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      1 /*
      2  * Copyright 2012 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmap.h"
      9 #include "SkMagnifierImageFilter.h"
     10 #include "SkColorPriv.h"
     11 #include "SkReadBuffer.h"
     12 #include "SkWriteBuffer.h"
     13 #include "SkValidationUtils.h"
     14 
     15 ////////////////////////////////////////////////////////////////////////////////
     16 #if SK_SUPPORT_GPU
     17 #include "effects/GrSingleTextureEffect.h"
     18 #include "gl/GrGLEffect.h"
     19 #include "gl/GrGLSL.h"
     20 #include "gl/GrGLTexture.h"
     21 #include "GrTBackendEffectFactory.h"
     22 
     23 class GrGLMagnifierEffect;
     24 
     25 class GrMagnifierEffect : public GrSingleTextureEffect {
     26 
     27 public:
     28     static GrEffectRef* Create(GrTexture* texture,
     29                                float xOffset,
     30                                float yOffset,
     31                                float xInvZoom,
     32                                float yInvZoom,
     33                                float xInvInset,
     34                                float yInvInset) {
     35         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
     36                                                               xOffset,
     37                                                               yOffset,
     38                                                               xInvZoom,
     39                                                               yInvZoom,
     40                                                               xInvInset,
     41                                                               yInvInset)));
     42         return CreateEffectRef(effect);
     43     }
     44 
     45     virtual ~GrMagnifierEffect() {};
     46 
     47     static const char* Name() { return "Magnifier"; }
     48 
     49     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
     50     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
     51 
     52     float x_offset() const { return fXOffset; }
     53     float y_offset() const { return fYOffset; }
     54     float x_inv_zoom() const { return fXInvZoom; }
     55     float y_inv_zoom() const { return fYInvZoom; }
     56     float x_inv_inset() const { return fXInvInset; }
     57     float y_inv_inset() const { return fYInvInset; }
     58 
     59     typedef GrGLMagnifierEffect GLEffect;
     60 
     61 private:
     62     GrMagnifierEffect(GrTexture* texture,
     63                       float xOffset,
     64                       float yOffset,
     65                       float xInvZoom,
     66                       float yInvZoom,
     67                       float xInvInset,
     68                       float yInvInset)
     69         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
     70         , fXOffset(xOffset)
     71         , fYOffset(yOffset)
     72         , fXInvZoom(xInvZoom)
     73         , fYInvZoom(yInvZoom)
     74         , fXInvInset(xInvInset)
     75         , fYInvInset(yInvInset) {}
     76 
     77     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
     78 
     79     GR_DECLARE_EFFECT_TEST;
     80 
     81     float fXOffset;
     82     float fYOffset;
     83     float fXInvZoom;
     84     float fYInvZoom;
     85     float fXInvInset;
     86     float fYInvInset;
     87 
     88     typedef GrSingleTextureEffect INHERITED;
     89 };
     90 
     91 // For brevity
     92 typedef GrGLUniformManager::UniformHandle UniformHandle;
     93 
     94 class GrGLMagnifierEffect : public GrGLEffect {
     95 public:
     96     GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
     97 
     98     virtual void emitCode(GrGLShaderBuilder*,
     99                           const GrDrawEffect&,
    100                           EffectKey,
    101                           const char* outputColor,
    102                           const char* inputColor,
    103                           const TransformedCoordsArray&,
    104                           const TextureSamplerArray&) SK_OVERRIDE;
    105 
    106     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
    107 
    108 private:
    109     UniformHandle       fOffsetVar;
    110     UniformHandle       fInvZoomVar;
    111     UniformHandle       fInvInsetVar;
    112 
    113     typedef GrGLEffect INHERITED;
    114 };
    115 
    116 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
    117     : INHERITED(factory) {
    118 }
    119 
    120 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
    121                                    const GrDrawEffect&,
    122                                    EffectKey key,
    123                                    const char* outputColor,
    124                                    const char* inputColor,
    125                                    const TransformedCoordsArray& coords,
    126                                    const TextureSamplerArray& samplers) {
    127     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
    128     fOffsetVar = builder->addUniform(
    129         GrGLShaderBuilder::kFragment_Visibility |
    130         GrGLShaderBuilder::kVertex_Visibility,
    131         kVec2f_GrSLType, "Offset");
    132     fInvZoomVar = builder->addUniform(
    133         GrGLShaderBuilder::kFragment_Visibility |
    134         GrGLShaderBuilder::kVertex_Visibility,
    135         kVec2f_GrSLType, "InvZoom");
    136     fInvInsetVar = builder->addUniform(
    137         GrGLShaderBuilder::kFragment_Visibility |
    138         GrGLShaderBuilder::kVertex_Visibility,
    139         kVec2f_GrSLType, "InvInset");
    140 
    141     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
    142     builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
    143                            builder->getUniformCStr(fOffsetVar),
    144                            coords2D.c_str(),
    145                            builder->getUniformCStr(fInvZoomVar));
    146 
    147     builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
    148 
    149     builder->fsCodeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
    150 
    151     builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
    152     builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
    153     builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
    154     builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
    155     builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
    156     builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
    157     builder->fsCodeAppend("\t\t} else {\n");
    158     builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
    159     builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squared.y), 1.0);\n");
    160     builder->fsCodeAppend("\t\t}\n");
    161 
    162     builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
    163     builder->fsCodeAppend("\t\tvec4 output_color = ");
    164     builder->fsAppendTextureLookup(samplers[0], "mix_coord");
    165     builder->fsCodeAppend(";\n");
    166 
    167     builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
    168     SkString modulate;
    169     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
    170     builder->fsCodeAppend(modulate.c_str());
    171 }
    172 
    173 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
    174                                   const GrDrawEffect& drawEffect) {
    175     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
    176     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
    177     uman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
    178     uman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
    179 }
    180 
    181 /////////////////////////////////////////////////////////////////////
    182 
    183 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
    184 
    185 GrEffectRef* GrMagnifierEffect::TestCreate(SkRandom* random,
    186                                            GrContext* context,
    187                                            const GrDrawTargetCaps&,
    188                                            GrTexture** textures) {
    189     GrTexture* texture = textures[0];
    190     const int kMaxWidth = 200;
    191     const int kMaxHeight = 200;
    192     const int kMaxInset = 20;
    193     uint32_t width = random->nextULessThan(kMaxWidth);
    194     uint32_t height = random->nextULessThan(kMaxHeight);
    195     uint32_t x = random->nextULessThan(kMaxWidth - width);
    196     uint32_t y = random->nextULessThan(kMaxHeight - height);
    197     uint32_t inset = random->nextULessThan(kMaxInset);
    198 
    199     GrEffectRef* effect = GrMagnifierEffect::Create(
    200         texture,
    201         (float) width / texture->width(),
    202         (float) height / texture->height(),
    203         texture->width() / (float) x,
    204         texture->height() / (float) y,
    205         (float) inset / texture->width(),
    206         (float) inset / texture->height());
    207     SkASSERT(NULL != effect);
    208     return effect;
    209 }
    210 
    211 ///////////////////////////////////////////////////////////////////////////////
    212 
    213 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
    214     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
    215 }
    216 
    217 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
    218     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
    219     return (this->texture(0) == s.texture(0) &&
    220             this->fXOffset == s.fXOffset &&
    221             this->fYOffset == s.fYOffset &&
    222             this->fXInvZoom == s.fXInvZoom &&
    223             this->fYInvZoom == s.fYInvZoom &&
    224             this->fXInvInset == s.fXInvInset &&
    225             this->fYInvInset == s.fYInvInset);
    226 }
    227 
    228 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
    229     this->updateConstantColorComponentsForModulation(color, validFlags);
    230 }
    231 
    232 #endif
    233 
    234 ////////////////////////////////////////////////////////////////////////////////
    235 SkMagnifierImageFilter::SkMagnifierImageFilter(SkReadBuffer& buffer)
    236   : INHERITED(1, buffer) {
    237     float x = buffer.readScalar();
    238     float y = buffer.readScalar();
    239     float width = buffer.readScalar();
    240     float height = buffer.readScalar();
    241     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
    242     fInset = buffer.readScalar();
    243 
    244     buffer.validate(SkScalarIsFinite(fInset) && SkIsValidRect(fSrcRect) &&
    245                     // Negative numbers in src rect are not supported
    246                     (fSrcRect.fLeft >= 0) && (fSrcRect.fTop >= 0));
    247 }
    248 
    249 // FIXME:  implement single-input semantics
    250 SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar inset)
    251     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
    252     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
    253 }
    254 
    255 #if SK_SUPPORT_GPU
    256 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix&, const SkIRect&) const {
    257     if (effect) {
    258         SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
    259                            (texture->height() - (fSrcRect.y() + fSrcRect.height()));
    260         SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
    261         *effect = GrMagnifierEffect::Create(texture,
    262                                             fSrcRect.x() / texture->width(),
    263                                             yOffset / texture->height(),
    264                                             fSrcRect.width() / texture->width(),
    265                                             fSrcRect.height() / texture->height(),
    266                                             texture->width() * invInset,
    267                                             texture->height() * invInset);
    268     }
    269     return true;
    270 }
    271 #endif
    272 
    273 void SkMagnifierImageFilter::flatten(SkWriteBuffer& buffer) const {
    274     this->INHERITED::flatten(buffer);
    275     buffer.writeScalar(fSrcRect.x());
    276     buffer.writeScalar(fSrcRect.y());
    277     buffer.writeScalar(fSrcRect.width());
    278     buffer.writeScalar(fSrcRect.height());
    279     buffer.writeScalar(fInset);
    280 }
    281 
    282 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
    283                                            const Context&, SkBitmap* dst,
    284                                            SkIPoint* offset) const {
    285     SkASSERT(src.colorType() == kN32_SkColorType);
    286     SkASSERT(fSrcRect.width() < src.width());
    287     SkASSERT(fSrcRect.height() < src.height());
    288 
    289     if ((src.colorType() != kN32_SkColorType) ||
    290         (fSrcRect.width() >= src.width()) ||
    291         (fSrcRect.height() >= src.height())) {
    292       return false;
    293     }
    294 
    295     SkAutoLockPixels alp(src);
    296     SkASSERT(src.getPixels());
    297     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
    298       return false;
    299     }
    300 
    301     if (!dst->allocPixels(src.info())) {
    302         return false;
    303     }
    304 
    305     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
    306 
    307     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    308     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
    309 
    310     SkColor* sptr = src.getAddr32(0, 0);
    311     SkColor* dptr = dst->getAddr32(0, 0);
    312     int width = src.width(), height = src.height();
    313     for (int y = 0; y < height; ++y) {
    314         for (int x = 0; x < width; ++x) {
    315             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
    316             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
    317             SkScalar weight = 0;
    318 
    319             static const SkScalar kScalar2 = SkScalar(2);
    320 
    321             // To create a smooth curve at the corners, we need to work on
    322             // a square twice the size of the inset.
    323             if (x_dist < kScalar2 && y_dist < kScalar2) {
    324                 x_dist = kScalar2 - x_dist;
    325                 y_dist = kScalar2 - y_dist;
    326 
    327                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
    328                                              SkScalarSquare(y_dist));
    329                 dist = SkMaxScalar(kScalar2 - dist, 0);
    330                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
    331             } else {
    332                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
    333                                               SkScalarSquare(y_dist));
    334                 weight = SkMinScalar(sqDist, SK_Scalar1);
    335             }
    336 
    337             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
    338                            (SK_Scalar1 - weight) * x;
    339             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
    340                            (SK_Scalar1 - weight) * y;
    341 
    342             int x_val = SkPin32(SkScalarFloorToInt(x_interp), 0, width - 1);
    343             int y_val = SkPin32(SkScalarFloorToInt(y_interp), 0, height - 1);
    344 
    345             *dptr = sptr[y_val * width + x_val];
    346             dptr++;
    347         }
    348     }
    349     return true;
    350 }
    351