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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RSD_ALLOCATION_H
     18 #define RSD_ALLOCATION_H
     19 
     20 #include <rs_hal.h>
     21 #include <rsRuntime.h>
     22 #include <rsAllocation.h>
     23 
     24 #include "../cpu_ref/rsd_cpu.h"
     25 
     26 #ifndef RS_SERVER
     27 #include <GLES/gl.h>
     28 #include <GLES2/gl2.h>
     29 #endif
     30 
     31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
     32 #include "gui/GLConsumer.h"
     33 #endif
     34 
     35 class RsdFrameBufferObj;
     36 struct ANativeWindow;
     37 struct ANativeWindowBuffer;
     38 
     39 struct DrvAllocation {
     40     // Is this a legal structure to be used as a texture source.
     41     // Initially this will require 1D or 2D and color data
     42     uint32_t textureID;
     43 
     44     // Is this a legal structure to be used as a vertex source.
     45     // Initially this will require 1D and x(yzw).  Additional per element data
     46     // is allowed.
     47     uint32_t bufferID;
     48 
     49     // Is this a legal structure to be used as an FBO render target
     50     uint32_t renderTargetID;
     51 
     52 #ifndef RS_COMPATIBILITY_LIB
     53     GLenum glTarget;
     54     GLenum glType;
     55     GLenum glFormat;
     56 
     57     ANativeWindow *wndSurface;
     58     android::GLConsumer *surfaceTexture;
     59 #else
     60     int glTarget;
     61     int glType;
     62     int glFormat;
     63 #endif
     64 
     65     bool useUserProvidedPtr;
     66     bool uploadDeferred;
     67 
     68     RsdFrameBufferObj * readBackFBO;
     69     ANativeWindow *wnd;
     70     ANativeWindowBuffer *wndBuffer;
     71 };
     72 
     73 #ifndef RS_COMPATIBILITY_LIB
     74 GLenum rsdTypeToGLType(RsDataType t);
     75 GLenum rsdKindToGLFormat(RsDataKind k);
     76 #endif
     77 
     78 
     79 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
     80                                   android::renderscript::Allocation *alloc);
     81 bool rsdAllocationInit(const android::renderscript::Context *rsc,
     82                        android::renderscript::Allocation *alloc,
     83                        bool forceZero);
     84 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
     85                           android::renderscript::Allocation *alloc);
     86 
     87 void rsdAllocationResize(const android::renderscript::Context *rsc,
     88                          const android::renderscript::Allocation *alloc,
     89                          const android::renderscript::Type *newType, bool zeroNew);
     90 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
     91                           const android::renderscript::Allocation *alloc,
     92                           RsAllocationUsageType src);
     93 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
     94                             const android::renderscript::Allocation *alloc);
     95 void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
     96                             android::renderscript::Allocation *alloc, ANativeWindow *nw);
     97 void rsdAllocationIoSend(const android::renderscript::Context *rsc,
     98                          android::renderscript::Allocation *alloc);
     99 void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
    100                             android::renderscript::Allocation *alloc);
    101 
    102 void rsdAllocationData1D(const android::renderscript::Context *rsc,
    103                          const android::renderscript::Allocation *alloc,
    104                          uint32_t xoff, uint32_t lod, size_t count,
    105                          const void *data, size_t sizeBytes);
    106 void rsdAllocationData2D(const android::renderscript::Context *rsc,
    107                          const android::renderscript::Allocation *alloc,
    108                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    109                          uint32_t w, uint32_t h,
    110                          const void *data, size_t sizeBytes, size_t stride);
    111 void rsdAllocationData3D(const android::renderscript::Context *rsc,
    112                          const android::renderscript::Allocation *alloc,
    113                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    114                          uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
    115                          size_t stride);
    116 
    117 void rsdAllocationRead1D(const android::renderscript::Context *rsc,
    118                          const android::renderscript::Allocation *alloc,
    119                          uint32_t xoff, uint32_t lod, size_t count,
    120                          void *data, size_t sizeBytes);
    121 void rsdAllocationRead2D(const android::renderscript::Context *rsc,
    122                          const android::renderscript::Allocation *alloc,
    123                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
    124                          uint32_t w, uint32_t h,
    125                          void *data, size_t sizeBytes, size_t stride);
    126 void rsdAllocationRead3D(const android::renderscript::Context *rsc,
    127                          const android::renderscript::Allocation *alloc,
    128                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
    129                          uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
    130                          size_t stride);
    131 
    132 void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
    133                           const android::renderscript::Allocation *alloc);
    134 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
    135                           const android::renderscript::Allocation *alloc);
    136 
    137 
    138 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
    139                                const android::renderscript::Allocation *dstAlloc,
    140                                uint32_t dstXoff, uint32_t dstLod, size_t count,
    141                                const android::renderscript::Allocation *srcAlloc,
    142                                uint32_t srcXoff, uint32_t srcLod);
    143 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
    144                                const android::renderscript::Allocation *dstAlloc,
    145                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
    146                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
    147                                const android::renderscript::Allocation *srcAlloc,
    148                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
    149                                RsAllocationCubemapFace srcFace);
    150 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
    151                                const android::renderscript::Allocation *dstAlloc,
    152                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
    153                                uint32_t dstLod,
    154                                uint32_t w, uint32_t h, uint32_t d,
    155                                const android::renderscript::Allocation *srcAlloc,
    156                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
    157                                uint32_t srcLod);
    158 
    159 void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
    160                                 const android::renderscript::Allocation *alloc,
    161                                 uint32_t x,
    162                                 const void *data, uint32_t elementOff, size_t sizeBytes);
    163 void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
    164                                 const android::renderscript::Allocation *alloc,
    165                                 uint32_t x, uint32_t y,
    166                                 const void *data, uint32_t elementOff, size_t sizeBytes);
    167 
    168 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
    169                                   const android::renderscript::Allocation *alloc);
    170 
    171 void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc,
    172                                      const android::renderscript::Allocation *alloc,
    173                                      android::renderscript::rs_allocation *obj);
    174 
    175 
    176 #endif
    177