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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
     18 #define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
     19 
     20 #include <gui/ConsumerBase.h>
     21 #include <gui/IGraphicBufferProducer.h>
     22 
     23 #include "DisplaySurface.h"
     24 
     25 // ---------------------------------------------------------------------------
     26 namespace android {
     27 // ---------------------------------------------------------------------------
     28 
     29 class HWComposer;
     30 class IProducerListener;
     31 
     32 /* This DisplaySurface implementation supports virtual displays, where GLES
     33  * and/or HWC compose into a buffer that is then passed to an arbitrary
     34  * consumer (the sink) running in another process.
     35  *
     36  * The simplest case is when the virtual display will never use the h/w
     37  * composer -- either the h/w composer doesn't support writing to buffers, or
     38  * there are more virtual displays than it supports simultaneously. In this
     39  * case, the GLES driver works directly with the output buffer queue, and
     40  * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
     41  * nothing.
     42  *
     43  * If h/w composer might be used, then each frame will fall into one of three
     44  * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
     45  * we must provide a FB target buffer and output buffer for the HWC set() call.
     46  *
     47  * In GLES-only composition, the GLES driver is given a buffer from the sink to
     48  * render into. When the GLES driver queues the buffer to the
     49  * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
     50  * immediately queueing it to the sink. The buffer is used as both the FB
     51  * target and output buffer for HWC, though on these frames the HWC doesn't
     52  * do any work for this display and doesn't write to the output buffer. After
     53  * composition is complete, the buffer is queued to the sink.
     54  *
     55  * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
     56  * the sink and passes it to HWC as both the FB target buffer and output
     57  * buffer. The HWC doesn't need to read from the FB target buffer, but does
     58  * write to the output buffer. After composition is complete, the buffer is
     59  * queued to the sink.
     60  *
     61  * On MIXED frames, things become more complicated, since some h/w composer
     62  * implementations can't read from and write to the same buffer. This class has
     63  * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
     64  * driver is given a scratch buffer to render into. When it finishes rendering,
     65  * the buffer is queued and then immediately acquired by the
     66  * VirtualDisplaySurface. The scratch buffer is then used as the FB target
     67  * buffer for HWC, and a separate buffer is dequeued from the sink and used as
     68  * the HWC output buffer. When HWC composition is complete, the scratch buffer
     69  * is released and the output buffer is queued to the sink.
     70  */
     71 class VirtualDisplaySurface : public DisplaySurface,
     72                               public BnGraphicBufferProducer,
     73                               private ConsumerBase {
     74 public:
     75     VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
     76             const sp<IGraphicBufferProducer>& sink,
     77             const sp<IGraphicBufferProducer>& bqProducer,
     78             const sp<IGraphicBufferConsumer>& bqConsumer,
     79             const String8& name);
     80 
     81     //
     82     // DisplaySurface interface
     83     //
     84     virtual status_t beginFrame(bool mustRecompose);
     85     virtual status_t prepareFrame(CompositionType compositionType);
     86     virtual status_t compositionComplete();
     87     virtual status_t advanceFrame();
     88     virtual void onFrameCommitted();
     89     virtual void dump(String8& result) const;
     90     virtual void resizeBuffers(const uint32_t w, const uint32_t h);
     91 
     92 private:
     93     enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
     94 
     95     virtual ~VirtualDisplaySurface();
     96 
     97     //
     98     // IGraphicBufferProducer interface, used by the GLES driver.
     99     //
    100     virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
    101     virtual status_t setBufferCount(int bufferCount);
    102     virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
    103             uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
    104     virtual status_t detachBuffer(int slot);
    105     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    106             sp<Fence>* outFence);
    107     virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
    108     virtual status_t queueBuffer(int pslot,
    109             const QueueBufferInput& input, QueueBufferOutput* output);
    110     virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
    111     virtual int query(int what, int* value);
    112     virtual status_t connect(const sp<IProducerListener>& listener,
    113             int api, bool producerControlledByApp, QueueBufferOutput* output);
    114     virtual status_t disconnect(int api);
    115     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
    116     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
    117             uint32_t format, uint32_t usage);
    118 
    119     //
    120     // Utility methods
    121     //
    122     static Source fbSourceForCompositionType(CompositionType type);
    123     status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
    124             int* sslot, sp<Fence>* fence);
    125     void updateQueueBufferOutput(const QueueBufferOutput& qbo);
    126     void resetPerFrameState();
    127     status_t refreshOutputBuffer();
    128 
    129     // Both the sink and scratch buffer pools have their own set of slots
    130     // ("source slots", or "sslot"). We have to merge these into the single
    131     // set of slots used by the GLES producer ("producer slots" or "pslot") and
    132     // internally in the VirtualDisplaySurface. To minimize the number of times
    133     // a producer slot switches which source it comes from, we map source slot
    134     // numbers to producer slot numbers differently for each source.
    135     static int mapSource2ProducerSlot(Source source, int sslot);
    136     static int mapProducer2SourceSlot(Source source, int pslot);
    137 
    138     //
    139     // Immutable after construction
    140     //
    141     HWComposer& mHwc;
    142     const int32_t mDisplayId;
    143     const String8 mDisplayName;
    144     sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
    145     uint32_t mDefaultOutputFormat;
    146 
    147     //
    148     // Inter-frame state
    149     //
    150 
    151     // To avoid buffer reallocations, we track the buffer usage and format
    152     // we used on the previous frame and use it again on the new frame. If
    153     // the composition type changes or the GLES driver starts requesting
    154     // different usage/format, we'll get a new buffer.
    155     uint32_t mOutputFormat;
    156     uint32_t mOutputUsage;
    157 
    158     // Since we present a single producer interface to the GLES driver, but
    159     // are internally muxing between the sink and scratch producers, we have
    160     // to keep track of which source last returned each producer slot from
    161     // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer
    162     // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
    163     // "producer slot"; see the mapSlot*() functions.
    164     uint64_t mProducerSlotSource;
    165     sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
    166 
    167     // The QueueBufferOutput with the latest info from the sink, and with the
    168     // transform hint cleared. Since we defer queueBuffer from the GLES driver
    169     // to the sink, we have to return the previous version.
    170     QueueBufferOutput mQueueBufferOutput;
    171 
    172     // Details of the current sink buffer. These become valid when a buffer is
    173     // dequeued from the sink, and are used when queueing the buffer.
    174     uint32_t mSinkBufferWidth, mSinkBufferHeight;
    175 
    176     //
    177     // Intra-frame state
    178     //
    179 
    180     // Composition type and GLES buffer source for the current frame.
    181     // Valid after prepareFrame(), cleared in onFrameCommitted.
    182     CompositionType mCompositionType;
    183 
    184     // mFbFence is the fence HWC should wait for before reading the framebuffer
    185     // target buffer.
    186     sp<Fence> mFbFence;
    187 
    188     // mOutputFence is the fence HWC should wait for before writing to the
    189     // output buffer.
    190     sp<Fence> mOutputFence;
    191 
    192     // Producer slot numbers for the buffers to use for HWC framebuffer target
    193     // and output.
    194     int mFbProducerSlot;
    195     int mOutputProducerSlot;
    196 
    197     // Debug only -- track the sequence of events in each frame so we can make
    198     // sure they happen in the order we expect. This class implicitly models
    199     // a state machine; this enum/variable makes it explicit.
    200     //
    201     // +-----------+-------------------+-------------+
    202     // | State     | Event             || Next State |
    203     // +-----------+-------------------+-------------+
    204     // | IDLE      | beginFrame        || BEGUN      |
    205     // | BEGUN     | prepareFrame      || PREPARED   |
    206     // | PREPARED  | dequeueBuffer [1] || GLES       |
    207     // | PREPARED  | advanceFrame [2]  || HWC        |
    208     // | GLES      | queueBuffer       || GLES_DONE  |
    209     // | GLES_DONE | advanceFrame      || HWC        |
    210     // | HWC       | onFrameCommitted  || IDLE       |
    211     // +-----------+-------------------++------------+
    212     // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
    213     // [2] COMPOSITION_HWC frames.
    214     //
    215     enum DbgState {
    216         // no buffer dequeued, don't know anything about the next frame
    217         DBG_STATE_IDLE,
    218         // output buffer dequeued, framebuffer source not yet known
    219         DBG_STATE_BEGUN,
    220         // output buffer dequeued, framebuffer source known but not provided
    221         // to GLES yet.
    222         DBG_STATE_PREPARED,
    223         // GLES driver has a buffer dequeued
    224         DBG_STATE_GLES,
    225         // GLES driver has queued the buffer, we haven't sent it to HWC yet
    226         DBG_STATE_GLES_DONE,
    227         // HWC has the buffer for this frame
    228         DBG_STATE_HWC,
    229     };
    230     DbgState mDbgState;
    231     CompositionType mDbgLastCompositionType;
    232 
    233     const char* dbgStateStr() const;
    234     static const char* dbgSourceStr(Source s);
    235 
    236     bool mMustRecompose;
    237 };
    238 
    239 // ---------------------------------------------------------------------------
    240 } // namespace android
    241 // ---------------------------------------------------------------------------
    242 
    243 #endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
    244 
    245