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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <ui/Rect.h>
     21 
     22 #include <private/hwui/DrawGlInfo.h>
     23 
     24 #include "RenderState.h"
     25 #include "LayerCache.h"
     26 #include "LayerRenderer.h"
     27 #include "Matrix.h"
     28 #include "Properties.h"
     29 #include "Rect.h"
     30 #include "utils/TraceUtils.h"
     31 
     32 namespace android {
     33 namespace uirenderer {
     34 
     35 ///////////////////////////////////////////////////////////////////////////////
     36 // Rendering
     37 ///////////////////////////////////////////////////////////////////////////////
     38 
     39 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
     40         : OpenGLRenderer(renderState)
     41         , mLayer(layer) {
     42 }
     43 
     44 LayerRenderer::~LayerRenderer() {
     45 }
     46 
     47 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
     48         bool opaque) {
     49     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     50 
     51     renderState().bindFramebuffer(mLayer->getFbo());
     52 
     53     const float width = mLayer->layer.getWidth();
     54     const float height = mLayer->layer.getHeight();
     55 
     56     Rect dirty(left, top, right, bottom);
     57     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     58             dirty.right >= width && dirty.bottom >= height)) {
     59         mLayer->region.clear();
     60         dirty.set(0.0f, 0.0f, width, height);
     61     } else {
     62         dirty.intersect(0.0f, 0.0f, width, height);
     63         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     64         mLayer->region.subtractSelf(r);
     65     }
     66     mLayer->clipRect.set(dirty);
     67 
     68     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     69 }
     70 
     71 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     72     if (mLayer->isDirty()) {
     73         getCaches().disableScissor();
     74         glClear(GL_COLOR_BUFFER_BIT);
     75 
     76         getCaches().resetScissor();
     77         mLayer->setDirty(false);
     78 
     79         return DrawGlInfo::kStatusDone;
     80     }
     81 
     82     return OpenGLRenderer::clear(left, top, right, bottom, opaque);
     83 }
     84 
     85 void LayerRenderer::finish() {
     86     OpenGLRenderer::finish();
     87 
     88     generateMesh();
     89 
     90     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     91 
     92     // No need to unbind our FBO, this will be taken care of by the caller
     93     // who will invoke OpenGLRenderer::resume()
     94 }
     95 
     96 GLuint LayerRenderer::getTargetFbo() const {
     97     return mLayer->getFbo();
     98 }
     99 
    100 bool LayerRenderer::suppressErrorChecks() const {
    101     return true;
    102 }
    103 
    104 ///////////////////////////////////////////////////////////////////////////////
    105 // Layer support
    106 ///////////////////////////////////////////////////////////////////////////////
    107 
    108 bool LayerRenderer::hasLayer() const {
    109     return true;
    110 }
    111 
    112 void LayerRenderer::ensureStencilBuffer() {
    113     attachStencilBufferToLayer(mLayer);
    114 }
    115 
    116 ///////////////////////////////////////////////////////////////////////////////
    117 // Dirty region tracking
    118 ///////////////////////////////////////////////////////////////////////////////
    119 
    120 Region* LayerRenderer::getRegion() const {
    121     if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
    122         return OpenGLRenderer::getRegion();
    123     }
    124     return &mLayer->region;
    125 }
    126 
    127 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    128 //       results as rectangles, and is thus not necessarily efficient in the geometry
    129 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    130 void LayerRenderer::generateMesh() {
    131     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    132         if (mLayer->mesh) {
    133             delete[] mLayer->mesh;
    134             mLayer->mesh = NULL;
    135             mLayer->meshElementCount = 0;
    136         }
    137 
    138         mLayer->setRegionAsRect();
    139         return;
    140     }
    141 
    142     // avoid T-junctions as they cause artifacts in between the resultant
    143     // geometry when complex transforms occur.
    144     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    145     // OpenGLRenderer::composeLayerRegion())
    146     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    147 
    148     size_t count;
    149     const android::Rect* rects = safeRegion.getArray(&count);
    150 
    151     GLsizei elementCount = count * 6;
    152 
    153     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    154         delete[] mLayer->mesh;
    155         mLayer->mesh = NULL;
    156     }
    157 
    158     if (!mLayer->mesh) {
    159         mLayer->mesh = new TextureVertex[count * 4];
    160     }
    161     mLayer->meshElementCount = elementCount;
    162 
    163     const float texX = 1.0f / float(mLayer->getWidth());
    164     const float texY = 1.0f / float(mLayer->getHeight());
    165     const float height = mLayer->layer.getHeight();
    166 
    167     TextureVertex* mesh = mLayer->mesh;
    168 
    169     for (size_t i = 0; i < count; i++) {
    170         const android::Rect* r = &rects[i];
    171 
    172         const float u1 = r->left * texX;
    173         const float v1 = (height - r->top) * texY;
    174         const float u2 = r->right * texX;
    175         const float v2 = (height - r->bottom) * texY;
    176 
    177         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    178         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    179         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    180         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    181     }
    182 }
    183 
    184 ///////////////////////////////////////////////////////////////////////////////
    185 // Layers management
    186 ///////////////////////////////////////////////////////////////////////////////
    187 
    188 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
    189     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
    190     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    191 
    192     Caches& caches = Caches::getInstance();
    193     GLuint fbo = caches.fboCache.get();
    194     if (!fbo) {
    195         ALOGW("Could not obtain an FBO");
    196         return NULL;
    197     }
    198 
    199     caches.activeTexture(0);
    200     Layer* layer = caches.layerCache.get(renderState, width, height);
    201     if (!layer) {
    202         ALOGW("Could not obtain a layer");
    203         return NULL;
    204     }
    205 
    206     // We first obtain a layer before comparing against the max texture size
    207     // because layers are not allocated at the exact desired size. They are
    208     // always created slighly larger to improve recycling
    209     const uint32_t maxTextureSize = caches.maxTextureSize;
    210     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    211         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    212                 width, height, maxTextureSize, maxTextureSize);
    213 
    214         // Creating a new layer always increment its refcount by 1, this allows
    215         // us to destroy the layer object if one was created for us
    216         layer->decStrong(0);
    217 
    218         return NULL;
    219     }
    220 
    221     layer->setFbo(fbo);
    222     layer->layer.set(0.0f, 0.0f, width, height);
    223     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    224             width / float(layer->getWidth()), 0.0f);
    225     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    226     layer->setColorFilter(NULL);
    227     layer->setDirty(true);
    228     layer->region.clear();
    229 
    230     GLuint previousFbo = renderState.getFramebuffer();
    231 
    232     renderState.bindFramebuffer(layer->getFbo());
    233     layer->bindTexture();
    234 
    235     // Initialize the texture if needed
    236     if (layer->isEmpty()) {
    237         layer->setEmpty(false);
    238         layer->allocateTexture();
    239 
    240         // This should only happen if we run out of memory
    241         if (glGetError() != GL_NO_ERROR) {
    242             ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
    243             renderState.bindFramebuffer(previousFbo);
    244             layer->decStrong(0);
    245             return NULL;
    246         }
    247     }
    248 
    249     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    250             layer->getTexture(), 0);
    251 
    252     renderState.bindFramebuffer(previousFbo);
    253 
    254     return layer;
    255 }
    256 
    257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    258     if (layer) {
    259         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    260 
    261         if (layer->resize(width, height)) {
    262             layer->layer.set(0.0f, 0.0f, width, height);
    263             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    264                     width / float(layer->getWidth()), 0.0f);
    265         } else {
    266             return false;
    267         }
    268     }
    269 
    270     return true;
    271 }
    272 
    273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
    274     LAYER_RENDERER_LOGD("Creating new texture layer");
    275 
    276     Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
    277     layer->setCacheable(false);
    278     layer->setEmpty(true);
    279     layer->setFbo(0);
    280     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    281     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    282     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    283     layer->region.clear();
    284     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    285 
    286     Caches::getInstance().activeTexture(0);
    287     layer->generateTexture();
    288 
    289     return layer;
    290 }
    291 
    292 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    293         bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
    294     if (layer) {
    295         layer->setBlend(!isOpaque);
    296         layer->setForceFilter(forceFilter);
    297         layer->setSize(width, height);
    298         layer->layer.set(0.0f, 0.0f, width, height);
    299         layer->region.set(width, height);
    300         layer->regionRect.set(0.0f, 0.0f, width, height);
    301         layer->getTexTransform().load(textureTransform);
    302 
    303         if (renderTarget != layer->getRenderTarget()) {
    304             layer->setRenderTarget(renderTarget);
    305             layer->bindTexture();
    306             layer->setFilter(GL_NEAREST, false, true);
    307             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    308         }
    309     }
    310 }
    311 
    312 void LayerRenderer::destroyLayer(Layer* layer) {
    313     if (layer) {
    314         ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
    315         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    316                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    317 
    318         if (!Caches::getInstance().layerCache.put(layer)) {
    319             LAYER_RENDERER_LOGD("  Destroyed!");
    320             layer->decStrong(0);
    321         } else {
    322             LAYER_RENDERER_LOGD("  Cached!");
    323 #if DEBUG_LAYER_RENDERER
    324             Caches::getInstance().layerCache.dump();
    325 #endif
    326             layer->removeFbo();
    327             layer->region.clear();
    328         }
    329     }
    330 }
    331 
    332 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
    333 #ifdef GL_EXT_discard_framebuffer
    334     if (!layer) return;
    335 
    336     GLuint fbo = layer->getFbo();
    337     if (fbo) {
    338         // If possible, discard any enqueud operations on deferred
    339         // rendering architectures
    340         if (Extensions::getInstance().hasDiscardFramebuffer()) {
    341             GLuint previousFbo = renderState.getFramebuffer();
    342             if (fbo != previousFbo) {
    343                 renderState.bindFramebuffer(fbo);
    344             }
    345 
    346             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    347             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    348 
    349             if (fbo != previousFbo) {
    350                 renderState.bindFramebuffer(previousFbo);
    351             }
    352         }
    353     }
    354 #endif
    355 }
    356 
    357 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
    358     Caches& caches = Caches::getInstance();
    359     if (layer && bitmap->width() <= caches.maxTextureSize &&
    360             bitmap->height() <= caches.maxTextureSize) {
    361 
    362         GLuint fbo = caches.fboCache.get();
    363         if (!fbo) {
    364             ALOGW("Could not obtain an FBO");
    365             return false;
    366         }
    367 
    368         SkAutoLockPixels alp(*bitmap);
    369 
    370         GLuint texture;
    371         GLuint previousFbo;
    372         GLsizei previousViewportWidth;
    373         GLsizei previousViewportHeight;
    374 
    375         GLenum format;
    376         GLenum type;
    377 
    378         GLenum error = GL_NO_ERROR;
    379         bool status = false;
    380 
    381         switch (bitmap->colorType()) {
    382             case kAlpha_8_SkColorType:
    383                 format = GL_ALPHA;
    384                 type = GL_UNSIGNED_BYTE;
    385                 break;
    386             case kRGB_565_SkColorType:
    387                 format = GL_RGB;
    388                 type = GL_UNSIGNED_SHORT_5_6_5;
    389                 break;
    390             case kARGB_4444_SkColorType:
    391                 format = GL_RGBA;
    392                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    393                 break;
    394             case kN32_SkColorType:
    395             default:
    396                 format = GL_RGBA;
    397                 type = GL_UNSIGNED_BYTE;
    398                 break;
    399         }
    400 
    401         float alpha = layer->getAlpha();
    402         SkXfermode::Mode mode = layer->getMode();
    403         GLuint previousLayerFbo = layer->getFbo();
    404 
    405         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    406         layer->setFbo(fbo);
    407 
    408         previousFbo = renderState.getFramebuffer();
    409         renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
    410         renderState.bindFramebuffer(fbo);
    411 
    412         glGenTextures(1, &texture);
    413         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    414 
    415         caches.activeTexture(0);
    416         caches.bindTexture(texture);
    417 
    418         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    419 
    420         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    421         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    422 
    423         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    424         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    425 
    426         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    427                 0, format, type, NULL);
    428         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    429 
    430         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    431                 GL_TEXTURE_2D, texture, 0);
    432         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    433 
    434         {
    435             LayerRenderer renderer(renderState, layer);
    436             renderer.setViewport(bitmap->width(), bitmap->height());
    437             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    438                     bitmap->width(), bitmap->height(), !layer->isBlend());
    439 
    440             caches.disableScissor();
    441             renderer.translate(0.0f, bitmap->height());
    442             renderer.scale(1.0f, -1.0f);
    443 
    444             mat4 texTransform(layer->getTexTransform());
    445 
    446             mat4 invert;
    447             invert.translate(0.0f, 1.0f);
    448             invert.scale(1.0f, -1.0f, 1.0f);
    449             layer->getTexTransform().multiply(invert);
    450 
    451             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    452 
    453             {
    454                 Rect bounds;
    455                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    456                 renderer.drawTextureLayer(layer, bounds);
    457 
    458                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    459                         type, bitmap->getPixels());
    460 
    461                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    462             }
    463 
    464             layer->getTexTransform().load(texTransform);
    465             status = true;
    466         }
    467 
    468 error:
    469 #if DEBUG_OPENGL
    470         if (error != GL_NO_ERROR) {
    471             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
    472         }
    473 #endif
    474 
    475         renderState.bindFramebuffer(previousFbo);
    476         layer->setAlpha(alpha, mode);
    477         layer->setFbo(previousLayerFbo);
    478         caches.deleteTexture(texture);
    479         caches.fboCache.put(fbo);
    480         renderState.setViewport(previousViewportWidth, previousViewportHeight);
    481 
    482         return status;
    483     }
    484     return false;
    485 }
    486 
    487 }; // namespace uirenderer
    488 }; // namespace android
    489