1 /* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Copyright (C) 2002-2003 Raphael Junqueira 4 * Copyright (C) 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #ifndef __WINE_D3D9TYPES_H 22 #define __WINE_D3D9TYPES_H 23 24 /***************************************************************************** 25 * Direct 3D v9 #defines 26 */ 27 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001) 28 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002) 29 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004) 30 31 #define D3DCLIPPLANE0 (1 << 0) 32 #define D3DCLIPPLANE1 (1 << 1) 33 #define D3DCLIPPLANE2 (1 << 2) 34 #define D3DCLIPPLANE3 (1 << 3) 35 #define D3DCLIPPLANE4 (1 << 4) 36 #define D3DCLIPPLANE5 (1 << 5) 37 38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 42 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) 43 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 44 45 #define D3DCS_LEFT __MSABI_LONG(0x001) 46 #define D3DCS_RIGHT __MSABI_LONG(0x002) 47 #define D3DCS_TOP __MSABI_LONG(0x004) 48 #define D3DCS_BOTTOM __MSABI_LONG(0x008) 49 #define D3DCS_FRONT __MSABI_LONG(0x010) 50 #define D3DCS_BACK __MSABI_LONG(0x020) 51 #define D3DCS_PLANE0 __MSABI_LONG(0x040) 52 #define D3DCS_PLANE1 __MSABI_LONG(0x080) 53 #define D3DCS_PLANE2 __MSABI_LONG(0x100) 54 #define D3DCS_PLANE3 __MSABI_LONG(0x200) 55 #define D3DCS_PLANE4 __MSABI_LONG(0x400) 56 #define D3DCS_PLANE5 __MSABI_LONG(0x800) 57 #define D3DCS_ALL __MSABI_LONG(0xFFF) 58 59 #define D3DFVF_TEXTUREFORMAT1 3 60 #define D3DFVF_TEXTUREFORMAT2 0 61 #define D3DFVF_TEXTUREFORMAT3 1 62 #define D3DFVF_TEXTUREFORMAT4 2 63 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 64 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 65 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 66 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 67 68 #define D3DLOCK_READONLY 0x0010 69 #define D3DLOCK_NOSYSLOCK 0x0800 70 #define D3DLOCK_NOOVERWRITE 0x1000 71 #define D3DLOCK_DISCARD 0x2000 72 #define D3DLOCK_DONOTWAIT 0x4000 73 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000 74 75 #define D3DMAXUSERCLIPPLANES 32 76 #define D3DCLIPPLANE0 (1 << 0) 77 #define D3DCLIPPLANE1 (1 << 1) 78 #define D3DCLIPPLANE2 (1 << 2) 79 #define D3DCLIPPLANE3 (1 << 3) 80 #define D3DCLIPPLANE4 (1 << 4) 81 #define D3DCLIPPLANE5 (1 << 5) 82 83 84 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) 85 86 /* MSDN has this in d3d9caps.h, but it should be here */ 87 #define D3DTSS_TCI_PASSTHRU 0x00000 88 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 89 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 90 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 91 #define D3DTSS_TCI_SPHEREMAP 0x40000 92 93 94 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 95 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 96 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 97 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 98 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 99 100 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001) 101 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) 102 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008) 103 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010) 104 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020) 105 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040) 106 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080) 107 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100) 108 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200) 109 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400) 110 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000) 111 112 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000) 113 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000) 114 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000) 115 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000) 116 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000) 117 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000) 118 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000) 119 120 #define D3DWRAP_U 1 121 #define D3DWRAP_V 2 122 #define D3DWRAP_W 4 123 #define D3DWRAPCOORD_0 1 124 #define D3DWRAPCOORD_1 2 125 #define D3DWRAPCOORD_2 4 126 #define D3DWRAPCOORD_3 8 127 128 #define MAX_DEVICE_IDENTIFIER_STRING 512 129 130 #define D3DFVF_RESERVED0 0x0001 131 #define D3DFVF_POSITION_MASK 0x400E 132 #define D3DFVF_XYZ 0x0002 133 #define D3DFVF_XYZRHW 0x0004 134 #define D3DFVF_XYZB1 0x0006 135 #define D3DFVF_XYZB2 0x0008 136 #define D3DFVF_XYZB3 0x000a 137 #define D3DFVF_XYZB4 0x000c 138 #define D3DFVF_XYZB5 0x000e 139 #define D3DFVF_XYZW 0x4002 140 #define D3DFVF_NORMAL 0x0010 141 #define D3DFVF_PSIZE 0x0020 142 #define D3DFVF_DIFFUSE 0x0040 143 #define D3DFVF_SPECULAR 0x0080 144 #define D3DFVF_TEXCOUNT_MASK 0x0f00 145 #define D3DFVF_TEXCOUNT_SHIFT 8 146 #define D3DFVF_TEX0 0x0000 147 #define D3DFVF_TEX1 0x0100 148 #define D3DFVF_TEX2 0x0200 149 #define D3DFVF_TEX3 0x0300 150 #define D3DFVF_TEX4 0x0400 151 #define D3DFVF_TEX5 0x0500 152 #define D3DFVF_TEX6 0x0600 153 #define D3DFVF_TEX7 0x0700 154 #define D3DFVF_TEX8 0x0800 155 #define D3DFVF_LASTBETA_UBYTE4 0x1000 156 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 157 #define D3DFVF_RESERVED2 0x6000 158 159 #define D3DTA_SELECTMASK 0x0000000f 160 #define D3DTA_DIFFUSE 0x00000000 161 #define D3DTA_CURRENT 0x00000001 162 #define D3DTA_TEXTURE 0x00000002 163 #define D3DTA_TFACTOR 0x00000003 164 #define D3DTA_SPECULAR 0x00000004 165 #define D3DTA_TEMP 0x00000005 166 #define D3DTA_CONSTANT 0x00000006 167 #define D3DTA_COMPLEMENT 0x00000010 168 #define D3DTA_ALPHAREPLICATE 0x00000020 169 170 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) 171 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) 172 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) 173 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) 174 175 #define D3DPV_DONOTCOPYDATA (1 << 0) 176 177 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30) 178 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30) 179 180 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 181 182 #define MAXD3DDECLLENGTH 64 /* +end marker */ 183 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 184 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 185 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 186 #define MAXD3DDECLUSAGEINDEX 15 187 188 #define D3DDMAPSAMPLER 256 189 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 190 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 191 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 192 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 193 194 #ifndef MAKEFOURCC 195 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 196 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 197 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 198 #endif 199 200 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ 201 202 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ 203 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ 204 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ 205 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ 206 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ 207 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ 208 209 #define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3) 210 #define D3DPRESENT_RATE_DEFAULT 0x00000000 211 212 /**************************** 213 * Vertex Shaders Declaration 214 */ 215 216 typedef enum _D3DDECLUSAGE { 217 D3DDECLUSAGE_POSITION = 0, 218 D3DDECLUSAGE_BLENDWEIGHT = 1, 219 D3DDECLUSAGE_BLENDINDICES = 2, 220 D3DDECLUSAGE_NORMAL = 3, 221 D3DDECLUSAGE_PSIZE = 4, 222 D3DDECLUSAGE_TEXCOORD = 5, 223 D3DDECLUSAGE_TANGENT = 6, 224 D3DDECLUSAGE_BINORMAL = 7, 225 D3DDECLUSAGE_TESSFACTOR = 8, 226 D3DDECLUSAGE_POSITIONT = 9, 227 D3DDECLUSAGE_COLOR = 10, 228 D3DDECLUSAGE_FOG = 11, 229 D3DDECLUSAGE_DEPTH = 12, 230 D3DDECLUSAGE_SAMPLE = 13 231 } D3DDECLUSAGE; 232 233 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE 234 #define D3DMAXDECLUSAGEINDEX 15 235 #define D3DMAXDECLLENGTH 18 236 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD 237 238 typedef enum _D3DDECLMETHOD { 239 D3DDECLMETHOD_DEFAULT = 0, 240 D3DDECLMETHOD_PARTIALU = 1, 241 D3DDECLMETHOD_PARTIALV = 2, 242 D3DDECLMETHOD_CROSSUV = 3, 243 D3DDECLMETHOD_UV = 4, 244 D3DDECLMETHOD_LOOKUP = 5, 245 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 246 } D3DDECLMETHOD; 247 248 249 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 250 251 typedef enum _D3DDECLTYPE { 252 D3DDECLTYPE_FLOAT1 = 0, 253 D3DDECLTYPE_FLOAT2 = 1, 254 D3DDECLTYPE_FLOAT3 = 2, 255 D3DDECLTYPE_FLOAT4 = 3, 256 D3DDECLTYPE_D3DCOLOR = 4, 257 D3DDECLTYPE_UBYTE4 = 5, 258 D3DDECLTYPE_SHORT2 = 6, 259 D3DDECLTYPE_SHORT4 = 7, 260 /* VS 2.0 */ 261 D3DDECLTYPE_UBYTE4N = 8, 262 D3DDECLTYPE_SHORT2N = 9, 263 D3DDECLTYPE_SHORT4N = 10, 264 D3DDECLTYPE_USHORT2N = 11, 265 D3DDECLTYPE_USHORT4N = 12, 266 D3DDECLTYPE_UDEC3 = 13, 267 D3DDECLTYPE_DEC3N = 14, 268 D3DDECLTYPE_FLOAT16_2 = 15, 269 D3DDECLTYPE_FLOAT16_4 = 16, 270 D3DDECLTYPE_UNUSED = 17, 271 } D3DDECLTYPE; 272 273 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED 274 275 typedef struct _D3DVERTEXELEMENT9 { 276 WORD Stream; 277 WORD Offset; 278 BYTE Type; 279 BYTE Method; 280 BYTE Usage; 281 BYTE UsageIndex; 282 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 283 284 285 typedef enum _D3DQUERYTYPE { 286 D3DQUERYTYPE_VCACHE = 4, 287 D3DQUERYTYPE_RESOURCEMANAGER = 5, 288 D3DQUERYTYPE_VERTEXSTATS = 6, 289 D3DQUERYTYPE_EVENT = 8, 290 D3DQUERYTYPE_OCCLUSION = 9, 291 D3DQUERYTYPE_TIMESTAMP = 10, 292 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, 293 D3DQUERYTYPE_TIMESTAMPFREQ = 12, 294 D3DQUERYTYPE_PIPELINETIMINGS = 13, 295 D3DQUERYTYPE_INTERFACETIMINGS = 14, 296 D3DQUERYTYPE_VERTEXTIMINGS = 15, 297 D3DQUERYTYPE_PIXELTIMINGS = 16, 298 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, 299 D3DQUERYTYPE_CACHEUTILIZATION = 18 300 } D3DQUERYTYPE; 301 302 #define D3DISSUE_BEGIN (1 << 1) 303 #define D3DISSUE_END (1 << 0) 304 #define D3DGETDATA_FLUSH (1 << 0) 305 306 307 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 308 #define D3DDP_MAXTEXCOORD 8 309 310 311 #define D3DVSD_MAKETOKENTYPE(TokenType) \ 312 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) 313 314 #define D3DVSD_CONST(ConstantAddress, Count) \ 315 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) 316 317 #define D3DVSD_END() 0xFFFFFFFF 318 319 #define D3DVSD_NOP() 0x00000000 320 321 #define D3DVSD_REG(VertexRegister, Type) \ 322 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) 323 324 #define D3DVSD_SKIP(Count) \ 325 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) 326 327 #define D3DVSD_STREAM(StreamNumber) \ 328 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) 329 330 #define D3DVSD_STREAM_TESS() \ 331 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) 332 333 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ 334 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) 335 336 #define D3DVSD_TESSUV(Register) \ 337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) 338 339 340 /******************************** 341 * Pixel/Vertex Shaders Functions 342 */ 343 344 /** Maximum number of supported texture coordinates sets operation */ 345 #define D3DDP_MAXTEXCOORD 8 346 347 /** opcode token mask */ 348 #define D3DSI_OPCODE_MASK 0x0000FFFF 349 #define D3DSI_INSTLENGTH_MASK 0x0F000000 350 #define D3DSI_INSTLENGTH_SHIFT 24 351 352 /** opcodes types for PS and VS */ 353 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { 354 D3DSIO_NOP = 0, 355 D3DSIO_MOV = 1, 356 D3DSIO_ADD = 2, 357 D3DSIO_SUB = 3, 358 D3DSIO_MAD = 4, 359 D3DSIO_MUL = 5, 360 D3DSIO_RCP = 6, 361 D3DSIO_RSQ = 7, 362 D3DSIO_DP3 = 8, 363 D3DSIO_DP4 = 9, 364 D3DSIO_MIN = 10, 365 D3DSIO_MAX = 11, 366 D3DSIO_SLT = 12, 367 D3DSIO_SGE = 13, 368 D3DSIO_EXP = 14, 369 D3DSIO_LOG = 15, 370 D3DSIO_LIT = 16, 371 D3DSIO_DST = 17, 372 D3DSIO_LRP = 18, 373 D3DSIO_FRC = 19, 374 D3DSIO_M4x4 = 20, 375 D3DSIO_M4x3 = 21, 376 D3DSIO_M3x4 = 22, 377 D3DSIO_M3x3 = 23, 378 D3DSIO_M3x2 = 24, 379 D3DSIO_CALL = 25, 380 D3DSIO_CALLNZ = 26, 381 D3DSIO_LOOP = 27, 382 D3DSIO_RET = 28, 383 D3DSIO_ENDLOOP = 29, 384 D3DSIO_LABEL = 30, 385 D3DSIO_DCL = 31, 386 D3DSIO_POW = 32, 387 D3DSIO_CRS = 33, 388 D3DSIO_SGN = 34, 389 D3DSIO_ABS = 35, 390 D3DSIO_NRM = 36, 391 D3DSIO_SINCOS = 37, 392 D3DSIO_REP = 38, 393 D3DSIO_ENDREP = 39, 394 D3DSIO_IF = 40, 395 D3DSIO_IFC = 41, 396 D3DSIO_ELSE = 42, 397 D3DSIO_ENDIF = 43, 398 D3DSIO_BREAK = 44, 399 D3DSIO_BREAKC = 45, 400 D3DSIO_MOVA = 46, 401 D3DSIO_DEFB = 47, 402 D3DSIO_DEFI = 48, 403 404 D3DSIO_TEXCOORD = 64, 405 D3DSIO_TEXKILL = 65, 406 D3DSIO_TEX = 66, 407 D3DSIO_TEXBEM = 67, 408 D3DSIO_TEXBEML = 68, 409 D3DSIO_TEXREG2AR = 69, 410 D3DSIO_TEXREG2GB = 70, 411 D3DSIO_TEXM3x2PAD = 71, 412 D3DSIO_TEXM3x2TEX = 72, 413 D3DSIO_TEXM3x3PAD = 73, 414 D3DSIO_TEXM3x3TEX = 74, 415 D3DSIO_TEXM3x3DIFF = 75, 416 D3DSIO_TEXM3x3SPEC = 76, 417 D3DSIO_TEXM3x3VSPEC = 77, 418 D3DSIO_EXPP = 78, 419 D3DSIO_LOGP = 79, 420 D3DSIO_CND = 80, 421 D3DSIO_DEF = 81, 422 D3DSIO_TEXREG2RGB = 82, 423 D3DSIO_TEXDP3TEX = 83, 424 D3DSIO_TEXM3x2DEPTH = 84, 425 D3DSIO_TEXDP3 = 85, 426 D3DSIO_TEXM3x3 = 86, 427 D3DSIO_TEXDEPTH = 87, 428 D3DSIO_CMP = 88, 429 D3DSIO_BEM = 89, 430 D3DSIO_DP2ADD = 90, 431 D3DSIO_DSX = 91, 432 D3DSIO_DSY = 92, 433 D3DSIO_TEXLDD = 93, 434 D3DSIO_SETP = 94, 435 D3DSIO_TEXLDL = 95, 436 D3DSIO_BREAKP = 96, 437 438 D3DSIO_PHASE = 0xFFFD, 439 D3DSIO_COMMENT = 0xFFFE, 440 D3DSIO_END = 0XFFFF, 441 442 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ 443 } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 444 445 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 446 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 447 448 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) 449 450 #define D3DSI_TEXLD_PROJECT 0x00010000 451 #define D3DSI_TEXLD_BIAS 0x00020000 452 453 /** for parallelism */ 454 #define D3DSI_COISSUE 0x40000000 455 456 #define D3DSP_DCL_USAGE_SHIFT 0 457 #define D3DSP_DCL_USAGE_MASK 0x0000000f 458 459 #define D3DSP_DCL_USAGEINDEX_SHIFT 16 460 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 461 462 #define D3DSP_TEXTURETYPE_SHIFT 27 463 #define D3DSP_TEXTURETYPE_MASK 0x78000000 464 465 typedef enum _D3DSAMPLER_TEXTURE_TYPE { 466 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, 467 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, 468 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, 469 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, 470 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, 471 472 D3DSTT_FORCE_DWORD = 0x7FFFFFFF 473 } D3DSAMPLER_TEXTURE_TYPE; 474 475 #define D3DSP_REGNUM_MASK 0x000007FF 476 477 /** destination parameter modifiers (.xyzw) */ 478 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ 479 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ 480 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ 481 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ 482 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ 483 484 #define D3DSP_DSTMOD_SHIFT 20 485 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) 486 487 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { 488 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, 489 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, 490 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, 491 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, 492 493 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF 494 } D3DSHADER_PARAM_DSTMOD_TYPE; 495 496 /** destination param */ 497 #define D3DSP_DSTSHIFT_SHIFT 24 498 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) 499 500 /** destination/source reg type */ 501 #define D3DSP_REGTYPE_SHIFT 28 502 #define D3DSP_REGTYPE_SHIFT2 8 503 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) 504 #define D3DSP_REGTYPE_MASK2 0x00001800 505 506 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { 507 D3DSPR_TEMP = 0, 508 D3DSPR_INPUT = 1, 509 D3DSPR_CONST = 2, 510 D3DSPR_ADDR = 3, 511 D3DSPR_TEXTURE = 3, 512 D3DSPR_RASTOUT = 4, 513 D3DSPR_ATTROUT = 5, 514 D3DSPR_TEXCRDOUT = 6, 515 D3DSPR_OUTPUT = 6, 516 D3DSPR_CONSTINT = 7, 517 D3DSPR_COLOROUT = 8, 518 D3DSPR_DEPTHOUT = 9, 519 D3DSPR_SAMPLER = 10, 520 D3DSPR_CONST2 = 11, 521 D3DSPR_CONST3 = 12, 522 D3DSPR_CONST4 = 13, 523 D3DSPR_CONSTBOOL = 14, 524 D3DSPR_LOOP = 15, 525 D3DSPR_TEMPFLOAT16 = 16, 526 D3DSPR_MISCTYPE = 17, 527 D3DSPR_LABEL = 18, 528 D3DSPR_PREDICATE = 19, 529 530 D3DSPR_FORCE_DWORD = 0x7FFFFFFF 531 } D3DSHADER_PARAM_REGISTER_TYPE; 532 533 typedef enum _D3DSHADER_MISCTYPE_OFFSETS { 534 D3DSMO_POSITION = 0, 535 D3DSMO_FACE = 1 536 } D3DSHADER_MISCTYPE_OFFSETS; 537 538 typedef enum _D3DVS_RASTOUT_OFFSETS { 539 D3DSRO_POSITION = 0, 540 D3DSRO_FOG = 1, 541 D3DSRO_POINT_SIZE = 2, 542 543 D3DSRO_FORCE_DWORD = 0x7FFFFFFF 544 } D3DVS_RASTOUT_OFFSETS; 545 546 #define D3DVS_ADDRESSMODE_SHIFT 13 547 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) 548 549 typedef enum _D3DVS_ADDRESSMODE_TYPE { 550 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, 551 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, 552 553 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 554 } D3DVS_ADDRESSMODE_TYPE; 555 556 #define D3DSHADER_ADDRESSMODE_SHIFT 13 557 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 558 559 typedef enum _D3DSHADER_ADDRESSMODE_TYPE { 560 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, 561 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, 562 563 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 564 } D3DSHADER_ADDRESSMODE_TYPE; 565 566 567 #define D3DVS_SWIZZLE_SHIFT 16 568 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) 569 570 #define D3DSP_SWIZZLE_SHIFT 16 571 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) 572 573 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 574 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 575 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 576 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 577 578 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 579 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 580 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 581 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 582 583 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 584 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 585 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 586 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 587 588 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 589 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 590 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 591 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 592 593 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 594 595 #define D3DSP_NOSWIZZLE \ 596 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) 597 598 #define D3DSP_SRCMOD_SHIFT 24 599 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) 600 601 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { 602 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, 603 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, 604 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, 605 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, 606 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, 607 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, 608 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, 609 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, 610 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, 611 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, 612 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, 613 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, 614 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, 615 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, 616 617 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF 618 } D3DSHADER_PARAM_SRCMOD_TYPE; 619 620 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) 621 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) 622 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) 623 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) 624 625 #define D3DSI_COMMENTSIZE_SHIFT 16 626 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) 627 628 #define D3DSHADER_COMMENT(commentSize) \ 629 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) 630 631 #define D3DPS_END() 0x0000FFFF 632 #define D3DVS_END() 0x0000FFFF 633 634 635 /***************************************************************************** 636 * Direct 3D v8 enumerated types 637 */ 638 typedef enum _D3DBACKBUFFER_TYPE { 639 D3DBACKBUFFER_TYPE_MONO = 0, 640 D3DBACKBUFFER_TYPE_LEFT = 1, 641 D3DBACKBUFFER_TYPE_RIGHT = 2, 642 643 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 644 } D3DBACKBUFFER_TYPE; 645 646 #define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3) 647 648 typedef enum _D3DBASISTYPE { 649 D3DBASIS_BEZIER = 0, 650 D3DBASIS_BSPLINE = 1, 651 D3DBASIS_INTERPOLATE = 2, 652 653 D3DBASIS_FORCE_DWORD = 0x7fffffff 654 } D3DBASISTYPE; 655 656 typedef enum _D3DBLEND { 657 D3DBLEND_ZERO = 1, 658 D3DBLEND_ONE = 2, 659 D3DBLEND_SRCCOLOR = 3, 660 D3DBLEND_INVSRCCOLOR = 4, 661 D3DBLEND_SRCALPHA = 5, 662 D3DBLEND_INVSRCALPHA = 6, 663 D3DBLEND_DESTALPHA = 7, 664 D3DBLEND_INVDESTALPHA = 8, 665 D3DBLEND_DESTCOLOR = 9, 666 D3DBLEND_INVDESTCOLOR = 10, 667 D3DBLEND_SRCALPHASAT = 11, 668 D3DBLEND_BOTHSRCALPHA = 12, 669 D3DBLEND_BOTHINVSRCALPHA = 13, 670 D3DBLEND_BLENDFACTOR = 14, 671 D3DBLEND_INVBLENDFACTOR = 15, 672 D3DBLEND_FORCE_DWORD = 0x7fffffff 673 } D3DBLEND; 674 675 typedef enum _D3DBLENDOP { 676 D3DBLENDOP_ADD = 1, 677 D3DBLENDOP_SUBTRACT = 2, 678 D3DBLENDOP_REVSUBTRACT = 3, 679 D3DBLENDOP_MIN = 4, 680 D3DBLENDOP_MAX = 5, 681 682 D3DBLENDOP_FORCE_DWORD = 0x7fffffff 683 } D3DBLENDOP; 684 685 typedef enum _D3DCMPFUNC { 686 D3DCMP_NEVER = 1, 687 D3DCMP_LESS = 2, 688 D3DCMP_EQUAL = 3, 689 D3DCMP_LESSEQUAL = 4, 690 D3DCMP_GREATER = 5, 691 D3DCMP_NOTEQUAL = 6, 692 D3DCMP_GREATEREQUAL = 7, 693 D3DCMP_ALWAYS = 8, 694 695 D3DCMP_FORCE_DWORD = 0x7fffffff 696 } D3DCMPFUNC; 697 698 typedef enum _D3DCUBEMAP_FACES { 699 D3DCUBEMAP_FACE_POSITIVE_X = 0, 700 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 701 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 702 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 703 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 704 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 705 706 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff 707 } D3DCUBEMAP_FACES; 708 709 typedef enum _D3DCULL { 710 D3DCULL_NONE = 1, 711 D3DCULL_CW = 2, 712 D3DCULL_CCW = 3, 713 714 D3DCULL_FORCE_DWORD = 0x7fffffff 715 } D3DCULL; 716 717 typedef enum _D3DDEBUGMONITORTOKENS { 718 D3DDMT_ENABLE = 0, 719 D3DDMT_DISABLE = 1, 720 721 D3DDMT_FORCE_DWORD = 0x7fffffff 722 } D3DDEBUGMONITORTOKENS; 723 724 typedef enum _D3DDEGREETYPE { 725 D3DDEGREE_LINEAR = 1, 726 D3DDEGREE_QUADRATIC = 2, 727 D3DDEGREE_CUBIC = 3, 728 D3DDEGREE_QUINTIC = 5, 729 730 D3DDEGREE_FORCE_DWORD = 0x7fffffff 731 } D3DDEGREETYPE; 732 733 typedef enum _D3DDEVTYPE { 734 D3DDEVTYPE_HAL = 1, 735 D3DDEVTYPE_REF = 2, 736 D3DDEVTYPE_SW = 3, 737 D3DDEVTYPE_NULLREF = 4, 738 739 D3DDEVTYPE_FORCE_DWORD = 0xffffffff 740 } D3DDEVTYPE; 741 742 typedef enum _D3DFILLMODE { 743 D3DFILL_POINT = 1, 744 D3DFILL_WIREFRAME = 2, 745 D3DFILL_SOLID = 3, 746 747 D3DFILL_FORCE_DWORD = 0x7fffffff 748 } D3DFILLMODE; 749 750 typedef enum _D3DFOGMODE { 751 D3DFOG_NONE = 0, 752 D3DFOG_EXP = 1, 753 D3DFOG_EXP2 = 2, 754 D3DFOG_LINEAR = 3, 755 756 D3DFOG_FORCE_DWORD = 0x7fffffff 757 } D3DFOGMODE; 758 759 typedef enum _D3DFORMAT { 760 D3DFMT_UNKNOWN = 0, 761 762 D3DFMT_R8G8B8 = 20, 763 D3DFMT_A8R8G8B8 = 21, 764 D3DFMT_X8R8G8B8 = 22, 765 D3DFMT_R5G6B5 = 23, 766 D3DFMT_X1R5G5B5 = 24, 767 D3DFMT_A1R5G5B5 = 25, 768 D3DFMT_A4R4G4B4 = 26, 769 D3DFMT_R3G3B2 = 27, 770 D3DFMT_A8 = 28, 771 D3DFMT_A8R3G3B2 = 29, 772 D3DFMT_X4R4G4B4 = 30, 773 D3DFMT_A2B10G10R10 = 31, 774 D3DFMT_A8B8G8R8 = 32, 775 D3DFMT_X8B8G8R8 = 33, 776 D3DFMT_G16R16 = 34, 777 D3DFMT_A2R10G10B10 = 35, 778 D3DFMT_A16B16G16R16 = 36, 779 780 781 D3DFMT_A8P8 = 40, 782 D3DFMT_P8 = 41, 783 784 D3DFMT_L8 = 50, 785 D3DFMT_A8L8 = 51, 786 D3DFMT_A4L4 = 52, 787 788 D3DFMT_V8U8 = 60, 789 D3DFMT_L6V5U5 = 61, 790 D3DFMT_X8L8V8U8 = 62, 791 D3DFMT_Q8W8V8U8 = 63, 792 D3DFMT_V16U16 = 64, 793 D3DFMT_A2W10V10U10 = 67, 794 795 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 796 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 797 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 798 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 799 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 800 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 801 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 802 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), 803 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 804 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 805 806 D3DFMT_D16_LOCKABLE = 70, 807 D3DFMT_D32 = 71, 808 D3DFMT_D15S1 = 73, 809 D3DFMT_D24S8 = 75, 810 D3DFMT_D24X8 = 77, 811 D3DFMT_D24X4S4 = 79, 812 D3DFMT_D16 = 80, 813 D3DFMT_L16 = 81, 814 D3DFMT_D32F_LOCKABLE = 82, 815 D3DFMT_D24FS8 = 83, 816 817 D3DFMT_VERTEXDATA = 100, 818 D3DFMT_INDEX16 = 101, 819 D3DFMT_INDEX32 = 102, 820 D3DFMT_Q16W16V16U16 = 110, 821 /* Floating point formats */ 822 D3DFMT_R16F = 111, 823 D3DFMT_G16R16F = 112, 824 D3DFMT_A16B16G16R16F = 113, 825 826 /* IEEE formats */ 827 D3DFMT_R32F = 114, 828 D3DFMT_G32R32F = 115, 829 D3DFMT_A32B32G32R32F = 116, 830 831 D3DFMT_CxV8U8 = 117, 832 833 834 D3DFMT_FORCE_DWORD = 0xFFFFFFFF 835 } D3DFORMAT; 836 837 typedef enum _D3DLIGHTTYPE { 838 D3DLIGHT_POINT = 1, 839 D3DLIGHT_SPOT = 2, 840 D3DLIGHT_DIRECTIONAL = 3, 841 842 D3DLIGHT_FORCE_DWORD = 0x7fffffff 843 } D3DLIGHTTYPE; 844 845 typedef enum _D3DMATERIALCOLORSOURCE { 846 D3DMCS_MATERIAL = 0, 847 D3DMCS_COLOR1 = 1, 848 D3DMCS_COLOR2 = 2, 849 850 D3DMCS_FORCE_DWORD = 0x7fffffff 851 } D3DMATERIALCOLORSOURCE; 852 853 typedef enum _D3DMULTISAMPLE_TYPE { 854 D3DMULTISAMPLE_NONE = 0, 855 D3DMULTISAMPLE_NONMASKABLE = 1, 856 D3DMULTISAMPLE_2_SAMPLES = 2, 857 D3DMULTISAMPLE_3_SAMPLES = 3, 858 D3DMULTISAMPLE_4_SAMPLES = 4, 859 D3DMULTISAMPLE_5_SAMPLES = 5, 860 D3DMULTISAMPLE_6_SAMPLES = 6, 861 D3DMULTISAMPLE_7_SAMPLES = 7, 862 D3DMULTISAMPLE_8_SAMPLES = 8, 863 D3DMULTISAMPLE_9_SAMPLES = 9, 864 D3DMULTISAMPLE_10_SAMPLES = 10, 865 D3DMULTISAMPLE_11_SAMPLES = 11, 866 D3DMULTISAMPLE_12_SAMPLES = 12, 867 D3DMULTISAMPLE_13_SAMPLES = 13, 868 D3DMULTISAMPLE_14_SAMPLES = 14, 869 D3DMULTISAMPLE_15_SAMPLES = 15, 870 D3DMULTISAMPLE_16_SAMPLES = 16, 871 872 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 873 } D3DMULTISAMPLE_TYPE; 874 875 #if 0 876 typedef enum _D3DORDERTYPE { 877 D3DORDER_LINEAR = 1, 878 D3DORDER_QUADRATIC = 2, 879 D3DORDER_CUBIC = 3, 880 D3DORDER_QUINTIC = 5, 881 882 D3DORDER_FORCE_DWORD = 0x7fffffff 883 } D3DORDERTYPE; 884 #endif 885 typedef enum _D3DPATCHEDGESTYLE { 886 D3DPATCHEDGE_DISCRETE = 0, 887 D3DPATCHEDGE_CONTINUOUS = 1, 888 889 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 890 } D3DPATCHEDGESTYLE; 891 892 typedef enum _D3DPOOL { 893 D3DPOOL_DEFAULT = 0, 894 D3DPOOL_MANAGED = 1, 895 D3DPOOL_SYSTEMMEM = 2, 896 D3DPOOL_SCRATCH = 3, 897 898 D3DPOOL_FORCE_DWORD = 0x7fffffff 899 } D3DPOOL; 900 901 typedef enum _D3DPRIMITIVETYPE { 902 D3DPT_POINTLIST = 1, 903 D3DPT_LINELIST = 2, 904 D3DPT_LINESTRIP = 3, 905 D3DPT_TRIANGLELIST = 4, 906 D3DPT_TRIANGLESTRIP = 5, 907 D3DPT_TRIANGLEFAN = 6, 908 909 D3DPT_FORCE_DWORD = 0x7fffffff 910 } D3DPRIMITIVETYPE; 911 912 typedef enum _D3DRENDERSTATETYPE { 913 D3DRS_ZENABLE = 7, 914 D3DRS_FILLMODE = 8, 915 D3DRS_SHADEMODE = 9, 916 D3DRS_ZWRITEENABLE = 14, 917 D3DRS_ALPHATESTENABLE = 15, 918 D3DRS_LASTPIXEL = 16, 919 D3DRS_SRCBLEND = 19, 920 D3DRS_DESTBLEND = 20, 921 D3DRS_CULLMODE = 22, 922 D3DRS_ZFUNC = 23, 923 D3DRS_ALPHAREF = 24, 924 D3DRS_ALPHAFUNC = 25, 925 D3DRS_DITHERENABLE = 26, 926 D3DRS_ALPHABLENDENABLE = 27, 927 D3DRS_FOGENABLE = 28, 928 D3DRS_SPECULARENABLE = 29, 929 D3DRS_FOGCOLOR = 34, 930 D3DRS_FOGTABLEMODE = 35, 931 D3DRS_FOGSTART = 36, 932 D3DRS_FOGEND = 37, 933 D3DRS_FOGDENSITY = 38, 934 D3DRS_RANGEFOGENABLE = 48, 935 D3DRS_STENCILENABLE = 52, 936 D3DRS_STENCILFAIL = 53, 937 D3DRS_STENCILZFAIL = 54, 938 D3DRS_STENCILPASS = 55, 939 D3DRS_STENCILFUNC = 56, 940 D3DRS_STENCILREF = 57, 941 D3DRS_STENCILMASK = 58, 942 D3DRS_STENCILWRITEMASK = 59, 943 D3DRS_TEXTUREFACTOR = 60, 944 D3DRS_WRAP0 = 128, 945 D3DRS_WRAP1 = 129, 946 D3DRS_WRAP2 = 130, 947 D3DRS_WRAP3 = 131, 948 D3DRS_WRAP4 = 132, 949 D3DRS_WRAP5 = 133, 950 D3DRS_WRAP6 = 134, 951 D3DRS_WRAP7 = 135, 952 D3DRS_CLIPPING = 136, 953 D3DRS_LIGHTING = 137, 954 D3DRS_AMBIENT = 139, 955 D3DRS_FOGVERTEXMODE = 140, 956 D3DRS_COLORVERTEX = 141, 957 D3DRS_LOCALVIEWER = 142, 958 D3DRS_NORMALIZENORMALS = 143, 959 D3DRS_DIFFUSEMATERIALSOURCE = 145, 960 D3DRS_SPECULARMATERIALSOURCE = 146, 961 D3DRS_AMBIENTMATERIALSOURCE = 147, 962 D3DRS_EMISSIVEMATERIALSOURCE = 148, 963 D3DRS_VERTEXBLEND = 151, 964 D3DRS_CLIPPLANEENABLE = 152, 965 D3DRS_POINTSIZE = 154, 966 D3DRS_POINTSIZE_MIN = 155, 967 D3DRS_POINTSPRITEENABLE = 156, 968 D3DRS_POINTSCALEENABLE = 157, 969 D3DRS_POINTSCALE_A = 158, 970 D3DRS_POINTSCALE_B = 159, 971 D3DRS_POINTSCALE_C = 160, 972 D3DRS_MULTISAMPLEANTIALIAS = 161, 973 D3DRS_MULTISAMPLEMASK = 162, 974 D3DRS_PATCHEDGESTYLE = 163, 975 D3DRS_DEBUGMONITORTOKEN = 165, 976 D3DRS_POINTSIZE_MAX = 166, 977 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 978 D3DRS_COLORWRITEENABLE = 168, 979 D3DRS_TWEENFACTOR = 170, 980 D3DRS_BLENDOP = 171, 981 D3DRS_POSITIONDEGREE = 172, 982 D3DRS_NORMALDEGREE = 173, 983 D3DRS_SCISSORTESTENABLE = 174, 984 D3DRS_SLOPESCALEDEPTHBIAS = 175, 985 D3DRS_ANTIALIASEDLINEENABLE = 176, 986 D3DRS_MINTESSELLATIONLEVEL = 178, 987 D3DRS_MAXTESSELLATIONLEVEL = 179, 988 D3DRS_ADAPTIVETESS_X = 180, 989 D3DRS_ADAPTIVETESS_Y = 181, 990 D3DRS_ADAPTIVETESS_Z = 182, 991 D3DRS_ADAPTIVETESS_W = 183, 992 D3DRS_ENABLEADAPTIVETESSELLATION= 184, 993 D3DRS_TWOSIDEDSTENCILMODE = 185, 994 D3DRS_CCW_STENCILFAIL = 186, 995 D3DRS_CCW_STENCILZFAIL = 187, 996 D3DRS_CCW_STENCILPASS = 188, 997 D3DRS_CCW_STENCILFUNC = 189, 998 D3DRS_COLORWRITEENABLE1 = 190, 999 D3DRS_COLORWRITEENABLE2 = 191, 1000 D3DRS_COLORWRITEENABLE3 = 192, 1001 D3DRS_BLENDFACTOR = 193, 1002 D3DRS_SRGBWRITEENABLE = 194, 1003 D3DRS_DEPTHBIAS = 195, 1004 D3DRS_WRAP8 = 198, 1005 D3DRS_WRAP9 = 199, 1006 D3DRS_WRAP10 = 200, 1007 D3DRS_WRAP11 = 201, 1008 D3DRS_WRAP12 = 202, 1009 D3DRS_WRAP13 = 203, 1010 D3DRS_WRAP14 = 204, 1011 D3DRS_WRAP15 = 205, 1012 D3DRS_SEPARATEALPHABLENDENABLE = 206, 1013 D3DRS_SRCBLENDALPHA = 207, 1014 D3DRS_DESTBLENDALPHA = 208, 1015 D3DRS_BLENDOPALPHA = 209, 1016 1017 D3DRS_FORCE_DWORD = 0x7fffffff 1018 } D3DRENDERSTATETYPE; 1019 1020 typedef enum _D3DRESOURCETYPE { 1021 D3DRTYPE_SURFACE = 1, 1022 D3DRTYPE_VOLUME = 2, 1023 D3DRTYPE_TEXTURE = 3, 1024 D3DRTYPE_VOLUMETEXTURE = 4, 1025 D3DRTYPE_CUBETEXTURE = 5, 1026 D3DRTYPE_VERTEXBUFFER = 6, 1027 D3DRTYPE_INDEXBUFFER = 7, 1028 1029 D3DRTYPE_FORCE_DWORD = 0x7fffffff 1030 } D3DRESOURCETYPE; 1031 1032 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 1033 1034 typedef enum _D3DSHADEMODE { 1035 D3DSHADE_FLAT = 1, 1036 D3DSHADE_GOURAUD = 2, 1037 D3DSHADE_PHONG = 3, 1038 1039 D3DSHADE_FORCE_DWORD = 0x7fffffff 1040 } D3DSHADEMODE; 1041 1042 typedef enum _D3DSTATEBLOCKTYPE { 1043 D3DSBT_ALL = 1, 1044 D3DSBT_PIXELSTATE = 2, 1045 D3DSBT_VERTEXSTATE = 3, 1046 1047 D3DSBT_FORCE_DWORD = 0xffffffff 1048 } D3DSTATEBLOCKTYPE; 1049 1050 typedef enum _D3DSTENCILOP { 1051 D3DSTENCILOP_KEEP = 1, 1052 D3DSTENCILOP_ZERO = 2, 1053 D3DSTENCILOP_REPLACE = 3, 1054 D3DSTENCILOP_INCRSAT = 4, 1055 D3DSTENCILOP_DECRSAT = 5, 1056 D3DSTENCILOP_INVERT = 6, 1057 D3DSTENCILOP_INCR = 7, 1058 D3DSTENCILOP_DECR = 8, 1059 1060 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 1061 } D3DSTENCILOP; 1062 1063 typedef enum _D3DSWAPEFFECT { 1064 D3DSWAPEFFECT_DISCARD = 1, 1065 D3DSWAPEFFECT_FLIP = 2, 1066 D3DSWAPEFFECT_COPY = 3, 1067 D3DSWAPEFFECT_OVERLAY = 4, 1068 D3DSWAPEFFECT_FLIPEX = 5, 1069 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF 1070 } D3DSWAPEFFECT; 1071 1072 typedef enum _D3DTEXTUREADDRESS { 1073 D3DTADDRESS_WRAP = 1, 1074 D3DTADDRESS_MIRROR = 2, 1075 D3DTADDRESS_CLAMP = 3, 1076 D3DTADDRESS_BORDER = 4, 1077 D3DTADDRESS_MIRRORONCE = 5, 1078 1079 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 1080 } D3DTEXTUREADDRESS; 1081 1082 typedef enum _D3DTEXTUREFILTERTYPE { 1083 D3DTEXF_NONE = 0, 1084 D3DTEXF_POINT = 1, 1085 D3DTEXF_LINEAR = 2, 1086 D3DTEXF_ANISOTROPIC = 3, 1087 D3DTEXF_FLATCUBIC = 4, 1088 D3DTEXF_GAUSSIANCUBIC = 5, 1089 D3DTEXF_PYRAMIDALQUAD = 6, 1090 D3DTEXF_GAUSSIANQUAD = 7, 1091 D3DTEXF_FORCE_DWORD = 0x7fffffff 1092 } D3DTEXTUREFILTERTYPE; 1093 1094 typedef enum _D3DTEXTUREOP { 1095 D3DTOP_DISABLE = 1, 1096 D3DTOP_SELECTARG1 = 2, 1097 D3DTOP_SELECTARG2 = 3, 1098 D3DTOP_MODULATE = 4, 1099 D3DTOP_MODULATE2X = 5, 1100 D3DTOP_MODULATE4X = 6, 1101 D3DTOP_ADD = 7, 1102 D3DTOP_ADDSIGNED = 8, 1103 D3DTOP_ADDSIGNED2X = 9, 1104 D3DTOP_SUBTRACT = 10, 1105 D3DTOP_ADDSMOOTH = 11, 1106 D3DTOP_BLENDDIFFUSEALPHA = 12, 1107 D3DTOP_BLENDTEXTUREALPHA = 13, 1108 D3DTOP_BLENDFACTORALPHA = 14, 1109 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1110 D3DTOP_BLENDCURRENTALPHA = 16, 1111 D3DTOP_PREMODULATE = 17, 1112 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1113 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1114 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1115 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1116 D3DTOP_BUMPENVMAP = 22, 1117 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1118 D3DTOP_DOTPRODUCT3 = 24, 1119 D3DTOP_MULTIPLYADD = 25, 1120 D3DTOP_LERP = 26, 1121 1122 D3DTOP_FORCE_DWORD = 0x7fffffff, 1123 } D3DTEXTUREOP; 1124 1125 typedef enum _D3DTEXTURESTAGESTATETYPE { 1126 D3DTSS_COLOROP = 1, 1127 D3DTSS_COLORARG1 = 2, 1128 D3DTSS_COLORARG2 = 3, 1129 D3DTSS_ALPHAOP = 4, 1130 D3DTSS_ALPHAARG1 = 5, 1131 D3DTSS_ALPHAARG2 = 6, 1132 D3DTSS_BUMPENVMAT00 = 7, 1133 D3DTSS_BUMPENVMAT01 = 8, 1134 D3DTSS_BUMPENVMAT10 = 9, 1135 D3DTSS_BUMPENVMAT11 = 10, 1136 D3DTSS_TEXCOORDINDEX = 11, 1137 D3DTSS_BUMPENVLSCALE = 22, 1138 D3DTSS_BUMPENVLOFFSET = 23, 1139 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1140 D3DTSS_COLORARG0 = 26, 1141 D3DTSS_ALPHAARG0 = 27, 1142 D3DTSS_RESULTARG = 28, 1143 D3DTSS_CONSTANT = 32, 1144 1145 D3DTSS_FORCE_DWORD = 0x7fffffff 1146 } D3DTEXTURESTAGESTATETYPE; 1147 1148 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1149 D3DTTFF_DISABLE = 0, 1150 D3DTTFF_COUNT1 = 1, 1151 D3DTTFF_COUNT2 = 2, 1152 D3DTTFF_COUNT3 = 3, 1153 D3DTTFF_COUNT4 = 4, 1154 D3DTTFF_PROJECTED = 256, 1155 1156 D3DTTFF_FORCE_DWORD = 0x7fffffff 1157 } D3DTEXTURETRANSFORMFLAGS; 1158 1159 typedef enum _D3DTRANSFORMSTATETYPE { 1160 D3DTS_VIEW = 2, 1161 D3DTS_PROJECTION = 3, 1162 D3DTS_TEXTURE0 = 16, 1163 D3DTS_TEXTURE1 = 17, 1164 D3DTS_TEXTURE2 = 18, 1165 D3DTS_TEXTURE3 = 19, 1166 D3DTS_TEXTURE4 = 20, 1167 D3DTS_TEXTURE5 = 21, 1168 D3DTS_TEXTURE6 = 22, 1169 D3DTS_TEXTURE7 = 23, 1170 1171 D3DTS_FORCE_DWORD = 0x7fffffff 1172 } D3DTRANSFORMSTATETYPE; 1173 1174 typedef enum _D3DVERTEXBLENDFLAGS { 1175 D3DVBF_DISABLE = 0, 1176 D3DVBF_1WEIGHTS = 1, 1177 D3DVBF_2WEIGHTS = 2, 1178 D3DVBF_3WEIGHTS = 3, 1179 D3DVBF_TWEENING = 255, 1180 D3DVBF_0WEIGHTS = 256 1181 } D3DVERTEXBLENDFLAGS; 1182 1183 typedef enum _D3DZBUFFERTYPE { 1184 D3DZB_FALSE = 0, 1185 D3DZB_TRUE = 1, 1186 D3DZB_USEW = 2, 1187 1188 D3DZB_FORCE_DWORD = 0x7fffffff 1189 } D3DZBUFFERTYPE; 1190 1191 typedef enum _D3DSAMPLERSTATETYPE { 1192 D3DSAMP_ADDRESSU = 1, 1193 D3DSAMP_ADDRESSV = 2, 1194 D3DSAMP_ADDRESSW = 3, 1195 D3DSAMP_BORDERCOLOR = 4, 1196 D3DSAMP_MAGFILTER = 5, 1197 D3DSAMP_MINFILTER = 6, 1198 D3DSAMP_MIPFILTER = 7, 1199 D3DSAMP_MIPMAPLODBIAS = 8, 1200 D3DSAMP_MAXMIPLEVEL = 9, 1201 D3DSAMP_MAXANISOTROPY = 10, 1202 D3DSAMP_SRGBTEXTURE = 11, 1203 D3DSAMP_ELEMENTINDEX = 12, 1204 D3DSAMP_DMAPOFFSET = 13, 1205 1206 D3DSAMP_FORCE_DWORD = 0x7fffffff, 1207 } D3DSAMPLERSTATETYPE; 1208 1209 1210 /***************************************************************************** 1211 * Direct 3D v9 typedefs 1212 */ 1213 #ifndef D3DCOLOR_DEFINED 1214 typedef DWORD D3DCOLOR; 1215 #define D3DCOLOR_DEFINED 1216 #endif 1217 1218 /***************************************************************************** 1219 * Direct 3D v9 structures 1220 */ 1221 typedef struct _D3DADAPTER_IDENTIFIER9 { 1222 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 1223 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 1224 char DeviceName[32]; 1225 LARGE_INTEGER DriverVersion; 1226 1227 DWORD VendorId; 1228 DWORD DeviceId; 1229 DWORD SubSysId; 1230 DWORD Revision; 1231 1232 GUID DeviceIdentifier; 1233 1234 DWORD WHQLLevel; 1235 } D3DADAPTER_IDENTIFIER9; 1236 1237 typedef struct _D3DBOX { 1238 UINT Left; 1239 UINT Top; 1240 UINT Right; 1241 UINT Bottom; 1242 UINT Front; 1243 UINT Back; 1244 } D3DBOX; 1245 1246 typedef struct _D3DCLIPSTATUS9 { 1247 DWORD ClipUnion; 1248 DWORD ClipIntersection; 1249 } D3DCLIPSTATUS9; 1250 1251 #ifndef D3DCOLORVALUE_DEFINED 1252 typedef struct _D3DCOLORVALUE { 1253 float r; 1254 float g; 1255 float b; 1256 float a; 1257 } D3DCOLORVALUE; 1258 #define D3DCOLORVALUE_DEFINED 1259 #endif 1260 1261 typedef struct _D3DDEVICE_CREATION_PARAMETERS { 1262 UINT AdapterOrdinal; 1263 D3DDEVTYPE DeviceType; 1264 HWND hFocusWindow; 1265 DWORD BehaviorFlags; 1266 } D3DDEVICE_CREATION_PARAMETERS; 1267 1268 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { 1269 float MaxBandwidthUtilized; 1270 float FrontEndUploadMemoryUtilizedPercent; 1271 float VertexRateUtilizedPercent; 1272 float TriangleSetupRateUtilizedPercent; 1273 float FillRateUtilizedPercent; 1274 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 1275 1276 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { 1277 float TextureCacheHitRate; 1278 float PostTransformVertexCacheHitRate; 1279 } D3DDEVINFO_D3D9CACHEUTILIZATION; 1280 1281 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { 1282 float WaitingForGPUToUseApplicationResourceTimePercent; 1283 float WaitingForGPUToAcceptMoreCommandsTimePercent; 1284 float WaitingForGPUToStayWithinLatencyTimePercent; 1285 float WaitingForGPUExclusiveResourceTimePercent; 1286 float WaitingForGPUOtherTimePercent; 1287 } D3DDEVINFO_D3D9INTERFACETIMINGS; 1288 1289 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { 1290 float VertexProcessingTimePercent; 1291 float PixelProcessingTimePercent; 1292 float OtherGPUProcessingTimePercent; 1293 float GPUIdleTimePercent; 1294 } D3DDEVINFO_D3D9PIPELINETIMINGS; 1295 1296 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { 1297 float MemoryProcessingPercent; 1298 float ComputationProcessingPercent; 1299 } D3DDEVINFO_D3D9STAGETIMINGS; 1300 1301 1302 /* Vertex cache optimization hints. */ 1303 typedef struct D3DDEVINFO_VCACHE { 1304 /* Must be a 4 char code FOURCC (e.g. CACH) */ 1305 DWORD Pattern; 1306 /* 0 to get the longest strips, 1 vertex cache */ 1307 DWORD OptMethod; 1308 /* Cache size to use (only valid if OptMethod==1) */ 1309 DWORD CacheSize; 1310 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ 1311 DWORD MagicNumber; 1312 } D3DDEVINFO_VCACHE; 1313 1314 typedef struct D3DRESOURCESTATS { 1315 WINBOOL bThrashing; 1316 DWORD ApproxBytesDownloaded; 1317 DWORD NumEvicts; 1318 DWORD NumVidCreates; 1319 DWORD LastPri; 1320 DWORD NumUsed; 1321 DWORD NumUsedInVidMem; 1322 DWORD WorkingSet; 1323 DWORD WorkingSetBytes; 1324 DWORD TotalManaged; 1325 DWORD TotalBytes; 1326 } D3DRESOURCESTATS; 1327 1328 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { 1329 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1330 } D3DDEVINFO_D3DRESOURCEMANAGER; 1331 1332 typedef struct _D3DDEVINFO_D3DVERTEXSTATS { 1333 DWORD NumRenderedTriangles; 1334 DWORD NumExtraClippingTriangles; 1335 } D3DDEVINFO_D3DVERTEXSTATS; 1336 1337 typedef struct _D3DDISPLAYMODE { 1338 UINT Width; 1339 UINT Height; 1340 UINT RefreshRate; 1341 D3DFORMAT Format; 1342 } D3DDISPLAYMODE; 1343 1344 typedef struct _D3DGAMMARAMP { 1345 WORD red [256]; 1346 WORD green[256]; 1347 WORD blue [256]; 1348 } D3DGAMMARAMP; 1349 1350 typedef struct _D3DINDEXBUFFER_DESC { 1351 D3DFORMAT Format; 1352 D3DRESOURCETYPE Type; 1353 DWORD Usage; 1354 D3DPOOL Pool; 1355 UINT Size; 1356 } D3DINDEXBUFFER_DESC; 1357 1358 #ifndef D3DVECTOR_DEFINED 1359 typedef struct _D3DVECTOR { 1360 float x; 1361 float y; 1362 float z; 1363 } D3DVECTOR; 1364 #define D3DVECTOR_DEFINED 1365 #endif 1366 1367 typedef struct _D3DLIGHT9 { 1368 D3DLIGHTTYPE Type; 1369 D3DCOLORVALUE Diffuse; 1370 D3DCOLORVALUE Specular; 1371 D3DCOLORVALUE Ambient; 1372 D3DVECTOR Position; 1373 D3DVECTOR Direction; 1374 float Range; 1375 float Falloff; 1376 float Attenuation0; 1377 float Attenuation1; 1378 float Attenuation2; 1379 float Theta; 1380 float Phi; 1381 } D3DLIGHT9; 1382 1383 typedef struct _D3DLINEPATTERN { 1384 WORD wRepeatFactor; 1385 WORD wLinePattern; 1386 } D3DLINEPATTERN; 1387 1388 typedef struct _D3DLOCKED_BOX { 1389 INT RowPitch; 1390 INT SlicePitch; 1391 void* pBits; 1392 } D3DLOCKED_BOX; 1393 1394 typedef struct _D3DLOCKED_RECT { 1395 INT Pitch; 1396 void* pBits; 1397 } D3DLOCKED_RECT; 1398 1399 typedef struct _D3DMATERIAL9 { 1400 D3DCOLORVALUE Diffuse; 1401 D3DCOLORVALUE Ambient; 1402 D3DCOLORVALUE Specular; 1403 D3DCOLORVALUE Emissive; 1404 float Power; 1405 } D3DMATERIAL9; 1406 1407 #ifndef D3DMATRIX_DEFINED 1408 typedef struct _D3DMATRIX { 1409 union { 1410 struct { 1411 float _11, _12, _13, _14; 1412 float _21, _22, _23, _24; 1413 float _31, _32, _33, _34; 1414 float _41, _42, _43, _44; 1415 } DUMMYSTRUCTNAME; 1416 float m[4][4]; 1417 } DUMMYUNIONNAME; 1418 } D3DMATRIX; 1419 #define D3DMATRIX_DEFINED 1420 #endif 1421 1422 typedef struct _D3DPRESENT_PARAMETERS_ { 1423 UINT BackBufferWidth; 1424 UINT BackBufferHeight; 1425 D3DFORMAT BackBufferFormat; 1426 UINT BackBufferCount; 1427 1428 D3DMULTISAMPLE_TYPE MultiSampleType; 1429 DWORD MultiSampleQuality; 1430 1431 D3DSWAPEFFECT SwapEffect; 1432 HWND hDeviceWindow; 1433 WINBOOL Windowed; 1434 WINBOOL EnableAutoDepthStencil; 1435 D3DFORMAT AutoDepthStencilFormat; 1436 DWORD Flags; 1437 1438 UINT FullScreen_RefreshRateInHz; 1439 UINT PresentationInterval; 1440 1441 } D3DPRESENT_PARAMETERS; 1442 1443 typedef struct _D3DRANGE { 1444 UINT Offset; 1445 UINT Size; 1446 } D3DRANGE; 1447 1448 typedef struct _D3DRASTER_STATUS { 1449 WINBOOL InVBlank; 1450 UINT ScanLine; 1451 } D3DRASTER_STATUS; 1452 1453 #ifndef D3DRECT_DEFINED 1454 typedef struct _D3DRECT { 1455 LONG x1; 1456 LONG y1; 1457 LONG x2; 1458 LONG y2; 1459 } D3DRECT; 1460 #define D3DRECT_DEFINED 1461 #endif 1462 1463 typedef struct _D3DRECTPATCH_INFO { 1464 UINT StartVertexOffsetWidth; 1465 UINT StartVertexOffsetHeight; 1466 UINT Width; 1467 UINT Height; 1468 UINT Stride; 1469 D3DBASISTYPE Basis; 1470 D3DDEGREETYPE Degree; 1471 } D3DRECTPATCH_INFO; 1472 1473 typedef struct _D3DSURFACE_DESC { 1474 D3DFORMAT Format; 1475 D3DRESOURCETYPE Type; 1476 DWORD Usage; 1477 D3DPOOL Pool; 1478 D3DMULTISAMPLE_TYPE MultiSampleType; 1479 DWORD MultiSampleQuality; 1480 UINT Width; 1481 UINT Height; 1482 } D3DSURFACE_DESC; 1483 1484 typedef struct _D3DTRIPATCH_INFO { 1485 UINT StartVertexOffset; 1486 UINT NumVertices; 1487 D3DBASISTYPE Basis; 1488 D3DDEGREETYPE Degree; 1489 } D3DTRIPATCH_INFO; 1490 1491 typedef struct _D3DVERTEXBUFFER_DESC { 1492 D3DFORMAT Format; 1493 D3DRESOURCETYPE Type; 1494 DWORD Usage; 1495 D3DPOOL Pool; 1496 UINT Size; 1497 DWORD FVF; 1498 } D3DVERTEXBUFFER_DESC; 1499 1500 typedef struct _D3DVIEWPORT9 { 1501 DWORD X; 1502 DWORD Y; 1503 DWORD Width; 1504 DWORD Height; 1505 float MinZ; 1506 float MaxZ; 1507 } D3DVIEWPORT9; 1508 1509 typedef struct _D3DVOLUME_DESC { 1510 D3DFORMAT Format; 1511 D3DRESOURCETYPE Type; 1512 DWORD Usage; 1513 D3DPOOL Pool; 1514 1515 UINT Width; 1516 UINT Height; 1517 UINT Depth; 1518 } D3DVOLUME_DESC; 1519 1520 /* Parts added with d3d9ex */ 1521 #if !defined(D3D_DISABLE_9EX) 1522 typedef enum D3DSCANLINEORDERING 1523 { 1524 D3DSCANLINEORDERING_UNKNOWN, 1525 D3DSCANLINEORDERING_PROGRESSIVE, 1526 D3DSCANLINEORDERING_INTERLACED, 1527 } D3DSCANLINEORDERING; 1528 1529 1530 typedef struct D3DDISPLAYMODEFILTER 1531 { 1532 UINT Size; 1533 D3DFORMAT Format; 1534 D3DSCANLINEORDERING ScanLineOrdering; 1535 } D3DDISPLAYMODEFILTER; 1536 1537 typedef struct D3DDISPLAYMODEEX 1538 { 1539 UINT Size; 1540 UINT Width; 1541 UINT Height; 1542 UINT RefreshRate; 1543 D3DFORMAT Format; 1544 D3DSCANLINEORDERING ScanLineOrdering; 1545 } D3DDISPLAYMODEEX; 1546 1547 typedef enum D3DDISPLAYROTATION 1548 { 1549 D3DDISPLAYROTATION_IDENTITY = 1, 1550 D3DDISPLAYROTATION_90, 1551 D3DDISPLAYROTATION_180, 1552 D3DDISPLAYROTATION_270 1553 } D3DDISPLAYROTATION; 1554 1555 typedef enum _D3DCOMPOSERECTSOP{ 1556 D3DCOMPOSERECTS_COPY = 1, 1557 D3DCOMPOSERECTS_OR, 1558 D3DCOMPOSERECTS_AND, 1559 D3DCOMPOSERECTS_NEG, 1560 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff 1561 } D3DCOMPOSERECTSOP; 1562 #endif /* D3D_DISABLE_9EX */ 1563 1564 typedef enum _D3DSHADER_COMPARISON 1565 { 1566 D3DSPC_RESERVED0 = 0, 1567 D3DSPC_GT, 1568 D3DSPC_EQ, 1569 D3DSPC_GE, 1570 D3DSPC_LT, 1571 D3DSPC_NE, 1572 D3DSPC_LE, 1573 D3DSPC_RESERVED1, 1574 } D3DSHADER_COMPARISON; 1575 1576 #endif /* __WINE_D3D9TYPES_H */ 1577