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      1 /*
      2  * Copyright (C) 2002-2003 Jason Edmeades
      3  * Copyright (C) 2002-2003 Raphael Junqueira
      4  * Copyright (C) 2005 Oliver Stieber
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     19  */
     20 
     21 #ifndef __WINE_D3D9TYPES_H
     22 #define __WINE_D3D9TYPES_H
     23 
     24 /*****************************************************************************
     25  * Direct 3D v9 #defines
     26  */
     27 #define D3DCLEAR_TARGET   __MSABI_LONG(0x00000001)
     28 #define D3DCLEAR_ZBUFFER  __MSABI_LONG(0x00000002)
     29 #define D3DCLEAR_STENCIL  __MSABI_LONG(0x00000004)
     30 
     31 #define D3DCLIPPLANE0 (1 << 0)
     32 #define D3DCLIPPLANE1 (1 << 1)
     33 #define D3DCLIPPLANE2 (1 << 2)
     34 #define D3DCLIPPLANE3 (1 << 3)
     35 #define D3DCLIPPLANE4 (1 << 4)
     36 #define D3DCLIPPLANE5 (1 << 5)
     37 
     38 #define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
     39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
     40 #define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
     41 #define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
     42 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
     43 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
     44 
     45 #define D3DCS_LEFT                   __MSABI_LONG(0x001)
     46 #define D3DCS_RIGHT                  __MSABI_LONG(0x002)
     47 #define D3DCS_TOP                    __MSABI_LONG(0x004)
     48 #define D3DCS_BOTTOM                 __MSABI_LONG(0x008)
     49 #define D3DCS_FRONT                  __MSABI_LONG(0x010)
     50 #define D3DCS_BACK                   __MSABI_LONG(0x020)
     51 #define D3DCS_PLANE0                 __MSABI_LONG(0x040)
     52 #define D3DCS_PLANE1                 __MSABI_LONG(0x080)
     53 #define D3DCS_PLANE2                 __MSABI_LONG(0x100)
     54 #define D3DCS_PLANE3                 __MSABI_LONG(0x200)
     55 #define D3DCS_PLANE4                 __MSABI_LONG(0x400)
     56 #define D3DCS_PLANE5                 __MSABI_LONG(0x800)
     57 #define D3DCS_ALL                    __MSABI_LONG(0xFFF)
     58 
     59 #define D3DFVF_TEXTUREFORMAT1 3
     60 #define D3DFVF_TEXTUREFORMAT2 0
     61 #define D3DFVF_TEXTUREFORMAT3 1
     62 #define D3DFVF_TEXTUREFORMAT4 2
     63 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
     64 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
     65 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
     66 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
     67 
     68 #define D3DLOCK_READONLY           0x0010
     69 #define D3DLOCK_NOSYSLOCK          0x0800
     70 #define D3DLOCK_NOOVERWRITE        0x1000
     71 #define D3DLOCK_DISCARD            0x2000
     72 #define D3DLOCK_DONOTWAIT          0x4000
     73 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
     74 
     75 #define D3DMAXUSERCLIPPLANES       32
     76 #define D3DCLIPPLANE0              (1 << 0)
     77 #define D3DCLIPPLANE1              (1 << 1)
     78 #define D3DCLIPPLANE2              (1 << 2)
     79 #define D3DCLIPPLANE3              (1 << 3)
     80 #define D3DCLIPPLANE4              (1 << 4)
     81 #define D3DCLIPPLANE5              (1 << 5)
     82 
     83 
     84 #define D3DRENDERSTATE_WRAPBIAS    __MSABI_LONG(128U)
     85 
     86 /* MSDN has this in d3d9caps.h, but it should be here */
     87 #define D3DTSS_TCI_PASSTHRU                       0x00000
     88 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
     89 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
     90 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
     91 #define D3DTSS_TCI_SPHEREMAP                      0x40000
     92 
     93 
     94 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
     95 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
     96 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
     97 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
     98 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
     99 
    100 #define D3DUSAGE_RENDERTARGET       __MSABI_LONG(0x00000001)
    101 #define D3DUSAGE_DEPTHSTENCIL       __MSABI_LONG(0x00000002)
    102 #define D3DUSAGE_WRITEONLY          __MSABI_LONG(0x00000008)
    103 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
    104 #define D3DUSAGE_DONOTCLIP          __MSABI_LONG(0x00000020)
    105 #define D3DUSAGE_POINTS             __MSABI_LONG(0x00000040)
    106 #define D3DUSAGE_RTPATCHES          __MSABI_LONG(0x00000080)
    107 #define D3DUSAGE_NPATCHES           __MSABI_LONG(0x00000100)
    108 #define D3DUSAGE_DYNAMIC            __MSABI_LONG(0x00000200)
    109 #define D3DUSAGE_AUTOGENMIPMAP      __MSABI_LONG(0x00000400)
    110 #define D3DUSAGE_DMAP               __MSABI_LONG(0x00004000)
    111 
    112 #define D3DUSAGE_QUERY_FILTER                   __MSABI_LONG(0x00020000)
    113 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            __MSABI_LONG(0x00008000)
    114 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
    115 #define D3DUSAGE_QUERY_SRGBREAD                 __MSABI_LONG(0x00010000)
    116 #define D3DUSAGE_QUERY_SRGBWRITE                __MSABI_LONG(0x00040000)
    117 #define D3DUSAGE_QUERY_VERTEXTEXTURE            __MSABI_LONG(0x00100000)
    118 #define D3DUSAGE_QUERY_WRAPANDMIP               __MSABI_LONG(0x00200000)
    119 
    120 #define D3DWRAP_U        1
    121 #define D3DWRAP_V        2
    122 #define D3DWRAP_W        4
    123 #define D3DWRAPCOORD_0   1
    124 #define D3DWRAPCOORD_1   2
    125 #define D3DWRAPCOORD_2   4
    126 #define D3DWRAPCOORD_3   8
    127 
    128 #define MAX_DEVICE_IDENTIFIER_STRING        512
    129 
    130 #define D3DFVF_RESERVED0           0x0001
    131 #define D3DFVF_POSITION_MASK       0x400E
    132 #define D3DFVF_XYZ                 0x0002
    133 #define D3DFVF_XYZRHW              0x0004
    134 #define D3DFVF_XYZB1               0x0006
    135 #define D3DFVF_XYZB2               0x0008
    136 #define D3DFVF_XYZB3               0x000a
    137 #define D3DFVF_XYZB4               0x000c
    138 #define D3DFVF_XYZB5               0x000e
    139 #define D3DFVF_XYZW                0x4002
    140 #define D3DFVF_NORMAL              0x0010
    141 #define D3DFVF_PSIZE               0x0020
    142 #define D3DFVF_DIFFUSE             0x0040
    143 #define D3DFVF_SPECULAR            0x0080
    144 #define D3DFVF_TEXCOUNT_MASK       0x0f00
    145 #define D3DFVF_TEXCOUNT_SHIFT           8
    146 #define D3DFVF_TEX0                0x0000
    147 #define D3DFVF_TEX1                0x0100
    148 #define D3DFVF_TEX2                0x0200
    149 #define D3DFVF_TEX3                0x0300
    150 #define D3DFVF_TEX4                0x0400
    151 #define D3DFVF_TEX5                0x0500
    152 #define D3DFVF_TEX6                0x0600
    153 #define D3DFVF_TEX7                0x0700
    154 #define D3DFVF_TEX8                0x0800
    155 #define D3DFVF_LASTBETA_UBYTE4     0x1000
    156 #define D3DFVF_LASTBETA_D3DCOLOR   0x8000
    157 #define D3DFVF_RESERVED2           0x6000
    158 
    159 #define D3DTA_SELECTMASK        0x0000000f
    160 #define D3DTA_DIFFUSE           0x00000000
    161 #define D3DTA_CURRENT           0x00000001
    162 #define D3DTA_TEXTURE           0x00000002
    163 #define D3DTA_TFACTOR           0x00000003
    164 #define D3DTA_SPECULAR          0x00000004
    165 #define D3DTA_TEMP              0x00000005
    166 #define D3DTA_CONSTANT          0x00000006
    167 #define D3DTA_COMPLEMENT        0x00000010
    168 #define D3DTA_ALPHAREPLICATE    0x00000020
    169 
    170 #define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
    171 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
    172 #define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
    173 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
    174 
    175 #define D3DPV_DONOTCOPYDATA         (1 << 0)
    176 
    177 #define D3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
    178 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
    179 
    180 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
    181 
    182 #define MAXD3DDECLLENGTH         64 /* +end marker */
    183 #define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
    184 #define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
    185 #define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
    186 #define MAXD3DDECLUSAGEINDEX     15
    187 
    188 #define D3DDMAPSAMPLER 256
    189 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
    190 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
    191 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
    192 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
    193 
    194 #ifndef MAKEFOURCC
    195 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    196     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    197     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
    198 #endif
    199 
    200 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
    201 
    202 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
    203 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
    204 #define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
    205 #define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
    206 #define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
    207 #define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
    208 
    209 #define D3DPRESENT_BACK_BUFFERS_MAX         __MSABI_LONG(3)
    210 #define D3DPRESENT_RATE_DEFAULT             0x00000000
    211 
    212 /****************************
    213  * Vertex Shaders Declaration
    214  */
    215 
    216 typedef enum _D3DDECLUSAGE {
    217   D3DDECLUSAGE_POSITION     = 0,
    218   D3DDECLUSAGE_BLENDWEIGHT  = 1,
    219   D3DDECLUSAGE_BLENDINDICES = 2,
    220   D3DDECLUSAGE_NORMAL       = 3,
    221   D3DDECLUSAGE_PSIZE        = 4,
    222   D3DDECLUSAGE_TEXCOORD     = 5,
    223   D3DDECLUSAGE_TANGENT      = 6,
    224   D3DDECLUSAGE_BINORMAL     = 7,
    225   D3DDECLUSAGE_TESSFACTOR   = 8,
    226   D3DDECLUSAGE_POSITIONT    = 9,
    227   D3DDECLUSAGE_COLOR        = 10,
    228   D3DDECLUSAGE_FOG          = 11,
    229   D3DDECLUSAGE_DEPTH        = 12,
    230   D3DDECLUSAGE_SAMPLE       = 13
    231 } D3DDECLUSAGE;
    232 
    233 #define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
    234 #define D3DMAXDECLUSAGEINDEX    15
    235 #define D3DMAXDECLLENGTH        18
    236 #define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
    237 
    238 typedef enum _D3DDECLMETHOD {
    239   D3DDECLMETHOD_DEFAULT          = 0,
    240   D3DDECLMETHOD_PARTIALU         = 1,
    241   D3DDECLMETHOD_PARTIALV         = 2,
    242   D3DDECLMETHOD_CROSSUV          = 3,
    243   D3DDECLMETHOD_UV               = 4,
    244   D3DDECLMETHOD_LOOKUP           = 5,
    245   D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
    246 } D3DDECLMETHOD;
    247 
    248 
    249 #define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
    250 
    251 typedef enum _D3DDECLTYPE {
    252   D3DDECLTYPE_FLOAT1    =  0,
    253   D3DDECLTYPE_FLOAT2    =  1,
    254   D3DDECLTYPE_FLOAT3    =  2,
    255   D3DDECLTYPE_FLOAT4    =  3,
    256   D3DDECLTYPE_D3DCOLOR  =  4,
    257   D3DDECLTYPE_UBYTE4    =  5,
    258   D3DDECLTYPE_SHORT2    =  6,
    259   D3DDECLTYPE_SHORT4    =  7,
    260   /* VS 2.0 */
    261   D3DDECLTYPE_UBYTE4N   =  8,
    262   D3DDECLTYPE_SHORT2N   =  9,
    263   D3DDECLTYPE_SHORT4N   = 10,
    264   D3DDECLTYPE_USHORT2N  = 11,
    265   D3DDECLTYPE_USHORT4N  = 12,
    266   D3DDECLTYPE_UDEC3     = 13,
    267   D3DDECLTYPE_DEC3N     = 14,
    268   D3DDECLTYPE_FLOAT16_2 = 15,
    269   D3DDECLTYPE_FLOAT16_4 = 16,
    270   D3DDECLTYPE_UNUSED    = 17,
    271 } D3DDECLTYPE;
    272 
    273 #define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
    274 
    275 typedef struct _D3DVERTEXELEMENT9 {
    276   WORD    Stream;
    277   WORD    Offset;
    278   BYTE    Type;
    279   BYTE    Method;
    280   BYTE    Usage;
    281   BYTE    UsageIndex;
    282 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
    283 
    284 
    285 typedef enum _D3DQUERYTYPE {
    286     D3DQUERYTYPE_VCACHE = 4,
    287     D3DQUERYTYPE_RESOURCEMANAGER = 5,
    288     D3DQUERYTYPE_VERTEXSTATS = 6,
    289     D3DQUERYTYPE_EVENT = 8,
    290     D3DQUERYTYPE_OCCLUSION = 9,
    291     D3DQUERYTYPE_TIMESTAMP = 10,
    292     D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
    293     D3DQUERYTYPE_TIMESTAMPFREQ = 12,
    294     D3DQUERYTYPE_PIPELINETIMINGS = 13,
    295     D3DQUERYTYPE_INTERFACETIMINGS = 14,
    296     D3DQUERYTYPE_VERTEXTIMINGS = 15,
    297     D3DQUERYTYPE_PIXELTIMINGS = 16,
    298     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
    299     D3DQUERYTYPE_CACHEUTILIZATION = 18
    300 } D3DQUERYTYPE;
    301 
    302 #define D3DISSUE_BEGIN   (1 << 1)
    303 #define D3DISSUE_END     (1 << 0)
    304 #define D3DGETDATA_FLUSH (1 << 0)
    305 
    306 
    307 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
    308 #define D3DDP_MAXTEXCOORD   8
    309 
    310 
    311 #define D3DVSD_MAKETOKENTYPE(TokenType) \
    312   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
    313 
    314 #define D3DVSD_CONST(ConstantAddress, Count) \
    315   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
    316 
    317 #define D3DVSD_END() 0xFFFFFFFF
    318 
    319 #define D3DVSD_NOP() 0x00000000
    320 
    321 #define D3DVSD_REG(VertexRegister, Type) \
    322   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
    323 
    324 #define D3DVSD_SKIP(Count) \
    325   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
    326 
    327 #define D3DVSD_STREAM(StreamNumber) \
    328   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
    329 
    330 #define D3DVSD_STREAM_TESS() \
    331   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
    332 
    333 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
    334   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
    335 
    336 #define D3DVSD_TESSUV(Register) \
    337   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
    338 
    339 
    340 /********************************
    341  * Pixel/Vertex Shaders Functions
    342  */
    343 
    344 /** Maximum number of supported texture coordinates sets operation */
    345 #define D3DDP_MAXTEXCOORD   8
    346 
    347 /** opcode token mask */
    348 #define D3DSI_OPCODE_MASK       0x0000FFFF
    349 #define D3DSI_INSTLENGTH_MASK   0x0F000000
    350 #define D3DSI_INSTLENGTH_SHIFT  24
    351 
    352 /** opcodes types for PS and VS */
    353 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
    354   D3DSIO_NOP          =  0,
    355   D3DSIO_MOV          =  1,
    356   D3DSIO_ADD          =  2,
    357   D3DSIO_SUB          =  3,
    358   D3DSIO_MAD          =  4,
    359   D3DSIO_MUL          =  5,
    360   D3DSIO_RCP          =  6,
    361   D3DSIO_RSQ          =  7,
    362   D3DSIO_DP3          =  8,
    363   D3DSIO_DP4          =  9,
    364   D3DSIO_MIN          = 10,
    365   D3DSIO_MAX          = 11,
    366   D3DSIO_SLT          = 12,
    367   D3DSIO_SGE          = 13,
    368   D3DSIO_EXP          = 14,
    369   D3DSIO_LOG          = 15,
    370   D3DSIO_LIT          = 16,
    371   D3DSIO_DST          = 17,
    372   D3DSIO_LRP          = 18,
    373   D3DSIO_FRC          = 19,
    374   D3DSIO_M4x4         = 20,
    375   D3DSIO_M4x3         = 21,
    376   D3DSIO_M3x4         = 22,
    377   D3DSIO_M3x3         = 23,
    378   D3DSIO_M3x2         = 24,
    379   D3DSIO_CALL         = 25,
    380   D3DSIO_CALLNZ       = 26,
    381   D3DSIO_LOOP         = 27,
    382   D3DSIO_RET          = 28,
    383   D3DSIO_ENDLOOP      = 29,
    384   D3DSIO_LABEL        = 30,
    385   D3DSIO_DCL          = 31,
    386   D3DSIO_POW          = 32,
    387   D3DSIO_CRS          = 33,
    388   D3DSIO_SGN          = 34,
    389   D3DSIO_ABS          = 35,
    390   D3DSIO_NRM          = 36,
    391   D3DSIO_SINCOS       = 37,
    392   D3DSIO_REP          = 38,
    393   D3DSIO_ENDREP       = 39,
    394   D3DSIO_IF           = 40,
    395   D3DSIO_IFC          = 41,
    396   D3DSIO_ELSE         = 42,
    397   D3DSIO_ENDIF        = 43,
    398   D3DSIO_BREAK        = 44,
    399   D3DSIO_BREAKC       = 45,
    400   D3DSIO_MOVA         = 46,
    401   D3DSIO_DEFB         = 47,
    402   D3DSIO_DEFI         = 48,
    403 
    404   D3DSIO_TEXCOORD     = 64,
    405   D3DSIO_TEXKILL      = 65,
    406   D3DSIO_TEX          = 66,
    407   D3DSIO_TEXBEM       = 67,
    408   D3DSIO_TEXBEML      = 68,
    409   D3DSIO_TEXREG2AR    = 69,
    410   D3DSIO_TEXREG2GB    = 70,
    411   D3DSIO_TEXM3x2PAD   = 71,
    412   D3DSIO_TEXM3x2TEX   = 72,
    413   D3DSIO_TEXM3x3PAD   = 73,
    414   D3DSIO_TEXM3x3TEX   = 74,
    415   D3DSIO_TEXM3x3DIFF  = 75,
    416   D3DSIO_TEXM3x3SPEC  = 76,
    417   D3DSIO_TEXM3x3VSPEC = 77,
    418   D3DSIO_EXPP         = 78,
    419   D3DSIO_LOGP         = 79,
    420   D3DSIO_CND          = 80,
    421   D3DSIO_DEF          = 81,
    422   D3DSIO_TEXREG2RGB   = 82,
    423   D3DSIO_TEXDP3TEX    = 83,
    424   D3DSIO_TEXM3x2DEPTH = 84,
    425   D3DSIO_TEXDP3       = 85,
    426   D3DSIO_TEXM3x3      = 86,
    427   D3DSIO_TEXDEPTH     = 87,
    428   D3DSIO_CMP          = 88,
    429   D3DSIO_BEM          = 89,
    430   D3DSIO_DP2ADD       = 90,
    431   D3DSIO_DSX          = 91,
    432   D3DSIO_DSY          = 92,
    433   D3DSIO_TEXLDD       = 93,
    434   D3DSIO_SETP         = 94,
    435   D3DSIO_TEXLDL       = 95,
    436   D3DSIO_BREAKP       = 96,
    437 
    438   D3DSIO_PHASE        = 0xFFFD,
    439   D3DSIO_COMMENT      = 0xFFFE,
    440   D3DSIO_END          = 0XFFFF,
    441 
    442   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
    443 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
    444 
    445 #define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
    446 #define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
    447 
    448 #define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
    449 
    450 #define D3DSI_TEXLD_PROJECT 0x00010000
    451 #define D3DSI_TEXLD_BIAS    0x00020000
    452 
    453 /** for parallelism */
    454 #define D3DSI_COISSUE 0x40000000
    455 
    456 #define D3DSP_DCL_USAGE_SHIFT 0
    457 #define D3DSP_DCL_USAGE_MASK  0x0000000f
    458 
    459 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
    460 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
    461 
    462 #define D3DSP_TEXTURETYPE_SHIFT 27
    463 #define D3DSP_TEXTURETYPE_MASK  0x78000000
    464 
    465 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
    466   D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
    467   D3DSTT_1D           = 1 << D3DSP_TEXTURETYPE_SHIFT,
    468   D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
    469   D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
    470   D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
    471 
    472   D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
    473 } D3DSAMPLER_TEXTURE_TYPE;
    474 
    475 #define D3DSP_REGNUM_MASK       0x000007FF
    476 
    477 /** destination parameter modifiers (.xyzw) */
    478 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
    479 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
    480 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
    481 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
    482 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
    483 
    484 #define D3DSP_DSTMOD_SHIFT      20
    485 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
    486 
    487 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
    488   D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
    489   D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
    490   D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
    491   D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
    492 
    493   D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
    494 } D3DSHADER_PARAM_DSTMOD_TYPE;
    495 
    496 /** destination param */
    497 #define D3DSP_DSTSHIFT_SHIFT     24
    498 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
    499 
    500 /** destination/source reg type */
    501 #define D3DSP_REGTYPE_SHIFT      28
    502 #define D3DSP_REGTYPE_SHIFT2     8
    503 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
    504 #define D3DSP_REGTYPE_MASK2      0x00001800
    505 
    506 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
    507   D3DSPR_TEMP         =  0,
    508   D3DSPR_INPUT        =  1,
    509   D3DSPR_CONST        =  2,
    510   D3DSPR_ADDR         =  3,
    511   D3DSPR_TEXTURE      =  3,
    512   D3DSPR_RASTOUT      =  4,
    513   D3DSPR_ATTROUT      =  5,
    514   D3DSPR_TEXCRDOUT    =  6,
    515   D3DSPR_OUTPUT       =  6,
    516   D3DSPR_CONSTINT     =  7,
    517   D3DSPR_COLOROUT     =  8,
    518   D3DSPR_DEPTHOUT     =  9,
    519   D3DSPR_SAMPLER      = 10,
    520   D3DSPR_CONST2       = 11,
    521   D3DSPR_CONST3       = 12,
    522   D3DSPR_CONST4       = 13,
    523   D3DSPR_CONSTBOOL    = 14,
    524   D3DSPR_LOOP         = 15,
    525   D3DSPR_TEMPFLOAT16  = 16,
    526   D3DSPR_MISCTYPE     = 17,
    527   D3DSPR_LABEL        = 18,
    528   D3DSPR_PREDICATE    = 19,
    529 
    530   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
    531 } D3DSHADER_PARAM_REGISTER_TYPE;
    532 
    533 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
    534     D3DSMO_POSITION  = 0,
    535     D3DSMO_FACE      = 1
    536 } D3DSHADER_MISCTYPE_OFFSETS;
    537 
    538 typedef enum _D3DVS_RASTOUT_OFFSETS {
    539   D3DSRO_POSITION     = 0,
    540   D3DSRO_FOG          = 1,
    541   D3DSRO_POINT_SIZE   = 2,
    542 
    543   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
    544 } D3DVS_RASTOUT_OFFSETS;
    545 
    546 #define D3DVS_ADDRESSMODE_SHIFT  13
    547 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
    548 
    549 typedef enum _D3DVS_ADDRESSMODE_TYPE {
    550   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
    551   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
    552 
    553   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
    554 } D3DVS_ADDRESSMODE_TYPE;
    555 
    556 #define D3DSHADER_ADDRESSMODE_SHIFT 13
    557 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
    558 
    559 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
    560   D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
    561   D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
    562 
    563   D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
    564 } D3DSHADER_ADDRESSMODE_TYPE;
    565 
    566 
    567 #define D3DVS_SWIZZLE_SHIFT      16
    568 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
    569 
    570 #define D3DSP_SWIZZLE_SHIFT      16
    571 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
    572 
    573 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
    574 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
    575 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
    576 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
    577 
    578 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
    579 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
    580 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
    581 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
    582 
    583 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
    584 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
    585 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
    586 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
    587 
    588 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
    589 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
    590 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
    591 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
    592 
    593 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
    594 
    595 #define D3DSP_NOSWIZZLE \
    596     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
    597 
    598 #define D3DSP_SRCMOD_SHIFT      24
    599 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
    600 
    601 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
    602   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
    603   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
    604   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
    605   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
    606   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
    607   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
    608   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
    609   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
    610   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
    611   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
    612   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
    613   D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
    614   D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
    615   D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
    616 
    617   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
    618 } D3DSHADER_PARAM_SRCMOD_TYPE;
    619 
    620 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
    621 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
    622 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
    623 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
    624 
    625 #define D3DSI_COMMENTSIZE_SHIFT 16
    626 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
    627 
    628 #define D3DSHADER_COMMENT(commentSize) \
    629   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
    630 
    631 #define D3DPS_END() 0x0000FFFF
    632 #define D3DVS_END() 0x0000FFFF
    633 
    634 
    635 /*****************************************************************************
    636  * Direct 3D v8 enumerated types
    637  */
    638 typedef enum _D3DBACKBUFFER_TYPE {
    639     D3DBACKBUFFER_TYPE_MONO         = 0,
    640     D3DBACKBUFFER_TYPE_LEFT         = 1,
    641     D3DBACKBUFFER_TYPE_RIGHT        = 2,
    642 
    643     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
    644 } D3DBACKBUFFER_TYPE;
    645 
    646 #define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3)
    647 
    648 typedef enum _D3DBASISTYPE {
    649    D3DBASIS_BEZIER        = 0,
    650    D3DBASIS_BSPLINE       = 1,
    651    D3DBASIS_INTERPOLATE   = 2,
    652 
    653    D3DBASIS_FORCE_DWORD   = 0x7fffffff
    654 } D3DBASISTYPE;
    655 
    656 typedef enum _D3DBLEND {
    657     D3DBLEND_ZERO               =  1,
    658     D3DBLEND_ONE                =  2,
    659     D3DBLEND_SRCCOLOR           =  3,
    660     D3DBLEND_INVSRCCOLOR        =  4,
    661     D3DBLEND_SRCALPHA           =  5,
    662     D3DBLEND_INVSRCALPHA        =  6,
    663     D3DBLEND_DESTALPHA          =  7,
    664     D3DBLEND_INVDESTALPHA       =  8,
    665     D3DBLEND_DESTCOLOR          =  9,
    666     D3DBLEND_INVDESTCOLOR       = 10,
    667     D3DBLEND_SRCALPHASAT        = 11,
    668     D3DBLEND_BOTHSRCALPHA       = 12,
    669     D3DBLEND_BOTHINVSRCALPHA    = 13,
    670     D3DBLEND_BLENDFACTOR        = 14,
    671     D3DBLEND_INVBLENDFACTOR     = 15,
    672     D3DBLEND_FORCE_DWORD        = 0x7fffffff
    673 } D3DBLEND;
    674 
    675 typedef enum _D3DBLENDOP {
    676     D3DBLENDOP_ADD              = 1,
    677     D3DBLENDOP_SUBTRACT         = 2,
    678     D3DBLENDOP_REVSUBTRACT      = 3,
    679     D3DBLENDOP_MIN              = 4,
    680     D3DBLENDOP_MAX              = 5,
    681 
    682     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
    683 } D3DBLENDOP;
    684 
    685 typedef enum _D3DCMPFUNC {
    686     D3DCMP_NEVER                = 1,
    687     D3DCMP_LESS                 = 2,
    688     D3DCMP_EQUAL                = 3,
    689     D3DCMP_LESSEQUAL            = 4,
    690     D3DCMP_GREATER              = 5,
    691     D3DCMP_NOTEQUAL             = 6,
    692     D3DCMP_GREATEREQUAL         = 7,
    693     D3DCMP_ALWAYS               = 8,
    694 
    695     D3DCMP_FORCE_DWORD          = 0x7fffffff
    696 } D3DCMPFUNC;
    697 
    698 typedef enum _D3DCUBEMAP_FACES {
    699     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    700     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    701     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    702     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    703     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    704     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
    705 
    706     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
    707 } D3DCUBEMAP_FACES;
    708 
    709 typedef enum _D3DCULL {
    710     D3DCULL_NONE                = 1,
    711     D3DCULL_CW                  = 2,
    712     D3DCULL_CCW                 = 3,
    713 
    714     D3DCULL_FORCE_DWORD         = 0x7fffffff
    715 } D3DCULL;
    716 
    717 typedef enum _D3DDEBUGMONITORTOKENS {
    718     D3DDMT_ENABLE          = 0,
    719     D3DDMT_DISABLE         = 1,
    720 
    721     D3DDMT_FORCE_DWORD     = 0x7fffffff
    722 } D3DDEBUGMONITORTOKENS;
    723 
    724 typedef enum _D3DDEGREETYPE {
    725     D3DDEGREE_LINEAR      = 1,
    726     D3DDEGREE_QUADRATIC   = 2,
    727     D3DDEGREE_CUBIC       = 3,
    728     D3DDEGREE_QUINTIC     = 5,
    729 
    730     D3DDEGREE_FORCE_DWORD   = 0x7fffffff
    731 } D3DDEGREETYPE;
    732 
    733 typedef enum _D3DDEVTYPE {
    734     D3DDEVTYPE_HAL         = 1,
    735     D3DDEVTYPE_REF         = 2,
    736     D3DDEVTYPE_SW          = 3,
    737     D3DDEVTYPE_NULLREF     = 4,
    738 
    739     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
    740 } D3DDEVTYPE;
    741 
    742 typedef enum _D3DFILLMODE {
    743     D3DFILL_POINT               = 1,
    744     D3DFILL_WIREFRAME           = 2,
    745     D3DFILL_SOLID               = 3,
    746 
    747     D3DFILL_FORCE_DWORD         = 0x7fffffff
    748 } D3DFILLMODE;
    749 
    750 typedef enum _D3DFOGMODE {
    751     D3DFOG_NONE                 = 0,
    752     D3DFOG_EXP                  = 1,
    753     D3DFOG_EXP2                 = 2,
    754     D3DFOG_LINEAR               = 3,
    755 
    756     D3DFOG_FORCE_DWORD          = 0x7fffffff
    757 } D3DFOGMODE;
    758 
    759 typedef enum _D3DFORMAT {
    760     D3DFMT_UNKNOWN              =   0,
    761 
    762     D3DFMT_R8G8B8               =  20,
    763     D3DFMT_A8R8G8B8             =  21,
    764     D3DFMT_X8R8G8B8             =  22,
    765     D3DFMT_R5G6B5               =  23,
    766     D3DFMT_X1R5G5B5             =  24,
    767     D3DFMT_A1R5G5B5             =  25,
    768     D3DFMT_A4R4G4B4             =  26,
    769     D3DFMT_R3G3B2               =  27,
    770     D3DFMT_A8                   =  28,
    771     D3DFMT_A8R3G3B2             =  29,
    772     D3DFMT_X4R4G4B4             =  30,
    773     D3DFMT_A2B10G10R10          =  31,
    774     D3DFMT_A8B8G8R8             =  32,
    775     D3DFMT_X8B8G8R8             =  33,
    776     D3DFMT_G16R16               =  34,
    777     D3DFMT_A2R10G10B10          =  35,
    778     D3DFMT_A16B16G16R16         =  36,
    779 
    780 
    781     D3DFMT_A8P8                 =  40,
    782     D3DFMT_P8                   =  41,
    783 
    784     D3DFMT_L8                   =  50,
    785     D3DFMT_A8L8                 =  51,
    786     D3DFMT_A4L4                 =  52,
    787 
    788     D3DFMT_V8U8                 =  60,
    789     D3DFMT_L6V5U5               =  61,
    790     D3DFMT_X8L8V8U8             =  62,
    791     D3DFMT_Q8W8V8U8             =  63,
    792     D3DFMT_V16U16               =  64,
    793     D3DFMT_A2W10V10U10          =  67,
    794 
    795     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    796     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    797     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    798     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    799     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    800     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    801     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
    802     D3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
    803     D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
    804     D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
    805 
    806     D3DFMT_D16_LOCKABLE         =  70,
    807     D3DFMT_D32                  =  71,
    808     D3DFMT_D15S1                =  73,
    809     D3DFMT_D24S8                =  75,
    810     D3DFMT_D24X8                =  77,
    811     D3DFMT_D24X4S4              =  79,
    812     D3DFMT_D16                  =  80,
    813     D3DFMT_L16                  =  81,
    814     D3DFMT_D32F_LOCKABLE        =  82,
    815     D3DFMT_D24FS8               =  83,
    816 
    817     D3DFMT_VERTEXDATA           = 100,
    818     D3DFMT_INDEX16              = 101,
    819     D3DFMT_INDEX32              = 102,
    820     D3DFMT_Q16W16V16U16         = 110,
    821     /* Floating point formats */
    822     D3DFMT_R16F                 = 111,
    823     D3DFMT_G16R16F              = 112,
    824     D3DFMT_A16B16G16R16F        = 113,
    825 
    826     /* IEEE formats */
    827     D3DFMT_R32F                 = 114,
    828     D3DFMT_G32R32F              = 115,
    829     D3DFMT_A32B32G32R32F        = 116,
    830 
    831     D3DFMT_CxV8U8               = 117,
    832 
    833 
    834     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
    835 } D3DFORMAT;
    836 
    837 typedef enum _D3DLIGHTTYPE {
    838     D3DLIGHT_POINT          = 1,
    839     D3DLIGHT_SPOT           = 2,
    840     D3DLIGHT_DIRECTIONAL    = 3,
    841 
    842     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
    843 } D3DLIGHTTYPE;
    844 
    845 typedef enum _D3DMATERIALCOLORSOURCE {
    846     D3DMCS_MATERIAL         = 0,
    847     D3DMCS_COLOR1           = 1,
    848     D3DMCS_COLOR2           = 2,
    849 
    850     D3DMCS_FORCE_DWORD      = 0x7fffffff
    851 } D3DMATERIALCOLORSOURCE;
    852 
    853 typedef enum _D3DMULTISAMPLE_TYPE {
    854     D3DMULTISAMPLE_NONE            =  0,
    855     D3DMULTISAMPLE_NONMASKABLE     =  1,
    856     D3DMULTISAMPLE_2_SAMPLES       =  2,
    857     D3DMULTISAMPLE_3_SAMPLES       =  3,
    858     D3DMULTISAMPLE_4_SAMPLES       =  4,
    859     D3DMULTISAMPLE_5_SAMPLES       =  5,
    860     D3DMULTISAMPLE_6_SAMPLES       =  6,
    861     D3DMULTISAMPLE_7_SAMPLES       =  7,
    862     D3DMULTISAMPLE_8_SAMPLES       =  8,
    863     D3DMULTISAMPLE_9_SAMPLES       =  9,
    864     D3DMULTISAMPLE_10_SAMPLES      = 10,
    865     D3DMULTISAMPLE_11_SAMPLES      = 11,
    866     D3DMULTISAMPLE_12_SAMPLES      = 12,
    867     D3DMULTISAMPLE_13_SAMPLES      = 13,
    868     D3DMULTISAMPLE_14_SAMPLES      = 14,
    869     D3DMULTISAMPLE_15_SAMPLES      = 15,
    870     D3DMULTISAMPLE_16_SAMPLES      = 16,
    871 
    872     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
    873 } D3DMULTISAMPLE_TYPE;
    874 
    875 #if 0
    876 typedef enum _D3DORDERTYPE {
    877    D3DORDER_LINEAR      = 1,
    878    D3DORDER_QUADRATIC   = 2,
    879    D3DORDER_CUBIC       = 3,
    880    D3DORDER_QUINTIC     = 5,
    881 
    882    D3DORDER_FORCE_DWORD = 0x7fffffff
    883 } D3DORDERTYPE;
    884 #endif
    885 typedef enum _D3DPATCHEDGESTYLE {
    886    D3DPATCHEDGE_DISCRETE    = 0,
    887    D3DPATCHEDGE_CONTINUOUS  = 1,
    888 
    889    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
    890 } D3DPATCHEDGESTYLE;
    891 
    892 typedef enum _D3DPOOL {
    893     D3DPOOL_DEFAULT                 = 0,
    894     D3DPOOL_MANAGED                 = 1,
    895     D3DPOOL_SYSTEMMEM               = 2,
    896     D3DPOOL_SCRATCH                 = 3,
    897 
    898     D3DPOOL_FORCE_DWORD             = 0x7fffffff
    899 } D3DPOOL;
    900 
    901 typedef enum _D3DPRIMITIVETYPE {
    902     D3DPT_POINTLIST             = 1,
    903     D3DPT_LINELIST              = 2,
    904     D3DPT_LINESTRIP             = 3,
    905     D3DPT_TRIANGLELIST          = 4,
    906     D3DPT_TRIANGLESTRIP         = 5,
    907     D3DPT_TRIANGLEFAN           = 6,
    908 
    909     D3DPT_FORCE_DWORD           = 0x7fffffff
    910 } D3DPRIMITIVETYPE;
    911 
    912 typedef enum _D3DRENDERSTATETYPE {
    913     D3DRS_ZENABLE                   =   7,
    914     D3DRS_FILLMODE                  =   8,
    915     D3DRS_SHADEMODE                 =   9,
    916     D3DRS_ZWRITEENABLE              =  14,
    917     D3DRS_ALPHATESTENABLE           =  15,
    918     D3DRS_LASTPIXEL                 =  16,
    919     D3DRS_SRCBLEND                  =  19,
    920     D3DRS_DESTBLEND                 =  20,
    921     D3DRS_CULLMODE                  =  22,
    922     D3DRS_ZFUNC                     =  23,
    923     D3DRS_ALPHAREF                  =  24,
    924     D3DRS_ALPHAFUNC                 =  25,
    925     D3DRS_DITHERENABLE              =  26,
    926     D3DRS_ALPHABLENDENABLE          =  27,
    927     D3DRS_FOGENABLE                 =  28,
    928     D3DRS_SPECULARENABLE            =  29,
    929     D3DRS_FOGCOLOR                  =  34,
    930     D3DRS_FOGTABLEMODE              =  35,
    931     D3DRS_FOGSTART                  =  36,
    932     D3DRS_FOGEND                    =  37,
    933     D3DRS_FOGDENSITY                =  38,
    934     D3DRS_RANGEFOGENABLE            =  48,
    935     D3DRS_STENCILENABLE             =  52,
    936     D3DRS_STENCILFAIL               =  53,
    937     D3DRS_STENCILZFAIL              =  54,
    938     D3DRS_STENCILPASS               =  55,
    939     D3DRS_STENCILFUNC               =  56,
    940     D3DRS_STENCILREF                =  57,
    941     D3DRS_STENCILMASK               =  58,
    942     D3DRS_STENCILWRITEMASK          =  59,
    943     D3DRS_TEXTUREFACTOR             =  60,
    944     D3DRS_WRAP0                     = 128,
    945     D3DRS_WRAP1                     = 129,
    946     D3DRS_WRAP2                     = 130,
    947     D3DRS_WRAP3                     = 131,
    948     D3DRS_WRAP4                     = 132,
    949     D3DRS_WRAP5                     = 133,
    950     D3DRS_WRAP6                     = 134,
    951     D3DRS_WRAP7                     = 135,
    952     D3DRS_CLIPPING                  = 136,
    953     D3DRS_LIGHTING                  = 137,
    954     D3DRS_AMBIENT                   = 139,
    955     D3DRS_FOGVERTEXMODE             = 140,
    956     D3DRS_COLORVERTEX               = 141,
    957     D3DRS_LOCALVIEWER               = 142,
    958     D3DRS_NORMALIZENORMALS          = 143,
    959     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    960     D3DRS_SPECULARMATERIALSOURCE    = 146,
    961     D3DRS_AMBIENTMATERIALSOURCE     = 147,
    962     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    963     D3DRS_VERTEXBLEND               = 151,
    964     D3DRS_CLIPPLANEENABLE           = 152,
    965     D3DRS_POINTSIZE                 = 154,
    966     D3DRS_POINTSIZE_MIN             = 155,
    967     D3DRS_POINTSPRITEENABLE         = 156,
    968     D3DRS_POINTSCALEENABLE          = 157,
    969     D3DRS_POINTSCALE_A              = 158,
    970     D3DRS_POINTSCALE_B              = 159,
    971     D3DRS_POINTSCALE_C              = 160,
    972     D3DRS_MULTISAMPLEANTIALIAS      = 161,
    973     D3DRS_MULTISAMPLEMASK           = 162,
    974     D3DRS_PATCHEDGESTYLE            = 163,
    975     D3DRS_DEBUGMONITORTOKEN         = 165,
    976     D3DRS_POINTSIZE_MAX             = 166,
    977     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    978     D3DRS_COLORWRITEENABLE          = 168,
    979     D3DRS_TWEENFACTOR               = 170,
    980     D3DRS_BLENDOP                   = 171,
    981     D3DRS_POSITIONDEGREE            = 172,
    982     D3DRS_NORMALDEGREE              = 173,
    983     D3DRS_SCISSORTESTENABLE         = 174,
    984     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    985     D3DRS_ANTIALIASEDLINEENABLE     = 176,
    986     D3DRS_MINTESSELLATIONLEVEL      = 178,
    987     D3DRS_MAXTESSELLATIONLEVEL      = 179,
    988     D3DRS_ADAPTIVETESS_X            = 180,
    989     D3DRS_ADAPTIVETESS_Y            = 181,
    990     D3DRS_ADAPTIVETESS_Z            = 182,
    991     D3DRS_ADAPTIVETESS_W            = 183,
    992     D3DRS_ENABLEADAPTIVETESSELLATION= 184,
    993     D3DRS_TWOSIDEDSTENCILMODE       = 185,
    994     D3DRS_CCW_STENCILFAIL           = 186,
    995     D3DRS_CCW_STENCILZFAIL          = 187,
    996     D3DRS_CCW_STENCILPASS           = 188,
    997     D3DRS_CCW_STENCILFUNC           = 189,
    998     D3DRS_COLORWRITEENABLE1         = 190,
    999     D3DRS_COLORWRITEENABLE2         = 191,
   1000     D3DRS_COLORWRITEENABLE3         = 192,
   1001     D3DRS_BLENDFACTOR               = 193,
   1002     D3DRS_SRGBWRITEENABLE           = 194,
   1003     D3DRS_DEPTHBIAS                 = 195,
   1004     D3DRS_WRAP8                     = 198,
   1005     D3DRS_WRAP9                     = 199,
   1006     D3DRS_WRAP10                    = 200,
   1007     D3DRS_WRAP11                    = 201,
   1008     D3DRS_WRAP12                    = 202,
   1009     D3DRS_WRAP13                    = 203,
   1010     D3DRS_WRAP14                    = 204,
   1011     D3DRS_WRAP15                    = 205,
   1012     D3DRS_SEPARATEALPHABLENDENABLE  = 206,
   1013     D3DRS_SRCBLENDALPHA             = 207,
   1014     D3DRS_DESTBLENDALPHA            = 208,
   1015     D3DRS_BLENDOPALPHA              = 209,
   1016 
   1017     D3DRS_FORCE_DWORD               = 0x7fffffff
   1018 } D3DRENDERSTATETYPE;
   1019 
   1020 typedef enum _D3DRESOURCETYPE {
   1021     D3DRTYPE_SURFACE                =  1,
   1022     D3DRTYPE_VOLUME                 =  2,
   1023     D3DRTYPE_TEXTURE                =  3,
   1024     D3DRTYPE_VOLUMETEXTURE          =  4,
   1025     D3DRTYPE_CUBETEXTURE            =  5,
   1026     D3DRTYPE_VERTEXBUFFER           =  6,
   1027     D3DRTYPE_INDEXBUFFER            =  7,
   1028 
   1029     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
   1030 } D3DRESOURCETYPE;
   1031 
   1032 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
   1033 
   1034 typedef enum _D3DSHADEMODE {
   1035     D3DSHADE_FLAT               = 1,
   1036     D3DSHADE_GOURAUD            = 2,
   1037     D3DSHADE_PHONG              = 3,
   1038 
   1039     D3DSHADE_FORCE_DWORD        = 0x7fffffff
   1040 } D3DSHADEMODE;
   1041 
   1042 typedef enum _D3DSTATEBLOCKTYPE {
   1043     D3DSBT_ALL           = 1,
   1044     D3DSBT_PIXELSTATE    = 2,
   1045     D3DSBT_VERTEXSTATE   = 3,
   1046 
   1047     D3DSBT_FORCE_DWORD   = 0xffffffff
   1048 } D3DSTATEBLOCKTYPE;
   1049 
   1050 typedef enum _D3DSTENCILOP {
   1051     D3DSTENCILOP_KEEP           = 1,
   1052     D3DSTENCILOP_ZERO           = 2,
   1053     D3DSTENCILOP_REPLACE        = 3,
   1054     D3DSTENCILOP_INCRSAT        = 4,
   1055     D3DSTENCILOP_DECRSAT        = 5,
   1056     D3DSTENCILOP_INVERT         = 6,
   1057     D3DSTENCILOP_INCR           = 7,
   1058     D3DSTENCILOP_DECR           = 8,
   1059 
   1060     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
   1061 } D3DSTENCILOP;
   1062 
   1063 typedef enum _D3DSWAPEFFECT {
   1064     D3DSWAPEFFECT_DISCARD         = 1,
   1065     D3DSWAPEFFECT_FLIP            = 2,
   1066     D3DSWAPEFFECT_COPY            = 3,
   1067     D3DSWAPEFFECT_OVERLAY         = 4,
   1068     D3DSWAPEFFECT_FLIPEX          = 5,
   1069     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
   1070 } D3DSWAPEFFECT;
   1071 
   1072 typedef enum _D3DTEXTUREADDRESS {
   1073     D3DTADDRESS_WRAP            = 1,
   1074     D3DTADDRESS_MIRROR          = 2,
   1075     D3DTADDRESS_CLAMP           = 3,
   1076     D3DTADDRESS_BORDER          = 4,
   1077     D3DTADDRESS_MIRRORONCE      = 5,
   1078 
   1079     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
   1080 } D3DTEXTUREADDRESS;
   1081 
   1082 typedef enum _D3DTEXTUREFILTERTYPE {
   1083     D3DTEXF_NONE            = 0,
   1084     D3DTEXF_POINT           = 1,
   1085     D3DTEXF_LINEAR          = 2,
   1086     D3DTEXF_ANISOTROPIC     = 3,
   1087     D3DTEXF_FLATCUBIC       = 4,
   1088     D3DTEXF_GAUSSIANCUBIC   = 5,
   1089     D3DTEXF_PYRAMIDALQUAD   = 6,
   1090     D3DTEXF_GAUSSIANQUAD    = 7,
   1091     D3DTEXF_FORCE_DWORD     = 0x7fffffff
   1092 } D3DTEXTUREFILTERTYPE;
   1093 
   1094 typedef enum _D3DTEXTUREOP {
   1095     D3DTOP_DISABLE                   =  1,
   1096     D3DTOP_SELECTARG1                =  2,
   1097     D3DTOP_SELECTARG2                =  3,
   1098     D3DTOP_MODULATE                  =  4,
   1099     D3DTOP_MODULATE2X                =  5,
   1100     D3DTOP_MODULATE4X                =  6,
   1101     D3DTOP_ADD                       =  7,
   1102     D3DTOP_ADDSIGNED                 =  8,
   1103     D3DTOP_ADDSIGNED2X               =  9,
   1104     D3DTOP_SUBTRACT                  = 10,
   1105     D3DTOP_ADDSMOOTH                 = 11,
   1106     D3DTOP_BLENDDIFFUSEALPHA         = 12,
   1107     D3DTOP_BLENDTEXTUREALPHA         = 13,
   1108     D3DTOP_BLENDFACTORALPHA          = 14,
   1109     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
   1110     D3DTOP_BLENDCURRENTALPHA         = 16,
   1111     D3DTOP_PREMODULATE               = 17,
   1112     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
   1113     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
   1114     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
   1115     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
   1116     D3DTOP_BUMPENVMAP                = 22,
   1117     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
   1118     D3DTOP_DOTPRODUCT3               = 24,
   1119     D3DTOP_MULTIPLYADD               = 25,
   1120     D3DTOP_LERP                      = 26,
   1121 
   1122     D3DTOP_FORCE_DWORD               = 0x7fffffff,
   1123 } D3DTEXTUREOP;
   1124 
   1125 typedef enum _D3DTEXTURESTAGESTATETYPE {
   1126     D3DTSS_COLOROP               =  1,
   1127     D3DTSS_COLORARG1             =  2,
   1128     D3DTSS_COLORARG2             =  3,
   1129     D3DTSS_ALPHAOP               =  4,
   1130     D3DTSS_ALPHAARG1             =  5,
   1131     D3DTSS_ALPHAARG2             =  6,
   1132     D3DTSS_BUMPENVMAT00          =  7,
   1133     D3DTSS_BUMPENVMAT01          =  8,
   1134     D3DTSS_BUMPENVMAT10          =  9,
   1135     D3DTSS_BUMPENVMAT11          = 10,
   1136     D3DTSS_TEXCOORDINDEX         = 11,
   1137     D3DTSS_BUMPENVLSCALE         = 22,
   1138     D3DTSS_BUMPENVLOFFSET        = 23,
   1139     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
   1140     D3DTSS_COLORARG0             = 26,
   1141     D3DTSS_ALPHAARG0             = 27,
   1142     D3DTSS_RESULTARG             = 28,
   1143     D3DTSS_CONSTANT              = 32,
   1144 
   1145     D3DTSS_FORCE_DWORD           = 0x7fffffff
   1146 } D3DTEXTURESTAGESTATETYPE;
   1147 
   1148 typedef enum _D3DTEXTURETRANSFORMFLAGS {
   1149     D3DTTFF_DISABLE         =   0,
   1150     D3DTTFF_COUNT1          =   1,
   1151     D3DTTFF_COUNT2          =   2,
   1152     D3DTTFF_COUNT3          =   3,
   1153     D3DTTFF_COUNT4          =   4,
   1154     D3DTTFF_PROJECTED       = 256,
   1155 
   1156     D3DTTFF_FORCE_DWORD     = 0x7fffffff
   1157 } D3DTEXTURETRANSFORMFLAGS;
   1158 
   1159 typedef enum _D3DTRANSFORMSTATETYPE {
   1160     D3DTS_VIEW            =  2,
   1161     D3DTS_PROJECTION      =  3,
   1162     D3DTS_TEXTURE0        = 16,
   1163     D3DTS_TEXTURE1        = 17,
   1164     D3DTS_TEXTURE2        = 18,
   1165     D3DTS_TEXTURE3        = 19,
   1166     D3DTS_TEXTURE4        = 20,
   1167     D3DTS_TEXTURE5        = 21,
   1168     D3DTS_TEXTURE6        = 22,
   1169     D3DTS_TEXTURE7        = 23,
   1170 
   1171     D3DTS_FORCE_DWORD     = 0x7fffffff
   1172 } D3DTRANSFORMSTATETYPE;
   1173 
   1174 typedef enum _D3DVERTEXBLENDFLAGS {
   1175     D3DVBF_DISABLE  =   0,
   1176     D3DVBF_1WEIGHTS =   1,
   1177     D3DVBF_2WEIGHTS =   2,
   1178     D3DVBF_3WEIGHTS =   3,
   1179     D3DVBF_TWEENING = 255,
   1180     D3DVBF_0WEIGHTS = 256
   1181 } D3DVERTEXBLENDFLAGS;
   1182 
   1183 typedef enum _D3DZBUFFERTYPE {
   1184     D3DZB_FALSE                 = 0,
   1185     D3DZB_TRUE                  = 1,
   1186     D3DZB_USEW                  = 2,
   1187 
   1188     D3DZB_FORCE_DWORD           = 0x7fffffff
   1189 } D3DZBUFFERTYPE;
   1190 
   1191 typedef enum _D3DSAMPLERSTATETYPE {
   1192     D3DSAMP_ADDRESSU       = 1,
   1193     D3DSAMP_ADDRESSV       = 2,
   1194     D3DSAMP_ADDRESSW       = 3,
   1195     D3DSAMP_BORDERCOLOR    = 4,
   1196     D3DSAMP_MAGFILTER      = 5,
   1197     D3DSAMP_MINFILTER      = 6,
   1198     D3DSAMP_MIPFILTER      = 7,
   1199     D3DSAMP_MIPMAPLODBIAS  = 8,
   1200     D3DSAMP_MAXMIPLEVEL    = 9,
   1201     D3DSAMP_MAXANISOTROPY  = 10,
   1202     D3DSAMP_SRGBTEXTURE    = 11,
   1203     D3DSAMP_ELEMENTINDEX   = 12,
   1204     D3DSAMP_DMAPOFFSET     = 13,
   1205 
   1206     D3DSAMP_FORCE_DWORD   = 0x7fffffff,
   1207 } D3DSAMPLERSTATETYPE;
   1208 
   1209 
   1210 /*****************************************************************************
   1211  * Direct 3D v9 typedefs
   1212  */
   1213 #ifndef D3DCOLOR_DEFINED
   1214 typedef DWORD D3DCOLOR;
   1215 #define D3DCOLOR_DEFINED
   1216 #endif
   1217 
   1218 /*****************************************************************************
   1219  * Direct 3D v9 structures
   1220  */
   1221 typedef struct _D3DADAPTER_IDENTIFIER9 {
   1222     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
   1223     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
   1224     char            DeviceName[32];
   1225     LARGE_INTEGER   DriverVersion;
   1226 
   1227     DWORD           VendorId;
   1228     DWORD           DeviceId;
   1229     DWORD           SubSysId;
   1230     DWORD           Revision;
   1231 
   1232     GUID            DeviceIdentifier;
   1233 
   1234     DWORD           WHQLLevel;
   1235 } D3DADAPTER_IDENTIFIER9;
   1236 
   1237 typedef struct _D3DBOX {
   1238     UINT                Left;
   1239     UINT                Top;
   1240     UINT                Right;
   1241     UINT                Bottom;
   1242     UINT                Front;
   1243     UINT                Back;
   1244 } D3DBOX;
   1245 
   1246 typedef struct _D3DCLIPSTATUS9 {
   1247    DWORD ClipUnion;
   1248    DWORD ClipIntersection;
   1249 } D3DCLIPSTATUS9;
   1250 
   1251 #ifndef D3DCOLORVALUE_DEFINED
   1252 typedef struct _D3DCOLORVALUE {
   1253     float r;
   1254     float g;
   1255     float b;
   1256     float a;
   1257 } D3DCOLORVALUE;
   1258 #define D3DCOLORVALUE_DEFINED
   1259 #endif
   1260 
   1261 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
   1262     UINT          AdapterOrdinal;
   1263     D3DDEVTYPE    DeviceType;
   1264     HWND          hFocusWindow;
   1265     DWORD         BehaviorFlags;
   1266 } D3DDEVICE_CREATION_PARAMETERS;
   1267 
   1268 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
   1269     float         MaxBandwidthUtilized;
   1270     float         FrontEndUploadMemoryUtilizedPercent;
   1271     float         VertexRateUtilizedPercent;
   1272     float         TriangleSetupRateUtilizedPercent;
   1273     float         FillRateUtilizedPercent;
   1274 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
   1275 
   1276 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
   1277     float         TextureCacheHitRate;
   1278     float         PostTransformVertexCacheHitRate;
   1279 } D3DDEVINFO_D3D9CACHEUTILIZATION;
   1280 
   1281 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
   1282     float         WaitingForGPUToUseApplicationResourceTimePercent;
   1283     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
   1284     float         WaitingForGPUToStayWithinLatencyTimePercent;
   1285     float         WaitingForGPUExclusiveResourceTimePercent;
   1286     float         WaitingForGPUOtherTimePercent;
   1287 } D3DDEVINFO_D3D9INTERFACETIMINGS;
   1288 
   1289 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
   1290     float         VertexProcessingTimePercent;
   1291     float         PixelProcessingTimePercent;
   1292     float         OtherGPUProcessingTimePercent;
   1293     float         GPUIdleTimePercent;
   1294 } D3DDEVINFO_D3D9PIPELINETIMINGS;
   1295 
   1296 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
   1297     float         MemoryProcessingPercent;
   1298     float         ComputationProcessingPercent;
   1299 } D3DDEVINFO_D3D9STAGETIMINGS;
   1300 
   1301 
   1302 /* Vertex cache optimization hints. */
   1303 typedef struct D3DDEVINFO_VCACHE {
   1304     /* Must be a 4 char code FOURCC (e.g. CACH) */
   1305     DWORD         Pattern;
   1306     /* 0 to get the longest  strips, 1 vertex cache */
   1307     DWORD         OptMethod;
   1308      /* Cache size to use (only valid if OptMethod==1) */
   1309     DWORD         CacheSize;
   1310     /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
   1311     DWORD         MagicNumber;
   1312 } D3DDEVINFO_VCACHE;
   1313 
   1314 typedef struct D3DRESOURCESTATS {
   1315     WINBOOL             bThrashing;
   1316     DWORD               ApproxBytesDownloaded;
   1317     DWORD               NumEvicts;
   1318     DWORD               NumVidCreates;
   1319     DWORD               LastPri;
   1320     DWORD               NumUsed;
   1321     DWORD               NumUsedInVidMem;
   1322     DWORD               WorkingSet;
   1323     DWORD               WorkingSetBytes;
   1324     DWORD               TotalManaged;
   1325     DWORD               TotalBytes;
   1326 } D3DRESOURCESTATS;
   1327 
   1328 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
   1329     D3DRESOURCESTATS stats[D3DRTYPECOUNT];
   1330 } D3DDEVINFO_D3DRESOURCEMANAGER;
   1331 
   1332 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
   1333     DWORD NumRenderedTriangles;
   1334     DWORD NumExtraClippingTriangles;
   1335 } D3DDEVINFO_D3DVERTEXSTATS;
   1336 
   1337 typedef struct _D3DDISPLAYMODE {
   1338     UINT            Width;
   1339     UINT            Height;
   1340     UINT            RefreshRate;
   1341     D3DFORMAT       Format;
   1342 } D3DDISPLAYMODE;
   1343 
   1344 typedef struct _D3DGAMMARAMP {
   1345     WORD                red  [256];
   1346     WORD                green[256];
   1347     WORD                blue [256];
   1348 } D3DGAMMARAMP;
   1349 
   1350 typedef struct _D3DINDEXBUFFER_DESC {
   1351     D3DFORMAT           Format;
   1352     D3DRESOURCETYPE     Type;
   1353     DWORD               Usage;
   1354     D3DPOOL             Pool;
   1355     UINT                Size;
   1356 } D3DINDEXBUFFER_DESC;
   1357 
   1358 #ifndef D3DVECTOR_DEFINED
   1359 typedef struct _D3DVECTOR {
   1360     float x;
   1361     float y;
   1362     float z;
   1363 } D3DVECTOR;
   1364 #define D3DVECTOR_DEFINED
   1365 #endif
   1366 
   1367 typedef struct _D3DLIGHT9 {
   1368     D3DLIGHTTYPE    Type;
   1369     D3DCOLORVALUE   Diffuse;
   1370     D3DCOLORVALUE   Specular;
   1371     D3DCOLORVALUE   Ambient;
   1372     D3DVECTOR       Position;
   1373     D3DVECTOR       Direction;
   1374     float           Range;
   1375     float           Falloff;
   1376     float           Attenuation0;
   1377     float           Attenuation1;
   1378     float           Attenuation2;
   1379     float           Theta;
   1380     float           Phi;
   1381 } D3DLIGHT9;
   1382 
   1383 typedef struct _D3DLINEPATTERN {
   1384     WORD    wRepeatFactor;
   1385     WORD    wLinePattern;
   1386 } D3DLINEPATTERN;
   1387 
   1388 typedef struct _D3DLOCKED_BOX {
   1389     INT                 RowPitch;
   1390     INT                 SlicePitch;
   1391     void*               pBits;
   1392 } D3DLOCKED_BOX;
   1393 
   1394 typedef struct _D3DLOCKED_RECT {
   1395     INT                 Pitch;
   1396     void*               pBits;
   1397 } D3DLOCKED_RECT;
   1398 
   1399 typedef struct _D3DMATERIAL9 {
   1400     D3DCOLORVALUE   Diffuse;
   1401     D3DCOLORVALUE   Ambient;
   1402     D3DCOLORVALUE   Specular;
   1403     D3DCOLORVALUE   Emissive;
   1404     float           Power;
   1405 } D3DMATERIAL9;
   1406 
   1407 #ifndef D3DMATRIX_DEFINED
   1408 typedef struct _D3DMATRIX {
   1409     union {
   1410         struct {
   1411             float        _11, _12, _13, _14;
   1412             float        _21, _22, _23, _24;
   1413             float        _31, _32, _33, _34;
   1414             float        _41, _42, _43, _44;
   1415         } DUMMYSTRUCTNAME;
   1416         float m[4][4];
   1417     } DUMMYUNIONNAME;
   1418 } D3DMATRIX;
   1419 #define D3DMATRIX_DEFINED
   1420 #endif
   1421 
   1422 typedef struct _D3DPRESENT_PARAMETERS_ {
   1423     UINT                    BackBufferWidth;
   1424     UINT                    BackBufferHeight;
   1425     D3DFORMAT               BackBufferFormat;
   1426     UINT                    BackBufferCount;
   1427 
   1428     D3DMULTISAMPLE_TYPE     MultiSampleType;
   1429     DWORD                   MultiSampleQuality;
   1430 
   1431     D3DSWAPEFFECT           SwapEffect;
   1432     HWND                    hDeviceWindow;
   1433     WINBOOL                 Windowed;
   1434     WINBOOL                 EnableAutoDepthStencil;
   1435     D3DFORMAT               AutoDepthStencilFormat;
   1436     DWORD                   Flags;
   1437 
   1438     UINT                    FullScreen_RefreshRateInHz;
   1439     UINT                    PresentationInterval;
   1440 
   1441 } D3DPRESENT_PARAMETERS;
   1442 
   1443 typedef struct _D3DRANGE {
   1444     UINT                Offset;
   1445     UINT                Size;
   1446 } D3DRANGE;
   1447 
   1448 typedef struct _D3DRASTER_STATUS {
   1449     WINBOOL         InVBlank;
   1450     UINT            ScanLine;
   1451 } D3DRASTER_STATUS;
   1452 
   1453 #ifndef D3DRECT_DEFINED
   1454 typedef struct _D3DRECT {
   1455     LONG x1;
   1456     LONG y1;
   1457     LONG x2;
   1458     LONG y2;
   1459 } D3DRECT;
   1460 #define D3DRECT_DEFINED
   1461 #endif
   1462 
   1463 typedef struct _D3DRECTPATCH_INFO {
   1464     UINT                StartVertexOffsetWidth;
   1465     UINT                StartVertexOffsetHeight;
   1466     UINT                Width;
   1467     UINT                Height;
   1468     UINT                Stride;
   1469     D3DBASISTYPE        Basis;
   1470     D3DDEGREETYPE       Degree;
   1471 } D3DRECTPATCH_INFO;
   1472 
   1473 typedef struct _D3DSURFACE_DESC {
   1474     D3DFORMAT           Format;
   1475     D3DRESOURCETYPE     Type;
   1476     DWORD               Usage;
   1477     D3DPOOL             Pool;
   1478     D3DMULTISAMPLE_TYPE MultiSampleType;
   1479     DWORD               MultiSampleQuality;
   1480     UINT                Width;
   1481     UINT                Height;
   1482 } D3DSURFACE_DESC;
   1483 
   1484 typedef struct _D3DTRIPATCH_INFO {
   1485     UINT                StartVertexOffset;
   1486     UINT                NumVertices;
   1487     D3DBASISTYPE        Basis;
   1488     D3DDEGREETYPE       Degree;
   1489 } D3DTRIPATCH_INFO;
   1490 
   1491 typedef struct _D3DVERTEXBUFFER_DESC {
   1492     D3DFORMAT           Format;
   1493     D3DRESOURCETYPE     Type;
   1494     DWORD               Usage;
   1495     D3DPOOL             Pool;
   1496     UINT                Size;
   1497     DWORD               FVF;
   1498 } D3DVERTEXBUFFER_DESC;
   1499 
   1500 typedef struct _D3DVIEWPORT9 {
   1501     DWORD       X;
   1502     DWORD       Y;
   1503     DWORD       Width;
   1504     DWORD       Height;
   1505     float       MinZ;
   1506     float       MaxZ;
   1507 } D3DVIEWPORT9;
   1508 
   1509 typedef struct _D3DVOLUME_DESC {
   1510     D3DFORMAT           Format;
   1511     D3DRESOURCETYPE     Type;
   1512     DWORD               Usage;
   1513     D3DPOOL             Pool;
   1514 
   1515     UINT                Width;
   1516     UINT                Height;
   1517     UINT                Depth;
   1518 } D3DVOLUME_DESC;
   1519 
   1520 /* Parts added with d3d9ex */
   1521 #if !defined(D3D_DISABLE_9EX)
   1522 typedef enum D3DSCANLINEORDERING
   1523 {
   1524     D3DSCANLINEORDERING_UNKNOWN,
   1525     D3DSCANLINEORDERING_PROGRESSIVE,
   1526     D3DSCANLINEORDERING_INTERLACED,
   1527 } D3DSCANLINEORDERING;
   1528 
   1529 
   1530 typedef struct D3DDISPLAYMODEFILTER
   1531 {
   1532     UINT                Size;
   1533     D3DFORMAT           Format;
   1534     D3DSCANLINEORDERING ScanLineOrdering;
   1535 } D3DDISPLAYMODEFILTER;
   1536 
   1537 typedef struct D3DDISPLAYMODEEX
   1538 {
   1539     UINT                Size;
   1540     UINT                Width;
   1541     UINT                Height;
   1542     UINT                RefreshRate;
   1543     D3DFORMAT           Format;
   1544     D3DSCANLINEORDERING ScanLineOrdering;
   1545 } D3DDISPLAYMODEEX;
   1546 
   1547 typedef enum D3DDISPLAYROTATION
   1548 {
   1549     D3DDISPLAYROTATION_IDENTITY = 1,
   1550     D3DDISPLAYROTATION_90,
   1551     D3DDISPLAYROTATION_180,
   1552     D3DDISPLAYROTATION_270
   1553 } D3DDISPLAYROTATION;
   1554 
   1555 typedef enum _D3DCOMPOSERECTSOP{
   1556     D3DCOMPOSERECTS_COPY        = 1,
   1557     D3DCOMPOSERECTS_OR,
   1558     D3DCOMPOSERECTS_AND,
   1559     D3DCOMPOSERECTS_NEG,
   1560     D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
   1561 } D3DCOMPOSERECTSOP;
   1562 #endif /* D3D_DISABLE_9EX */
   1563 
   1564 typedef enum _D3DSHADER_COMPARISON
   1565 {
   1566     D3DSPC_RESERVED0 = 0,
   1567     D3DSPC_GT,
   1568     D3DSPC_EQ,
   1569     D3DSPC_GE,
   1570     D3DSPC_LT,
   1571     D3DSPC_NE,
   1572     D3DSPC_LE,
   1573     D3DSPC_RESERVED1,
   1574 } D3DSHADER_COMPARISON;
   1575 
   1576 #endif /* __WINE_D3D9TYPES_H */
   1577