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  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 27 GrGLuint shaderId;
28 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
29 if (0 == shaderId) {
41 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
43 GR_GL_CALL(gli, CompileShader(shaderId));
52 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
56 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
62 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
68 GR_GL_CALL(gli, DeleteShader(shaderId));
84 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.h 18 enum ShaderID {
29 ShaderID ShaderIDFromString(std::string name);
30 std::string ShaderNameFromID(ShaderID id);
render_tree.h 162 ShaderID vertex_shader() {
166 void set_vertex_shader(ShaderID shader) {
170 ShaderID fragment_shader() {
174 void set_fragment_shader(ShaderID shader) {
191 ShaderID vertex_shader_;
192 ShaderID fragment_shader_;
shaders.cc 84 ShaderID ShaderIDFromString(std::string name) {
100 std::string ShaderNameFromID(ShaderID id) {
122 const char* GetShaderSource(ShaderID shader) {
226 int GetProgramIdx(ShaderID v, ShaderID f) {
230 static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) {
243 static int ActivateShader(ShaderID v, ShaderID f, float* layer_transform) {
277 ShaderID vs = n->vertex_shader();
278 ShaderID fs = n->fragment_shader()
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  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 205 deUint32 shaderID = context.createProgram(&shader);
219 shader.setColor(context, shaderID, red);
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
222 shader.setColor(context, shaderID, green);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
227 shader.setColor(context, shaderID, red);
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
230 shader.setColor(context, shaderID, green);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
235 shader.setColor(context, shaderID, red)
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es2fFboRenderTest.cpp 704 deUint32 shaderID = context.createProgram(&shader);
706 shader.setUnit(context, shaderID, 0);
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
950 deUint32 shaderID = context.createProgram(&shader);
960 shader.setUnit(context, shaderID, 0);
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1005 deUint32 shaderID = context.createProgram(&shader);
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es2fTextureSpecificationTests.cpp 571 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader);
573 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
574 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
598 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
600 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
601 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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es2fTextureUnitTests.cpp 903 deUint32 shaderID = context.createProgram(m_shader);
909 m_shader->setUniforms(context, shaderID);
910 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 208 deUint32 shaderID = context.createProgram(&shader);
222 shader.setColor(context, shaderID, red);
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
225 shader.setColor(context, shaderID, green);
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
230 shader.setColor(context, shaderID, red);
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
233 shader.setColor(context, shaderID, green);
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
238 shader.setColor(context, shaderID, red)
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es3fTextureSpecificationTests.cpp 300 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
303 shader.setUniforms(*ctx, shaderID);
304 renderTex(dst, shaderID, levelW, levelH);
391 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
394 shader.setUniforms(*ctx, shaderID);
395 renderTex(dst, shaderID, levelSize, levelSize);
491 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
494 shader.setUniforms(*ctx, shaderID);
495 renderTex(dst, shaderID, levelW, levelH);
592 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles
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es3fTextureUnitTests.cpp     [all...]
es3fFboRenderTest.cpp 824 deUint32 shaderID = context.createProgram(&shader);
826 shader.setUniforms(context, shaderID);
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Blit9.h 63 enum ShaderId
77 bool setShader(ShaderId source, const char *profile,
81 bool setVertexShader(ShaderId shader);
82 bool setPixelShader(ShaderId shader);
Blit9.cpp 116 bool Blit9::setShader(ShaderId source, const char *profile,
154 bool Blit9::setVertexShader(ShaderId shader)
159 bool Blit9::setPixelShader(ShaderId shader)
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 729 GrGLuint shaderId;
730 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
731 if (0 == shaderId) {
737 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
738 GR_GL_CALL(gli, CompileShader(shaderId));
747 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
751 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
757 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
763 GR_GL_CALL(gli, DeleteShader(shaderId));
776 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 366 GLuint shaderId = pData->getShader(i);
367 ShaderData* shader = m_shaders.valueFor(shaderId);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 327 GLuint shaderId = pData->getShader(i);
328 ShaderData* shader = m_shaders.get(shaderId);
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 37 GrGLuint shaderID) {
43 GrShaderObj *shader = GR_FIND(shaderID,
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
498 GrShaderObj *shader = GR_FIND(shaderID,
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  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 37 GrGLuint shaderID) {
43 GrShaderObj *shader = GR_FIND(shaderID,
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
498 GrShaderObj *shader = GR_FIND(shaderID,
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  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
290 shader.setUniforms(*ctx, shaderID);
291 renderTex(dst, shaderID, levelSize, levelSize);
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