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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 #define LOG_TAG "GLWorker"
     19 
     20 #include <string>
     21 #include <sstream>
     22 
     23 #include <sys/resource.h>
     24 
     25 #include <sync/sync.h>
     26 #include <sw_sync.h>
     27 
     28 #include <hardware/hardware.h>
     29 #include <hardware/hwcomposer.h>
     30 
     31 #include <ui/GraphicBuffer.h>
     32 #include <ui/PixelFormat.h>
     33 
     34 #include <utils/Trace.h>
     35 
     36 #include "glworker.h"
     37 
     38 #include "seperate_rects.h"
     39 
     40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
     41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
     42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
     43 #endif
     44 
     45 #define MAX_OVERLAPPING_LAYERS 64
     46 
     47 namespace android {
     48 
     49 typedef seperate_rects::Rect<float> FRect;
     50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet;
     51 
     52 static const char *GetGLError(void) {
     53   switch (glGetError()) {
     54     case GL_NO_ERROR:
     55       return "GL_NO_ERROR";
     56     case GL_INVALID_ENUM:
     57       return "GL_INVALID_ENUM";
     58     case GL_INVALID_VALUE:
     59       return "GL_INVALID_VALUE";
     60     case GL_INVALID_OPERATION:
     61       return "GL_INVALID_OPERATION";
     62     case GL_INVALID_FRAMEBUFFER_OPERATION:
     63       return "GL_INVALID_FRAMEBUFFER_OPERATION";
     64     case GL_OUT_OF_MEMORY:
     65       return "GL_OUT_OF_MEMORY";
     66     default:
     67       return "Unknown error";
     68   }
     69 }
     70 
     71 static const char *GetGLFramebufferError(void) {
     72   switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
     73     case GL_FRAMEBUFFER_COMPLETE:
     74       return "GL_FRAMEBUFFER_COMPLETE";
     75     case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
     76       return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
     77     case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
     78       return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
     79     case GL_FRAMEBUFFER_UNSUPPORTED:
     80       return "GL_FRAMEBUFFER_UNSUPPORTED";
     81     case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
     82       return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
     83     default:
     84       return "Unknown error";
     85   }
     86 }
     87 
     88 static const char *GetEGLError(void) {
     89   switch (eglGetError()) {
     90     case EGL_SUCCESS:
     91       return "EGL_SUCCESS";
     92     case EGL_NOT_INITIALIZED:
     93       return "EGL_NOT_INITIALIZED";
     94     case EGL_BAD_ACCESS:
     95       return "EGL_BAD_ACCESS";
     96     case EGL_BAD_ALLOC:
     97       return "EGL_BAD_ALLOC";
     98     case EGL_BAD_ATTRIBUTE:
     99       return "EGL_BAD_ATTRIBUTE";
    100     case EGL_BAD_CONTEXT:
    101       return "EGL_BAD_CONTEXT";
    102     case EGL_BAD_CONFIG:
    103       return "EGL_BAD_CONFIG";
    104     case EGL_BAD_CURRENT_SURFACE:
    105       return "EGL_BAD_CURRENT_SURFACE";
    106     case EGL_BAD_DISPLAY:
    107       return "EGL_BAD_DISPLAY";
    108     case EGL_BAD_SURFACE:
    109       return "EGL_BAD_SURFACE";
    110     case EGL_BAD_MATCH:
    111       return "EGL_BAD_MATCH";
    112     case EGL_BAD_PARAMETER:
    113       return "EGL_BAD_PARAMETER";
    114     case EGL_BAD_NATIVE_PIXMAP:
    115       return "EGL_BAD_NATIVE_PIXMAP";
    116     case EGL_BAD_NATIVE_WINDOW:
    117       return "EGL_BAD_NATIVE_WINDOW";
    118     case EGL_CONTEXT_LOST:
    119       return "EGL_CONTEXT_LOST";
    120     default:
    121       return "Unknown error";
    122   }
    123 }
    124 
    125 static bool HasExtension(const char *extension, const char *extensions) {
    126   const char *start, *where, *terminator;
    127   start = extensions;
    128   for (;;) {
    129     where = (char *)strstr((const char *)start, extension);
    130     if (!where)
    131       break;
    132     terminator = where + strlen(extension);
    133     if (where == start || *(where - 1) == ' ')
    134       if (*terminator == ' ' || *terminator == '\0')
    135         return true;
    136     start = terminator;
    137   }
    138   return false;
    139 }
    140 
    141 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
    142                                           const GLchar **sources,
    143                                           std::string *shader_log) {
    144   GLint status;
    145   AutoGLShader shader(glCreateShader(type));
    146   if (shader.get() == 0) {
    147     *shader_log = "glCreateShader failed";
    148     return 0;
    149   }
    150   glShaderSource(shader.get(), source_count, sources, NULL);
    151   glCompileShader(shader.get());
    152   glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
    153   if (!status) {
    154     if (shader_log) {
    155       GLint log_length;
    156       glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
    157       shader_log->resize(log_length);
    158       glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]);
    159     }
    160     return 0;
    161   }
    162 
    163   return shader;
    164 }
    165 
    166 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) {
    167   // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS,
    168   // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
    169   // clang-format off
    170   const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT ";
    171 
    172   const GLchar *vertex_shader_source =
    173 "\n"
    174 "precision mediump int;                                                     \n"
    175 "uniform vec4 uViewport;                                                    \n"
    176 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
    177 "uniform vec4 uLayerCrop[LAYER_COUNT];                                      \n"
    178 "in vec2 vPosition;                                                         \n"
    179 "in vec2 vTexCoords;                                                        \n"
    180 "out vec2 fTexCoords[LAYER_COUNT];                                          \n"
    181 "void main() {                                                              \n"
    182 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
    183 "    fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) /   \n"
    184 "                     vec2(textureSize(uLayerTextures[i], 0));              \n"
    185 "  }                                                                        \n"
    186 "  vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;           \n"
    187 "  gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);    \n"
    188 "}                                                                          \n";
    189 
    190   const GLchar *fragment_shader_source =
    191 "\n"
    192 "precision mediump float;                                                   \n"
    193 "uniform sampler2D uLayerTextures[LAYER_COUNT];                             \n"
    194 "uniform float uLayerAlpha[LAYER_COUNT];                                    \n"
    195 "in vec2 fTexCoords[LAYER_COUNT];                                           \n"
    196 "out vec4 oFragColor;                                                       \n"
    197 "void main() {                                                              \n"
    198 "  vec3 color = vec3(0.0, 0.0, 0.0);                                        \n"
    199 "  float alphaCover = 1.0;                                                  \n"
    200 "  for (int i = 0; i < LAYER_COUNT; i++) {                                  \n"
    201 "    vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]);            \n"
    202 "    float a = texSample.a * uLayerAlpha[i];                                \n"
    203 "    color += a * alphaCover * texSample.rgb;                               \n"
    204 "    alphaCover *= 1.0 - a;                                                 \n"
    205 "    if (alphaCover <= 0.5/255.0)                                           \n"
    206 "      break;                                                               \n"
    207 "  }                                                                        \n"
    208 "  oFragColor = vec4(color, 1.0 - alphaCover);                              \n"
    209 "}                                                                          \n";
    210   // clang-format on
    211 
    212   int i, ret = 1;
    213   GLint max_texture_images, status;
    214   AutoGLShader vertex_shader, fragment_shader;
    215   AutoGLProgram program;
    216   std::string shader_log;
    217 
    218   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images);
    219 
    220   for (i = 1; i <= max_texture_images; i++) {
    221     std::ostringstream layer_count_formatter;
    222     layer_count_formatter << i;
    223     std::string layer_count(layer_count_formatter.str());
    224     const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(),
    225                                        NULL};
    226 
    227     shader_sources[2] = vertex_shader_source;
    228     vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
    229                                           ret ? &shader_log : NULL);
    230     if (!vertex_shader.get()) {
    231       if (ret)
    232         ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
    233       break;
    234     }
    235 
    236     shader_sources[2] = fragment_shader_source;
    237     fragment_shader = CompileAndCheckShader(
    238         GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL);
    239     if (!fragment_shader.get()) {
    240       if (ret)
    241         ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str());
    242       break;
    243     }
    244 
    245     program = AutoGLProgram(glCreateProgram());
    246     if (!program.get()) {
    247       if (ret)
    248         ALOGE("Failed to create program %s", GetGLError());
    249       break;
    250     }
    251 
    252     glAttachShader(program.get(), vertex_shader.get());
    253     glAttachShader(program.get(), fragment_shader.get());
    254     glBindAttribLocation(program.get(), 0, "vPosition");
    255     glBindAttribLocation(program.get(), 1, "vTexCoords");
    256     glLinkProgram(program.get());
    257     glDetachShader(program.get(), vertex_shader.get());
    258     glDetachShader(program.get(), fragment_shader.get());
    259 
    260     glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
    261     if (!status) {
    262       if (ret) {
    263         GLint log_length;
    264         glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
    265         std::string program_log(log_length, ' ');
    266         glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]);
    267         ALOGE("Failed to link program: \n%s", program_log.c_str());
    268       }
    269       break;
    270     }
    271 
    272     ret = 0;
    273     blend_programs->emplace_back(std::move(program));
    274   }
    275 
    276   return ret;
    277 }
    278 
    279 struct RenderingCommand {
    280   struct TextureSource {
    281     unsigned texture_index;
    282     float crop_bounds[4];
    283     float alpha;
    284   };
    285 
    286   float bounds[4];
    287   unsigned texture_count;
    288   TextureSource textures[MAX_OVERLAPPING_LAYERS];
    289 
    290   RenderingCommand() : texture_count(0) {
    291   }
    292 };
    293 
    294 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers,
    295                               std::vector<RenderingCommand> *commands) {
    296   std::vector<FRect> in_rects;
    297   std::vector<FRectSet> out_rects;
    298   int i;
    299 
    300   for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) {
    301     const hwc_layer_1 &layer = layers[rect_index];
    302     FRect rect;
    303     in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top,
    304                              layer.displayFrame.right,
    305                              layer.displayFrame.bottom));
    306   }
    307 
    308   seperate_frects_64(in_rects, &out_rects);
    309 
    310   for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) {
    311     const FRectSet &out_rect = out_rects[rect_index];
    312     commands->push_back(RenderingCommand());
    313     RenderingCommand &cmd = commands->back();
    314 
    315     memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds));
    316 
    317     uint64_t tex_set = out_rect.id_set.getBits();
    318     for (unsigned i = num_layers - 1; tex_set != 0x0; i--) {
    319       if (tex_set & (0x1 << i)) {
    320         tex_set &= ~(0x1 << i);
    321 
    322         const hwc_layer_1 &layer = layers[i];
    323 
    324         FRect display_rect(layer.displayFrame.left, layer.displayFrame.top,
    325                            layer.displayFrame.right, layer.displayFrame.bottom);
    326         float display_size[2] = {
    327             display_rect.bounds[2] - display_rect.bounds[0],
    328             display_rect.bounds[3] - display_rect.bounds[1]};
    329 
    330         FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top,
    331                         layer.sourceCropf.right, layer.sourceCropf.bottom);
    332         float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
    333                               crop_rect.bounds[3] - crop_rect.bounds[1]};
    334 
    335         RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
    336         cmd.texture_count++;
    337         src.texture_index = i;
    338 
    339         for (int b = 0; b < 4; b++) {
    340           float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) /
    341                                 display_size[b % 2];
    342           src.crop_bounds[b] =
    343               crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2];
    344         }
    345 
    346         if (layer.blending == HWC_BLENDING_NONE) {
    347           src.alpha = 1.0f;
    348           // This layer is opaque. There is no point in using layers below this
    349           // one.
    350           break;
    351         }
    352 
    353         src.alpha = layer.planeAlpha / 255.0f;
    354       }
    355     }
    356   }
    357 }
    358 
    359 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
    360   int ret = 0;
    361 
    362   EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
    363                       EGL_NONE};
    364   EGLSyncKHR egl_sync =
    365       eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
    366   if (egl_sync == EGL_NO_SYNC_KHR) {
    367     ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
    368     close(acquireFenceFd);
    369     return 1;
    370   }
    371 
    372   EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
    373   if (success == EGL_FALSE) {
    374     ALOGE("Failed to wait for acquire: %s", GetEGLError());
    375     ret = 1;
    376   }
    377   eglDestroySyncKHR(egl_display, egl_sync);
    378 
    379   return ret;
    380 }
    381 
    382 static int CreateTextureFromHandle(EGLDisplay egl_display,
    383                                    buffer_handle_t handle,
    384                                    AutoEGLImageAndGLTexture *out) {
    385   EGLImageKHR image = eglCreateImageKHR(
    386       egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
    387       (EGLClientBuffer)handle, NULL /* no attribs */);
    388 
    389   if (image == EGL_NO_IMAGE_KHR) {
    390     ALOGE("Failed to make image %s %p", GetEGLError(), handle);
    391     return -EINVAL;
    392   }
    393 
    394   GLuint texture;
    395   glGenTextures(1, &texture);
    396   glBindTexture(GL_TEXTURE_2D, texture);
    397   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
    398   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    399   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    400   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    401   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    402   glBindTexture(GL_TEXTURE_2D, 0);
    403 
    404   out->image.reset(image);
    405   out->texture.reset(texture);
    406 
    407   return 0;
    408 }
    409 
    410 GLWorker::Compositor::Compositor()
    411     : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
    412 }
    413 
    414 int GLWorker::Compositor::Init() {
    415   int ret = 0;
    416   const char *egl_extensions;
    417   const char *gl_extensions;
    418   EGLint num_configs;
    419   EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
    420   EGLConfig egl_config;
    421 
    422   // clang-format off
    423   const GLfloat verts[] = {
    424     0.0f,  0.0f,    0.0f, 0.0f,
    425     0.0f,  2.0f,    0.0f, 2.0f,
    426     2.0f,  0.0f,    2.0f, 0.0f
    427   };
    428   // clang-format on
    429 
    430   const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
    431                                    EGL_OPENGL_ES2_BIT,
    432                                    EGL_RED_SIZE,
    433                                    8,
    434                                    EGL_GREEN_SIZE,
    435                                    8,
    436                                    EGL_BLUE_SIZE,
    437                                    8,
    438                                    EGL_NONE};
    439 
    440   const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
    441 
    442   egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    443   if (egl_display_ == EGL_NO_DISPLAY) {
    444     ALOGE("Failed to get egl display");
    445     return 1;
    446   }
    447 
    448   if (!eglInitialize(egl_display_, NULL, NULL)) {
    449     ALOGE("Failed to initialize egl: %s", GetEGLError());
    450     return 1;
    451   }
    452 
    453   egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
    454 
    455   // These extensions are all technically required but not always reported due
    456   // to meta EGL filtering them out.
    457   if (!HasExtension("EGL_KHR_image_base", egl_extensions))
    458     ALOGW("EGL_KHR_image_base extension not supported");
    459 
    460   if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
    461     ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
    462 
    463   if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
    464     ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
    465 
    466   if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
    467                        &num_configs)) {
    468     ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
    469     return 1;
    470   }
    471 
    472   egl_ctx_ =
    473       eglCreateContext(egl_display_, egl_config,
    474                        EGL_NO_CONTEXT /* No shared context */, context_attribs);
    475 
    476   if (egl_ctx_ == EGL_NO_CONTEXT) {
    477     ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
    478     return 1;
    479   }
    480 
    481   if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
    482     ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
    483     return 1;
    484   }
    485 
    486   gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
    487 
    488   if (!HasExtension("GL_OES_EGL_image", gl_extensions))
    489     ALOGW("GL_OES_EGL_image extension not supported");
    490 
    491   GLuint vertex_buffer;
    492   glGenBuffers(1, &vertex_buffer);
    493   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
    494   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
    495   glBindBuffer(GL_ARRAY_BUFFER, 0);
    496   vertex_buffer_.reset(vertex_buffer);
    497 
    498   if (GenerateShaders(&blend_programs_)) {
    499     return 1;
    500   }
    501 
    502   return 0;
    503 }
    504 
    505 GLWorker::Compositor::~Compositor() {
    506   if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
    507     if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
    508       ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
    509 }
    510 
    511 int GLWorker::Compositor::Composite(hwc_layer_1 *layers, size_t num_layers,
    512                                     sp<GraphicBuffer> framebuffer) {
    513   ATRACE_CALL();
    514   int ret = 0;
    515   size_t i;
    516   std::vector<AutoEGLImageAndGLTexture> layer_textures;
    517   std::vector<RenderingCommand> commands;
    518 
    519   if (num_layers == 0) {
    520     return -EALREADY;
    521   }
    522 
    523   GLint frame_width = framebuffer->getWidth();
    524   GLint frame_height = framebuffer->getHeight();
    525   EGLSyncKHR finished_sync;
    526 
    527   AutoEGLImageKHR egl_fb_image(
    528       eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
    529                         (EGLClientBuffer)framebuffer->getNativeBuffer(),
    530                         NULL /* no attribs */),
    531       EGLImageDeleter(egl_display_));
    532 
    533   if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) {
    534     ALOGE("Failed to make image from target buffer: %s", GetEGLError());
    535     return -EINVAL;
    536   }
    537 
    538   GLuint gl_fb_tex;
    539   glGenTextures(1, &gl_fb_tex);
    540   AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
    541   glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
    542   glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
    543                                (GLeglImageOES)egl_fb_image.get());
    544   glBindTexture(GL_TEXTURE_2D, 0);
    545 
    546   GLuint gl_fb;
    547   glGenFramebuffers(1, &gl_fb);
    548   AutoGLFramebuffer gl_fb_auto(gl_fb);
    549   glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
    550   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    551                          gl_fb_tex, 0);
    552 
    553   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
    554     ALOGE("Failed framebuffer check for created target buffer: %s",
    555           GetGLFramebufferError());
    556     return -EINVAL;
    557   }
    558 
    559   for (i = 0; i < num_layers; i++) {
    560     const struct hwc_layer_1 *layer = &layers[i];
    561 
    562     if (ret) {
    563       if (layer->acquireFenceFd >= 0)
    564         close(layer->acquireFenceFd);
    565       continue;
    566     }
    567 
    568     layer_textures.emplace_back(egl_display_);
    569     ret = CreateTextureFromHandle(egl_display_, layer->handle,
    570                                   &layer_textures.back());
    571     if (!ret) {
    572       ret = EGLFenceWait(egl_display_, layer->acquireFenceFd);
    573     }
    574     if (ret) {
    575       layer_textures.pop_back();
    576       ret = -EINVAL;
    577     }
    578   }
    579 
    580   if (ret)
    581     return ret;
    582 
    583   ConstructCommands(layers, num_layers, &commands);
    584 
    585   glViewport(0, 0, frame_width, frame_height);
    586 
    587   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    588   glClear(GL_COLOR_BUFFER_BIT);
    589 
    590   glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
    591   glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
    592   glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
    593                         (void *)(sizeof(float) * 2));
    594   glEnableVertexAttribArray(0);
    595   glEnableVertexAttribArray(1);
    596   glEnable(GL_SCISSOR_TEST);
    597 
    598   for (const RenderingCommand &cmd : commands) {
    599     if (cmd.texture_count <= 0) {
    600       continue;
    601     }
    602 
    603     // TODO(zachr): handle the case of too many overlapping textures for one
    604     // area by falling back to rendering as many layers as possible using
    605     // multiple blending passes.
    606     if (cmd.texture_count > blend_programs_.size()) {
    607       ALOGE("Too many layers to render in one area");
    608       continue;
    609     }
    610 
    611     GLint program = blend_programs_[cmd.texture_count - 1].get();
    612     glUseProgram(program);
    613     GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
    614     GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures");
    615     GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
    616     GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
    617     glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
    618                 cmd.bounds[1] / (float)frame_height,
    619                 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
    620                 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
    621 
    622     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
    623       const RenderingCommand::TextureSource &src = cmd.textures[src_index];
    624       glUniform1f(gl_alpha_loc + src_index, src.alpha);
    625       glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
    626                   src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
    627                   src.crop_bounds[3] - src.crop_bounds[1]);
    628 
    629       glUniform1i(gl_tex_loc + src_index, src_index);
    630       glActiveTexture(GL_TEXTURE0 + src_index);
    631       glBindTexture(GL_TEXTURE_2D,
    632                     layer_textures[src.texture_index].texture.get());
    633     }
    634 
    635     glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
    636               cmd.bounds[3] - cmd.bounds[1]);
    637     glDrawArrays(GL_TRIANGLES, 0, 3);
    638 
    639     for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
    640       glActiveTexture(GL_TEXTURE0 + src_index);
    641       glBindTexture(GL_TEXTURE_2D, 0);
    642     }
    643   }
    644 
    645   glDisable(GL_SCISSOR_TEST);
    646   glActiveTexture(GL_TEXTURE0);
    647   glDisableVertexAttribArray(0);
    648   glDisableVertexAttribArray(1);
    649   glBindBuffer(GL_ARRAY_BUFFER, 0);
    650   glUseProgram(0);
    651 
    652   glBindFramebuffer(GL_FRAMEBUFFER, 0);
    653 
    654   return ret;
    655 }
    656 
    657 int GLWorker::DoComposition(Compositor &compositor, Work *work) {
    658   int ret =
    659       compositor.Composite(work->layers, work->num_layers, work->framebuffer);
    660 
    661   int timeline_fd = work->timeline_fd;
    662   work->timeline_fd = -1;
    663 
    664   if (ret) {
    665     worker_ret_ = ret;
    666     glFinish();
    667     sw_sync_timeline_inc(timeline_fd, work->num_layers);
    668     close(timeline_fd);
    669     return pthread_cond_signal(&work_done_cond_);
    670   }
    671 
    672   unsigned timeline_count = work->num_layers + 1;
    673   worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence",
    674                                      timeline_count);
    675   ret = pthread_cond_signal(&work_done_cond_);
    676 
    677   glFinish();
    678 
    679   sw_sync_timeline_inc(timeline_fd, timeline_count);
    680   close(timeline_fd);
    681 
    682   return ret;
    683 }
    684 
    685 GLWorker::GLWorker() : initialized_(false) {
    686 }
    687 
    688 GLWorker::~GLWorker() {
    689   if (!initialized_)
    690     return;
    691 
    692   if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0)
    693     pthread_kill(thread_, SIGTERM);
    694 
    695   pthread_cond_destroy(&work_ready_cond_);
    696   pthread_cond_destroy(&work_done_cond_);
    697   pthread_mutex_destroy(&lock_);
    698 }
    699 
    700 #define TRY(x, n, g)                  \
    701   ret = x;                            \
    702   if (ret) {                          \
    703     ALOGE("Failed to " n " %d", ret); \
    704     g;                                \
    705   }
    706 
    707 #define TRY_RETURN(x, n) TRY(x, n, return ret)
    708 
    709 int GLWorker::Init() {
    710   int ret = 0;
    711 
    712   worker_work_ = NULL;
    713   worker_exit_ = false;
    714   worker_ret_ = -1;
    715 
    716   ret = pthread_cond_init(&work_ready_cond_, NULL);
    717   if (ret) {
    718     ALOGE("Failed to int GLThread condition %d", ret);
    719     return ret;
    720   }
    721 
    722   ret = pthread_cond_init(&work_done_cond_, NULL);
    723   if (ret) {
    724     ALOGE("Failed to int GLThread condition %d", ret);
    725     pthread_cond_destroy(&work_ready_cond_);
    726     return ret;
    727   }
    728 
    729   ret = pthread_mutex_init(&lock_, NULL);
    730   if (ret) {
    731     ALOGE("Failed to init GLThread lock %d", ret);
    732     pthread_cond_destroy(&work_ready_cond_);
    733     pthread_cond_destroy(&work_done_cond_);
    734     return ret;
    735   }
    736 
    737   ret = pthread_create(&thread_, NULL, StartRoutine, this);
    738   if (ret) {
    739     ALOGE("Failed to create GLThread %d", ret);
    740     pthread_cond_destroy(&work_ready_cond_);
    741     pthread_cond_destroy(&work_done_cond_);
    742     pthread_mutex_destroy(&lock_);
    743     return ret;
    744   }
    745 
    746   initialized_ = true;
    747 
    748   TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
    749 
    750   while (!worker_exit_ && worker_ret_ != 0)
    751     TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition",
    752         goto out_unlock);
    753 
    754   ret = worker_ret_;
    755 
    756 out_unlock:
    757   int unlock_ret = pthread_mutex_unlock(&lock_);
    758   if (unlock_ret) {
    759     ret = unlock_ret;
    760     ALOGE("Failed to unlock GLThread %d", unlock_ret);
    761   }
    762   return ret;
    763 }
    764 
    765 int GLWorker::SignalWorker(Work *work, bool worker_exit) {
    766   int ret = 0;
    767   if (worker_exit_)
    768     return -EINVAL;
    769   TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread");
    770   worker_work_ = work;
    771   worker_exit_ = worker_exit;
    772   ret = pthread_cond_signal(&work_ready_cond_);
    773   if (ret) {
    774     ALOGE("Failed to signal GLThread caller %d", ret);
    775     pthread_mutex_unlock(&lock_);
    776     return ret;
    777   }
    778   ret = pthread_cond_wait(&work_done_cond_, &lock_);
    779   if (ret) {
    780     ALOGE("Failed to wait on GLThread %d", ret);
    781     pthread_mutex_unlock(&lock_);
    782     return ret;
    783   }
    784 
    785   ret = worker_ret_;
    786   if (ret) {
    787     pthread_mutex_unlock(&lock_);
    788     return ret;
    789   }
    790   TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread");
    791   return ret;
    792 }
    793 
    794 int GLWorker::DoWork(Work *work) {
    795   return SignalWorker(work, false);
    796 }
    797 
    798 void GLWorker::WorkerRoutine() {
    799   int ret = 0;
    800 
    801   TRY(pthread_mutex_lock(&lock_), "lock GLThread", return );
    802 
    803   Compositor compositor;
    804 
    805   TRY(compositor.Init(), "initialize GL", goto out_signal_done);
    806 
    807   worker_ret_ = 0;
    808   TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
    809       goto out_signal_done);
    810 
    811   while (true) {
    812     while (worker_work_ == NULL && !worker_exit_)
    813       TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition",
    814           goto out_signal_done);
    815 
    816     if (worker_exit_) {
    817       ret = 0;
    818       break;
    819     }
    820 
    821     ret = DoComposition(compositor, worker_work_);
    822 
    823     worker_work_ = NULL;
    824     if (ret) {
    825       break;
    826     }
    827   }
    828 
    829 out_signal_done:
    830   worker_exit_ = true;
    831   worker_ret_ = ret;
    832   TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller",
    833       goto out_unlock);
    834 out_unlock:
    835   TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return );
    836 }
    837 
    838 /* static */
    839 void *GLWorker::StartRoutine(void *arg) {
    840   setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY);
    841   GLWorker *worker = (GLWorker *)arg;
    842   worker->WorkerRoutine();
    843   return NULL;
    844 }
    845 
    846 }  // namespace android
    847