1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 #define LOG_TAG "GLWorker" 19 20 #include <string> 21 #include <sstream> 22 23 #include <sys/resource.h> 24 25 #include <sync/sync.h> 26 #include <sw_sync.h> 27 28 #include <hardware/hardware.h> 29 #include <hardware/hwcomposer.h> 30 31 #include <ui/GraphicBuffer.h> 32 #include <ui/PixelFormat.h> 33 34 #include <utils/Trace.h> 35 36 #include "glworker.h" 37 38 #include "seperate_rects.h" 39 40 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures 41 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX 42 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A 43 #endif 44 45 #define MAX_OVERLAPPING_LAYERS 64 46 47 namespace android { 48 49 typedef seperate_rects::Rect<float> FRect; 50 typedef seperate_rects::RectSet<uint64_t, float> FRectSet; 51 52 static const char *GetGLError(void) { 53 switch (glGetError()) { 54 case GL_NO_ERROR: 55 return "GL_NO_ERROR"; 56 case GL_INVALID_ENUM: 57 return "GL_INVALID_ENUM"; 58 case GL_INVALID_VALUE: 59 return "GL_INVALID_VALUE"; 60 case GL_INVALID_OPERATION: 61 return "GL_INVALID_OPERATION"; 62 case GL_INVALID_FRAMEBUFFER_OPERATION: 63 return "GL_INVALID_FRAMEBUFFER_OPERATION"; 64 case GL_OUT_OF_MEMORY: 65 return "GL_OUT_OF_MEMORY"; 66 default: 67 return "Unknown error"; 68 } 69 } 70 71 static const char *GetGLFramebufferError(void) { 72 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { 73 case GL_FRAMEBUFFER_COMPLETE: 74 return "GL_FRAMEBUFFER_COMPLETE"; 75 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 76 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; 77 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 78 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; 79 case GL_FRAMEBUFFER_UNSUPPORTED: 80 return "GL_FRAMEBUFFER_UNSUPPORTED"; 81 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 82 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; 83 default: 84 return "Unknown error"; 85 } 86 } 87 88 static const char *GetEGLError(void) { 89 switch (eglGetError()) { 90 case EGL_SUCCESS: 91 return "EGL_SUCCESS"; 92 case EGL_NOT_INITIALIZED: 93 return "EGL_NOT_INITIALIZED"; 94 case EGL_BAD_ACCESS: 95 return "EGL_BAD_ACCESS"; 96 case EGL_BAD_ALLOC: 97 return "EGL_BAD_ALLOC"; 98 case EGL_BAD_ATTRIBUTE: 99 return "EGL_BAD_ATTRIBUTE"; 100 case EGL_BAD_CONTEXT: 101 return "EGL_BAD_CONTEXT"; 102 case EGL_BAD_CONFIG: 103 return "EGL_BAD_CONFIG"; 104 case EGL_BAD_CURRENT_SURFACE: 105 return "EGL_BAD_CURRENT_SURFACE"; 106 case EGL_BAD_DISPLAY: 107 return "EGL_BAD_DISPLAY"; 108 case EGL_BAD_SURFACE: 109 return "EGL_BAD_SURFACE"; 110 case EGL_BAD_MATCH: 111 return "EGL_BAD_MATCH"; 112 case EGL_BAD_PARAMETER: 113 return "EGL_BAD_PARAMETER"; 114 case EGL_BAD_NATIVE_PIXMAP: 115 return "EGL_BAD_NATIVE_PIXMAP"; 116 case EGL_BAD_NATIVE_WINDOW: 117 return "EGL_BAD_NATIVE_WINDOW"; 118 case EGL_CONTEXT_LOST: 119 return "EGL_CONTEXT_LOST"; 120 default: 121 return "Unknown error"; 122 } 123 } 124 125 static bool HasExtension(const char *extension, const char *extensions) { 126 const char *start, *where, *terminator; 127 start = extensions; 128 for (;;) { 129 where = (char *)strstr((const char *)start, extension); 130 if (!where) 131 break; 132 terminator = where + strlen(extension); 133 if (where == start || *(where - 1) == ' ') 134 if (*terminator == ' ' || *terminator == '\0') 135 return true; 136 start = terminator; 137 } 138 return false; 139 } 140 141 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count, 142 const GLchar **sources, 143 std::string *shader_log) { 144 GLint status; 145 AutoGLShader shader(glCreateShader(type)); 146 if (shader.get() == 0) { 147 *shader_log = "glCreateShader failed"; 148 return 0; 149 } 150 glShaderSource(shader.get(), source_count, sources, NULL); 151 glCompileShader(shader.get()); 152 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); 153 if (!status) { 154 if (shader_log) { 155 GLint log_length; 156 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); 157 shader_log->resize(log_length); 158 glGetShaderInfoLog(shader.get(), log_length, NULL, &(*shader_log)[0]); 159 } 160 return 0; 161 } 162 163 return shader; 164 } 165 166 static int GenerateShaders(std::vector<AutoGLProgram> *blend_programs) { 167 // Limits: GL_MAX_VARYING_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, 168 // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 169 // clang-format off 170 const GLchar *shader_preamble = "#version 300 es\n#define LAYER_COUNT "; 171 172 const GLchar *vertex_shader_source = 173 "\n" 174 "precision mediump int; \n" 175 "uniform vec4 uViewport; \n" 176 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n" 177 "uniform vec4 uLayerCrop[LAYER_COUNT]; \n" 178 "in vec2 vPosition; \n" 179 "in vec2 vTexCoords; \n" 180 "out vec2 fTexCoords[LAYER_COUNT]; \n" 181 "void main() { \n" 182 " for (int i = 0; i < LAYER_COUNT; i++) { \n" 183 " fTexCoords[i] = (uLayerCrop[i].xy + vTexCoords * uLayerCrop[i].zw) / \n" 184 " vec2(textureSize(uLayerTextures[i], 0)); \n" 185 " } \n" 186 " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw; \n" 187 " gl_Position = vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0); \n" 188 "} \n"; 189 190 const GLchar *fragment_shader_source = 191 "\n" 192 "precision mediump float; \n" 193 "uniform sampler2D uLayerTextures[LAYER_COUNT]; \n" 194 "uniform float uLayerAlpha[LAYER_COUNT]; \n" 195 "in vec2 fTexCoords[LAYER_COUNT]; \n" 196 "out vec4 oFragColor; \n" 197 "void main() { \n" 198 " vec3 color = vec3(0.0, 0.0, 0.0); \n" 199 " float alphaCover = 1.0; \n" 200 " for (int i = 0; i < LAYER_COUNT; i++) { \n" 201 " vec4 texSample = texture(uLayerTextures[i], fTexCoords[i]); \n" 202 " float a = texSample.a * uLayerAlpha[i]; \n" 203 " color += a * alphaCover * texSample.rgb; \n" 204 " alphaCover *= 1.0 - a; \n" 205 " if (alphaCover <= 0.5/255.0) \n" 206 " break; \n" 207 " } \n" 208 " oFragColor = vec4(color, 1.0 - alphaCover); \n" 209 "} \n"; 210 // clang-format on 211 212 int i, ret = 1; 213 GLint max_texture_images, status; 214 AutoGLShader vertex_shader, fragment_shader; 215 AutoGLProgram program; 216 std::string shader_log; 217 218 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_images); 219 220 for (i = 1; i <= max_texture_images; i++) { 221 std::ostringstream layer_count_formatter; 222 layer_count_formatter << i; 223 std::string layer_count(layer_count_formatter.str()); 224 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(), 225 NULL}; 226 227 shader_sources[2] = vertex_shader_source; 228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources, 229 ret ? &shader_log : NULL); 230 if (!vertex_shader.get()) { 231 if (ret) 232 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str()); 233 break; 234 } 235 236 shader_sources[2] = fragment_shader_source; 237 fragment_shader = CompileAndCheckShader( 238 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL); 239 if (!fragment_shader.get()) { 240 if (ret) 241 ALOGE("Failed to make fragment shader:\n%s", shader_log.c_str()); 242 break; 243 } 244 245 program = AutoGLProgram(glCreateProgram()); 246 if (!program.get()) { 247 if (ret) 248 ALOGE("Failed to create program %s", GetGLError()); 249 break; 250 } 251 252 glAttachShader(program.get(), vertex_shader.get()); 253 glAttachShader(program.get(), fragment_shader.get()); 254 glBindAttribLocation(program.get(), 0, "vPosition"); 255 glBindAttribLocation(program.get(), 1, "vTexCoords"); 256 glLinkProgram(program.get()); 257 glDetachShader(program.get(), vertex_shader.get()); 258 glDetachShader(program.get(), fragment_shader.get()); 259 260 glGetProgramiv(program.get(), GL_LINK_STATUS, &status); 261 if (!status) { 262 if (ret) { 263 GLint log_length; 264 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length); 265 std::string program_log(log_length, ' '); 266 glGetProgramInfoLog(program.get(), log_length, NULL, &program_log[0]); 267 ALOGE("Failed to link program: \n%s", program_log.c_str()); 268 } 269 break; 270 } 271 272 ret = 0; 273 blend_programs->emplace_back(std::move(program)); 274 } 275 276 return ret; 277 } 278 279 struct RenderingCommand { 280 struct TextureSource { 281 unsigned texture_index; 282 float crop_bounds[4]; 283 float alpha; 284 }; 285 286 float bounds[4]; 287 unsigned texture_count; 288 TextureSource textures[MAX_OVERLAPPING_LAYERS]; 289 290 RenderingCommand() : texture_count(0) { 291 } 292 }; 293 294 static void ConstructCommands(const hwc_layer_1 *layers, size_t num_layers, 295 std::vector<RenderingCommand> *commands) { 296 std::vector<FRect> in_rects; 297 std::vector<FRectSet> out_rects; 298 int i; 299 300 for (unsigned rect_index = 0; rect_index < num_layers; rect_index++) { 301 const hwc_layer_1 &layer = layers[rect_index]; 302 FRect rect; 303 in_rects.push_back(FRect(layer.displayFrame.left, layer.displayFrame.top, 304 layer.displayFrame.right, 305 layer.displayFrame.bottom)); 306 } 307 308 seperate_frects_64(in_rects, &out_rects); 309 310 for (unsigned rect_index = 0; rect_index < out_rects.size(); rect_index++) { 311 const FRectSet &out_rect = out_rects[rect_index]; 312 commands->push_back(RenderingCommand()); 313 RenderingCommand &cmd = commands->back(); 314 315 memcpy(cmd.bounds, out_rect.rect.bounds, sizeof(cmd.bounds)); 316 317 uint64_t tex_set = out_rect.id_set.getBits(); 318 for (unsigned i = num_layers - 1; tex_set != 0x0; i--) { 319 if (tex_set & (0x1 << i)) { 320 tex_set &= ~(0x1 << i); 321 322 const hwc_layer_1 &layer = layers[i]; 323 324 FRect display_rect(layer.displayFrame.left, layer.displayFrame.top, 325 layer.displayFrame.right, layer.displayFrame.bottom); 326 float display_size[2] = { 327 display_rect.bounds[2] - display_rect.bounds[0], 328 display_rect.bounds[3] - display_rect.bounds[1]}; 329 330 FRect crop_rect(layer.sourceCropf.left, layer.sourceCropf.top, 331 layer.sourceCropf.right, layer.sourceCropf.bottom); 332 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], 333 crop_rect.bounds[3] - crop_rect.bounds[1]}; 334 335 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; 336 cmd.texture_count++; 337 src.texture_index = i; 338 339 for (int b = 0; b < 4; b++) { 340 float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) / 341 display_size[b % 2]; 342 src.crop_bounds[b] = 343 crop_rect.bounds[b % 2] + bound_percent * crop_size[b % 2]; 344 } 345 346 if (layer.blending == HWC_BLENDING_NONE) { 347 src.alpha = 1.0f; 348 // This layer is opaque. There is no point in using layers below this 349 // one. 350 break; 351 } 352 353 src.alpha = layer.planeAlpha / 255.0f; 354 } 355 } 356 } 357 } 358 359 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) { 360 int ret = 0; 361 362 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, 363 EGL_NONE}; 364 EGLSyncKHR egl_sync = 365 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); 366 if (egl_sync == EGL_NO_SYNC_KHR) { 367 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError()); 368 close(acquireFenceFd); 369 return 1; 370 } 371 372 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0); 373 if (success == EGL_FALSE) { 374 ALOGE("Failed to wait for acquire: %s", GetEGLError()); 375 ret = 1; 376 } 377 eglDestroySyncKHR(egl_display, egl_sync); 378 379 return ret; 380 } 381 382 static int CreateTextureFromHandle(EGLDisplay egl_display, 383 buffer_handle_t handle, 384 AutoEGLImageAndGLTexture *out) { 385 EGLImageKHR image = eglCreateImageKHR( 386 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX, 387 (EGLClientBuffer)handle, NULL /* no attribs */); 388 389 if (image == EGL_NO_IMAGE_KHR) { 390 ALOGE("Failed to make image %s %p", GetEGLError(), handle); 391 return -EINVAL; 392 } 393 394 GLuint texture; 395 glGenTextures(1, &texture); 396 glBindTexture(GL_TEXTURE_2D, texture); 397 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); 398 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 399 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 402 glBindTexture(GL_TEXTURE_2D, 0); 403 404 out->image.reset(image); 405 out->texture.reset(texture); 406 407 return 0; 408 } 409 410 GLWorker::Compositor::Compositor() 411 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) { 412 } 413 414 int GLWorker::Compositor::Init() { 415 int ret = 0; 416 const char *egl_extensions; 417 const char *gl_extensions; 418 EGLint num_configs; 419 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; 420 EGLConfig egl_config; 421 422 // clang-format off 423 const GLfloat verts[] = { 424 0.0f, 0.0f, 0.0f, 0.0f, 425 0.0f, 2.0f, 0.0f, 2.0f, 426 2.0f, 0.0f, 2.0f, 0.0f 427 }; 428 // clang-format on 429 430 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, 431 EGL_OPENGL_ES2_BIT, 432 EGL_RED_SIZE, 433 8, 434 EGL_GREEN_SIZE, 435 8, 436 EGL_BLUE_SIZE, 437 8, 438 EGL_NONE}; 439 440 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; 441 442 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); 443 if (egl_display_ == EGL_NO_DISPLAY) { 444 ALOGE("Failed to get egl display"); 445 return 1; 446 } 447 448 if (!eglInitialize(egl_display_, NULL, NULL)) { 449 ALOGE("Failed to initialize egl: %s", GetEGLError()); 450 return 1; 451 } 452 453 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS); 454 455 // These extensions are all technically required but not always reported due 456 // to meta EGL filtering them out. 457 if (!HasExtension("EGL_KHR_image_base", egl_extensions)) 458 ALOGW("EGL_KHR_image_base extension not supported"); 459 460 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions)) 461 ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); 462 463 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions)) 464 ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); 465 466 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1, 467 &num_configs)) { 468 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError()); 469 return 1; 470 } 471 472 egl_ctx_ = 473 eglCreateContext(egl_display_, egl_config, 474 EGL_NO_CONTEXT /* No shared context */, context_attribs); 475 476 if (egl_ctx_ == EGL_NO_CONTEXT) { 477 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError()); 478 return 1; 479 } 480 481 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) { 482 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError()); 483 return 1; 484 } 485 486 gl_extensions = (const char *)glGetString(GL_EXTENSIONS); 487 488 if (!HasExtension("GL_OES_EGL_image", gl_extensions)) 489 ALOGW("GL_OES_EGL_image extension not supported"); 490 491 GLuint vertex_buffer; 492 glGenBuffers(1, &vertex_buffer); 493 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 494 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); 495 glBindBuffer(GL_ARRAY_BUFFER, 0); 496 vertex_buffer_.reset(vertex_buffer); 497 498 if (GenerateShaders(&blend_programs_)) { 499 return 1; 500 } 501 502 return 0; 503 } 504 505 GLWorker::Compositor::~Compositor() { 506 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT) 507 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE) 508 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError()); 509 } 510 511 int GLWorker::Compositor::Composite(hwc_layer_1 *layers, size_t num_layers, 512 sp<GraphicBuffer> framebuffer) { 513 ATRACE_CALL(); 514 int ret = 0; 515 size_t i; 516 std::vector<AutoEGLImageAndGLTexture> layer_textures; 517 std::vector<RenderingCommand> commands; 518 519 if (num_layers == 0) { 520 return -EALREADY; 521 } 522 523 GLint frame_width = framebuffer->getWidth(); 524 GLint frame_height = framebuffer->getHeight(); 525 EGLSyncKHR finished_sync; 526 527 AutoEGLImageKHR egl_fb_image( 528 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, 529 (EGLClientBuffer)framebuffer->getNativeBuffer(), 530 NULL /* no attribs */), 531 EGLImageDeleter(egl_display_)); 532 533 if (egl_fb_image.get() == EGL_NO_IMAGE_KHR) { 534 ALOGE("Failed to make image from target buffer: %s", GetEGLError()); 535 return -EINVAL; 536 } 537 538 GLuint gl_fb_tex; 539 glGenTextures(1, &gl_fb_tex); 540 AutoGLTexture gl_fb_tex_auto(gl_fb_tex); 541 glBindTexture(GL_TEXTURE_2D, gl_fb_tex); 542 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, 543 (GLeglImageOES)egl_fb_image.get()); 544 glBindTexture(GL_TEXTURE_2D, 0); 545 546 GLuint gl_fb; 547 glGenFramebuffers(1, &gl_fb); 548 AutoGLFramebuffer gl_fb_auto(gl_fb); 549 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); 550 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 551 gl_fb_tex, 0); 552 553 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 554 ALOGE("Failed framebuffer check for created target buffer: %s", 555 GetGLFramebufferError()); 556 return -EINVAL; 557 } 558 559 for (i = 0; i < num_layers; i++) { 560 const struct hwc_layer_1 *layer = &layers[i]; 561 562 if (ret) { 563 if (layer->acquireFenceFd >= 0) 564 close(layer->acquireFenceFd); 565 continue; 566 } 567 568 layer_textures.emplace_back(egl_display_); 569 ret = CreateTextureFromHandle(egl_display_, layer->handle, 570 &layer_textures.back()); 571 if (!ret) { 572 ret = EGLFenceWait(egl_display_, layer->acquireFenceFd); 573 } 574 if (ret) { 575 layer_textures.pop_back(); 576 ret = -EINVAL; 577 } 578 } 579 580 if (ret) 581 return ret; 582 583 ConstructCommands(layers, num_layers, &commands); 584 585 glViewport(0, 0, frame_width, frame_height); 586 587 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 588 glClear(GL_COLOR_BUFFER_BIT); 589 590 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); 591 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); 592 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 593 (void *)(sizeof(float) * 2)); 594 glEnableVertexAttribArray(0); 595 glEnableVertexAttribArray(1); 596 glEnable(GL_SCISSOR_TEST); 597 598 for (const RenderingCommand &cmd : commands) { 599 if (cmd.texture_count <= 0) { 600 continue; 601 } 602 603 // TODO(zachr): handle the case of too many overlapping textures for one 604 // area by falling back to rendering as many layers as possible using 605 // multiple blending passes. 606 if (cmd.texture_count > blend_programs_.size()) { 607 ALOGE("Too many layers to render in one area"); 608 continue; 609 } 610 611 GLint program = blend_programs_[cmd.texture_count - 1].get(); 612 glUseProgram(program); 613 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); 614 GLint gl_tex_loc = glGetUniformLocation(program, "uLayerTextures"); 615 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); 616 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); 617 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, 618 cmd.bounds[1] / (float)frame_height, 619 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, 620 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); 621 622 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { 623 const RenderingCommand::TextureSource &src = cmd.textures[src_index]; 624 glUniform1f(gl_alpha_loc + src_index, src.alpha); 625 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], 626 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], 627 src.crop_bounds[3] - src.crop_bounds[1]); 628 629 glUniform1i(gl_tex_loc + src_index, src_index); 630 glActiveTexture(GL_TEXTURE0 + src_index); 631 glBindTexture(GL_TEXTURE_2D, 632 layer_textures[src.texture_index].texture.get()); 633 } 634 635 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0], 636 cmd.bounds[3] - cmd.bounds[1]); 637 glDrawArrays(GL_TRIANGLES, 0, 3); 638 639 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { 640 glActiveTexture(GL_TEXTURE0 + src_index); 641 glBindTexture(GL_TEXTURE_2D, 0); 642 } 643 } 644 645 glDisable(GL_SCISSOR_TEST); 646 glActiveTexture(GL_TEXTURE0); 647 glDisableVertexAttribArray(0); 648 glDisableVertexAttribArray(1); 649 glBindBuffer(GL_ARRAY_BUFFER, 0); 650 glUseProgram(0); 651 652 glBindFramebuffer(GL_FRAMEBUFFER, 0); 653 654 return ret; 655 } 656 657 int GLWorker::DoComposition(Compositor &compositor, Work *work) { 658 int ret = 659 compositor.Composite(work->layers, work->num_layers, work->framebuffer); 660 661 int timeline_fd = work->timeline_fd; 662 work->timeline_fd = -1; 663 664 if (ret) { 665 worker_ret_ = ret; 666 glFinish(); 667 sw_sync_timeline_inc(timeline_fd, work->num_layers); 668 close(timeline_fd); 669 return pthread_cond_signal(&work_done_cond_); 670 } 671 672 unsigned timeline_count = work->num_layers + 1; 673 worker_ret_ = sw_sync_fence_create(timeline_fd, "GLComposition done fence", 674 timeline_count); 675 ret = pthread_cond_signal(&work_done_cond_); 676 677 glFinish(); 678 679 sw_sync_timeline_inc(timeline_fd, timeline_count); 680 close(timeline_fd); 681 682 return ret; 683 } 684 685 GLWorker::GLWorker() : initialized_(false) { 686 } 687 688 GLWorker::~GLWorker() { 689 if (!initialized_) 690 return; 691 692 if (SignalWorker(NULL, true) != 0 || pthread_join(thread_, NULL) != 0) 693 pthread_kill(thread_, SIGTERM); 694 695 pthread_cond_destroy(&work_ready_cond_); 696 pthread_cond_destroy(&work_done_cond_); 697 pthread_mutex_destroy(&lock_); 698 } 699 700 #define TRY(x, n, g) \ 701 ret = x; \ 702 if (ret) { \ 703 ALOGE("Failed to " n " %d", ret); \ 704 g; \ 705 } 706 707 #define TRY_RETURN(x, n) TRY(x, n, return ret) 708 709 int GLWorker::Init() { 710 int ret = 0; 711 712 worker_work_ = NULL; 713 worker_exit_ = false; 714 worker_ret_ = -1; 715 716 ret = pthread_cond_init(&work_ready_cond_, NULL); 717 if (ret) { 718 ALOGE("Failed to int GLThread condition %d", ret); 719 return ret; 720 } 721 722 ret = pthread_cond_init(&work_done_cond_, NULL); 723 if (ret) { 724 ALOGE("Failed to int GLThread condition %d", ret); 725 pthread_cond_destroy(&work_ready_cond_); 726 return ret; 727 } 728 729 ret = pthread_mutex_init(&lock_, NULL); 730 if (ret) { 731 ALOGE("Failed to init GLThread lock %d", ret); 732 pthread_cond_destroy(&work_ready_cond_); 733 pthread_cond_destroy(&work_done_cond_); 734 return ret; 735 } 736 737 ret = pthread_create(&thread_, NULL, StartRoutine, this); 738 if (ret) { 739 ALOGE("Failed to create GLThread %d", ret); 740 pthread_cond_destroy(&work_ready_cond_); 741 pthread_cond_destroy(&work_done_cond_); 742 pthread_mutex_destroy(&lock_); 743 return ret; 744 } 745 746 initialized_ = true; 747 748 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread"); 749 750 while (!worker_exit_ && worker_ret_ != 0) 751 TRY(pthread_cond_wait(&work_done_cond_, &lock_), "wait on condition", 752 goto out_unlock); 753 754 ret = worker_ret_; 755 756 out_unlock: 757 int unlock_ret = pthread_mutex_unlock(&lock_); 758 if (unlock_ret) { 759 ret = unlock_ret; 760 ALOGE("Failed to unlock GLThread %d", unlock_ret); 761 } 762 return ret; 763 } 764 765 int GLWorker::SignalWorker(Work *work, bool worker_exit) { 766 int ret = 0; 767 if (worker_exit_) 768 return -EINVAL; 769 TRY_RETURN(pthread_mutex_lock(&lock_), "lock GLThread"); 770 worker_work_ = work; 771 worker_exit_ = worker_exit; 772 ret = pthread_cond_signal(&work_ready_cond_); 773 if (ret) { 774 ALOGE("Failed to signal GLThread caller %d", ret); 775 pthread_mutex_unlock(&lock_); 776 return ret; 777 } 778 ret = pthread_cond_wait(&work_done_cond_, &lock_); 779 if (ret) { 780 ALOGE("Failed to wait on GLThread %d", ret); 781 pthread_mutex_unlock(&lock_); 782 return ret; 783 } 784 785 ret = worker_ret_; 786 if (ret) { 787 pthread_mutex_unlock(&lock_); 788 return ret; 789 } 790 TRY_RETURN(pthread_mutex_unlock(&lock_), "unlock GLThread"); 791 return ret; 792 } 793 794 int GLWorker::DoWork(Work *work) { 795 return SignalWorker(work, false); 796 } 797 798 void GLWorker::WorkerRoutine() { 799 int ret = 0; 800 801 TRY(pthread_mutex_lock(&lock_), "lock GLThread", return ); 802 803 Compositor compositor; 804 805 TRY(compositor.Init(), "initialize GL", goto out_signal_done); 806 807 worker_ret_ = 0; 808 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller", 809 goto out_signal_done); 810 811 while (true) { 812 while (worker_work_ == NULL && !worker_exit_) 813 TRY(pthread_cond_wait(&work_ready_cond_, &lock_), "wait on condition", 814 goto out_signal_done); 815 816 if (worker_exit_) { 817 ret = 0; 818 break; 819 } 820 821 ret = DoComposition(compositor, worker_work_); 822 823 worker_work_ = NULL; 824 if (ret) { 825 break; 826 } 827 } 828 829 out_signal_done: 830 worker_exit_ = true; 831 worker_ret_ = ret; 832 TRY(pthread_cond_signal(&work_done_cond_), "signal GLThread caller", 833 goto out_unlock); 834 out_unlock: 835 TRY(pthread_mutex_unlock(&lock_), "unlock GLThread", return ); 836 } 837 838 /* static */ 839 void *GLWorker::StartRoutine(void *arg) { 840 setpriority(PRIO_PROCESS, 0, HAL_PRIORITY_URGENT_DISPLAY); 841 GLWorker *worker = (GLWorker *)arg; 842 worker->WorkerRoutine(); 843 return NULL; 844 } 845 846 } // namespace android 847