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    Searched defs:tex2D (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 205 deUint32 tex2D = 1;
206 context.bindTexture(GL_TEXTURE_2D, tex2D);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
272 deUint32 tex2D = 1;
273 context.bindTexture(GL_TEXTURE_2D, tex2D);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
291 deUint32 tex2D = 1;
292 context.bindTexture(GL_TEXTURE_2D, tex2D);
293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
297 context.deleteTextures(1, &tex2D);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 181 deUint32 tex2D = 1;
182 context.bindTexture(GL_TEXTURE_2D, tex2D);
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
248 deUint32 tex2D = 1;
249 context.bindTexture(GL_TEXTURE_2D, tex2D);
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
267 deUint32 tex2D = 1;
268 context.bindTexture(GL_TEXTURE_2D, tex2D);
269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
273 context.deleteTextures(1, &tex2D);
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 211 const rc::Texture2D* tex2D;
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
140 : tex2D (DE_NULL)

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