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    Searched refs:BEGIN_NV04 (Results 1 - 25 of 48) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv20_context.c 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2)
    [all...]
nv20_state_frag.c 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
nv10_context.c 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1)
    [all...]
nv10_state_polygon.c 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3)
    [all...]
nv10_state_raster.c 39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1)
    [all...]
nv20_state_polygon.c 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
nv20_state_raster.c 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
nv04_state_fb.c 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1);
84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1);
89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1);
91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1);
106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
nv20_state_tex.c 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1);
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1)
    [all...]
nv04_surface.c 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8)
    [all...]
nv10_state_fb.c 76 BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
79 BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
85 BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
88 BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
113 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
170 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
189 BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4)
    [all...]
nv10_state_tnl.c 62 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
143 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4);
149 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
179 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
187 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
189 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
191 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
201 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
204 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
288 BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3)
    [all...]
nv10_state_tex.c 51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4);
55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1);
59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1);
77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1);
80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16);
84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1);
169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1);
196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1);
198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1);
224 BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1)
    [all...]
nv20_state_fb.c 70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1);
72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1);
100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
nv20_state_tnl.c 94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4);
171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3);
207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3);
216 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3)
    [all...]
nv10_render.c 130 BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1);
145 BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1);
162 BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \
166 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
169 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
193 BEGIN_NV04(push, SUBC_3D(m), n)
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_transfer.c 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1)
    [all...]
nv30_clear.c 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1)
    [all...]
nv30_state_validate.c 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1);
106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4);
130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1);
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1)
    [all...]
nv30_screen.c 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2)
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_screen.c 335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
349 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
355 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1)
    [all...]
nv50_shader_state.c 62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1)
    [all...]
nv50_surface.c 103 BEGIN_NV04(push, SUBC_2D(mthd), 2);
106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
113 BEGIN_NV04(push, SUBC_2D(mthd), 5);
119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4)
    [all...]
nv50_vbo.c 149 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
162 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
168 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
255 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
258 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
317 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
340 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1)
    [all...]
nv50_state_validate.c 15 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
17 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
26 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5);
33 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
36 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
41 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
44 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
68 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
74 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
76 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3)
    [all...]

Completed in 321 milliseconds

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