/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetActiveUniform.java | 1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 3 public static native void glGetActiveUniform( 17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 20 public static native void glGetActiveUniform( 29 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 31 public static native String glGetActiveUniform( 40 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 42 public static native String glGetActiveUniform(
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glGetActiveUniform.cpp | 1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 89 glGetActiveUniform( 121 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 153 glGetActiveUniform( 173 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 237 glGetActiveUniform( 271 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */ 308 glGetActiveUniform(
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
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gl2_client_context.h | 66 glGetActiveUniform_client_proc_t glGetActiveUniform;
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gl2_client_context.cpp | 68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
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gl2_entry.cpp | 64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) 567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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egluStaticES30Library.inl | 96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 47 // glGetActiveUniform
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GLES20.spec | 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 61 gl->getActiveUniform = &glGetActiveUniform;
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glwInitES30Direct.inl | 96 gl->getActiveUniform = &glGetActiveUniform;
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glwInitES31Direct.inl | 108 gl->getActiveUniform = &glGetActiveUniform;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 421 ES2F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage", 427 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); 432 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); 438 glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0); 443 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); [all...] |
es2fShaderStateQueryTests.cpp | [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 384 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]); 711 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); 762 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); 837 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 495 ES3F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage", 505 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); 510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); 516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 521 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 514 ctx.glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); 519 ctx.glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); 525 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); 530 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); [all...] |
/frameworks/rs/driver/ |
rsdShaderCache.cpp | 206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
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/frameworks/native/opengl/libs/GLES_trace/proto/ |
gltrace.proto | 175 glGetActiveUniform = 147;
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/frameworks/native/opengl/libs/GLES_trace/src/ |
gltrace_fixup.cpp | 431 if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) { 448 /* void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, 787 case GLMessage::glGetActiveUniform: [all...] |
/development/ndk/platforms/android-21/include/GLES2/ |
gl2.h | 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 105 void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);
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