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    Searched refs:glGetActiveUniform (Results 1 - 25 of 133) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniform.java 1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
3 public static native void glGetActiveUniform(
17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
20 public static native void glGetActiveUniform(
29 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
31 public static native String glGetActiveUniform(
40 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
42 public static native String glGetActiveUniform(
glGetActiveUniform.cpp 1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
89 glGetActiveUniform(
121 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
153 glGetActiveUniform(
173 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
237 glGetActiveUniform(
271 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
308 glGetActiveUniform(
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
gl2_client_context.h 66 glGetActiveUniform_client_proc_t glGetActiveUniform;
gl2_client_context.cpp 68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
gl2_entry.cpp 64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
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  /external/deqp/framework/egl/
egluStaticES20Library.inl 61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
egluStaticES30Library.inl 96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 47 // glGetActiveUniform
GLES20.spec 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 61 gl->getActiveUniform = &glGetActiveUniform;
glwInitES30Direct.inl 96 gl->getActiveUniform = &glGetActiveUniform;
glwInitES31Direct.inl 108 gl->getActiveUniform = &glGetActiveUniform;
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 421 ES2F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage",
427 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
432 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
438 glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0);
443 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
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es2fShaderStateQueryTests.cpp     [all...]
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 384 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]);
711 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
762 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
837 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL);
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  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 495 ES3F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage",
505 glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
521 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 514 ctx.glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0);
519 ctx.glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
525 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
530 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
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  /frameworks/rs/driver/
rsdShaderCache.cpp 206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
  /frameworks/native/opengl/libs/GLES_trace/proto/
gltrace.proto 175 glGetActiveUniform = 147;
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 431 if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
448 /* void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
787 case GLMessage::glGetActiveUniform:
    [all...]
  /development/ndk/platforms/android-21/include/GLES2/
gl2.h 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 105 void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* size, deUint32* type, char* name);

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