/external/skia/src/gpu/ |
GrAAHairLinePathRenderer.cpp | 306 // chop point (if there is one) will be at the parabola's vertex. In the nearly 754 // TODO investigate going to vertex color and coverage? [all...] |
/frameworks/base/core/jni/android/opengl/ |
util.cpp | 98 // We transform every vertex between the min and max indices, inclusive. 100 // for other loads it might be better to use a more sophisticated vertex [all...] |
/frameworks/base/docs/html/guide/topics/renderscript/ |
advanced.jd | 351 <li>{@link android.renderscript.Allocation#USAGE_GRAPHICS_VERTEX}: Allocates in the vertex 361 in both the script and vertex memory spaces:</p>
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/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | 670 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex input state"); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | 670 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex input state"); [all...] |
es3pRedundantStateChangeTests.cpp | [all...] |
es3pStateChangeTests.cpp | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d.h | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fPrimitiveBoundingBoxTests.cpp | 632 << "Rendering with vertex" 819 << "Vertex coordinates are in range:\n" [all...] |
/prebuilts/tools/common/netbeans-visual/ |
org-openide-util.jar | |
/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
index.jd | [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_set.py | [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_set.py | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTransformFeedbackTests.cpp | 248 // Check vertex attribs. 257 return false; // Vertex attribute count exceeded. 397 // Vertex: assign from attribute. [all...] |
es3fDrawTests.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_from_tgsi.cpp | 799 // all vertex attributes are equal 1126 Value *vtxBase[5]; // base address of vertex in primitive (for TP/GP) [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/codegen/ |
nv50_ir_emit_nvc0.cpp | 1228 srcId(i->src(0).getIndirect(1), 26); // vertex address 1249 srcId(i->src(0).getIndirect(1), 32 + 17); // vertex base address 1271 // vertex strea [all...] |
/external/deqp/modules/glshared/ |
glsDrawTest.cpp | [all...] |
/external/mesa3d/src/glsl/ |
ir.h | 452 * - Vertex shader input: one of the values from \c gl_vert_attrib. 453 * - Vertex shader output: one of the values from \c gl_vert_result. [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_surface_state.c | 98 * This is the table of support for surface (texture, renderbuffer, and vertex [all...] |
/external/mesa3d/src/mesa/main/ |
enable.c | 838 * GLSL vertex shaders on desktop. [all...] |
/external/opencv/cvaux/src/ |
cvlee.cpp | 199 // (site is an edge of polygon or a reflex vertex). 383 vertex of polygon) 491 Description : Function finds the nearest site for top vertex 492 (= the most left vertex) of each hole 503 final VD with top vertex of given hole. It stores in pHole->opposite_site. 505 direction around the top vertex of given hole. 518 final VD with top vertex of given hole. It stores in pHole->opposite_site. 520 direction around the top vertex of given hole. [all...] |
/system/core/libpixelflinger/ |
trap.cpp | 947 * viewport already, that is, no vertex lies outside of the framebuffer. 985 // vertex, by construction. [all...] |
/external/ceres-solver/internal/ceres/ |
visibility_based_preconditioner.cc | 499 // each vertex.
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/external/clang/include/clang/StaticAnalyzer/Core/PathSensitive/ |
ExprEngine.h | 155 /// getInitialState - Return the initial state used for the root vertex
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