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  /external/skia/src/gpu/
GrAAHairLinePathRenderer.cpp 306 // chop point (if there is one) will be at the parabola's vertex. In the nearly
754 // TODO investigate going to vertex color and coverage?
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  /frameworks/base/core/jni/android/opengl/
util.cpp 98 // We transform every vertex between the min and max indices, inclusive.
100 // for other loads it might be better to use a more sophisticated vertex
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  /frameworks/base/docs/html/guide/topics/renderscript/
advanced.jd 351 <li>{@link android.renderscript.Allocation#USAGE_GRAPHICS_VERTEX}: Allocates in the vertex
361 in both the script and vertex memory spaces:</p>
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 670 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex input state");
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  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 670 GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex input state");
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es3pRedundantStateChangeTests.cpp     [all...]
es3pStateChangeTests.cpp     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d.h     [all...]
  /external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp 632 << "Rendering with vertex"
819 << "Vertex coordinates are in range:\n"
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  /prebuilts/tools/common/netbeans-visual/
org-openide-util.jar 
  /frameworks/base/docs/html/guide/topics/renderscript/reference/
index.jd     [all...]
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_set.py     [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_set.py     [all...]
  /external/deqp/modules/gles3/functional/
es3fTransformFeedbackTests.cpp 248 // Check vertex attribs.
257 return false; // Vertex attribute count exceeded.
397 // Vertex: assign from attribute.
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es3fDrawTests.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_from_tgsi.cpp 799 // all vertex attributes are equal
1126 Value *vtxBase[5]; // base address of vertex in primitive (for TP/GP)
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  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_emit_nvc0.cpp 1228 srcId(i->src(0).getIndirect(1), 26); // vertex address
1249 srcId(i->src(0).getIndirect(1), 32 + 17); // vertex base address
1271 // vertex strea
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  /external/deqp/modules/glshared/
glsDrawTest.cpp     [all...]
  /external/mesa3d/src/glsl/
ir.h 452 * - Vertex shader input: one of the values from \c gl_vert_attrib.
453 * - Vertex shader output: one of the values from \c gl_vert_result.
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_surface_state.c 98 * This is the table of support for surface (texture, renderbuffer, and vertex
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  /external/mesa3d/src/mesa/main/
enable.c 838 * GLSL vertex shaders on desktop.
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  /external/opencv/cvaux/src/
cvlee.cpp 199 // (site is an edge of polygon or a reflex vertex).
383 vertex of polygon)
491 Description : Function finds the nearest site for top vertex
492 (= the most left vertex) of each hole
503 final VD with top vertex of given hole. It stores in pHole->opposite_site.
505 direction around the top vertex of given hole.
518 final VD with top vertex of given hole. It stores in pHole->opposite_site.
520 direction around the top vertex of given hole.
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  /system/core/libpixelflinger/
trap.cpp 947 * viewport already, that is, no vertex lies outside of the framebuffer.
985 // vertex, by construction.
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  /external/ceres-solver/internal/ceres/
visibility_based_preconditioner.cc 499 // each vertex.
  /external/clang/include/clang/StaticAnalyzer/Core/PathSensitive/
ExprEngine.h 155 /// getInitialState - Return the initial state used for the root vertex

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