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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Animator.h"
     18 
     19 #include <inttypes.h>
     20 #include <set>
     21 
     22 #include "AnimationContext.h"
     23 #include "Interpolator.h"
     24 #include "RenderNode.h"
     25 #include "RenderProperties.h"
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 /************************************************************
     31  *  BaseRenderNodeAnimator
     32  ************************************************************/
     33 
     34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
     35         : mTarget(nullptr)
     36         , mFinalValue(finalValue)
     37         , mDeltaValue(0)
     38         , mFromValue(0)
     39         , mStagingPlayState(NOT_STARTED)
     40         , mPlayState(NOT_STARTED)
     41         , mHasStartValue(false)
     42         , mStartTime(0)
     43         , mDuration(300)
     44         , mStartDelay(0)
     45         , mMayRunAsync(true) {
     46 }
     47 
     48 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
     49 }
     50 
     51 void BaseRenderNodeAnimator::checkMutable() {
     52     // Should be impossible to hit as the Java-side also has guards for this
     53     LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED,
     54             "Animator has already been started!");
     55 }
     56 
     57 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
     58     checkMutable();
     59     mInterpolator.reset(interpolator);
     60 }
     61 
     62 void BaseRenderNodeAnimator::setStartValue(float value) {
     63     checkMutable();
     64     doSetStartValue(value);
     65 }
     66 
     67 void BaseRenderNodeAnimator::doSetStartValue(float value) {
     68     mFromValue = value;
     69     mDeltaValue = (mFinalValue - mFromValue);
     70     mHasStartValue = true;
     71 }
     72 
     73 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
     74     checkMutable();
     75     mDuration = duration;
     76 }
     77 
     78 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
     79     checkMutable();
     80     mStartDelay = startDelay;
     81 }
     82 
     83 void BaseRenderNodeAnimator::attach(RenderNode* target) {
     84     mTarget = target;
     85     onAttached();
     86 }
     87 
     88 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
     89     if (!mHasStartValue) {
     90         doSetStartValue(getValue(mTarget));
     91     }
     92     if (mStagingPlayState > mPlayState) {
     93         mPlayState = mStagingPlayState;
     94         // Oh boy, we're starting! Man the battle stations!
     95         if (mPlayState == RUNNING) {
     96             transitionToRunning(context);
     97         } else if (mPlayState == FINISHED) {
     98             callOnFinishedListener(context);
     99         }
    100     }
    101 }
    102 
    103 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
    104     nsecs_t frameTimeMs = context.frameTimeMs();
    105     LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs);
    106     if (mStartDelay < 0 || mStartDelay > 50000) {
    107         ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay);
    108     }
    109     mStartTime = frameTimeMs + mStartDelay;
    110     if (mStartTime < 0) {
    111         ALOGW("Ended up with a really weird start time of %" PRId64
    112                 " with frame time %" PRId64 " and start delay %" PRId64,
    113                 mStartTime, frameTimeMs, mStartDelay);
    114         // Set to 0 so that the animate() basically instantly finishes
    115         mStartTime = 0;
    116     }
    117     // No interpolator was set, use the default
    118     if (!mInterpolator) {
    119         mInterpolator.reset(Interpolator::createDefaultInterpolator());
    120     }
    121     if (mDuration < 0 || mDuration > 50000) {
    122         ALOGW("Your duration is strange and confusing: %" PRId64, mDuration);
    123     }
    124 }
    125 
    126 bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
    127     if (mPlayState < RUNNING) {
    128         return false;
    129     }
    130     if (mPlayState == FINISHED) {
    131         return true;
    132     }
    133 
    134     // If BaseRenderNodeAnimator is handling the delay (not typical), then
    135     // because the staging properties reflect the final value, we always need
    136     // to call setValue even if the animation isn't yet running or is still
    137     // being delayed as we need to override the staging value
    138     if (mStartTime > context.frameTimeMs()) {
    139         setValue(mTarget, mFromValue);
    140         return false;
    141     }
    142 
    143     float fraction = 1.0f;
    144     if (mPlayState == RUNNING && mDuration > 0) {
    145         fraction = (float)(context.frameTimeMs() - mStartTime) / mDuration;
    146     }
    147     if (fraction >= 1.0f) {
    148         fraction = 1.0f;
    149         mPlayState = FINISHED;
    150     }
    151 
    152     fraction = mInterpolator->interpolate(fraction);
    153     setValue(mTarget, mFromValue + (mDeltaValue * fraction));
    154 
    155     if (mPlayState == FINISHED) {
    156         callOnFinishedListener(context);
    157         return true;
    158     }
    159 
    160     return false;
    161 }
    162 
    163 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
    164     if (mPlayState < FINISHED) {
    165         mPlayState = FINISHED;
    166         callOnFinishedListener(context);
    167     }
    168 }
    169 
    170 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
    171     if (mListener.get()) {
    172         context.callOnFinished(this, mListener.get());
    173     }
    174 }
    175 
    176 /************************************************************
    177  *  RenderPropertyAnimator
    178  ************************************************************/
    179 
    180 struct RenderPropertyAnimator::PropertyAccessors {
    181    RenderNode::DirtyPropertyMask dirtyMask;
    182    GetFloatProperty getter;
    183    SetFloatProperty setter;
    184 };
    185 
    186 // Maps RenderProperty enum to accessors
    187 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
    188     {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
    189     {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
    190     {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
    191     {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
    192     {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
    193     {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
    194     {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
    195     {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
    196     {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
    197     {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
    198     {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
    199     {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
    200 };
    201 
    202 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
    203         : BaseRenderNodeAnimator(finalValue)
    204         , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
    205 }
    206 
    207 void RenderPropertyAnimator::onAttached() {
    208     if (!mHasStartValue
    209             && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
    210         setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)());
    211     }
    212 }
    213 
    214 void RenderPropertyAnimator::onStagingPlayStateChanged() {
    215     if (mStagingPlayState == RUNNING) {
    216         (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue());
    217     } else if (mStagingPlayState == FINISHED) {
    218         // We're being canceled, so make sure that whatever values the UI thread
    219         // is observing for us is pushed over
    220         mTarget->setPropertyFieldsDirty(dirtyMask());
    221     }
    222 }
    223 
    224 uint32_t RenderPropertyAnimator::dirtyMask() {
    225     return mPropertyAccess->dirtyMask;
    226 }
    227 
    228 float RenderPropertyAnimator::getValue(RenderNode* target) const {
    229     return (target->properties().*mPropertyAccess->getter)();
    230 }
    231 
    232 void RenderPropertyAnimator::setValue(RenderNode* target, float value) {
    233     (target->animatorProperties().*mPropertyAccess->setter)(value);
    234 }
    235 
    236 /************************************************************
    237  *  CanvasPropertyPrimitiveAnimator
    238  ************************************************************/
    239 
    240 CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
    241                 CanvasPropertyPrimitive* property, float finalValue)
    242         : BaseRenderNodeAnimator(finalValue)
    243         , mProperty(property) {
    244 }
    245 
    246 float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
    247     return mProperty->value;
    248 }
    249 
    250 void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) {
    251     mProperty->value = value;
    252 }
    253 
    254 uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() {
    255     return RenderNode::DISPLAY_LIST;
    256 }
    257 
    258 /************************************************************
    259  *  CanvasPropertySkPaintAnimator
    260  ************************************************************/
    261 
    262 CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
    263                 CanvasPropertyPaint* property, PaintField field, float finalValue)
    264         : BaseRenderNodeAnimator(finalValue)
    265         , mProperty(property)
    266         , mField(field) {
    267 }
    268 
    269 float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
    270     switch (mField) {
    271     case STROKE_WIDTH:
    272         return mProperty->value.getStrokeWidth();
    273     case ALPHA:
    274         return mProperty->value.getAlpha();
    275     }
    276     LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
    277     return -1;
    278 }
    279 
    280 static uint8_t to_uint8(float value) {
    281     int c = (int) (value + .5f);
    282     return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
    283 }
    284 
    285 void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
    286     switch (mField) {
    287     case STROKE_WIDTH:
    288         mProperty->value.setStrokeWidth(value);
    289         return;
    290     case ALPHA:
    291         mProperty->value.setAlpha(to_uint8(value));
    292         return;
    293     }
    294     LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
    295 }
    296 
    297 uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
    298     return RenderNode::DISPLAY_LIST;
    299 }
    300 
    301 RevealAnimator::RevealAnimator(int centerX, int centerY,
    302         float startValue, float finalValue)
    303         : BaseRenderNodeAnimator(finalValue)
    304         , mCenterX(centerX)
    305         , mCenterY(centerY) {
    306     setStartValue(startValue);
    307 }
    308 
    309 float RevealAnimator::getValue(RenderNode* target) const {
    310     return target->properties().getRevealClip().getRadius();
    311 }
    312 
    313 void RevealAnimator::setValue(RenderNode* target, float value) {
    314     target->animatorProperties().mutableRevealClip().set(true,
    315             mCenterX, mCenterY, value);
    316 }
    317 
    318 uint32_t RevealAnimator::dirtyMask() {
    319     return RenderNode::GENERIC;
    320 }
    321 
    322 } /* namespace uirenderer */
    323 } /* namespace android */
    324