1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GRAPHICS_CANVAS_H 18 #define ANDROID_GRAPHICS_CANVAS_H 19 20 #include <cutils/compiler.h> 21 22 #include <SkBitmap.h> 23 #include <SkCanvas.h> 24 #include <SkMatrix.h> 25 26 namespace android { 27 28 class ANDROID_API Canvas { 29 public: 30 virtual ~Canvas() {}; 31 32 static Canvas* create_canvas(const SkBitmap& bitmap); 33 34 /** 35 * Create a new Canvas object which delegates to an SkCanvas. 36 * 37 * @param skiaCanvas Must not be NULL. All drawing calls will be 38 * delegated to this object. This function will call ref() on the 39 * SkCanvas, and the returned Canvas will unref() it upon 40 * destruction. 41 * @return new Canvas object. Will not return NULL. 42 */ 43 static Canvas* create_canvas(SkCanvas* skiaCanvas); 44 45 /** 46 * Provides a Skia SkCanvas interface that acts as a proxy to this Canvas. 47 * It is useful for testing and clients (e.g. Picture/Movie) that expect to 48 * draw their contents into an SkCanvas. 49 * 50 * The SkCanvas returned is *only* valid until another Canvas call is made 51 * that would change state (e.g. matrix or clip). Clients of asSkCanvas() 52 * are responsible for *not* persisting this pointer. 53 * 54 * Further, the returned SkCanvas should NOT be unref'd and is valid until 55 * this canvas is destroyed or a new bitmap is set. 56 */ 57 virtual SkCanvas* asSkCanvas() = 0; 58 59 virtual void setBitmap(const SkBitmap& bitmap) = 0; 60 61 virtual bool isOpaque() = 0; 62 virtual int width() = 0; 63 virtual int height() = 0; 64 65 // ---------------------------------------------------------------------------- 66 // Canvas state operations 67 // ---------------------------------------------------------------------------- 68 // Save (layer) 69 virtual int getSaveCount() const = 0; 70 virtual int save(SkCanvas::SaveFlags flags) = 0; 71 virtual void restore() = 0; 72 virtual void restoreToCount(int saveCount) = 0; 73 74 virtual int saveLayer(float left, float top, float right, float bottom, 75 const SkPaint* paint, SkCanvas::SaveFlags flags) = 0; 76 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 77 int alpha, SkCanvas::SaveFlags flags) = 0; 78 79 // Matrix 80 virtual void getMatrix(SkMatrix* outMatrix) const = 0; 81 virtual void setMatrix(const SkMatrix& matrix) = 0; 82 83 /// Like setMatrix(), but to be translated into local / view-relative coordinates 84 /// rather than executed in global / device coordinates at rendering time. 85 virtual void setLocalMatrix(const SkMatrix& matrix) = 0; 86 87 virtual void concat(const SkMatrix& matrix) = 0; 88 virtual void rotate(float degrees) = 0; 89 virtual void scale(float sx, float sy) = 0; 90 virtual void skew(float sx, float sy) = 0; 91 virtual void translate(float dx, float dy) = 0; 92 93 // clip 94 virtual bool getClipBounds(SkRect* outRect) const = 0; 95 virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0; 96 virtual bool quickRejectPath(const SkPath& path) const = 0; 97 98 virtual bool clipRect(float left, float top, float right, float bottom, 99 SkRegion::Op op = SkRegion::kIntersect_Op) = 0; 100 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; 101 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; 102 103 // filters 104 virtual SkDrawFilter* getDrawFilter() = 0; 105 virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0; 106 107 // ---------------------------------------------------------------------------- 108 // Canvas draw operations 109 // ---------------------------------------------------------------------------- 110 virtual void drawColor(int color, SkXfermode::Mode mode) = 0; 111 virtual void drawPaint(const SkPaint& paint) = 0; 112 113 // Geometry 114 virtual void drawPoint(float x, float y, const SkPaint& paint) = 0; 115 virtual void drawPoints(const float* points, int count, const SkPaint& paint) = 0; 116 virtual void drawLine(float startX, float startY, float stopX, float stopY, 117 const SkPaint& paint) = 0; 118 virtual void drawLines(const float* points, int count, const SkPaint& paint) = 0; 119 virtual void drawRect(float left, float top, float right, float bottom, 120 const SkPaint& paint) = 0; 121 virtual void drawRoundRect(float left, float top, float right, float bottom, 122 float rx, float ry, const SkPaint& paint) = 0; 123 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0; 124 virtual void drawOval(float left, float top, float right, float bottom, 125 const SkPaint& paint) = 0; 126 virtual void drawArc(float left, float top, float right, float bottom, 127 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0; 128 virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0; 129 virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, 130 const float* verts, const float* tex, const int* colors, 131 const uint16_t* indices, int indexCount, const SkPaint& paint) = 0; 132 133 // Bitmap-based 134 virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, 135 const SkPaint* paint) = 0; 136 virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, 137 const SkPaint* paint) = 0; 138 virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, 139 float srcRight, float srcBottom, float dstLeft, float dstTop, 140 float dstRight, float dstBottom, const SkPaint* paint) = 0; 141 virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, 142 const float* vertices, const int* colors, const SkPaint* paint) = 0; 143 144 // Text 145 /** 146 * drawText: count is of glyphs 147 * totalAdvance is ignored in software renderering, used by hardware renderer for 148 * text decorations (underlines, strikethroughs). 149 */ 150 virtual void drawText(const uint16_t* glyphs, const float* positions, int count, 151 const SkPaint& paint, float x, float y, 152 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, 153 float totalAdvance) = 0; 154 /** drawPosText: count is of UTF16 characters, posCount is floats (2 * glyphs) */ 155 virtual void drawPosText(const uint16_t* text, const float* positions, int count, 156 int posCount, const SkPaint& paint) = 0; 157 /** drawTextOnPath: count is of glyphs */ 158 virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, 159 float hOffset, float vOffset, const SkPaint& paint) = 0; 160 161 /** 162 * Specifies if the positions passed to ::drawText are absolute or relative 163 * to the (x,y) value provided. 164 * 165 * If true the (x,y) values are ignored. Otherwise, those (x,y) values need 166 * to be added to each glyph's position to get its absolute position. 167 */ 168 virtual bool drawTextAbsolutePos() const = 0; 169 }; 170 171 }; // namespace android 172 #endif // ANDROID_GRAPHICS_CANVAS_H 173