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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 48 using tcu::Vec2;
85 src << "in highp vec2 v_coord;\n";
128 "in highp vec2 a_coord;\n"
129 "out highp vec2 v_coord;\n"
219 tcu::Vec2 texCoords[4];
228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
280 "in mediump vec2 a_coord;\n"
371 const tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy();
es31fPrimitiveBoundingBoxTests.cpp 517 tcu::Vec2 patternPos; //!< in NDC
518 tcu::Vec2 patternSize; //!< in NDC
538 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
772 tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const
876 " highp vec2 patternOffset = u_posScale.xy;\n"
877 " highp vec2 patternScale = u_posScale.zw;\n"
878 " highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
885 " highp vec2 patternOffset = u_posScale.xy;\n
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es31fTextureMultisampleTests.cpp 139 void convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const;
158 std::vector<tcu::Vec2> m_samplePositions;
248 const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f);
249 const tcu::Vec2 d = tcu::Vec2(0.1f, 0.02f);
382 m_samplePositions.push_back(tcu::Vec2(position[0], position[1]));
510 void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const
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es31fTessellationTests.cpp 67 using tcu::Vec2;
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es31fFboColorbufferTests.cpp 52 using tcu::Vec2;
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
glsFragOpInteractionCase.cpp 60 using tcu::Vec2;
293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f);
glsVertexArrayTests.cpp 107 "vec2", // OUTPUTTYPE_VEC2,
688 "vec2", // OUTPUTTYPE_VEC2,
779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
784 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break;
785 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break;
786 case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break;
787 case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() + (float)attribValue.w()); break;
835 tcu::Vec2 coord = tcu::Vec2(1.0, 1.0);
926 "\thighp vec2 coord = vec2(1.0, 1.0);\n
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 357 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords)
701 // Vec2
702 UNIFORM_CASE(UV2_MINUS_ONE, tcu::Vec2(-1.0f));
703 UNIFORM_CASE(UV2_ZERO, tcu::Vec2(0.0f));
704 UNIFORM_CASE(UV2_ONE, tcu::Vec2(1.0f));
705 UNIFORM_CASE(UV2_TWO, tcu::Vec2(2.0f));
706 UNIFORM_CASE(UV2_THREE, tcu::Vec2(3.0f));
708 UNIFORM_CASE(UV2_HALF, tcu::Vec2(1.0f / 2.0f));
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vktShaderRenderMatrixTests.cpp 60 using tcu::Vec2;
76 static const Vec2 s_constInVec2[2] = { Vec2(1.2f, 0.5f), Vec2(0.5f, 1.0f) };
260 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2);
492 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
507 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
603 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); }
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  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 61 using tcu::Vec2;
339 static Vec2 getFloatRange (glu::Precision precision)
342 static const Vec2 ranges[] =
344 Vec2(-2.0f, 2.0f),
345 Vec2(-16000.0f, 16000.0f),
346 Vec2(-1e35f, 1e35f)
645 Vec2 range = getFloatRange(output.precision);
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es3fShaderMatrixTests.cpp 64 using tcu::Vec2;
81 static const Vec2 s_constInVec2[2] = { Vec2(1.2f, 0.5f), Vec2(0.5f, 1.0f) };
265 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2);
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
512 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); }
608 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); }
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es3fTextureFormatTests.cpp 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
821 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
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es3fFboMultisampleTests.cpp 45 using tcu::Vec2;
es3fFboStencilbufferTests.cpp 40 using tcu::Vec2;
es3fFboTestUtil.cpp 48 using tcu::Vec2;
242 src << "in highp vec2 v_coord;\n";
285 "in highp vec2 a_coord;\n"
286 "out highp vec2 v_coord;\n"
376 tcu::Vec2 texCoords[4];
385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
435 "in mediump vec2 a_coord;\n"
517 tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy();
573 "in highp vec2 a_coord;\n"
574 "out highp vec2 v_coord;\n
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es3fFboInvalidateTests.cpp 45 using tcu::Vec2;
708 Vec2 quadNDCLeftBottomXY (-1.0f, -1.0f);
709 Vec2 quadNDCSize (2.0f*(float)quadSizePixels.x()/(float)getWidth(), 2.0f*(float)quadSizePixels.y()/(float)getHeight());
710 Vec2 quadNDCRightTopXY = quadNDCLeftBottomXY + quadNDCSize;
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  /external/deqp/modules/egl/
teglRenderTests.cpp 131 const tcu::Vec2 csp0 = p0.swizzle(0, 1) / p0.w();
132 const tcu::Vec2 csp1 = p1.swizzle(0, 1) / p1.w();
133 const tcu::Vec2 csp2 = p2.swizzle(0, 1) / p2.w();
135 const tcu::Vec2 e01 = (csp1 - csp0);
136 const tcu::Vec2 e02 = (csp2 - csp0);
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teglNativeCoordMappingTests.cpp 92 "attribute highp vec2 a_pos;\n"
221 tcu::Vec2 toGLCoord (int width, int height, int x, int y)
226 return tcu::Vec2(xf, yf);
231 const tcu::Vec2 positions[] =
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 45 using tcu::Vec2;
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  /external/deqp/framework/referencerenderer/
rrRasterizer.cpp 121 static tcu::Vector<deInt64,2> toSubpixelVector (const tcu::Vec2& v)
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rrRenderer.cpp 474 tcu::Vec2 to2DCartesian (const tcu::Vec4& p)
476 return tcu::Vec2(p.x(), p.y()) / p.w();
479 float cross2D (const tcu::Vec2& a, const tcu::Vec2& b)
954 const tcu::Vec2 dxDir = tcu::Vec2( b.y(), -a.y()) / det;
955 const tcu::Vec2 dyDir = tcu::Vec2(-b.x(), a.x()) / det;
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  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 75 using tcu::Vec2;
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vktRenderPassTests.cpp 62 using tcu::Vec2;
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  /external/deqp/framework/common/
tcuTextureUtil.cpp 342 static Vec2 getFloatChannelValueRange (TextureFormat::ChannelType channelType)
392 return Vec2(cMin, cMax);
437 const Vec2 cRange = getFloatChannelValueRange(format.type);
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