/external/mesa3d/src/glsl/builtins/ir/ |
smoothstep.ir | 4 (declare (in) float edge0) 11 (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) 17 (declare (in) float edge0) 24 (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) 31 (declare (in) float edge0) 38 (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) 46 (declare (in) float edge0) [all...] |
/external/skia/samplecode/ |
SamplePatch.cpp | 136 SkPoint* edge0 = storage.get(); local 137 SkPoint* edge1 = edge0 + nu; 142 eval_patch_edge(fPts + 0, edge0, nu); 146 edge3[nv] = edge0[0]; // the last shall be first 149 // canvas->drawLine(edge0[i].fX, edge0[i].fY, edge0[i+1].fX, edge0[i+1].fY, paint); 157 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); 164 eval_sheet(edge0, nu, nv, col, row, &r[col]) [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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110.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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120.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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130.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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140.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x); [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
func_common.inl | 587 genType const & edge0, 596 genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)); 603 T const & edge0, 613 smoothstep(edge0, edge1, x.x), 614 smoothstep(edge0, edge1, x.y)); 620 T const & edge0, 630 smoothstep(edge0, edge1, x.x), 631 smoothstep(edge0, edge1, x.y), 632 smoothstep(edge0, edge1, x.z)) [all...] |
intrinsic_common.hpp | 77 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
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intrinsic_common.inl | 273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x) 275 __m128 sub0 = _mm_sub_ps(x, edge0); 276 __m128 sub1 = _mm_sub_ps(edge1, edge0);
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func_common.hpp | 297 /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and 299 /// when edge0 < x < edge1. This is useful in cases where 303 /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); 305 /// Results are undefined if edge0 >= edge1. 313 genType const & edge0, 319 typename genType::value_type const & edge0,
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/external/opencv/cv/src/ |
cvsubdivision2d.cpp | 661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; local 668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); 671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); 688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); 691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 );
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/external/opencv3/modules/imgproc/src/ |
subdivision2d.cpp | 589 int edge0 = (int)(i*4); local 594 int edge1 = getEdge( edge0, NEXT_AROUND_LEFT ); 597 edgeOrg(edge0, &org0); 598 edgeDst(edge0, &dst0); 614 int edge1 = getEdge( edge0, NEXT_AROUND_RIGHT ); 617 edgeOrg(edge0, &org0); 618 edgeDst(edge0, &dst0);
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/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_vec4.hpp | 332 //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and 334 //! when edge0 < x < edge1. This is useful in cases where 338 //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); 340 //! Results are undefined if edge0 >= edge1. 344 detail::fvec4SIMD const & edge0, 349 float const & edge0,
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simd_vec4.inl | 480 detail::fvec4SIMD const & edge0, 485 return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data); 490 float const & edge0, 495 return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
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/external/opencv3/3rdparty/openexr/Imath/ |
ImathLineAlgo.h | 156 Vec3<T> edge0 = v1 - v0; local 158 Vec3<T> normal = edge1 % edge0; 187 Vec3<T> en = edge0.normalized();
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/external/deqp/framework/common/ |
tcuVectorUtil.hpp | 71 inline float smoothStep (float edge0, float edge1, float x) 73 if (x <= edge0) return 0.0f; 75 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
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/external/libvpx/libvpx/vp9/common/ |
vp9_pred_common.c | 314 const MV_REFERENCE_FRAME edge0 = (above0 == LAST_FRAME) ? left0 local 316 pred_context = 4 * (edge0 == GOLDEN_FRAME);
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/ |
vp9_pred_common.c | 320 const MV_REFERENCE_FRAME edge0 = (above0 == LAST_FRAME) ? left0 local 322 pred_context = 4 * (edge0 == GOLDEN_FRAME);
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | 3278 const ExprP<float>& edge0 = args.a; local [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | 3329 const ExprP<float>& edge0 = args.a; local [all...] |
/prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/ |
libGL.so | |
libGL.so.1 | |
libosmesa.so | |