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  /external/mesa3d/src/glsl/builtins/ir/
smoothstep.ir 4 (declare (in) float edge0)
11 (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
17 (declare (in) float edge0)
24 (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
31 (declare (in) float edge0)
38 (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
46 (declare (in) float edge0)
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  /external/skia/samplecode/
SamplePatch.cpp 136 SkPoint* edge0 = storage.get(); local
137 SkPoint* edge1 = edge0 + nu;
142 eval_patch_edge(fPts + 0, edge0, nu);
146 edge3[nv] = edge0[0]; // the last shall be first
149 // canvas->drawLine(edge0[i].fX, edge0[i].fY, edge0[i+1].fX, edge0[i+1].fY, paint);
157 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint));
164 eval_sheet(edge0, nu, nv, col, row, &r[col])
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  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
110.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
120.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
130.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
140.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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  /external/vulkan-validation-layers/libs/glm/detail/
func_common.inl 587 genType const & edge0,
596 genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
603 T const & edge0,
613 smoothstep(edge0, edge1, x.x),
614 smoothstep(edge0, edge1, x.y));
620 T const & edge0,
630 smoothstep(edge0, edge1, x.x),
631 smoothstep(edge0, edge1, x.y),
632 smoothstep(edge0, edge1, x.z))
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intrinsic_common.hpp 77 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
intrinsic_common.inl 273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
275 __m128 sub0 = _mm_sub_ps(x, edge0);
276 __m128 sub1 = _mm_sub_ps(edge1, edge0);
func_common.hpp 297 /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
299 /// when edge0 < x < edge1. This is useful in cases where
303 /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
305 /// Results are undefined if edge0 >= edge1.
313 genType const & edge0,
319 typename genType::value_type const & edge0,
  /external/opencv/cv/src/
cvsubdivision2d.cpp 661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; local
668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT );
671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 );
688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT );
691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 );
  /external/opencv3/modules/imgproc/src/
subdivision2d.cpp 589 int edge0 = (int)(i*4); local
594 int edge1 = getEdge( edge0, NEXT_AROUND_LEFT );
597 edgeOrg(edge0, &org0);
598 edgeDst(edge0, &dst0);
614 int edge1 = getEdge( edge0, NEXT_AROUND_RIGHT );
617 edgeOrg(edge0, &org0);
618 edgeDst(edge0, &dst0);
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.hpp 332 //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
334 //! when edge0 < x < edge1. This is useful in cases where
338 //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
340 //! Results are undefined if edge0 >= edge1.
344 detail::fvec4SIMD const & edge0,
349 float const & edge0,
simd_vec4.inl 480 detail::fvec4SIMD const & edge0,
485 return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
490 float const & edge0,
495 return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
  /external/opencv3/3rdparty/openexr/Imath/
ImathLineAlgo.h 156 Vec3<T> edge0 = v1 - v0; local
158 Vec3<T> normal = edge1 % edge0;
187 Vec3<T> en = edge0.normalized();
  /external/deqp/framework/common/
tcuVectorUtil.hpp 71 inline float smoothStep (float edge0, float edge1, float x)
73 if (x <= edge0) return 0.0f;
75 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
  /external/libvpx/libvpx/vp9/common/
vp9_pred_common.c 314 const MV_REFERENCE_FRAME edge0 = (above0 == LAST_FRAME) ? left0 local
316 pred_context = 4 * (edge0 == GOLDEN_FRAME);
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/
vp9_pred_common.c 320 const MV_REFERENCE_FRAME edge0 = (above0 == LAST_FRAME) ? left0 local
322 pred_context = 4 * (edge0 == GOLDEN_FRAME);
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp 3278 const ExprP<float>& edge0 = args.a; local
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  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp 3329 const ExprP<float>& edge0 = args.a; local
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  /prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/
libGL.so 
libGL.so.1 
libosmesa.so 

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