/external/jemalloc/include/jemalloc/internal/ |
smoothstep.sh | 3 # Generate a discrete lookup table for a sigmoid function in the smoothstep 4 # family (https://en.wikipedia.org/wiki/Smoothstep), where the lookup table 8 # Usage: smoothstep.sh <variant> <nsteps> <bfp> <xprec> <yprec> 18 cmd="sh smoothstep.sh $*" 65 * This header defines a precomputed table based on the smoothstep family of 66 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0 71 * smoothstep(x) = -2x + 3x 83 #define SMOOTHSTEP \\
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smoothstep.h | 3 * sh smoothstep.sh smoother 200 24 3 15 9 * This header defines a precomputed table based on the smoothstep family of 10 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0 15 * smoothstep(x) = -2x + 3x 27 #define SMOOTHSTEP \
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jemalloc_internal.h | 367 #include "jemalloc/internal/smoothstep.h" 398 #include "jemalloc/internal/smoothstep.h" 490 #include "jemalloc/internal/smoothstep.h" 521 #include "jemalloc/internal/smoothstep.h"
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jemalloc_internal.h.in | 367 #include "jemalloc/internal/smoothstep.h" 398 #include "jemalloc/internal/smoothstep.h" 490 #include "jemalloc/internal/smoothstep.h" 521 #include "jemalloc/internal/smoothstep.h"
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/external/jemalloc/test/unit/ |
smoothstep.c | 6 SMOOTHSTEP 16 * The integral of smoothstep in the [0..1] range equals 1/2. Verify 45 * The smoothstep function is monotonic in [0..1], i.e. its slope is 67 * The smoothstep slope strictly increases until x=0.5, and then
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/external/vulkan-validation-layers/libs/glm/detail/ |
func_common.inl | 583 // smoothstep 585 GLM_FUNC_QUALIFIER genType smoothstep 594 "'smoothstep' only accept floating-point inputs"); 601 GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep 610 "'smoothstep' only accept floating-point inputs"); 613 smoothstep(edge0, edge1, x.x), 614 smoothstep(edge0, edge1, x.y)); 618 GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep 627 "'smoothstep' only accept floating-point inputs"); 630 smoothstep(edge0, edge1, x.x) [all...] |
func_common.hpp | 309 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> 312 GLM_FUNC_DECL genType smoothstep( 318 GLM_FUNC_DECL genType smoothstep(
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/external/deqp/android/cts/master/src/ |
gles31-test-issues.txt | 6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar 7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2 8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3 9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
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vulkan-test-issues.txt | 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
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gles31-hw-issues.txt | 29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar 30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2 31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3 32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
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gles3-test-issues.txt | 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.scalar 17 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec3 18 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec4 19 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.scalar 20 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec3 21 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec4
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/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
test-issues.txt | 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
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/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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110.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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120.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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130.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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140.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x); [all...] |
/external/jemalloc/android/test/ |
run_jemalloc_tests.sh | 49 "smoothstep" \
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/external/mesa3d/src/glsl/builtins/ir/ |
smoothstep.ir | 1 ((function smoothstep
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/external/skia/src/gpu/text/ |
GrDistanceFieldAdjustTable.cpp | 81 // this is an approximate inverse for smoothstep()
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/ |
graphics_PiglitBVT_13.sh | 189 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-float.shader_test -auto" 190 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec2.shader_test -auto" 191 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec3.shader_test -auto" 192 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functio (…) [all...] |
graphics_PiglitBVT_17.sh | 156 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.frag pass 1.20" 157 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.vert pass 1.20" 158 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.frag pass 1.20" 159 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.vert pass 1.20" 160 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec3.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec3.frag pass 1.20 [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
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/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_vec4.inl | 478 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep 488 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
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/external/skia/src/gpu/effects/ |
GrDistanceFieldGeoProc.cpp | 146 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); 367 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); 630 "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);"); [all...] |