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  /external/jemalloc/include/jemalloc/internal/
smoothstep.sh 3 # Generate a discrete lookup table for a sigmoid function in the smoothstep
4 # family (https://en.wikipedia.org/wiki/Smoothstep), where the lookup table
8 # Usage: smoothstep.sh <variant> <nsteps> <bfp> <xprec> <yprec>
18 cmd="sh smoothstep.sh $*"
65 * This header defines a precomputed table based on the smoothstep family of
66 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0
71 * smoothstep(x) = -2x + 3x
83 #define SMOOTHSTEP \\
smoothstep.h 3 * sh smoothstep.sh smoother 200 24 3 15
9 * This header defines a precomputed table based on the smoothstep family of
10 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0
15 * smoothstep(x) = -2x + 3x
27 #define SMOOTHSTEP \
jemalloc_internal.h 367 #include "jemalloc/internal/smoothstep.h"
398 #include "jemalloc/internal/smoothstep.h"
490 #include "jemalloc/internal/smoothstep.h"
521 #include "jemalloc/internal/smoothstep.h"
jemalloc_internal.h.in 367 #include "jemalloc/internal/smoothstep.h"
398 #include "jemalloc/internal/smoothstep.h"
490 #include "jemalloc/internal/smoothstep.h"
521 #include "jemalloc/internal/smoothstep.h"
  /external/jemalloc/test/unit/
smoothstep.c 6 SMOOTHSTEP
16 * The integral of smoothstep in the [0..1] range equals 1/2. Verify
45 * The smoothstep function is monotonic in [0..1], i.e. its slope is
67 * The smoothstep slope strictly increases until x=0.5, and then
  /external/vulkan-validation-layers/libs/glm/detail/
func_common.inl 583 // smoothstep
585 GLM_FUNC_QUALIFIER genType smoothstep
594 "'smoothstep' only accept floating-point inputs");
601 GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep
610 "'smoothstep' only accept floating-point inputs");
613 smoothstep(edge0, edge1, x.x),
614 smoothstep(edge0, edge1, x.y));
618 GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep
627 "'smoothstep' only accept floating-point inputs");
630 smoothstep(edge0, edge1, x.x)
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func_common.hpp 309 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
312 GLM_FUNC_DECL genType smoothstep(
318 GLM_FUNC_DECL genType smoothstep(
  /external/deqp/android/cts/master/src/
gles31-test-issues.txt 6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
vulkan-test-issues.txt 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
gles31-hw-issues.txt 29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
gles3-test-issues.txt 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.scalar
17 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec3
18 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec4
19 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.scalar
20 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec3
21 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec4
  /external/deqp/external/vulkancts/mustpass/1.0.0/src/
test-issues.txt 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
110.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
120.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
130.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
140.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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  /external/jemalloc/android/test/
run_jemalloc_tests.sh 49 "smoothstep" \
  /external/mesa3d/src/glsl/builtins/ir/
smoothstep.ir 1 ((function smoothstep
  /external/skia/src/gpu/text/
GrDistanceFieldAdjustTable.cpp 81 // this is an approximate inverse for smoothstep()
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/pinetrail/
graphics_PiglitBVT_13.sh 189 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-float.shader_test -auto"
190 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec2.shader_test -auto"
191 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec3.shader_test -auto"
192 run_test "spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functio (…)
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graphics_PiglitBVT_17.sh 156 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.frag pass 1.20"
157 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-float.vert pass 1.20"
158 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.frag pass 1.20"
159 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.vert" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec2.vert pass 1.20"
160 run_test "spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec3.frag" 0.0 "bin/glslparsertest generated_tests/spec/glsl-1.20/compiler/built-in-functions/smoothstep-float-float-vec3.frag pass 1.20
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  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.inl 478 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
488 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
  /external/skia/src/gpu/effects/
GrDistanceFieldGeoProc.cpp 146 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
367 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
630 "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
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