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      1 /**************************************************************************
      2  *
      3  * Copyright  2010 Jakob Bornecrantz
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  *
     24  **************************************************************************/
     25 
     26 
     27 #define USE_TRACE 0
     28 #define WIDTH 300
     29 #define HEIGHT 300
     30 #define NEAR 30
     31 #define FAR 1000
     32 #define FLIP 0
     33 
     34 /* pipe_*_state structs */
     35 #include "pipe/p_state.h"
     36 /* pipe_context */
     37 #include "pipe/p_context.h"
     38 /* pipe_screen */
     39 #include "pipe/p_screen.h"
     40 /* PIPE_* */
     41 #include "pipe/p_defines.h"
     42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
     43 #include "pipe/p_shader_tokens.h"
     44 /* pipe_buffer_* helpers */
     45 #include "util/u_inlines.h"
     46 
     47 /* constant state object helper */
     48 #include "cso_cache/cso_context.h"
     49 
     50 /* debug_dump_surface_bmp */
     51 #include "util/u_debug.h"
     52 /* util_draw_vertex_buffer helper */
     53 #include "util/u_draw_quad.h"
     54 /* FREE & CALLOC_STRUCT */
     55 #include "util/u_memory.h"
     56 /* util_make_[fragment|vertex]_passthrough_shader */
     57 #include "util/u_simple_shaders.h"
     58 /* to get a hardware pipe driver */
     59 #include "pipe-loader/pipe_loader.h"
     60 
     61 struct program
     62 {
     63 	struct pipe_loader_device *dev;
     64 	struct pipe_screen *screen;
     65 	struct pipe_context *pipe;
     66 	struct cso_context *cso;
     67 
     68 	struct pipe_blend_state blend;
     69 	struct pipe_depth_stencil_alpha_state depthstencil;
     70 	struct pipe_rasterizer_state rasterizer;
     71 	struct pipe_viewport_state viewport;
     72 	struct pipe_framebuffer_state framebuffer;
     73 	struct pipe_vertex_element velem[2];
     74 
     75 	void *vs;
     76 	void *fs;
     77 
     78 	union pipe_color_union clear_color;
     79 
     80 	struct pipe_resource *vbuf;
     81 	struct pipe_resource *target;
     82 };
     83 
     84 static void init_prog(struct program *p)
     85 {
     86 	struct pipe_surface surf_tmpl;
     87 	int ret;
     88 
     89 	/* find a hardware device */
     90 	ret = pipe_loader_probe(&p->dev, 1);
     91 	assert(ret);
     92 
     93 	/* init a pipe screen */
     94 	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
     95 	assert(p->screen);
     96 
     97 	/* create the pipe driver context and cso context */
     98 	p->pipe = p->screen->context_create(p->screen, NULL);
     99 	p->cso = cso_create_context(p->pipe);
    100 
    101 	/* set clear color */
    102 	p->clear_color.f[0] = 0.3;
    103 	p->clear_color.f[1] = 0.1;
    104 	p->clear_color.f[2] = 0.3;
    105 	p->clear_color.f[3] = 1.0;
    106 
    107 	/* vertex buffer */
    108 	{
    109 		float vertices[4][2][4] = {
    110 			{
    111 				{ 0.0f, -0.9f, 0.0f, 1.0f },
    112 				{ 1.0f, 0.0f, 0.0f, 1.0f }
    113 			},
    114 			{
    115 				{ -0.9f, 0.9f, 0.0f, 1.0f },
    116 				{ 0.0f, 1.0f, 0.0f, 1.0f }
    117 			},
    118 			{
    119 				{ 0.9f, 0.9f, 0.0f, 1.0f },
    120 				{ 0.0f, 0.0f, 1.0f, 1.0f }
    121 			}
    122 		};
    123 
    124 		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
    125 					     PIPE_USAGE_STATIC, sizeof(vertices));
    126 		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
    127 	}
    128 
    129 	/* render target texture */
    130 	{
    131 		struct pipe_resource tmplt;
    132 		memset(&tmplt, 0, sizeof(tmplt));
    133 		tmplt.target = PIPE_TEXTURE_2D;
    134 		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
    135 		tmplt.width0 = WIDTH;
    136 		tmplt.height0 = HEIGHT;
    137 		tmplt.depth0 = 1;
    138 		tmplt.array_size = 1;
    139 		tmplt.last_level = 0;
    140 		tmplt.bind = PIPE_BIND_RENDER_TARGET;
    141 
    142 		p->target = p->screen->resource_create(p->screen, &tmplt);
    143 	}
    144 
    145 	/* disabled blending/masking */
    146 	memset(&p->blend, 0, sizeof(p->blend));
    147 	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
    148 
    149 	/* no-op depth/stencil/alpha */
    150 	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
    151 
    152 	/* rasterizer */
    153 	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
    154 	p->rasterizer.cull_face = PIPE_FACE_NONE;
    155 	p->rasterizer.gl_rasterization_rules = 1;
    156 	p->rasterizer.depth_clip = 1;
    157 
    158 	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    159 	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    160 	surf_tmpl.u.tex.level = 0;
    161 	surf_tmpl.u.tex.first_layer = 0;
    162 	surf_tmpl.u.tex.last_layer = 0;
    163 	/* drawing destination */
    164 	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
    165 	p->framebuffer.width = WIDTH;
    166 	p->framebuffer.height = HEIGHT;
    167 	p->framebuffer.nr_cbufs = 1;
    168 	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
    169 
    170 	/* viewport, depth isn't really needed */
    171 	{
    172 		float x = 0;
    173 		float y = 0;
    174 		float z = FAR;
    175 		float half_width = (float)WIDTH / 2.0f;
    176 		float half_height = (float)HEIGHT / 2.0f;
    177 		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
    178 		float scale, bias;
    179 
    180 		if (FLIP) {
    181 			scale = -1.0f;
    182 			bias = (float)HEIGHT;
    183 		} else {
    184 			scale = 1.0f;
    185 			bias = 0.0f;
    186 		}
    187 
    188 		p->viewport.scale[0] = half_width;
    189 		p->viewport.scale[1] = half_height * scale;
    190 		p->viewport.scale[2] = half_depth;
    191 		p->viewport.scale[3] = 1.0f;
    192 
    193 		p->viewport.translate[0] = half_width + x;
    194 		p->viewport.translate[1] = (half_height + y) * scale + bias;
    195 		p->viewport.translate[2] = half_depth + z;
    196 		p->viewport.translate[3] = 0.0f;
    197 	}
    198 
    199 	/* vertex elements state */
    200 	memset(p->velem, 0, sizeof(p->velem));
    201 	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
    202 	p->velem[0].instance_divisor = 0;
    203 	p->velem[0].vertex_buffer_index = 0;
    204 	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    205 
    206 	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
    207 	p->velem[1].instance_divisor = 0;
    208 	p->velem[1].vertex_buffer_index = 0;
    209 	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    210 
    211 	/* vertex shader */
    212 	{
    213 			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
    214 							TGSI_SEMANTIC_COLOR };
    215 			const uint semantic_indexes[] = { 0, 0 };
    216 			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
    217 	}
    218 
    219 	/* fragment shader */
    220 	p->fs = util_make_fragment_passthrough_shader(p->pipe);
    221 }
    222 
    223 static void close_prog(struct program *p)
    224 {
    225 	/* unset all state */
    226 	cso_release_all(p->cso);
    227 
    228 	p->pipe->delete_vs_state(p->pipe, p->vs);
    229 	p->pipe->delete_fs_state(p->pipe, p->fs);
    230 
    231 	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
    232 	pipe_resource_reference(&p->target, NULL);
    233 	pipe_resource_reference(&p->vbuf, NULL);
    234 
    235 	cso_destroy_context(p->cso);
    236 	p->pipe->destroy(p->pipe);
    237 	p->screen->destroy(p->screen);
    238 	pipe_loader_release(&p->dev, 1);
    239 
    240 	FREE(p);
    241 }
    242 
    243 static void draw(struct program *p)
    244 {
    245 	/* set the render target */
    246 	cso_set_framebuffer(p->cso, &p->framebuffer);
    247 
    248 	/* clear the render target */
    249 	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
    250 
    251 	/* set misc state we care about */
    252 	cso_set_blend(p->cso, &p->blend);
    253 	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
    254 	cso_set_rasterizer(p->cso, &p->rasterizer);
    255 	cso_set_viewport(p->cso, &p->viewport);
    256 
    257 	/* shaders */
    258 	cso_set_fragment_shader_handle(p->cso, p->fs);
    259 	cso_set_vertex_shader_handle(p->cso, p->vs);
    260 
    261 	/* vertex element data */
    262 	cso_set_vertex_elements(p->cso, 2, p->velem);
    263 
    264 	util_draw_vertex_buffer(p->pipe, p->cso,
    265 	                        p->vbuf, 0,
    266 	                        PIPE_PRIM_TRIANGLES,
    267 	                        3,  /* verts */
    268 	                        2); /* attribs/vert */
    269 
    270         p->pipe->flush(p->pipe, NULL);
    271 
    272 	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
    273 }
    274 
    275 int main(int argc, char** argv)
    276 {
    277 	struct program *p = CALLOC_STRUCT(program);
    278 
    279 	init_prog(p);
    280 	draw(p);
    281 	close_prog(p);
    282 
    283 	return 0;
    284 }
    285