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      1 void glBlendBarrier ( void )
      2 void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
      3 void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
      4 void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
      5 void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam )
      6 GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
      7 void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
      8 void glPopDebugGroup ( void )
      9 void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
     10 void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
     11 void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label )
     12 void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
     13 void glGetPointerv ( GLenum pname, void **params )
     14 void glEnablei ( GLenum target, GLuint index )
     15 void glDisablei ( GLenum target, GLuint index )
     16 void glBlendEquationi ( GLuint buf, GLenum mode )
     17 void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
     18 void glBlendFunci ( GLuint buf, GLenum src, GLenum dst )
     19 void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
     20 void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
     21 GLboolean glIsEnabledi ( GLenum target, GLuint index )
     22 void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex )
     23 void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex )
     24 void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex )
     25 void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
     26 void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
     27 GLenum glGetGraphicsResetStatus ( void )
     28 void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data )
     29 void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
     30 void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
     31 void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
     32 void glMinSampleShading ( GLfloat value )
     33 void glPatchParameteri ( GLenum pname, GLint value )
     34 void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
     35 void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
     36 void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
     37 void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
     38 void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
     39 void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
     40 void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
     41 void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
     42 void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
     43 void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
     44 void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
     45