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      1 /*
      2 Bullet Continuous Collision Detection and Physics Library
      3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
      4 
      5 This software is provided 'as-is', without any express or implied warranty.
      6 In no event will the authors be held liable for any damages arising from the use of this software.
      7 Permission is granted to anyone to use this software for any purpose,
      8 including commercial applications, and to alter it and redistribute it freely,
      9 subject to the following restrictions:
     10 
     11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
     12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
     13 3. This notice may not be removed or altered from any source distribution.
     14 */
     15 
     16 #include "btStridingMeshInterface.h"
     17 #include "LinearMath/btSerializer.h"
     18 
     19 btStridingMeshInterface::~btStridingMeshInterface()
     20 {
     21 
     22 }
     23 
     24 
     25 void	btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
     26 {
     27 	(void)aabbMin;
     28 	(void)aabbMax;
     29 	int numtotalphysicsverts = 0;
     30 	int part,graphicssubparts = getNumSubParts();
     31 	const unsigned char * vertexbase;
     32 	const unsigned char * indexbase;
     33 	int indexstride;
     34 	PHY_ScalarType type;
     35 	PHY_ScalarType gfxindextype;
     36 	int stride,numverts,numtriangles;
     37 	int gfxindex;
     38 	btVector3 triangle[3];
     39 
     40 	btVector3 meshScaling = getScaling();
     41 
     42 	///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
     43 	for (part=0;part<graphicssubparts ;part++)
     44 	{
     45 		getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
     46 		numtotalphysicsverts+=numtriangles*3; //upper bound
     47 
     48 		///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
     49 		///so disable this feature by default
     50 		///see patch http://code.google.com/p/bullet/issues/detail?id=213
     51 
     52 		switch (type)
     53 		{
     54 		case PHY_FLOAT:
     55 		 {
     56 
     57 			 float* graphicsbase;
     58 
     59 			 switch (gfxindextype)
     60 			 {
     61 			 case PHY_INTEGER:
     62 				 {
     63 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
     64 					 {
     65 						 unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
     66 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
     67 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
     68 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
     69 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
     70 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
     71 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
     72 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
     73 					 }
     74 					 break;
     75 				 }
     76 			 case PHY_SHORT:
     77 				 {
     78 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
     79 					 {
     80 						 unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
     81 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
     82 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
     83 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
     84 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
     85 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
     86 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
     87 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
     88 					 }
     89 					 break;
     90 				 }
     91 			case PHY_UCHAR:
     92 				 {
     93 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
     94 					 {
     95 						 unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
     96 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
     97 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
     98 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
     99 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
    100 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
    101 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
    102 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
    103 					 }
    104 					 break;
    105 				 }
    106 			 default:
    107 				 btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
    108 			 }
    109 			 break;
    110 		 }
    111 
    112 		case PHY_DOUBLE:
    113 			{
    114 				double* graphicsbase;
    115 
    116 				switch (gfxindextype)
    117 				{
    118 				case PHY_INTEGER:
    119 					{
    120 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    121 						{
    122 							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
    123 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
    124 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
    125 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
    126 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    127 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
    128 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    129 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
    130 						}
    131 						break;
    132 					}
    133 				case PHY_SHORT:
    134 					{
    135 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    136 						{
    137 							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
    138 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
    139 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
    140 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
    141 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    142 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
    143 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    144 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
    145 						}
    146 						break;
    147 					}
    148 				case PHY_UCHAR:
    149 					{
    150 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    151 						{
    152 							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
    153 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
    154 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
    155 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
    156 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    157 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
    158 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
    159 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
    160 						}
    161 						break;
    162 					}
    163 				default:
    164 					btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
    165 				}
    166 				break;
    167 			}
    168 		default:
    169 			btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
    170 		}
    171 
    172 		unLockReadOnlyVertexBase(part);
    173 	}
    174 }
    175 
    176 void	btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
    177 {
    178 
    179 	struct	AabbCalculationCallback : public btInternalTriangleIndexCallback
    180 	{
    181 		btVector3	m_aabbMin;
    182 		btVector3	m_aabbMax;
    183 
    184 		AabbCalculationCallback()
    185 		{
    186 			m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
    187 			m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
    188 		}
    189 
    190 		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
    191 		{
    192 			(void)partId;
    193 			(void)triangleIndex;
    194 
    195 			m_aabbMin.setMin(triangle[0]);
    196 			m_aabbMax.setMax(triangle[0]);
    197 			m_aabbMin.setMin(triangle[1]);
    198 			m_aabbMax.setMax(triangle[1]);
    199 			m_aabbMin.setMin(triangle[2]);
    200 			m_aabbMax.setMax(triangle[2]);
    201 		}
    202 	};
    203 
    204 	//first calculate the total aabb for all triangles
    205 	AabbCalculationCallback	aabbCallback;
    206 	aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
    207 	aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
    208 	InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
    209 
    210 	aabbMin = aabbCallback.m_aabbMin;
    211 	aabbMax = aabbCallback.m_aabbMax;
    212 }
    213 
    214 
    215 
    216 ///fills the dataBuffer and returns the struct name (and 0 on failure)
    217 const char*	btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
    218 {
    219 	btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer;
    220 
    221 	trimeshData->m_numMeshParts = getNumSubParts();
    222 
    223 	//void* uniquePtr = 0;
    224 
    225 	trimeshData->m_meshPartsPtr = 0;
    226 
    227 	if (trimeshData->m_numMeshParts)
    228 	{
    229 		btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts);
    230 		btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr;
    231 		trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr);
    232 
    233 
    234 	//	int numtotalphysicsverts = 0;
    235 		int part,graphicssubparts = getNumSubParts();
    236 		const unsigned char * vertexbase;
    237 		const unsigned char * indexbase;
    238 		int indexstride;
    239 		PHY_ScalarType type;
    240 		PHY_ScalarType gfxindextype;
    241 		int stride,numverts,numtriangles;
    242 		int gfxindex;
    243 	//	btVector3 triangle[3];
    244 
    245 	//	btVector3 meshScaling = getScaling();
    246 
    247 		///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
    248 		for (part=0;part<graphicssubparts ;part++,memPtr++)
    249 		{
    250 			getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
    251 			memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
    252 			memPtr->m_numVertices = numverts;
    253 			memPtr->m_indices16 = 0;
    254 			memPtr->m_indices32 = 0;
    255 			memPtr->m_3indices16 = 0;
    256 			memPtr->m_3indices8 = 0;
    257 			memPtr->m_vertices3f = 0;
    258 			memPtr->m_vertices3d = 0;
    259 
    260 
    261 			switch (gfxindextype)
    262 			{
    263 			case PHY_INTEGER:
    264 				{
    265 					int numindices = numtriangles*3;
    266 
    267 					if (numindices)
    268 					{
    269 						btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices);
    270 						btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr;
    271 						memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices);
    272 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    273 						{
    274 							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
    275 							tmpIndices[gfxindex*3].m_value = tri_indices[0];
    276 							tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
    277 							tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
    278 						}
    279 						serializer->finalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
    280 					}
    281 					break;
    282 				}
    283 			case PHY_SHORT:
    284 				{
    285 					if (numtriangles)
    286 					{
    287 						btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
    288 						btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
    289 						memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices);
    290 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    291 						{
    292 							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
    293 							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
    294 							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
    295 							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
    296 						}
    297 						serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
    298 					}
    299 					break;
    300 				}
    301 				case PHY_UCHAR:
    302 				{
    303 					if (numtriangles)
    304 					{
    305 						btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles);
    306 						btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr;
    307 						memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices);
    308 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
    309 						{
    310 							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
    311 							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
    312 							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
    313 							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
    314 						}
    315 						serializer->finalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
    316 					}
    317 					break;
    318 				}
    319 			default:
    320 				{
    321 					btAssert(0);
    322 					//unknown index type
    323 				}
    324 			}
    325 
    326 			switch (type)
    327 			{
    328 			case PHY_FLOAT:
    329 			 {
    330 				 float* graphicsbase;
    331 
    332 				 if (numverts)
    333 				 {
    334 					 btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts);
    335 					 btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr;
    336 					 memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices);
    337 					 for (int i=0;i<numverts;i++)
    338 					 {
    339 						 graphicsbase = (float*)(vertexbase+i*stride);
    340 						 tmpVertices[i].m_floats[0] = graphicsbase[0];
    341 						 tmpVertices[i].m_floats[1] = graphicsbase[1];
    342 						 tmpVertices[i].m_floats[2] = graphicsbase[2];
    343 					 }
    344 					 serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
    345 				 }
    346 				 break;
    347 				}
    348 
    349 			case PHY_DOUBLE:
    350 				{
    351 					if (numverts)
    352 					{
    353 						btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts);
    354 						btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr;
    355 						memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices);
    356 						for (int i=0;i<numverts;i++)
    357 					 {
    358 						 double* graphicsbase = (double*)(vertexbase+i*stride);//for now convert to float, might leave it at double
    359 						 tmpVertices[i].m_floats[0] = graphicsbase[0];
    360 						 tmpVertices[i].m_floats[1] = graphicsbase[1];
    361 						 tmpVertices[i].m_floats[2] = graphicsbase[2];
    362 					 }
    363 						serializer->finalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
    364 					}
    365 					break;
    366 				}
    367 
    368 			default:
    369 				btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
    370 			}
    371 
    372 			unLockReadOnlyVertexBase(part);
    373 		}
    374 
    375 		serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr);
    376 	}
    377 
    378 
    379 	m_scaling.serializeFloat(trimeshData->m_scaling);
    380 	return "btStridingMeshInterfaceData";
    381 }
    382