HomeSort by relevance Sort by last modified time
    Searched full:texture (Results 276 - 300 of 3127) sorted by null

<<11121314151617181920>>

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java 27 import com.badlogic.gdx.graphics.Texture;
36 /** A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region). The class will batch the drawing commands
66 private Texture lastTexture;
214 final Texture texture = region.region.texture; local
215 if (texture != lastTexture)
216 switchTexture(texture);
253 final Texture texture = textureRegion.texture; local
298 Texture texture = textureRegion.texture; local
788 Texture texture = region.texture; local
847 Texture texture = region.texture; local
978 Texture texture = region.texture; local
1124 Texture texture = region.texture; local
    [all...]
TextureAtlas.java 19 import static com.badlogic.gdx.graphics.Texture.TextureWrap.*;
25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
45 /** Loads images from texture atlases created by TexturePacker.<br>
52 private final ObjectSet<Texture> textures = new ObjectSet(4);
58 public Texture texture; field in class:TextureAtlas.TextureAtlasData.Page
240 ObjectMap<Page, Texture> pageToTexture = new ObjectMap<Page, Texture>();
242 Texture texture = null; local
    [all...]
SpriteCache.java 29 import com.badlogic.gdx.graphics.Texture;
42 * later be used for drawing. The size, color, and texture region for each cached image cannot be modified. This information is
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
82 private final Array<Texture> textures = new Array(8);
201 cache.textures = textures.toArray(Texture.class);
217 if (cache.textures.length < cache.textureCount) cache.textures = new Texture[cache.textureCount];
247 public void add (Texture texture, float[] vertices, int offset, int length) {
253 if (lastIndex < 0 || textures.get(lastIndex) != texture) {
254 textures.add(texture);
    [all...]
  /frameworks/base/rs/java/android/renderscript/
Program.java 107 * @return number of texture inputs
114 * Returns the type of texture at a given slot. e.g. 2D or Cube
115 * @param slot index of the texture input
116 * @return texture input type
126 * Returns the name of the texture input at a given slot. e.g.
128 * @param slot index of the texture input
129 * @return texture input name
159 * Binds a texture to be used in the program
161 * @param va allocation containing texture data
173 throw new IllegalArgumentException("Cannot bind cubemap to 2d texture slot")
    [all...]
  /external/skia/include/gpu/gl/
GrGLFunctions.h 20 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
27 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
42 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
78 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
79 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
112 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
113 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
114 typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureProc)(GrGLuint texture);
224 typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture);
225 typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeBufferApiTests.cpp 235 deUint32 texture;
237 glGenTextures (1, &texture);
238 glBindTexture (GL_TEXTURE_2D, texture);
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
306 glDeleteTextures (1, &texture);
411 deUint32 texture;
413 glGenTextures (1, &texture);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 279 deUint32 texture = 0x1234; local
281 ctx.glGenTextures (1, &texture);
282 ctx.glBindTexture (GL_TEXTURE_2D, texture);
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
314 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
357 ctx.glDeleteTextures (1, &texture);
522 deUint32 texture = 0x1234 local
572 deUint32 texture = 0x1234; local
619 deUint32 texture = 0x1234; local
767 deUint32 texture = 0x1234; local
964 deUint32 texture = 0x1234; local
1158 GLuint texture[] = {0x1234, 0x1234}; local
1360 deUint32 texture[2]; local
1689 deUint32 texture = 0x1234; local
1738 deUint32 texture = 0x1234; local
1876 deUint32 texture[5]; local
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_resource_texture.c 59 struct svga_texture *texture = svga_texture(st->base.resource); local
82 texture->handle,
90 util_format_get_blocksize(texture->b.b.format) * 8 /
91 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format)));
108 struct svga_texture *texture = svga_texture(st->base.resource); local
109 struct svga_screen *screen = svga_screen(texture->b.b.screen);
177 * Prevent the texture contents to be discarded on the next band
201 struct pipe_resource *texture,
204 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_surface.c 52 const struct pipe_resource *texture,
57 surf->format = texture->format;
64 * \param textureOut returns the new texture
99 /* create texture */
116 /* create surface / view into texture */
130 * Release the surface and texture from util_create_rgba_surface().
133 util_destroy_rgba_surface(struct pipe_resource *texture,
137 pipe_resource_reference(&texture, NULL);
242 assert(dst->texture);
243 if (!dst->texture)
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexImageTransform.java 57 * Construct a texture image transformation.
59 * @param textureData texture data passed in by the call. Could be null.
60 * @param format format of the source texture data
63 * @param width width of the texture
64 * @param height height of the texture
91 // Applying texture transformations is a heavy weight process. So we perform
127 * Creates a texture of provided width and height. If the texture data file is provided,
128 * then the texture is initialized with the contents of that file, otherwise an empty
130 * @param textureDataFile path to texture data, could be null
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
TextureData.java 26 /** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data
27 * itself. It signals it's type via {@link #getType()} to the Texture that's using it. The Texture will then either invoke
28 * {@link #consumePixmap()} or {@link #consumeCustomData(int)}. These are the first methods to be called by Texture. After that
29 * the Texture will invoke the other methods to find out about the size of the image data, the format, whether mipmaps should be
35 * Before a call to either {@link #consumePixmap()} or {@link #consumeCustomData(int)}, Texture will bind the OpenGL ES
36 * texture.</p>
57 /** Returns the {@link Pixmap} for upload by Texture. A call to {@link #prepare()} must precede a call to this method. Any
66 /** Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to {@link #prepare()}
    [all...]
  /external/mesa3d/src/mesa/main/
fbobject.h 74 /** Return the texture image for a renderbuffer attachment */
79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
83 /** Return the (const) texture image for a renderbuffer attachment */
88 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
175 GLenum textarget, GLuint texture, GLint level);
179 GLenum textarget, GLuint texture, GLint level);
183 GLenum textarget, GLuint texture,
188 GLuint texture, GLint level, GLint layer);
210 GLuint texture, GLint level);
214 GLuint texture, GLint level, GLenum face)
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_framebuffer.c 47 * When doing GL render to texture, we have to be sure that finalize_texture()
56 struct pipe_resource *resource = strb->rtt ? strb->rtt->pt : strb->texture;
63 strb->surface->texture != resource ||
87 texture);
125 (strb->texture && util_format_is_srgb(strb->texture->format))) {
126 /* rendering to a GL texture, may have to update surface */
148 /* rendering to a GL texture, may have to update surface */
166 assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
169 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL)
    [all...]
st_texture.c 103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
109 st_gl_texture_dims_to_pipe_dims(GLenum texture,
118 switch (texture) {
157 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
170 * Check if a texture image can be pulled into a unified mipmap texture.
183 /* Check if this image's format matches the established texture's format.
193 * established texture
    [all...]
  /frameworks/base/libs/hwui/tests/unit/
GlopBuilderTests.cpp 46 EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp);
47 EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter);
48 EXPECT_EQ(expectedFill.texture.target, builtFill.texture.target);
49 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
114 glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
145 goldenGlop->fill.texture.filter = GL_NEAREST
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SpriteCacheTest.java 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
39 Texture texture; field in class:SpriteCacheTest
40 Texture texture2;
119 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
120 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
125 texture2 = new Texture(pixmap);
154 sprites3[i] = new Sprite(texture, 32, 32);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 80 ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
106 ASSERT(ctx->Texture._EnabledCoordUnits == 0); \
128 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
136 const GLubyte *texture = (const GLubyte *) swImg->Map; \
140 if (!rb || !texture) { \
154 rgba[i][RCOMP] = texture[pos+2]; \
155 rgba[i][GCOMP] = texture[pos+1]; \
156 rgba[i][BCOMP] = texture[pos+0]; \
186 ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
194 const GLubyte *texture = (const GLubyte *) swImg->Map;
244 const GLchan *texture; member in struct:affine_info
600 const GLchan *texture; member in struct:persp_info
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 36 #include "Texture.h"
173 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
174 GLuint target = texture.getTextureTarget();
175 glBindTexture(target, texture.getTextureName());
177 if (texture.getFiltering()) {
185 mState.setTexture(texture);
190 Texture texture(Texture::TEXTURE_2D, mProtectedTexName)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fNegativeTextureApiTests.cpp 21 * \brief Negative Texture API tests.
77 // Find a supported compressed texture format that is accepted by compressedTexSubImage2D()
98 : TestCaseGroup(context, "texture", "Negative Texture API Cases")
112 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
132 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
133 GLuint texture;
134 glGenTextures(1, &texture);
135 glBindTexture(GL_TEXTURE_2D, texture);
136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
    [all...]
  /external/skia/include/gpu/
GrTypes.h 236 * ASTC stands for Adaptive Scalable Texture Compression. It is a technique
239 * which means that a texture that contains ASTC data must be treated as
395 * Creates a texture that can be rendered to as a GrRenderTarget. Use
417 * the origin (in texture coord space) and for other textures the lower and left edges meet at
431 * API texture creation function. Either all of the function pointers should be
446 void* ctx, GrBackendObject texture, unsigned width,
448 typedef void (*DeallocateTextureStorageProc)(void* ctx, GrBackendObject texture);
451 * Generates and binds a texture to |textureStorageTarget()|. Allocates
452 * storage for the texture.
454 * In OpenGL, the MIN and MAX filters for the created texture must b
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp 68 MovePtr<TestTexture> texture; local
75 texture = MovePtr<TestTexture>(new TestTexture1D(format, size.x()));
77 texture = MovePtr<TestTexture>(new TestTexture1DArray(format, size.x(), layerCount));
84 texture = MovePtr<TestTexture>(new TestTexture2D(format, size.x(), size.y()));
92 texture = MovePtr<TestTexture>(new TestTextureCube(format, size.x()));
98 texture = MovePtr<TestTexture>(new TestTextureCubeArray(format, size.x(), layerCount));
103 texture = MovePtr<TestTexture>(new TestTexture2DArray(format, size.x(), size.y(), layerCount));
110 texture = MovePtr<TestTexture>(new TestTexture3D(format, size.x(), size.y(), size.z()));
117 return texture;
211 const tcu::Texture1D& texture = dynamic_cast<const TestTexture1D&>(testTexture).getTexture() local
216 const tcu::Texture1DArray& texture = dynamic_cast<const TestTexture1DArray&>(testTexture).getTexture(); local
238 const tcu::Texture2D& texture = dynamic_cast<const TestTexture2D&>(testTexture).getTexture(); local
247 const tcu::TextureCube& texture = dynamic_cast<const TestTextureCube&>(testTexture).getTexture(); local
254 const tcu::TextureCubeArray& texture = dynamic_cast<const TestTextureCubeArray&>(testTexture).getTexture(); local
277 const tcu::Texture2DArray& texture = dynamic_cast<const TestTexture2DArray&>(testTexture).getTexture(); local
302 const tcu::Texture3D& texture = dynamic_cast<const TestTexture3D&>(testTexture).getTexture(); local
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 30 * Texture sampling
47 /** Set to one to help debug texture sampling */
78 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
123 * Apply texture coord wrapping mode and return integer texture indexes
127 * \param size the texture image size
129 * \return integer texture index
258 * \param size the texture image size
259 * \param icoord0 returns first texture index
260 * \param icoord1 returns second texture index (usually icoord0 + 1
493 const struct pipe_resource *texture = samp->view->texture; local
508 const struct pipe_resource *texture = samp->view->texture; local
527 const struct pipe_resource *texture = samp->view->texture; local
597 const struct pipe_resource *texture = samp->view->texture; local
690 const struct pipe_resource *texture = samp->view->texture; local
709 const struct pipe_resource *texture = samp->view->texture; local
726 const struct pipe_resource *texture = samp->view->texture; local
936 const struct pipe_resource *texture = samp->view->texture; local
973 const struct pipe_resource *texture = samp->view->texture; local
1011 const struct pipe_resource *texture = samp->view->texture; local
1051 const struct pipe_resource *texture = samp->view->texture; local
1100 const struct pipe_resource *texture = samp->view->texture; local
1140 const struct pipe_resource *texture = samp->view->texture; local
1179 const struct pipe_resource *texture = samp->view->texture; local
1216 const struct pipe_resource *texture = samp->view->texture; local
1254 const struct pipe_resource *texture = samp->view->texture; local
1298 const struct pipe_resource *texture = samp->view->texture; local
1343 const struct pipe_resource *texture = samp->view->texture; local
1388 const struct pipe_resource *texture = samp->view->texture; local
1460 const struct pipe_resource *texture = samp->view->texture; local
1517 const struct pipe_resource *texture = samp->view->texture; local
1640 const struct pipe_resource *texture = samp->view->texture; local
1823 const struct pipe_resource *texture = samp->view->texture; local
1922 const struct pipe_resource *texture = samp->view->texture; local
2471 const struct pipe_resource *texture = view->texture; local
2493 const struct pipe_resource *texture = view->texture; local
2544 const struct pipe_resource *texture = samp->view->texture; local
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 133 static Framebuffer::TexTarget texLayeredTypeToTarget (Texture::Type type)
137 case Texture::TYPE_2D_ARRAY: return Framebuffer::TEXTARGET_2D_ARRAY;
138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D;
139 case Texture::TYPE_CUBE_MAP_ARRAY: return Framebuffer::TEXTARGET_CUBE_MAP_ARRAY;
179 TCU_FAIL("Can't map pixel format to texture format");
262 // Limit texture sizes to supported values
388 // Create empty textures to be used when texture objects are incomplete.
459 vector<Texture*> textures;
461 for (vector<Texture*>::iterator i = textures.begin(); i != textures.end(); i++)
494 void ReferenceContext::activeTexture (deUint32 texture)
685 Texture* texture = name ? m_textures.find(name) : DE_NULL; local
1124 TextureCube* texture = unit.texCubeBinding ? unit.texCubeBinding : &unit.defaultCubeTex; local
1163 Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTex; local
1202 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; local
1242 TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCubeArrayTex; local
1345 TextureCube& texture = unit.texCubeBinding ? *unit.texCubeBinding : unit.defaultCubeTex; variable
1365 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; variable
1384 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex; variable
1403 TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCubeArrayTex; variable
1445 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; local
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.hpp 23 * \brief Texture lookup simulator that is capable of verifying generic
108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result);
130 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result);
131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, cons (…)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 55 * Set the texture wrap modes.
57 * \param t Texture object whose wrap modes are to be set
58 * \param swrap Wrap mode for the \a s texture coordinate
59 * \param twrap Wrap mode for the \a t texture coordinate
162 * Set the texture magnification and minification modes.
164 * \param t Texture whose filter modes are to be set
165 * \param minf Texture minification mode
166 * \param magf Texture magnification mode
262 GLuint unit = ctx->Texture.CurrentUnit;
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]
    [all...]

Completed in 528 milliseconds

<<11121314151617181920>>