Home | History | Annotate | Download | only in GLES3
      1 #ifndef __gl3_h_
      2 #define __gl3_h_ 1
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** Copyright (c) 2013-2015 The Khronos Group Inc.
     10 **
     11 ** Permission is hereby granted, free of charge, to any person obtaining a
     12 ** copy of this software and/or associated documentation files (the
     13 ** "Materials"), to deal in the Materials without restriction, including
     14 ** without limitation the rights to use, copy, modify, merge, publish,
     15 ** distribute, sublicense, and/or sell copies of the Materials, and to
     16 ** permit persons to whom the Materials are furnished to do so, subject to
     17 ** the following conditions:
     18 **
     19 ** The above copyright notice and this permission notice shall be included
     20 ** in all copies or substantial portions of the Materials.
     21 **
     22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     29 */
     30 /*
     31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
     32 ** API Registry. The current version of the Registry, generator scripts
     33 ** used to make the header, and the header can be found at
     34 **   http://www.opengl.org/registry/
     35 **
     36 ** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $
     37 */
     38 
     39 #include <GLES3/gl3platform.h>
     40 
     41 #ifndef GL_APIENTRYP
     42 #define GL_APIENTRYP GL_APIENTRY*
     43 #endif
     44 
     45 #if !defined(GL_GLES_PROTOTYPES)
     46 #define GL_GLES_PROTOTYPES 1
     47 #endif
     48 
     49 /* Generated on date 20151015 */
     50 
     51 /* Generated C header for:
     52  * API: gles2
     53  * Profile: common
     54  * Versions considered: 2\.[0-9]|3\.0
     55  * Versions emitted: .*
     56  * Default extensions included: None
     57  * Additional extensions included: _nomatch_^
     58  * Extensions removed: _nomatch_^
     59  */
     60 
     61 #ifndef GL_ES_VERSION_2_0
     62 #define GL_ES_VERSION_2_0 1
     63 #include <KHR/khrplatform.h>
     64 typedef khronos_int8_t GLbyte;
     65 typedef khronos_float_t GLclampf;
     66 typedef khronos_int32_t GLfixed;
     67 typedef short GLshort;
     68 typedef unsigned short GLushort;
     69 typedef void GLvoid;
     70 typedef struct __GLsync *GLsync;
     71 typedef khronos_int64_t GLint64;
     72 typedef khronos_uint64_t GLuint64;
     73 typedef unsigned int GLenum;
     74 typedef unsigned int GLuint;
     75 typedef char GLchar;
     76 typedef khronos_float_t GLfloat;
     77 typedef khronos_ssize_t GLsizeiptr;
     78 typedef khronos_intptr_t GLintptr;
     79 typedef unsigned int GLbitfield;
     80 typedef int GLint;
     81 typedef unsigned char GLboolean;
     82 typedef int GLsizei;
     83 typedef khronos_uint8_t GLubyte;
     84 #define GL_DEPTH_BUFFER_BIT               0x00000100
     85 #define GL_STENCIL_BUFFER_BIT             0x00000400
     86 #define GL_COLOR_BUFFER_BIT               0x00004000
     87 #define GL_FALSE                          0
     88 #define GL_TRUE                           1
     89 #define GL_POINTS                         0x0000
     90 #define GL_LINES                          0x0001
     91 #define GL_LINE_LOOP                      0x0002
     92 #define GL_LINE_STRIP                     0x0003
     93 #define GL_TRIANGLES                      0x0004
     94 #define GL_TRIANGLE_STRIP                 0x0005
     95 #define GL_TRIANGLE_FAN                   0x0006
     96 #define GL_ZERO                           0
     97 #define GL_ONE                            1
     98 #define GL_SRC_COLOR                      0x0300
     99 #define GL_ONE_MINUS_SRC_COLOR            0x0301
    100 #define GL_SRC_ALPHA                      0x0302
    101 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    102 #define GL_DST_ALPHA                      0x0304
    103 #define GL_ONE_MINUS_DST_ALPHA            0x0305
    104 #define GL_DST_COLOR                      0x0306
    105 #define GL_ONE_MINUS_DST_COLOR            0x0307
    106 #define GL_SRC_ALPHA_SATURATE             0x0308
    107 #define GL_FUNC_ADD                       0x8006
    108 #define GL_BLEND_EQUATION                 0x8009
    109 #define GL_BLEND_EQUATION_RGB             0x8009
    110 #define GL_BLEND_EQUATION_ALPHA           0x883D
    111 #define GL_FUNC_SUBTRACT                  0x800A
    112 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    113 #define GL_BLEND_DST_RGB                  0x80C8
    114 #define GL_BLEND_SRC_RGB                  0x80C9
    115 #define GL_BLEND_DST_ALPHA                0x80CA
    116 #define GL_BLEND_SRC_ALPHA                0x80CB
    117 #define GL_CONSTANT_COLOR                 0x8001
    118 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    119 #define GL_CONSTANT_ALPHA                 0x8003
    120 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    121 #define GL_BLEND_COLOR                    0x8005
    122 #define GL_ARRAY_BUFFER                   0x8892
    123 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    124 #define GL_ARRAY_BUFFER_BINDING           0x8894
    125 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    126 #define GL_STREAM_DRAW                    0x88E0
    127 #define GL_STATIC_DRAW                    0x88E4
    128 #define GL_DYNAMIC_DRAW                   0x88E8
    129 #define GL_BUFFER_SIZE                    0x8764
    130 #define GL_BUFFER_USAGE                   0x8765
    131 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    132 #define GL_FRONT                          0x0404
    133 #define GL_BACK                           0x0405
    134 #define GL_FRONT_AND_BACK                 0x0408
    135 #define GL_TEXTURE_2D                     0x0DE1
    136 #define GL_CULL_FACE                      0x0B44
    137 #define GL_BLEND                          0x0BE2
    138 #define GL_DITHER                         0x0BD0
    139 #define GL_STENCIL_TEST                   0x0B90
    140 #define GL_DEPTH_TEST                     0x0B71
    141 #define GL_SCISSOR_TEST                   0x0C11
    142 #define GL_POLYGON_OFFSET_FILL            0x8037
    143 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    144 #define GL_SAMPLE_COVERAGE                0x80A0
    145 #define GL_NO_ERROR                       0
    146 #define GL_INVALID_ENUM                   0x0500
    147 #define GL_INVALID_VALUE                  0x0501
    148 #define GL_INVALID_OPERATION              0x0502
    149 #define GL_OUT_OF_MEMORY                  0x0505
    150 #define GL_CW                             0x0900
    151 #define GL_CCW                            0x0901
    152 #define GL_LINE_WIDTH                     0x0B21
    153 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    154 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    155 #define GL_CULL_FACE_MODE                 0x0B45
    156 #define GL_FRONT_FACE                     0x0B46
    157 #define GL_DEPTH_RANGE                    0x0B70
    158 #define GL_DEPTH_WRITEMASK                0x0B72
    159 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    160 #define GL_DEPTH_FUNC                     0x0B74
    161 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    162 #define GL_STENCIL_FUNC                   0x0B92
    163 #define GL_STENCIL_FAIL                   0x0B94
    164 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    165 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    166 #define GL_STENCIL_REF                    0x0B97
    167 #define GL_STENCIL_VALUE_MASK             0x0B93
    168 #define GL_STENCIL_WRITEMASK              0x0B98
    169 #define GL_STENCIL_BACK_FUNC              0x8800
    170 #define GL_STENCIL_BACK_FAIL              0x8801
    171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    172 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    173 #define GL_STENCIL_BACK_REF               0x8CA3
    174 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    175 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    176 #define GL_VIEWPORT                       0x0BA2
    177 #define GL_SCISSOR_BOX                    0x0C10
    178 #define GL_COLOR_CLEAR_VALUE              0x0C22
    179 #define GL_COLOR_WRITEMASK                0x0C23
    180 #define GL_UNPACK_ALIGNMENT               0x0CF5
    181 #define GL_PACK_ALIGNMENT                 0x0D05
    182 #define GL_MAX_TEXTURE_SIZE               0x0D33
    183 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    184 #define GL_SUBPIXEL_BITS                  0x0D50
    185 #define GL_RED_BITS                       0x0D52
    186 #define GL_GREEN_BITS                     0x0D53
    187 #define GL_BLUE_BITS                      0x0D54
    188 #define GL_ALPHA_BITS                     0x0D55
    189 #define GL_DEPTH_BITS                     0x0D56
    190 #define GL_STENCIL_BITS                   0x0D57
    191 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    192 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    193 #define GL_TEXTURE_BINDING_2D             0x8069
    194 #define GL_SAMPLE_BUFFERS                 0x80A8
    195 #define GL_SAMPLES                        0x80A9
    196 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    197 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    199 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    200 #define GL_DONT_CARE                      0x1100
    201 #define GL_FASTEST                        0x1101
    202 #define GL_NICEST                         0x1102
    203 #define GL_GENERATE_MIPMAP_HINT           0x8192
    204 #define GL_BYTE                           0x1400
    205 #define GL_UNSIGNED_BYTE                  0x1401
    206 #define GL_SHORT                          0x1402
    207 #define GL_UNSIGNED_SHORT                 0x1403
    208 #define GL_INT                            0x1404
    209 #define GL_UNSIGNED_INT                   0x1405
    210 #define GL_FLOAT                          0x1406
    211 #define GL_FIXED                          0x140C
    212 #define GL_DEPTH_COMPONENT                0x1902
    213 #define GL_ALPHA                          0x1906
    214 #define GL_RGB                            0x1907
    215 #define GL_RGBA                           0x1908
    216 #define GL_LUMINANCE                      0x1909
    217 #define GL_LUMINANCE_ALPHA                0x190A
    218 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    219 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    220 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    221 #define GL_FRAGMENT_SHADER                0x8B30
    222 #define GL_VERTEX_SHADER                  0x8B31
    223 #define GL_MAX_VERTEX_ATTRIBS             0x8869
    224 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
    225 #define GL_MAX_VARYING_VECTORS            0x8DFC
    226 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
    228 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
    229 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
    230 #define GL_SHADER_TYPE                    0x8B4F
    231 #define GL_DELETE_STATUS                  0x8B80
    232 #define GL_LINK_STATUS                    0x8B82
    233 #define GL_VALIDATE_STATUS                0x8B83
    234 #define GL_ATTACHED_SHADERS               0x8B85
    235 #define GL_ACTIVE_UNIFORMS                0x8B86
    236 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
    237 #define GL_ACTIVE_ATTRIBUTES              0x8B89
    238 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
    239 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
    240 #define GL_CURRENT_PROGRAM                0x8B8D
    241 #define GL_NEVER                          0x0200
    242 #define GL_LESS                           0x0201
    243 #define GL_EQUAL                          0x0202
    244 #define GL_LEQUAL                         0x0203
    245 #define GL_GREATER                        0x0204
    246 #define GL_NOTEQUAL                       0x0205
    247 #define GL_GEQUAL                         0x0206
    248 #define GL_ALWAYS                         0x0207
    249 #define GL_KEEP                           0x1E00
    250 #define GL_REPLACE                        0x1E01
    251 #define GL_INCR                           0x1E02
    252 #define GL_DECR                           0x1E03
    253 #define GL_INVERT                         0x150A
    254 #define GL_INCR_WRAP                      0x8507
    255 #define GL_DECR_WRAP                      0x8508
    256 #define GL_VENDOR                         0x1F00
    257 #define GL_RENDERER                       0x1F01
    258 #define GL_VERSION                        0x1F02
    259 #define GL_EXTENSIONS                     0x1F03
    260 #define GL_NEAREST                        0x2600
    261 #define GL_LINEAR                         0x2601
    262 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    263 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    264 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    265 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    266 #define GL_TEXTURE_MAG_FILTER             0x2800
    267 #define GL_TEXTURE_MIN_FILTER             0x2801
    268 #define GL_TEXTURE_WRAP_S                 0x2802
    269 #define GL_TEXTURE_WRAP_T                 0x2803
    270 #define GL_TEXTURE                        0x1702
    271 #define GL_TEXTURE_CUBE_MAP               0x8513
    272 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    277 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    278 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    279 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    280 #define GL_TEXTURE0                       0x84C0
    281 #define GL_TEXTURE1                       0x84C1
    282 #define GL_TEXTURE2                       0x84C2
    283 #define GL_TEXTURE3                       0x84C3
    284 #define GL_TEXTURE4                       0x84C4
    285 #define GL_TEXTURE5                       0x84C5
    286 #define GL_TEXTURE6                       0x84C6
    287 #define GL_TEXTURE7                       0x84C7
    288 #define GL_TEXTURE8                       0x84C8
    289 #define GL_TEXTURE9                       0x84C9
    290 #define GL_TEXTURE10                      0x84CA
    291 #define GL_TEXTURE11                      0x84CB
    292 #define GL_TEXTURE12                      0x84CC
    293 #define GL_TEXTURE13                      0x84CD
    294 #define GL_TEXTURE14                      0x84CE
    295 #define GL_TEXTURE15                      0x84CF
    296 #define GL_TEXTURE16                      0x84D0
    297 #define GL_TEXTURE17                      0x84D1
    298 #define GL_TEXTURE18                      0x84D2
    299 #define GL_TEXTURE19                      0x84D3
    300 #define GL_TEXTURE20                      0x84D4
    301 #define GL_TEXTURE21                      0x84D5
    302 #define GL_TEXTURE22                      0x84D6
    303 #define GL_TEXTURE23                      0x84D7
    304 #define GL_TEXTURE24                      0x84D8
    305 #define GL_TEXTURE25                      0x84D9
    306 #define GL_TEXTURE26                      0x84DA
    307 #define GL_TEXTURE27                      0x84DB
    308 #define GL_TEXTURE28                      0x84DC
    309 #define GL_TEXTURE29                      0x84DD
    310 #define GL_TEXTURE30                      0x84DE
    311 #define GL_TEXTURE31                      0x84DF
    312 #define GL_ACTIVE_TEXTURE                 0x84E0
    313 #define GL_REPEAT                         0x2901
    314 #define GL_CLAMP_TO_EDGE                  0x812F
    315 #define GL_MIRRORED_REPEAT                0x8370
    316 #define GL_FLOAT_VEC2                     0x8B50
    317 #define GL_FLOAT_VEC3                     0x8B51
    318 #define GL_FLOAT_VEC4                     0x8B52
    319 #define GL_INT_VEC2                       0x8B53
    320 #define GL_INT_VEC3                       0x8B54
    321 #define GL_INT_VEC4                       0x8B55
    322 #define GL_BOOL                           0x8B56
    323 #define GL_BOOL_VEC2                      0x8B57
    324 #define GL_BOOL_VEC3                      0x8B58
    325 #define GL_BOOL_VEC4                      0x8B59
    326 #define GL_FLOAT_MAT2                     0x8B5A
    327 #define GL_FLOAT_MAT3                     0x8B5B
    328 #define GL_FLOAT_MAT4                     0x8B5C
    329 #define GL_SAMPLER_2D                     0x8B5E
    330 #define GL_SAMPLER_CUBE                   0x8B60
    331 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
    332 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
    333 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
    334 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
    335 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
    336 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
    337 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    338 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
    339 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    340 #define GL_COMPILE_STATUS                 0x8B81
    341 #define GL_INFO_LOG_LENGTH                0x8B84
    342 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    343 #define GL_SHADER_COMPILER                0x8DFA
    344 #define GL_SHADER_BINARY_FORMATS          0x8DF8
    345 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    346 #define GL_LOW_FLOAT                      0x8DF0
    347 #define GL_MEDIUM_FLOAT                   0x8DF1
    348 #define GL_HIGH_FLOAT                     0x8DF2
    349 #define GL_LOW_INT                        0x8DF3
    350 #define GL_MEDIUM_INT                     0x8DF4
    351 #define GL_HIGH_INT                       0x8DF5
    352 #define GL_FRAMEBUFFER                    0x8D40
    353 #define GL_RENDERBUFFER                   0x8D41
    354 #define GL_RGBA4                          0x8056
    355 #define GL_RGB5_A1                        0x8057
    356 #define GL_RGB565                         0x8D62
    357 #define GL_DEPTH_COMPONENT16              0x81A5
    358 #define GL_STENCIL_INDEX8                 0x8D48
    359 #define GL_RENDERBUFFER_WIDTH             0x8D42
    360 #define GL_RENDERBUFFER_HEIGHT            0x8D43
    361 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    362 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    363 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    364 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    365 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    366 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    367 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    368 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
    369 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
    370 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
    371 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    372 #define GL_COLOR_ATTACHMENT0              0x8CE0
    373 #define GL_DEPTH_ATTACHMENT               0x8D00
    374 #define GL_STENCIL_ATTACHMENT             0x8D20
    375 #define GL_NONE                           0
    376 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
    377 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
    378 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    379 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
    380 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
    381 #define GL_FRAMEBUFFER_BINDING            0x8CA6
    382 #define GL_RENDERBUFFER_BINDING           0x8CA7
    383 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    384 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    385 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
    386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
    387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
    388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
    389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
    390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
    391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
    392 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    393 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
    394 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
    395 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
    396 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
    397 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    398 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    399 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
    400 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
    401 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    402 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
    403 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
    404 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
    406 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    407 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    408 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    409 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    410 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
    411 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
    412 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
    413 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
    414 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
    415 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
    416 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
    417 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
    418 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
    419 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
    420 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
    421 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
    422 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
    423 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
    424 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
    425 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
    426 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
    427 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
    428 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
    429 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
    430 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
    431 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    432 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    433 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
    434 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
    435 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
    436 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
    437 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
    438 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
    439 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    440 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
    442 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
    443 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
    444 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
    445 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
    446 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
    447 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
    448 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
    449 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
    450 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    451 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
    452 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
    453 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
    455 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
    456 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
    457 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
    458 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
    459 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
    460 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
    461 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
    462 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
    463 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
    464 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
    465 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
    466 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
    467 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
    468 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
    469 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
    470 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
    471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
    472 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
    473 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
    474 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
    475 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
    476 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
    477 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    478 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
    479 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    480 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
    481 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
    482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    483 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
    484 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
    485 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
    486 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
    487 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
    488 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
    489 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
    490 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    491 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
    492 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
    493 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
    494 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
    495 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    496 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
    497 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
    498 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
    499 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
    500 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
    501 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
    502 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
    503 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
    504 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    505 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
    506 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
    507 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
    508 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    509 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
    510 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    511 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
    512 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    513 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    514 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    515 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
    516 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
    517 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
    518 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
    519 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
    520 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
    521 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
    522 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
    523 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    524 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
    525 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
    526 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
    527 #if GL_GLES_PROTOTYPES
    528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
    529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
    531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
    537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    538 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    539 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
    540 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    541 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    542 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    543 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
    544 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    545 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
    546 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
    547 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    548 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
    549 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    550 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    551 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    552 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    553 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
    554 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
    555 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
    556 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    557 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
    558 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
    559 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
    560 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
    561 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    562 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
    563 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
    564 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    565 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    566 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
    567 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    568 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    569 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
    570 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
    571 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    572 GL_APICALL void GL_APIENTRY glFinish (void);
    573 GL_APICALL void GL_APIENTRY glFlush (void);
    574 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    575 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    576 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
    577 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    578 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
    579 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
    580 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
    581 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    582 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    583 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
    584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
    585 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
    586 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
    587 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    588 GL_APICALL GLenum GL_APIENTRY glGetError (void);
    589 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
    590 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
    591 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
    592 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
    593 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    594 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
    595 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
    596 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
    598 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
    599 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
    600 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    601 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    602 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
    603 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
    604 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
    605 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
    606 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
    607 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
    608 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
    609 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    610 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    611 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    612 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
    613 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    614 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
    615 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    616 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
    617 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
    618 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    619 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    620 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    621 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
    622 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    623 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    624 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
    626 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
    627 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    628 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    629 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
    630 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    631 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    632 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
    633 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    634 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    635 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    636 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    637 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    638 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
    640 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
    641 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
    642 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
    643 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
    644 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
    645 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
    646 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
    647 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    648 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
    649 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
    650 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
    651 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    652 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
    653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    654 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
    655 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    656 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    657 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    658 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
    659 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
    660 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
    661 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
    662 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
    663 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
    664 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
    665 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
    666 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    667 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
    668 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
    669 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    670 #endif
    671 #endif /* GL_ES_VERSION_2_0 */
    672 
    673 #ifndef GL_ES_VERSION_3_0
    674 #define GL_ES_VERSION_3_0 1
    675 typedef unsigned short GLhalf;
    676 #define GL_READ_BUFFER                    0x0C02
    677 #define GL_UNPACK_ROW_LENGTH              0x0CF2
    678 #define GL_UNPACK_SKIP_ROWS               0x0CF3
    679 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
    680 #define GL_PACK_ROW_LENGTH                0x0D02
    681 #define GL_PACK_SKIP_ROWS                 0x0D03
    682 #define GL_PACK_SKIP_PIXELS               0x0D04
    683 #define GL_COLOR                          0x1800
    684 #define GL_DEPTH                          0x1801
    685 #define GL_STENCIL                        0x1802
    686 #define GL_RED                            0x1903
    687 #define GL_RGB8                           0x8051
    688 #define GL_RGBA8                          0x8058
    689 #define GL_RGB10_A2                       0x8059
    690 #define GL_TEXTURE_BINDING_3D             0x806A
    691 #define GL_UNPACK_SKIP_IMAGES             0x806D
    692 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
    693 #define GL_TEXTURE_3D                     0x806F
    694 #define GL_TEXTURE_WRAP_R                 0x8072
    695 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
    696 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
    697 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
    698 #define GL_MAX_ELEMENTS_INDICES           0x80E9
    699 #define GL_TEXTURE_MIN_LOD                0x813A
    700 #define GL_TEXTURE_MAX_LOD                0x813B
    701 #define GL_TEXTURE_BASE_LEVEL             0x813C
    702 #define GL_TEXTURE_MAX_LEVEL              0x813D
    703 #define GL_MIN                            0x8007
    704 #define GL_MAX                            0x8008
    705 #define GL_DEPTH_COMPONENT24              0x81A6
    706 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
    707 #define GL_TEXTURE_COMPARE_MODE           0x884C
    708 #define GL_TEXTURE_COMPARE_FUNC           0x884D
    709 #define GL_CURRENT_QUERY                  0x8865
    710 #define GL_QUERY_RESULT                   0x8866
    711 #define GL_QUERY_RESULT_AVAILABLE         0x8867
    712 #define GL_BUFFER_MAPPED                  0x88BC
    713 #define GL_BUFFER_MAP_POINTER             0x88BD
    714 #define GL_STREAM_READ                    0x88E1
    715 #define GL_STREAM_COPY                    0x88E2
    716 #define GL_STATIC_READ                    0x88E5
    717 #define GL_STATIC_COPY                    0x88E6
    718 #define GL_DYNAMIC_READ                   0x88E9
    719 #define GL_DYNAMIC_COPY                   0x88EA
    720 #define GL_MAX_DRAW_BUFFERS               0x8824
    721 #define GL_DRAW_BUFFER0                   0x8825
    722 #define GL_DRAW_BUFFER1                   0x8826
    723 #define GL_DRAW_BUFFER2                   0x8827
    724 #define GL_DRAW_BUFFER3                   0x8828
    725 #define GL_DRAW_BUFFER4                   0x8829
    726 #define GL_DRAW_BUFFER5                   0x882A
    727 #define GL_DRAW_BUFFER6                   0x882B
    728 #define GL_DRAW_BUFFER7                   0x882C
    729 #define GL_DRAW_BUFFER8                   0x882D
    730 #define GL_DRAW_BUFFER9                   0x882E
    731 #define GL_DRAW_BUFFER10                  0x882F
    732 #define GL_DRAW_BUFFER11                  0x8830
    733 #define GL_DRAW_BUFFER12                  0x8831
    734 #define GL_DRAW_BUFFER13                  0x8832
    735 #define GL_DRAW_BUFFER14                  0x8833
    736 #define GL_DRAW_BUFFER15                  0x8834
    737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
    738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
    739 #define GL_SAMPLER_3D                     0x8B5F
    740 #define GL_SAMPLER_2D_SHADOW              0x8B62
    741 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
    742 #define GL_PIXEL_PACK_BUFFER              0x88EB
    743 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
    744 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
    745 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
    746 #define GL_FLOAT_MAT2x3                   0x8B65
    747 #define GL_FLOAT_MAT2x4                   0x8B66
    748 #define GL_FLOAT_MAT3x2                   0x8B67
    749 #define GL_FLOAT_MAT3x4                   0x8B68
    750 #define GL_FLOAT_MAT4x2                   0x8B69
    751 #define GL_FLOAT_MAT4x3                   0x8B6A
    752 #define GL_SRGB                           0x8C40
    753 #define GL_SRGB8                          0x8C41
    754 #define GL_SRGB8_ALPHA8                   0x8C43
    755 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
    756 #define GL_MAJOR_VERSION                  0x821B
    757 #define GL_MINOR_VERSION                  0x821C
    758 #define GL_NUM_EXTENSIONS                 0x821D
    759 #define GL_RGBA32F                        0x8814
    760 #define GL_RGB32F                         0x8815
    761 #define GL_RGBA16F                        0x881A
    762 #define GL_RGB16F                         0x881B
    763 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
    764 #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
    765 #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
    766 #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
    767 #define GL_MAX_VARYING_COMPONENTS         0x8B4B
    768 #define GL_TEXTURE_2D_ARRAY               0x8C1A
    769 #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
    770 #define GL_R11F_G11F_B10F                 0x8C3A
    771 #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
    772 #define GL_RGB9_E5                        0x8C3D
    773 #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
    774 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
    775 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
    776 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
    777 #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
    778 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
    779 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
    780 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    781 #define GL_RASTERIZER_DISCARD             0x8C89
    782 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
    783 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
    784 #define GL_INTERLEAVED_ATTRIBS            0x8C8C
    785 #define GL_SEPARATE_ATTRIBS               0x8C8D
    786 #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
    787 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
    788 #define GL_RGBA32UI                       0x8D70
    789 #define GL_RGB32UI                        0x8D71
    790 #define GL_RGBA16UI                       0x8D76
    791 #define GL_RGB16UI                        0x8D77
    792 #define GL_RGBA8UI                        0x8D7C
    793 #define GL_RGB8UI                         0x8D7D
    794 #define GL_RGBA32I                        0x8D82
    795 #define GL_RGB32I                         0x8D83
    796 #define GL_RGBA16I                        0x8D88
    797 #define GL_RGB16I                         0x8D89
    798 #define GL_RGBA8I                         0x8D8E
    799 #define GL_RGB8I                          0x8D8F
    800 #define GL_RED_INTEGER                    0x8D94
    801 #define GL_RGB_INTEGER                    0x8D98
    802 #define GL_RGBA_INTEGER                   0x8D99
    803 #define GL_SAMPLER_2D_ARRAY               0x8DC1
    804 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
    805 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
    806 #define GL_UNSIGNED_INT_VEC2              0x8DC6
    807 #define GL_UNSIGNED_INT_VEC3              0x8DC7
    808 #define GL_UNSIGNED_INT_VEC4              0x8DC8
    809 #define GL_INT_SAMPLER_2D                 0x8DCA
    810 #define GL_INT_SAMPLER_3D                 0x8DCB
    811 #define GL_INT_SAMPLER_CUBE               0x8DCC
    812 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
    813 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
    814 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
    815 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
    816 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
    817 #define GL_BUFFER_ACCESS_FLAGS            0x911F
    818 #define GL_BUFFER_MAP_LENGTH              0x9120
    819 #define GL_BUFFER_MAP_OFFSET              0x9121
    820 #define GL_DEPTH_COMPONENT32F             0x8CAC
    821 #define GL_DEPTH32F_STENCIL8              0x8CAD
    822 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
    823 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
    824 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
    825 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
    826 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
    827 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
    828 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
    829 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
    830 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
    831 #define GL_FRAMEBUFFER_DEFAULT            0x8218
    832 #define GL_FRAMEBUFFER_UNDEFINED          0x8219
    833 #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
    834 #define GL_DEPTH_STENCIL                  0x84F9
    835 #define GL_UNSIGNED_INT_24_8              0x84FA
    836 #define GL_DEPTH24_STENCIL8               0x88F0
    837 #define GL_UNSIGNED_NORMALIZED            0x8C17
    838 #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
    839 #define GL_READ_FRAMEBUFFER               0x8CA8
    840 #define GL_DRAW_FRAMEBUFFER               0x8CA9
    841 #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
    842 #define GL_RENDERBUFFER_SAMPLES           0x8CAB
    843 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
    844 #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
    845 #define GL_COLOR_ATTACHMENT1              0x8CE1
    846 #define GL_COLOR_ATTACHMENT2              0x8CE2
    847 #define GL_COLOR_ATTACHMENT3              0x8CE3
    848 #define GL_COLOR_ATTACHMENT4              0x8CE4
    849 #define GL_COLOR_ATTACHMENT5              0x8CE5
    850 #define GL_COLOR_ATTACHMENT6              0x8CE6
    851 #define GL_COLOR_ATTACHMENT7              0x8CE7
    852 #define GL_COLOR_ATTACHMENT8              0x8CE8
    853 #define GL_COLOR_ATTACHMENT9              0x8CE9
    854 #define GL_COLOR_ATTACHMENT10             0x8CEA
    855 #define GL_COLOR_ATTACHMENT11             0x8CEB
    856 #define GL_COLOR_ATTACHMENT12             0x8CEC
    857 #define GL_COLOR_ATTACHMENT13             0x8CED
    858 #define GL_COLOR_ATTACHMENT14             0x8CEE
    859 #define GL_COLOR_ATTACHMENT15             0x8CEF
    860 #define GL_COLOR_ATTACHMENT16             0x8CF0
    861 #define GL_COLOR_ATTACHMENT17             0x8CF1
    862 #define GL_COLOR_ATTACHMENT18             0x8CF2
    863 #define GL_COLOR_ATTACHMENT19             0x8CF3
    864 #define GL_COLOR_ATTACHMENT20             0x8CF4
    865 #define GL_COLOR_ATTACHMENT21             0x8CF5
    866 #define GL_COLOR_ATTACHMENT22             0x8CF6
    867 #define GL_COLOR_ATTACHMENT23             0x8CF7
    868 #define GL_COLOR_ATTACHMENT24             0x8CF8
    869 #define GL_COLOR_ATTACHMENT25             0x8CF9
    870 #define GL_COLOR_ATTACHMENT26             0x8CFA
    871 #define GL_COLOR_ATTACHMENT27             0x8CFB
    872 #define GL_COLOR_ATTACHMENT28             0x8CFC
    873 #define GL_COLOR_ATTACHMENT29             0x8CFD
    874 #define GL_COLOR_ATTACHMENT30             0x8CFE
    875 #define GL_COLOR_ATTACHMENT31             0x8CFF
    876 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
    877 #define GL_MAX_SAMPLES                    0x8D57
    878 #define GL_HALF_FLOAT                     0x140B
    879 #define GL_MAP_READ_BIT                   0x0001
    880 #define GL_MAP_WRITE_BIT                  0x0002
    881 #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
    882 #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
    883 #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
    884 #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
    885 #define GL_RG                             0x8227
    886 #define GL_RG_INTEGER                     0x8228
    887 #define GL_R8                             0x8229
    888 #define GL_RG8                            0x822B
    889 #define GL_R16F                           0x822D
    890 #define GL_R32F                           0x822E
    891 #define GL_RG16F                          0x822F
    892 #define GL_RG32F                          0x8230
    893 #define GL_R8I                            0x8231
    894 #define GL_R8UI                           0x8232
    895 #define GL_R16I                           0x8233
    896 #define GL_R16UI                          0x8234
    897 #define GL_R32I                           0x8235
    898 #define GL_R32UI                          0x8236
    899 #define GL_RG8I                           0x8237
    900 #define GL_RG8UI                          0x8238
    901 #define GL_RG16I                          0x8239
    902 #define GL_RG16UI                         0x823A
    903 #define GL_RG32I                          0x823B
    904 #define GL_RG32UI                         0x823C
    905 #define GL_VERTEX_ARRAY_BINDING           0x85B5
    906 #define GL_R8_SNORM                       0x8F94
    907 #define GL_RG8_SNORM                      0x8F95
    908 #define GL_RGB8_SNORM                     0x8F96
    909 #define GL_RGBA8_SNORM                    0x8F97
    910 #define GL_SIGNED_NORMALIZED              0x8F9C
    911 #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
    912 #define GL_COPY_READ_BUFFER               0x8F36
    913 #define GL_COPY_WRITE_BUFFER              0x8F37
    914 #define GL_COPY_READ_BUFFER_BINDING       0x8F36
    915 #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
    916 #define GL_UNIFORM_BUFFER                 0x8A11
    917 #define GL_UNIFORM_BUFFER_BINDING         0x8A28
    918 #define GL_UNIFORM_BUFFER_START           0x8A29
    919 #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
    920 #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
    921 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
    922 #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
    923 #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
    924 #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
    925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
    926 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
    927 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
    928 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
    929 #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
    930 #define GL_UNIFORM_TYPE                   0x8A37
    931 #define GL_UNIFORM_SIZE                   0x8A38
    932 #define GL_UNIFORM_NAME_LENGTH            0x8A39
    933 #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
    934 #define GL_UNIFORM_OFFSET                 0x8A3B
    935 #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
    936 #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
    937 #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
    938 #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
    939 #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
    940 #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
    941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
    942 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
    943 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
    944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
    945 #define GL_INVALID_INDEX                  0xFFFFFFFFu
    946 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
    947 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
    948 #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
    949 #define GL_OBJECT_TYPE                    0x9112
    950 #define GL_SYNC_CONDITION                 0x9113
    951 #define GL_SYNC_STATUS                    0x9114
    952 #define GL_SYNC_FLAGS                     0x9115
    953 #define GL_SYNC_FENCE                     0x9116
    954 #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
    955 #define GL_UNSIGNALED                     0x9118
    956 #define GL_SIGNALED                       0x9119
    957 #define GL_ALREADY_SIGNALED               0x911A
    958 #define GL_TIMEOUT_EXPIRED                0x911B
    959 #define GL_CONDITION_SATISFIED            0x911C
    960 #define GL_WAIT_FAILED                    0x911D
    961 #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
    962 #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
    963 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
    964 #define GL_ANY_SAMPLES_PASSED             0x8C2F
    965 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
    966 #define GL_SAMPLER_BINDING                0x8919
    967 #define GL_RGB10_A2UI                     0x906F
    968 #define GL_TEXTURE_SWIZZLE_R              0x8E42
    969 #define GL_TEXTURE_SWIZZLE_G              0x8E43
    970 #define GL_TEXTURE_SWIZZLE_B              0x8E44
    971 #define GL_TEXTURE_SWIZZLE_A              0x8E45
    972 #define GL_GREEN                          0x1904
    973 #define GL_BLUE                           0x1905
    974 #define GL_INT_2_10_10_10_REV             0x8D9F
    975 #define GL_TRANSFORM_FEEDBACK             0x8E22
    976 #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
    977 #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
    978 #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
    979 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
    980 #define GL_PROGRAM_BINARY_LENGTH          0x8741
    981 #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
    982 #define GL_PROGRAM_BINARY_FORMATS         0x87FF
    983 #define GL_COMPRESSED_R11_EAC             0x9270
    984 #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
    985 #define GL_COMPRESSED_RG11_EAC            0x9272
    986 #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
    987 #define GL_COMPRESSED_RGB8_ETC2           0x9274
    988 #define GL_COMPRESSED_SRGB8_ETC2          0x9275
    989 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
    990 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
    991 #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
    992 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
    993 #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
    994 #define GL_MAX_ELEMENT_INDEX              0x8D6B
    995 #define GL_NUM_SAMPLE_COUNTS              0x9380
    996 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
    997 typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
    998 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
    999 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
   1000 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
   1001 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   1002 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
   1003 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
   1004 typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
   1005 typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
   1006 typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
   1007 typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
   1008 typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
   1009 typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
   1010 typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
   1011 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
   1012 typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
   1013 typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
   1014 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1015 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1016 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1017 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1018 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1019 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1020 typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
   1021 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
   1022 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
   1023 typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
   1024 typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
   1025 typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
   1026 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
   1027 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
   1028 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
   1029 typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
   1030 typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
   1031 typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
   1032 typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
   1033 typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
   1034 typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
   1035 typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
   1036 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
   1037 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
   1038 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
   1039 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
   1040 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
   1041 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
   1042 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
   1043 typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
   1044 typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
   1045 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
   1046 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
   1047 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
   1048 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
   1049 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
   1050 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
   1051 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
   1052 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
   1053 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
   1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
   1055 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
   1056 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
   1057 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
   1058 typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
   1059 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
   1060 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
   1061 typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
   1062 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
   1063 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
   1064 typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
   1065 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
   1066 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
   1067 typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
   1068 typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
   1069 typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
   1070 typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1071 typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1072 typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
   1073 typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
   1074 typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
   1075 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
   1076 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
   1077 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
   1078 typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
   1079 typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
   1080 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
   1081 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
   1082 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
   1083 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
   1084 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
   1085 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
   1086 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
   1087 typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
   1088 typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
   1089 typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
   1090 typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
   1091 typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
   1092 typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
   1093 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
   1094 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
   1095 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
   1096 typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
   1097 typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
   1098 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
   1099 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
   1100 typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
   1101 #if GL_GLES_PROTOTYPES
   1102 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
   1103 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
   1104 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
   1105 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
   1106 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   1107 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
   1108 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
   1109 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
   1110 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
   1111 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
   1112 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
   1113 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
   1114 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
   1115 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
   1116 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
   1117 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
   1118 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
   1119 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1120 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1121 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1122 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1123 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1124 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
   1125 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
   1126 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
   1127 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
   1128 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
   1129 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
   1130 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
   1131 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
   1132 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
   1133 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
   1134 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
   1135 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
   1136 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
   1137 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
   1138 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
   1139 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
   1140 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
   1141 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
   1142 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
   1143 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
   1144 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
   1145 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
   1146 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
   1147 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
   1148 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
   1149 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
   1150 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
   1151 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
   1152 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
   1153 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
   1154 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
   1155 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
   1156 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
   1157 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
   1158 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
   1159 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
   1160 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
   1161 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
   1162 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
   1163 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
   1164 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
   1165 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
   1166 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
   1167 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
   1168 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
   1169 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
   1170 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
   1171 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
   1172 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
   1173 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
   1174 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
   1175 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1176 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
   1177 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
   1178 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
   1179 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
   1180 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
   1181 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
   1182 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
   1183 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
   1184 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
   1185 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
   1186 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
   1187 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
   1188 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
   1189 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
   1190 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
   1191 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
   1192 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
   1193 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
   1194 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
   1195 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
   1196 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
   1197 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
   1198 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
   1199 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
   1200 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
   1201 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
   1202 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
   1203 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
   1204 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
   1205 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
   1206 #endif
   1207 #endif /* GL_ES_VERSION_3_0 */
   1208 
   1209 #ifdef __cplusplus
   1210 }
   1211 #endif
   1212 
   1213 #endif
   1214