1 #ifndef __gl31_h_ 2 #define __gl31_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2013-2014 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 /* 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32 ** API Registry. The current version of the Registry, generator scripts 33 ** used to make the header, and the header can be found at 34 ** http://www.opengl.org/registry/ 35 ** 36 ** Khronos $Revision$ on $Date$ 37 */ 38 39 #include <GLES3/gl3platform.h> 40 41 /* Generated on date 20140517 */ 42 43 /* Generated C header for: 44 * API: gles2 45 * Profile: common 46 * Versions considered: 2.[0-9]|3.[01] 47 * Versions emitted: .* 48 * Default extensions included: None 49 * Additional extensions included: _nomatch_^ 50 * Extensions removed: _nomatch_^ 51 */ 52 53 #ifndef GL_ES_VERSION_2_0 54 #define GL_ES_VERSION_2_0 1 55 #include <KHR/khrplatform.h> 56 typedef khronos_int8_t GLbyte; 57 typedef khronos_float_t GLclampf; 58 typedef khronos_int32_t GLfixed; 59 typedef short GLshort; 60 typedef unsigned short GLushort; 61 typedef void GLvoid; 62 typedef struct __GLsync *GLsync; 63 typedef khronos_int64_t GLint64; 64 typedef khronos_uint64_t GLuint64; 65 typedef unsigned int GLenum; 66 typedef unsigned int GLuint; 67 typedef char GLchar; 68 typedef khronos_float_t GLfloat; 69 typedef khronos_ssize_t GLsizeiptr; 70 typedef khronos_intptr_t GLintptr; 71 typedef unsigned int GLbitfield; 72 typedef int GLint; 73 typedef unsigned char GLboolean; 74 typedef int GLsizei; 75 typedef khronos_uint8_t GLubyte; 76 #define GL_DEPTH_BUFFER_BIT 0x00000100 77 #define GL_STENCIL_BUFFER_BIT 0x00000400 78 #define GL_COLOR_BUFFER_BIT 0x00004000 79 #define GL_FALSE 0 80 #define GL_TRUE 1 81 #define GL_POINTS 0x0000 82 #define GL_LINES 0x0001 83 #define GL_LINE_LOOP 0x0002 84 #define GL_LINE_STRIP 0x0003 85 #define GL_TRIANGLES 0x0004 86 #define GL_TRIANGLE_STRIP 0x0005 87 #define GL_TRIANGLE_FAN 0x0006 88 #define GL_ZERO 0 89 #define GL_ONE 1 90 #define GL_SRC_COLOR 0x0300 91 #define GL_ONE_MINUS_SRC_COLOR 0x0301 92 #define GL_SRC_ALPHA 0x0302 93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 94 #define GL_DST_ALPHA 0x0304 95 #define GL_ONE_MINUS_DST_ALPHA 0x0305 96 #define GL_DST_COLOR 0x0306 97 #define GL_ONE_MINUS_DST_COLOR 0x0307 98 #define GL_SRC_ALPHA_SATURATE 0x0308 99 #define GL_FUNC_ADD 0x8006 100 #define GL_BLEND_EQUATION 0x8009 101 #define GL_BLEND_EQUATION_RGB 0x8009 102 #define GL_BLEND_EQUATION_ALPHA 0x883D 103 #define GL_FUNC_SUBTRACT 0x800A 104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 105 #define GL_BLEND_DST_RGB 0x80C8 106 #define GL_BLEND_SRC_RGB 0x80C9 107 #define GL_BLEND_DST_ALPHA 0x80CA 108 #define GL_BLEND_SRC_ALPHA 0x80CB 109 #define GL_CONSTANT_COLOR 0x8001 110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111 #define GL_CONSTANT_ALPHA 0x8003 112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113 #define GL_BLEND_COLOR 0x8005 114 #define GL_ARRAY_BUFFER 0x8892 115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 116 #define GL_ARRAY_BUFFER_BINDING 0x8894 117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118 #define GL_STREAM_DRAW 0x88E0 119 #define GL_STATIC_DRAW 0x88E4 120 #define GL_DYNAMIC_DRAW 0x88E8 121 #define GL_BUFFER_SIZE 0x8764 122 #define GL_BUFFER_USAGE 0x8765 123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 124 #define GL_FRONT 0x0404 125 #define GL_BACK 0x0405 126 #define GL_FRONT_AND_BACK 0x0408 127 #define GL_TEXTURE_2D 0x0DE1 128 #define GL_CULL_FACE 0x0B44 129 #define GL_BLEND 0x0BE2 130 #define GL_DITHER 0x0BD0 131 #define GL_STENCIL_TEST 0x0B90 132 #define GL_DEPTH_TEST 0x0B71 133 #define GL_SCISSOR_TEST 0x0C11 134 #define GL_POLYGON_OFFSET_FILL 0x8037 135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136 #define GL_SAMPLE_COVERAGE 0x80A0 137 #define GL_NO_ERROR 0 138 #define GL_INVALID_ENUM 0x0500 139 #define GL_INVALID_VALUE 0x0501 140 #define GL_INVALID_OPERATION 0x0502 141 #define GL_OUT_OF_MEMORY 0x0505 142 #define GL_CW 0x0900 143 #define GL_CCW 0x0901 144 #define GL_LINE_WIDTH 0x0B21 145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147 #define GL_CULL_FACE_MODE 0x0B45 148 #define GL_FRONT_FACE 0x0B46 149 #define GL_DEPTH_RANGE 0x0B70 150 #define GL_DEPTH_WRITEMASK 0x0B72 151 #define GL_DEPTH_CLEAR_VALUE 0x0B73 152 #define GL_DEPTH_FUNC 0x0B74 153 #define GL_STENCIL_CLEAR_VALUE 0x0B91 154 #define GL_STENCIL_FUNC 0x0B92 155 #define GL_STENCIL_FAIL 0x0B94 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158 #define GL_STENCIL_REF 0x0B97 159 #define GL_STENCIL_VALUE_MASK 0x0B93 160 #define GL_STENCIL_WRITEMASK 0x0B98 161 #define GL_STENCIL_BACK_FUNC 0x8800 162 #define GL_STENCIL_BACK_FAIL 0x8801 163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165 #define GL_STENCIL_BACK_REF 0x8CA3 166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168 #define GL_VIEWPORT 0x0BA2 169 #define GL_SCISSOR_BOX 0x0C10 170 #define GL_COLOR_CLEAR_VALUE 0x0C22 171 #define GL_COLOR_WRITEMASK 0x0C23 172 #define GL_UNPACK_ALIGNMENT 0x0CF5 173 #define GL_PACK_ALIGNMENT 0x0D05 174 #define GL_MAX_TEXTURE_SIZE 0x0D33 175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 176 #define GL_SUBPIXEL_BITS 0x0D50 177 #define GL_RED_BITS 0x0D52 178 #define GL_GREEN_BITS 0x0D53 179 #define GL_BLUE_BITS 0x0D54 180 #define GL_ALPHA_BITS 0x0D55 181 #define GL_DEPTH_BITS 0x0D56 182 #define GL_STENCIL_BITS 0x0D57 183 #define GL_POLYGON_OFFSET_UNITS 0x2A00 184 #define GL_POLYGON_OFFSET_FACTOR 0x8038 185 #define GL_TEXTURE_BINDING_2D 0x8069 186 #define GL_SAMPLE_BUFFERS 0x80A8 187 #define GL_SAMPLES 0x80A9 188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192 #define GL_DONT_CARE 0x1100 193 #define GL_FASTEST 0x1101 194 #define GL_NICEST 0x1102 195 #define GL_GENERATE_MIPMAP_HINT 0x8192 196 #define GL_BYTE 0x1400 197 #define GL_UNSIGNED_BYTE 0x1401 198 #define GL_SHORT 0x1402 199 #define GL_UNSIGNED_SHORT 0x1403 200 #define GL_INT 0x1404 201 #define GL_UNSIGNED_INT 0x1405 202 #define GL_FLOAT 0x1406 203 #define GL_FIXED 0x140C 204 #define GL_DEPTH_COMPONENT 0x1902 205 #define GL_ALPHA 0x1906 206 #define GL_RGB 0x1907 207 #define GL_RGBA 0x1908 208 #define GL_LUMINANCE 0x1909 209 #define GL_LUMINANCE_ALPHA 0x190A 210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 213 #define GL_FRAGMENT_SHADER 0x8B30 214 #define GL_VERTEX_SHADER 0x8B31 215 #define GL_MAX_VERTEX_ATTRIBS 0x8869 216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 217 #define GL_MAX_VARYING_VECTORS 0x8DFC 218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222 #define GL_SHADER_TYPE 0x8B4F 223 #define GL_DELETE_STATUS 0x8B80 224 #define GL_LINK_STATUS 0x8B82 225 #define GL_VALIDATE_STATUS 0x8B83 226 #define GL_ATTACHED_SHADERS 0x8B85 227 #define GL_ACTIVE_UNIFORMS 0x8B86 228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229 #define GL_ACTIVE_ATTRIBUTES 0x8B89 230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232 #define GL_CURRENT_PROGRAM 0x8B8D 233 #define GL_NEVER 0x0200 234 #define GL_LESS 0x0201 235 #define GL_EQUAL 0x0202 236 #define GL_LEQUAL 0x0203 237 #define GL_GREATER 0x0204 238 #define GL_NOTEQUAL 0x0205 239 #define GL_GEQUAL 0x0206 240 #define GL_ALWAYS 0x0207 241 #define GL_KEEP 0x1E00 242 #define GL_REPLACE 0x1E01 243 #define GL_INCR 0x1E02 244 #define GL_DECR 0x1E03 245 #define GL_INVERT 0x150A 246 #define GL_INCR_WRAP 0x8507 247 #define GL_DECR_WRAP 0x8508 248 #define GL_VENDOR 0x1F00 249 #define GL_RENDERER 0x1F01 250 #define GL_VERSION 0x1F02 251 #define GL_EXTENSIONS 0x1F03 252 #define GL_NEAREST 0x2600 253 #define GL_LINEAR 0x2601 254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 258 #define GL_TEXTURE_MAG_FILTER 0x2800 259 #define GL_TEXTURE_MIN_FILTER 0x2801 260 #define GL_TEXTURE_WRAP_S 0x2802 261 #define GL_TEXTURE_WRAP_T 0x2803 262 #define GL_TEXTURE 0x1702 263 #define GL_TEXTURE_CUBE_MAP 0x8513 264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272 #define GL_TEXTURE0 0x84C0 273 #define GL_TEXTURE1 0x84C1 274 #define GL_TEXTURE2 0x84C2 275 #define GL_TEXTURE3 0x84C3 276 #define GL_TEXTURE4 0x84C4 277 #define GL_TEXTURE5 0x84C5 278 #define GL_TEXTURE6 0x84C6 279 #define GL_TEXTURE7 0x84C7 280 #define GL_TEXTURE8 0x84C8 281 #define GL_TEXTURE9 0x84C9 282 #define GL_TEXTURE10 0x84CA 283 #define GL_TEXTURE11 0x84CB 284 #define GL_TEXTURE12 0x84CC 285 #define GL_TEXTURE13 0x84CD 286 #define GL_TEXTURE14 0x84CE 287 #define GL_TEXTURE15 0x84CF 288 #define GL_TEXTURE16 0x84D0 289 #define GL_TEXTURE17 0x84D1 290 #define GL_TEXTURE18 0x84D2 291 #define GL_TEXTURE19 0x84D3 292 #define GL_TEXTURE20 0x84D4 293 #define GL_TEXTURE21 0x84D5 294 #define GL_TEXTURE22 0x84D6 295 #define GL_TEXTURE23 0x84D7 296 #define GL_TEXTURE24 0x84D8 297 #define GL_TEXTURE25 0x84D9 298 #define GL_TEXTURE26 0x84DA 299 #define GL_TEXTURE27 0x84DB 300 #define GL_TEXTURE28 0x84DC 301 #define GL_TEXTURE29 0x84DD 302 #define GL_TEXTURE30 0x84DE 303 #define GL_TEXTURE31 0x84DF 304 #define GL_ACTIVE_TEXTURE 0x84E0 305 #define GL_REPEAT 0x2901 306 #define GL_CLAMP_TO_EDGE 0x812F 307 #define GL_MIRRORED_REPEAT 0x8370 308 #define GL_FLOAT_VEC2 0x8B50 309 #define GL_FLOAT_VEC3 0x8B51 310 #define GL_FLOAT_VEC4 0x8B52 311 #define GL_INT_VEC2 0x8B53 312 #define GL_INT_VEC3 0x8B54 313 #define GL_INT_VEC4 0x8B55 314 #define GL_BOOL 0x8B56 315 #define GL_BOOL_VEC2 0x8B57 316 #define GL_BOOL_VEC3 0x8B58 317 #define GL_BOOL_VEC4 0x8B59 318 #define GL_FLOAT_MAT2 0x8B5A 319 #define GL_FLOAT_MAT3 0x8B5B 320 #define GL_FLOAT_MAT4 0x8B5C 321 #define GL_SAMPLER_2D 0x8B5E 322 #define GL_SAMPLER_CUBE 0x8B60 323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332 #define GL_COMPILE_STATUS 0x8B81 333 #define GL_INFO_LOG_LENGTH 0x8B84 334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 335 #define GL_SHADER_COMPILER 0x8DFA 336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338 #define GL_LOW_FLOAT 0x8DF0 339 #define GL_MEDIUM_FLOAT 0x8DF1 340 #define GL_HIGH_FLOAT 0x8DF2 341 #define GL_LOW_INT 0x8DF3 342 #define GL_MEDIUM_INT 0x8DF4 343 #define GL_HIGH_INT 0x8DF5 344 #define GL_FRAMEBUFFER 0x8D40 345 #define GL_RENDERBUFFER 0x8D41 346 #define GL_RGBA4 0x8056 347 #define GL_RGB5_A1 0x8057 348 #define GL_RGB565 0x8D62 349 #define GL_DEPTH_COMPONENT16 0x81A5 350 #define GL_STENCIL_INDEX8 0x8D48 351 #define GL_RENDERBUFFER_WIDTH 0x8D42 352 #define GL_RENDERBUFFER_HEIGHT 0x8D43 353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 365 #define GL_DEPTH_ATTACHMENT 0x8D00 366 #define GL_STENCIL_ATTACHMENT 0x8D20 367 #define GL_NONE 0 368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373 #define GL_FRAMEBUFFER_BINDING 0x8CA6 374 #define GL_RENDERBUFFER_BINDING 0x8CA7 375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 421 GL_APICALL void GL_APIENTRY glFinish (void); 422 GL_APICALL void GL_APIENTRY glFlush (void); 423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 437 GL_APICALL GLenum GL_APIENTRY glGetError (void); 438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 519 #endif /* GL_ES_VERSION_2_0 */ 520 521 #ifndef GL_ES_VERSION_3_0 522 #define GL_ES_VERSION_3_0 1 523 typedef unsigned short GLhalf; 524 #define GL_READ_BUFFER 0x0C02 525 #define GL_UNPACK_ROW_LENGTH 0x0CF2 526 #define GL_UNPACK_SKIP_ROWS 0x0CF3 527 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 528 #define GL_PACK_ROW_LENGTH 0x0D02 529 #define GL_PACK_SKIP_ROWS 0x0D03 530 #define GL_PACK_SKIP_PIXELS 0x0D04 531 #define GL_COLOR 0x1800 532 #define GL_DEPTH 0x1801 533 #define GL_STENCIL 0x1802 534 #define GL_RED 0x1903 535 #define GL_RGB8 0x8051 536 #define GL_RGBA8 0x8058 537 #define GL_RGB10_A2 0x8059 538 #define GL_TEXTURE_BINDING_3D 0x806A 539 #define GL_UNPACK_SKIP_IMAGES 0x806D 540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 541 #define GL_TEXTURE_3D 0x806F 542 #define GL_TEXTURE_WRAP_R 0x8072 543 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 544 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 545 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 546 #define GL_MAX_ELEMENTS_INDICES 0x80E9 547 #define GL_TEXTURE_MIN_LOD 0x813A 548 #define GL_TEXTURE_MAX_LOD 0x813B 549 #define GL_TEXTURE_BASE_LEVEL 0x813C 550 #define GL_TEXTURE_MAX_LEVEL 0x813D 551 #define GL_MIN 0x8007 552 #define GL_MAX 0x8008 553 #define GL_DEPTH_COMPONENT24 0x81A6 554 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 555 #define GL_TEXTURE_COMPARE_MODE 0x884C 556 #define GL_TEXTURE_COMPARE_FUNC 0x884D 557 #define GL_CURRENT_QUERY 0x8865 558 #define GL_QUERY_RESULT 0x8866 559 #define GL_QUERY_RESULT_AVAILABLE 0x8867 560 #define GL_BUFFER_MAPPED 0x88BC 561 #define GL_BUFFER_MAP_POINTER 0x88BD 562 #define GL_STREAM_READ 0x88E1 563 #define GL_STREAM_COPY 0x88E2 564 #define GL_STATIC_READ 0x88E5 565 #define GL_STATIC_COPY 0x88E6 566 #define GL_DYNAMIC_READ 0x88E9 567 #define GL_DYNAMIC_COPY 0x88EA 568 #define GL_MAX_DRAW_BUFFERS 0x8824 569 #define GL_DRAW_BUFFER0 0x8825 570 #define GL_DRAW_BUFFER1 0x8826 571 #define GL_DRAW_BUFFER2 0x8827 572 #define GL_DRAW_BUFFER3 0x8828 573 #define GL_DRAW_BUFFER4 0x8829 574 #define GL_DRAW_BUFFER5 0x882A 575 #define GL_DRAW_BUFFER6 0x882B 576 #define GL_DRAW_BUFFER7 0x882C 577 #define GL_DRAW_BUFFER8 0x882D 578 #define GL_DRAW_BUFFER9 0x882E 579 #define GL_DRAW_BUFFER10 0x882F 580 #define GL_DRAW_BUFFER11 0x8830 581 #define GL_DRAW_BUFFER12 0x8831 582 #define GL_DRAW_BUFFER13 0x8832 583 #define GL_DRAW_BUFFER14 0x8833 584 #define GL_DRAW_BUFFER15 0x8834 585 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 586 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 587 #define GL_SAMPLER_3D 0x8B5F 588 #define GL_SAMPLER_2D_SHADOW 0x8B62 589 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 590 #define GL_PIXEL_PACK_BUFFER 0x88EB 591 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 592 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 593 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 594 #define GL_FLOAT_MAT2x3 0x8B65 595 #define GL_FLOAT_MAT2x4 0x8B66 596 #define GL_FLOAT_MAT3x2 0x8B67 597 #define GL_FLOAT_MAT3x4 0x8B68 598 #define GL_FLOAT_MAT4x2 0x8B69 599 #define GL_FLOAT_MAT4x3 0x8B6A 600 #define GL_SRGB 0x8C40 601 #define GL_SRGB8 0x8C41 602 #define GL_SRGB8_ALPHA8 0x8C43 603 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 604 #define GL_MAJOR_VERSION 0x821B 605 #define GL_MINOR_VERSION 0x821C 606 #define GL_NUM_EXTENSIONS 0x821D 607 #define GL_RGBA32F 0x8814 608 #define GL_RGB32F 0x8815 609 #define GL_RGBA16F 0x881A 610 #define GL_RGB16F 0x881B 611 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 612 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 613 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 614 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 615 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 616 #define GL_TEXTURE_2D_ARRAY 0x8C1A 617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 618 #define GL_R11F_G11F_B10F 0x8C3A 619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 620 #define GL_RGB9_E5 0x8C3D 621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 622 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 623 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 624 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 625 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 626 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 627 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 628 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 629 #define GL_RASTERIZER_DISCARD 0x8C89 630 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 631 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 632 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 633 #define GL_SEPARATE_ATTRIBS 0x8C8D 634 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 635 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 636 #define GL_RGBA32UI 0x8D70 637 #define GL_RGB32UI 0x8D71 638 #define GL_RGBA16UI 0x8D76 639 #define GL_RGB16UI 0x8D77 640 #define GL_RGBA8UI 0x8D7C 641 #define GL_RGB8UI 0x8D7D 642 #define GL_RGBA32I 0x8D82 643 #define GL_RGB32I 0x8D83 644 #define GL_RGBA16I 0x8D88 645 #define GL_RGB16I 0x8D89 646 #define GL_RGBA8I 0x8D8E 647 #define GL_RGB8I 0x8D8F 648 #define GL_RED_INTEGER 0x8D94 649 #define GL_RGB_INTEGER 0x8D98 650 #define GL_RGBA_INTEGER 0x8D99 651 #define GL_SAMPLER_2D_ARRAY 0x8DC1 652 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 653 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 654 #define GL_UNSIGNED_INT_VEC2 0x8DC6 655 #define GL_UNSIGNED_INT_VEC3 0x8DC7 656 #define GL_UNSIGNED_INT_VEC4 0x8DC8 657 #define GL_INT_SAMPLER_2D 0x8DCA 658 #define GL_INT_SAMPLER_3D 0x8DCB 659 #define GL_INT_SAMPLER_CUBE 0x8DCC 660 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 661 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 662 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 663 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 664 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 665 #define GL_BUFFER_ACCESS_FLAGS 0x911F 666 #define GL_BUFFER_MAP_LENGTH 0x9120 667 #define GL_BUFFER_MAP_OFFSET 0x9121 668 #define GL_DEPTH_COMPONENT32F 0x8CAC 669 #define GL_DEPTH32F_STENCIL8 0x8CAD 670 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 671 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 672 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 673 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 674 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 675 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 676 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 677 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 678 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 679 #define GL_FRAMEBUFFER_DEFAULT 0x8218 680 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 682 #define GL_DEPTH_STENCIL 0x84F9 683 #define GL_UNSIGNED_INT_24_8 0x84FA 684 #define GL_DEPTH24_STENCIL8 0x88F0 685 #define GL_UNSIGNED_NORMALIZED 0x8C17 686 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 687 #define GL_READ_FRAMEBUFFER 0x8CA8 688 #define GL_DRAW_FRAMEBUFFER 0x8CA9 689 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 690 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 691 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 692 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 693 #define GL_COLOR_ATTACHMENT1 0x8CE1 694 #define GL_COLOR_ATTACHMENT2 0x8CE2 695 #define GL_COLOR_ATTACHMENT3 0x8CE3 696 #define GL_COLOR_ATTACHMENT4 0x8CE4 697 #define GL_COLOR_ATTACHMENT5 0x8CE5 698 #define GL_COLOR_ATTACHMENT6 0x8CE6 699 #define GL_COLOR_ATTACHMENT7 0x8CE7 700 #define GL_COLOR_ATTACHMENT8 0x8CE8 701 #define GL_COLOR_ATTACHMENT9 0x8CE9 702 #define GL_COLOR_ATTACHMENT10 0x8CEA 703 #define GL_COLOR_ATTACHMENT11 0x8CEB 704 #define GL_COLOR_ATTACHMENT12 0x8CEC 705 #define GL_COLOR_ATTACHMENT13 0x8CED 706 #define GL_COLOR_ATTACHMENT14 0x8CEE 707 #define GL_COLOR_ATTACHMENT15 0x8CEF 708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 709 #define GL_MAX_SAMPLES 0x8D57 710 #define GL_HALF_FLOAT 0x140B 711 #define GL_MAP_READ_BIT 0x0001 712 #define GL_MAP_WRITE_BIT 0x0002 713 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 714 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 715 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 716 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 717 #define GL_RG 0x8227 718 #define GL_RG_INTEGER 0x8228 719 #define GL_R8 0x8229 720 #define GL_RG8 0x822B 721 #define GL_R16F 0x822D 722 #define GL_R32F 0x822E 723 #define GL_RG16F 0x822F 724 #define GL_RG32F 0x8230 725 #define GL_R8I 0x8231 726 #define GL_R8UI 0x8232 727 #define GL_R16I 0x8233 728 #define GL_R16UI 0x8234 729 #define GL_R32I 0x8235 730 #define GL_R32UI 0x8236 731 #define GL_RG8I 0x8237 732 #define GL_RG8UI 0x8238 733 #define GL_RG16I 0x8239 734 #define GL_RG16UI 0x823A 735 #define GL_RG32I 0x823B 736 #define GL_RG32UI 0x823C 737 #define GL_VERTEX_ARRAY_BINDING 0x85B5 738 #define GL_R8_SNORM 0x8F94 739 #define GL_RG8_SNORM 0x8F95 740 #define GL_RGB8_SNORM 0x8F96 741 #define GL_RGBA8_SNORM 0x8F97 742 #define GL_SIGNED_NORMALIZED 0x8F9C 743 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 744 #define GL_COPY_READ_BUFFER 0x8F36 745 #define GL_COPY_WRITE_BUFFER 0x8F37 746 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 747 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 748 #define GL_UNIFORM_BUFFER 0x8A11 749 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 750 #define GL_UNIFORM_BUFFER_START 0x8A29 751 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 753 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 754 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 755 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 756 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 757 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 758 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 760 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 761 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 762 #define GL_UNIFORM_TYPE 0x8A37 763 #define GL_UNIFORM_SIZE 0x8A38 764 #define GL_UNIFORM_NAME_LENGTH 0x8A39 765 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 766 #define GL_UNIFORM_OFFSET 0x8A3B 767 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 768 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 769 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 770 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 771 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 772 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 773 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 774 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 775 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 776 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 777 #define GL_INVALID_INDEX 0xFFFFFFFFu 778 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 779 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 780 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 781 #define GL_OBJECT_TYPE 0x9112 782 #define GL_SYNC_CONDITION 0x9113 783 #define GL_SYNC_STATUS 0x9114 784 #define GL_SYNC_FLAGS 0x9115 785 #define GL_SYNC_FENCE 0x9116 786 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 787 #define GL_UNSIGNALED 0x9118 788 #define GL_SIGNALED 0x9119 789 #define GL_ALREADY_SIGNALED 0x911A 790 #define GL_TIMEOUT_EXPIRED 0x911B 791 #define GL_CONDITION_SATISFIED 0x911C 792 #define GL_WAIT_FAILED 0x911D 793 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 794 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 795 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 796 #define GL_ANY_SAMPLES_PASSED 0x8C2F 797 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 798 #define GL_SAMPLER_BINDING 0x8919 799 #define GL_RGB10_A2UI 0x906F 800 #define GL_TEXTURE_SWIZZLE_R 0x8E42 801 #define GL_TEXTURE_SWIZZLE_G 0x8E43 802 #define GL_TEXTURE_SWIZZLE_B 0x8E44 803 #define GL_TEXTURE_SWIZZLE_A 0x8E45 804 #define GL_GREEN 0x1904 805 #define GL_BLUE 0x1905 806 #define GL_INT_2_10_10_10_REV 0x8D9F 807 #define GL_TRANSFORM_FEEDBACK 0x8E22 808 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 809 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 810 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 811 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 812 #define GL_PROGRAM_BINARY_LENGTH 0x8741 813 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 814 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 815 #define GL_COMPRESSED_R11_EAC 0x9270 816 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 817 #define GL_COMPRESSED_RG11_EAC 0x9272 818 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 819 #define GL_COMPRESSED_RGB8_ETC2 0x9274 820 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 822 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 823 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 824 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 825 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 826 #define GL_MAX_ELEMENT_INDEX 0x8D6B 827 #define GL_NUM_SAMPLE_COUNTS 0x9380 828 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 829 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 830 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 833 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 836 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 837 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 838 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 839 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 840 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 841 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 842 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 844 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 845 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 846 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 847 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 848 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 849 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 850 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 851 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 852 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 853 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 855 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 858 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 860 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 861 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 862 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 863 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 864 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 865 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 866 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 867 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 868 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 869 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 870 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 871 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 872 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 873 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 874 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 876 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 879 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 881 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 882 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 883 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 884 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 885 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 886 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 887 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 889 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 890 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 891 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 892 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 893 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 894 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 897 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 898 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 899 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 900 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 901 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 902 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 903 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 904 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 905 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 906 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 907 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 910 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 911 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 912 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 913 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 914 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 915 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 916 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 917 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 918 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 919 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 920 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 921 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 922 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 923 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 924 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 925 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 926 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 927 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 928 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 929 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 930 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 932 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 933 #endif /* GL_ES_VERSION_3_0 */ 934 935 #ifndef GL_ES_VERSION_3_1 936 #define GL_ES_VERSION_3_1 1 937 #define GL_COMPUTE_SHADER 0x91B9 938 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 939 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 940 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 941 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 942 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 943 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 944 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 945 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 946 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 947 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 948 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 949 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 950 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 951 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 952 #define GL_COMPUTE_SHADER_BIT 0x00000020 953 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 954 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 955 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 956 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 957 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 958 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 959 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 960 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 961 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 962 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 963 #define GL_UNIFORM 0x92E1 964 #define GL_UNIFORM_BLOCK 0x92E2 965 #define GL_PROGRAM_INPUT 0x92E3 966 #define GL_PROGRAM_OUTPUT 0x92E4 967 #define GL_BUFFER_VARIABLE 0x92E5 968 #define GL_SHADER_STORAGE_BLOCK 0x92E6 969 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 970 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 971 #define GL_ACTIVE_RESOURCES 0x92F5 972 #define GL_MAX_NAME_LENGTH 0x92F6 973 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 974 #define GL_NAME_LENGTH 0x92F9 975 #define GL_TYPE 0x92FA 976 #define GL_ARRAY_SIZE 0x92FB 977 #define GL_OFFSET 0x92FC 978 #define GL_BLOCK_INDEX 0x92FD 979 #define GL_ARRAY_STRIDE 0x92FE 980 #define GL_MATRIX_STRIDE 0x92FF 981 #define GL_IS_ROW_MAJOR 0x9300 982 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 983 #define GL_BUFFER_BINDING 0x9302 984 #define GL_BUFFER_DATA_SIZE 0x9303 985 #define GL_NUM_ACTIVE_VARIABLES 0x9304 986 #define GL_ACTIVE_VARIABLES 0x9305 987 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 989 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 990 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 992 #define GL_LOCATION 0x930E 993 #define GL_VERTEX_SHADER_BIT 0x00000001 994 #define GL_FRAGMENT_SHADER_BIT 0x00000002 995 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 996 #define GL_PROGRAM_SEPARABLE 0x8258 997 #define GL_ACTIVE_PROGRAM 0x8259 998 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 999 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1000 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1001 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1002 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1003 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1004 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1005 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1006 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1007 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1008 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1009 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1010 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1011 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1012 #define GL_MAX_IMAGE_UNITS 0x8F38 1013 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1014 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1015 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1016 #define GL_IMAGE_BINDING_NAME 0x8F3A 1017 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1018 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1019 #define GL_IMAGE_BINDING_LAYER 0x8F3D 1020 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1021 #define GL_IMAGE_BINDING_FORMAT 0x906E 1022 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1023 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1024 #define GL_UNIFORM_BARRIER_BIT 0x00000004 1025 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1026 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1027 #define GL_COMMAND_BARRIER_BIT 0x00000040 1028 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1029 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1030 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1031 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1032 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1033 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1034 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1035 #define GL_IMAGE_2D 0x904D 1036 #define GL_IMAGE_3D 0x904E 1037 #define GL_IMAGE_CUBE 0x9050 1038 #define GL_IMAGE_2D_ARRAY 0x9053 1039 #define GL_INT_IMAGE_2D 0x9058 1040 #define GL_INT_IMAGE_3D 0x9059 1041 #define GL_INT_IMAGE_CUBE 0x905B 1042 #define GL_INT_IMAGE_2D_ARRAY 0x905E 1043 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1044 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1045 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1046 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1047 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1048 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1049 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1050 #define GL_READ_ONLY 0x88B8 1051 #define GL_WRITE_ONLY 0x88B9 1052 #define GL_READ_WRITE 0x88BA 1053 #define GL_SHADER_STORAGE_BUFFER 0x90D2 1054 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1055 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1056 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1057 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1058 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1059 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1060 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1061 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1062 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1063 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1064 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1065 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1066 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1067 #define GL_STENCIL_INDEX 0x1901 1068 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1069 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1070 #define GL_SAMPLE_POSITION 0x8E50 1071 #define GL_SAMPLE_MASK 0x8E51 1072 #define GL_SAMPLE_MASK_VALUE 0x8E52 1073 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1074 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1075 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1076 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1077 #define GL_MAX_INTEGER_SAMPLES 0x9110 1078 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1079 #define GL_TEXTURE_SAMPLES 0x9106 1080 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1081 #define GL_TEXTURE_WIDTH 0x1000 1082 #define GL_TEXTURE_HEIGHT 0x1001 1083 #define GL_TEXTURE_DEPTH 0x8071 1084 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1085 #define GL_TEXTURE_RED_SIZE 0x805C 1086 #define GL_TEXTURE_GREEN_SIZE 0x805D 1087 #define GL_TEXTURE_BLUE_SIZE 0x805E 1088 #define GL_TEXTURE_ALPHA_SIZE 0x805F 1089 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1090 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1091 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1092 #define GL_TEXTURE_RED_TYPE 0x8C10 1093 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1094 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1095 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1096 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1097 #define GL_TEXTURE_COMPRESSED 0x86A1 1098 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1099 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1100 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1101 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1102 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1103 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1104 #define GL_VERTEX_BINDING_OFFSET 0x82D7 1105 #define GL_VERTEX_BINDING_STRIDE 0x82D8 1106 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1107 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1108 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1109 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1110 GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1111 GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1112 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1113 GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1114 GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1115 GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1116 GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1117 GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1118 GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1119 GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1120 GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1121 GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1122 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1123 GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1124 GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1125 GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1126 GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1127 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1128 GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1129 GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1130 GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1131 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1132 GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1133 GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1134 GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1135 GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1136 GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1137 GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1138 GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1139 GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1140 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1141 GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1142 GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1143 GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1144 GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1145 GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1146 GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1147 GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1148 GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1149 GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1150 GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1151 GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1152 GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1153 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1154 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1155 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1156 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1157 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1158 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1159 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1160 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1161 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1162 GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1163 GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1164 GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1165 GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1166 GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1167 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1168 GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1169 GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1170 GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1171 GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1172 GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1173 GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1174 GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1175 GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1176 GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1177 GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1178 #endif /* GL_ES_VERSION_3_1 */ 1179 1180 #ifdef __cplusplus 1181 } 1182 #endif 1183 1184 #endif 1185