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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "BakedOpDispatcher.h"
     18 
     19 #include "BakedOpRenderer.h"
     20 #include "Caches.h"
     21 #include "Glop.h"
     22 #include "GlopBuilder.h"
     23 #include "Patch.h"
     24 #include "PathTessellator.h"
     25 #include "renderstate/OffscreenBufferPool.h"
     26 #include "renderstate/RenderState.h"
     27 #include "utils/GLUtils.h"
     28 #include "VertexBuffer.h"
     29 
     30 #include <algorithm>
     31 #include <math.h>
     32 #include <SkPaintDefaults.h>
     33 #include <SkPathOps.h>
     34 
     35 namespace android {
     36 namespace uirenderer {
     37 
     38 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
     39     vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
     40     vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
     41     vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
     42     vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
     43 }
     44 
     45 void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
     46         const MergedBakedOpList& opList) {
     47 
     48     const BakedOpState& firstState = *(opList.states[0]);
     49     const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
     50 
     51     AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
     52     Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
     53     if (!texture) return;
     54     const AutoTexture autoCleanup(texture);
     55 
     56     TextureVertex vertices[opList.count * 4];
     57     Rect texCoords(0, 0, 1, 1);
     58     if (entry) {
     59         entry->uvMapper.map(texCoords);
     60     }
     61     for (size_t i = 0; i < opList.count; i++) {
     62         const BakedOpState& state = *(opList.states[i]);
     63         TextureVertex* rectVerts = &vertices[i * 4];
     64 
     65         // calculate unclipped bounds, since they'll determine texture coordinates
     66         Rect opBounds = state.op->unmappedBounds;
     67         state.computedState.transform.mapRect(opBounds);
     68         if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
     69             // pure translate, so snap (same behavior as onBitmapOp)
     70             opBounds.snapToPixelBoundaries();
     71         }
     72         storeTexturedRect(rectVerts, opBounds, texCoords);
     73         renderer.dirtyRenderTarget(opBounds);
     74     }
     75 
     76     const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
     77             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
     78     Glop glop;
     79     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
     80             .setRoundRectClipState(firstState.roundRectClipState)
     81             .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
     82             .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
     83             .setTransform(Matrix4::identity(), TransformFlags::None)
     84             .setModelViewIdentityEmptyBounds()
     85             .build();
     86     ClipRect renderTargetClip(opList.clip);
     87     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
     88     renderer.renderGlop(nullptr, clip, glop);
     89 }
     90 
     91 void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
     92         const MergedBakedOpList& opList) {
     93     const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
     94     const BakedOpState& firstState = *(opList.states[0]);
     95     AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
     96             firstOp.bitmap->pixelRef());
     97 
     98     // Batches will usually contain a small number of items so it's
     99     // worth performing a first iteration to count the exact number
    100     // of vertices we need in the new mesh
    101     uint32_t totalVertices = 0;
    102 
    103     for (size_t i = 0; i < opList.count; i++) {
    104         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
    105 
    106         // TODO: cache mesh lookups
    107         const Patch* opMesh = renderer.caches().patchCache.get(
    108                 entry, op.bitmap->width(), op.bitmap->height(),
    109                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
    110         totalVertices += opMesh->verticesCount;
    111     }
    112 
    113     const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
    114 
    115     uint32_t indexCount = 0;
    116 
    117     TextureVertex vertices[totalVertices];
    118     TextureVertex* vertex = &vertices[0];
    119     // Create a mesh that contains the transformed vertices for all the
    120     // 9-patch objects that are part of the batch. Note that onDefer()
    121     // enforces ops drawn by this function to have a pure translate or
    122     // identity matrix
    123     for (size_t i = 0; i < opList.count; i++) {
    124         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
    125         const BakedOpState& state = *opList.states[i];
    126 
    127         // TODO: cache mesh lookups
    128         const Patch* opMesh = renderer.caches().patchCache.get(
    129                 entry, op.bitmap->width(), op.bitmap->height(),
    130                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
    131 
    132 
    133         uint32_t vertexCount = opMesh->verticesCount;
    134         if (vertexCount == 0) continue;
    135 
    136         // We use the bounds to know where to translate our vertices
    137         // Using patchOp->state.mBounds wouldn't work because these
    138         // bounds are clipped
    139         const float tx = floorf(state.computedState.transform.getTranslateX()
    140                 + op.unmappedBounds.left + 0.5f);
    141         const float ty = floorf(state.computedState.transform.getTranslateY()
    142                 + op.unmappedBounds.top + 0.5f);
    143 
    144         // Copy & transform all the vertices for the current operation
    145         TextureVertex* opVertices = opMesh->vertices.get();
    146         for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
    147             TextureVertex::set(vertex++,
    148                     opVertices->x + tx, opVertices->y + ty,
    149                     opVertices->u, opVertices->v);
    150         }
    151 
    152         // Dirty the current layer if possible. When the 9-patch does not
    153         // contain empty quads we can take a shortcut and simply set the
    154         // dirty rect to the object's bounds.
    155         if (dirtyRenderTarget) {
    156             if (!opMesh->hasEmptyQuads) {
    157                 renderer.dirtyRenderTarget(Rect(tx, ty,
    158                         tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
    159             } else {
    160                 const size_t count = opMesh->quads.size();
    161                 for (size_t i = 0; i < count; i++) {
    162                     const Rect& quadBounds = opMesh->quads[i];
    163                     const float x = tx + quadBounds.left;
    164                     const float y = ty + quadBounds.top;
    165                     renderer.dirtyRenderTarget(Rect(x, y,
    166                             x + quadBounds.getWidth(), y + quadBounds.getHeight()));
    167                 }
    168             }
    169         }
    170 
    171         indexCount += opMesh->indexCount;
    172     }
    173 
    174 
    175     Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
    176     if (!texture) return;
    177     const AutoTexture autoCleanup(texture);
    178 
    179     // 9 patches are built for stretching - always filter
    180     int textureFillFlags = TextureFillFlags::ForceFilter;
    181     if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
    182         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
    183     }
    184     Glop glop;
    185     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    186             .setRoundRectClipState(firstState.roundRectClipState)
    187             .setMeshTexturedIndexedQuads(vertices, indexCount)
    188             .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
    189             .setTransform(Matrix4::identity(), TransformFlags::None)
    190             .setModelViewIdentityEmptyBounds()
    191             .build();
    192     ClipRect renderTargetClip(opList.clip);
    193     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
    194     renderer.renderGlop(nullptr, clip, glop);
    195 }
    196 
    197 static void renderTextShadow(BakedOpRenderer& renderer,
    198         const TextOp& op, const BakedOpState& textOpState) {
    199     if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
    200 
    201     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
    202     fontRenderer.setFont(op.paint, SkMatrix::I());
    203     renderer.caches().textureState().activateTexture(0);
    204 
    205     PaintUtils::TextShadow textShadow;
    206     if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
    207         LOG_ALWAYS_FATAL("failed to query shadow attributes");
    208     }
    209 
    210     renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
    211     ShadowTexture* texture = renderer.caches().dropShadowCache.get(
    212             op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
    213     // If the drop shadow exceeds the max texture size or couldn't be
    214     // allocated, skip drawing
    215     if (!texture) return;
    216     const AutoTexture autoCleanup(texture);
    217 
    218     const float sx = op.x - texture->left + textShadow.dx;
    219     const float sy = op.y - texture->top + textShadow.dy;
    220 
    221     Glop glop;
    222     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    223             .setRoundRectClipState(textOpState.roundRectClipState)
    224             .setMeshTexturedUnitQuad(nullptr)
    225             .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
    226             .setTransform(textOpState.computedState.transform, TransformFlags::None)
    227             .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
    228             .build();
    229 
    230     // Compute damage bounds and clip (since may differ from those in textOpState).
    231     // Bounds should be same as text op, but with dx/dy offset and radius outset
    232     // applied in local space.
    233     auto& transform = textOpState.computedState.transform;
    234     Rect shadowBounds = op.unmappedBounds; // STROKE
    235     const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
    236     if (expandForStroke) {
    237         shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
    238     }
    239     shadowBounds.translate(textShadow.dx, textShadow.dy);
    240     shadowBounds.outset(textShadow.radius, textShadow.radius);
    241     transform.mapRect(shadowBounds);
    242     if (CC_UNLIKELY(expandForStroke &&
    243             (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
    244         shadowBounds.outset(0.5f);
    245     }
    246 
    247     auto clipState = textOpState.computedState.clipState;
    248     if (clipState->mode != ClipMode::Rectangle
    249             || !clipState->rect.contains(shadowBounds)) {
    250         // need clip, so pass it and clip bounds
    251         shadowBounds.doIntersect(clipState->rect);
    252     } else {
    253         // don't need clip, ignore
    254         clipState = nullptr;
    255     }
    256 
    257     renderer.renderGlop(&shadowBounds, clipState, glop);
    258 }
    259 
    260 enum class TextRenderType {
    261     Defer,
    262     Flush
    263 };
    264 
    265 static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
    266         const ClipBase* renderClip, TextRenderType renderType) {
    267     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
    268     float x = op.x;
    269     float y = op.y;
    270     const Matrix4& transform = state.computedState.transform;
    271     const bool pureTranslate = transform.isPureTranslate();
    272     if (CC_LIKELY(pureTranslate)) {
    273         x = floorf(x + transform.getTranslateX() + 0.5f);
    274         y = floorf(y + transform.getTranslateY() + 0.5f);
    275         fontRenderer.setFont(op.paint, SkMatrix::I());
    276         fontRenderer.setTextureFiltering(false);
    277     } else if (CC_UNLIKELY(transform.isPerspective())) {
    278         fontRenderer.setFont(op.paint, SkMatrix::I());
    279         fontRenderer.setTextureFiltering(true);
    280     } else {
    281         // We only pass a partial transform to the font renderer. That partial
    282         // matrix defines how glyphs are rasterized. Typically we want glyphs
    283         // to be rasterized at their final size on screen, which means the partial
    284         // matrix needs to take the scale factor into account.
    285         // When a partial matrix is used to transform glyphs during rasterization,
    286         // the mesh is generated with the inverse transform (in the case of scale,
    287         // the mesh is generated at 1.0 / scale for instance.) This allows us to
    288         // apply the full transform matrix at draw time in the vertex shader.
    289         // Applying the full matrix in the shader is the easiest way to handle
    290         // rotation and perspective and allows us to always generated quads in the
    291         // font renderer which greatly simplifies the code, clipping in particular.
    292         float sx, sy;
    293         transform.decomposeScale(sx, sy);
    294         fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
    295                 roundf(std::max(1.0f, sx)),
    296                 roundf(std::max(1.0f, sy))));
    297         fontRenderer.setTextureFiltering(true);
    298     }
    299     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
    300 
    301     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
    302     SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
    303     TextDrawFunctor functor(&renderer, &state, renderClip,
    304             x, y, pureTranslate, alpha, mode, op.paint);
    305 
    306     bool forceFinish = (renderType == TextRenderType::Flush);
    307     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
    308     const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
    309     fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
    310             op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
    311 
    312     if (mustDirtyRenderTarget) {
    313         if (!pureTranslate) {
    314             transform.mapRect(layerBounds);
    315         }
    316         renderer.dirtyRenderTarget(layerBounds);
    317     }
    318 }
    319 
    320 void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
    321         const MergedBakedOpList& opList) {
    322     for (size_t i = 0; i < opList.count; i++) {
    323         const BakedOpState& state = *(opList.states[i]);
    324         const TextOp& op = *(static_cast<const TextOp*>(state.op));
    325         renderTextShadow(renderer, op, state);
    326     }
    327 
    328     ClipRect renderTargetClip(opList.clip);
    329     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
    330     for (size_t i = 0; i < opList.count; i++) {
    331         const BakedOpState& state = *(opList.states[i]);
    332         const TextOp& op = *(static_cast<const TextOp*>(state.op));
    333         TextRenderType renderType = (i + 1 == opList.count)
    334                 ? TextRenderType::Flush : TextRenderType::Defer;
    335         renderText(renderer, op, state, clip, renderType);
    336     }
    337 }
    338 
    339 namespace VertexBufferRenderFlags {
    340     enum {
    341         Offset = 0x1,
    342         ShadowInterp = 0x2,
    343     };
    344 }
    345 
    346 static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
    347         const VertexBuffer& vertexBuffer, float translateX, float translateY,
    348         const SkPaint& paint, int vertexBufferRenderFlags) {
    349     if (CC_LIKELY(vertexBuffer.getVertexCount())) {
    350         bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
    351         const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
    352                 ? TransformFlags::OffsetByFudgeFactor : 0;
    353 
    354         Glop glop;
    355         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    356                 .setRoundRectClipState(state.roundRectClipState)
    357                 .setMeshVertexBuffer(vertexBuffer)
    358                 .setFillPaint(paint, state.alpha, shadowInterp)
    359                 .setTransform(state.computedState.transform, transformFlags)
    360                 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
    361                 .build();
    362         renderer.renderGlop(state, glop);
    363     }
    364 }
    365 
    366 static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
    367         const SkPath& path, const SkPaint& paint) {
    368     VertexBuffer vertexBuffer;
    369     // TODO: try clipping large paths to viewport
    370     PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
    371     renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
    372 }
    373 
    374 static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
    375         float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
    376     Rect dest(texture.width(), texture.height());
    377     dest.translate(xOffset + texture.left - texture.offset,
    378             yOffset + texture.top - texture.offset);
    379     Glop glop;
    380     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    381             .setRoundRectClipState(state.roundRectClipState)
    382             .setMeshTexturedUnitQuad(nullptr)
    383             .setFillPathTexturePaint(texture, paint, state.alpha)
    384             .setTransform(state.computedState.transform,  TransformFlags::None)
    385             .setModelViewMapUnitToRect(dest)
    386             .build();
    387     renderer.renderGlop(state, glop);
    388 }
    389 
    390 SkRect getBoundsOfFill(const RecordedOp& op) {
    391     SkRect bounds = op.unmappedBounds.toSkRect();
    392     if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
    393         float outsetDistance = op.paint->getStrokeWidth() / 2;
    394         bounds.outset(outsetDistance, outsetDistance);
    395     }
    396     return bounds;
    397 }
    398 
    399 void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
    400     // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
    401     if (op.paint->getStyle() != SkPaint::kStroke_Style
    402             || op.paint->getPathEffect() != nullptr
    403             || op.useCenter) {
    404         PathTexture* texture = renderer.caches().pathCache.getArc(
    405                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
    406                 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
    407         const AutoTexture holder(texture);
    408         if (CC_LIKELY(holder.texture)) {
    409             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
    410                     *texture, *(op.paint));
    411         }
    412     } else {
    413         SkRect rect = getBoundsOfFill(op);
    414         SkPath path;
    415         if (op.useCenter) {
    416             path.moveTo(rect.centerX(), rect.centerY());
    417         }
    418         path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
    419         if (op.useCenter) {
    420             path.close();
    421         }
    422         renderConvexPath(renderer, state, path, *(op.paint));
    423     }
    424 }
    425 
    426 void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
    427     Texture* texture = renderer.getTexture(op.bitmap);
    428     if (!texture) return;
    429     const AutoTexture autoCleanup(texture);
    430 
    431     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
    432             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
    433     Glop glop;
    434     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    435             .setRoundRectClipState(state.roundRectClipState)
    436             .setMeshTexturedUnitQuad(texture->uvMapper)
    437             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
    438             .setTransform(state.computedState.transform, TransformFlags::None)
    439             .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
    440             .build();
    441     renderer.renderGlop(state, glop);
    442 }
    443 
    444 void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
    445     const static UvMapper defaultUvMapper;
    446     const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
    447 
    448     std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
    449     ColorTextureVertex* vertex = &mesh[0];
    450 
    451     const int* colors = op.colors;
    452     std::unique_ptr<int[]> tempColors;
    453     if (!colors) {
    454         uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
    455         tempColors.reset(new int[colorsCount]);
    456         memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
    457         colors = tempColors.get();
    458     }
    459 
    460     Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
    461     const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
    462 
    463     for (int32_t y = 0; y < op.meshHeight; y++) {
    464         for (int32_t x = 0; x < op.meshWidth; x++) {
    465             uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
    466 
    467             float u1 = float(x) / op.meshWidth;
    468             float u2 = float(x + 1) / op.meshWidth;
    469             float v1 = float(y) / op.meshHeight;
    470             float v2 = float(y + 1) / op.meshHeight;
    471 
    472             mapper.map(u1, v1, u2, v2);
    473 
    474             int ax = i + (op.meshWidth + 1) * 2;
    475             int ay = ax + 1;
    476             int bx = i;
    477             int by = bx + 1;
    478             int cx = i + 2;
    479             int cy = cx + 1;
    480             int dx = i + (op.meshWidth + 1) * 2 + 2;
    481             int dy = dx + 1;
    482 
    483             const float* vertices = op.vertices;
    484             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
    485             ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
    486             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
    487 
    488             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
    489             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
    490             ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
    491         }
    492     }
    493 
    494     if (!texture) {
    495         texture = renderer.caches().textureCache.get(op.bitmap);
    496         if (!texture) {
    497             return;
    498         }
    499     }
    500     const AutoTexture autoCleanup(texture);
    501 
    502     /*
    503      * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
    504      * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
    505      */
    506     const int textureFillFlags = TextureFillFlags::None;
    507     Glop glop;
    508     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    509             .setRoundRectClipState(state.roundRectClipState)
    510             .setMeshColoredTexturedMesh(mesh.get(), elementCount)
    511             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
    512             .setTransform(state.computedState.transform,  TransformFlags::None)
    513             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
    514             .build();
    515     renderer.renderGlop(state, glop);
    516 }
    517 
    518 void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
    519     Texture* texture = renderer.getTexture(op.bitmap);
    520     if (!texture) return;
    521     const AutoTexture autoCleanup(texture);
    522 
    523     Rect uv(std::max(0.0f, op.src.left / texture->width()),
    524             std::max(0.0f, op.src.top / texture->height()),
    525             std::min(1.0f, op.src.right / texture->width()),
    526             std::min(1.0f, op.src.bottom / texture->height()));
    527 
    528     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
    529             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
    530     const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
    531             && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
    532     Glop glop;
    533     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    534             .setRoundRectClipState(state.roundRectClipState)
    535             .setMeshTexturedUvQuad(texture->uvMapper, uv)
    536             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
    537             .setTransform(state.computedState.transform, TransformFlags::None)
    538             .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
    539             .build();
    540     renderer.renderGlop(state, glop);
    541 }
    542 
    543 void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
    544     SkPaint paint;
    545     paint.setColor(op.color);
    546     paint.setXfermodeMode(op.mode);
    547 
    548     Glop glop;
    549     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    550             .setRoundRectClipState(state.roundRectClipState)
    551             .setMeshUnitQuad()
    552             .setFillPaint(paint, state.alpha)
    553             .setTransform(Matrix4::identity(), TransformFlags::None)
    554             .setModelViewMapUnitToRect(state.computedState.clipState->rect)
    555             .build();
    556     renderer.renderGlop(state, glop);
    557 }
    558 
    559 void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
    560     renderer.renderFunctor(op, state);
    561 }
    562 
    563 void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
    564     VertexBuffer buffer;
    565     PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
    566             state.computedState.transform, buffer);
    567     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
    568     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
    569 }
    570 
    571 void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
    572     if (op.paint->getPathEffect() != nullptr) {
    573         PathTexture* texture = renderer.caches().pathCache.getOval(
    574                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
    575         const AutoTexture holder(texture);
    576         if (CC_LIKELY(holder.texture)) {
    577             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
    578                     *texture, *(op.paint));
    579         }
    580     } else {
    581         SkPath path;
    582         SkRect rect = getBoundsOfFill(op);
    583         path.addOval(rect);
    584 
    585         if (state.computedState.localProjectionPathMask != nullptr) {
    586             // Mask the ripple path by the local space projection mask in local space.
    587             // Note that this can create CCW paths.
    588             Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
    589         }
    590         renderConvexPath(renderer, state, path, *(op.paint));
    591     }
    592 }
    593 
    594 void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
    595     // 9 patches are built for stretching - always filter
    596     int textureFillFlags = TextureFillFlags::ForceFilter;
    597     if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
    598         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
    599     }
    600 
    601     // TODO: avoid redoing the below work each frame:
    602     AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
    603     const Patch* mesh = renderer.caches().patchCache.get(
    604             entry, op.bitmap->width(), op.bitmap->height(),
    605             op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
    606 
    607     Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
    608     if (CC_LIKELY(texture)) {
    609         const AutoTexture autoCleanup(texture);
    610         Glop glop;
    611         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    612                 .setRoundRectClipState(state.roundRectClipState)
    613                 .setMeshPatchQuads(*mesh)
    614                 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
    615                 .setTransform(state.computedState.transform, TransformFlags::None)
    616                 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
    617                         Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
    618                 .build();
    619         renderer.renderGlop(state, glop);
    620     }
    621 }
    622 
    623 void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
    624     PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
    625     const AutoTexture holder(texture);
    626     if (CC_LIKELY(holder.texture)) {
    627         // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
    628         // have any translate built in, other than what's in the SkPath itself
    629         renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
    630     }
    631 }
    632 
    633 void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
    634     VertexBuffer buffer;
    635     PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
    636             state.computedState.transform, buffer);
    637     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
    638     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
    639 }
    640 
    641 // See SkPaintDefaults.h
    642 #define SkPaintDefaults_MiterLimit SkIntToScalar(4)
    643 
    644 void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
    645     if (op.paint->getStyle() != SkPaint::kFill_Style) {
    646         // only fill + default miter is supported by drawConvexPath, since others must handle joins
    647         static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
    648         if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
    649                 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
    650                 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
    651              PathTexture* texture = renderer.caches().pathCache.getRect(
    652                      op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
    653              const AutoTexture holder(texture);
    654              if (CC_LIKELY(holder.texture)) {
    655                  renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
    656                          *texture, *(op.paint));
    657              }
    658         } else {
    659             SkPath path;
    660             path.addRect(getBoundsOfFill(op));
    661             renderConvexPath(renderer, state, path, *(op.paint));
    662         }
    663     } else {
    664         if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
    665             SkPath path;
    666             path.addRect(op.unmappedBounds.toSkRect());
    667             renderConvexPath(renderer, state, path, *(op.paint));
    668         } else {
    669             // render simple unit quad, no tessellation required
    670             Glop glop;
    671             GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    672                     .setRoundRectClipState(state.roundRectClipState)
    673                     .setMeshUnitQuad()
    674                     .setFillPaint(*op.paint, state.alpha)
    675                     .setTransform(state.computedState.transform, TransformFlags::None)
    676                     .setModelViewMapUnitToRect(op.unmappedBounds)
    677                     .build();
    678             renderer.renderGlop(state, glop);
    679         }
    680     }
    681 }
    682 
    683 void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
    684     if (op.paint->getPathEffect() != nullptr) {
    685         PathTexture* texture = renderer.caches().pathCache.getRoundRect(
    686                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
    687                 op.rx, op.ry, op.paint);
    688         const AutoTexture holder(texture);
    689         if (CC_LIKELY(holder.texture)) {
    690             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
    691                     *texture, *(op.paint));
    692         }
    693     } else {
    694         const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
    695                 state.computedState.transform, *(op.paint),
    696                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
    697         renderVertexBuffer(renderer, state, *buffer,
    698                 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
    699     }
    700 }
    701 
    702 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
    703         const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
    704     SkPaint paint;
    705     paint.setAntiAlias(true); // want to use AlphaVertex
    706 
    707     // The caller has made sure casterAlpha > 0.
    708     uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
    709     if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
    710         ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
    711     }
    712     if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
    713         paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
    714         renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
    715                 paint, VertexBufferRenderFlags::ShadowInterp);
    716     }
    717 
    718     uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
    719     if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
    720         spotShadowAlpha = Properties::overrideSpotShadowStrength;
    721     }
    722     if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
    723         paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
    724         renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
    725                 paint, VertexBufferRenderFlags::ShadowInterp);
    726     }
    727 }
    728 
    729 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
    730     TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
    731     renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
    732 }
    733 
    734 void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
    735     Glop glop;
    736     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    737             .setRoundRectClipState(state.roundRectClipState)
    738             .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
    739             .setFillPaint(*op.paint, state.alpha)
    740             .setTransform(state.computedState.transform, TransformFlags::None)
    741             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
    742             .build();
    743     renderer.renderGlop(state, glop);
    744 }
    745 
    746 void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
    747     renderTextShadow(renderer, op, state);
    748     renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
    749 }
    750 
    751 void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
    752     // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
    753     // TODO: respect clipSideFlags, once we record with bounds
    754     auto renderTargetClip = state.computedState.clipState;
    755 
    756     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
    757     fontRenderer.setFont(op.paint, SkMatrix::I());
    758     fontRenderer.setTextureFiltering(true);
    759 
    760     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
    761 
    762     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
    763     SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
    764     TextDrawFunctor functor(&renderer, &state, renderTargetClip,
    765             0.0f, 0.0f, false, alpha, mode, op.paint);
    766 
    767     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
    768     const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
    769     if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
    770             op.path, op.hOffset, op.vOffset,
    771             mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
    772         if (mustDirtyRenderTarget) {
    773             // manually dirty render target, since TextDrawFunctor won't
    774             state.computedState.transform.mapRect(layerBounds);
    775             renderer.dirtyRenderTarget(layerBounds);
    776         }
    777     }
    778 }
    779 
    780 void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
    781     const bool tryToSnap = !op.layer->getForceFilter();
    782     float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
    783     Glop glop;
    784     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    785             .setRoundRectClipState(state.roundRectClipState)
    786             .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
    787             .setFillTextureLayer(*(op.layer), alpha)
    788             .setTransform(state.computedState.transform, TransformFlags::None)
    789             .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
    790             .build();
    791     renderer.renderGlop(state, glop);
    792 }
    793 
    794 void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
    795         int color, SkXfermode::Mode mode, SkColorFilter* colorFilter) {
    796     SkPaint paint;
    797     paint.setColor(color);
    798     paint.setXfermodeMode(mode);
    799     paint.setColorFilter(colorFilter);
    800     RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
    801     BakedOpDispatcher::onRectOp(renderer, rectOp, state);
    802 }
    803 
    804 void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
    805     // Note that we don't use op->paint in this function - it's never set on a LayerOp
    806     OffscreenBuffer* buffer = *op.layerHandle;
    807 
    808     if (CC_UNLIKELY(!buffer)) return;
    809 
    810     float layerAlpha = op.alpha * state.alpha;
    811     Glop glop;
    812     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    813             .setRoundRectClipState(state.roundRectClipState)
    814             .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
    815             .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
    816             .setTransform(state.computedState.transform, TransformFlags::None)
    817             .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
    818                     Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
    819             .build();
    820     renderer.renderGlop(state, glop);
    821 
    822     if (!buffer->hasRenderedSinceRepaint) {
    823         buffer->hasRenderedSinceRepaint = true;
    824         if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
    825             // render debug layer highlight
    826             renderRectForLayer(renderer, op, state,
    827                     0x7f00ff00, SkXfermode::Mode::kSrcOver_Mode, nullptr);
    828         } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
    829             // render transparent to increment overdraw for repaint area
    830             renderRectForLayer(renderer, op, state,
    831                     SK_ColorTRANSPARENT, SkXfermode::Mode::kSrcOver_Mode, nullptr);
    832         }
    833     }
    834 }
    835 
    836 void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
    837     LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
    838     *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
    839     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
    840 }
    841 
    842 void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
    843     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
    844     if (!state.computedState.clippedBounds.isEmpty()) {
    845         if (op.paint && op.paint->getAlpha() < 255) {
    846             SkPaint layerPaint;
    847             layerPaint.setAlpha(op.paint->getAlpha());
    848             layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
    849             layerPaint.setColorFilter(op.paint->getColorFilter());
    850             RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
    851             BakedOpDispatcher::onRectOp(renderer, rectOp, state);
    852         }
    853 
    854         OffscreenBuffer& layer = **(op.layerHandle);
    855         auto mode = PaintUtils::getXfermodeDirect(op.paint);
    856         Glop glop;
    857         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
    858                 .setRoundRectClipState(state.roundRectClipState)
    859                 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
    860                 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
    861                 .setTransform(state.computedState.transform, TransformFlags::None)
    862                 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
    863                 .build();
    864         renderer.renderGlop(state, glop);
    865     }
    866     renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
    867 }
    868 
    869 } // namespace uirenderer
    870 } // namespace android
    871