| /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/hiero/unicodefont/effects/ |
| ShadowEffect.java | 212 /** Generate Pascal's triangle
214 * @param level The level of the triangle to generate
215 * @return The Pascal's triangle kernel */
218 float[][] triangle = new float[level][];
local 219 triangle[0] = new float[1];
220 triangle[1] = new float[2];
221 triangle[0][0] = 1.0f;
222 triangle[1][0] = 1.0f;
223 triangle[1][1] = 1.0f;
225 triangle[i] = new float[i + 1]; [all...] |
| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
| MeshPartBuilder.java | 84 * adding many triangles using {@link #triangle(short, short, short)} to avoid multiple backing array resizes. The actual
140 /** Add a triangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */
141 public void triangle (short index1, short index2, short index3);
method in interface:MeshPartBuilder 143 /** Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */
144 public void triangle (VertexInfo p1, VertexInfo p2, VertexInfo p3);
method in interface:MeshPartBuilder 146 /** Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */
147 public void triangle (Vector3 p1, Vector3 p2, Vector3 p3);
method in interface:MeshPartBuilder 149 /** Add a triangle. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */
150 public void triangle (Vector3 p1, Color c1, Vector3 p2, Color c2, Vector3 p3, Color c3);
method in interface:MeshPartBuilder
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| MeshBuilder.java | 668 public void triangle (short index1, short index2, short index3) {
method in class:MeshBuilder 678 public void triangle (VertexInfo p1, VertexInfo p2, VertexInfo p3) {
method in class:MeshBuilder 680 triangle(vertex(p1), vertex(p2), vertex(p3));
684 public void triangle (Vector3 p1, Vector3 p2, Vector3 p3) {
method in class:MeshBuilder 685 triangle(vertTmp1.set(p1, null, null, null), vertTmp2.set(p2, null, null, null), vertTmp3.set(p3, null, null, null));
689 public void triangle (Vector3 p1, Color c1, Vector3 p2, Color c2, Vector3 p3, Color c3) {
method in class:MeshBuilder 690 triangle(vertTmp1.set(p1, null, c1, null), vertTmp2.set(p2, null, c2, null), vertTmp3.set(p3, null, c3, null));
[all...] |
| /external/mesa3d/src/gallium/drivers/llvmpipe/ |
| lp_rast.h | 106 * Rasterization information for a triangle known to be in this bin, 153 } triangle; member in union:lp_rast_cmd_arg 177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, 181 arg.triangle.tri = triangle; 182 arg.triangle.plane_mask = plane_mask; 187 * Build argument for a contained triangle. 190 * left coordinates of the a block that fully encloses the triangle. 193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, 197 arg.triangle.tri = triangle [all...] |
| /external/deqp/modules/gles2/functional/ |
| es2fPolygonOffsetTests.cpp | 354 const tcu::Vec4 triangle[] = local 389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 428 attribs[0].pointer = triangle; 470 // generater triangle endpoint with following properties 520 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal 526 tcu::Vec4 triangle[3]; local 528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) 529 triangle[vertexNdx] = genRandomVec4(rnd); 531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 971 const tcu::Vec4 triangle[] = local [all...] |
| es2fClippingTests.cpp | 331 // Must be within the triangle area 1293 FillTriangle triangle; local 1953 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2007 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2038 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local [all...] |
| /external/deqp/modules/gles3/functional/ |
| es3fPolygonOffsetTests.cpp | 357 const tcu::Vec4 triangle[] = local 392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 431 attribs[0].pointer = triangle; 473 // generater triangle endpoint with following properties 523 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal 529 tcu::Vec4 triangle[3]; local 531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) 532 triangle[vertexNdx] = genRandomVec4(rnd); 534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 974 const tcu::Vec4 triangle[] = local [all...] |
| es3fClippingTests.cpp | 334 // Must be within the triangle area 1297 FillTriangle triangle; local 1956 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2010 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local 2041 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white}; local [all...] |
| es3fShaderTextureFunctionTests.cpp | 1109 const tcu::Vec4 triangle[3] = \/\/ covers entire viewport local [all...] |
| /external/deqp/modules/gles31/functional/ |
| es31fTextureMultisampleTests.cpp | 141 struct Triangle 150 std::vector<Triangle> m_testTriangles; 229 Triangle tri; 238 Triangle tri; 251 Triangle tri; 258 Triangle tri; 389 gl.bufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(m_testTriangles.size() * sizeof(Triangle)), &m_testTriangles[0], GL_STATIC_DRAW); 517 TriangleSceneSpec::SceneTriangle triangle; local 519 triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset; 520 triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset [all...] |
| /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
| gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const 441 m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle); local 498 //transform triangle 511 //transform triangle 549 //do triangle vs box collision 564 //do triangle vs box collision
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| btGImpactShape.h | 224 virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0; 240 SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const 242 getPrimitiveManager()->get_primitive_triangle(index,triangle); 362 virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const 365 (void) prim_index; (void) triangle; 494 virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const 496 (void) prim_index; (void) triangle; 686 btPrimitiveTriangle triangle; local 687 get_primitive_triangle(prim_index,triangle); 689 triangle.m_vertices[0] [all...] |
| /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/ |
| Pixmap.java | 339 /** Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
348 triangle(x1, y1, x2, y2, x3, y3, DrawType.FILL);
method 446 private void triangle(int x1, int y1, int x2, int y2, int x3, int y3, DrawType drawType) {
method in class:Pixmap
|
| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
| ShapeRenderer.java | 330 /** Draws a triangle in x/y plane using {@link ShapeType#Line} or {@link ShapeType#Filled}. */
331 public void triangle (float x1, float y1, float x2, float y2, float x3, float y3) {
method in class:ShapeRenderer 359 /** Draws a triangle in x/y plane with colored corners using {@link ShapeType#Line} or {@link ShapeType#Filled}. */
360 public void triangle (float x1, float y1, float x2, float y2, float x3, float y3, Color col1, Color col2, Color col3) {
method in class:ShapeRenderer [all...] |
| /external/mesa3d/src/mesa/drivers/dri/i915/ |
| intel_tris.c | 603 tnl_triangle_func triangle; member in struct:__anon19578 1015 tnl->Driver.Render.Triangle = rast_tab[index].triangle; [all...] |
| /external/mesa3d/src/mesa/drivers/dri/r200/ |
| r200_swtcl.c | 404 tnl_triangle_func triangle; member in struct:__anon19741 585 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
|
| /external/mesa3d/src/mesa/drivers/dri/radeon/ |
| radeon_swtcl.c | 526 tnl_triangle_func triangle; member in struct:__anon19754 708 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
|
| /external/pdfium/core/src/fpdfapi/fpdf_render/ |
| fpdf_render_pattern.cpp | 330 CPDF_MeshVertex triangle[3]) { 331 FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; 333 if (min_y > triangle[i].y) { 334 min_y = triangle[i].y; 336 if (max_y < triangle[i].y) { 337 max_y = triangle[i].y; 354 CPDF_MeshVertex& vertex1 = triangle[i]; 355 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; 426 CPDF_MeshVertex triangle[3] 477 CPDF_MeshVertex triangle[3]; local [all...] |
| /frameworks/native/opengl/libagl/ |
| primitives.cpp | 59 static void triangle(ogles_context_t* c, 567 #pragma mark Triangle 582 // This triangle is not clipped, test if it's culled 583 // unclipped triangle... 591 // light (or shade) our triangle! 594 triangle(c, v0, v1, v2); 599 // and even more rarely will we clip a triangle that ends up 601 // in a few cases we won't render the triangle (if culled). 606 // light (or shade) our triangle! 614 void triangle(ogles_context_t* c function in namespace:android [all...] |
| /external/opencv3/modules/imgproc/test/ |
| test_convhull.cpp | 805 std::vector<cv::Point2f> triangle; member in class:CV_MinTriangleTest 818 triangleMiddlePoints.push_back(cvTsMiddlePoint(triangle[i], triangle[(i + 1) % 3])); 831 cv::minEnclosingTriangle(pointsAsVector, triangle); 853 bp[i] = cvPoint(cvRound(triangle[i].x*a+b),cvRound(triangle[i].y*c+d)); 864 // Check if all points are enclosed by the triangle 867 if (cv::pointPolygonTest(triangle, cv::Point2f(convexPolygon[i].x, convexPolygon[i].y), true) < (-eps)) 871 // Check if triangle edges middle points touch the polygon 893 if ((cvTsIsPointOnLineSegment(convexPolygon[j], triangle[i] [all...] |
| /external/opencv3/modules/java/src/ |
| imgproc.cpp | 4801 Mat& triangle = *((Mat*)triangle_nativeObj); local [all...] |
| /cts/apps/CtsVerifier/libs/ |
| opencv3-android.jar | |