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      1 #ifndef GIM_BOX_SET_H_INCLUDED
      2 #define GIM_BOX_SET_H_INCLUDED
      3 
      4 /*! \file gim_box_set.h
      5 \author Francisco Leon Najera
      6 */
      7 /*
      8 -----------------------------------------------------------------------------
      9 This source file is part of GIMPACT Library.
     10 
     11 For the latest info, see http://gimpact.sourceforge.net/
     12 
     13 Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
     14 email: projectileman (at) yahoo.com
     15 
     16  This library is free software; you can redistribute it and/or
     17  modify it under the terms of EITHER:
     18    (1) The GNU Lesser General Public License as published by the Free
     19        Software Foundation; either version 2.1 of the License, or (at
     20        your option) any later version. The text of the GNU Lesser
     21        General Public License is included with this library in the
     22        file GIMPACT-LICENSE-LGPL.TXT.
     23    (2) The BSD-style license that is included with this library in
     24        the file GIMPACT-LICENSE-BSD.TXT.
     25    (3) The zlib/libpng license that is included with this library in
     26        the file GIMPACT-LICENSE-ZLIB.TXT.
     27 
     28  This library is distributed in the hope that it will be useful,
     29  but WITHOUT ANY WARRANTY; without even the implied warranty of
     30  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
     31  GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
     32 
     33 -----------------------------------------------------------------------------
     34 */
     35 
     36 
     37 #include "gim_array.h"
     38 #include "gim_radixsort.h"
     39 #include "gim_box_collision.h"
     40 #include "gim_tri_collision.h"
     41 
     42 
     43 
     44 //! Overlapping pair
     45 struct GIM_PAIR
     46 {
     47     GUINT m_index1;
     48     GUINT m_index2;
     49     GIM_PAIR()
     50     {}
     51 
     52     GIM_PAIR(const GIM_PAIR & p)
     53     {
     54     	m_index1 = p.m_index1;
     55     	m_index2 = p.m_index2;
     56 	}
     57 
     58 	GIM_PAIR(GUINT index1, GUINT index2)
     59     {
     60     	m_index1 = index1;
     61     	m_index2 = index2;
     62 	}
     63 };
     64 
     65 //! A pairset array
     66 class gim_pair_set: public gim_array<GIM_PAIR>
     67 {
     68 public:
     69 	gim_pair_set():gim_array<GIM_PAIR>(32)
     70 	{
     71 	}
     72 	inline void push_pair(GUINT index1,GUINT index2)
     73 	{
     74 		push_back(GIM_PAIR(index1,index2));
     75 	}
     76 
     77 	inline void push_pair_inv(GUINT index1,GUINT index2)
     78 	{
     79 		push_back(GIM_PAIR(index2,index1));
     80 	}
     81 };
     82 
     83 
     84 //! Prototype Base class for primitive classification
     85 /*!
     86 This class is a wrapper for primitive collections.
     87 This tells relevant info for the Bounding Box set classes, which take care of space classification.
     88 This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the  Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
     89 */
     90 class GIM_PRIMITIVE_MANAGER_PROTOTYPE
     91 {
     92 public:
     93 
     94 	virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {}
     95 	//! determines if this manager consist on only triangles, which special case will be optimized
     96 	virtual bool is_trimesh() = 0;
     97 	virtual GUINT get_primitive_count() = 0;
     98 	virtual void get_primitive_box(GUINT prim_index ,GIM_AABB & primbox) = 0;
     99 	virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0;
    100 };
    101 
    102 
    103 struct GIM_AABB_DATA
    104 {
    105 	GIM_AABB m_bound;
    106 	GUINT m_data;
    107 };
    108 
    109 //! Node Structure for trees
    110 struct GIM_BOX_TREE_NODE
    111 {
    112 	GIM_AABB m_bound;
    113 	GUINT m_left;//!< Left subtree
    114 	GUINT m_right;//!< Right subtree
    115 	GUINT m_escapeIndex;//!< Scape index for traversing
    116 	GUINT m_data;//!< primitive index if apply
    117 
    118 	GIM_BOX_TREE_NODE()
    119 	{
    120 	    m_left = 0;
    121 	    m_right = 0;
    122 	    m_escapeIndex = 0;
    123 	    m_data = 0;
    124 	}
    125 
    126 	SIMD_FORCE_INLINE bool is_leaf_node() const
    127 	{
    128 	    return  (!m_left && !m_right);
    129 	}
    130 };
    131 
    132 //! Basic Box tree structure
    133 class GIM_BOX_TREE
    134 {
    135 protected:
    136 	GUINT m_num_nodes;
    137 	gim_array<GIM_BOX_TREE_NODE> m_node_array;
    138 protected:
    139 	GUINT _sort_and_calc_splitting_index(
    140 		gim_array<GIM_AABB_DATA> & primitive_boxes,
    141 		 GUINT startIndex,  GUINT endIndex, GUINT splitAxis);
    142 
    143 	GUINT _calc_splitting_axis(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex);
    144 
    145 	void _build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,  GUINT endIndex);
    146 public:
    147 	GIM_BOX_TREE()
    148 	{
    149 		m_num_nodes = 0;
    150 	}
    151 
    152 	//! prototype functions for box tree management
    153 	//!@{
    154 	void build_tree(gim_array<GIM_AABB_DATA> & primitive_boxes);
    155 
    156 	SIMD_FORCE_INLINE void clearNodes()
    157 	{
    158 		m_node_array.clear();
    159 		m_num_nodes = 0;
    160 	}
    161 
    162 	//! node count
    163 	SIMD_FORCE_INLINE GUINT getNodeCount() const
    164 	{
    165 		return m_num_nodes;
    166 	}
    167 
    168 	//! tells if the node is a leaf
    169 	SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
    170 	{
    171 		return m_node_array[nodeindex].is_leaf_node();
    172 	}
    173 
    174 	SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
    175 	{
    176 		return m_node_array[nodeindex].m_data;
    177 	}
    178 
    179 	SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
    180 	{
    181 		bound = m_node_array[nodeindex].m_bound;
    182 	}
    183 
    184 	SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
    185 	{
    186 		m_node_array[nodeindex].m_bound = bound;
    187 	}
    188 
    189 	SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex)  const
    190 	{
    191 		return m_node_array[nodeindex].m_left;
    192 	}
    193 
    194 	SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex)  const
    195 	{
    196 		return m_node_array[nodeindex].m_right;
    197 	}
    198 
    199 	SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
    200 	{
    201 		return m_node_array[nodeindex].m_escapeIndex;
    202 	}
    203 
    204 	//!@}
    205 };
    206 
    207 
    208 //! Generic Box Tree Template
    209 /*!
    210 This class offers an structure for managing a box tree of primitives.
    211 Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and
    212 a Box tree structure ( like GIM_BOX_TREE).
    213 */
    214 template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE, typename _GIM_BOX_TREE_PROTOTYPE>
    215 class GIM_BOX_TREE_TEMPLATE_SET
    216 {
    217 protected:
    218 	_GIM_PRIMITIVE_MANAGER_PROTOTYPE m_primitive_manager;
    219 	_GIM_BOX_TREE_PROTOTYPE m_box_tree;
    220 protected:
    221 	//stackless refit
    222 	SIMD_FORCE_INLINE void refit()
    223 	{
    224 		GUINT nodecount = getNodeCount();
    225 		while(nodecount--)
    226 		{
    227 			if(isLeafNode(nodecount))
    228 			{
    229 				GIM_AABB leafbox;
    230 				m_primitive_manager.get_primitive_box(getNodeData(nodecount),leafbox);
    231 				setNodeBound(nodecount,leafbox);
    232 			}
    233 			else
    234 			{
    235 				//get left bound
    236 				GUINT childindex = getLeftNodeIndex(nodecount);
    237 				GIM_AABB bound;
    238 				getNodeBound(childindex,bound);
    239 				//get right bound
    240 				childindex = getRightNodeIndex(nodecount);
    241 				GIM_AABB bound2;
    242 				getNodeBound(childindex,bound2);
    243 				bound.merge(bound2);
    244 
    245 				setNodeBound(nodecount,bound);
    246 			}
    247 		}
    248 	}
    249 public:
    250 
    251 	GIM_BOX_TREE_TEMPLATE_SET()
    252 	{
    253 	}
    254 
    255 	SIMD_FORCE_INLINE GIM_AABB getGlobalBox()  const
    256 	{
    257 		GIM_AABB totalbox;
    258 		getNodeBound(0, totalbox);
    259 		return totalbox;
    260 	}
    261 
    262 	SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & primitive_manager)
    263 	{
    264 		m_primitive_manager = primitive_manager;
    265 	}
    266 
    267 	const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() const
    268 	{
    269 		return m_primitive_manager;
    270 	}
    271 
    272 	_GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager()
    273 	{
    274 		return m_primitive_manager;
    275 	}
    276 
    277 //! node manager prototype functions
    278 ///@{
    279 
    280 	//! this attemps to refit the box set.
    281 	SIMD_FORCE_INLINE void update()
    282 	{
    283 		refit();
    284 	}
    285 
    286 	//! this rebuild the entire set
    287 	SIMD_FORCE_INLINE void buildSet()
    288 	{
    289 		//obtain primitive boxes
    290 		gim_array<GIM_AABB_DATA> primitive_boxes;
    291 		primitive_boxes.resize(m_primitive_manager.get_primitive_count(),false);
    292 
    293 		for (GUINT i = 0;i<primitive_boxes.size() ;i++ )
    294 		{
    295 			 m_primitive_manager.get_primitive_box(i,primitive_boxes[i].m_bound);
    296 			 primitive_boxes[i].m_data = i;
    297 		}
    298 
    299 		m_box_tree.build_tree(primitive_boxes);
    300 	}
    301 
    302 	//! returns the indices of the primitives in the m_primitive_manager
    303 	SIMD_FORCE_INLINE bool boxQuery(const GIM_AABB & box, gim_array<GUINT> & collided_results) const
    304 	{
    305 		GUINT curIndex = 0;
    306 		GUINT numNodes = getNodeCount();
    307 
    308 		while (curIndex < numNodes)
    309 		{
    310 			GIM_AABB bound;
    311 			getNodeBound(curIndex,bound);
    312 
    313 			//catch bugs in tree data
    314 
    315 			bool aabbOverlap = bound.has_collision(box);
    316 			bool isleafnode = isLeafNode(curIndex);
    317 
    318 			if (isleafnode && aabbOverlap)
    319 			{
    320 				collided_results.push_back(getNodeData(curIndex));
    321 			}
    322 
    323 			if (aabbOverlap || isleafnode)
    324 			{
    325 				//next subnode
    326 				curIndex++;
    327 			}
    328 			else
    329 			{
    330 				//skip node
    331 				curIndex+= getScapeNodeIndex(curIndex);
    332 			}
    333 		}
    334 		if(collided_results.size()>0) return true;
    335 		return false;
    336 	}
    337 
    338 	//! returns the indices of the primitives in the m_primitive_manager
    339 	SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB & box,
    340 		 const btTransform & transform, gim_array<GUINT> & collided_results) const
    341 	{
    342 		GIM_AABB transbox=box;
    343 		transbox.appy_transform(transform);
    344 		return boxQuery(transbox,collided_results);
    345 	}
    346 
    347 	//! returns the indices of the primitives in the m_primitive_manager
    348 	SIMD_FORCE_INLINE bool rayQuery(
    349 		const btVector3 & ray_dir,const btVector3 & ray_origin ,
    350 		gim_array<GUINT> & collided_results) const
    351 	{
    352 		GUINT curIndex = 0;
    353 		GUINT numNodes = getNodeCount();
    354 
    355 		while (curIndex < numNodes)
    356 		{
    357 			GIM_AABB bound;
    358 			getNodeBound(curIndex,bound);
    359 
    360 			//catch bugs in tree data
    361 
    362 			bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
    363 			bool isleafnode = isLeafNode(curIndex);
    364 
    365 			if (isleafnode && aabbOverlap)
    366 			{
    367 				collided_results.push_back(getNodeData( curIndex));
    368 			}
    369 
    370 			if (aabbOverlap || isleafnode)
    371 			{
    372 				//next subnode
    373 				curIndex++;
    374 			}
    375 			else
    376 			{
    377 				//skip node
    378 				curIndex+= getScapeNodeIndex(curIndex);
    379 			}
    380 		}
    381 		if(collided_results.size()>0) return true;
    382 		return false;
    383 	}
    384 
    385 	//! tells if this set has hierarcht
    386 	SIMD_FORCE_INLINE bool hasHierarchy() const
    387 	{
    388 		return true;
    389 	}
    390 
    391 	//! tells if this set is a trimesh
    392 	SIMD_FORCE_INLINE bool isTrimesh()  const
    393 	{
    394 		return m_primitive_manager.is_trimesh();
    395 	}
    396 
    397 	//! node count
    398 	SIMD_FORCE_INLINE GUINT getNodeCount() const
    399 	{
    400 		return m_box_tree.getNodeCount();
    401 	}
    402 
    403 	//! tells if the node is a leaf
    404 	SIMD_FORCE_INLINE bool isLeafNode(GUINT nodeindex) const
    405 	{
    406 		return m_box_tree.isLeafNode(nodeindex);
    407 	}
    408 
    409 	SIMD_FORCE_INLINE GUINT getNodeData(GUINT nodeindex) const
    410 	{
    411 		return m_box_tree.getNodeData(nodeindex);
    412 	}
    413 
    414 	SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound)  const
    415 	{
    416 		m_box_tree.getNodeBound(nodeindex, bound);
    417 	}
    418 
    419 	SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
    420 	{
    421 		m_box_tree.setNodeBound(nodeindex, bound);
    422 	}
    423 
    424 	SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
    425 	{
    426 		return m_box_tree.getLeftNodeIndex(nodeindex);
    427 	}
    428 
    429 	SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
    430 	{
    431 		return m_box_tree.getRightNodeIndex(nodeindex);
    432 	}
    433 
    434 	SIMD_FORCE_INLINE GUINT getScapeNodeIndex(GUINT nodeindex) const
    435 	{
    436 		return m_box_tree.getScapeNodeIndex(nodeindex);
    437 	}
    438 
    439 	SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const
    440 	{
    441 		m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle);
    442 	}
    443 
    444 };
    445 
    446 //! Class for Box Tree Sets
    447 /*!
    448 this has the GIM_BOX_TREE implementation for bounding boxes.
    449 */
    450 template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE>
    451 class GIM_BOX_TREE_SET: public GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE>
    452 {
    453 public:
    454 
    455 };
    456 
    457 
    458 
    459 
    460 
    461 /// GIM_BOX_SET collision methods
    462 template<typename BOX_SET_CLASS0,typename BOX_SET_CLASS1>
    463 class GIM_TREE_TREE_COLLIDER
    464 {
    465 public:
    466 	gim_pair_set * m_collision_pairs;
    467 	BOX_SET_CLASS0 * m_boxset0;
    468 	BOX_SET_CLASS1 * m_boxset1;
    469 	GUINT current_node0;
    470 	GUINT current_node1;
    471 	bool node0_is_leaf;
    472 	bool node1_is_leaf;
    473 	bool t0_is_trimesh;
    474 	bool t1_is_trimesh;
    475 	bool node0_has_triangle;
    476 	bool node1_has_triangle;
    477 	GIM_AABB m_box0;
    478 	GIM_AABB m_box1;
    479 	GIM_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
    480 	btTransform trans_cache_0to1;
    481 	GIM_TRIANGLE m_tri0;
    482 	btVector4 m_tri0_plane;
    483 	GIM_TRIANGLE m_tri1;
    484 	btVector4 m_tri1_plane;
    485 
    486 
    487 public:
    488 	GIM_TREE_TREE_COLLIDER()
    489 	{
    490 		current_node0 = G_UINT_INFINITY;
    491 		current_node1 = G_UINT_INFINITY;
    492 	}
    493 protected:
    494 	SIMD_FORCE_INLINE void retrieve_node0_triangle(GUINT node0)
    495 	{
    496 		if(node0_has_triangle) return;
    497 		m_boxset0->getNodeTriangle(node0,m_tri0);
    498 		//transform triangle
    499 		m_tri0.m_vertices[0] = trans_cache_0to1(m_tri0.m_vertices[0]);
    500 		m_tri0.m_vertices[1] = trans_cache_0to1(m_tri0.m_vertices[1]);
    501 		m_tri0.m_vertices[2] = trans_cache_0to1(m_tri0.m_vertices[2]);
    502 		m_tri0.get_plane(m_tri0_plane);
    503 
    504 		node0_has_triangle = true;
    505 	}
    506 
    507 	SIMD_FORCE_INLINE void retrieve_node1_triangle(GUINT node1)
    508 	{
    509 		if(node1_has_triangle) return;
    510 		m_boxset1->getNodeTriangle(node1,m_tri1);
    511 		//transform triangle
    512 		m_tri1.m_vertices[0] = trans_cache_1to0.transform(m_tri1.m_vertices[0]);
    513 		m_tri1.m_vertices[1] = trans_cache_1to0.transform(m_tri1.m_vertices[1]);
    514 		m_tri1.m_vertices[2] = trans_cache_1to0.transform(m_tri1.m_vertices[2]);
    515 		m_tri1.get_plane(m_tri1_plane);
    516 
    517 		node1_has_triangle = true;
    518 	}
    519 
    520 	SIMD_FORCE_INLINE void retrieve_node0_info(GUINT node0)
    521 	{
    522 		if(node0 == current_node0) return;
    523 		m_boxset0->getNodeBound(node0,m_box0);
    524 		node0_is_leaf = m_boxset0->isLeafNode(node0);
    525 		node0_has_triangle = false;
    526 		current_node0 = node0;
    527 	}
    528 
    529 	SIMD_FORCE_INLINE void retrieve_node1_info(GUINT node1)
    530 	{
    531 		if(node1 == current_node1) return;
    532 		m_boxset1->getNodeBound(node1,m_box1);
    533 		node1_is_leaf = m_boxset1->isLeafNode(node1);
    534 		node1_has_triangle = false;
    535 		current_node1 = node1;
    536 	}
    537 
    538 	SIMD_FORCE_INLINE bool node_collision(GUINT node0 ,GUINT node1)
    539 	{
    540 		retrieve_node0_info(node0);
    541 		retrieve_node1_info(node1);
    542 		bool result = m_box0.overlapping_trans_cache(m_box1,trans_cache_1to0,true);
    543 		if(!result) return false;
    544 
    545 		if(t0_is_trimesh && node0_is_leaf)
    546 		{
    547 			//perform primitive vs box collision
    548 			retrieve_node0_triangle(node0);
    549 			//do triangle vs box collision
    550 			m_box1.increment_margin(m_tri0.m_margin);
    551 
    552 			result = m_box1.collide_triangle_exact(
    553 				m_tri0.m_vertices[0],m_tri0.m_vertices[1],m_tri0.m_vertices[2],m_tri0_plane);
    554 
    555 			m_box1.increment_margin(-m_tri0.m_margin);
    556 
    557 			if(!result) return false;
    558 			return true;
    559 		}
    560 		else if(t1_is_trimesh && node1_is_leaf)
    561 		{
    562 			//perform primitive vs box collision
    563 			retrieve_node1_triangle(node1);
    564 			//do triangle vs box collision
    565 			m_box0.increment_margin(m_tri1.m_margin);
    566 
    567 			result = m_box0.collide_triangle_exact(
    568 				m_tri1.m_vertices[0],m_tri1.m_vertices[1],m_tri1.m_vertices[2],m_tri1_plane);
    569 
    570 			m_box0.increment_margin(-m_tri1.m_margin);
    571 
    572 			if(!result) return false;
    573 			return true;
    574 		}
    575 		return true;
    576 	}
    577 
    578 	//stackless collision routine
    579 	void find_collision_pairs()
    580 	{
    581 		gim_pair_set stack_collisions;
    582 		stack_collisions.reserve(32);
    583 
    584 		//add the first pair
    585 		stack_collisions.push_pair(0,0);
    586 
    587 
    588 		while(stack_collisions.size())
    589 		{
    590 			//retrieve the last pair and pop
    591 			GUINT node0 = stack_collisions.back().m_index1;
    592 			GUINT node1 = stack_collisions.back().m_index2;
    593 			stack_collisions.pop_back();
    594 			if(node_collision(node0,node1)) // a collision is found
    595 			{
    596 				if(node0_is_leaf)
    597 				{
    598 					if(node1_is_leaf)
    599 					{
    600 						m_collision_pairs->push_pair(m_boxset0->getNodeData(node0),m_boxset1->getNodeData(node1));
    601 					}
    602 					else
    603 					{
    604 						//collide left
    605 						stack_collisions.push_pair(node0,m_boxset1->getLeftNodeIndex(node1));
    606 
    607 						//collide right
    608 						stack_collisions.push_pair(node0,m_boxset1->getRightNodeIndex(node1));
    609 					}
    610 				}
    611 				else
    612 				{
    613 					if(node1_is_leaf)
    614 					{
    615 						//collide left
    616 						stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0),node1);
    617 						//collide right
    618 						stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0),node1);
    619 					}
    620 					else
    621 					{
    622 						GUINT left0 = m_boxset0->getLeftNodeIndex(node0);
    623 						GUINT right0 = m_boxset0->getRightNodeIndex(node0);
    624 						GUINT left1 = m_boxset1->getLeftNodeIndex(node1);
    625 						GUINT right1 = m_boxset1->getRightNodeIndex(node1);
    626 						//collide left
    627 						stack_collisions.push_pair(left0,left1);
    628 						//collide right
    629 						stack_collisions.push_pair(left0,right1);
    630 						//collide left
    631 						stack_collisions.push_pair(right0,left1);
    632 						//collide right
    633 						stack_collisions.push_pair(right0,right1);
    634 
    635 					}// else if node1 is not a leaf
    636 				}// else if node0 is not a leaf
    637 
    638 			}// if(node_collision(node0,node1))
    639 		}//while(stack_collisions.size())
    640 	}
    641 public:
    642 	void find_collision(BOX_SET_CLASS0 * boxset1, const btTransform & trans1,
    643 		BOX_SET_CLASS1 * boxset2, const btTransform & trans2,
    644 		gim_pair_set & collision_pairs, bool complete_primitive_tests = true)
    645 	{
    646 		m_collision_pairs = &collision_pairs;
    647 		m_boxset0 = boxset1;
    648 		m_boxset1 = boxset2;
    649 
    650 		trans_cache_1to0.calc_from_homogenic(trans1,trans2);
    651 
    652 		trans_cache_0to1 =  trans2.inverse();
    653 		trans_cache_0to1 *= trans1;
    654 
    655 
    656 		if(complete_primitive_tests)
    657 		{
    658 			t0_is_trimesh = boxset1->getPrimitiveManager().is_trimesh();
    659 			t1_is_trimesh = boxset2->getPrimitiveManager().is_trimesh();
    660 		}
    661 		else
    662 		{
    663 			t0_is_trimesh = false;
    664 			t1_is_trimesh = false;
    665 		}
    666 
    667 		find_collision_pairs();
    668 	}
    669 };
    670 
    671 
    672 #endif // GIM_BOXPRUNING_H_INCLUDED
    673 
    674 
    675