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      1 #define	glClearIndex(_a0) {(void)(_a0);}
      2 #define	glClearColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
      3 #define	glIndexMask(_a0) {(void)(_a0);}
      4 #define	glColorMask(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
      5 #define	glAlphaFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
      6 #define	glBlendFunc(_a0,_a1) {(void)(_a0);(void)(_a1);}
      7 #define	glLogicOp(_a0) {(void)(_a0);}
      8 #define	glCullFace(_a0) {(void)(_a0);}
      9 #define	glFrontFace(_a0) {(void)(_a0);}
     10 #define	glPointSize(_a0) {(void)(_a0);}
     11 #define	glLineWidth(_a0) {(void)(_a0);}
     12 #define	glLineStipple(_a0,_a1) {(void)(_a0);(void)(_a1);}
     13 #define	glPolygonMode(_a0,_a1) {(void)(_a0);(void)(_a1);}
     14 #define	glPolygonOffset(_a0,_a1) {(void)(_a0);(void)(_a1);}
     15 #define	glPolygonStipple(_a0) {(void)(_a0);}
     16 #define	glGetPolygonStipple(_a0) {(void)(_a0);}
     17 #define	glEdgeFlag(_a0) {(void)(_a0);}
     18 #define	glEdgeFlagv(_a0) {(void)(_a0);}
     19 #define	glScissor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     20 #define	glClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
     21 #define	glGetClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);}
     22 #define	glDrawBuffer(_a0) {(void)(_a0);}
     23 #define	glReadBuffer(_a0) {(void)(_a0);}
     24 #define	glEnable(_a0) {(void)(_a0);}
     25 #define	glDisable(_a0) {(void)(_a0);}
     26 #define	glEnableClientState(_a0) {(void)(_a0);}
     27 #define	glDisableClientState(_a0) {(void)(_a0);}
     28 #define	glPushAttrib(_a0) {(void)(_a0);}
     29 #define	glPopAttrib() {}
     30 #define	glPushClientAttrib(_a0) {(void)(_a0);}
     31 #define	glPopClientAttrib() {}
     32 #define	glHint(_a0,_a1) {(void)(_a0);(void)(_a1);}
     33 #define	glClearDepth(_a0) {(void)(_a0);}
     34 #define	glDepthFunc(_a0) {(void)(_a0);}
     35 #define	glDepthMask(_a0) {(void)(_a0);}
     36 #define	glDepthRange(_a0,_a1) {(void)(_a0);(void)(_a1);}
     37 #define	glClearAccum(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     38 #define	glAccum(_a0,_a1) {(void)(_a0);(void)(_a1);}
     39 #define	glDeleteLists(_a0,_a1) {(void)(_a0);(void)(_a1);}
     40 #define	glNewList(_a0,_a1) {(void)(_a0);(void)(_a1);}
     41 #define	glEndList() {}
     42 #define	glCallList(_a0) {(void)(_a0);}
     43 #define	glCallLists(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     44 #define	glListBase(_a0) {(void)(_a0);}
     45 #define	glBegin(_a0) {(void)(_a0);}
     46 #define	glEnd() {}
     47 #define	glVertex2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
     48 #define	glVertex2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
     49 #define	glVertex2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
     50 #define	glVertex2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
     51 #define	glVertex3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     52 #define	glVertex3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     53 #define	glVertex3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     54 #define	glVertex3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     55 #define	glVertex4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     56 #define	glVertex4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     57 #define	glVertex4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     58 #define	glVertex4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
     59 #define	glVertex2dv(_a0) {(void)(_a0);}
     60 #define	glVertex2fv(_a0) {(void)(_a0);}
     61 #define	glVertex2iv(_a0) {(void)(_a0);}
     62 #define	glVertex2sv(_a0) {(void)(_a0);}
     63 #define	glVertex3dv(_a0) {(void)(_a0);}
     64 #define	glVertex3fv(_a0) {(void)(_a0);}
     65 #define	glVertex3iv(_a0) {(void)(_a0);}
     66 #define	glVertex3sv(_a0) {(void)(_a0);}
     67 #define	glVertex4dv(_a0) {(void)(_a0);}
     68 #define	glVertex4fv(_a0) {(void)(_a0);}
     69 #define	glVertex4iv(_a0) {(void)(_a0);}
     70 #define	glVertex4sv(_a0) {(void)(_a0);}
     71 #define	glNormal3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     72 #define	glNormal3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     73 #define	glNormal3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     74 #define	glNormal3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     75 #define	glNormal3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     76 #define	glNormal3bv(_a0) {(void)(_a0);}
     77 #define	glNormal3dv(_a0) {(void)(_a0);}
     78 #define	glNormal3fv(_a0) {(void)(_a0);}
     79 #define	glNormal3iv(_a0) {(void)(_a0);}
     80 #define	glNormal3sv(_a0) {(void)(_a0);}
     81 #define	glIndexd(_a0) {(void)(_a0);}
     82 #define	glIndexf(_a0) {(void)(_a0);}
     83 #define	glIndexi(_a0) {(void)(_a0);}
     84 #define	glIndexs(_a0) {(void)(_a0);}
     85 #define	glIndexub(_a0) {(void)(_a0);}
     86 #define	glIndexdv(_a0) {(void)(_a0);}
     87 #define	glIndexfv(_a0) {(void)(_a0);}
     88 #define	glIndexiv(_a0) {(void)(_a0);}
     89 #define	glIndexsv(_a0) {(void)(_a0);}
     90 #define	glIndexubv(_a0) {(void)(_a0);}
     91 #define	glColor3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     92 #define	glColor3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     93 #define	glColor3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     94 #define	glColor3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     95 #define	glColor3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     96 #define	glColor3ub(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     97 #define	glColor3ui(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     98 #define	glColor3us(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
     99 #define	glColor4b(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    100 #define	glColor4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    101 #define	glColor4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    102 #define	glColor4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    103 #define	glColor4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    104 #define	glColor4ub(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    105 #define	glColor4ui(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    106 #define	glColor4us(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    107 #define	glColor3bv(_a0) {(void)(_a0);}
    108 #define	glColor3dv(_a0) {(void)(_a0);}
    109 #define	glColor3fv(_a0) {(void)(_a0);}
    110 #define	glColor3iv(_a0) {(void)(_a0);}
    111 #define	glColor3sv(_a0) {(void)(_a0);}
    112 #define	glColor3ubv(_a0) {(void)(_a0);}
    113 #define	glColor3uiv(_a0) {(void)(_a0);}
    114 #define	glColor3usv(_a0) {(void)(_a0);}
    115 #define	glColor4bv(_a0) {(void)(_a0);}
    116 #define	glColor4dv(_a0) {(void)(_a0);}
    117 #define	glColor4fv(_a0) {(void)(_a0);}
    118 #define	glColor4iv(_a0) {(void)(_a0);}
    119 #define	glColor4sv(_a0) {(void)(_a0);}
    120 #define	glColor4ubv(_a0) {(void)(_a0);}
    121 #define	glColor4uiv(_a0) {(void)(_a0);}
    122 #define	glColor4usv(_a0) {(void)(_a0);}
    123 #define	glTexCoord1d(_a0) {(void)(_a0);}
    124 #define	glTexCoord1f(_a0) {(void)(_a0);}
    125 #define	glTexCoord1i(_a0) {(void)(_a0);}
    126 #define	glTexCoord1s(_a0) {(void)(_a0);}
    127 #define	glTexCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
    128 #define	glTexCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
    129 #define	glTexCoord2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
    130 #define	glTexCoord2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
    131 #define	glTexCoord3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    132 #define	glTexCoord3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    133 #define	glTexCoord3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    134 #define	glTexCoord3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    135 #define	glTexCoord4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    136 #define	glTexCoord4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    137 #define	glTexCoord4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    138 #define	glTexCoord4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    139 #define	glTexCoord1dv(_a0) {(void)(_a0);}
    140 #define	glTexCoord1fv(_a0) {(void)(_a0);}
    141 #define	glTexCoord1iv(_a0) {(void)(_a0);}
    142 #define	glTexCoord1sv(_a0) {(void)(_a0);}
    143 #define	glTexCoord2dv(_a0) {(void)(_a0);}
    144 #define	glTexCoord2fv(_a0) {(void)(_a0);}
    145 #define	glTexCoord2iv(_a0) {(void)(_a0);}
    146 #define	glTexCoord2sv(_a0) {(void)(_a0);}
    147 #define	glTexCoord3dv(_a0) {(void)(_a0);}
    148 #define	glTexCoord3fv(_a0) {(void)(_a0);}
    149 #define	glTexCoord3iv(_a0) {(void)(_a0);}
    150 #define	glTexCoord3sv(_a0) {(void)(_a0);}
    151 #define	glTexCoord4dv(_a0) {(void)(_a0);}
    152 #define	glTexCoord4fv(_a0) {(void)(_a0);}
    153 #define	glTexCoord4iv(_a0) {(void)(_a0);}
    154 #define	glTexCoord4sv(_a0) {(void)(_a0);}
    155 #define	glRasterPos2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
    156 #define	glRasterPos2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
    157 #define	glRasterPos2i(_a0,_a1) {(void)(_a0);(void)(_a1);}
    158 #define	glRasterPos2s(_a0,_a1) {(void)(_a0);(void)(_a1);}
    159 #define	glRasterPos3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    160 #define	glRasterPos3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    161 #define	glRasterPos3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    162 #define	glRasterPos3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    163 #define	glRasterPos4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    164 #define	glRasterPos4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    165 #define	glRasterPos4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    166 #define	glRasterPos4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    167 #define	glRasterPos2dv(_a0) {(void)(_a0);}
    168 #define	glRasterPos2fv(_a0) {(void)(_a0);}
    169 #define	glRasterPos2iv(_a0) {(void)(_a0);}
    170 #define	glRasterPos2sv(_a0) {(void)(_a0);}
    171 #define	glRasterPos3dv(_a0) {(void)(_a0);}
    172 #define	glRasterPos3fv(_a0) {(void)(_a0);}
    173 #define	glRasterPos3iv(_a0) {(void)(_a0);}
    174 #define	glRasterPos3sv(_a0) {(void)(_a0);}
    175 #define	glRasterPos4dv(_a0) {(void)(_a0);}
    176 #define	glRasterPos4fv(_a0) {(void)(_a0);}
    177 #define	glRasterPos4iv(_a0) {(void)(_a0);}
    178 #define	glRasterPos4sv(_a0) {(void)(_a0);}
    179 #define	glRectd(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    180 #define	glRectf(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    181 #define	glRecti(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    182 #define	glRects(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    183 #define	glRectdv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    184 #define	glRectfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    185 #define	glRectiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    186 #define	glRectsv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    187 #define	glVertexPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    188 #define	glNormalPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    189 #define	glColorPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    190 #define	glIndexPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    191 #define	glTexCoordPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    192 #define	glEdgeFlagPointer(_a0,_a1) {(void)(_a0);(void)(_a1);}
    193 #define	glGetPointerv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    194 #define	glArrayElement(_a0) {(void)(_a0);}
    195 #define	glDrawArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    196 #define	glDrawElements(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    197 #define	glInterleavedArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    198 #define	glShadeModel(_a0) {(void)(_a0);}
    199 #define	glLightf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    200 #define	glLighti(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    201 #define	glLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    202 #define	glLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    203 #define	glGetLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    204 #define	glGetLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    205 #define	glLightModelf(_a0,_a1) {(void)(_a0);(void)(_a1);}
    206 #define	glLightModeli(_a0,_a1) {(void)(_a0);(void)(_a1);}
    207 #define	glLightModelfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    208 #define	glLightModeliv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    209 #define	glMaterialf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    210 #define	glMateriali(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    211 #define	glMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    212 #define	glMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    213 #define	glGetMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    214 #define	glGetMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    215 #define	glColorMaterial(_a0,_a1) {(void)(_a0);(void)(_a1);}
    216 #define	glPixelZoom(_a0,_a1) {(void)(_a0);(void)(_a1);}
    217 #define	glPixelStoref(_a0,_a1) {(void)(_a0);(void)(_a1);}
    218 #define	glPixelStorei(_a0,_a1) {(void)(_a0);(void)(_a1);}
    219 #define	glPixelTransferf(_a0,_a1) {(void)(_a0);(void)(_a1);}
    220 #define	glPixelTransferi(_a0,_a1) {(void)(_a0);(void)(_a1);}
    221 #define	glPixelMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    222 #define	glPixelMapuiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    223 #define	glPixelMapusv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    224 #define	glGetPixelMapfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    225 #define	glGetPixelMapuiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    226 #define	glGetPixelMapusv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    227 #define	glBitmap(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    228 #define	glReadPixels(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    229 #define	glDrawPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    230 #define	glCopyPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    231 #define	glStencilFunc(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    232 #define	glStencilMask(_a0) {(void)(_a0);}
    233 #define	glStencilOp(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    234 #define	glClearStencil(_a0) {(void)(_a0);}
    235 #define	glTexGend(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    236 #define	glTexGenf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    237 #define	glTexGeni(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    238 #define	glTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    239 #define	glTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    240 #define	glTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    241 #define	glGetTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    242 #define	glGetTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    243 #define	glGetTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    244 #define	glTexEnvf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    245 #define	glTexEnvi(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    246 #define	glTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    247 #define	glTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    248 #define	glGetTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    249 #define	glGetTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    250 #define	glTexParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    251 #define	glTexParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    252 #define	glTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    253 #define	glTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    254 #define	glGetTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    255 #define	glGetTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    256 #define	glGetTexLevelParameterfv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    257 #define	glGetTexLevelParameteriv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    258 #define	glTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
    259 #define	glTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
    260 #define	glGetTexImage(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    261 #define	glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
    262 #define	glDeleteTextures(_a0,_a1) {(void)(_a0);(void)(_a1);}
    263 #define	glBindTexture(_a0,_a1) {(void)(_a0);(void)(_a1);}
    264 #define	glPrioritizeTextures(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    265 #define	glTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    266 #define	glTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
    267 #define	glCopyTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    268 #define	glCopyTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
    269 #define	glCopyTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    270 #define	glCopyTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
    271 #define	glMap1d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    272 #define	glMap1f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    273 #define	glMap2d(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
    274 #define	glMap2f(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
    275 #define	glGetMapdv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    276 #define	glGetMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    277 #define	glGetMapiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    278 #define	glEvalCoord1d(_a0) {(void)(_a0);}
    279 #define	glEvalCoord1f(_a0) {(void)(_a0);}
    280 #define	glEvalCoord1dv(_a0) {(void)(_a0);}
    281 #define	glEvalCoord1fv(_a0) {(void)(_a0);}
    282 #define	glEvalCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);}
    283 #define	glEvalCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);}
    284 #define	glEvalCoord2dv(_a0) {(void)(_a0);}
    285 #define	glEvalCoord2fv(_a0) {(void)(_a0);}
    286 #define	glMapGrid1d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    287 #define	glMapGrid1f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    288 #define	glMapGrid2d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    289 #define	glMapGrid2f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    290 #define	glEvalPoint1(_a0) {(void)(_a0);}
    291 #define	glEvalPoint2(_a0,_a1) {(void)(_a0);(void)(_a1);}
    292 #define	glEvalMesh1(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    293 #define	glEvalMesh2(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    294 #define	glFogf(_a0,_a1) {(void)(_a0);(void)(_a1);}
    295 #define	glFogi(_a0,_a1) {(void)(_a0);(void)(_a1);}
    296 #define	glFogfv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    297 #define	glFogiv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    298 #define	glFeedbackBuffer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    299 #define	glPassThrough(_a0) {(void)(_a0);}
    300 #define	glSelectBuffer(_a0,_a1) {(void)(_a0);(void)(_a1);}
    301 #define	glInitNames() {}
    302 #define	glLoadName(_a0) {(void)(_a0);}
    303 #define	glPushName(_a0) {(void)(_a0);}
    304 #define	glPopName() {}
    305 #define	glDrawRangeElements(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    306 #define	glTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);}
    307 #define	glTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
    308 #define	glCopyTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
    309 #define	glColorTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    310 #define	glColorSubTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    311 #define	glColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    312 #define	glColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    313 #define	glCopyColorSubTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    314 #define	glCopyColorTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    315 #define	glGetColorTable(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    316 #define	glGetColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    317 #define	glGetColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    318 #define	glBlendEquation(_a0) {(void)(_a0);}
    319 #define	glBlendColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    320 #define	glHistogram(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    321 #define	glResetHistogram(_a0) {(void)(_a0);}
    322 #define	glGetHistogram(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    323 #define	glGetHistogramParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    324 #define	glGetHistogramParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    325 #define	glMinmax(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    326 #define	glResetMinmax(_a0) {(void)(_a0);}
    327 #define	glGetMinmax(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    328 #define	glGetMinmaxParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    329 #define	glGetMinmaxParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    330 #define	glConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    331 #define	glConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    332 #define	glConvolutionParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    333 #define	glConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    334 #define	glConvolutionParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    335 #define	glConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    336 #define	glCopyConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    337 #define	glCopyConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    338 #define	glGetConvolutionFilter(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    339 #define	glGetConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    340 #define	glGetConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    341 #define	glSeparableFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
    342 #define	glGetSeparableFilter(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);}
    343 #define	glActiveTexture(_a0) {(void)(_a0);}
    344 #define	glClientActiveTexture(_a0) {(void)(_a0);}
    345 #define	glCompressedTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    346 #define	glCompressedTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);}
    347 #define	glCompressedTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
    348 #define	glCompressedTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);}
    349 #define	glCompressedTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);}
    350 #define	glCompressedTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);}
    351 #define	glGetCompressedTexImage(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    352 #define	glMultiTexCoord1d(_a0,_a1) {(void)(_a0);(void)(_a1);}
    353 #define	glMultiTexCoord1dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    354 #define	glMultiTexCoord1f(_a0,_a1) {(void)(_a0);(void)(_a1);}
    355 #define	glMultiTexCoord1fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    356 #define	glMultiTexCoord1i(_a0,_a1) {(void)(_a0);(void)(_a1);}
    357 #define	glMultiTexCoord1iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    358 #define	glMultiTexCoord1s(_a0,_a1) {(void)(_a0);(void)(_a1);}
    359 #define	glMultiTexCoord1sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    360 #define	glMultiTexCoord2d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    361 #define	glMultiTexCoord2dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    362 #define	glMultiTexCoord2f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    363 #define	glMultiTexCoord2fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    364 #define	glMultiTexCoord2i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    365 #define	glMultiTexCoord2iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    366 #define	glMultiTexCoord2s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    367 #define	glMultiTexCoord2sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    368 #define	glMultiTexCoord3d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    369 #define	glMultiTexCoord3dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    370 #define	glMultiTexCoord3f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    371 #define	glMultiTexCoord3fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    372 #define	glMultiTexCoord3i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    373 #define	glMultiTexCoord3iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    374 #define	glMultiTexCoord3s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    375 #define	glMultiTexCoord3sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    376 #define	glMultiTexCoord4d(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    377 #define	glMultiTexCoord4dv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    378 #define	glMultiTexCoord4f(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    379 #define	glMultiTexCoord4fv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    380 #define	glMultiTexCoord4i(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    381 #define	glMultiTexCoord4iv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    382 #define	glMultiTexCoord4s(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    383 #define	glMultiTexCoord4sv(_a0,_a1) {(void)(_a0);(void)(_a1);}
    384 #define	glLoadTransposeMatrixd(_a0) {(void)(_a0);}
    385 #define	glLoadTransposeMatrixf(_a0) {(void)(_a0);}
    386 #define	glMultTransposeMatrixd(_a0) {(void)(_a0);}
    387 #define	glMultTransposeMatrixf(_a0) {(void)(_a0);}
    388 #define	glSampleCoverage(_a0,_a1) {(void)(_a0);(void)(_a1);}
    389 #define	glActiveTextureARB(_a0) {(void)(_a0);}
    390 #define	glClientActiveTextureARB(_a0) {(void)(_a0);}
    391 #define	glMultiTexCoord1dARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    392 #define	glMultiTexCoord1dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    393 #define	glMultiTexCoord1fARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    394 #define	glMultiTexCoord1fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    395 #define	glMultiTexCoord1iARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    396 #define	glMultiTexCoord1ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    397 #define	glMultiTexCoord1sARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    398 #define	glMultiTexCoord1svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    399 #define	glMultiTexCoord2dARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    400 #define	glMultiTexCoord2dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    401 #define	glMultiTexCoord2fARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    402 #define	glMultiTexCoord2fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    403 #define	glMultiTexCoord2iARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    404 #define	glMultiTexCoord2ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    405 #define	glMultiTexCoord2sARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);}
    406 #define	glMultiTexCoord2svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    407 #define	glMultiTexCoord3dARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    408 #define	glMultiTexCoord3dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    409 #define	glMultiTexCoord3fARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    410 #define	glMultiTexCoord3fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    411 #define	glMultiTexCoord3iARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    412 #define	glMultiTexCoord3ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    413 #define	glMultiTexCoord3sARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);}
    414 #define	glMultiTexCoord3svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    415 #define	glMultiTexCoord4dARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    416 #define	glMultiTexCoord4dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    417 #define	glMultiTexCoord4fARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    418 #define	glMultiTexCoord4fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    419 #define	glMultiTexCoord4iARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    420 #define	glMultiTexCoord4ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    421 #define	glMultiTexCoord4sARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);}
    422 #define	glMultiTexCoord4svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}
    423