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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
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     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
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     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 #ifndef INCLUDED_IMF_TILED_INPUT_FILE_H
     37 #define INCLUDED_IMF_TILED_INPUT_FILE_H
     38 
     39 //-----------------------------------------------------------------------------
     40 //
     41 //	class TiledInputFile
     42 //
     43 //-----------------------------------------------------------------------------
     44 
     45 #include <ImfHeader.h>
     46 #include <ImfFrameBuffer.h>
     47 #include "ImathBox.h"
     48 #include <ImfTileDescription.h>
     49 #include <ImfThreading.h>
     50 
     51 namespace Imf {
     52 
     53 
     54 class TiledInputFile
     55 {
     56   public:
     57 
     58     //--------------------------------------------------------------------
     59     // A constructor that opens the file with the specified name, and
     60     // reads the file header.  The constructor throws an Iex::ArgExc
     61     // exception if the file is not tiled.
     62     // The numThreads parameter specifies how many worker threads this
     63     // file will try to keep busy when decompressing individual tiles.
     64     // Destroying TiledInputFile objects constructed with this constructor
     65     // automatically closes the corresponding files.
     66     //--------------------------------------------------------------------
     67 
     68     TiledInputFile (const char fileName[],
     69                     int numThreads = globalThreadCount ());
     70 
     71 
     72     // ----------------------------------------------------------
     73     // A constructor that attaches the new TiledInputFile object
     74     // to a file that has already been opened.
     75     // Destroying TiledInputFile objects constructed with this
     76     // constructor does not automatically close the corresponding
     77     // files.
     78     // ----------------------------------------------------------
     79 
     80     TiledInputFile (IStream &is, int numThreads = globalThreadCount ());
     81 
     82 
     83     //-----------
     84     // Destructor
     85     //-----------
     86 
     87     virtual ~TiledInputFile ();
     88 
     89 
     90     //------------------------
     91     // Access to the file name
     92     //------------------------
     93 
     94     const char *	fileName () const;
     95 
     96 
     97     //--------------------------
     98     // Access to the file header
     99     //--------------------------
    100 
    101     const Header &	header () const;
    102 
    103 
    104     //----------------------------------
    105     // Access to the file format version
    106     //----------------------------------
    107 
    108     int			version () const;
    109 
    110 
    111     //-----------------------------------------------------------
    112     // Set the current frame buffer -- copies the FrameBuffer
    113     // object into the TiledInputFile object.
    114     //
    115     // The current frame buffer is the destination for the pixel
    116     // data read from the file.  The current frame buffer must be
    117     // set at least once before readTile() is called.
    118     // The current frame buffer can be changed after each call
    119     // to readTile().
    120     //-----------------------------------------------------------
    121 
    122     void		setFrameBuffer (const FrameBuffer &frameBuffer);
    123 
    124 
    125     //-----------------------------------
    126     // Access to the current frame buffer
    127     //-----------------------------------
    128 
    129     const FrameBuffer &	frameBuffer () const;
    130 
    131 
    132     //------------------------------------------------------------
    133     // Check if the file is complete:
    134     //
    135     // isComplete() returns true if all pixels in the data window
    136     // (in all levels) are present in the input file, or false if
    137     // any pixels are missing.  (Another program may still be busy
    138     // writing the file, or file writing may have been aborted
    139     // prematurely.)
    140     //------------------------------------------------------------
    141 
    142     bool		isComplete () const;
    143 
    144 
    145     //--------------------------------------------------
    146     // Utility functions:
    147     //--------------------------------------------------
    148 
    149     //---------------------------------------------------------
    150     // Multiresolution mode and tile size:
    151     // The following functions return the xSize, ySize and mode
    152     // fields of the file header's TileDescriptionAttribute.
    153     //---------------------------------------------------------
    154 
    155     unsigned int	tileXSize () const;
    156     unsigned int	tileYSize () const;
    157     LevelMode		levelMode () const;
    158     LevelRoundingMode	levelRoundingMode () const;
    159 
    160 
    161     //--------------------------------------------------------------------
    162     // Number of levels:
    163     //
    164     // numXLevels() returns the file's number of levels in x direction.
    165     //
    166     //	if levelMode() == ONE_LEVEL:
    167     //      return value is: 1
    168     //
    169     //	if levelMode() == MIPMAP_LEVELS:
    170     //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
    171     //
    172     //	if levelMode() == RIPMAP_LEVELS:
    173     //      return value is: rfunc (log (w) / log (2)) + 1
    174     //
    175     //	where
    176     //	    w is the width of the image's data window,  max.x - min.x + 1,
    177     //	    y is the height of the image's data window, max.y - min.y + 1,
    178     //	    and rfunc(x) is either floor(x), or ceil(x), depending on
    179     //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
    180     //
    181     // numYLevels() returns the file's number of levels in y direction.
    182     //
    183     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    184     //      return value is the same as for numXLevels()
    185     //
    186     //	if levelMode() == RIPMAP_LEVELS:
    187     //      return value is: rfunc (log (h) / log (2)) + 1
    188     //
    189     //
    190     // numLevels() is a convenience function for use with
    191     // MIPMAP_LEVELS files.
    192     //
    193     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    194     //      return value is the same as for numXLevels()
    195     //
    196     //	if levelMode() == RIPMAP_LEVELS:
    197     //      an Iex::LogicExc exception is thrown
    198     //
    199     // isValidLevel(lx, ly) returns true if the file contains
    200     // a level with level number (lx, ly), false if not.
    201     //
    202     //--------------------------------------------------------------------
    203 
    204     int			numLevels () const;
    205     int			numXLevels () const;
    206     int			numYLevels () const;
    207     bool		isValidLevel (int lx, int ly) const;
    208 
    209 
    210     //----------------------------------------------------------
    211     // Dimensions of a level:
    212     //
    213     // levelWidth(lx) returns the width of a level with level
    214     // number (lx, *), where * is any number.
    215     //
    216     //	return value is:
    217     //      max (1, rfunc (w / pow (2, lx)))
    218     //
    219     //
    220     // levelHeight(ly) returns the height of a level with level
    221     // number (*, ly), where * is any number.
    222     //
    223     //	return value is:
    224     //      max (1, rfunc (h / pow (2, ly)))
    225     //
    226     //----------------------------------------------------------
    227 
    228     int			levelWidth  (int lx) const;
    229     int			levelHeight (int ly) const;
    230 
    231 
    232     //--------------------------------------------------------------
    233     // Number of tiles:
    234     //
    235     // numXTiles(lx) returns the number of tiles in x direction
    236     // that cover a level with level number (lx, *), where * is
    237     // any number.
    238     //
    239     //	return value is:
    240     //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
    241     //
    242     //
    243     // numYTiles(ly) returns the number of tiles in y direction
    244     // that cover a level with level number (*, ly), where * is
    245     // any number.
    246     //
    247     //	return value is:
    248     //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
    249     //
    250     //--------------------------------------------------------------
    251 
    252     int			numXTiles (int lx = 0) const;
    253     int			numYTiles (int ly = 0) const;
    254 
    255 
    256     //---------------------------------------------------------------
    257     // Level pixel ranges:
    258     //
    259     // dataWindowForLevel(lx, ly) returns a 2-dimensional region of
    260     // valid pixel coordinates for a level with level number (lx, ly)
    261     //
    262     //	return value is a Box2i with min value:
    263     //      (dataWindow.min.x, dataWindow.min.y)
    264     //
    265     //	and max value:
    266     //      (dataWindow.min.x + levelWidth(lx) - 1,
    267     //       dataWindow.min.y + levelHeight(ly) - 1)
    268     //
    269     // dataWindowForLevel(level) is a convenience function used
    270     // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    271     // dataWindowForLevel(level, level).
    272     //
    273     //---------------------------------------------------------------
    274 
    275     Imath::Box2i	dataWindowForLevel (int l = 0) const;
    276     Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
    277 
    278 
    279     //-------------------------------------------------------------------
    280     // Tile pixel ranges:
    281     //
    282     // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
    283     // region of valid pixel coordinates for a tile with tile coordinates
    284     // (dx,dy) and level number (lx, ly).
    285     //
    286     //	return value is a Box2i with min value:
    287     //      (dataWindow.min.x + dx * tileXSize(),
    288     //       dataWindow.min.y + dy * tileYSize())
    289     //
    290     //	and max value:
    291     //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
    292     //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
    293     //
    294     // dataWindowForTile(dx, dy, level) is a convenience function
    295     // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    296     // dataWindowForTile(dx, dy, level, level).
    297     //
    298     //-------------------------------------------------------------------
    299 
    300     Imath::Box2i	dataWindowForTile (int dx, int dy, int l = 0) const;
    301 
    302     Imath::Box2i	dataWindowForTile (int dx, int dy,
    303                                            int lx, int ly) const;
    304 
    305     //------------------------------------------------------------
    306     // Read pixel data:
    307     //
    308     // readTile(dx, dy, lx, ly) reads the tile with tile
    309     // coordinates (dx, dy), and level number (lx, ly),
    310     // and stores it in the current frame buffer.
    311     //
    312     //   dx must lie in the interval [0, numXTiles(lx)-1]
    313     //   dy must lie in the interval [0, numYTiles(ly)-1]
    314     //
    315     //   lx must lie in the interval [0, numXLevels()-1]
    316     //   ly must lie in the inverval [0, numYLevels()-1]
    317     //
    318     // readTile(dx, dy, level) is a convenience function used
    319     // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls
    320     // readTile(dx, dy, level, level).
    321     //
    322     // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow
    323     // reading multiple tiles at once.  If multi-threading is used
    324     // the multiple tiles are read concurrently.
    325     //
    326     // Pixels that are outside the pixel coordinate range for the
    327     // tile's level, are never accessed by readTile().
    328     //
    329     // Attempting to access a tile that is not present in the file
    330     // throws an InputExc exception.
    331     //
    332     //------------------------------------------------------------
    333 
    334     void		readTile  (int dx, int dy, int l = 0);
    335     void		readTile  (int dx, int dy, int lx, int ly);
    336 
    337     void		readTiles (int dx1, int dx2, int dy1, int dy2,
    338                                    int lx, int ly);
    339 
    340     void		readTiles (int dx1, int dx2, int dy1, int dy2,
    341                                    int l = 0);
    342 
    343 
    344     //--------------------------------------------------
    345     // Read a tile of raw pixel data from the file,
    346     // without uncompressing it (this function is
    347     // used to implement TiledOutputFile::copyPixels()).
    348     //--------------------------------------------------
    349 
    350     void		rawTileData (int &dx, int &dy,
    351                      int &lx, int &ly,
    352                      const char *&pixelData,
    353                      int &pixelDataSize);
    354 
    355     struct Data;
    356 
    357   private:
    358 
    359     friend class InputFile;
    360 
    361     TiledInputFile (const TiledInputFile &);		  // not implemented
    362     TiledInputFile & operator = (const TiledInputFile &); // not implemented
    363 
    364     TiledInputFile (const Header &header, IStream *is, int version,
    365                     int numThreads);
    366 
    367     void		initialize ();
    368 
    369     bool		isValidTile (int dx, int dy,
    370                      int lx, int ly) const;
    371 
    372     size_t		bytesPerLineForTile (int dx, int dy,
    373                          int lx, int ly) const;
    374 
    375     Data *		_data;
    376 };
    377 
    378 
    379 } // namespace Imf
    380 
    381 #endif
    382