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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
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     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
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     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 #ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
     37 #define INCLUDED_IMF_TILED_OUTPUT_FILE_H
     38 
     39 //-----------------------------------------------------------------------------
     40 //
     41 //	class TiledOutputFile
     42 //
     43 //-----------------------------------------------------------------------------
     44 
     45 #include <ImfHeader.h>
     46 #include <ImfFrameBuffer.h>
     47 #include "ImathBox.h"
     48 #include <ImfTileDescription.h>
     49 #include <ImfThreading.h>
     50 
     51 namespace Imf {
     52 
     53 class TiledInputFile;
     54 class InputFile;
     55 struct PreviewRgba;
     56 
     57 
     58 class TiledOutputFile
     59 {
     60   public:
     61 
     62     //-------------------------------------------------------------------
     63     // A constructor that opens the file with the specified name, and
     64     // writes the file header.  The file header is also copied into the
     65     // TiledOutputFile object, and can later be accessed via the header()
     66     // method.
     67     //
     68     // Destroying TiledOutputFile constructed with this constructor
     69     // automatically closes the corresponding files.
     70     //
     71     // The header must contain a TileDescriptionAttribute called "tiles".
     72     //
     73     // The x and y subsampling factors for all image channels must be 1;
     74     // subsampling is not supported.
     75     //
     76     // Tiles can be written to the file in arbitrary order.  The line
     77     // order attribute can be used to cause the tiles to be sorted in
     78     // the file.  When the file is read later, reading the tiles in the
     79     // same order as they are in the file tends to be significantly
     80     // faster than reading the tiles in random order (see writeTile,
     81     // below).
     82     //-------------------------------------------------------------------
     83 
     84     TiledOutputFile (const char fileName[],
     85              const Header &header,
     86                      int numThreads = globalThreadCount ());
     87 
     88 
     89     // ----------------------------------------------------------------
     90     // A constructor that attaches the new TiledOutputFile object to
     91     // a file that has already been opened.  Destroying TiledOutputFile
     92     // objects constructed with this constructor does not automatically
     93     // close the corresponding files.
     94     // ----------------------------------------------------------------
     95 
     96     TiledOutputFile (OStream &os,
     97              const Header &header,
     98                      int numThreads = globalThreadCount ());
     99 
    100 
    101     //-----------------------------------------------------
    102     // Destructor
    103     //
    104     // Destroying a TiledOutputFile object before all tiles
    105     // have been written results in an incomplete file.
    106     //-----------------------------------------------------
    107 
    108     virtual ~TiledOutputFile ();
    109 
    110 
    111     //------------------------
    112     // Access to the file name
    113     //------------------------
    114 
    115     const char *	fileName () const;
    116 
    117 
    118     //--------------------------
    119     // Access to the file header
    120     //--------------------------
    121 
    122     const Header &	header () const;
    123 
    124 
    125     //-------------------------------------------------------
    126     // Set the current frame buffer -- copies the FrameBuffer
    127     // object into the TiledOutputFile object.
    128     //
    129     // The current frame buffer is the source of the pixel
    130     // data written to the file.  The current frame buffer
    131     // must be set at least once before writeTile() is
    132     // called.  The current frame buffer can be changed
    133     // after each call to writeTile().
    134     //-------------------------------------------------------
    135 
    136     void		setFrameBuffer (const FrameBuffer &frameBuffer);
    137 
    138 
    139     //-----------------------------------
    140     // Access to the current frame buffer
    141     //-----------------------------------
    142 
    143     const FrameBuffer &	frameBuffer () const;
    144 
    145 
    146     //-------------------
    147     // Utility functions:
    148     //-------------------
    149 
    150     //---------------------------------------------------------
    151     // Multiresolution mode and tile size:
    152     // The following functions return the xSize, ySize and mode
    153     // fields of the file header's TileDescriptionAttribute.
    154     //---------------------------------------------------------
    155 
    156     unsigned int	tileXSize () const;
    157     unsigned int	tileYSize () const;
    158     LevelMode		levelMode () const;
    159     LevelRoundingMode	levelRoundingMode () const;
    160 
    161 
    162     //--------------------------------------------------------------------
    163     // Number of levels:
    164     //
    165     // numXLevels() returns the file's number of levels in x direction.
    166     //
    167     //	if levelMode() == ONE_LEVEL:
    168     //      return value is: 1
    169     //
    170     //	if levelMode() == MIPMAP_LEVELS:
    171     //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
    172     //
    173     //	if levelMode() == RIPMAP_LEVELS:
    174     //      return value is: rfunc (log (w) / log (2)) + 1
    175     //
    176     //	where
    177     //	    w is the width of the image's data window,  max.x - min.x + 1,
    178     //	    y is the height of the image's data window, max.y - min.y + 1,
    179     //	    and rfunc(x) is either floor(x), or ceil(x), depending on
    180     //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
    181     //
    182     // numYLevels() returns the file's number of levels in y direction.
    183     //
    184     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    185     //      return value is the same as for numXLevels()
    186     //
    187     //	if levelMode() == RIPMAP_LEVELS:
    188     //      return value is: rfunc (log (h) / log (2)) + 1
    189     //
    190     //
    191     // numLevels() is a convenience function for use with MIPMAP_LEVELS
    192     // files.
    193     //
    194     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    195     //      return value is the same as for numXLevels()
    196     //
    197     //	if levelMode() == RIPMAP_LEVELS:
    198     //      an Iex::LogicExc exception is thrown
    199     //
    200     // isValidLevel(lx, ly) returns true if the file contains
    201     // a level with level number (lx, ly), false if not.
    202     //
    203     //--------------------------------------------------------------------
    204 
    205     int			numLevels () const;
    206     int			numXLevels () const;
    207     int			numYLevels () const;
    208     bool		isValidLevel (int lx, int ly) const;
    209 
    210 
    211     //---------------------------------------------------------
    212     // Dimensions of a level:
    213     //
    214     // levelWidth(lx) returns the width of a level with level
    215     // number (lx, *), where * is any number.
    216     //
    217     //	return value is:
    218     //      max (1, rfunc (w / pow (2, lx)))
    219     //
    220     //
    221     // levelHeight(ly) returns the height of a level with level
    222     // number (*, ly), where * is any number.
    223     //
    224     //	return value is:
    225     //      max (1, rfunc (h / pow (2, ly)))
    226     //
    227     //---------------------------------------------------------
    228 
    229     int			levelWidth  (int lx) const;
    230     int			levelHeight (int ly) const;
    231 
    232 
    233     //----------------------------------------------------------
    234     // Number of tiles:
    235     //
    236     // numXTiles(lx) returns the number of tiles in x direction
    237     // that cover a level with level number (lx, *), where * is
    238     // any number.
    239     //
    240     //	return value is:
    241     //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
    242     //
    243     //
    244     // numYTiles(ly) returns the number of tiles in y direction
    245     // that cover a level with level number (*, ly), where * is
    246     // any number.
    247     //
    248     //	return value is:
    249     //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
    250     //
    251     //----------------------------------------------------------
    252 
    253     int			numXTiles (int lx = 0) const;
    254     int			numYTiles (int ly = 0) const;
    255 
    256 
    257     //---------------------------------------------------------
    258     // Level pixel ranges:
    259     //
    260     // dataWindowForLevel(lx, ly) returns a 2-dimensional
    261     // region of valid pixel coordinates for a level with
    262     // level number (lx, ly)
    263     //
    264     //	return value is a Box2i with min value:
    265     //      (dataWindow.min.x, dataWindow.min.y)
    266     //
    267     //	and max value:
    268     //      (dataWindow.min.x + levelWidth(lx) - 1,
    269     //       dataWindow.min.y + levelHeight(ly) - 1)
    270     //
    271     // dataWindowForLevel(level) is a convenience function used
    272     // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    273     // dataWindowForLevel(level, level).
    274     //
    275     //---------------------------------------------------------
    276 
    277     Imath::Box2i	dataWindowForLevel (int l = 0) const;
    278     Imath::Box2i	dataWindowForLevel (int lx, int ly) const;
    279 
    280 
    281     //-------------------------------------------------------------------
    282     // Tile pixel ranges:
    283     //
    284     // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
    285     // region of valid pixel coordinates for a tile with tile coordinates
    286     // (dx,dy) and level number (lx, ly).
    287     //
    288     //	return value is a Box2i with min value:
    289     //      (dataWindow.min.x + dx * tileXSize(),
    290     //       dataWindow.min.y + dy * tileYSize())
    291     //
    292     //	and max value:
    293     //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
    294     //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
    295     //
    296     // dataWindowForTile(dx, dy, level) is a convenience function
    297     // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    298     // dataWindowForTile(dx, dy, level, level).
    299     //
    300     //-------------------------------------------------------------------
    301 
    302     Imath::Box2i	dataWindowForTile (int dx, int dy,
    303                        int l = 0) const;
    304 
    305     Imath::Box2i	dataWindowForTile (int dx, int dy,
    306                        int lx, int ly) const;
    307 
    308     //------------------------------------------------------------------
    309     // Write pixel data:
    310     //
    311     // writeTile(dx, dy, lx, ly) writes the tile with tile
    312     // coordinates (dx, dy), and level number (lx, ly) to
    313     // the file.
    314     //
    315     //   dx must lie in the interval [0, numXTiles(lx) - 1]
    316     //   dy must lie in the interval [0, numYTiles(ly) - 1]
    317     //
    318     //   lx must lie in the interval [0, numXLevels() - 1]
    319     //   ly must lie in the inverval [0, numYLevels() - 1]
    320     //
    321     // writeTile(dx, dy, level) is a convenience function
    322     // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls
    323     // writeTile(dx, dy, level, level).
    324     //
    325     // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
    326     // writing multiple tiles at once.  If multi-threading is used
    327     // multiple tiles are written concurrently.  The tile coordinates,
    328     // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
    329     // coordinates.  It is valid for dx1 < dx2 or dy1 < dy2; the
    330     // tiles are always written in the order specified by the line
    331     // order attribute.  Hence, it is not possible to specify an
    332     // "invalid" or empty tile range.
    333     //
    334     // Pixels that are outside the pixel coordinate range for the tile's
    335     // level, are never accessed by writeTile().
    336     //
    337     // Each tile in the file must be written exactly once.
    338     //
    339     // The file's line order attribute determines the order of the tiles
    340     // in the file:
    341     //
    342     //	 INCREASING_Y	In the file, the tiles for each level are stored
    343     //	 		in a contiguous block.  The levels are ordered
    344     //	 		like this:
    345     //
    346     //			    (0, 0)   (1, 0)   ... (nx-1, 0)
    347     //			    (0, 1)   (1, 1)   ... (nx-1, 1)
    348     //			     ...
    349     //			    (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
    350     //
    351     //			where nx = numXLevels(), and ny = numYLevels().
    352     //			In an individual level, (lx, ly), the tiles
    353     //			are stored in the following order:
    354     //
    355     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
    356     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
    357     //			     ...
    358     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
    359     //
    360     //			where tx = numXTiles(lx),
    361     //			and   ty = numYTiles(ly).
    362     //
    363     //	 DECREASING_Y   As for INCREASING_Y, the tiles for each level
    364     //			are stored in a contiguous block.  The levels
    365     //			are ordered the same way as for INCREASING_Y,
    366     //			but within an individual level, the tiles
    367     //			are stored in this order:
    368     //
    369     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
    370     //			     ...
    371     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
    372     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
    373     //
    374     //
    375     //	 RANDOM_Y	The order of the calls to writeTile() determines
    376     //	 		the order of the tiles in the file.
    377     //
    378     //------------------------------------------------------------------
    379 
    380     void		writeTile  (int dx, int dy, int l = 0);
    381     void		writeTile  (int dx, int dy, int lx, int ly);
    382 
    383     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
    384                                     int lx, int ly);
    385 
    386     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
    387                                     int l = 0);
    388 
    389 
    390     //------------------------------------------------------------------
    391     // Shortcut to copy all pixels from a TiledInputFile into this file,
    392     // without uncompressing and then recompressing the pixel data.
    393     // This file's header must be compatible with the TiledInputFile's
    394     // header:  The two header's "dataWindow", "compression",
    395     // "lineOrder", "channels", and "tiles" attributes must be the same.
    396     //------------------------------------------------------------------
    397 
    398     void		copyPixels (TiledInputFile &in);
    399 
    400 
    401     //------------------------------------------------------------------
    402     // Shortcut to copy all pixels from an InputFile into this file,
    403     // without uncompressing and then recompressing the pixel data.
    404     // This file's header must be compatible with the InputFile's
    405     // header:  The two header's "dataWindow", "compression",
    406     // "lineOrder", "channels", and "tiles" attributes must be the same.
    407     //
    408     // To use this function, the InputFile must be tiled.
    409     //------------------------------------------------------------------
    410 
    411     void		copyPixels (InputFile &in);
    412 
    413 
    414     //--------------------------------------------------------------
    415     // Updating the preview image:
    416     //
    417     // updatePreviewImage() supplies a new set of pixels for the
    418     // preview image attribute in the file's header.  If the header
    419     // does not contain a preview image, updatePreviewImage() throws
    420     // an Iex::LogicExc.
    421     //
    422     // Note: updatePreviewImage() is necessary because images are
    423     // often stored in a file incrementally, a few tiles at a time,
    424     // while the image is being generated.  Since the preview image
    425     // is an attribute in the file's header, it gets stored in the
    426     // file as soon as the file is opened, but we may not know what
    427     // the preview image should look like until we have written the
    428     // last tile of the main image.
    429     //
    430     //--------------------------------------------------------------
    431 
    432     void		updatePreviewImage (const PreviewRgba newPixels[]);
    433 
    434 
    435     //-------------------------------------------------------------
    436     // Break a tile -- for testing and debugging only:
    437     //
    438     // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
    439     // output file by writing n copies of character c, starting
    440     // p bytes from the beginning of the tile with tile coordinates
    441     // (dx, dy) and level number (lx, ly).
    442     //
    443     // Warning: Calling this function usually results in a broken
    444     // image file.  The file or parts of it may not be readable,
    445     // or the file may contain bad data.
    446     //
    447     //-------------------------------------------------------------
    448 
    449     void		breakTile  (int dx, int dy,
    450                     int lx, int ly,
    451                     int offset,
    452                     int length,
    453                     char c);
    454     struct Data;
    455 
    456   private:
    457 
    458     TiledOutputFile (const TiledOutputFile &);		    // not implemented
    459     TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
    460 
    461     void		initialize (const Header &header);
    462 
    463     bool		isValidTile (int dx, int dy,
    464                      int lx, int ly) const;
    465 
    466     size_t		bytesPerLineForTile (int dx, int dy,
    467                          int lx, int ly) const;
    468 
    469     Data *		_data;
    470 };
    471 
    472 
    473 } // namespace Imf
    474 
    475 #endif
    476