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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "GrContext.h"
     10 #include "GrCaps.h"
     11 #include "GrGpu.h"
     12 #include "GrResourceKey.h"
     13 #include "GrRenderTarget.h"
     14 #include "GrRenderTargetPriv.h"
     15 #include "GrTexture.h"
     16 #include "GrTexturePriv.h"
     17 
     18 void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
     19     if (mipMapsDirty) {
     20         if (kValid_MipMapsStatus == fMipMapsStatus) {
     21             fMipMapsStatus = kAllocated_MipMapsStatus;
     22         }
     23     } else {
     24         const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
     25         fMipMapsStatus = kValid_MipMapsStatus;
     26         if (sizeChanged) {
     27             // This must not be called until after changing fMipMapsStatus.
     28             this->didChangeGpuMemorySize();
     29         }
     30     }
     31 }
     32 
     33 size_t GrTexture::onGpuMemorySize() const {
     34     size_t textureSize;
     35 
     36     if (GrPixelConfigIsCompressed(fDesc.fConfig)) {
     37         textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight);
     38     } else {
     39         textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
     40     }
     41 
     42     if (this->texturePriv().hasMipMaps()) {
     43         // We don't have to worry about the mipmaps being a different size than
     44         // we'd expect because we never change fDesc.fWidth/fHeight.
     45         textureSize += textureSize/3;
     46     }
     47 
     48     SkASSERT(!SkToBool(fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
     49     SkASSERT(textureSize <= WorseCaseSize(fDesc));
     50 
     51     return textureSize;
     52 }
     53 
     54 void GrTexture::validateDesc() const {
     55     if (this->asRenderTarget()) {
     56         // This texture has a render target
     57         SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
     58         SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numColorSamples());
     59     } else {
     60         SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
     61         SkASSERT(0 == fDesc.fSampleCnt);
     62     }
     63 }
     64 
     65 //////////////////////////////////////////////////////////////////////////////
     66 
     67 namespace {
     68 
     69 // FIXME:  This should be refactored with the code in gl/GrGLGpu.cpp.
     70 GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) {
     71     // By default, GrRenderTargets are GL's normal orientation so that they
     72     // can be drawn to by the outside world without the client having
     73     // to render upside down.
     74     bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag);
     75     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
     76         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
     77     } else {
     78         return desc.fOrigin;
     79     }
     80 }
     81 }
     82 
     83 //////////////////////////////////////////////////////////////////////////////
     84 GrTexture::GrTexture(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
     85     : INHERITED(gpu, lifeCycle, desc)
     86     , fMipMapsStatus(kNotAllocated_MipMapsStatus) {
     87 
     88     if (!this->isExternal() && !GrPixelConfigIsCompressed(desc.fConfig) &&
     89         !desc.fTextureStorageAllocator.fAllocateTextureStorage) {
     90         GrScratchKey key;
     91         GrTexturePriv::ComputeScratchKey(desc, &key);
     92         this->setScratchKey(key);
     93     }
     94 }
     95 
     96 void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) {
     97     static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
     98 
     99     GrSurfaceOrigin origin = resolve_origin(desc);
    100     uint32_t flags = desc.fFlags & ~kCheckAllocation_GrSurfaceFlag;
    101 
    102     SkASSERT(static_cast<int>(desc.fConfig) < (1 << 6));
    103     SkASSERT(desc.fSampleCnt < (1 << 8));
    104     SkASSERT(flags < (1 << 10));
    105     SkASSERT(static_cast<int>(origin) < (1 << 8));
    106 
    107     GrScratchKey::Builder builder(key, kType, 3);
    108     builder[0] = desc.fWidth;
    109     builder[1] = desc.fHeight;
    110     builder[2] = desc.fConfig | (desc.fSampleCnt << 6) | (flags << 14) | (origin << 24);
    111 }
    112