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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 //#define LOG_NDEBUG 0
     19 
     20 #include "SurfaceFlingerConsumer.h"
     21 #include "Layer.h"
     22 
     23 #include <private/gui/SyncFeatures.h>
     24 
     25 #include <gui/BufferItem.h>
     26 
     27 #include <utils/Errors.h>
     28 #include <utils/NativeHandle.h>
     29 #include <utils/Trace.h>
     30 
     31 namespace android {
     32 
     33 // ---------------------------------------------------------------------------
     34 
     35 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
     36         const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer,
     37         uint64_t maxFrameNumber)
     38 {
     39     ATRACE_CALL();
     40     ALOGV("updateTexImage");
     41     Mutex::Autolock lock(mMutex);
     42 
     43     if (mAbandoned) {
     44         ALOGE("updateTexImage: GLConsumer is abandoned!");
     45         return NO_INIT;
     46     }
     47 
     48     // Make sure the EGL state is the same as in previous calls.
     49     status_t err = checkAndUpdateEglStateLocked();
     50     if (err != NO_ERROR) {
     51         return err;
     52     }
     53 
     54     BufferItem item;
     55 
     56     // Acquire the next buffer.
     57     // In asynchronous mode the list is guaranteed to be one buffer
     58     // deep, while in synchronous mode we use the oldest buffer.
     59     err = acquireBufferLocked(&item, computeExpectedPresent(dispSync),
     60             maxFrameNumber);
     61     if (err != NO_ERROR) {
     62         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
     63             err = NO_ERROR;
     64         } else if (err == BufferQueue::PRESENT_LATER) {
     65             // return the error, without logging
     66         } else {
     67             ALOGE("updateTexImage: acquire failed: %s (%d)",
     68                 strerror(-err), err);
     69         }
     70         return err;
     71     }
     72 
     73     // We call the rejecter here, in case the caller has a reason to
     74     // not accept this buffer.  This is used by SurfaceFlinger to
     75     // reject buffers which have the wrong size
     76     int slot = item.mSlot;
     77     if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) {
     78         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, EGL_NO_SYNC_KHR);
     79         return BUFFER_REJECTED;
     80     }
     81 
     82     if (autoRefresh) {
     83         *autoRefresh = item.mAutoRefresh;
     84     }
     85 
     86     if (queuedBuffer) {
     87         *queuedBuffer = item.mQueuedBuffer;
     88     }
     89 
     90     // Release the previous buffer.
     91 #ifdef USE_HWC2
     92     err = updateAndReleaseLocked(item, &mPendingRelease);
     93 #else
     94     err = updateAndReleaseLocked(item);
     95 #endif
     96     if (err != NO_ERROR) {
     97         return err;
     98     }
     99 
    100     if (!SyncFeatures::getInstance().useNativeFenceSync()) {
    101         // Bind the new buffer to the GL texture.
    102         //
    103         // Older devices require the "implicit" synchronization provided
    104         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
    105         // devices will either call this in Layer::onDraw, or (if it's not
    106         // a GL-composited layer) not at all.
    107         err = bindTextureImageLocked();
    108     }
    109 
    110     return err;
    111 }
    112 
    113 status_t SurfaceFlingerConsumer::bindTextureImage()
    114 {
    115     Mutex::Autolock lock(mMutex);
    116 
    117     return bindTextureImageLocked();
    118 }
    119 
    120 status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
    121         nsecs_t presentWhen, uint64_t maxFrameNumber) {
    122     status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
    123             maxFrameNumber);
    124     if (result == NO_ERROR) {
    125         mTransformToDisplayInverse = item->mTransformToDisplayInverse;
    126         mSurfaceDamage = item->mSurfaceDamage;
    127     }
    128     return result;
    129 }
    130 
    131 bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const {
    132     Mutex::Autolock lock(mMutex);
    133     return mTransformToDisplayInverse;
    134 }
    135 
    136 const Region& SurfaceFlingerConsumer::getSurfaceDamage() const {
    137     return mSurfaceDamage;
    138 }
    139 
    140 sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
    141     return mConsumer->getSidebandStream();
    142 }
    143 
    144 // We need to determine the time when a buffer acquired now will be
    145 // displayed.  This can be calculated:
    146 //   time when previous buffer's actual-present fence was signaled
    147 //    + current display refresh rate * HWC latency
    148 //    + a little extra padding
    149 //
    150 // Buffer producers are expected to set their desired presentation time
    151 // based on choreographer time stamps, which (coming from vsync events)
    152 // will be slightly later then the actual-present timing.  If we get a
    153 // desired-present time that is unintentionally a hair after the next
    154 // vsync, we'll hold the frame when we really want to display it.  We
    155 // need to take the offset between actual-present and reported-vsync
    156 // into account.
    157 //
    158 // If the system is configured without a DispSync phase offset for the app,
    159 // we also want to throw in a bit of padding to avoid edge cases where we
    160 // just barely miss.  We want to do it here, not in every app.  A major
    161 // source of trouble is the app's use of the display's ideal refresh time
    162 // (via Display.getRefreshRate()), which could be off of the actual refresh
    163 // by a few percent, with the error multiplied by the number of frames
    164 // between now and when the buffer should be displayed.
    165 //
    166 // If the refresh reported to the app has a phase offset, we shouldn't need
    167 // to tweak anything here.
    168 nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync)
    169 {
    170     // The HWC doesn't currently have a way to report additional latency.
    171     // Assume that whatever we submit now will appear right after the flip.
    172     // For a smart panel this might be 1.  This is expressed in frames,
    173     // rather than time, because we expect to have a constant frame delay
    174     // regardless of the refresh rate.
    175     const uint32_t hwcLatency = 0;
    176 
    177     // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC).
    178     const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency);
    179 
    180     // The DispSync time is already adjusted for the difference between
    181     // vsync and reported-vsync (PRESENT_TIME_OFFSET_FROM_VSYNC_NS), so
    182     // we don't need to factor that in here.  Pad a little to avoid
    183     // weird effects if apps might be requesting times right on the edge.
    184     nsecs_t extraPadding = 0;
    185     if (VSYNC_EVENT_PHASE_OFFSET_NS == 0) {
    186         extraPadding = 1000000;        // 1ms (6% of 60Hz)
    187     }
    188 
    189     return nextRefresh + extraPadding;
    190 }
    191 
    192 #ifdef USE_HWC2
    193 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
    194 {
    195     mPrevReleaseFence = fence;
    196     if (!mPendingRelease.isPending) {
    197         GLConsumer::setReleaseFence(fence);
    198         return;
    199     }
    200     auto currentTexture = mPendingRelease.currentTexture;
    201     if (fence->isValid() &&
    202             currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
    203         status_t result = addReleaseFence(currentTexture,
    204                 mPendingRelease.graphicBuffer, fence);
    205         ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the"
    206                 " fence: %s (%d)", strerror(-result), result);
    207     }
    208 }
    209 
    210 void SurfaceFlingerConsumer::releasePendingBuffer()
    211 {
    212     if (!mPendingRelease.isPending) {
    213         ALOGV("Pending buffer already released");
    214         return;
    215     }
    216     ALOGV("Releasing pending buffer");
    217     Mutex::Autolock lock(mMutex);
    218     status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
    219             mPendingRelease.graphicBuffer, mPendingRelease.display,
    220             mPendingRelease.fence);
    221     ALOGE_IF(result != NO_ERROR, "releasePendingBuffer failed: %s (%d)",
    222             strerror(-result), result);
    223     mPendingRelease = PendingRelease();
    224 }
    225 #else
    226 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) {
    227     mPrevReleaseFence = fence;
    228     GLConsumer::setReleaseFence(fence);
    229 }
    230 #endif
    231 
    232 sp<Fence> SurfaceFlingerConsumer::getPrevReleaseFence() const {
    233     return mPrevReleaseFence;
    234 }
    235 
    236 void SurfaceFlingerConsumer::setContentsChangedListener(
    237         const wp<ContentsChangedListener>& listener) {
    238     setFrameAvailableListener(listener);
    239     Mutex::Autolock lock(mMutex);
    240     mContentsChangedListener = listener;
    241 }
    242 
    243 void SurfaceFlingerConsumer::onSidebandStreamChanged() {
    244     sp<ContentsChangedListener> listener;
    245     {   // scope for the lock
    246         Mutex::Autolock lock(mMutex);
    247         ALOG_ASSERT(mFrameAvailableListener.unsafe_get() == mContentsChangedListener.unsafe_get());
    248         listener = mContentsChangedListener.promote();
    249     }
    250 
    251     if (listener != NULL) {
    252         listener->onSidebandStreamChanged();
    253     }
    254 }
    255 
    256 bool SurfaceFlingerConsumer::getFrameTimestamps(uint64_t frameNumber,
    257         FrameTimestamps* outTimestamps) const {
    258     sp<const Layer> l = mLayer.promote();
    259     return l.get() ? l->getFrameTimestamps(frameNumber, outTimestamps) : false;
    260 }
    261 
    262 // ---------------------------------------------------------------------------
    263 }; // namespace android
    264 
    265