/prebuilts/misc/windows/sdl2/test/ |
controllermap.c | 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); 69 SDL_SetColorKey(temp, SDL_TRUE, 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); 76 SDL_SetColorKey(temp, SDL_TRUE, 80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); 156 button = LoadTexture(screen, "button.bmp", SDL_TRUE); 157 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); 248 next=SDL_TRUE; 266 next=SDL_TRUE; 283 next=SDL_TRUE; [all...] |
testautomation_sdltest.c | 164 /* RandomUintXBoundaryValue(10, 10, SDL_TRUE) returns 10 */ 165 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 10, SDL_TRUE); 169 "Validate result value for parameters (10,10,SDL_TRUE); expected: 10, got: %lld", uresult); 171 /* RandomUintXBoundaryValue(10, 11, SDL_TRUE) returns 10, 11 */ 172 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 11, SDL_TRUE); 176 "Validate result value for parameters (10,11,SDL_TRUE); expected: 10|11, got: %lld", uresult); 178 /* RandomUintXBoundaryValue(10, 12, SDL_TRUE) returns 10, 11, 12 */ 179 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 12, SDL_TRUE); 183 "Validate result value for parameters (10,12,SDL_TRUE); expected: 10|11|12, got: %lld", uresult); 185 /* RandomUintXBoundaryValue(10, 13, SDL_TRUE) returns 10, 11, 12, 13 * [all...] |
testscale.c | 58 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); 62 SDL_SetColorKey(temp, SDL_TRUE, 66 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); 69 SDL_SetColorKey(temp, SDL_TRUE, 73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); 160 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
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testwm2.c | 61 state->skip_renderer = SDL_TRUE; 115 updateCursor = SDL_TRUE; 121 updateCursor = SDL_TRUE;
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testautomation_syswm.c | 36 SDLTest_Log((result == SDL_TRUE) ? "Got window information" : "Couldn't get window information");
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testrendertarget.c | 56 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); 60 SDL_SetColorKey(temp, SDL_TRUE, 64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); 67 SDL_SetColorKey(temp, SDL_TRUE, 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); 121 blend_tested = SDL_TRUE; 170 return SDL_TRUE; 214 return SDL_TRUE; 242 test_composite = SDL_TRUE; 264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); [all...] |
testgamecontroller.c | 90 SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *) temp->pixels) & 0x00FFFFFF); 177 button = LoadTexture(screen, "button.bmp", SDL_TRUE); 178 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); 209 done = SDL_TRUE; 241 done = SDL_TRUE; 242 retval = SDL_TRUE; /* keep going, wait for reattach. */ 294 SDL_bool keepGoing = SDL_TRUE; 313 reportederror = SDL_TRUE;
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testspriteminimal.c | 53 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); 57 SDL_SetColorKey(temp, SDL_TRUE, 61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); 64 SDL_SetColorKey(temp, SDL_TRUE, 68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
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testatomic.c | 58 tfret = SDL_AtomicSet(&v, 10) == 0 ? SDL_TRUE : SDL_FALSE; 60 tfret = SDL_AtomicAdd(&v, 10) == 10 ? SDL_TRUE : SDL_FALSE; 65 tfret = (SDL_AtomicGet(&v) == 1) ? SDL_TRUE : SDL_FALSE; 68 tfret = (SDL_AtomicGet(&v) == 2) ? SDL_TRUE : SDL_FALSE; 70 tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE; 72 tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE; 76 tfret = (SDL_AtomicCAS(&v, 0, 20) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE; 79 tfret = (SDL_AtomicCAS(&v, value, 20) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE [all...] |
testautomation_clipboard.c | 97 if (boolResult == SDL_TRUE) { 111 (boolResult) ? "SDL_TRUE" : "SDL_FALSE"); 137 boolResult == SDL_TRUE, 138 "Verify SDL_HasClipboardText returned SDL_TRUE, got %s", 139 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
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testhotplug.c | 30 SDL_bool keepGoing = SDL_TRUE; 32 SDL_bool enable_haptic = SDL_TRUE;
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testrendercopyex.c | 56 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); 60 SDL_SetColorKey(temp, SDL_TRUE, 64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); 67 SDL_SetColorKey(temp, SDL_TRUE, 71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); 170 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
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testautomation_rect.c | 26 (expectedIntersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE", 27 (intersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE", 68 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 15, 31, 15); 76 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 15, 0, 15, 31); 84 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 0, 31, 31); 92 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 31, 31, 0, 0); 100 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 31, 31, 0); 108 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 31, 0, 0, 31) [all...] |
testjoystick.c | 129 done = SDL_TRUE; 197 done = SDL_TRUE; 198 retval = SDL_TRUE; /* keep going, wait for reattach. */ 252 SDL_bool keepGoing = SDL_TRUE; 267 reportederror = SDL_TRUE;
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testautomation_timer.c | 143 SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected: %i, got: %i", SDL_TRUE, result);
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teststreaming.c | 144 done = SDL_TRUE; 148 done = SDL_TRUE;
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testrelative.c | 62 if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
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checkkeys.c | 172 PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
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testshader.c | 146 return SDL_TRUE; 190 return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE; 236 shaders_supported = SDL_TRUE; 253 return SDL_TRUE;
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testplatform.c | 194 SDL_bool verbose = SDL_TRUE;
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testdraw2.c | 213 cycle_color = SDL_TRUE; 216 cycle_alpha = SDL_TRUE;
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 113 * \return SDL_TRUE if any points were within the clipping rect 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 113 * \return SDL_TRUE if any points were within the clipping rect 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/include/ |
SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 113 * \return SDL_TRUE if any points were within the clipping rect 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_rect.h | 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 113 * \return SDL_TRUE if any points were within the clipping rect 123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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