1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 #include <string> 25 26 class GL2Encoder : public gl2_encoder_context_t { 27 public: 28 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 29 virtual ~GL2Encoder(); 30 void setClientState(GLClientState *state) { 31 m_state = state; 32 } 33 void setClientStateMakeCurrent(GLClientState *state, 34 int majorVersion, 35 int minorVersion, 36 int deviceMajorVersion, 37 int deviceMinorVersion) { 38 m_state = state; 39 m_state->fromMakeCurrent(); 40 m_currMajorVersion = majorVersion; 41 m_currMinorVersion = minorVersion; 42 m_deviceMajorVersion = deviceMajorVersion; 43 m_deviceMinorVersion = deviceMinorVersion; 44 } 45 void setSharedGroup(GLSharedGroupPtr shared) { 46 m_shared = shared; 47 if (m_state && m_shared.Ptr()) 48 m_state->setTextureData(m_shared->getTextureData()); 49 } 50 int majorVersion() const { return m_currMajorVersion; } 51 int minorVersion() const { return m_currMinorVersion; } 52 void setExtensions(const char* exts) { 53 m_currExtensions = std::string(exts); 54 } 55 bool hasExtension(const char* ext) const { 56 return m_currExtensions.find(ext) != std::string::npos; 57 } 58 const GLClientState *state() { return m_state; } 59 const GLSharedGroupPtr shared() { return m_shared; } 60 void flush() { m_stream->flush(); } 61 62 void setInitialized(){ m_initialized = true; }; 63 bool isInitialized(){ return m_initialized; }; 64 65 virtual void setError(GLenum error){ m_error = error; }; 66 virtual GLenum getError() { return m_error; }; 67 68 void override2DTextureTarget(GLenum target); 69 void restore2DTextureTarget(GLenum target); 70 void associateEGLImage(GLenum target, GLeglImageOES eglImage); 71 72 // Convenience functions for buffers 73 GLuint boundBuffer(GLenum target) const; 74 BufferData* getBufferData(GLenum target) const; 75 BufferData* getBufferDataById(GLuint buffer) const; 76 bool isBufferMapped(GLuint buffer) const; 77 bool isBufferTargetMapped(GLenum target) const; 78 79 private: 80 81 int m_currMajorVersion; 82 int m_currMinorVersion; 83 int m_deviceMajorVersion; 84 int m_deviceMinorVersion; 85 std::string m_currExtensions; 86 87 bool m_initialized; 88 GLClientState *m_state; 89 GLSharedGroupPtr m_shared; 90 GLenum m_error; 91 92 GLint *m_compressedTextureFormats; 93 GLint m_num_compressedTextureFormats; 94 GLint *getCompressedTextureFormats(); 95 96 GLint m_max_cubeMapTextureSize; 97 GLint m_max_renderBufferSize; 98 GLint m_max_textureSize; 99 GLint m_max_3d_textureSize; 100 GLint m_max_vertexAttribStride; 101 102 GLuint m_ssbo_offset_align; 103 GLuint m_ubo_offset_align; 104 105 FixedBuffer m_fixedBuffer; 106 107 int m_drawCallFlushCount; 108 109 bool m_primitiveRestartEnabled; 110 GLuint m_primitiveRestartIndex; 111 112 void calcIndexRange(const void* indices, 113 GLenum type, GLsizei count, 114 int* minIndex, int* maxIndex); 115 void* recenterIndices(const void* src, 116 GLenum type, GLsizei count, 117 int minIndex); 118 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, 119 GLenum type, size_t count, size_t offset, 120 int* minIndex_out, int* maxIndex_out); 121 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 122 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 123 void flushDrawCall(); 124 125 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 126 void updateHostTexture2DBindingsFromProgramData(GLuint program); 127 bool texture2DNeedsOverride(GLenum target) const; 128 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 129 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const; 130 131 glGetError_client_proc_t m_glGetError_enc; 132 static GLenum s_glGetError(void * self); 133 134 glFlush_client_proc_t m_glFlush_enc; 135 static void s_glFlush(void * self); 136 137 glPixelStorei_client_proc_t m_glPixelStorei_enc; 138 static void s_glPixelStorei(void *self, GLenum param, GLint value); 139 140 glGetString_client_proc_t m_glGetString_enc; 141 static const GLubyte * s_glGetString(void *self, GLenum name); 142 143 glBindBuffer_client_proc_t m_glBindBuffer_enc; 144 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 145 146 147 glBufferData_client_proc_t m_glBufferData_enc; 148 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 149 glBufferSubData_client_proc_t m_glBufferSubData_enc; 150 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 151 152 glGenBuffers_client_proc_t m_glGenBuffers_enc; 153 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 154 155 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 156 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 157 158 glDrawArrays_client_proc_t m_glDrawArrays_enc; 159 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 160 161 glDrawElements_client_proc_t m_glDrawElements_enc; 162 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 163 164 165 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 166 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 167 168 glGetFloatv_client_proc_t m_glGetFloatv_enc; 169 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 170 171 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 172 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 173 174 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 175 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 176 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 177 178 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 179 static void s_glEnableVertexAttribArray(void *self, GLuint index); 180 181 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 182 static void s_glDisableVertexAttribArray(void *self, GLuint index); 183 184 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 185 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 186 187 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 188 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 189 190 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 191 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 192 193 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 194 195 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 196 197 static void s_glFinish(void *self); 198 199 glLinkProgram_client_proc_t m_glLinkProgram_enc; 200 static void s_glLinkProgram(void *self, GLuint program); 201 202 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 203 static void s_glDeleteProgram(void * self, GLuint program); 204 205 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 206 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 207 208 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 209 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 210 211 glCreateProgram_client_proc_t m_glCreateProgram_enc; 212 static GLuint s_glCreateProgram(void *self); 213 214 glCreateShader_client_proc_t m_glCreateShader_enc; 215 static GLuint s_glCreateShader(void *self, GLenum shaderType); 216 217 glDeleteShader_client_proc_t m_glDeleteShader_enc; 218 static void s_glDeleteShader(void *self, GLuint shader); 219 220 glAttachShader_client_proc_t m_glAttachShader_enc; 221 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 222 223 glDetachShader_client_proc_t m_glDetachShader_enc; 224 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 225 226 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 227 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 228 GLsizei* count, GLuint* shaders); 229 230 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 231 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 232 GLsizei* length, GLchar* source); 233 234 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 235 static void s_glGetShaderInfoLog(void *self,GLuint shader, 236 GLsizei bufsize, GLsizei* length, GLchar* infolog); 237 238 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 239 static void s_glGetProgramInfoLog(void *self,GLuint program, 240 GLsizei bufsize, GLsizei* length, GLchar* infolog); 241 242 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 243 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 244 glUseProgram_client_proc_t m_glUseProgram_enc; 245 246 glUniform1f_client_proc_t m_glUniform1f_enc; 247 glUniform1fv_client_proc_t m_glUniform1fv_enc; 248 glUniform1i_client_proc_t m_glUniform1i_enc; 249 glUniform1iv_client_proc_t m_glUniform1iv_enc; 250 glUniform2f_client_proc_t m_glUniform2f_enc; 251 glUniform2fv_client_proc_t m_glUniform2fv_enc; 252 glUniform2i_client_proc_t m_glUniform2i_enc; 253 glUniform2iv_client_proc_t m_glUniform2iv_enc; 254 glUniform3f_client_proc_t m_glUniform3f_enc; 255 glUniform3fv_client_proc_t m_glUniform3fv_enc; 256 glUniform3i_client_proc_t m_glUniform3i_enc; 257 glUniform3iv_client_proc_t m_glUniform3iv_enc; 258 glUniform4f_client_proc_t m_glUniform4f_enc; 259 glUniform4fv_client_proc_t m_glUniform4fv_enc; 260 glUniform4i_client_proc_t m_glUniform4i_enc; 261 glUniform4iv_client_proc_t m_glUniform4iv_enc; 262 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 263 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 264 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 265 266 static void s_glUseProgram(void *self, GLuint program); 267 static void s_glUniform1f(void *self , GLint location, GLfloat x); 268 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 269 static void s_glUniform1i(void *self , GLint location, GLint x); 270 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 271 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 272 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 273 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 274 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 275 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 276 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 277 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 278 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 279 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 280 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 281 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 282 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 283 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 284 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 285 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 286 287 glActiveTexture_client_proc_t m_glActiveTexture_enc; 288 glBindTexture_client_proc_t m_glBindTexture_enc; 289 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 290 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 291 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 292 glTexParameterf_client_proc_t m_glTexParameterf_enc; 293 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 294 glTexParameteri_client_proc_t m_glTexParameteri_enc; 295 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 296 glTexImage2D_client_proc_t m_glTexImage2D_enc; 297 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 298 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 299 300 static void s_glActiveTexture(void* self, GLenum texture); 301 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 302 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 303 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 304 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 305 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 306 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 307 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 308 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 309 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 310 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 311 const GLvoid* pixels); 312 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 313 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 314 const GLvoid* pixels); 315 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 316 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 317 318 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 319 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 320 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 321 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 322 323 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 324 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 325 326 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 327 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 328 329 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 330 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 331 332 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 333 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 334 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 335 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 336 337 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 338 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 339 340 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 341 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 342 343 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 344 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 345 346 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 347 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 348 349 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 350 static GLenum s_glCheckFramebufferStatus(void* self, 351 GLenum target); 352 353 // GLES 3.0-specific custom encoders 354 355 // VAO (+ ES 2 extension) 356 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 357 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 358 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 359 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 360 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 361 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 362 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 363 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 364 static void s_glBindVertexArray(void *self , GLuint array); 365 366 // Mapped buffers 367 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 368 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 369 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 370 371 // Custom encodes for 2D compressed textures b/c we need to account for 372 // nonzero GL_PIXEL_UNPACK_BUFFER 373 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 374 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 375 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 376 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 377 378 // Indexed, range bind 379 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 380 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 381 382 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 383 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 384 385 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 386 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 387 388 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 389 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 390 391 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 392 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 393 394 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 395 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 396 397 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 398 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 399 400 glUniform1ui_client_proc_t m_glUniform1ui_enc; 401 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 402 glUniform2ui_client_proc_t m_glUniform2ui_enc; 403 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 404 glUniform3ui_client_proc_t m_glUniform3ui_enc; 405 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 406 glUniform4ui_client_proc_t m_glUniform4ui_enc; 407 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 408 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 409 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 410 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 411 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 412 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 413 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 414 415 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 416 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 417 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 418 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 419 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 420 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 421 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 422 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 423 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 424 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 425 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 426 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 427 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 428 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 429 430 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 431 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 432 433 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 434 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 435 436 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 437 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 438 439 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 440 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 441 442 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 443 444 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 445 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 446 447 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 448 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 449 450 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 451 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 452 453 glReadBuffer_client_proc_t m_glReadBuffer_enc; 454 static void s_glReadBuffer(void* self, GLenum src); 455 456 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 457 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 458 459 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 460 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 461 462 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 463 464 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 465 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 466 467 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 468 static void s_glEndTransformFeedback(void* self); 469 470 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 471 static void s_glPauseTransformFeedback(void* self); 472 473 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 474 static void s_glResumeTransformFeedback(void* self); 475 476 glTexImage3D_client_proc_t m_glTexImage3D_enc; 477 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 478 GLsizei width, GLsizei height, GLsizei depth, 479 GLint border, GLenum format, GLenum type, const GLvoid* data); 480 481 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 482 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 483 484 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 485 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 486 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 487 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 488 489 490 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 491 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 492 493 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 494 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 495 496 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 497 498 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 499 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 500 501 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 502 503 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 504 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 505 506 glReadPixels_client_proc_t m_glReadPixels_enc; 507 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 508 509 glEnable_client_proc_t m_glEnable_enc; 510 static void s_glEnable(void* self, GLenum what); 511 glDisable_client_proc_t m_glDisable_enc; 512 static void s_glDisable(void* self, GLenum what); 513 514 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 515 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 516 517 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 518 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 519 520 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 521 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 522 523 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 524 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 525 526 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 527 528 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 529 static void s_glGenerateMipmap(void* self, GLenum target); 530 531 glBindSampler_client_proc_t m_glBindSampler_enc; 532 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 533 534 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 535 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 536 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 537 static void s_glDeleteSync(void* self, GLsync to_delete); 538 static GLboolean s_glIsSync(void* self, GLsync sync); 539 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 540 541 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 542 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 543 544 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 545 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 546 547 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 548 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 549 550 // 3.1 551 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 552 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 553 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 554 555 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 556 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 557 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 558 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 559 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 560 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 561 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 562 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 563 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 564 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 565 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 566 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 567 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 568 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 569 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 570 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 571 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 572 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 573 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 574 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 575 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 576 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 577 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 578 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 579 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 580 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 581 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 582 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 583 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 584 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 585 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 586 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 587 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 588 589 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 590 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 591 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 592 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 593 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 594 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 595 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 596 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 597 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 598 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 599 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 600 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 601 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 602 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 603 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 604 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 605 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 606 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 607 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 608 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 609 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 610 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 611 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 612 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 613 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 614 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 615 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 616 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 617 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 618 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 619 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 620 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 621 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 622 623 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 624 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 625 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 626 627 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 628 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 629 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 630 631 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 632 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 633 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 634 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 635 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 636 637 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 638 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 639 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 640 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 641 642 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 643 644 // TODO: Compute shaders: 645 // make sure it's OK to put memory barriers and compute dispatch 646 // on the default encoding path 647 648 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 649 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 650 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 651 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 652 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 653 654 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 655 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 656 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 657 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 658 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 659 660 // Indirect draws 661 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 662 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 663 664 // Multisampled textures 665 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 666 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 667 668 public: 669 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 670 671 }; 672 #endif 673