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    Searched refs:sampleTexture (Results 26 - 37 of 37) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 221 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
es31fTextureMultisampleTests.cpp     [all...]
es31fTextureBorderClampTests.cpp     [all...]
es31fSRGBDecodeTests.cpp 821 std::ostringstream sampleTexture;
    [all...]
es31fCopyImageTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureShadowTests.cpp 144 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
157 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
164 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureMipmapTests.cpp 434 sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
753 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    [all...]
es3fTextureShadowTests.cpp 113 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
126 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
133 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
    [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 57 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
59 sampleTexture(texture, c, u, v, w, q, dsx, dsy, method, true);
62 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, SamplerMethod method, bool fixed12)
296 void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
359 sampleTexture(texture, cs, u, v, w, q, dsx, dsy, method, false);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 390 sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
714 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    [all...]
  /external/skia/src/effects/
SkDisplacementMapEffect.cpp 628 fGLDomain.sampleTexture(fragBuilder,
SkLightingImageFilter.cpp     [all...]

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