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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Sk4fGradientBase.h"
      9 
     10 #include <functional>
     11 
     12 namespace {
     13 
     14 Sk4f pack_color(SkColor c, bool premul, const Sk4f& component_scale) {
     15     const SkColor4f c4f = SkColor4f::FromColor(c);
     16     const Sk4f pm4f = premul
     17         ? c4f.premul().to4f()
     18         : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
     19 
     20     return pm4f * component_scale;
     21 }
     22 
     23 class IntervalIterator {
     24 public:
     25     IntervalIterator(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
     26         : fColors(colors)
     27         , fPos(pos)
     28         , fCount(count)
     29         , fFirstPos(reverse ? SK_Scalar1 : 0)
     30         , fBegin(reverse ? count - 1 : 0)
     31         , fAdvance(reverse ? -1 : 1) {
     32         SkASSERT(colors);
     33         SkASSERT(count > 0);
     34     }
     35 
     36     void iterate(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const {
     37         if (!fPos) {
     38             this->iterateImplicitPos(func);
     39             return;
     40         }
     41 
     42         const int end = fBegin + fAdvance * (fCount - 1);
     43         const SkScalar lastPos = 1 - fFirstPos;
     44         int prev = fBegin;
     45         SkScalar prevPos = fFirstPos;
     46 
     47         do {
     48             const int curr = prev + fAdvance;
     49             SkASSERT(curr >= 0 && curr < fCount);
     50 
     51             // TODO: this sanitization should be done in SkGradientShaderBase
     52             const SkScalar currPos = (fAdvance > 0)
     53                 ? SkTPin(fPos[curr], prevPos, lastPos)
     54                 : SkTPin(fPos[curr], lastPos, prevPos);
     55 
     56             if (currPos != prevPos) {
     57                 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
     58                 func(fColors[prev], fColors[curr], prevPos, currPos);
     59             }
     60 
     61             prev = curr;
     62             prevPos = currPos;
     63         } while (prev != end);
     64     }
     65 
     66 private:
     67     void iterateImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const {
     68         // When clients don't provide explicit color stop positions (fPos == nullptr),
     69         // the color stops are distributed evenly across the unit interval
     70         // (implicit positioning).
     71         const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
     72         const int end = fBegin + fAdvance * (fCount - 2);
     73         int prev = fBegin;
     74         SkScalar prevPos = fFirstPos;
     75 
     76         while (prev != end) {
     77             const int curr = prev + fAdvance;
     78             SkASSERT(curr >= 0 && curr < fCount);
     79 
     80             const SkScalar currPos = prevPos + dt;
     81             func(fColors[prev], fColors[curr], prevPos, currPos);
     82             prev = curr;
     83             prevPos = currPos;
     84         }
     85 
     86         // emit the last interval with a pinned end position, to avoid precision issues
     87         func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
     88     }
     89 
     90     const SkColor*  fColors;
     91     const SkScalar* fPos;
     92     const int       fCount;
     93     const SkScalar  fFirstPos;
     94     const int       fBegin;
     95     const int       fAdvance;
     96 };
     97 
     98 void addMirrorIntervals(const SkColor colors[],
     99                         const SkScalar pos[], int count,
    100                         const Sk4f& componentScale,
    101                         bool premulColors, bool reverse,
    102                         Sk4fGradientIntervalBuffer::BufferType* buffer) {
    103     const IntervalIterator iter(colors, pos, count, reverse);
    104     iter.iterate([&] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
    105         SkASSERT(buffer->empty() || buffer->back().fP1 == 2 - p0);
    106 
    107         const auto mirror_p0 = 2 - p0;
    108         const auto mirror_p1 = 2 - p1;
    109         // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
    110         // triggering Interval asserts.
    111         if (mirror_p0 != mirror_p1) {
    112             buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_p0,
    113                                  pack_color(c1, premulColors, componentScale), mirror_p1);
    114         }
    115     });
    116 }
    117 
    118 } // anonymous namespace
    119 
    120 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar p0,
    121                                            const Sk4f& c1, SkScalar p1)
    122     : fP0(p0)
    123     , fP1(p1)
    124     , fZeroRamp((c0 == c1).allTrue()) {
    125     SkASSERT(p0 != p1);
    126     // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
    127     SkASSERT(SkScalarIsFinite(p0) || SkScalarIsFinite(p1));
    128 
    129     const auto dp = p1 - p0;
    130 
    131     // Clamp edge intervals are always zero-ramp.
    132     SkASSERT(SkScalarIsFinite(dp) || fZeroRamp);
    133     const Sk4f dc = SkScalarIsFinite(dp) ? (c1 - c0) / dp : 0;
    134 
    135     c0.store(&fC0.fVec);
    136     dc.store(&fDc.fVec);
    137 }
    138 
    139 void Sk4fGradientIntervalBuffer::init(const SkColor colors[], const SkScalar pos[], int count,
    140                                       SkShader::TileMode tileMode, bool premulColors,
    141                                       SkScalar alpha, bool reverse) {
    142     // The main job here is to build a specialized interval list: a different
    143     // representation of the color stops data, optimized for efficient scan line
    144     // access during shading.
    145     //
    146     //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
    147     //
    148     // The list may be inverted when requested (such that e.g. points are sorted
    149     // in increasing x order when dx < 0).
    150     //
    151     // Note: the current representation duplicates pos data; we could refactor to
    152     //       avoid this if interval storage size becomes a concern.
    153     //
    154     // Aside from reordering, we also perform two more pre-processing steps at
    155     // this stage:
    156     //
    157     //   1) scale the color components depending on paint alpha and the requested
    158     //      interpolation space (note: the interval color storage is SkPM4f, but
    159     //      that doesn't necessarily mean the colors are premultiplied; that
    160     //      property is tracked in fColorsArePremul)
    161     //
    162     //   2) inject synthetic intervals to support tiling.
    163     //
    164     //      * for kRepeat, no extra intervals are needed - the iterator just
    165     //        wraps around at the end:
    166     //
    167     //          ->[P0,P1)->..[Pn-1,Pn)->
    168     //
    169     //      * for kClamp, we add two "infinite" intervals before/after:
    170     //
    171     //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
    172     //
    173     //        (the iterator should never run off the end in this mode)
    174     //
    175     //      * for kMirror, we extend the range to [0..2] and add a flipped
    176     //        interval series - then the iterator operates just as in the
    177     //        kRepeat case:
    178     //
    179     //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
    180     //
    181     // TODO: investigate collapsing intervals << 1px.
    182 
    183     SkASSERT(count > 0);
    184     SkASSERT(colors);
    185 
    186     fIntervals.reset();
    187 
    188     const Sk4f componentScale = premulColors
    189         ? Sk4f(alpha)
    190         : Sk4f(1.0f, 1.0f, 1.0f, alpha);
    191     const int first_index = reverse ? count - 1 : 0;
    192     const int last_index = count - 1 - first_index;
    193     const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
    194     const SkScalar last_pos = SK_Scalar1 - first_pos;
    195 
    196     if (tileMode == SkShader::kClamp_TileMode) {
    197         // synthetic edge interval: -/+inf .. P0
    198         const Sk4f clamp_color = pack_color(colors[first_index],
    199                                             premulColors, componentScale);
    200         const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
    201         fIntervals.emplace_back(clamp_color, clamp_pos,
    202                                 clamp_color, first_pos);
    203     } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
    204         // synthetic mirror intervals injected before main intervals: (2 .. 1]
    205         addMirrorIntervals(colors, pos, count, componentScale, premulColors, false, &fIntervals);
    206     }
    207 
    208     const IntervalIterator iter(colors, pos, count, reverse);
    209     iter.iterate([&] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
    210         SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
    211 
    212         fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), p0,
    213                                 pack_color(c1, premulColors, componentScale), p1);
    214     });
    215 
    216     if (tileMode == SkShader::kClamp_TileMode) {
    217         // synthetic edge interval: Pn .. +/-inf
    218         const Sk4f clamp_color = pack_color(colors[last_index], premulColors, componentScale);
    219         const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
    220         fIntervals.emplace_back(clamp_color, last_pos,
    221                                 clamp_color, clamp_pos);
    222     } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
    223         // synthetic mirror intervals injected after main intervals: [1 .. 2)
    224         addMirrorIntervals(colors, pos, count, componentScale, premulColors, true, &fIntervals);
    225     }
    226 }
    227 
    228 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
    229     // Binary search.
    230     const auto* i0 = fIntervals.begin();
    231     const auto* i1 = fIntervals.end() - 1;
    232 
    233     while (i0 != i1) {
    234         SkASSERT(i0 < i1);
    235         SkASSERT(t >= i0->fP0 && t <= i1->fP1);
    236 
    237         const auto* i = i0 + ((i1 - i0) >> 1);
    238 
    239         if (t > i->fP1) {
    240             i0 = i + 1;
    241         } else {
    242             i1 = i;
    243         }
    244     }
    245 
    246     SkASSERT(i0->contains(t));
    247     return i0;
    248 }
    249 
    250 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
    251     SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
    252 
    253     SkASSERT(!prev->contains(t));
    254     SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
    255     SkASSERT(t >= fIntervals.front().fP0 && t <= fIntervals.back().fP1);
    256 
    257     const auto* i = prev;
    258 
    259     // Use the |increasing| signal to figure which direction we should search for
    260     // the next interval, then perform a linear search.
    261     if (increasing) {
    262         do {
    263             i += 1;
    264             if (i >= fIntervals.end()) {
    265                 i = fIntervals.begin();
    266             }
    267         } while (!i->contains(t));
    268     } else {
    269         do {
    270             i -= 1;
    271             if (i < fIntervals.begin()) {
    272                 i = fIntervals.end() - 1;
    273             }
    274         } while (!i->contains(t));
    275     }
    276 
    277     return i;
    278 }
    279 
    280 SkGradientShaderBase::
    281 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
    282                                                          const ContextRec& rec)
    283     : INHERITED(shader, rec)
    284     , fFlags(this->INHERITED::getFlags())
    285 #ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
    286     , fDither(true)
    287 #else
    288     , fDither(rec.fPaint->isDither())
    289 #endif
    290 {
    291     const SkMatrix& inverse = this->getTotalInverse();
    292     fDstToPos.setConcat(shader.fPtsToUnit, inverse);
    293     fDstToPosProc = fDstToPos.getMapXYProc();
    294     fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPos));
    295 
    296     if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
    297         fFlags |= kOpaqueAlpha_Flag;
    298     }
    299 
    300     fColorsArePremul =
    301         (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
    302         || shader.fColorsAreOpaque;
    303 }
    304 
    305 bool SkGradientShaderBase::
    306 GradientShaderBase4fContext::isValid() const {
    307     return fDstToPos.isFinite();
    308 }
    309 
    310 void SkGradientShaderBase::
    311 GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
    312     if (fColorsArePremul) {
    313         this->shadePremulSpan<DstType::L32, ApplyPremul::False>(x, y, dst, count);
    314     } else {
    315         this->shadePremulSpan<DstType::L32, ApplyPremul::True>(x, y, dst, count);
    316     }
    317 }
    318 
    319 void SkGradientShaderBase::
    320 GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
    321     if (fColorsArePremul) {
    322         this->shadePremulSpan<DstType::F32, ApplyPremul::False>(x, y, dst, count);
    323     } else {
    324         this->shadePremulSpan<DstType::F32, ApplyPremul::True>(x, y, dst, count);
    325     }
    326 }
    327 
    328 template<DstType dstType, ApplyPremul premul>
    329 void SkGradientShaderBase::
    330 GradientShaderBase4fContext::shadePremulSpan(int x, int y,
    331                                              typename DstTraits<dstType, premul>::Type dst[],
    332                                              int count) const {
    333     const SkGradientShaderBase& shader =
    334         static_cast<const SkGradientShaderBase&>(fShader);
    335 
    336     switch (shader.fTileMode) {
    337     case kClamp_TileMode:
    338         this->shadeSpanInternal<dstType,
    339                                 premul,
    340                                 kClamp_TileMode>(x, y, dst, count);
    341         break;
    342     case kRepeat_TileMode:
    343         this->shadeSpanInternal<dstType,
    344                                 premul,
    345                                 kRepeat_TileMode>(x, y, dst, count);
    346         break;
    347     case kMirror_TileMode:
    348         this->shadeSpanInternal<dstType,
    349                                 premul,
    350                                 kMirror_TileMode>(x, y, dst, count);
    351         break;
    352     }
    353 }
    354 
    355 template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode>
    356 void SkGradientShaderBase::
    357 GradientShaderBase4fContext::shadeSpanInternal(int x, int y,
    358                                                typename DstTraits<dstType, premul>::Type dst[],
    359                                                int count) const {
    360     static const int kBufSize = 128;
    361     SkScalar ts[kBufSize];
    362     TSampler<dstType, premul, tileMode> sampler(*this);
    363 
    364     SkASSERT(count > 0);
    365     do {
    366         const int n = SkTMin(kBufSize, count);
    367         this->mapTs(x, y, ts, n);
    368         for (int i = 0; i < n; ++i) {
    369             const Sk4f c = sampler.sample(ts[i]);
    370             DstTraits<dstType, premul>::store(c, dst++);
    371         }
    372         x += n;
    373         count -= n;
    374     } while (count > 0);
    375 }
    376 
    377 template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode>
    378 class SkGradientShaderBase::GradientShaderBase4fContext::TSampler {
    379 public:
    380     TSampler(const GradientShaderBase4fContext& ctx)
    381         : fCtx(ctx)
    382         , fInterval(nullptr) {
    383         switch (tileMode) {
    384         case kClamp_TileMode:
    385             fLargestIntervalValue = SK_ScalarInfinity;
    386             break;
    387         case kRepeat_TileMode:
    388             fLargestIntervalValue = nextafterf(1, 0);
    389             break;
    390         case kMirror_TileMode:
    391             fLargestIntervalValue = nextafterf(2.0f, 0);
    392             break;
    393         }
    394     }
    395 
    396     Sk4f sample(SkScalar t) {
    397         const auto tiled_t = tileProc(t);
    398 
    399         if (!fInterval) {
    400             // Very first sample => locate the initial interval.
    401             // TODO: maybe do this in ctor to remove a branch?
    402             fInterval = fCtx.fIntervals.find(tiled_t);
    403             this->loadIntervalData(fInterval);
    404         } else if (!fInterval->contains(tiled_t)) {
    405             fInterval = fCtx.fIntervals.findNext(tiled_t, fInterval, t >= fPrevT);
    406             this->loadIntervalData(fInterval);
    407         }
    408 
    409         fPrevT = t;
    410         return lerp(tiled_t);
    411     }
    412 
    413 private:
    414     SkScalar tileProc(SkScalar t) const {
    415         switch (tileMode) {
    416         case kClamp_TileMode:
    417             // synthetic clamp-mode edge intervals allow for a free-floating t:
    418             //   [-inf..0)[0..1)[1..+inf)
    419             return t;
    420         case kRepeat_TileMode:
    421             // t % 1  (intervals range: [0..1))
    422             // Due to the extra arithmetic, we must clamp to ensure the value remains less than 1.
    423             return SkTMin(t - SkScalarFloorToScalar(t), fLargestIntervalValue);
    424         case kMirror_TileMode:
    425             // t % 2  (synthetic mirror intervals expand the range to [0..2)
    426             // Due to the extra arithmetic, we must clamp to ensure the value remains less than 2.
    427             return SkTMin(t - SkScalarFloorToScalar(t / 2) * 2, fLargestIntervalValue);
    428         }
    429 
    430         SK_ABORT("Unhandled tile mode.");
    431         return 0;
    432     }
    433 
    434     Sk4f lerp(SkScalar t) {
    435         SkASSERT(fInterval->contains(t));
    436         return fCc + fDc * (t - fInterval->fP0);
    437     }
    438 
    439     void loadIntervalData(const Sk4fGradientInterval* i) {
    440         fCc = DstTraits<dstType, premul>::load(i->fC0);
    441         fDc = DstTraits<dstType, premul>::load(i->fDc);
    442     }
    443 
    444     const GradientShaderBase4fContext& fCtx;
    445     const Sk4fGradientInterval*        fInterval;
    446     SkScalar                           fPrevT;
    447     SkScalar                           fLargestIntervalValue;
    448     Sk4f                               fCc;
    449     Sk4f                               fDc;
    450 };
    451