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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkColorShader.h"
      9 #include "SkGradientShader.h"
     10 #include "SkShader.h"
     11 #include "Test.h"
     12 
     13 static void test_bitmap(skiatest::Reporter* reporter) {
     14     SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
     15 
     16     SkBitmap bmp;
     17     bmp.setInfo(info);
     18 
     19     // test 1: bitmap without pixel data
     20     auto shader = SkShader::MakeBitmapShader(bmp,
     21         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     22     REPORTER_ASSERT(reporter, shader);
     23     REPORTER_ASSERT(reporter, !shader->isOpaque());
     24 
     25     // From this point on, we have pixels
     26     bmp.allocPixels(info);
     27 
     28     // test 2: not opaque by default
     29     shader = SkShader::MakeBitmapShader(bmp,
     30         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     31     REPORTER_ASSERT(reporter, shader);
     32     REPORTER_ASSERT(reporter, !shader->isOpaque());
     33 
     34     // test 3: explicitly opaque
     35     bmp.setAlphaType(kOpaque_SkAlphaType);
     36     shader = SkShader::MakeBitmapShader(bmp,
     37         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     38     REPORTER_ASSERT(reporter, shader);
     39     REPORTER_ASSERT(reporter, shader->isOpaque());
     40 
     41     // test 4: explicitly not opaque
     42     bmp.setAlphaType(kPremul_SkAlphaType);
     43     shader = SkShader::MakeBitmapShader(bmp,
     44         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     45     REPORTER_ASSERT(reporter, shader);
     46     REPORTER_ASSERT(reporter, !shader->isOpaque());
     47 }
     48 
     49 static void test_gradient(skiatest::Reporter* reporter) {
     50     SkPoint pts[2];
     51     pts[0].iset(0, 0);
     52     pts[1].iset(1, 0);
     53     SkColor colors[2];
     54     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
     55     int count = 2;
     56     SkShader::TileMode mode = SkShader::kClamp_TileMode;
     57 
     58     // test 1: all opaque
     59     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     60     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     61     auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     62     REPORTER_ASSERT(reporter, grad);
     63     REPORTER_ASSERT(reporter, grad->isOpaque());
     64 
     65     // test 2: all 0 alpha
     66     colors[0] = SkColorSetARGB(0, 0, 0, 0);
     67     colors[1] = SkColorSetARGB(0, 0, 0, 0);
     68     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     69     REPORTER_ASSERT(reporter, grad);
     70     REPORTER_ASSERT(reporter, !grad->isOpaque());
     71 
     72     // test 3: one opaque, one transparent
     73     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
     74     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
     75     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     76     REPORTER_ASSERT(reporter, grad);
     77     REPORTER_ASSERT(reporter, !grad->isOpaque());
     78 
     79     // test 4: test 3, swapped
     80     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
     81     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
     82     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
     83     REPORTER_ASSERT(reporter, grad);
     84     REPORTER_ASSERT(reporter, !grad->isOpaque());
     85 }
     86 
     87 static void test_color(skiatest::Reporter* reporter) {
     88     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
     89     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
     90     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
     91     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
     92     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
     93     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
     94 }
     95 
     96 DEF_TEST(ShaderOpacity, reporter) {
     97     test_gradient(reporter);
     98     test_color(reporter);
     99     test_bitmap(reporter);
    100 }
    101