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      1 /*------------------------------------------------------------------------
      2  * Vulkan Conformance Tests
      3  * ------------------------
      4  *
      5  * Copyright (c) 2015 The Khronos Group Inc.
      6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
      7  * Copyright (c) 2016 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Shader operators tests.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "vktShaderRenderOperatorTests.hpp"
     27 #include "vktShaderRender.hpp"
     28 #include "tcuVectorUtil.hpp"
     29 #include "deStringUtil.hpp"
     30 
     31 #include <limits>
     32 
     33 using namespace tcu;
     34 using namespace glu;
     35 
     36 namespace vkt
     37 {
     38 namespace sr
     39 {
     40 namespace
     41 {
     42 
     43 #if defined(abs)
     44 #	undef abs
     45 #endif
     46 
     47 using de::min;
     48 using de::max;
     49 using de::clamp;
     50 
     51 // \note VS2013 gets confused without these
     52 using tcu::asinh;
     53 using tcu::acosh;
     54 using tcu::atanh;
     55 using tcu::exp2;
     56 using tcu::log2;
     57 using tcu::trunc;
     58 
     59 inline bool logicalAnd	(bool a, bool b)	{ return (a && b); }
     60 inline bool logicalOr	(bool a, bool b)	{ return (a || b); }
     61 inline bool logicalXor	(bool a, bool b)	{ return (a != b); }
     62 
     63 // \note stdlib.h defines div() that is not compatible with the macros.
     64 template<typename T> inline T div (T a, T b) { return a / b; }
     65 
     66 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
     67 
     68 inline deUint32	rightShift (deUint32 value, int amount)		{ return value >> amount; }
     69 inline int		rightShift (int value, int amount)			{ return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
     70 
     71 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
     72 {
     73 	Vector<T, Size> result;
     74 	for (int i = 0; i < Size; i++)
     75 		result[i] = leftShift(value[i], amount[i]);
     76 	return result;
     77 }
     78 
     79 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
     80 {
     81 	Vector<T, Size> result;
     82 	for (int i = 0; i < Size; i++)
     83 		result[i] = rightShift(value[i], amount[i]);
     84 	return result;
     85 }
     86 
     87 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar	(const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
     88 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar	(const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
     89 
     90 template<typename T, int Size>
     91 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
     92 {
     93 	Vector<T, Size> res;
     94 	for (int i = 0; i < Size; i++)
     95 		res[i] = min(v[i], s);
     96 	return res;
     97 }
     98 
     99 template<typename T, int Size>
    100 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
    101 {
    102 	Vector<T, Size> res;
    103 	for (int i = 0; i < Size; i++)
    104 		res[i] = max(v[i], s);
    105 	return res;
    106 }
    107 
    108 template<typename T, int Size>
    109 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
    110 {
    111 	Vector<T, Size> res;
    112 	for (int i = 0; i < Size; i++)
    113 		res[i] = clamp(v[i], s0, s1);
    114 	return res;
    115 }
    116 
    117 template<typename T, int Size>
    118 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
    119 {
    120 	Vector<T, Size> res;
    121 	for (int i = 0; i < Size; i++)
    122 		res[i] = mix(v0[i], v1[i], s);
    123 	return res;
    124 }
    125 
    126 template<typename T, int Size>
    127 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
    128 {
    129 	Vector<T, Size> res;
    130 	for (int i = 0; i < Size; i++)
    131 		res[i] = step(s, v[i]);
    132 	return res;
    133 }
    134 
    135 template<typename T, int Size>
    136 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
    137 {
    138 	Vector<T, Size> res;
    139 	for (int i = 0; i < Size; i++)
    140 		res[i] = smoothStep(s0, s1, v[i]);
    141 	return res;
    142 }
    143 
    144 inline int		addOne (int v)		{ return v + 1; };
    145 inline int		subOne (int v)		{ return v - 1; };
    146 inline deUint32	addOne (deUint32 v)	{ return v + 1; };
    147 inline deUint32	subOne (deUint32 v)	{ return v - 1; };
    148 
    149 template<int Size> inline Vector<float, Size>		addOne (const Vector<float, Size>& v)		{ return v + 1.0f; };
    150 template<int Size> inline Vector<float, Size>		subOne (const Vector<float, Size>& v)		{ return v - 1.0f; };
    151 template<int Size> inline Vector<int, Size>			addOne (const Vector<int, Size>& v)			{ return v + 1; };
    152 template<int Size> inline Vector<int, Size>			subOne (const Vector<int, Size>& v)			{ return v - 1; };
    153 template<int Size> inline Vector<deUint32, Size>	addOne (const Vector<deUint32, Size>& v)	{ return v + 1U; };
    154 template<int Size> inline Vector<deUint32, Size>	subOne (const Vector<deUint32, Size>& v)	{ return (v.asInt() - 1).asUint(); };
    155 
    156 template<typename T> inline T selection	(bool cond, T a, T b)	{ return cond ? a : b; };
    157 
    158 // Vec-scalar and scalar-vec binary operators.
    159 
    160 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
    161 template<int Size>				inline Vector<deUint32, Size>	subVecScalar			(const Vector<deUint32, Size>& v, deUint32 s)	{ return (v.asInt() - (int)s).asUint(); };
    162 
    163 template<typename T, int Size>	inline Vector<T, Size>			addVecScalar			(const Vector<T, Size>& v, T s)					{ return v + s; };
    164 template<typename T, int Size>	inline Vector<T, Size>			subVecScalar			(const Vector<T, Size>& v, T s)					{ return v - s; };
    165 template<typename T, int Size>	inline Vector<T, Size>			mulVecScalar			(const Vector<T, Size>& v, T s)					{ return v * s; };
    166 template<typename T, int Size>	inline Vector<T, Size>			divVecScalar			(const Vector<T, Size>& v, T s)					{ return v / s; };
    167 template<typename T, int Size>	inline Vector<T, Size>			modVecScalar			(const Vector<T, Size>& v, T s)					{ return mod(v, Vector<T, Size>(s)); };
    168 template<typename T, int Size>	inline Vector<T, Size>			bitwiseAndVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseAnd(v, Vector<T, Size>(s)); };
    169 template<typename T, int Size>	inline Vector<T, Size>			bitwiseOrVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseOr(v, Vector<T, Size>(s)); };
    170 template<typename T, int Size>	inline Vector<T, Size>			bitwiseXorVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseXor(v, Vector<T, Size>(s)); };
    171 
    172 template<typename T, int Size> inline Vector<T, Size>			addScalarVec			(T s, const Vector<T, Size>& v)					{ return s + v; };
    173 template<typename T, int Size> inline Vector<T, Size>			subScalarVec			(T s, const Vector<T, Size>& v)					{ return s - v; };
    174 template<typename T, int Size> inline Vector<T, Size>			mulScalarVec			(T s, const Vector<T, Size>& v)					{ return s * v; };
    175 template<typename T, int Size> inline Vector<T, Size>			divScalarVec			(T s, const Vector<T, Size>& v)					{ return s / v; };
    176 template<typename T, int Size> inline Vector<T, Size>			modScalarVec			(T s, const Vector<T, Size>& v)					{ return mod(Vector<T, Size>(s), v); };
    177 template<typename T, int Size> inline Vector<T, Size>			bitwiseAndScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseAnd(Vector<T, Size>(s), v); };
    178 template<typename T, int Size> inline Vector<T, Size>			bitwiseOrScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseOr(Vector<T, Size>(s), v); };
    179 template<typename T, int Size> inline Vector<T, Size>			bitwiseXorScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseXor(Vector<T, Size>(s), v); };
    180 
    181 // Reference functions for specific sequence operations for the sequence operator tests.
    182 
    183 // Reference for expression "in0, in2 + in1, in1 + in0"
    184 inline Vec4		sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in2); return in1 + in0; }
    185 // Reference for expression "in0, in2 + in1, in1 + in0"
    186 inline deUint32	sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
    187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
    188 inline IVec2	sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)					{ DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
    189 // Reference for expression "in0 + vec4(in1), in2, in1"
    190 inline IVec4	sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)	{ DE_UNREF(in0); DE_UNREF(in2); return in1; }
    191 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
    192 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
    193 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
    194 inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
    195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
    196 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
    197 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
    198 inline IVec4	sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)		{ return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
    199 
    200 // ShaderEvalFunc-type wrappers for the above functions.
    201 void evalSequenceNoSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase0		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
    202 void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
    203 void evalSequenceNoSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceNoSideEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
    204 void evalSequenceNoSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase3		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
    205 void evalSequenceSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase0			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
    206 void evalSequenceSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
    207 void evalSequenceSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceSideEffCase2			(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
    208 void evalSequenceSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase3			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
    209 
    210 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
    211 {
    212 	std::string result;
    213 	for (int i = 0; i < (int)elems.size(); i++)
    214 		result += (i > 0 ? delim : "") + elems[i];
    215 	return result;
    216 }
    217 
    218 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
    219 {
    220 	std::vector<std::string> elems(4);
    221 	for (int i = 0; i < 4; i++)
    222 		elems[i] = firstMask[i] ? first : second;
    223 
    224 	return "vec4(" + stringJoin(elems, ", ") + ")";
    225 }
    226 
    227 enum
    228 {
    229 	MAX_INPUTS = 3
    230 };
    231 
    232 enum PrecisionMask
    233 {
    234 	PRECMASK_NA				= 0,						//!< Precision not applicable (booleans)
    235 	PRECMASK_MEDIUMP		= (1<<PRECISION_MEDIUMP),
    236 	PRECMASK_HIGHP			= (1<<PRECISION_HIGHP),
    237 
    238 	PRECMASK_ALL			= PRECMASK_MEDIUMP | PRECMASK_HIGHP
    239 };
    240 
    241 enum ValueType
    242 {
    243 	VALUE_NONE			= 0,
    244 	VALUE_FLOAT			= (1<<0),	// float scalar
    245 	VALUE_FLOAT_VEC		= (1<<1),	// float vector
    246 	VALUE_FLOAT_GENTYPE	= (1<<2),	// float scalar/vector
    247 	VALUE_VEC3			= (1<<3),	// vec3 only
    248 	VALUE_MATRIX		= (1<<4),	// matrix
    249 	VALUE_BOOL			= (1<<5),	// boolean scalar
    250 	VALUE_BOOL_VEC		= (1<<6),	// boolean vector
    251 	VALUE_BOOL_GENTYPE	= (1<<7),	// boolean scalar/vector
    252 	VALUE_INT			= (1<<8),	// int scalar
    253 	VALUE_INT_VEC		= (1<<9),	// int vector
    254 	VALUE_INT_GENTYPE	= (1<<10),	// int scalar/vector
    255 	VALUE_UINT			= (1<<11),	// uint scalar
    256 	VALUE_UINT_VEC		= (1<<12),	// uint vector
    257 	VALUE_UINT_GENTYPE	= (1<<13),	// uint scalar/vector
    258 
    259 	// Shorthands.
    260 	F				= VALUE_FLOAT,
    261 	FV				= VALUE_FLOAT_VEC,
    262 	GT				= VALUE_FLOAT_GENTYPE,
    263 	V3				= VALUE_VEC3,
    264 	M				= VALUE_MATRIX,
    265 	B				= VALUE_BOOL,
    266 	BV				= VALUE_BOOL_VEC,
    267 	BGT				= VALUE_BOOL_GENTYPE,
    268 	I				= VALUE_INT,
    269 	IV				= VALUE_INT_VEC,
    270 	IGT				= VALUE_INT_GENTYPE,
    271 	U				= VALUE_UINT,
    272 	UV				= VALUE_UINT_VEC,
    273 	UGT				= VALUE_UINT_GENTYPE
    274 };
    275 
    276 static inline bool isScalarType (ValueType type)
    277 {
    278 	return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
    279 }
    280 
    281 static inline bool isFloatType (ValueType type)
    282 {
    283 	return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
    284 }
    285 
    286 static inline bool isIntType (ValueType type)
    287 {
    288 	return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
    289 }
    290 
    291 static inline bool isUintType (ValueType type)
    292 {
    293 	return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
    294 }
    295 
    296 static inline bool isBoolType (ValueType type)
    297 {
    298 	return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
    299 }
    300 
    301 struct Value
    302 {
    303 	Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
    304 		: valueType	(valueType_)
    305 		, rangeMin	(rangeMin_)
    306 		, rangeMax	(rangeMax_)
    307 	{
    308 	}
    309 
    310 	ValueType		valueType;
    311 	float			rangeMin;
    312 	float			rangeMax;
    313 };
    314 
    315 enum OperationType
    316 {
    317 	FUNCTION = 0,
    318 	OPERATOR,
    319 	SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
    320 };
    321 
    322 struct BuiltinFuncInfo
    323 {
    324 	BuiltinFuncInfo (const char* caseName_,
    325 					 const char* shaderFuncName_,
    326 					 ValueType outValue_,
    327 					 Value input0_, Value input1_,
    328 					 Value input2_,
    329 					 const float resultScale_,
    330 					 const float resultBias_,
    331 					 deUint32 precisionMask_,
    332 					 ShaderEvalFunc evalFuncScalar_,
    333 					 ShaderEvalFunc evalFuncVec2_,
    334 					 ShaderEvalFunc evalFuncVec3_,
    335 					 ShaderEvalFunc evalFuncVec4_,
    336 					 OperationType type_=FUNCTION,
    337 					 bool isUnaryPrefix_=true)
    338 		: caseName			(caseName_)
    339 		, shaderFuncName	(shaderFuncName_)
    340 		, outValue			(outValue_)
    341 		, input0			(input0_)
    342 		, input1			(input1_)
    343 		, input2			(input2_)
    344 		, resultScale		(resultScale_)
    345 		, resultBias		(resultBias_)
    346 		, referenceScale	(resultScale_)
    347 		, referenceBias		(resultBias_)
    348 		, precisionMask		(precisionMask_)
    349 		, evalFuncScalar	(evalFuncScalar_)
    350 		, evalFuncVec2		(evalFuncVec2_)
    351 		, evalFuncVec3		(evalFuncVec3_)
    352 		, evalFuncVec4		(evalFuncVec4_)
    353 		, type				(type_)
    354 		, isUnaryPrefix		(isUnaryPrefix_)
    355 	{
    356 	}
    357 
    358 	BuiltinFuncInfo (const char* caseName_,
    359 					 const char* shaderFuncName_,
    360 					 ValueType outValue_,
    361 					 Value input0_,
    362 					 Value input1_,
    363 					 Value input2_,
    364 					 const float resultScale_,
    365 					 const float resultBias_,
    366 					 const float referenceScale_,
    367 					 const float referenceBias_,
    368 					 deUint32 precisionMask_,
    369 					 ShaderEvalFunc evalFuncScalar_,
    370 					 ShaderEvalFunc evalFuncVec2_,
    371 					 ShaderEvalFunc evalFuncVec3_,
    372 					 ShaderEvalFunc evalFuncVec4_,
    373 					 OperationType type_=FUNCTION,
    374 					 bool isUnaryPrefix_=true)
    375 		: caseName			(caseName_)
    376 		, shaderFuncName	(shaderFuncName_)
    377 		, outValue			(outValue_)
    378 		, input0			(input0_)
    379 		, input1			(input1_)
    380 		, input2			(input2_)
    381 		, resultScale		(resultScale_)
    382 		, resultBias		(resultBias_)
    383 		, referenceScale	(referenceScale_)
    384 		, referenceBias		(referenceBias_)
    385 		, precisionMask		(precisionMask_)
    386 		, evalFuncScalar	(evalFuncScalar_)
    387 		, evalFuncVec2		(evalFuncVec2_)
    388 		, evalFuncVec3		(evalFuncVec3_)
    389 		, evalFuncVec4		(evalFuncVec4_)
    390 		, type				(type_)
    391 		, isUnaryPrefix		(isUnaryPrefix_)
    392 	{
    393 	}
    394 
    395 	const char*		caseName;			//!< Name of case.
    396 	const char*		shaderFuncName;		//!< Name in shading language.
    397 	ValueType		outValue;
    398 	Value			input0;
    399 	Value			input1;
    400 	Value			input2;
    401 	float			resultScale;
    402 	float			resultBias;
    403 	float			referenceScale;
    404 	float			referenceBias;
    405 	deUint32		precisionMask;
    406 	ShaderEvalFunc	evalFuncScalar;
    407 	ShaderEvalFunc	evalFuncVec2;
    408 	ShaderEvalFunc	evalFuncVec3;
    409 	ShaderEvalFunc	evalFuncVec4;
    410 	OperationType	type;
    411 	bool			isUnaryPrefix;		//!< Whether a unary operator is a prefix operator; redundant unless unary.
    412 };
    413 
    414 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
    415 {
    416 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
    417 }
    418 
    419 // For postfix (unary) operators.
    420 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
    421 {
    422 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
    423 }
    424 
    425 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
    426 {
    427 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
    428 }
    429 
    430 // For postfix (unary) operators, testing side-effect.
    431 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
    432 {
    433 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
    434 }
    435 
    436 // BuiltinFuncGroup
    437 
    438 struct BuiltinFuncGroup
    439 {
    440 						BuiltinFuncGroup	(const char* name_, const char* description_) : name(name_), description(description_) {}
    441 	BuiltinFuncGroup&	operator<<			(const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
    442 
    443 	const char*						name;
    444 	const char*						description;
    445 	std::vector<BuiltinFuncInfo>	funcInfos;
    446 };
    447 
    448 static const char* s_inSwizzles[MAX_INPUTS][4] =
    449 {
    450 	{ "z", "wy", "zxy", "yzwx" },
    451 	{ "x", "yx", "yzx", "wzyx" },
    452 	{ "y", "zy", "wyz", "xwzy" }
    453 };
    454 
    455 static const char* s_outSwizzles[]	= { "x", "yz", "xyz", "xyzw" };
    456 
    457 static const BVec4 s_outSwizzleChannelMasks[] =
    458 {
    459 	BVec4(true,  false, false, false),
    460 	BVec4(false, true,  true,  false),
    461 	BVec4(true,  true,  true,  false),
    462 	BVec4(true,  true,  true,  true )
    463 };
    464 
    465 // OperatorShaderEvaluator
    466 
    467 class OperatorShaderEvaluator : public ShaderEvaluator
    468 {
    469 public:
    470 	OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
    471 		: m_evalFunc					(evalFunc)
    472 		, m_resultScalarSize			(resultScalarSize)
    473 		, m_evaluatedScale				(scale)
    474 		, m_evaluatedBias				(bias)
    475 	{
    476 		DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
    477 	}
    478 
    479 	virtual ~OperatorShaderEvaluator (void)
    480 	{
    481 	}
    482 
    483 	virtual void evaluate (ShaderEvalContext& ctx) const
    484 	{
    485 		m_evalFunc(ctx);
    486 
    487 		for (int channelNdx = 0; channelNdx < 4; channelNdx++)
    488 			if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
    489 				ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
    490 	}
    491 
    492 private:
    493 	const ShaderEvalFunc	m_evalFunc;
    494 	const int				m_resultScalarSize;
    495 
    496 	const float				m_evaluatedScale;
    497 	const float				m_evaluatedBias;
    498 };
    499 
    500 // Concrete value.
    501 
    502 struct ShaderValue
    503 {
    504 	ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
    505 		: type		(type_)
    506 		, rangeMin	(rangeMin_)
    507 		, rangeMax	(rangeMax_)
    508 	{
    509 	}
    510 
    511 	ShaderValue (void)
    512 		: type		(TYPE_LAST)
    513 		, rangeMin	(0.0f)
    514 		, rangeMax	(0.0f)
    515 	{
    516 	}
    517 
    518 	DataType		type;
    519 	float			rangeMin;
    520 	float			rangeMax;
    521 };
    522 
    523 struct ShaderDataSpec
    524 {
    525 	ShaderDataSpec (void)
    526 		: resultScale		(1.0f)
    527 		, resultBias		(0.0f)
    528 		, referenceScale	(1.0f)
    529 		, referenceBias		(0.0f)
    530 		, precision			(PRECISION_LAST)
    531 		, output			(TYPE_LAST)
    532 		, numInputs			(0)
    533 	{
    534 	}
    535 
    536 	float			resultScale;
    537 	float			resultBias;
    538 	float			referenceScale;
    539 	float			referenceBias;
    540 	Precision		precision;
    541 	DataType		output;
    542 	int				numInputs;
    543 	ShaderValue		inputs[MAX_INPUTS];
    544 };
    545 
    546 // ShaderOperatorInstance
    547 
    548 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
    549 {
    550 public:
    551 							ShaderOperatorCaseInstance	(Context&				context,
    552 														const bool				isVertexCase,
    553 														const ShaderEvaluator&	evaluator,
    554 														const UniformSetup&		uniformSetup,
    555 														const ShaderDataSpec	spec);
    556 	virtual					~ShaderOperatorCaseInstance	(void);
    557 
    558 private:
    559 	const ShaderDataSpec	m_spec;
    560 };
    561 
    562 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context&				context,
    563 														const bool				isVertexCase,
    564 														const ShaderEvaluator&	evaluator,
    565 														const UniformSetup&		uniformSetup,
    566 														const ShaderDataSpec	spec)
    567 	: ShaderRenderCaseInstance	(context, isVertexCase, evaluator, uniformSetup, DE_NULL)
    568 	, m_spec					(spec)
    569 {
    570 	// Setup the user attributes.
    571 	m_userAttribTransforms.resize(m_spec.numInputs);
    572 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    573 	{
    574 		const ShaderValue& v = m_spec.inputs[inputNdx];
    575 		DE_ASSERT(v.type != TYPE_LAST);
    576 
    577 		const float rangeMin	= v.rangeMin;
    578 		const float rangeMax	= v.rangeMax;
    579 		const float scale		= rangeMax - rangeMin;
    580 		const float minBias		= rangeMin;
    581 		const float maxBias		= rangeMax;
    582 		Mat4		attribMatrix;
    583 
    584 		for (int rowNdx = 0; rowNdx < 4; rowNdx++)
    585 		{
    586 			Vec4 row;
    587 
    588 			switch ((rowNdx + inputNdx) % 4)
    589 			{
    590 				case 0:	row = Vec4(scale, 0.0f, 0.0f, minBias);		break;
    591 				case 1:	row = Vec4(0.0f, scale, 0.0f, minBias);		break;
    592 				case 2:	row = Vec4(-scale, 0.0f, 0.0f, maxBias);	break;
    593 				case 3:	row = Vec4(0.0f, -scale, 0.0f, maxBias);	break;
    594 				default: DE_ASSERT(false);
    595 			}
    596 
    597 			attribMatrix.setRow(rowNdx, row);
    598 		}
    599 
    600 		m_userAttribTransforms[inputNdx] = attribMatrix;
    601 
    602 		const deUint32 location = 4u + inputNdx;
    603 		switch(inputNdx)
    604 		{
    605 			case 0: useAttribute(location, A_IN0); break;
    606 			case 1: useAttribute(location, A_IN1); break;
    607 			case 2: useAttribute(location, A_IN2); break;
    608 			case 3: useAttribute(location, A_IN3); break;
    609 			default: DE_ASSERT(false);
    610 		}
    611 	}
    612 }
    613 
    614 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
    615 {
    616 }
    617 
    618 // ShaderOperatorCase
    619 
    620 class ShaderOperatorCase : public ShaderRenderCase
    621 {
    622 public:
    623 								ShaderOperatorCase		(tcu::TestContext&		testCtx,
    624 														 const char*			caseName,
    625 														 const char*			description,
    626 														 const bool				isVertexCase,
    627 														 const ShaderEvalFunc	evalFunc,
    628 														 const std::string&		shaderOp,
    629 														 const ShaderDataSpec&	spec);
    630 	virtual						~ShaderOperatorCase		(void);
    631 
    632 	virtual TestInstance*		createInstance			(Context& context) const;
    633 
    634 protected:
    635 	void						setupShaderData			(void);
    636 
    637 private:
    638 								ShaderOperatorCase		(const ShaderOperatorCase&);	// not allowed!
    639 	ShaderOperatorCase&			operator=				(const ShaderOperatorCase&);	// not allowed!
    640 
    641 	const ShaderDataSpec		m_spec;
    642 	const std::string			m_shaderOp;
    643 };
    644 
    645 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext&		testCtx,
    646 										const char*				caseName,
    647 										const char*				description,
    648 										const bool				isVertexCase,
    649 										const ShaderEvalFunc	evalFunc,
    650 										const std::string&		shaderOp,
    651 										const ShaderDataSpec&	spec)
    652 	: ShaderRenderCase	(testCtx,
    653 						 caseName,
    654 						 description,
    655 						 isVertexCase,
    656 						 new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
    657 						 DE_NULL,
    658 						 DE_NULL)
    659 	, m_spec			(spec)
    660 	, m_shaderOp		(shaderOp)
    661 {
    662 	setupShaderData();
    663 }
    664 
    665 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
    666 {
    667 	DE_ASSERT(m_evaluator != DE_NULL);
    668 	DE_ASSERT(m_uniformSetup != DE_NULL);
    669 	return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
    670 }
    671 
    672 
    673 void ShaderOperatorCase::setupShaderData (void)
    674 {
    675 	const char*			precision	= m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
    676 	const char*			inputPrecision[MAX_INPUTS];
    677 
    678 	std::ostringstream	vtx;
    679 	std::ostringstream	frag;
    680 	std::ostringstream&	op			= m_isVertexCase ? vtx : frag;
    681 
    682 	std::string			header		=
    683 		"#version 310 es\n";
    684 
    685 	vtx << header;
    686 	frag << header;
    687 
    688 	// Compute precision for inputs.
    689 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    690 	{
    691 		const bool		isBoolVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
    692 		const bool		isIntVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
    693 		const bool		isUintVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
    694 		// \note Mediump interpolators are used for booleans, and highp for integers.
    695 		const Precision	prec		= isBoolVal	? PRECISION_MEDIUMP
    696 									: isIntVal || isUintVal ? PRECISION_HIGHP
    697 									: m_spec.precision;
    698 		inputPrecision[inputNdx] = getPrecisionName(prec);
    699 	}
    700 
    701 	// Attributes.
    702 	vtx << "layout(location = 0) in highp vec4 a_position;\n";
    703 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    704 		vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
    705 
    706 	// Color output.
    707 	frag << "layout(location = 0) out mediump vec4 o_color;\n";
    708 
    709 	if (m_isVertexCase)
    710 	{
    711 		vtx << "layout(location = 0) out mediump vec4 v_color;\n";
    712 		frag << "layout(location = 0) in mediump vec4 v_color;\n";
    713 	}
    714 	else
    715 	{
    716 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    717 		{
    718 			vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
    719 			frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
    720 		}
    721 	}
    722 
    723 	vtx << "\n";
    724 	vtx << "void main()\n";
    725 	vtx << "{\n";
    726 	vtx << "	gl_Position = a_position;\n";
    727 
    728 	frag << "\n";
    729 	frag << "void main()\n";
    730 	frag << "{\n";
    731 
    732 	// Expression inputs.
    733 	const std::string prefix = m_isVertexCase ? "a_" : "v_";
    734 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    735 	{
    736 		const DataType	inType		= m_spec.inputs[inputNdx].type;
    737 		const int		inSize		= getDataTypeScalarSize(inType);
    738 		const bool		isInt		= de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
    739 		const bool		isUint		= de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
    740 		const bool		isBool		= de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
    741 		const char*		typeName	= getDataTypeName(inType);
    742 		const char*		swizzle		= s_inSwizzles[inputNdx][inSize - 1];
    743 
    744 		op << "\t";
    745 		if (precision && !isBool) op << precision << " ";
    746 
    747 		op << typeName << " in" << inputNdx << " = ";
    748 
    749 		if (isBool)
    750 		{
    751 			if (inSize == 1)	op << "(";
    752 			else				op << "greaterThan(";
    753 		}
    754 		else if (isInt || isUint)
    755 			op << typeName << "(";
    756 
    757 		op << prefix << "in" << inputNdx << "." << swizzle;
    758 
    759 		if (isBool)
    760 		{
    761 			if (inSize == 1)	op << " > 0.0)";
    762 			else				op << ", vec" << inSize << "(0.0))";
    763 		}
    764 		else if (isInt || isUint)
    765 			op << ")";
    766 
    767 		op << ";\n";
    768 	}
    769 
    770 	// Result variable.
    771 	{
    772 		const char* outTypeName = getDataTypeName(m_spec.output);
    773 		const bool	isBoolOut	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
    774 
    775 		op << "\t";
    776 		if (precision && !isBoolOut) op << precision << " ";
    777 		op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
    778 	}
    779 
    780 	// Expression.
    781 	op << "\t" << m_shaderOp << "\n\n";
    782 
    783 	// Convert to color.
    784 	const bool	isResFloatVec	= de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
    785 	const int	outScalarSize	= getDataTypeScalarSize(m_spec.output);
    786 
    787 	op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
    788 	op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
    789 
    790 	if (!isResFloatVec && outScalarSize == 1)
    791 		op << "float(res)";
    792 	else if (!isResFloatVec)
    793 		op << "vec" << outScalarSize << "(res)";
    794 	else
    795 		op << "res";
    796 
    797 	op << ";\n";
    798 
    799 	// Scale & bias.
    800 	const float	resultScale	= m_spec.resultScale;
    801 	const float	resultBias	= m_spec.resultBias;
    802 	if ((resultScale != 1.0f) || (resultBias != 0.0f))
    803 	{
    804 		op << "\tcolor = color";
    805 		if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),		"1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
    806 		if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2),	"0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
    807 		op << ";\n";
    808 	}
    809 
    810 	// ..
    811 	if (m_isVertexCase)
    812 	{
    813 		vtx << "	v_color = color;\n";
    814 		frag << "	o_color = v_color;\n";
    815 	}
    816 	else
    817 	{
    818 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
    819 		vtx << "	v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
    820 		frag << "	o_color = color;\n";
    821 	}
    822 
    823 	vtx << "}\n";
    824 	frag << "}\n";
    825 
    826 	m_vertShaderSource = vtx.str();
    827 	m_fragShaderSource = frag.str();
    828 }
    829 
    830 ShaderOperatorCase::~ShaderOperatorCase (void)
    831 {
    832 }
    833 
    834 // Vector math functions.
    835 template<typename T> inline T nop (T f) { return f; }
    836 
    837 template <typename T, int Size>
    838 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
    839 
    840 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)																			\
    841 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)).x(); }		\
    842 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
    843 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
    844 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
    845 
    846 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)																											\
    847 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }			\
    848 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
    849 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
    850 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
    851 
    852 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)																																	\
    853 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }		\
    854 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }			\
    855 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }		\
    856 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
    857 
    858 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																	\
    859 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)); }			\
    860 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
    861 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
    862 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
    863 
    864 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																									\
    865 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }				\
    866 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
    867 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
    868 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
    869 
    870 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)																		\
    871 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
    872 
    873 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																											\
    874 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f); }										\
    875 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }		\
    876 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }		\
    877 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
    878 
    879 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																																																					\
    880 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }												\
    881 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }		\
    882 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }		\
    883 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
    884 
    885 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																						\
    886 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z()); }						\
    887 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }		\
    888 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }	\
    889 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
    890 
    891 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
    892 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x()); }							\
    893 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
    894 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
    895 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
    896 
    897 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																						\
    898 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z()); }				\
    899 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }	\
    900 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }	\
    901 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
    902 
    903 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																															\
    904 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x()); }						\
    905 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
    906 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
    907 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
    908 
    909 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																								\
    910 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x(),					(int)c.in[2].y()); }							\
    911 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }	\
    912 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }	\
    913 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
    914 
    915 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																																									\
    916 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }						\
    917 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }	\
    918 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }	\
    919 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
    920 
    921 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)																								\
    922 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x()); } \
    923 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x()); } \
    924 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x()); }
    925 
    926 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
    927 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x(), c.in[2].y()); } \
    928 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x(), c.in[2].y()); } \
    929 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x(), c.in[2].y()); }
    930 
    931 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
    932 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].swizzle(1, 0),			c.in[2].y()); } \
    933 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].swizzle(1, 2, 0),		c.in[2].y()); } \
    934 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].swizzle(3, 2, 1, 0),	c.in[2].y()); }
    935 
    936 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
    937 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }			\
    938 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }		\
    939 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
    940 
    941 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)																												\
    942 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 0)); }		\
    943 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 2, 0)); }	\
    944 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0)); }
    945 
    946 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)																														\
    947 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x()).asFloat(); }	\
    948 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x()).asFloat(); }	\
    949 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x()).asFloat(); }
    950 
    951 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
    952 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
    953 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
    954 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
    955 
    956 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)																																	\
    957 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
    958 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
    959 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
    960 
    961 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)																															\
    962 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x()).asFloat(); }	\
    963 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x()).asFloat(); }	\
    964 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x()).asFloat(); }
    965 
    966 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
    967 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
    968 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
    969 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
    970 
    971 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)																																		\
    972 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
    973 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
    974 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
    975 
    976 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)																																	\
    977 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
    978 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
    979 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
    980 
    981 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)																																\
    982 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
    983 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
    984 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
    985 
    986 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
    987 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(int)c.in[1].x()); }							\
    988 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
    989 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
    990 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
    991 
    992 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)																														\
    993 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(int)c.in[1].x()).asFloat(); }	\
    994 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(int)c.in[1].x()).asFloat(); }	\
    995 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(int)c.in[1].x()).asFloat(); }
    996 
    997 
    998 // Operators.
    999 
   1000 DECLARE_UNARY_GENTYPE_FUNCS(nop)
   1001 DECLARE_UNARY_GENTYPE_FUNCS(negate)
   1002 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
   1003 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
   1004 DECLARE_BINARY_GENTYPE_FUNCS(add)
   1005 DECLARE_BINARY_GENTYPE_FUNCS(sub)
   1006 DECLARE_BINARY_GENTYPE_FUNCS(mul)
   1007 DECLARE_BINARY_GENTYPE_FUNCS(div)
   1008 
   1009 void eval_selection_float	(ShaderEvalContext& c) { c.color.x()	= selection(c.in[0].z() > 0.0f,		c.in[1].x(),					c.in[2].y()); }
   1010 void eval_selection_vec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 0),			c.in[2].swizzle(2, 1)); }
   1011 void eval_selection_vec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 2, 0),		c.in[2].swizzle(3, 1, 2)); }
   1012 void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
   1013 
   1014 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
   1015 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
   1016 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
   1017 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
   1018 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
   1019 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
   1020 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
   1021 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
   1022 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
   1023 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
   1024 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
   1025 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
   1026 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
   1027 
   1028 void eval_leftShift_int		(ShaderEvalContext& c) { c.color.x()	= (float)leftShift((int)c.in[0].z(),				(int)c.in[1].x()); }
   1029 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
   1030 void eval_rightShift_int	(ShaderEvalContext& c) { c.color.x()	= (float)rightShift((int)c.in[0].z(),				(int)c.in[1].x()); }
   1031 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
   1032 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
   1033 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
   1034 
   1035 void eval_selection_int		(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(int)c.in[1].x(),						(int)c.in[2].y()); }
   1036 void eval_selection_ivec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asInt(),			c.in[2].swizzle(2, 1).asInt()).asFloat(); }
   1037 void eval_selection_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asInt(),		c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
   1038 void eval_selection_ivec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asInt(),	c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
   1039 
   1040 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
   1041 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
   1042 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
   1043 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
   1044 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
   1045 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
   1046 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
   1047 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
   1048 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
   1049 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
   1050 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
   1051 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
   1052 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
   1053 
   1054 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
   1055 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
   1056 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
   1057 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
   1058 
   1059 void eval_selection_uint	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }
   1060 void eval_selection_uvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }
   1061 void eval_selection_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
   1062 void eval_selection_uvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
   1063 
   1064 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
   1065 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
   1066 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
   1067 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
   1068 
   1069 void eval_selection_bool	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	c.in[1].x() > 0.0f,														c.in[2].y() > 0.0f); }
   1070 void eval_selection_bvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),					greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
   1071 void eval_selection_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),			greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
   1072 void eval_selection_bvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)),	greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
   1073 
   1074 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
   1075 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
   1076 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
   1077 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
   1078 
   1079 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
   1080 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
   1081 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
   1082 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
   1083 
   1084 DECLARE_IVEC_INT_FUNCS(addVecScalar)
   1085 DECLARE_IVEC_INT_FUNCS(subVecScalar)
   1086 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
   1087 DECLARE_IVEC_INT_FUNCS(divVecScalar)
   1088 DECLARE_IVEC_INT_FUNCS(modVecScalar)
   1089 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
   1090 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
   1091 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
   1092 
   1093 DECLARE_INT_IVEC_FUNCS(addScalarVec)
   1094 DECLARE_INT_IVEC_FUNCS(subScalarVec)
   1095 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
   1096 DECLARE_INT_IVEC_FUNCS(divScalarVec)
   1097 DECLARE_INT_IVEC_FUNCS(modScalarVec)
   1098 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
   1099 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
   1100 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
   1101 
   1102 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
   1103 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
   1104 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
   1105 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
   1106 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
   1107 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
   1108 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
   1109 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
   1110 
   1111 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
   1112 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
   1113 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
   1114 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
   1115 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
   1116 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
   1117 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
   1118 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
   1119 
   1120 // Built-in functions.
   1121 
   1122 DECLARE_UNARY_GENTYPE_FUNCS(radians)
   1123 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
   1124 DECLARE_UNARY_GENTYPE_FUNCS(sin)
   1125 DECLARE_UNARY_GENTYPE_FUNCS(cos)
   1126 DECLARE_UNARY_GENTYPE_FUNCS(tan)
   1127 DECLARE_UNARY_GENTYPE_FUNCS(asin)
   1128 DECLARE_UNARY_GENTYPE_FUNCS(acos)
   1129 DECLARE_UNARY_GENTYPE_FUNCS(atan)
   1130 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
   1131 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
   1132 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
   1133 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
   1134 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
   1135 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
   1136 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
   1137 
   1138 DECLARE_BINARY_GENTYPE_FUNCS(pow)
   1139 DECLARE_UNARY_GENTYPE_FUNCS(exp)
   1140 DECLARE_UNARY_GENTYPE_FUNCS(log)
   1141 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
   1142 DECLARE_UNARY_GENTYPE_FUNCS(log2)
   1143 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
   1144 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
   1145 
   1146 DECLARE_UNARY_GENTYPE_FUNCS(abs)
   1147 DECLARE_UNARY_GENTYPE_FUNCS(sign)
   1148 DECLARE_UNARY_GENTYPE_FUNCS(floor)
   1149 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
   1150 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
   1151 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
   1152 DECLARE_UNARY_GENTYPE_FUNCS(fract)
   1153 DECLARE_BINARY_GENTYPE_FUNCS(mod)
   1154 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
   1155 DECLARE_BINARY_GENTYPE_FUNCS(min)
   1156 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
   1157 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
   1158 DECLARE_IVEC_INT_FUNCS(minVecScalar)
   1159 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
   1160 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
   1161 DECLARE_BINARY_GENTYPE_FUNCS(max)
   1162 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
   1163 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
   1164 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
   1165 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
   1166 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
   1167 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
   1168 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
   1169 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
   1170 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
   1171 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
   1172 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
   1173 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
   1174 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
   1175 DECLARE_BINARY_GENTYPE_FUNCS(step)
   1176 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
   1177 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
   1178 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
   1179 
   1180 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
   1181 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
   1182 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
   1183 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()	= cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
   1184 
   1185 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
   1186 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
   1187 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
   1188 
   1189 void eval_refract_float	(ShaderEvalContext& c) { c.color.x()	= refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
   1190 void eval_refract_vec2	(ShaderEvalContext& c) { c.color.yz()	= refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
   1191 void eval_refract_vec3	(ShaderEvalContext& c) { c.color.xyz()	= refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
   1192 void eval_refract_vec4	(ShaderEvalContext& c) { c.color		= refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
   1193 
   1194 // Compare functions.
   1195 
   1196 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)																											\
   1197 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }						\
   1198 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }		\
   1199 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }	\
   1200 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
   1201 
   1202 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
   1203 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }							\
   1204 	DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
   1205 
   1206 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
   1207 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }		\
   1208 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }		\
   1209 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
   1210 
   1211 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)																																	\
   1212 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
   1213 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }		\
   1214 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }		\
   1215 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
   1216 
   1217 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
   1218 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
   1219 	DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
   1220 
   1221 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
   1222 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }		\
   1223 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }	\
   1224 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
   1225 
   1226 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)																																\
   1227 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }								\
   1228 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }		\
   1229 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }		\
   1230 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
   1231 
   1232 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
   1233 	DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																															\
   1234 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }		\
   1235 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
   1236 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
   1237 
   1238 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
   1239 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
   1240 
   1241 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)																																								\
   1242 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
   1243 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }		\
   1244 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }		\
   1245 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
   1246 
   1247 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
   1248 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
   1249 	DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
   1250 
   1251 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
   1252 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }		\
   1253 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }	\
   1254 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
   1255 
   1256 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
   1257 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
   1258 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
   1259 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
   1260 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
   1261 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
   1262 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
   1263 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
   1264 
   1265 DECLARE_INT_COMPARE_FUNCS(allEqual)
   1266 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
   1267 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
   1268 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
   1269 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
   1270 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
   1271 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
   1272 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
   1273 
   1274 DECLARE_UINT_COMPARE_FUNCS(allEqual)
   1275 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
   1276 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
   1277 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
   1278 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
   1279 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
   1280 
   1281 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
   1282 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
   1283 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
   1284 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
   1285 
   1286 // Boolean functions.
   1287 
   1288 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																							\
   1289 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }		\
   1290 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }	\
   1291 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
   1292 
   1293 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																								\
   1294 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }	\
   1295 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }	\
   1296 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.xyzw()	= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
   1297 
   1298 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
   1299 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
   1300 
   1301 // ShaderOperatorTests.
   1302 
   1303 class ShaderOperatorTests : public tcu::TestCaseGroup
   1304 {
   1305 public:
   1306 							ShaderOperatorTests		(tcu::TestContext& context);
   1307 	virtual					~ShaderOperatorTests	(void);
   1308 
   1309 	virtual void			init					(void);
   1310 
   1311 private:
   1312 							ShaderOperatorTests		(const ShaderOperatorTests&);		// not allowed!
   1313 	ShaderOperatorTests&	operator=				(const ShaderOperatorTests&);		// not allowed!
   1314 };
   1315 
   1316 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
   1317 	: TestCaseGroup(testCtx, "operator", "Operator tests.")
   1318 {
   1319 }
   1320 
   1321 ShaderOperatorTests::~ShaderOperatorTests (void)
   1322 {
   1323 }
   1324 
   1325 void ShaderOperatorTests::init (void)
   1326 {
   1327 	#define BOOL_FUNCS(FUNC_NAME)			eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
   1328 
   1329 	#define FLOAT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
   1330 	#define INT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
   1331 	#define UINT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
   1332 	#define BOOL_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
   1333 
   1334 	#define FLOAT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
   1335 	#define INT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
   1336 	#define UINT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
   1337 	#define BOOL_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
   1338 
   1339 	// Shorthands.
   1340 	Value					notUsed		= Value(VALUE_NONE, 0.0f, 0.0f);
   1341 
   1342 	std::vector<BuiltinFuncGroup> funcInfoGroups;
   1343 
   1344 	// Unary operators.
   1345 	funcInfoGroups.push_back(
   1346 		BuiltinFuncGroup("unary_operator", "Unary operator tests")
   1347 		<< BuiltinOperInfo						("plus",			"+",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(nop))
   1348 		<< BuiltinOperInfo						("plus",			"+",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(nop))
   1349 		<< BuiltinOperInfo						("plus",			"+",	UGT,	Value(UGT,  0.0f, 2e2f),	notUsed,	notUsed,	5e-3f,	0.0f,	PRECMASK_ALL,		UINT_GENTYPE_FUNCS(nop))
   1350 		<< BuiltinOperInfo						("minus",			"-",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(negate))
   1351 		<< BuiltinOperInfo						("minus",			"-",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(negate))
   1352 		<< BuiltinOperInfo						("minus",			"-",	UGT,	Value(UGT,  0.0f, 4e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(negate))
   1353 		<< BuiltinOperInfo						("not",				"!",	B,		Value(B,   -1.0f, 1.0f),	notUsed,	notUsed,	1.0f,	0.0f,	PRECMASK_NA,		eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
   1354 		<< BuiltinOperInfo						("bitwise_not",		"~",	IGT,	Value(IGT, -1e5f, 1e5f),	notUsed,	notUsed,	5e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseNot))
   1355 		<< BuiltinOperInfo						("bitwise_not",		"~",	UGT,	Value(UGT,  0.0f, 2e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseNot))
   1356 
   1357 		// Pre/post incr/decr side effect cases.
   1358 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
   1359 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
   1360 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
   1361 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
   1362 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
   1363 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
   1364 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
   1365 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
   1366 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
   1367 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
   1368 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
   1369 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
   1370 
   1371 		// Pre/post incr/decr result cases.
   1372 		<< BuiltinOperInfo				("pre_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
   1373 		<< BuiltinOperInfo				("pre_increment_result",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
   1374 		<< BuiltinOperInfo				("pre_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
   1375 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
   1376 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
   1377 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
   1378 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
   1379 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
   1380 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
   1381 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
   1382 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
   1383 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
   1384 	);
   1385 
   1386 	BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
   1387 
   1388 	// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
   1389 
   1390 	for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
   1391 	{
   1392 		const bool	isNormalOp		= binaryOperatorType == 0;
   1393 		const bool	isAssignEff		= binaryOperatorType == 1;
   1394 		const bool	isAssignRes		= binaryOperatorType == 2;
   1395 
   1396 		DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
   1397 		DE_UNREF(isAssignRes);
   1398 
   1399 		const char*	addName			= isNormalOp ? "add"			: isAssignEff ? "add_assign_effect"			: "add_assign_result";
   1400 		const char*	subName			= isNormalOp ? "sub"			: isAssignEff ? "sub_assign_effect"			: "sub_assign_result";
   1401 		const char*	mulName			= isNormalOp ? "mul"			: isAssignEff ? "mul_assign_effect"			: "mul_assign_result";
   1402 		const char*	divName			= isNormalOp ? "div"			: isAssignEff ? "div_assign_effect"			: "div_assign_result";
   1403 		const char* modName			= isNormalOp ? "mod"			: isAssignEff ? "mod_assign_effect"			: "mod_assign_result";
   1404 		const char* andName			= isNormalOp ? "bitwise_and"	: isAssignEff ? "bitwise_and_assign_effect"	: "bitwise_and_assign_result";
   1405 		const char* orName			= isNormalOp ? "bitwise_or"		: isAssignEff ? "bitwise_or_assign_effect"	: "bitwise_or_assign_result";
   1406 		const char* xorName			= isNormalOp ? "bitwise_xor"	: isAssignEff ? "bitwise_xor_assign_effect"	: "bitwise_xor_assign_result";
   1407 		const char* leftShiftName	= isNormalOp ? "left_shift"		: isAssignEff ? "left_shift_assign_effect"	: "left_shift_assign_result";
   1408 		const char* rightShiftName	= isNormalOp ? "right_shift"	: isAssignEff ? "right_shift_assign_effect"	: "right_shift_assign_result";
   1409 		const char*	addOp			= isNormalOp ? "+" : "+=";
   1410 		const char*	subOp			= isNormalOp ? "-" : "-=";
   1411 		const char*	mulOp			= isNormalOp ? "*" : "*=";
   1412 		const char*	divOp			= isNormalOp ? "/" : "/=";
   1413 		const char*	modOp			= isNormalOp ? "%" : "%=";
   1414 		const char*	andOp			= isNormalOp ? "&" : "&=";
   1415 		const char*	orOp			= isNormalOp ? "|" : "|=";
   1416 		const char*	xorOp			= isNormalOp ? "^" : "^=";
   1417 		const char*	leftShiftOp		= isNormalOp ? "<<" : "<<=";
   1418 		const char*	rightShiftOp	= isNormalOp ? ">>" : ">>=";
   1419 
   1420 		// Pointer to appropriate OperInfo function.
   1421 		BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
   1422 			isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
   1423 
   1424 		DE_ASSERT(operInfoFunc != DE_NULL);
   1425 
   1426 		// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
   1427 		// gentype <op> gentype
   1428 		// vector <op> scalar
   1429 		// For normal (non-assigning) operators only:
   1430 		//   scalar <op> vector
   1431 
   1432 		// The add operator.
   1433 
   1434 		binaryOpGroup
   1435 			<< operInfoFunc(addName,	addOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(add))
   1436 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(add))
   1437 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(add))
   1438 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 1e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(add))
   1439 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 4e9f),	Value(UGT,  0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(add))
   1440 			<< operInfoFunc(addName,	addOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addVecScalar))
   1441 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addVecScalar))
   1442 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addVecScalar))
   1443 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 1e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addVecScalar))
   1444 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addVecScalar));
   1445 
   1446 		if (isNormalOp)
   1447 			binaryOpGroup
   1448 				<< operInfoFunc(addName,	addOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addScalarVec))
   1449 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addScalarVec))
   1450 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addScalarVec))
   1451 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 1e2f),	Value(UV,   0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addScalarVec))
   1452 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,   0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addScalarVec));
   1453 
   1454 		// The subtract operator.
   1455 
   1456 		binaryOpGroup
   1457 			<< operInfoFunc(subName,	subOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(sub))
   1458 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(sub))
   1459 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(sub))
   1460 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  1e2f, 2e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(sub))
   1461 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  .5e9f, 3.7e9f),	Value(UGT,  0.0f, 3.9e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(sub))
   1462 			<< operInfoFunc(subName,	subOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subVecScalar))
   1463 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subVecScalar))
   1464 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subVecScalar))
   1465 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   1e2f, 2e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subVecScalar))
   1466 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subVecScalar));
   1467 
   1468 		if (isNormalOp)
   1469 			binaryOpGroup
   1470 				<< operInfoFunc(subName,	subOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subScalarVec))
   1471 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subScalarVec))
   1472 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subScalarVec))
   1473 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    1e2f, 2e2f),	Value(UV,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subScalarVec))
   1474 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subScalarVec));
   1475 
   1476 		// The multiply operator.
   1477 
   1478 		binaryOpGroup
   1479 			<< operInfoFunc(mulName,	mulOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(mul))
   1480 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mul))
   1481 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -3e5f, 3e5f),	Value(IGT, -3e4f, 3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mul))
   1482 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 16.0f),	Value(UGT,  0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mul))
   1483 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 6e5f),	Value(UGT,  0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mul))
   1484 			<< operInfoFunc(mulName,	mulOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulVecScalar))
   1485 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulVecScalar))
   1486 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -3e5f, 3e5f),	Value(I,   -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulVecScalar))
   1487 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulVecScalar))
   1488 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 6e5f),	Value(U,    0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulVecScalar));
   1489 
   1490 		if (isNormalOp)
   1491 			binaryOpGroup
   1492 				<< operInfoFunc(mulName,	mulOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulScalarVec))
   1493 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulScalarVec))
   1494 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -3e5f, 3e5f),	Value(IV,  -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulScalarVec))
   1495 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 16.0f),	Value(UV,   0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulScalarVec))
   1496 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 6e5f),	Value(UV,   0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulScalarVec));
   1497 
   1498 		// The divide operator.
   1499 
   1500 		binaryOpGroup
   1501 			<< operInfoFunc(divName,	divOp,	GT,		Value(GT,  -1.0f,    1.0f),		Value(GT,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(div))
   1502 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 24.0f,    24.0f),	Value(IGT, -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(div))
   1503 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 40320.0f, 40320.0f),	Value(IGT, -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(div))
   1504 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    24.0f),	Value(UGT,  1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(div))
   1505 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    40320.0f),	Value(UGT,  1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(div))
   1506 			<< operInfoFunc(divName,	divOp,	FV,		Value(FV,  -1.0f,    1.0f),		Value(F,   -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divVecScalar))
   1507 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  24.0f,    24.0f),	Value(I,   -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divVecScalar))
   1508 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  40320.0f, 40320.0f),	Value(I,   -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divVecScalar))
   1509 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    24.0f),	Value(U,    1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divVecScalar))
   1510 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    40320.0f),	Value(U,    1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divVecScalar));
   1511 
   1512 		if (isNormalOp)
   1513 			binaryOpGroup
   1514 				<< operInfoFunc(divName,	divOp,	FV,		Value(F,   -1.0f,    1.0f),		Value(FV,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divScalarVec))
   1515 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   24.0f,    24.0f),	Value(IV,  -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divScalarVec))
   1516 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   40320.0f, 40320.0f),	Value(IV,  -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divScalarVec))
   1517 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    24.0f),	Value(UV,   1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divScalarVec))
   1518 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    40320.0f),	Value(UV,   1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divScalarVec));
   1519 
   1520 		// The modulus operator.
   1521 
   1522 		binaryOpGroup
   1523 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 6.0f),	Value(IGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mod))
   1524 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 14.0f),	Value(IGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mod))
   1525 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 6.0f),	Value(UGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mod))
   1526 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 24.0f),	Value(UGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mod))
   1527 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modVecScalar))
   1528 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modVecScalar))
   1529 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 6.0f),	Value(U,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modVecScalar))
   1530 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 24.0f),	Value(U,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modVecScalar));
   1531 
   1532 		if (isNormalOp)
   1533 			binaryOpGroup
   1534 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modScalarVec))
   1535 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modScalarVec))
   1536 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 6.0f),		Value(UV,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modScalarVec))
   1537 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 24.0f),	Value(UV,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modScalarVec));
   1538 
   1539 		// The bitwise and operator.
   1540 
   1541 		binaryOpGroup
   1542 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseAnd))
   1543 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseAnd))
   1544 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseAnd))
   1545 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseAnd))
   1546 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndVecScalar))
   1547 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndVecScalar))
   1548 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndVecScalar))
   1549 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndVecScalar));
   1550 
   1551 		if (isNormalOp)
   1552 			binaryOpGroup
   1553 				<< operInfoFunc(andName,	andOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndScalarVec))
   1554 				<< operInfoFunc(andName,	andOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndScalarVec))
   1555 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndScalarVec))
   1556 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndScalarVec));
   1557 
   1558 		// The bitwise or operator.
   1559 
   1560 		binaryOpGroup
   1561 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseOr))
   1562 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseOr))
   1563 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseOr))
   1564 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseOr))
   1565 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrVecScalar))
   1566 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrVecScalar))
   1567 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrVecScalar))
   1568 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrVecScalar));
   1569 
   1570 		if (isNormalOp)
   1571 			binaryOpGroup
   1572 				<< operInfoFunc(orName,	orOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrScalarVec))
   1573 				<< operInfoFunc(orName,	orOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrScalarVec))
   1574 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrScalarVec))
   1575 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrScalarVec));
   1576 
   1577 		// The bitwise xor operator.
   1578 
   1579 		binaryOpGroup
   1580 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseXor))
   1581 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseXor))
   1582 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseXor))
   1583 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseXor))
   1584 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorVecScalar))
   1585 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorVecScalar))
   1586 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorVecScalar))
   1587 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorVecScalar));
   1588 
   1589 		if (isNormalOp)
   1590 			binaryOpGroup
   1591 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorScalarVec))
   1592 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorScalarVec))
   1593 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorScalarVec))
   1594 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorScalarVec));
   1595 
   1596 		// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
   1597 
   1598 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
   1599 		{
   1600 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
   1601 			ValueType sType = isSignedAmount == 0 ? U	: I;
   1602 			binaryOpGroup
   1603 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(leftShift))
   1604 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(leftShift))
   1605 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(leftShift))
   1606 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(leftShift))
   1607 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(leftShiftVecScalar))
   1608 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(leftShiftVecScalar))
   1609 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(leftShiftVecScalar))
   1610 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(leftShiftVecScalar));
   1611 		}
   1612 
   1613 		// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
   1614 
   1615 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
   1616 		{
   1617 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
   1618 			ValueType sType = isSignedAmount == 0 ? U	: I;
   1619 			binaryOpGroup
   1620 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -127.0f, 127.0f),	Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(rightShift))
   1621 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -2e9f, 2e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(rightShift))
   1622 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 255.0f),		Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(rightShift))
   1623 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 4e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(rightShift))
   1624 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -127.0f, 127.0f),	Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(rightShiftVecScalar))
   1625 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -2e9f, 2e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(rightShiftVecScalar))
   1626 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 255.0f),		Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(rightShiftVecScalar))
   1627 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 4e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(rightShiftVecScalar));
   1628 		}
   1629 	}
   1630 
   1631 	// Rest of binary operators.
   1632 
   1633 	binaryOpGroup
   1634 		// Scalar relational operators.
   1635 		<< BuiltinOperInfo("less",				"<",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_float,			DE_NULL, DE_NULL, DE_NULL)
   1636 		<< BuiltinOperInfo("less",				"<",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_int,				DE_NULL, DE_NULL, DE_NULL)
   1637 		<< BuiltinOperInfo("less",				"<",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_uint,				DE_NULL, DE_NULL, DE_NULL)
   1638 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_float,		DE_NULL, DE_NULL, DE_NULL)
   1639 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_int,			DE_NULL, DE_NULL, DE_NULL)
   1640 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
   1641 		<< BuiltinOperInfo("greater",			">",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_float,			DE_NULL, DE_NULL, DE_NULL)
   1642 		<< BuiltinOperInfo("greater",			">",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_int,			DE_NULL, DE_NULL, DE_NULL)
   1643 		<< BuiltinOperInfo("greater",			">",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_uint,			DE_NULL, DE_NULL, DE_NULL)
   1644 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_float,	DE_NULL, DE_NULL, DE_NULL)
   1645 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_int,		DE_NULL, DE_NULL, DE_NULL)
   1646 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
   1647 
   1648 		// Equality comparison operators.
   1649 		<< BuiltinOperInfo("equal",				"==",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(allEqual))
   1650 		<< BuiltinOperInfo("equal",				"==",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(allEqual))
   1651 		<< BuiltinOperInfo("equal",				"==",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(allEqual))
   1652 		<< BuiltinOperInfo("equal",				"==",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(allEqual))
   1653 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(anyNotEqual))
   1654 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(anyNotEqual))
   1655 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(anyNotEqual))
   1656 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(anyNotEqual))
   1657 
   1658 		// Logical operators.
   1659 		<< BuiltinOperInfo("logical_and",	"&&",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalAnd))
   1660 		<< BuiltinOperInfo("logical_or",	"||",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalOr))
   1661 		<< BuiltinOperInfo("logical_xor",	"^^",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalXor));
   1662 
   1663 	funcInfoGroups.push_back(binaryOpGroup);
   1664 
   1665 	// Angle and Trigonometry Functions.
   1666 	funcInfoGroups.push_back(
   1667 		BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
   1668 		<< BuiltinFuncInfo("radians",		"radians",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					25.0f, 0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(radians) )
   1669 		<< BuiltinFuncInfo("degrees",		"degrees",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					0.04f, 0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(degrees) )
   1670 		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sin) )
   1671 		<< BuiltinFuncInfo("sin2",			"sin",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(sin) )
   1672 		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(cos) )
   1673 		<< BuiltinFuncInfo("cos2",			"cos",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(cos) )
   1674 		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(tan) )
   1675 		<< BuiltinFuncInfo("tan2",			"tan",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(tan) )
   1676 		<< BuiltinFuncInfo("asin",			"asin",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(asin) )
   1677 		<< BuiltinFuncInfo("acos",			"acos",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(acos) )
   1678 		<< BuiltinFuncInfo("atan",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_HIGHP,		FLOAT_GENTYPE_FUNCS(atan) )
   1679 		<< BuiltinFuncInfo("atan2",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		Value(GT, 0.5f, 2.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(atan2) )
   1680 		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sinh) )
   1681 		<< BuiltinFuncInfo("sinh2",			"sinh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(sinh) )
   1682 		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(cosh) )
   1683 		<< BuiltinFuncInfo("cosh2",			"cosh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(cosh) )
   1684 		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(tanh) )
   1685 		<< BuiltinFuncInfo("tanh2",			"tanh",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(tanh) )
   1686 		<< BuiltinFuncInfo("asinh",			"asinh",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(asinh) )
   1687 		<< BuiltinFuncInfo("acosh",			"acosh",		GT,	Value(GT, 1.0f, 2.2f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(acosh) )
   1688 		<< BuiltinFuncInfo("atanh",			"atanh",		GT,	Value(GT, -0.99f, 0.99f),	notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(atanh) )
   1689 	);
   1690 
   1691 	// Exponential Functions.
   1692 	funcInfoGroups.push_back(
   1693 		BuiltinFuncGroup("exponential", "Exponential function tests")
   1694 		<< BuiltinFuncInfo("pow",			"pow",			GT,	Value(GT, 0.1f, 8.0f),		Value(GT, -4.0f, 2.0f),		notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(pow) )
   1695 		<< BuiltinFuncInfo("exp",			"exp",			GT,	Value(GT, -6.0f, 3.0f),		notUsed,					notUsed,					0.5f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(exp) )
   1696 		<< BuiltinFuncInfo("log",			"log",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					0.5f, 0.3f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(log) )
   1697 		<< BuiltinFuncInfo("exp2",			"exp2",			GT,	Value(GT, -7.0f, 2.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(exp2) )
   1698 		<< BuiltinFuncInfo("log2",			"log2",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(log2) )
   1699 		<< BuiltinFuncInfo("sqrt",			"sqrt",			GT,	Value(GT, 0.0f, 10.0f),		notUsed,					notUsed,					0.3f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sqrt) )
   1700 		<< BuiltinFuncInfo("inversesqrt",	"inversesqrt",	GT,	Value(GT, 0.5f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(inverseSqrt) )
   1701 	);
   1702 
   1703 	// Common Functions.
   1704 	funcInfoGroups.push_back(
   1705 		BuiltinFuncGroup("common_functions", "Common function tests.")
   1706 		<< BuiltinFuncInfo("abs",			"abs",			GT,	Value(GT, -2.0f, 2.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(abs) )
   1707 		<< BuiltinFuncInfo("sign",			"sign",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.3f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(sign) )
   1708 		<< BuiltinFuncInfo("floor",			"floor",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(floor) )
   1709 		<< BuiltinFuncInfo("trunc",			"trunc",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(trunc) )
   1710 		<< BuiltinFuncInfo("roundEven",		"roundEven",	GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
   1711 		<< BuiltinFuncInfo("ceil",			"ceil",			GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(ceil) )
   1712 		<< BuiltinFuncInfo("fract",			"fract",		GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.8f, 0.1f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(fract) )
   1713 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(GT, -2.0f, 2.0f),		Value(GT, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(mod) )
   1714 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(FV, -2.0f, 2.0f),		Value(F, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_VEC_FUNCS(modVecScalar) )
   1715 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(min) )
   1716 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(minVecScalar) )
   1717 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(min) )
   1718 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(minVecScalar) )
   1719 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(min) )
   1720 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(minVecScalar) )
   1721 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(max) )
   1722 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(maxVecScalar) )
   1723 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(max) )
   1724 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(maxVecScalar) )
   1725 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(max) )
   1726 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(maxVecScalar) )
   1727 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -0.5f, 0.5f),		Value(GT, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(clamp) )
   1728 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(FV, -1.0f, 1.0f),		Value(F, -0.5f, 0.5f),		Value(F, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(clampVecScalarScalar) )
   1729 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -2.0f, 2.0f),	Value(IGT, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(clamp) )
   1730 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -2.0f, 2.0f),		Value(I, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(clampVecScalarScalar) )
   1731 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 2.0f, 6.0f),		Value(UGT, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(clamp) )
   1732 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UV,  0.0f, 8.0f),		Value(U,   2.0f, 6.0f),		Value(U, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(clampVecScalarScalar) )
   1733 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		Value(GT, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(mix) )
   1734 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),		Value(F, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(mixVecVecScalar) )
   1735 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(step) )
   1736 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(F, -1.0f, 1.0f),		Value(FV, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_VEC_FUNCS(stepScalarVec) )
   1737 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(GT, -0.5f, 0.0f),		Value(GT, 0.1f, 1.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(smoothStep) )
   1738 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(F, -0.5f, 0.0f),		Value(F, 0.1f, 1.0f),		Value(FV, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
   1739 	);
   1740 
   1741 	// Geometric Functions.
   1742 	funcInfoGroups.push_back(
   1743 		BuiltinFuncGroup("geometric", "Geometric function tests.")
   1744 		<< BuiltinFuncInfo("length",		"length",		F,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(length) )
   1745 		<< BuiltinFuncInfo("distance",		"distance",		F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(distance) )
   1746 		<< BuiltinFuncInfo("dot",			"dot",			F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(dot) )
   1747 		<< BuiltinFuncInfo("cross",			"cross",		V3,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
   1748 		<< BuiltinFuncInfo("normalize",		"normalize",	GT,	Value(GT, 0.1f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(normalize) )
   1749 		<< BuiltinFuncInfo("faceforward",	"faceforward",	GT,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(faceForward) )
   1750 		<< BuiltinFuncInfo("reflect",		"reflect",		GT,	Value(GT, -0.8f, -0.5f),	Value(GT, 0.5f, 0.8f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(reflect) )
   1751 		<< BuiltinFuncInfo("refract",		"refract",		GT,	Value(GT, -0.8f, 1.2f),		Value(GT, -1.1f, 0.5f),		Value(F, 0.2f, 1.5f),		0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(refract) )
   1752 	);
   1753 
   1754 	// Vector Relational Functions.
   1755 	funcInfoGroups.push_back(
   1756 		BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
   1757 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThan) )
   1758 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThanEqual) )
   1759 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThan) )
   1760 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThanEqual) )
   1761 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(equal) )
   1762 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(notEqual) )
   1763 	);
   1764 
   1765 	funcInfoGroups.push_back(
   1766 		BuiltinFuncGroup("int_compare", "Integer comparison tests.")
   1767 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThan) )
   1768 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThanEqual) )
   1769 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThan) )
   1770 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThanEqual) )
   1771 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(equal) )
   1772 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(notEqual) )
   1773 	);
   1774 
   1775 	funcInfoGroups.push_back(
   1776 		BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
   1777 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(equal) )
   1778 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(notEqual) )
   1779 		<< BuiltinFuncInfo("any",				"any",				B,	Value(BV, -1.0f, 0.3f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(any) )
   1780 		<< BuiltinFuncInfo("all",				"all",				B,	Value(BV, -0.3f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(all) )
   1781 		<< BuiltinFuncInfo("not",				"not",				BV,	Value(BV, -1.0f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(boolNot) )
   1782 	);
   1783 
   1784 	static const ShaderType s_shaderTypes[] =
   1785 	{
   1786 		SHADERTYPE_VERTEX,
   1787 		SHADERTYPE_FRAGMENT
   1788 	};
   1789 
   1790 	static const DataType s_floatTypes[] =
   1791 	{
   1792 		TYPE_FLOAT,
   1793 		TYPE_FLOAT_VEC2,
   1794 		TYPE_FLOAT_VEC3,
   1795 		TYPE_FLOAT_VEC4
   1796 	};
   1797 
   1798 	static const DataType s_intTypes[] =
   1799 	{
   1800 		TYPE_INT,
   1801 		TYPE_INT_VEC2,
   1802 		TYPE_INT_VEC3,
   1803 		TYPE_INT_VEC4
   1804 	};
   1805 
   1806 	static const DataType s_uintTypes[] =
   1807 	{
   1808 		TYPE_UINT,
   1809 		TYPE_UINT_VEC2,
   1810 		TYPE_UINT_VEC3,
   1811 		TYPE_UINT_VEC4
   1812 	};
   1813 
   1814 	static const DataType s_boolTypes[] =
   1815 	{
   1816 		TYPE_BOOL,
   1817 		TYPE_BOOL_VEC2,
   1818 		TYPE_BOOL_VEC3,
   1819 		TYPE_BOOL_VEC4
   1820 	};
   1821 
   1822 	for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
   1823 	{
   1824 		// Create outer group.
   1825 		const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
   1826 		TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description);
   1827 		addChild(outerGroup);
   1828 
   1829 		// Only create new group if name differs from previous one.
   1830 		TestCaseGroup* innerGroup = DE_NULL;
   1831 
   1832 		for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
   1833 		{
   1834 			const BuiltinFuncInfo&	funcInfo		= outerGroupInfo.funcInfos[funcInfoNdx];
   1835 			const char*				shaderFuncName	= funcInfo.shaderFuncName;
   1836 			const bool				isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
   1837 			const bool				isBoolOut		= (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
   1838 			const bool				isIntOut		= (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
   1839 			const bool				isUintOut		= (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
   1840 			const bool				isFloatOut		= !isBoolOut && !isIntOut && !isUintOut;
   1841 
   1842 			if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
   1843 			{
   1844 				std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
   1845 				innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str());
   1846 				outerGroup->addChild(innerGroup);
   1847 			}
   1848 
   1849 			for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
   1850 			{
   1851 				const int		outScalarSize	= ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
   1852 				const DataType	outDataType		= isFloatOut	? s_floatTypes[outScalarSize - 1]
   1853 												: isIntOut		? s_intTypes[outScalarSize - 1]
   1854 												: isUintOut		? s_uintTypes[outScalarSize - 1]
   1855 												: isBoolOut		? s_boolTypes[outScalarSize - 1]
   1856 												: TYPE_LAST;
   1857 
   1858 				ShaderEvalFunc evalFunc = DE_NULL;
   1859 				if      (inScalarSize == 1)	evalFunc = funcInfo.evalFuncScalar;
   1860 				else if (inScalarSize == 2)	evalFunc = funcInfo.evalFuncVec2;
   1861 				else if (inScalarSize == 3)	evalFunc = funcInfo.evalFuncVec3;
   1862 				else if (inScalarSize == 4)	evalFunc = funcInfo.evalFuncVec4;
   1863 				else DE_ASSERT(false);
   1864 
   1865 				// Skip if no valid eval func.
   1866 				if (evalFunc == DE_NULL)
   1867 					continue;
   1868 
   1869 				for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++)
   1870 				{
   1871 					if ((funcInfo.precisionMask & (1<<precision)) ||
   1872 						(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
   1873 					{
   1874 						const char*			precisionStr	= getPrecisionName((Precision)precision);
   1875 						const std::string	precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
   1876 
   1877 						for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
   1878 						{
   1879 							const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
   1880 							const char*			shaderTypeName	= getShaderTypeName(shaderType);
   1881 							const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
   1882 							const bool			isUnaryOp		= (funcInfo.input1.valueType == VALUE_NONE);
   1883 
   1884 							// \note Data type names will be added to description and name in a following loop.
   1885 							std::string			desc			= std::string("Built-in function ") + shaderFuncName + "(";
   1886 							std::string			name			= precisionPrefix;
   1887 
   1888 							// Generate shader op.
   1889 							std::string			shaderOp		= std::string("res = ");
   1890 
   1891 							// Setup shader data info.
   1892 							ShaderDataSpec		shaderSpec;
   1893 							shaderSpec.numInputs			= 0;
   1894 							shaderSpec.precision			= isBoolCase ? PRECISION_LAST : (Precision)precision;
   1895 							shaderSpec.output				= outDataType;
   1896 							shaderSpec.resultScale			= funcInfo.resultScale;
   1897 							shaderSpec.resultBias			= funcInfo.resultBias;
   1898 							shaderSpec.referenceScale		= funcInfo.referenceScale;
   1899 							shaderSpec.referenceBias		= funcInfo.referenceBias;
   1900 
   1901 							if (funcInfo.type == OPERATOR)
   1902 							{
   1903 								if (isUnaryOp && funcInfo.isUnaryPrefix)
   1904 									shaderOp += shaderFuncName;
   1905 							}
   1906 							else if (funcInfo.type == FUNCTION)
   1907 								shaderOp += std::string(shaderFuncName) + "(";
   1908 							else // SIDE_EFFECT_OPERATOR
   1909 								shaderOp += "in0;\n\t";
   1910 
   1911 							for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
   1912 							{
   1913 								const Value&	prevV			= (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
   1914 								const Value&	v				= (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
   1915 
   1916 								if (v.valueType == VALUE_NONE)
   1917 									continue; // Skip unused input.
   1918 
   1919 								const int		prevInScalarSize	= isScalarType(prevV.valueType) ? 1 : inScalarSize;
   1920 								const DataType	prevInDataType		= isFloatType(prevV.valueType)	? s_floatTypes[prevInScalarSize - 1]
   1921 																	: isIntType(prevV.valueType)	? s_intTypes[prevInScalarSize - 1]
   1922 																	: isUintType(prevV.valueType)	? s_uintTypes[prevInScalarSize - 1]
   1923 																	: isBoolType(prevV.valueType)	? s_boolTypes[prevInScalarSize - 1]
   1924 																	: TYPE_LAST;
   1925 
   1926 								const int		curInScalarSize		= isScalarType(v.valueType) ? 1 : inScalarSize;
   1927 								const DataType	curInDataType		= isFloatType(v.valueType)	? s_floatTypes[curInScalarSize - 1]
   1928 																	: isIntType(v.valueType)	? s_intTypes[curInScalarSize - 1]
   1929 																	: isUintType(v.valueType)	? s_uintTypes[curInScalarSize - 1]
   1930 																	: isBoolType(v.valueType)	? s_boolTypes[curInScalarSize - 1]
   1931 																	: TYPE_LAST;
   1932 
   1933 								// Write input type(s) to case description and name.
   1934 
   1935 								if (inputNdx > 0)
   1936 									desc += ", ";
   1937 
   1938 								desc += getDataTypeName(curInDataType);
   1939 
   1940 								if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
   1941 									name += std::string("") + getDataTypeName(curInDataType) + "_";
   1942 
   1943 								// Generate op input source.
   1944 
   1945 								if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
   1946 								{
   1947 									if (inputNdx != 0)
   1948 									{
   1949 										if (funcInfo.type == OPERATOR && !isUnaryOp)
   1950 											shaderOp += " " + std::string(shaderFuncName) + " ";
   1951 										else
   1952 											shaderOp += ", ";
   1953 									}
   1954 
   1955 									shaderOp += "in" + de::toString(inputNdx);
   1956 
   1957 									if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
   1958 										shaderOp += std::string(shaderFuncName);
   1959 								}
   1960 								else
   1961 								{
   1962 									DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
   1963 
   1964 									if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
   1965 										shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
   1966 
   1967 									shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
   1968 
   1969 									if (isUnaryOp && !funcInfo.isUnaryPrefix)
   1970 										shaderOp += shaderFuncName;
   1971 								}
   1972 
   1973 								// Fill in shader info.
   1974 								shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
   1975 							}
   1976 
   1977 							if (funcInfo.type == FUNCTION)
   1978 								shaderOp += ")";
   1979 
   1980 							shaderOp += ";";
   1981 
   1982 							desc += ").";
   1983 							name += shaderTypeName;
   1984 
   1985 							// Create the test case.
   1986 							innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
   1987 						}
   1988 					}
   1989 				}
   1990 			}
   1991 		}
   1992 	}
   1993 
   1994 	// The ?: selection operator.
   1995 
   1996 	static const struct
   1997 	{
   1998 		const DataType			type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
   1999 		const ShaderEvalFunc	evalFunc;
   2000 	} s_selectionInfo[] =
   2001 	{
   2002 		{ TYPE_FLOAT,		eval_selection_float	},
   2003 		{ TYPE_FLOAT_VEC2,	eval_selection_vec2		},
   2004 		{ TYPE_FLOAT_VEC3,	eval_selection_vec3		},
   2005 		{ TYPE_FLOAT_VEC4,	eval_selection_vec4		},
   2006 		{ TYPE_INT,			eval_selection_int		},
   2007 		{ TYPE_INT_VEC2,	eval_selection_ivec2	},
   2008 		{ TYPE_INT_VEC3,	eval_selection_ivec3	},
   2009 		{ TYPE_INT_VEC4,	eval_selection_ivec4	},
   2010 		{ TYPE_UINT,		eval_selection_uint		},
   2011 		{ TYPE_UINT_VEC2,	eval_selection_uvec2	},
   2012 		{ TYPE_UINT_VEC3,	eval_selection_uvec3	},
   2013 		{ TYPE_UINT_VEC4,	eval_selection_uvec4	},
   2014 		{ TYPE_BOOL,		eval_selection_bool		},
   2015 		{ TYPE_BOOL_VEC2,	eval_selection_bvec2	},
   2016 		{ TYPE_BOOL_VEC3,	eval_selection_bvec3	},
   2017 		{ TYPE_BOOL_VEC4,	eval_selection_bvec4	}
   2018 	};
   2019 
   2020 	TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests");
   2021 	addChild(selectionGroup);
   2022 
   2023 	for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
   2024 	{
   2025 		const DataType			curType			= s_selectionInfo[typeNdx].type;
   2026 		const ShaderEvalFunc	evalFunc		= s_selectionInfo[typeNdx].evalFunc;
   2027 		const bool				isBoolCase		= isDataTypeBoolOrBVec(curType);
   2028 		const bool				isFloatCase		= isDataTypeFloatOrVec(curType);
   2029 		const bool				isIntCase		= isDataTypeIntOrIVec(curType);
   2030 		const bool				isUintCase		= isDataTypeUintOrUVec(curType);
   2031 		const char*				dataTypeStr		= getDataTypeName(curType);
   2032 
   2033 		DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
   2034 		DE_UNREF(isIntCase);
   2035 
   2036 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
   2037 		{
   2038 			if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
   2039 				continue;
   2040 
   2041 			const char*		precisionStr	= getPrecisionName((Precision)precision);
   2042 			std::string		precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
   2043 
   2044 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
   2045 			{
   2046 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
   2047 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
   2048 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
   2049 
   2050 				std::string			name			= precisionPrefix + dataTypeStr + "_" + shaderTypeName;
   2051 
   2052 				ShaderDataSpec		shaderSpec;
   2053 				shaderSpec.numInputs		= 3;
   2054 				shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
   2055 				shaderSpec.output			= curType;
   2056 				shaderSpec.resultScale		= (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
   2057 				shaderSpec.resultBias		= (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
   2058 				shaderSpec.referenceScale	= shaderSpec.resultScale;
   2059 				shaderSpec.referenceBias	= shaderSpec.resultBias;
   2060 
   2061 				const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
   2062 				const float rangeMax = (isBoolCase ?  1.0f : (isFloatCase ?  1.0f : (isUintCase ? 2.0f :  5.0f)));
   2063 
   2064 				shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
   2065 				shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
   2066 				shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
   2067 
   2068 				selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
   2069 			}
   2070 		}
   2071 	}
   2072 
   2073 	// The sequence operator (comma).
   2074 
   2075 	TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
   2076 	addChild(sequenceGroup);
   2077 
   2078 	TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
   2079 	TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
   2080 	sequenceGroup->addChild(sequenceNoSideEffGroup);
   2081 	sequenceGroup->addChild(sequenceSideEffGroup);
   2082 
   2083 	static const struct
   2084 	{
   2085 		const bool				containsSideEffects;
   2086 		const char*				caseName;
   2087 		const char*				expressionStr;
   2088 		const int				numInputs;
   2089 		const DataType			inputTypes[MAX_INPUTS];
   2090 		const DataType			resultType;
   2091 		const ShaderEvalFunc	evalFunc;
   2092 	} s_sequenceCases[] =
   2093 	{
   2094 		{ false,	"vec4",					"in0, in2 + in1, in1 + in0",							3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceNoSideEffCase0 },
   2095 		{ false,	"float_uint",			"in0 + in2, in1 + in1",									3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceNoSideEffCase1 },
   2096 		{ false,	"bool_vec2",			"in0 && in1, in0, ivec2(vec2(in0) + in2)",				3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceNoSideEffCase2 },
   2097 		{ false,	"vec4_ivec4_bvec4",		"in0 + vec4(in1), in2, in1",							3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceNoSideEffCase3 },
   2098 
   2099 		{ true,		"vec4",					"in0++, in1 = in0 + in2, in2 = in1",					3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceSideEffCase0 },
   2100 		{ true,		"float_uint",			"in1++, in0 = float(in1), in1 = uint(in0 + in2)",		3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceSideEffCase1 },
   2101 		{ true,		"bool_vec2",			"in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",	3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceSideEffCase2 },
   2102 		{ true,		"vec4_ivec4_bvec4",		"in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++",	3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceSideEffCase3 }
   2103 	};
   2104 
   2105 	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
   2106 	{
   2107 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
   2108 		{
   2109 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
   2110 			{
   2111 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
   2112 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
   2113 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
   2114 
   2115 				std::string			name			= std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
   2116 
   2117 				ShaderDataSpec		shaderSpec;
   2118 				shaderSpec.numInputs		= s_sequenceCases[caseNdx].numInputs;
   2119 				shaderSpec.precision		= (Precision)precision;
   2120 				shaderSpec.output			= s_sequenceCases[caseNdx].resultType;
   2121 				shaderSpec.resultScale		= 0.5f;
   2122 				shaderSpec.resultBias		= 0.0f;
   2123 				shaderSpec.referenceScale	= shaderSpec.resultScale;
   2124 				shaderSpec.referenceBias	= shaderSpec.resultBias;
   2125 
   2126 				for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
   2127 				{
   2128 					const DataType	type			= s_sequenceCases[caseNdx].inputTypes[inputNdx];
   2129 					const float		rangeMin		= (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
   2130 					const float		rangeMax		= (isDataTypeFloatOrVec(type) ?  0.5f : (isDataTypeIntOrIVec(type) ?  2.0f : (isDataTypeUintOrUVec(type) ? 2.0f :  1.0f)));
   2131 
   2132 					shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
   2133 				}
   2134 
   2135 				const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
   2136 
   2137 				TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
   2138 				group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
   2139 			}
   2140 		}
   2141 	}
   2142 }
   2143 
   2144 } // anonymous
   2145 
   2146 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
   2147 {
   2148 	return new ShaderOperatorTests(testCtx);
   2149 }
   2150 
   2151 } // sr
   2152 } // vkt
   2153