HomeSort by relevance Sort by last modified time
    Searched refs:PIPE_SHADER_VERTEX (Results 1 - 25 of 146) sorted by null

1 2 3 4 5 6

  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 89 if (i915->constants[PIPE_SHADER_VERTEX])
90 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
91 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
92 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
95 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 96 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
97 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) {
102 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer,
107 draw, PIPE_SHADER_VERTEX, i,
109 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0);
134 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
135 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
svga_pipe_constants.c 84 else if (shader == PIPE_SHADER_VERTEX)
svga_state_constants.c 224 PIPE_SHADER_VERTEX, dest);
269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
288 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
327 assert(shader == PIPE_SHADER_VERTEX ||
365 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
384 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
506 case PIPE_SHADER_VERTEX:
559 assert(shader == PIPE_SHADER_VERTEX ||
566 case PIPE_SHADER_VERTEX:
825 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
    [all...]
svga_state_vs.c 57 ureg = ureg_create(PIPE_SHADER_VERTEX);
81 PIPE_SHADER_VERTEX);
85 PIPE_SHADER_VERTEX);
165 const enum pipe_shader_type shader = PIPE_SHADER_VERTEX;
276 ureg = ureg_create(PIPE_SHADER_VERTEX);
svga_tgsi.c 151 case PIPE_SHADER_VERTEX:
197 if (unit == PIPE_SHADER_VERTEX) {
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.c 282 PIPE_SHADER_VERTEX,
284 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
292 PIPE_SHADER_VERTEX,
294 softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
302 PIPE_SHADER_VERTEX,
304 softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
sp_draw_arrays.c 129 sp->num_sampler_views[PIPE_SHADER_VERTEX],
130 sp->sampler_views[PIPE_SHADER_VERTEX]);
sp_state_sampler.c 78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
146 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
282 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_draw_arrays.c 116 lp->num_sampler_views[PIPE_SHADER_VERTEX],
117 lp->sampler_views[PIPE_SHADER_VERTEX]);
lp_state_sampler.c 95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
153 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
350 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_texture.c 98 else if (shader == PIPE_SHADER_VERTEX) {
125 case PIPE_SHADER_VERTEX:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_atomicbuf.c 78 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
st_draw_feedback.c 269 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
270 st->state.constants[PIPE_SHADER_VERTEX].ptr,
271 st->state.constants[PIPE_SHADER_VERTEX].size);
st_atom_sampler.c 336 PIPE_SHADER_VERTEX,
339 st->state.samplers[PIPE_SHADER_VERTEX],
340 &st->state.num_samplers[PIPE_SHADER_VERTEX]);
st_atom_constbuf.c 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
62 assert(shader_type == PIPE_SHADER_VERTEX ||
287 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
st_atom_texture.c 211 st->state.sampler_views[PIPE_SHADER_VERTEX],
212 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
st_context.h 327 return PIPE_SHADER_VERTEX;
341 return PIPE_SHADER_VERTEX;
  /external/mesa3d/src/gallium/state_trackers/nine/
adapter9.c 69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
    [all...]
vertexshader9.c 60 info.type = PIPE_SHADER_VERTEX;
190 info.type = PIPE_SHADER_VERTEX;
227 info.type = PIPE_SHADER_VERTEX;
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_run.c 138 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
191 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_shader.c 51 assert(vs->processor == PIPE_SHADER_VERTEX);
271 assert(vss == NULL || vss->processor == PIPE_SHADER_VERTEX);
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_compiler.c 70 case PIPE_SHADER_VERTEX:
186 type = PIPE_SHADER_VERTEX;
  /external/mesa3d/src/gallium/drivers/swr/
swr_tex_sample.cpp 123 case PIPE_SHADER_VERTEX:
217 case PIPE_SHADER_VERTEX:
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 448 debug_assert(shader_type == PIPE_SHADER_VERTEX ||
455 case PIPE_SHADER_VERTEX:
726 if (shader == PIPE_SHADER_VERTEX) {
744 if (shader == PIPE_SHADER_VERTEX) {
762 if (shader == PIPE_SHADER_VERTEX) {
1042 case PIPE_SHADER_VERTEX:
1063 case PIPE_SHADER_VERTEX:

Completed in 2185 milliseconds

1 2 3 4 5 6