/external/mesa3d/src/gallium/drivers/i915/ |
i915_context.c | 89 if (i915->constants[PIPE_SHADER_VERTEX]) 90 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, 91 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 92 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 95 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_swtnl_draw.c | 96 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) { 97 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) { 102 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer, 107 draw, PIPE_SHADER_VERTEX, i, 109 svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0); 134 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) { 135 if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
|
svga_pipe_constants.c | 84 else if (shader == PIPE_SHADER_VERTEX)
|
svga_state_constants.c | 224 PIPE_SHADER_VERTEX, dest); 269 * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX 288 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", 327 assert(shader == PIPE_SHADER_VERTEX || 365 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", 384 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", 506 case PIPE_SHADER_VERTEX: 559 assert(shader == PIPE_SHADER_VERTEX || 566 case PIPE_SHADER_VERTEX: 825 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX); [all...] |
svga_state_vs.c | 57 ureg = ureg_create(PIPE_SHADER_VERTEX); 81 PIPE_SHADER_VERTEX); 85 PIPE_SHADER_VERTEX); 165 const enum pipe_shader_type shader = PIPE_SHADER_VERTEX; 276 ureg = ureg_create(PIPE_SHADER_VERTEX);
|
svga_tgsi.c | 151 case PIPE_SHADER_VERTEX: 197 if (unit == PIPE_SHADER_VERTEX) {
|
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.c | 282 PIPE_SHADER_VERTEX, 284 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]); 292 PIPE_SHADER_VERTEX, 294 softpipe->tgsi.image[PIPE_SHADER_VERTEX]); 302 PIPE_SHADER_VERTEX, 304 softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
|
sp_draw_arrays.c | 129 sp->num_sampler_views[PIPE_SHADER_VERTEX], 130 sp->sampler_views[PIPE_SHADER_VERTEX]);
|
sp_state_sampler.c | 78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 146 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 282 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_draw_arrays.c | 116 lp->num_sampler_views[PIPE_SHADER_VERTEX], 117 lp->sampler_views[PIPE_SHADER_VERTEX]);
|
lp_state_sampler.c | 95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 153 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { 350 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
|
/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_texture.c | 98 else if (shader == PIPE_SHADER_VERTEX) { 125 case PIPE_SHADER_VERTEX:
|
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_atomicbuf.c | 78 st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
|
st_draw_feedback.c | 269 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, 270 st->state.constants[PIPE_SHADER_VERTEX].ptr, 271 st->state.constants[PIPE_SHADER_VERTEX].size);
|
st_atom_sampler.c | 336 PIPE_SHADER_VERTEX, 339 st->state.samplers[PIPE_SHADER_VERTEX], 340 &st->state.num_samplers[PIPE_SHADER_VERTEX]);
|
st_atom_constbuf.c | 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT 62 assert(shader_type == PIPE_SHADER_VERTEX || 287 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
|
st_atom_texture.c | 211 st->state.sampler_views[PIPE_SHADER_VERTEX], 212 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
|
st_context.h | 327 return PIPE_SHADER_VERTEX; 341 return PIPE_SHADER_VERTEX;
|
/external/mesa3d/src/gallium/state_trackers/nine/ |
adapter9.c | 69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX, [all...] |
vertexshader9.c | 60 info.type = PIPE_SHADER_VERTEX; 190 info.type = PIPE_SHADER_VERTEX; 227 info.type = PIPE_SHADER_VERTEX;
|
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_run.c | 138 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); 191 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
|
/external/mesa3d/src/gallium/drivers/etnaviv/ |
etnaviv_shader.c | 51 assert(vs->processor == PIPE_SHADER_VERTEX); 271 assert(vss == NULL || vss->processor == PIPE_SHADER_VERTEX);
|
/external/mesa3d/src/gallium/drivers/nouveau/ |
nouveau_compiler.c | 70 case PIPE_SHADER_VERTEX: 186 type = PIPE_SHADER_VERTEX;
|
/external/mesa3d/src/gallium/drivers/swr/ |
swr_tex_sample.cpp | 123 case PIPE_SHADER_VERTEX: 217 case PIPE_SHADER_VERTEX:
|
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.c | 448 debug_assert(shader_type == PIPE_SHADER_VERTEX || 455 case PIPE_SHADER_VERTEX: 726 if (shader == PIPE_SHADER_VERTEX) { 744 if (shader == PIPE_SHADER_VERTEX) { 762 if (shader == PIPE_SHADER_VERTEX) { 1042 case PIPE_SHADER_VERTEX: 1063 case PIPE_SHADER_VERTEX:
|