1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2013 LunarG, Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv (at) lunarg.com> 26 */ 27 28 #include "genhw/genhw.h" 29 #include "core/ilo_builder_3d.h" 30 #include "core/ilo_builder_render.h" 31 32 #include "ilo_blitter.h" 33 #include "ilo_resource.h" 34 #include "ilo_shader.h" 35 #include "ilo_state.h" 36 #include "ilo_render_gen.h" 37 38 static void 39 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r) 40 { 41 /* 42 * From the Ivy Bridge PRM, volume 2 part 1, page 292: 43 * 44 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed 45 * in the ring after this instruction 46 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)." 47 */ 48 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL; 49 50 ILO_DEV_ASSERT(r->dev, 7, 7); 51 52 r->state.deferred_pipe_control_dw1 |= dw1; 53 } 54 55 static void 56 gen7_wa_pre_vs(struct ilo_render *r) 57 { 58 /* 59 * From the Ivy Bridge PRM, volume 2 part 1, page 106: 60 * 61 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall 62 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, 63 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, 64 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL 65 * needs to be sent before any combination of VS associated 3DSTATE." 66 */ 67 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL | 68 GEN6_PIPE_CONTROL_WRITE_IMM; 69 70 ILO_DEV_ASSERT(r->dev, 7, 7); 71 72 if ((r->state.current_pipe_control_dw1 & dw1) != dw1) 73 ilo_render_pipe_control(r, dw1); 74 } 75 76 static void 77 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r) 78 { 79 /* 80 * From the Ivy Bridge PRM, volume 2 part 1, page 258: 81 * 82 * "Due to an HW issue driver needs to send a pipe control with stall 83 * when ever there is state change in depth bias related state (in 84 * 3DSTATE_SF)" 85 */ 86 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL; 87 88 ILO_DEV_ASSERT(r->dev, 7, 7); 89 90 if ((r->state.current_pipe_control_dw1 & dw1) != dw1) 91 ilo_render_pipe_control(r, dw1); 92 } 93 94 static void 95 gen7_wa_pre_3dstate_multisample(struct ilo_render *r) 96 { 97 /* 98 * From the Ivy Bridge PRM, volume 2 part 1, page 304: 99 * 100 * "Driver must ierarchi that all the caches in the depth pipe are 101 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This 102 * requires driver to send a PIPE_CONTROL with a CS stall along with a 103 * Depth Flush prior to this command. 104 */ 105 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH | 106 GEN6_PIPE_CONTROL_CS_STALL; 107 108 ILO_DEV_ASSERT(r->dev, 7, 7.5); 109 110 if ((r->state.current_pipe_control_dw1 & dw1) != dw1) 111 ilo_render_pipe_control(r, dw1); 112 } 113 114 static void 115 gen7_wa_pre_depth(struct ilo_render *r) 116 { 117 ILO_DEV_ASSERT(r->dev, 7, 7.5); 118 119 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { 120 /* 121 * From the Ivy Bridge PRM, volume 2 part 1, page 315: 122 * 123 * "Driver must send a least one PIPE_CONTROL command with CS Stall 124 * and a post sync operation prior to the group of depth 125 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, 126 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)." 127 */ 128 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL | 129 GEN6_PIPE_CONTROL_WRITE_IMM; 130 131 if ((r->state.current_pipe_control_dw1 & dw1) != dw1) 132 ilo_render_pipe_control(r, dw1); 133 } 134 135 /* 136 * From the Ivy Bridge PRM, volume 2 part 1, page 315: 137 * 138 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., 139 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, 140 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first 141 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit 142 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with 143 * Depth Flush Bit set, followed by another pipelined depth stall 144 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise 145 * guarantee that the pipeline from WM onwards is already flushed 146 * (e.g., via a preceding MI_FLUSH)." 147 */ 148 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); 149 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH); 150 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); 151 } 152 153 static void 154 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r) 155 { 156 /* 157 * From the Ivy Bridge PRM, volume 2 part 1, page 286: 158 * 159 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed 160 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at 161 * Pixel Scoreboard set is required to be issued." 162 */ 163 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL; 164 165 ILO_DEV_ASSERT(r->dev, 7, 7.5); 166 167 if ((r->state.current_pipe_control_dw1 & dw1) != dw1) 168 ilo_render_pipe_control(r, dw1); 169 } 170 171 static void 172 gen7_wa_post_ps_and_later(struct ilo_render *r) 173 { 174 /* 175 * From the Ivy Bridge PRM, volume 2 part 1, page 276: 176 * 177 * "The driver must make sure a PIPE_CONTROL with the Depth Stall 178 * Enable bit set after all the following states are programmed: 179 * 180 * - 3DSTATE_PS 181 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC 182 * - 3DSTATE_CONSTANT_PS 183 * - 3DSTATE_BINDING_TABLE_POINTERS_PS 184 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS 185 * - 3DSTATE_CC_STATE_POINTERS 186 * - 3DSTATE_BLEND_STATE_POINTERS 187 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS" 188 */ 189 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL; 190 191 ILO_DEV_ASSERT(r->dev, 7, 7); 192 193 r->state.deferred_pipe_control_dw1 |= dw1; 194 } 195 196 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) 197 198 void 199 gen7_draw_common_urb(struct ilo_render *r, 200 const struct ilo_state_vector *vec, 201 struct ilo_render_draw_session *session) 202 { 203 /* 3DSTATE_URB_{VS,GS,HS,DS} */ 204 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS | 205 ILO_STATE_URB_3DSTATE_URB_HS | 206 ILO_STATE_URB_3DSTATE_URB_DS | 207 ILO_STATE_URB_3DSTATE_URB_GS)) { 208 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 209 gen7_wa_pre_vs(r); 210 211 gen7_3DSTATE_URB_VS(r->builder, &vec->urb); 212 gen7_3DSTATE_URB_GS(r->builder, &vec->urb); 213 gen7_3DSTATE_URB_HS(r->builder, &vec->urb); 214 gen7_3DSTATE_URB_DS(r->builder, &vec->urb); 215 } 216 } 217 218 void 219 gen7_draw_common_pcb_alloc(struct ilo_render *r, 220 const struct ilo_state_vector *vec, 221 struct ilo_render_draw_session *session) 222 { 223 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */ 224 if (session->urb_delta.dirty & 225 (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS | 226 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS | 227 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS | 228 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS | 229 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) { 230 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb); 231 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb); 232 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb); 233 234 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 235 gen7_wa_post_3dstate_push_constant_alloc_ps(r); 236 } 237 } 238 239 void 240 gen7_draw_common_pointers_1(struct ilo_render *r, 241 const struct ilo_state_vector *vec, 242 struct ilo_render_draw_session *session) 243 { 244 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ 245 if (session->viewport_changed) { 246 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, 247 r->state.CC_VIEWPORT); 248 249 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder, 250 r->state.SF_CLIP_VIEWPORT); 251 } 252 } 253 254 void 255 gen7_draw_common_pointers_2(struct ilo_render *r, 256 const struct ilo_state_vector *vec, 257 struct ilo_render_draw_session *session) 258 { 259 /* 3DSTATE_BLEND_STATE_POINTERS */ 260 if (session->blend_changed) { 261 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder, 262 r->state.BLEND_STATE); 263 } 264 265 /* 3DSTATE_CC_STATE_POINTERS */ 266 if (session->cc_changed) { 267 gen7_3DSTATE_CC_STATE_POINTERS(r->builder, 268 r->state.COLOR_CALC_STATE); 269 } 270 271 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */ 272 if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) { 273 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, 274 r->state.DEPTH_STENCIL_STATE); 275 } 276 } 277 278 void 279 gen7_draw_vs(struct ilo_render *r, 280 const struct ilo_state_vector *vec, 281 struct ilo_render_draw_session *session) 282 { 283 const bool emit_3dstate_binding_table = session->binding_table_vs_changed; 284 const bool emit_3dstate_sampler_state = session->sampler_vs_changed; 285 /* see gen6_draw_vs() */ 286 const bool emit_3dstate_constant_vs = session->pcb_vs_changed; 287 const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed); 288 289 /* emit depth stall before any of the VS commands */ 290 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { 291 if (emit_3dstate_binding_table || emit_3dstate_sampler_state || 292 emit_3dstate_constant_vs || emit_3dstate_vs) 293 gen7_wa_pre_vs(r); 294 } 295 296 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */ 297 if (emit_3dstate_binding_table) { 298 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder, 299 r->state.vs.BINDING_TABLE_STATE); 300 } 301 302 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */ 303 if (emit_3dstate_sampler_state) { 304 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder, 305 r->state.vs.SAMPLER_STATE); 306 } 307 308 /* 3DSTATE_CONSTANT_VS */ 309 if (emit_3dstate_constant_vs) { 310 gen7_3DSTATE_CONSTANT_VS(r->builder, 311 &r->state.vs.PUSH_CONSTANT_BUFFER, 312 &r->state.vs.PUSH_CONSTANT_BUFFER_size, 313 1); 314 } 315 316 /* 3DSTATE_VS */ 317 if (emit_3dstate_vs) { 318 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs); 319 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs); 320 321 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) { 322 gen8_3DSTATE_VS(r->builder, &cso->vs, 323 kernel_offset, r->vs_scratch.bo); 324 } else { 325 gen6_3DSTATE_VS(r->builder, &cso->vs, 326 kernel_offset, r->vs_scratch.bo); 327 } 328 } 329 } 330 331 void 332 gen7_draw_hs(struct ilo_render *r, 333 const struct ilo_state_vector *vec, 334 struct ilo_render_draw_session *session) 335 { 336 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */ 337 if (r->hw_ctx_changed) { 338 const struct ilo_state_hs *hs = &vec->disabled_hs; 339 const uint32_t kernel_offset = 0; 340 341 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0); 342 343 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) 344 gen8_3DSTATE_HS(r->builder, hs, kernel_offset, NULL); 345 else 346 gen7_3DSTATE_HS(r->builder, hs, kernel_offset, NULL); 347 } 348 349 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */ 350 if (r->hw_ctx_changed) 351 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0); 352 } 353 354 void 355 gen7_draw_te(struct ilo_render *r, 356 const struct ilo_state_vector *vec, 357 struct ilo_render_draw_session *session) 358 { 359 /* 3DSTATE_TE */ 360 if (r->hw_ctx_changed) { 361 const struct ilo_state_ds *ds = &vec->disabled_ds; 362 gen7_3DSTATE_TE(r->builder, ds); 363 } 364 } 365 366 void 367 gen7_draw_ds(struct ilo_render *r, 368 const struct ilo_state_vector *vec, 369 struct ilo_render_draw_session *session) 370 { 371 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */ 372 if (r->hw_ctx_changed) { 373 const struct ilo_state_ds *ds = &vec->disabled_ds; 374 const uint32_t kernel_offset = 0; 375 376 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0); 377 378 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) 379 gen8_3DSTATE_DS(r->builder, ds, kernel_offset, NULL); 380 else 381 gen7_3DSTATE_DS(r->builder, ds, kernel_offset, NULL); 382 } 383 384 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */ 385 if (r->hw_ctx_changed) 386 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0); 387 388 } 389 390 void 391 gen7_draw_gs(struct ilo_render *r, 392 const struct ilo_state_vector *vec, 393 struct ilo_render_draw_session *session) 394 { 395 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */ 396 if (r->hw_ctx_changed) { 397 const struct ilo_state_gs *gs = &vec->disabled_gs; 398 const uint32_t kernel_offset = 0; 399 400 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0); 401 402 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) 403 gen8_3DSTATE_GS(r->builder, gs, kernel_offset, NULL); 404 else 405 gen7_3DSTATE_GS(r->builder, gs, kernel_offset, NULL); 406 } 407 408 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */ 409 if (session->binding_table_gs_changed) { 410 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder, 411 r->state.gs.BINDING_TABLE_STATE); 412 } 413 } 414 415 void 416 gen7_draw_sol(struct ilo_render *r, 417 const struct ilo_state_vector *vec, 418 struct ilo_render_draw_session *session) 419 { 420 const struct ilo_state_sol *sol; 421 const struct ilo_shader_state *shader; 422 bool dirty_sh = false; 423 424 if (vec->gs) { 425 shader = vec->gs; 426 dirty_sh = DIRTY(GS); 427 } 428 else { 429 shader = vec->vs; 430 dirty_sh = DIRTY(VS); 431 } 432 433 sol = ilo_shader_get_kernel_sol(shader); 434 435 /* 3DSTATE_SO_BUFFER */ 436 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) && 437 vec->so.enabled) { 438 int i; 439 440 for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) { 441 const struct pipe_stream_output_target *target = 442 (i < vec->so.count && vec->so.states[i]) ? 443 vec->so.states[i] : NULL; 444 const struct ilo_state_sol_buffer *sb = (target) ? 445 &((const struct ilo_stream_output_target *) target)->sb : 446 &vec->so.dummy_sb; 447 448 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) 449 gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i); 450 else 451 gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i); 452 } 453 } 454 455 /* 3DSTATE_SO_DECL_LIST */ 456 if (dirty_sh && vec->so.enabled) 457 gen7_3DSTATE_SO_DECL_LIST(r->builder, sol); 458 459 /* 460 * From the Ivy Bridge PRM, volume 2 part 1, page 196-197: 461 * 462 * "Anytime the SOL unit MMIO registers or non-pipeline state are 463 * written, the SOL unit needs to receive a pipeline state update with 464 * SOL unit dirty state for information programmed in MMIO/NP to get 465 * loaded into the SOL unit. 466 * 467 * The SOL unit incorrectly double buffers MMIO/NP registers and only 468 * moves them into the design for usage when control topology is 469 * received with the SOL unit dirty state. 470 * 471 * If the state does not change, need to resend the same state. 472 * 473 * Because of corruption, software must flush the whole fixed function 474 * pipeline when 3DSTATE_STREAMOUT changes state." 475 * 476 * The first and fourth paragraphs are gone on Gen7.5+. 477 */ 478 479 /* 3DSTATE_STREAMOUT */ 480 gen7_3DSTATE_STREAMOUT(r->builder, sol); 481 } 482 483 static void 484 gen7_draw_sf(struct ilo_render *r, 485 const struct ilo_state_vector *vec, 486 struct ilo_render_draw_session *session) 487 { 488 /* 3DSTATE_SBE */ 489 if (DIRTY(FS)) { 490 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); 491 gen7_3DSTATE_SBE(r->builder, sbe); 492 } 493 494 /* 3DSTATE_SF */ 495 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) { 496 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 497 gen7_wa_pre_3dstate_sf_depth_bias(r); 498 499 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs); 500 } 501 } 502 503 static void 504 gen7_draw_wm(struct ilo_render *r, 505 const struct ilo_state_vector *vec, 506 struct ilo_render_draw_session *session) 507 { 508 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs); 509 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs); 510 511 /* 3DSTATE_WM */ 512 if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)) 513 gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps); 514 515 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ 516 if (session->binding_table_fs_changed) { 517 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder, 518 r->state.wm.BINDING_TABLE_STATE); 519 } 520 521 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ 522 if (session->sampler_fs_changed) { 523 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder, 524 r->state.wm.SAMPLER_STATE); 525 } 526 527 /* 3DSTATE_CONSTANT_PS */ 528 if (session->pcb_fs_changed) { 529 gen7_3DSTATE_CONSTANT_PS(r->builder, 530 &r->state.wm.PUSH_CONSTANT_BUFFER, 531 &r->state.wm.PUSH_CONSTANT_BUFFER_size, 532 1); 533 } 534 535 /* 3DSTATE_PS */ 536 if (DIRTY(FS) || r->instruction_bo_changed) { 537 if (r->hw_ctx_changed) 538 gen7_wa_pre_3dstate_ps_max_threads(r); 539 540 gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset, r->fs_scratch.bo); 541 } 542 543 /* 3DSTATE_SCISSOR_STATE_POINTERS */ 544 if (session->scissor_changed) { 545 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder, 546 r->state.SCISSOR_RECT); 547 } 548 549 { 550 const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND)); 551 const bool emit_3dstate_depth_buffer = 552 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed); 553 554 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { 555 /* XXX what is the best way to know if this workaround is needed? */ 556 if (emit_3dstate_ps || 557 session->pcb_fs_changed || 558 session->viewport_changed || 559 session->binding_table_fs_changed || 560 session->sampler_fs_changed || 561 session->cc_changed || 562 session->blend_changed || 563 session->dsa_changed) 564 gen7_wa_post_ps_and_later(r); 565 } 566 567 if (emit_3dstate_depth_buffer) 568 gen7_wa_pre_depth(r); 569 } 570 571 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ 572 if (DIRTY(FB) || r->batch_bo_changed) { 573 const struct ilo_state_zs *zs; 574 uint32_t clear_params; 575 576 if (vec->fb.state.zsbuf) { 577 const struct ilo_surface_cso *surface = 578 (const struct ilo_surface_cso *) vec->fb.state.zsbuf; 579 const struct ilo_texture_slice *slice = 580 ilo_texture_get_slice(ilo_texture(surface->base.texture), 581 surface->base.u.tex.level, surface->base.u.tex.first_layer); 582 583 assert(!surface->is_rt); 584 zs = &surface->u.zs; 585 clear_params = slice->clear_value; 586 } 587 else { 588 zs = &vec->fb.null_zs; 589 clear_params = 0; 590 } 591 592 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs); 593 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs); 594 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs); 595 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params); 596 } 597 } 598 599 static void 600 gen7_draw_wm_multisample(struct ilo_render *r, 601 const struct ilo_state_vector *vec, 602 struct ilo_render_draw_session *session) 603 { 604 /* 3DSTATE_MULTISAMPLE */ 605 if (DIRTY(FB) || (session->rs_delta.dirty & 606 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) { 607 const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 : 608 (vec->fb.num_samples > 1) ? 4 : 1; 609 610 gen7_wa_pre_3dstate_multisample(r); 611 612 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs, 613 &r->sample_pattern, sample_count); 614 } 615 616 /* 3DSTATE_SAMPLE_MASK */ 617 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK) 618 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs); 619 } 620 621 void 622 ilo_render_emit_draw_commands_gen7(struct ilo_render *render, 623 const struct ilo_state_vector *vec, 624 struct ilo_render_draw_session *session) 625 { 626 ILO_DEV_ASSERT(render->dev, 7, 7.5); 627 628 /* 629 * We try to keep the order of the commands match, as closely as possible, 630 * that of the classic i965 driver. It allows us to compare the command 631 * streams easily. 632 */ 633 gen6_draw_common_select(render, vec, session); 634 gen6_draw_common_sip(render, vec, session); 635 gen6_draw_vf_statistics(render, vec, session); 636 gen7_draw_common_pcb_alloc(render, vec, session); 637 gen6_draw_common_base_address(render, vec, session); 638 gen7_draw_common_pointers_1(render, vec, session); 639 gen7_draw_common_urb(render, vec, session); 640 gen7_draw_common_pointers_2(render, vec, session); 641 gen7_draw_wm_multisample(render, vec, session); 642 gen7_draw_gs(render, vec, session); 643 gen7_draw_hs(render, vec, session); 644 gen7_draw_te(render, vec, session); 645 gen7_draw_ds(render, vec, session); 646 gen7_draw_vs(render, vec, session); 647 gen7_draw_sol(render, vec, session); 648 gen6_draw_clip(render, vec, session); 649 gen7_draw_sf(render, vec, session); 650 gen7_draw_wm(render, vec, session); 651 gen6_draw_wm_raster(render, vec, session); 652 gen6_draw_sf_rect(render, vec, session); 653 gen6_draw_vf(render, vec, session); 654 655 ilo_render_3dprimitive(render, &vec->draw_info); 656 } 657 658 static void 659 gen7_rectlist_pcb_alloc(struct ilo_render *r, 660 const struct ilo_blitter *blitter) 661 { 662 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb); 663 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb); 664 665 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 666 gen7_wa_post_3dstate_push_constant_alloc_ps(r); 667 } 668 669 static void 670 gen7_rectlist_urb(struct ilo_render *r, 671 const struct ilo_blitter *blitter) 672 { 673 gen7_3DSTATE_URB_VS(r->builder, &blitter->urb); 674 gen7_3DSTATE_URB_GS(r->builder, &blitter->urb); 675 gen7_3DSTATE_URB_HS(r->builder, &blitter->urb); 676 gen7_3DSTATE_URB_DS(r->builder, &blitter->urb); 677 } 678 679 static void 680 gen7_rectlist_vs_to_sf(struct ilo_render *r, 681 const struct ilo_blitter *blitter) 682 { 683 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0); 684 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL); 685 686 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0); 687 gen7_3DSTATE_HS(r->builder, &blitter->hs, 0, NULL); 688 689 gen7_3DSTATE_TE(r->builder, &blitter->ds); 690 691 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0); 692 gen7_3DSTATE_DS(r->builder, &blitter->ds, 0, NULL); 693 694 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0); 695 gen7_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL); 696 697 gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol); 698 699 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs); 700 701 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 702 gen7_wa_pre_3dstate_sf_depth_bias(r); 703 704 gen7_3DSTATE_SF(r->builder, &blitter->fb.rs); 705 gen7_3DSTATE_SBE(r->builder, &blitter->sbe); 706 } 707 708 static void 709 gen7_rectlist_wm(struct ilo_render *r, 710 const struct ilo_blitter *blitter) 711 { 712 gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps); 713 714 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0); 715 716 gen7_wa_pre_3dstate_ps_max_threads(r); 717 gen7_3DSTATE_PS(r->builder, &blitter->ps, 0, NULL); 718 } 719 720 static void 721 gen7_rectlist_wm_depth(struct ilo_render *r, 722 const struct ilo_blitter *blitter) 723 { 724 gen7_wa_pre_depth(r); 725 726 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | 727 ILO_BLITTER_USE_FB_STENCIL)) 728 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); 729 730 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { 731 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, 732 &blitter->fb.dst.u.zs); 733 } 734 735 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { 736 gen6_3DSTATE_STENCIL_BUFFER(r->builder, 737 &blitter->fb.dst.u.zs); 738 } 739 740 gen7_3DSTATE_CLEAR_PARAMS(r->builder, 741 blitter->depth_clear_value); 742 } 743 744 static void 745 gen7_rectlist_wm_multisample(struct ilo_render *r, 746 const struct ilo_blitter *blitter) 747 { 748 const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 : 749 (blitter->fb.num_samples > 1) ? 4 : 1; 750 751 gen7_wa_pre_3dstate_multisample(r); 752 753 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, 754 &r->sample_pattern, sample_count); 755 756 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs); 757 } 758 759 void 760 ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, 761 const struct ilo_blitter *blitter, 762 const struct ilo_render_rectlist_session *session) 763 { 764 ILO_DEV_ASSERT(r->dev, 7, 7.5); 765 766 gen7_rectlist_wm_multisample(r, blitter); 767 768 gen6_state_base_address(r->builder, true); 769 770 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, 771 session->vb_start, session->vb_end, 772 sizeof(blitter->vertices[0])); 773 774 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf); 775 776 gen7_rectlist_pcb_alloc(r, blitter); 777 778 /* needed for any VS-related commands */ 779 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 780 gen7_wa_pre_vs(r); 781 782 gen7_rectlist_urb(r, blitter); 783 784 if (blitter->uses & ILO_BLITTER_USE_DSA) { 785 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, 786 r->state.DEPTH_STENCIL_STATE); 787 } 788 789 if (blitter->uses & ILO_BLITTER_USE_CC) { 790 gen7_3DSTATE_CC_STATE_POINTERS(r->builder, 791 r->state.COLOR_CALC_STATE); 792 } 793 794 gen7_rectlist_vs_to_sf(r, blitter); 795 gen7_rectlist_wm(r, blitter); 796 797 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { 798 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, 799 r->state.CC_VIEWPORT); 800 } 801 802 gen7_rectlist_wm_depth(r, blitter); 803 804 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, 805 blitter->fb.width, blitter->fb.height); 806 807 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) 808 gen7_wa_post_ps_and_later(r); 809 810 ilo_render_3dprimitive(r, &blitter->draw_info); 811 } 812 813 int 814 ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render, 815 const struct ilo_state_vector *vec) 816 { 817 static int len; 818 819 ILO_DEV_ASSERT(render->dev, 7, 7.5); 820 821 if (!len) { 822 len += GEN7_3DSTATE_URB_ANY__SIZE * 4; 823 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5; 824 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5; 825 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4); 826 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4; 827 len += GEN6_PIPE_CONTROL__SIZE * 5; 828 829 len += 830 GEN6_STATE_BASE_ADDRESS__SIZE + 831 GEN6_STATE_SIP__SIZE + 832 GEN6_3DSTATE_VF_STATISTICS__SIZE + 833 GEN6_PIPELINE_SELECT__SIZE + 834 GEN6_3DSTATE_CLEAR_PARAMS__SIZE + 835 GEN6_3DSTATE_DEPTH_BUFFER__SIZE + 836 GEN6_3DSTATE_STENCIL_BUFFER__SIZE + 837 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE + 838 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE + 839 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE + 840 GEN6_3DSTATE_INDEX_BUFFER__SIZE + 841 GEN75_3DSTATE_VF__SIZE + 842 GEN6_3DSTATE_VS__SIZE + 843 GEN6_3DSTATE_GS__SIZE + 844 GEN6_3DSTATE_CLIP__SIZE + 845 GEN6_3DSTATE_SF__SIZE + 846 GEN6_3DSTATE_WM__SIZE + 847 GEN6_3DSTATE_SAMPLE_MASK__SIZE + 848 GEN7_3DSTATE_HS__SIZE + 849 GEN7_3DSTATE_TE__SIZE + 850 GEN7_3DSTATE_DS__SIZE + 851 GEN7_3DSTATE_STREAMOUT__SIZE + 852 GEN7_3DSTATE_SBE__SIZE + 853 GEN7_3DSTATE_PS__SIZE + 854 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE + 855 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE + 856 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE + 857 GEN6_3DSTATE_LINE_STIPPLE__SIZE + 858 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE + 859 GEN6_3DSTATE_MULTISAMPLE__SIZE + 860 GEN7_3DSTATE_SO_DECL_LIST__SIZE + 861 GEN6_3DPRIMITIVE__SIZE; 862 } 863 864 return len; 865 } 866