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    Searched refs:GL_VERTEX_SHADER (Results 26 - 50 of 374) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER);
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER);
    [all...]
es31fProgramPipelineStateQueryTests.cpp 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT)
173 if (m_targetStage == GL_VERTEX_SHADER)
403 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER));
es31fNegativeShaderApiTests.cpp 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER);
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER);
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER);
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER);
234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER);
235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
    [all...]
es2fShaderStateQueryTests.cpp 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
    [all...]
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 97 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 94 GLES20.GL_VERTEX_SHADER,
  /external/mesa3d/src/mesa/main/
shaderobj.h 123 case GL_VERTEX_SHADER:
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlShader.java 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 101 GLES20.GL_VERTEX_SHADER,
  /external/mesa3d/src/compiler/glsl/
test_optpass.cpp 170 int shader_type = GL_VERTEX_SHADER;
177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java 79 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/
Gles2ColoredTriangleList.java 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER}
213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
  /external/swiftshader/src/OpenGL/compiler/
Compiler.cpp 188 case GL_VERTEX_SHADER:
  /frameworks/base/libs/hwui/
Program.cpp 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/rs/driver/
rsdProgram.cpp 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,

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