/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); [all...] |
es31fProgramPipelineStateQueryTests.cpp | 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) 173 if (m_targetStage == GL_VERTEX_SHADER) 403 FOR_EACH_VERIFIER(new PipelineProgramCase(m_context, verifier, (std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER));
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es31fNegativeShaderApiTests.cpp | 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); [all...] |
es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); [all...] |
/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
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/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 97 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 94 GLES20.GL_VERTEX_SHADER,
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/external/mesa3d/src/mesa/main/ |
shaderobj.h | 123 case GL_VERTEX_SHADER:
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlShader.java | 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Square.java | 101 GLES20.GL_VERTEX_SHADER,
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/external/mesa3d/src/compiler/glsl/ |
test_optpass.cpp | 170 int shader_type = GL_VERTEX_SHADER; 177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
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/external/deqp/modules/gles3/functional/ |
es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
RectangleRenderable.java | 79 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, vertexShader);
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER} 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER} 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 156 * @param type {@link GLES20#GL_VERTEX_SHADER} or {@link GLES20#GL_FRAGMENT_SHADER} 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
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/external/swiftshader/src/OpenGL/compiler/ |
Compiler.cpp | 188 case GL_VERTEX_SHADER:
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/frameworks/base/libs/hwui/ |
Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/rs/driver/ |
rsdProgram.cpp | 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
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