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    Searched refs:PIPE_SHADER_FRAGMENT (Results 76 - 100 of 167) sorted by null

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  /external/mesa3d/src/gallium/tests/graw/
gs-test.c 445 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
464 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
vs-test.c 343 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
362 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.c 677 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
684 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
698 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
    [all...]
u_blit.c 580 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
593 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_scan.c 128 if (info->processor == PIPE_SHADER_FRAGMENT) {
500 else if (procType == PIPE_SHADER_FRAGMENT) {
597 if (procType == PIPE_SHADER_FRAGMENT)
695 assert(procType == PIPE_SHADER_FRAGMENT ||
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mc.c 172 shader = ureg_create(PIPE_SHADER_FRAGMENT);
323 shader = ureg_create(PIPE_SHADER_FRAGMENT);
618 renderer->pipe->set_sampler_views(renderer->pipe, PIPE_SHADER_FRAGMENT,
620 renderer->pipe->bind_sampler_states(renderer->pipe, PIPE_SHADER_FRAGMENT,
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_context.c 166 resource_read(ctx, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].buffer);
  /external/mesa3d/src/gallium/drivers/freedreno/a3xx/
fd3_texture.c 172 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_fragtex.c 205 case PIPE_SHADER_FRAGMENT:
nv30_texture.c 198 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_context.h 206 case PIPE_SHADER_FRAGMENT: return 1;
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_screen.c 310 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_tgsi.c 472 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
620 if (processor == PIPE_SHADER_FRAGMENT) {
634 cache_destroy(sc->r->cso, sc->fs_hash, PIPE_SHADER_FRAGMENT);
667 fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT,
xa_renderer.c 451 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
463 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_image.c 153 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
st_context.h 329 return PIPE_SHADER_FRAGMENT;
  /external/mesa3d/src/gallium/drivers/swr/
swr_state.cpp 437 } else if (shader == PIPE_SHADER_FRAGMENT) {
689 for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
698 for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
795 case PIPE_SHADER_FRAGMENT:
    [all...]
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_context.c 70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_FRAGMENT],
71 (void *) rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT],
127 if (!(rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] && rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT]->disabled) &&
426 rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] = rbug_shader(_fs);
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_texture.c 550 for (i = 0; i < ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]); ++i) {
551 if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][i].buffer) {
lp_screen.c 357 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/gallium/drivers/r600/
r600_pipe.c 483 case PIPE_SHADER_FRAGMENT:
513 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
r600_blit.c 82 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
83 (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
86 rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
87 (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
  /external/mesa3d/src/gallium/drivers/i915/
i915_screen.c 124 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_context.h 277 case PIPE_SHADER_FRAGMENT: return 4;
nvc0_screen.c 317 case PIPE_SHADER_FRAGMENT:
346 if (shader == PIPE_SHADER_FRAGMENT)
359 return shader != PIPE_SHADER_FRAGMENT;
397 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
    [all...]

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