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      1 /*
      2  * Copyright  2010 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "brw_context.h"
     25 #include "brw_cfg.h"
     26 #include "brw_eu.h"
     27 #include "brw_fs.h"
     28 #include "brw_nir.h"
     29 #include "brw_vec4_tes.h"
     30 #include "main/uniforms.h"
     31 
     32 extern "C" void
     33 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
     34                       unsigned surf_index)
     35 {
     36    assert(surf_index < BRW_MAX_SURFACES);
     37 
     38    prog_data->binding_table.size_bytes =
     39       MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
     40 }
     41 
     42 enum brw_reg_type
     43 brw_type_for_base_type(const struct glsl_type *type)
     44 {
     45    switch (type->base_type) {
     46    case GLSL_TYPE_FLOAT:
     47       return BRW_REGISTER_TYPE_F;
     48    case GLSL_TYPE_INT:
     49    case GLSL_TYPE_BOOL:
     50    case GLSL_TYPE_SUBROUTINE:
     51       return BRW_REGISTER_TYPE_D;
     52    case GLSL_TYPE_UINT:
     53       return BRW_REGISTER_TYPE_UD;
     54    case GLSL_TYPE_ARRAY:
     55       return brw_type_for_base_type(type->fields.array);
     56    case GLSL_TYPE_STRUCT:
     57    case GLSL_TYPE_SAMPLER:
     58    case GLSL_TYPE_ATOMIC_UINT:
     59       /* These should be overridden with the type of the member when
     60        * dereferenced into.  BRW_REGISTER_TYPE_UD seems like a likely
     61        * way to trip up if we don't.
     62        */
     63       return BRW_REGISTER_TYPE_UD;
     64    case GLSL_TYPE_IMAGE:
     65       return BRW_REGISTER_TYPE_UD;
     66    case GLSL_TYPE_DOUBLE:
     67       return BRW_REGISTER_TYPE_DF;
     68    case GLSL_TYPE_VOID:
     69    case GLSL_TYPE_ERROR:
     70    case GLSL_TYPE_INTERFACE:
     71    case GLSL_TYPE_FUNCTION:
     72       unreachable("not reached");
     73    }
     74 
     75    return BRW_REGISTER_TYPE_F;
     76 }
     77 
     78 enum brw_conditional_mod
     79 brw_conditional_for_comparison(unsigned int op)
     80 {
     81    switch (op) {
     82    case ir_binop_less:
     83       return BRW_CONDITIONAL_L;
     84    case ir_binop_greater:
     85       return BRW_CONDITIONAL_G;
     86    case ir_binop_lequal:
     87       return BRW_CONDITIONAL_LE;
     88    case ir_binop_gequal:
     89       return BRW_CONDITIONAL_GE;
     90    case ir_binop_equal:
     91    case ir_binop_all_equal: /* same as equal for scalars */
     92       return BRW_CONDITIONAL_Z;
     93    case ir_binop_nequal:
     94    case ir_binop_any_nequal: /* same as nequal for scalars */
     95       return BRW_CONDITIONAL_NZ;
     96    default:
     97       unreachable("not reached: bad operation for comparison");
     98    }
     99 }
    100 
    101 uint32_t
    102 brw_math_function(enum opcode op)
    103 {
    104    switch (op) {
    105    case SHADER_OPCODE_RCP:
    106       return BRW_MATH_FUNCTION_INV;
    107    case SHADER_OPCODE_RSQ:
    108       return BRW_MATH_FUNCTION_RSQ;
    109    case SHADER_OPCODE_SQRT:
    110       return BRW_MATH_FUNCTION_SQRT;
    111    case SHADER_OPCODE_EXP2:
    112       return BRW_MATH_FUNCTION_EXP;
    113    case SHADER_OPCODE_LOG2:
    114       return BRW_MATH_FUNCTION_LOG;
    115    case SHADER_OPCODE_POW:
    116       return BRW_MATH_FUNCTION_POW;
    117    case SHADER_OPCODE_SIN:
    118       return BRW_MATH_FUNCTION_SIN;
    119    case SHADER_OPCODE_COS:
    120       return BRW_MATH_FUNCTION_COS;
    121    case SHADER_OPCODE_INT_QUOTIENT:
    122       return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
    123    case SHADER_OPCODE_INT_REMAINDER:
    124       return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
    125    default:
    126       unreachable("not reached: unknown math function");
    127    }
    128 }
    129 
    130 bool
    131 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
    132 {
    133    if (!offsets) return false;  /* nonconstant offset; caller will handle it. */
    134 
    135    /* offset out of bounds; caller will handle it. */
    136    for (unsigned i = 0; i < num_components; i++)
    137       if (offsets[i] > 7 || offsets[i] < -8)
    138          return false;
    139 
    140    /* Combine all three offsets into a single unsigned dword:
    141     *
    142     *    bits 11:8 - U Offset (X component)
    143     *    bits  7:4 - V Offset (Y component)
    144     *    bits  3:0 - R Offset (Z component)
    145     */
    146    *offset_bits = 0;
    147    for (unsigned i = 0; i < num_components; i++) {
    148       const unsigned shift = 4 * (2 - i);
    149       *offset_bits |= (offsets[i] << shift) & (0xF << shift);
    150    }
    151    return true;
    152 }
    153 
    154 const char *
    155 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
    156 {
    157    switch (op) {
    158    case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
    159       /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
    160        * start of a loop in the IR.
    161        */
    162       if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
    163          return "do";
    164 
    165       assert(brw_opcode_desc(devinfo, op)->name);
    166       return brw_opcode_desc(devinfo, op)->name;
    167    case FS_OPCODE_FB_WRITE:
    168       return "fb_write";
    169    case FS_OPCODE_FB_WRITE_LOGICAL:
    170       return "fb_write_logical";
    171    case FS_OPCODE_REP_FB_WRITE:
    172       return "rep_fb_write";
    173    case FS_OPCODE_FB_READ:
    174       return "fb_read";
    175    case FS_OPCODE_FB_READ_LOGICAL:
    176       return "fb_read_logical";
    177 
    178    case SHADER_OPCODE_RCP:
    179       return "rcp";
    180    case SHADER_OPCODE_RSQ:
    181       return "rsq";
    182    case SHADER_OPCODE_SQRT:
    183       return "sqrt";
    184    case SHADER_OPCODE_EXP2:
    185       return "exp2";
    186    case SHADER_OPCODE_LOG2:
    187       return "log2";
    188    case SHADER_OPCODE_POW:
    189       return "pow";
    190    case SHADER_OPCODE_INT_QUOTIENT:
    191       return "int_quot";
    192    case SHADER_OPCODE_INT_REMAINDER:
    193       return "int_rem";
    194    case SHADER_OPCODE_SIN:
    195       return "sin";
    196    case SHADER_OPCODE_COS:
    197       return "cos";
    198 
    199    case SHADER_OPCODE_TEX:
    200       return "tex";
    201    case SHADER_OPCODE_TEX_LOGICAL:
    202       return "tex_logical";
    203    case SHADER_OPCODE_TXD:
    204       return "txd";
    205    case SHADER_OPCODE_TXD_LOGICAL:
    206       return "txd_logical";
    207    case SHADER_OPCODE_TXF:
    208       return "txf";
    209    case SHADER_OPCODE_TXF_LOGICAL:
    210       return "txf_logical";
    211    case SHADER_OPCODE_TXF_LZ:
    212       return "txf_lz";
    213    case SHADER_OPCODE_TXL:
    214       return "txl";
    215    case SHADER_OPCODE_TXL_LOGICAL:
    216       return "txl_logical";
    217    case SHADER_OPCODE_TXL_LZ:
    218       return "txl_lz";
    219    case SHADER_OPCODE_TXS:
    220       return "txs";
    221    case SHADER_OPCODE_TXS_LOGICAL:
    222       return "txs_logical";
    223    case FS_OPCODE_TXB:
    224       return "txb";
    225    case FS_OPCODE_TXB_LOGICAL:
    226       return "txb_logical";
    227    case SHADER_OPCODE_TXF_CMS:
    228       return "txf_cms";
    229    case SHADER_OPCODE_TXF_CMS_LOGICAL:
    230       return "txf_cms_logical";
    231    case SHADER_OPCODE_TXF_CMS_W:
    232       return "txf_cms_w";
    233    case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
    234       return "txf_cms_w_logical";
    235    case SHADER_OPCODE_TXF_UMS:
    236       return "txf_ums";
    237    case SHADER_OPCODE_TXF_UMS_LOGICAL:
    238       return "txf_ums_logical";
    239    case SHADER_OPCODE_TXF_MCS:
    240       return "txf_mcs";
    241    case SHADER_OPCODE_TXF_MCS_LOGICAL:
    242       return "txf_mcs_logical";
    243    case SHADER_OPCODE_LOD:
    244       return "lod";
    245    case SHADER_OPCODE_LOD_LOGICAL:
    246       return "lod_logical";
    247    case SHADER_OPCODE_TG4:
    248       return "tg4";
    249    case SHADER_OPCODE_TG4_LOGICAL:
    250       return "tg4_logical";
    251    case SHADER_OPCODE_TG4_OFFSET:
    252       return "tg4_offset";
    253    case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
    254       return "tg4_offset_logical";
    255    case SHADER_OPCODE_SAMPLEINFO:
    256       return "sampleinfo";
    257    case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
    258       return "sampleinfo_logical";
    259 
    260    case SHADER_OPCODE_SHADER_TIME_ADD:
    261       return "shader_time_add";
    262 
    263    case SHADER_OPCODE_UNTYPED_ATOMIC:
    264       return "untyped_atomic";
    265    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
    266       return "untyped_atomic_logical";
    267    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
    268       return "untyped_surface_read";
    269    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
    270       return "untyped_surface_read_logical";
    271    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
    272       return "untyped_surface_write";
    273    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
    274       return "untyped_surface_write_logical";
    275    case SHADER_OPCODE_TYPED_ATOMIC:
    276       return "typed_atomic";
    277    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
    278       return "typed_atomic_logical";
    279    case SHADER_OPCODE_TYPED_SURFACE_READ:
    280       return "typed_surface_read";
    281    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
    282       return "typed_surface_read_logical";
    283    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    284       return "typed_surface_write";
    285    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    286       return "typed_surface_write_logical";
    287    case SHADER_OPCODE_MEMORY_FENCE:
    288       return "memory_fence";
    289 
    290    case SHADER_OPCODE_LOAD_PAYLOAD:
    291       return "load_payload";
    292    case FS_OPCODE_PACK:
    293       return "pack";
    294 
    295    case SHADER_OPCODE_GEN4_SCRATCH_READ:
    296       return "gen4_scratch_read";
    297    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
    298       return "gen4_scratch_write";
    299    case SHADER_OPCODE_GEN7_SCRATCH_READ:
    300       return "gen7_scratch_read";
    301    case SHADER_OPCODE_URB_WRITE_SIMD8:
    302       return "gen8_urb_write_simd8";
    303    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
    304       return "gen8_urb_write_simd8_per_slot";
    305    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
    306       return "gen8_urb_write_simd8_masked";
    307    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    308       return "gen8_urb_write_simd8_masked_per_slot";
    309    case SHADER_OPCODE_URB_READ_SIMD8:
    310       return "urb_read_simd8";
    311    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
    312       return "urb_read_simd8_per_slot";
    313 
    314    case SHADER_OPCODE_FIND_LIVE_CHANNEL:
    315       return "find_live_channel";
    316    case SHADER_OPCODE_BROADCAST:
    317       return "broadcast";
    318 
    319    case VEC4_OPCODE_MOV_BYTES:
    320       return "mov_bytes";
    321    case VEC4_OPCODE_PACK_BYTES:
    322       return "pack_bytes";
    323    case VEC4_OPCODE_UNPACK_UNIFORM:
    324       return "unpack_uniform";
    325    case VEC4_OPCODE_FROM_DOUBLE:
    326       return "double_to_single";
    327    case VEC4_OPCODE_TO_DOUBLE:
    328       return "single_to_double";
    329    case VEC4_OPCODE_PICK_LOW_32BIT:
    330       return "pick_low_32bit";
    331    case VEC4_OPCODE_PICK_HIGH_32BIT:
    332       return "pick_high_32bit";
    333    case VEC4_OPCODE_SET_LOW_32BIT:
    334       return "set_low_32bit";
    335    case VEC4_OPCODE_SET_HIGH_32BIT:
    336       return "set_high_32bit";
    337 
    338    case FS_OPCODE_DDX_COARSE:
    339       return "ddx_coarse";
    340    case FS_OPCODE_DDX_FINE:
    341       return "ddx_fine";
    342    case FS_OPCODE_DDY_COARSE:
    343       return "ddy_coarse";
    344    case FS_OPCODE_DDY_FINE:
    345       return "ddy_fine";
    346 
    347    case FS_OPCODE_CINTERP:
    348       return "cinterp";
    349    case FS_OPCODE_LINTERP:
    350       return "linterp";
    351 
    352    case FS_OPCODE_PIXEL_X:
    353       return "pixel_x";
    354    case FS_OPCODE_PIXEL_Y:
    355       return "pixel_y";
    356 
    357    case FS_OPCODE_GET_BUFFER_SIZE:
    358       return "fs_get_buffer_size";
    359 
    360    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
    361       return "uniform_pull_const";
    362    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
    363       return "uniform_pull_const_gen7";
    364    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
    365       return "varying_pull_const_gen4";
    366    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
    367       return "varying_pull_const_gen7";
    368    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
    369       return "varying_pull_const_logical";
    370 
    371    case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
    372       return "mov_dispatch_to_flags";
    373    case FS_OPCODE_DISCARD_JUMP:
    374       return "discard_jump";
    375 
    376    case FS_OPCODE_SET_SAMPLE_ID:
    377       return "set_sample_id";
    378 
    379    case FS_OPCODE_PACK_HALF_2x16_SPLIT:
    380       return "pack_half_2x16_split";
    381    case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
    382       return "unpack_half_2x16_split_x";
    383    case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
    384       return "unpack_half_2x16_split_y";
    385 
    386    case FS_OPCODE_PLACEHOLDER_HALT:
    387       return "placeholder_halt";
    388 
    389    case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
    390       return "interp_sample";
    391    case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
    392       return "interp_shared_offset";
    393    case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
    394       return "interp_per_slot_offset";
    395 
    396    case VS_OPCODE_URB_WRITE:
    397       return "vs_urb_write";
    398    case VS_OPCODE_PULL_CONSTANT_LOAD:
    399       return "pull_constant_load";
    400    case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
    401       return "pull_constant_load_gen7";
    402 
    403    case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
    404       return "set_simd4x2_header_gen9";
    405 
    406    case VS_OPCODE_GET_BUFFER_SIZE:
    407       return "vs_get_buffer_size";
    408 
    409    case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
    410       return "unpack_flags_simd4x2";
    411 
    412    case GS_OPCODE_URB_WRITE:
    413       return "gs_urb_write";
    414    case GS_OPCODE_URB_WRITE_ALLOCATE:
    415       return "gs_urb_write_allocate";
    416    case GS_OPCODE_THREAD_END:
    417       return "gs_thread_end";
    418    case GS_OPCODE_SET_WRITE_OFFSET:
    419       return "set_write_offset";
    420    case GS_OPCODE_SET_VERTEX_COUNT:
    421       return "set_vertex_count";
    422    case GS_OPCODE_SET_DWORD_2:
    423       return "set_dword_2";
    424    case GS_OPCODE_PREPARE_CHANNEL_MASKS:
    425       return "prepare_channel_masks";
    426    case GS_OPCODE_SET_CHANNEL_MASKS:
    427       return "set_channel_masks";
    428    case GS_OPCODE_GET_INSTANCE_ID:
    429       return "get_instance_id";
    430    case GS_OPCODE_FF_SYNC:
    431       return "ff_sync";
    432    case GS_OPCODE_SET_PRIMITIVE_ID:
    433       return "set_primitive_id";
    434    case GS_OPCODE_SVB_WRITE:
    435       return "gs_svb_write";
    436    case GS_OPCODE_SVB_SET_DST_INDEX:
    437       return "gs_svb_set_dst_index";
    438    case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
    439       return "gs_ff_sync_set_primitives";
    440    case CS_OPCODE_CS_TERMINATE:
    441       return "cs_terminate";
    442    case SHADER_OPCODE_BARRIER:
    443       return "barrier";
    444    case SHADER_OPCODE_MULH:
    445       return "mulh";
    446    case SHADER_OPCODE_MOV_INDIRECT:
    447       return "mov_indirect";
    448 
    449    case VEC4_OPCODE_URB_READ:
    450       return "urb_read";
    451    case TCS_OPCODE_GET_INSTANCE_ID:
    452       return "tcs_get_instance_id";
    453    case TCS_OPCODE_URB_WRITE:
    454       return "tcs_urb_write";
    455    case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
    456       return "tcs_set_input_urb_offsets";
    457    case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
    458       return "tcs_set_output_urb_offsets";
    459    case TCS_OPCODE_GET_PRIMITIVE_ID:
    460       return "tcs_get_primitive_id";
    461    case TCS_OPCODE_CREATE_BARRIER_HEADER:
    462       return "tcs_create_barrier_header";
    463    case TCS_OPCODE_SRC0_010_IS_ZERO:
    464       return "tcs_src0<0,1,0>_is_zero";
    465    case TCS_OPCODE_RELEASE_INPUT:
    466       return "tcs_release_input";
    467    case TCS_OPCODE_THREAD_END:
    468       return "tcs_thread_end";
    469    case TES_OPCODE_CREATE_INPUT_READ_HEADER:
    470       return "tes_create_input_read_header";
    471    case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
    472       return "tes_add_indirect_urb_offset";
    473    case TES_OPCODE_GET_PRIMITIVE_ID:
    474       return "tes_get_primitive_id";
    475    }
    476 
    477    unreachable("not reached");
    478 }
    479 
    480 bool
    481 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
    482 {
    483    union {
    484       unsigned ud;
    485       int d;
    486       float f;
    487       double df;
    488    } imm, sat_imm = { 0 };
    489 
    490    const unsigned size = type_sz(type);
    491 
    492    /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
    493     * irrelevant, so just check the size of the type and copy from/to an
    494     * appropriately sized field.
    495     */
    496    if (size < 8)
    497       imm.ud = reg->ud;
    498    else
    499       imm.df = reg->df;
    500 
    501    switch (type) {
    502    case BRW_REGISTER_TYPE_UD:
    503    case BRW_REGISTER_TYPE_D:
    504    case BRW_REGISTER_TYPE_UW:
    505    case BRW_REGISTER_TYPE_W:
    506    case BRW_REGISTER_TYPE_UQ:
    507    case BRW_REGISTER_TYPE_Q:
    508       /* Nothing to do. */
    509       return false;
    510    case BRW_REGISTER_TYPE_F:
    511       sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
    512       break;
    513    case BRW_REGISTER_TYPE_DF:
    514       sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
    515       break;
    516    case BRW_REGISTER_TYPE_UB:
    517    case BRW_REGISTER_TYPE_B:
    518       unreachable("no UB/B immediates");
    519    case BRW_REGISTER_TYPE_V:
    520    case BRW_REGISTER_TYPE_UV:
    521    case BRW_REGISTER_TYPE_VF:
    522       unreachable("unimplemented: saturate vector immediate");
    523    case BRW_REGISTER_TYPE_HF:
    524       unreachable("unimplemented: saturate HF immediate");
    525    }
    526 
    527    if (size < 8) {
    528       if (imm.ud != sat_imm.ud) {
    529          reg->ud = sat_imm.ud;
    530          return true;
    531       }
    532    } else {
    533       if (imm.df != sat_imm.df) {
    534          reg->df = sat_imm.df;
    535          return true;
    536       }
    537    }
    538    return false;
    539 }
    540 
    541 bool
    542 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
    543 {
    544    switch (type) {
    545    case BRW_REGISTER_TYPE_D:
    546    case BRW_REGISTER_TYPE_UD:
    547       reg->d = -reg->d;
    548       return true;
    549    case BRW_REGISTER_TYPE_W:
    550    case BRW_REGISTER_TYPE_UW:
    551       reg->d = -(int16_t)reg->ud;
    552       return true;
    553    case BRW_REGISTER_TYPE_F:
    554       reg->f = -reg->f;
    555       return true;
    556    case BRW_REGISTER_TYPE_VF:
    557       reg->ud ^= 0x80808080;
    558       return true;
    559    case BRW_REGISTER_TYPE_DF:
    560       reg->df = -reg->df;
    561       return true;
    562    case BRW_REGISTER_TYPE_UB:
    563    case BRW_REGISTER_TYPE_B:
    564       unreachable("no UB/B immediates");
    565    case BRW_REGISTER_TYPE_UV:
    566    case BRW_REGISTER_TYPE_V:
    567       assert(!"unimplemented: negate UV/V immediate");
    568    case BRW_REGISTER_TYPE_UQ:
    569    case BRW_REGISTER_TYPE_Q:
    570       assert(!"unimplemented: negate UQ/Q immediate");
    571    case BRW_REGISTER_TYPE_HF:
    572       assert(!"unimplemented: negate HF immediate");
    573    }
    574 
    575    return false;
    576 }
    577 
    578 bool
    579 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
    580 {
    581    switch (type) {
    582    case BRW_REGISTER_TYPE_D:
    583       reg->d = abs(reg->d);
    584       return true;
    585    case BRW_REGISTER_TYPE_W:
    586       reg->d = abs((int16_t)reg->ud);
    587       return true;
    588    case BRW_REGISTER_TYPE_F:
    589       reg->f = fabsf(reg->f);
    590       return true;
    591    case BRW_REGISTER_TYPE_DF:
    592       reg->df = fabs(reg->df);
    593       return true;
    594    case BRW_REGISTER_TYPE_VF:
    595       reg->ud &= ~0x80808080;
    596       return true;
    597    case BRW_REGISTER_TYPE_UB:
    598    case BRW_REGISTER_TYPE_B:
    599       unreachable("no UB/B immediates");
    600    case BRW_REGISTER_TYPE_UQ:
    601    case BRW_REGISTER_TYPE_UD:
    602    case BRW_REGISTER_TYPE_UW:
    603    case BRW_REGISTER_TYPE_UV:
    604       /* Presumably the absolute value modifier on an unsigned source is a
    605        * nop, but it would be nice to confirm.
    606        */
    607       assert(!"unimplemented: abs unsigned immediate");
    608    case BRW_REGISTER_TYPE_V:
    609       assert(!"unimplemented: abs V immediate");
    610    case BRW_REGISTER_TYPE_Q:
    611       assert(!"unimplemented: abs Q immediate");
    612    case BRW_REGISTER_TYPE_HF:
    613       assert(!"unimplemented: abs HF immediate");
    614    }
    615 
    616    return false;
    617 }
    618 
    619 /**
    620  * Get the appropriate atomic op for an image atomic intrinsic.
    621  */
    622 unsigned
    623 get_atomic_counter_op(nir_intrinsic_op op)
    624 {
    625    switch (op) {
    626    case nir_intrinsic_atomic_counter_inc:
    627       return BRW_AOP_INC;
    628    case nir_intrinsic_atomic_counter_dec:
    629       return BRW_AOP_PREDEC;
    630    case nir_intrinsic_atomic_counter_add:
    631       return BRW_AOP_ADD;
    632    case nir_intrinsic_atomic_counter_min:
    633       return BRW_AOP_UMIN;
    634    case nir_intrinsic_atomic_counter_max:
    635       return BRW_AOP_UMAX;
    636    case nir_intrinsic_atomic_counter_and:
    637       return BRW_AOP_AND;
    638    case nir_intrinsic_atomic_counter_or:
    639       return BRW_AOP_OR;
    640    case nir_intrinsic_atomic_counter_xor:
    641       return BRW_AOP_XOR;
    642    case nir_intrinsic_atomic_counter_exchange:
    643       return BRW_AOP_MOV;
    644    case nir_intrinsic_atomic_counter_comp_swap:
    645       return BRW_AOP_CMPWR;
    646    default:
    647       unreachable("Not reachable.");
    648    }
    649 }
    650 
    651 backend_shader::backend_shader(const struct brw_compiler *compiler,
    652                                void *log_data,
    653                                void *mem_ctx,
    654                                const nir_shader *shader,
    655                                struct brw_stage_prog_data *stage_prog_data)
    656    : compiler(compiler),
    657      log_data(log_data),
    658      devinfo(compiler->devinfo),
    659      nir(shader),
    660      stage_prog_data(stage_prog_data),
    661      mem_ctx(mem_ctx),
    662      cfg(NULL),
    663      stage(shader->stage)
    664 {
    665    debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
    666    stage_name = _mesa_shader_stage_to_string(stage);
    667    stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
    668 }
    669 
    670 bool
    671 backend_reg::equals(const backend_reg &r) const
    672 {
    673    return brw_regs_equal(this, &r) && offset == r.offset;
    674 }
    675 
    676 bool
    677 backend_reg::is_zero() const
    678 {
    679    if (file != IMM)
    680       return false;
    681 
    682    switch (type) {
    683    case BRW_REGISTER_TYPE_F:
    684       return f == 0;
    685    case BRW_REGISTER_TYPE_DF:
    686       return df == 0;
    687    case BRW_REGISTER_TYPE_D:
    688    case BRW_REGISTER_TYPE_UD:
    689       return d == 0;
    690    default:
    691       return false;
    692    }
    693 }
    694 
    695 bool
    696 backend_reg::is_one() const
    697 {
    698    if (file != IMM)
    699       return false;
    700 
    701    switch (type) {
    702    case BRW_REGISTER_TYPE_F:
    703       return f == 1.0f;
    704    case BRW_REGISTER_TYPE_DF:
    705       return df == 1.0;
    706    case BRW_REGISTER_TYPE_D:
    707    case BRW_REGISTER_TYPE_UD:
    708       return d == 1;
    709    default:
    710       return false;
    711    }
    712 }
    713 
    714 bool
    715 backend_reg::is_negative_one() const
    716 {
    717    if (file != IMM)
    718       return false;
    719 
    720    switch (type) {
    721    case BRW_REGISTER_TYPE_F:
    722       return f == -1.0;
    723    case BRW_REGISTER_TYPE_DF:
    724       return df == -1.0;
    725    case BRW_REGISTER_TYPE_D:
    726       return d == -1;
    727    default:
    728       return false;
    729    }
    730 }
    731 
    732 bool
    733 backend_reg::is_null() const
    734 {
    735    return file == ARF && nr == BRW_ARF_NULL;
    736 }
    737 
    738 
    739 bool
    740 backend_reg::is_accumulator() const
    741 {
    742    return file == ARF && nr == BRW_ARF_ACCUMULATOR;
    743 }
    744 
    745 bool
    746 backend_instruction::is_commutative() const
    747 {
    748    switch (opcode) {
    749    case BRW_OPCODE_AND:
    750    case BRW_OPCODE_OR:
    751    case BRW_OPCODE_XOR:
    752    case BRW_OPCODE_ADD:
    753    case BRW_OPCODE_MUL:
    754    case SHADER_OPCODE_MULH:
    755       return true;
    756    case BRW_OPCODE_SEL:
    757       /* MIN and MAX are commutative. */
    758       if (conditional_mod == BRW_CONDITIONAL_GE ||
    759           conditional_mod == BRW_CONDITIONAL_L) {
    760          return true;
    761       }
    762       /* fallthrough */
    763    default:
    764       return false;
    765    }
    766 }
    767 
    768 bool
    769 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
    770 {
    771    return ::is_3src(devinfo, opcode);
    772 }
    773 
    774 bool
    775 backend_instruction::is_tex() const
    776 {
    777    return (opcode == SHADER_OPCODE_TEX ||
    778            opcode == FS_OPCODE_TXB ||
    779            opcode == SHADER_OPCODE_TXD ||
    780            opcode == SHADER_OPCODE_TXF ||
    781            opcode == SHADER_OPCODE_TXF_LZ ||
    782            opcode == SHADER_OPCODE_TXF_CMS ||
    783            opcode == SHADER_OPCODE_TXF_CMS_W ||
    784            opcode == SHADER_OPCODE_TXF_UMS ||
    785            opcode == SHADER_OPCODE_TXF_MCS ||
    786            opcode == SHADER_OPCODE_TXL ||
    787            opcode == SHADER_OPCODE_TXL_LZ ||
    788            opcode == SHADER_OPCODE_TXS ||
    789            opcode == SHADER_OPCODE_LOD ||
    790            opcode == SHADER_OPCODE_TG4 ||
    791            opcode == SHADER_OPCODE_TG4_OFFSET ||
    792            opcode == SHADER_OPCODE_SAMPLEINFO);
    793 }
    794 
    795 bool
    796 backend_instruction::is_math() const
    797 {
    798    return (opcode == SHADER_OPCODE_RCP ||
    799            opcode == SHADER_OPCODE_RSQ ||
    800            opcode == SHADER_OPCODE_SQRT ||
    801            opcode == SHADER_OPCODE_EXP2 ||
    802            opcode == SHADER_OPCODE_LOG2 ||
    803            opcode == SHADER_OPCODE_SIN ||
    804            opcode == SHADER_OPCODE_COS ||
    805            opcode == SHADER_OPCODE_INT_QUOTIENT ||
    806            opcode == SHADER_OPCODE_INT_REMAINDER ||
    807            opcode == SHADER_OPCODE_POW);
    808 }
    809 
    810 bool
    811 backend_instruction::is_control_flow() const
    812 {
    813    switch (opcode) {
    814    case BRW_OPCODE_DO:
    815    case BRW_OPCODE_WHILE:
    816    case BRW_OPCODE_IF:
    817    case BRW_OPCODE_ELSE:
    818    case BRW_OPCODE_ENDIF:
    819    case BRW_OPCODE_BREAK:
    820    case BRW_OPCODE_CONTINUE:
    821       return true;
    822    default:
    823       return false;
    824    }
    825 }
    826 
    827 bool
    828 backend_instruction::can_do_source_mods() const
    829 {
    830    switch (opcode) {
    831    case BRW_OPCODE_ADDC:
    832    case BRW_OPCODE_BFE:
    833    case BRW_OPCODE_BFI1:
    834    case BRW_OPCODE_BFI2:
    835    case BRW_OPCODE_BFREV:
    836    case BRW_OPCODE_CBIT:
    837    case BRW_OPCODE_FBH:
    838    case BRW_OPCODE_FBL:
    839    case BRW_OPCODE_SUBB:
    840       return false;
    841    default:
    842       return true;
    843    }
    844 }
    845 
    846 bool
    847 backend_instruction::can_do_saturate() const
    848 {
    849    switch (opcode) {
    850    case BRW_OPCODE_ADD:
    851    case BRW_OPCODE_ASR:
    852    case BRW_OPCODE_AVG:
    853    case BRW_OPCODE_DP2:
    854    case BRW_OPCODE_DP3:
    855    case BRW_OPCODE_DP4:
    856    case BRW_OPCODE_DPH:
    857    case BRW_OPCODE_F16TO32:
    858    case BRW_OPCODE_F32TO16:
    859    case BRW_OPCODE_LINE:
    860    case BRW_OPCODE_LRP:
    861    case BRW_OPCODE_MAC:
    862    case BRW_OPCODE_MAD:
    863    case BRW_OPCODE_MATH:
    864    case BRW_OPCODE_MOV:
    865    case BRW_OPCODE_MUL:
    866    case SHADER_OPCODE_MULH:
    867    case BRW_OPCODE_PLN:
    868    case BRW_OPCODE_RNDD:
    869    case BRW_OPCODE_RNDE:
    870    case BRW_OPCODE_RNDU:
    871    case BRW_OPCODE_RNDZ:
    872    case BRW_OPCODE_SEL:
    873    case BRW_OPCODE_SHL:
    874    case BRW_OPCODE_SHR:
    875    case FS_OPCODE_LINTERP:
    876    case SHADER_OPCODE_COS:
    877    case SHADER_OPCODE_EXP2:
    878    case SHADER_OPCODE_LOG2:
    879    case SHADER_OPCODE_POW:
    880    case SHADER_OPCODE_RCP:
    881    case SHADER_OPCODE_RSQ:
    882    case SHADER_OPCODE_SIN:
    883    case SHADER_OPCODE_SQRT:
    884       return true;
    885    default:
    886       return false;
    887    }
    888 }
    889 
    890 bool
    891 backend_instruction::can_do_cmod() const
    892 {
    893    switch (opcode) {
    894    case BRW_OPCODE_ADD:
    895    case BRW_OPCODE_ADDC:
    896    case BRW_OPCODE_AND:
    897    case BRW_OPCODE_ASR:
    898    case BRW_OPCODE_AVG:
    899    case BRW_OPCODE_CMP:
    900    case BRW_OPCODE_CMPN:
    901    case BRW_OPCODE_DP2:
    902    case BRW_OPCODE_DP3:
    903    case BRW_OPCODE_DP4:
    904    case BRW_OPCODE_DPH:
    905    case BRW_OPCODE_F16TO32:
    906    case BRW_OPCODE_F32TO16:
    907    case BRW_OPCODE_FRC:
    908    case BRW_OPCODE_LINE:
    909    case BRW_OPCODE_LRP:
    910    case BRW_OPCODE_LZD:
    911    case BRW_OPCODE_MAC:
    912    case BRW_OPCODE_MACH:
    913    case BRW_OPCODE_MAD:
    914    case BRW_OPCODE_MOV:
    915    case BRW_OPCODE_MUL:
    916    case BRW_OPCODE_NOT:
    917    case BRW_OPCODE_OR:
    918    case BRW_OPCODE_PLN:
    919    case BRW_OPCODE_RNDD:
    920    case BRW_OPCODE_RNDE:
    921    case BRW_OPCODE_RNDU:
    922    case BRW_OPCODE_RNDZ:
    923    case BRW_OPCODE_SAD2:
    924    case BRW_OPCODE_SADA2:
    925    case BRW_OPCODE_SHL:
    926    case BRW_OPCODE_SHR:
    927    case BRW_OPCODE_SUBB:
    928    case BRW_OPCODE_XOR:
    929    case FS_OPCODE_CINTERP:
    930    case FS_OPCODE_LINTERP:
    931       return true;
    932    default:
    933       return false;
    934    }
    935 }
    936 
    937 bool
    938 backend_instruction::reads_accumulator_implicitly() const
    939 {
    940    switch (opcode) {
    941    case BRW_OPCODE_MAC:
    942    case BRW_OPCODE_MACH:
    943    case BRW_OPCODE_SADA2:
    944       return true;
    945    default:
    946       return false;
    947    }
    948 }
    949 
    950 bool
    951 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
    952 {
    953    return writes_accumulator ||
    954           (devinfo->gen < 6 &&
    955            ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
    956             (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
    957              opcode != FS_OPCODE_CINTERP)));
    958 }
    959 
    960 bool
    961 backend_instruction::has_side_effects() const
    962 {
    963    switch (opcode) {
    964    case SHADER_OPCODE_UNTYPED_ATOMIC:
    965    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
    966    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
    967    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
    968    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
    969    case SHADER_OPCODE_TYPED_ATOMIC:
    970    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
    971    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
    972    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    973    case SHADER_OPCODE_MEMORY_FENCE:
    974    case SHADER_OPCODE_URB_WRITE_SIMD8:
    975    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
    976    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
    977    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
    978    case FS_OPCODE_FB_WRITE:
    979    case FS_OPCODE_FB_WRITE_LOGICAL:
    980    case SHADER_OPCODE_BARRIER:
    981    case TCS_OPCODE_URB_WRITE:
    982    case TCS_OPCODE_RELEASE_INPUT:
    983       return true;
    984    default:
    985       return false;
    986    }
    987 }
    988 
    989 bool
    990 backend_instruction::is_volatile() const
    991 {
    992    switch (opcode) {
    993    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
    994    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
    995    case SHADER_OPCODE_TYPED_SURFACE_READ:
    996    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
    997    case SHADER_OPCODE_URB_READ_SIMD8:
    998    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
    999    case VEC4_OPCODE_URB_READ:
   1000       return true;
   1001    default:
   1002       return false;
   1003    }
   1004 }
   1005 
   1006 #ifndef NDEBUG
   1007 static bool
   1008 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
   1009 {
   1010    bool found = false;
   1011    foreach_inst_in_block (backend_instruction, i, block) {
   1012       if (inst == i) {
   1013          found = true;
   1014       }
   1015    }
   1016    return found;
   1017 }
   1018 #endif
   1019 
   1020 static void
   1021 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
   1022 {
   1023    for (bblock_t *block_iter = start_block->next();
   1024         block_iter;
   1025         block_iter = block_iter->next()) {
   1026       block_iter->start_ip += ip_adjustment;
   1027       block_iter->end_ip += ip_adjustment;
   1028    }
   1029 }
   1030 
   1031 void
   1032 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
   1033 {
   1034    assert(this != inst);
   1035 
   1036    if (!this->is_head_sentinel())
   1037       assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1038 
   1039    block->end_ip++;
   1040 
   1041    adjust_later_block_ips(block, 1);
   1042 
   1043    exec_node::insert_after(inst);
   1044 }
   1045 
   1046 void
   1047 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
   1048 {
   1049    assert(this != inst);
   1050 
   1051    if (!this->is_tail_sentinel())
   1052       assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1053 
   1054    block->end_ip++;
   1055 
   1056    adjust_later_block_ips(block, 1);
   1057 
   1058    exec_node::insert_before(inst);
   1059 }
   1060 
   1061 void
   1062 backend_instruction::insert_before(bblock_t *block, exec_list *list)
   1063 {
   1064    assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1065 
   1066    unsigned num_inst = list->length();
   1067 
   1068    block->end_ip += num_inst;
   1069 
   1070    adjust_later_block_ips(block, num_inst);
   1071 
   1072    exec_node::insert_before(list);
   1073 }
   1074 
   1075 void
   1076 backend_instruction::remove(bblock_t *block)
   1077 {
   1078    assert(inst_is_in_block(block, this) || !"Instruction not in block");
   1079 
   1080    adjust_later_block_ips(block, -1);
   1081 
   1082    if (block->start_ip == block->end_ip) {
   1083       block->cfg->remove_block(block);
   1084    } else {
   1085       block->end_ip--;
   1086    }
   1087 
   1088    exec_node::remove();
   1089 }
   1090 
   1091 void
   1092 backend_shader::dump_instructions()
   1093 {
   1094    dump_instructions(NULL);
   1095 }
   1096 
   1097 void
   1098 backend_shader::dump_instructions(const char *name)
   1099 {
   1100    FILE *file = stderr;
   1101    if (name && geteuid() != 0) {
   1102       file = fopen(name, "w");
   1103       if (!file)
   1104          file = stderr;
   1105    }
   1106 
   1107    if (cfg) {
   1108       int ip = 0;
   1109       foreach_block_and_inst(block, backend_instruction, inst, cfg) {
   1110          if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
   1111             fprintf(file, "%4d: ", ip++);
   1112          dump_instruction(inst, file);
   1113       }
   1114    } else {
   1115       int ip = 0;
   1116       foreach_in_list(backend_instruction, inst, &instructions) {
   1117          if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
   1118             fprintf(file, "%4d: ", ip++);
   1119          dump_instruction(inst, file);
   1120       }
   1121    }
   1122 
   1123    if (file != stderr) {
   1124       fclose(file);
   1125    }
   1126 }
   1127 
   1128 void
   1129 backend_shader::calculate_cfg()
   1130 {
   1131    if (this->cfg)
   1132       return;
   1133    cfg = new(mem_ctx) cfg_t(&this->instructions);
   1134 }
   1135 
   1136 /**
   1137  * Sets up the starting offsets for the groups of binding table entries
   1138  * commong to all pipeline stages.
   1139  *
   1140  * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
   1141  * unused but also make sure that addition of small offsets to them will
   1142  * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
   1143  */
   1144 uint32_t
   1145 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
   1146                                         const struct gl_program *prog,
   1147                                         struct brw_stage_prog_data *stage_prog_data,
   1148                                         uint32_t next_binding_table_offset)
   1149 {
   1150    int num_textures = util_last_bit(prog->SamplersUsed);
   1151 
   1152    stage_prog_data->binding_table.texture_start = next_binding_table_offset;
   1153    next_binding_table_offset += num_textures;
   1154 
   1155    if (prog->info.num_ubos) {
   1156       assert(prog->info.num_ubos <= BRW_MAX_UBO);
   1157       stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
   1158       next_binding_table_offset += prog->info.num_ubos;
   1159    } else {
   1160       stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
   1161    }
   1162 
   1163    if (prog->info.num_ssbos) {
   1164       assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
   1165       stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
   1166       next_binding_table_offset += prog->info.num_ssbos;
   1167    } else {
   1168       stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
   1169    }
   1170 
   1171    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
   1172       stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
   1173       next_binding_table_offset++;
   1174    } else {
   1175       stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
   1176    }
   1177 
   1178    if (prog->nir->info->uses_texture_gather) {
   1179       if (devinfo->gen >= 8) {
   1180          stage_prog_data->binding_table.gather_texture_start =
   1181             stage_prog_data->binding_table.texture_start;
   1182       } else {
   1183          stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
   1184          next_binding_table_offset += num_textures;
   1185       }
   1186    } else {
   1187       stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
   1188    }
   1189 
   1190    if (prog->info.num_abos) {
   1191       stage_prog_data->binding_table.abo_start = next_binding_table_offset;
   1192       next_binding_table_offset += prog->info.num_abos;
   1193    } else {
   1194       stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
   1195    }
   1196 
   1197    if (prog->info.num_images) {
   1198       stage_prog_data->binding_table.image_start = next_binding_table_offset;
   1199       next_binding_table_offset += prog->info.num_images;
   1200    } else {
   1201       stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
   1202    }
   1203 
   1204    /* This may or may not be used depending on how the compile goes. */
   1205    stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
   1206    next_binding_table_offset++;
   1207 
   1208    /* Plane 0 is just the regular texture section */
   1209    stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
   1210 
   1211    stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
   1212    next_binding_table_offset += num_textures;
   1213 
   1214    stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
   1215    next_binding_table_offset += num_textures;
   1216 
   1217    /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
   1218 
   1219    assert(next_binding_table_offset <= BRW_MAX_SURFACES);
   1220    return next_binding_table_offset;
   1221 }
   1222 
   1223 static void
   1224 setup_vec4_uniform_value(const gl_constant_value **params,
   1225                          const gl_constant_value *values,
   1226                          unsigned n)
   1227 {
   1228    static const gl_constant_value zero = { 0 };
   1229 
   1230    for (unsigned i = 0; i < n; ++i)
   1231       params[i] = &values[i];
   1232 
   1233    for (unsigned i = n; i < 4; ++i)
   1234       params[i] = &zero;
   1235 }
   1236 
   1237 void
   1238 brw_setup_image_uniform_values(gl_shader_stage stage,
   1239                                struct brw_stage_prog_data *stage_prog_data,
   1240                                unsigned param_start_index,
   1241                                const gl_uniform_storage *storage)
   1242 {
   1243    const gl_constant_value **param =
   1244       &stage_prog_data->param[param_start_index];
   1245 
   1246    for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
   1247       const unsigned image_idx = storage->opaque[stage].index + i;
   1248       const brw_image_param *image_param =
   1249          &stage_prog_data->image_param[image_idx];
   1250 
   1251       /* Upload the brw_image_param structure.  The order is expected to match
   1252        * the BRW_IMAGE_PARAM_*_OFFSET defines.
   1253        */
   1254       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
   1255          (const gl_constant_value *)&image_param->surface_idx, 1);
   1256       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
   1257          (const gl_constant_value *)image_param->offset, 2);
   1258       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
   1259          (const gl_constant_value *)image_param->size, 3);
   1260       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
   1261          (const gl_constant_value *)image_param->stride, 4);
   1262       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
   1263          (const gl_constant_value *)image_param->tiling, 3);
   1264       setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
   1265          (const gl_constant_value *)image_param->swizzling, 2);
   1266       param += BRW_IMAGE_PARAM_SIZE;
   1267 
   1268       brw_mark_surface_used(
   1269          stage_prog_data,
   1270          stage_prog_data->binding_table.image_start + image_idx);
   1271    }
   1272 }
   1273 
   1274 /**
   1275  * Decide which set of clip planes should be used when clipping via
   1276  * gl_Position or gl_ClipVertex.
   1277  */
   1278 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
   1279 {
   1280    if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
   1281       /* There is currently a GLSL vertex shader, so clip according to GLSL
   1282        * rules, which means compare gl_ClipVertex (or gl_Position, if
   1283        * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
   1284        * that were stored in EyeUserPlane at the time the clip planes were
   1285        * specified.
   1286        */
   1287       return ctx->Transform.EyeUserPlane;
   1288    } else {
   1289       /* Either we are using fixed function or an ARB vertex program.  In
   1290        * either case the clip planes are going to be compared against
   1291        * gl_Position (which is in clip coordinates) so we have to clip using
   1292        * _ClipUserPlane, which was transformed into clip coordinates by Mesa
   1293        * core.
   1294        */
   1295       return ctx->Transform._ClipUserPlane;
   1296    }
   1297 }
   1298 
   1299 extern "C" const unsigned *
   1300 brw_compile_tes(const struct brw_compiler *compiler,
   1301                 void *log_data,
   1302                 void *mem_ctx,
   1303                 const struct brw_tes_prog_key *key,
   1304                 const struct brw_vue_map *input_vue_map,
   1305                 struct brw_tes_prog_data *prog_data,
   1306                 const nir_shader *src_shader,
   1307                 struct gl_program *prog,
   1308                 int shader_time_index,
   1309                 unsigned *final_assembly_size,
   1310                 char **error_str)
   1311 {
   1312    const struct gen_device_info *devinfo = compiler->devinfo;
   1313    const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
   1314 
   1315    nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
   1316    nir->info->inputs_read = key->inputs_read;
   1317    nir->info->patch_inputs_read = key->patch_inputs_read;
   1318 
   1319    nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
   1320    brw_nir_lower_tes_inputs(nir, input_vue_map);
   1321    brw_nir_lower_vue_outputs(nir, is_scalar);
   1322    nir = brw_postprocess_nir(nir, compiler, is_scalar);
   1323 
   1324    brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
   1325                        nir->info->outputs_written,
   1326                        nir->info->separate_shader);
   1327 
   1328    unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
   1329 
   1330    assert(output_size_bytes >= 1);
   1331    if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
   1332       if (error_str)
   1333          *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
   1334       return NULL;
   1335    }
   1336 
   1337    prog_data->base.clip_distance_mask =
   1338       ((1 << nir->info->clip_distance_array_size) - 1);
   1339    prog_data->base.cull_distance_mask =
   1340       ((1 << nir->info->cull_distance_array_size) - 1) <<
   1341       nir->info->clip_distance_array_size;
   1342 
   1343    /* URB entry sizes are stored as a multiple of 64 bytes. */
   1344    prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
   1345    prog_data->base.urb_read_length = 0;
   1346 
   1347    STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
   1348    STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
   1349                  TESS_SPACING_FRACTIONAL_ODD - 1);
   1350    STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
   1351                  TESS_SPACING_FRACTIONAL_EVEN - 1);
   1352 
   1353    prog_data->partitioning =
   1354       (enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
   1355 
   1356    switch (nir->info->tess.primitive_mode) {
   1357    case GL_QUADS:
   1358       prog_data->domain = BRW_TESS_DOMAIN_QUAD;
   1359       break;
   1360    case GL_TRIANGLES:
   1361       prog_data->domain = BRW_TESS_DOMAIN_TRI;
   1362       break;
   1363    case GL_ISOLINES:
   1364       prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
   1365       break;
   1366    default:
   1367       unreachable("invalid domain shader primitive mode");
   1368    }
   1369 
   1370    if (nir->info->tess.point_mode) {
   1371       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
   1372    } else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
   1373       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
   1374    } else {
   1375       /* Hardware winding order is backwards from OpenGL */
   1376       prog_data->output_topology =
   1377          nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
   1378                              : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
   1379    }
   1380 
   1381    if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
   1382       fprintf(stderr, "TES Input ");
   1383       brw_print_vue_map(stderr, input_vue_map);
   1384       fprintf(stderr, "TES Output ");
   1385       brw_print_vue_map(stderr, &prog_data->base.vue_map);
   1386    }
   1387 
   1388    if (is_scalar) {
   1389       fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
   1390                    &prog_data->base.base, NULL, nir, 8,
   1391                    shader_time_index, input_vue_map);
   1392       if (!v.run_tes()) {
   1393          if (error_str)
   1394             *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
   1395          return NULL;
   1396       }
   1397 
   1398       prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
   1399       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
   1400 
   1401       fs_generator g(compiler, log_data, mem_ctx, (void *) key,
   1402                      &prog_data->base.base, v.promoted_constants, false,
   1403                      MESA_SHADER_TESS_EVAL);
   1404       if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
   1405          g.enable_debug(ralloc_asprintf(mem_ctx,
   1406                                         "%s tessellation evaluation shader %s",
   1407                                         nir->info->label ? nir->info->label
   1408                                                         : "unnamed",
   1409                                         nir->info->name));
   1410       }
   1411 
   1412       g.generate_code(v.cfg, 8);
   1413 
   1414       return g.get_assembly(final_assembly_size);
   1415    } else {
   1416       brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
   1417 			      nir, mem_ctx, shader_time_index);
   1418       if (!v.run()) {
   1419 	 if (error_str)
   1420 	    *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
   1421 	 return NULL;
   1422       }
   1423 
   1424       if (unlikely(INTEL_DEBUG & DEBUG_TES))
   1425 	 v.dump_instructions();
   1426 
   1427       return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
   1428 					&prog_data->base, v.cfg,
   1429 					final_assembly_size);
   1430    }
   1431 }
   1432