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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "NAsset"
     18 #include <utils/Log.h>
     19 
     20 #include <android/asset_manager_jni.h>
     21 #include <android_runtime/android_util_AssetManager.h>
     22 #include <androidfw/Asset.h>
     23 #include <androidfw/AssetDir.h>
     24 #include <androidfw/AssetManager.h>
     25 #include <androidfw/AssetManager2.h>
     26 #include <utils/threads.h>
     27 
     28 #include "jni.h"
     29 #include <nativehelper/JNIHelp.h>
     30 
     31 using namespace android;
     32 
     33 // -------------------- Backing implementation of the public API --------------------
     34 
     35 // AAssetManager is actually a secret typedef for an empty base class of AssetManager,
     36 // but AAssetDir and AAsset are actual wrappers for isolation.
     37 
     38 // -----
     39 struct AAssetDir {
     40     std::unique_ptr<AssetDir> mAssetDir;
     41     size_t mCurFileIndex;
     42     String8 mCachedFileName;
     43 
     44     explicit AAssetDir(std::unique_ptr<AssetDir> dir) :
     45         mAssetDir(std::move(dir)), mCurFileIndex(0) { }
     46 };
     47 
     48 
     49 // -----
     50 struct AAsset {
     51     std::unique_ptr<Asset> mAsset;
     52 
     53     explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { }
     54 };
     55 
     56 // -------------------- Public native C API --------------------
     57 
     58 /**
     59  * Asset Manager functionality
     60  */
     61 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
     62 {
     63     return (AAssetManager*) env->GetLongField(assetManager, gAssetManagerOffsets.mObject);
     64 }
     65 
     66 AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
     67 {
     68     Asset::AccessMode amMode;
     69     switch (mode) {
     70     case AASSET_MODE_UNKNOWN:
     71         amMode = Asset::ACCESS_UNKNOWN;
     72         break;
     73     case AASSET_MODE_RANDOM:
     74         amMode = Asset::ACCESS_RANDOM;
     75         break;
     76     case AASSET_MODE_STREAMING:
     77         amMode = Asset::ACCESS_STREAMING;
     78         break;
     79     case AASSET_MODE_BUFFER:
     80         amMode = Asset::ACCESS_BUFFER;
     81         break;
     82     default:
     83         return NULL;
     84     }
     85 
     86     ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
     87     std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode);
     88     if (asset == nullptr) {
     89         return nullptr;
     90     }
     91     return new AAsset(std::move(asset));
     92 }
     93 
     94 AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
     95 {
     96     ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
     97     return new AAssetDir(locked_mgr->OpenDir(dirName));
     98 }
     99 
    100 /**
    101  * AssetDir functionality
    102  */
    103 
    104 const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
    105 {
    106     const char* returnName = NULL;
    107     size_t index = assetDir->mCurFileIndex;
    108     const size_t max = assetDir->mAssetDir->getFileCount();
    109 
    110     // Find the next regular file; explicitly don't report directories even if the
    111     // underlying implementation changes to report them.  At that point we can add
    112     // a more general iterator to this native interface set if appropriate.
    113     while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
    114         index++;
    115     }
    116 
    117     // still in bounds? then the one at 'index' is the next to be reported; generate
    118     // the string to return and advance the iterator for next time.
    119     if (index < max) {
    120         assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
    121         returnName = assetDir->mCachedFileName.string();
    122         index++;
    123     }
    124 
    125     assetDir->mCurFileIndex = index;
    126     return returnName;
    127 }
    128 
    129 void AAssetDir_rewind(AAssetDir* assetDir)
    130 {
    131     assetDir->mCurFileIndex = 0;
    132 }
    133 
    134 const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
    135 {
    136     assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
    137     return assetDir->mCachedFileName.string();
    138 }
    139 
    140 void AAssetDir_close(AAssetDir* assetDir)
    141 {
    142     delete assetDir;
    143 }
    144 
    145 /**
    146  * Asset functionality
    147  */
    148 
    149 int AAsset_read(AAsset* asset, void* buf, size_t count)
    150 {
    151     return asset->mAsset->read(buf, (size_t)count);
    152 }
    153 
    154 off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
    155 {
    156     return asset->mAsset->seek(offset, whence);
    157 }
    158 
    159 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence)
    160 {
    161     return asset->mAsset->seek(offset, whence);
    162 }
    163 
    164 void AAsset_close(AAsset* asset)
    165 {
    166     asset->mAsset->close();
    167     delete asset;
    168 }
    169 
    170 const void* AAsset_getBuffer(AAsset* asset)
    171 {
    172     return asset->mAsset->getBuffer(false);
    173 }
    174 
    175 off_t AAsset_getLength(AAsset* asset)
    176 {
    177     return asset->mAsset->getLength();
    178 }
    179 
    180 off64_t AAsset_getLength64(AAsset* asset)
    181 {
    182     return asset->mAsset->getLength();
    183 }
    184 
    185 off_t AAsset_getRemainingLength(AAsset* asset)
    186 {
    187     return asset->mAsset->getRemainingLength();
    188 }
    189 
    190 off64_t AAsset_getRemainingLength64(AAsset* asset)
    191 {
    192     return asset->mAsset->getRemainingLength();
    193 }
    194 
    195 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
    196 {
    197     off64_t outStart64, outLength64;
    198 
    199     int ret = asset->mAsset->openFileDescriptor(&outStart64, &outLength64);
    200 
    201     *outStart = off_t(outStart64);
    202     *outLength = off_t(outLength64);
    203     return ret;
    204 }
    205 
    206 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength)
    207 {
    208     return asset->mAsset->openFileDescriptor(outStart, outLength);
    209 }
    210 
    211 int AAsset_isAllocated(AAsset* asset)
    212 {
    213     return asset->mAsset->isAllocated() ? 1 : 0;
    214 }
    215