1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * Private data structures, etc for the draw module. 30 */ 31 32 33 /** 34 * Authors: 35 * Keith Whitwell <keithw (at) vmware.com> 36 * Brian Paul 37 */ 38 39 40 #ifndef DRAW_PRIVATE_H 41 #define DRAW_PRIVATE_H 42 43 44 #include "pipe/p_state.h" 45 #include "pipe/p_defines.h" 46 47 #include "tgsi/tgsi_scan.h" 48 49 #ifdef HAVE_LLVM 50 struct gallivm_state; 51 #endif 52 53 54 /** Sum of frustum planes and user-defined planes */ 55 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES) 56 57 /** 58 * The largest possible index of a vertex that can be fetched. 59 */ 60 #define DRAW_MAX_FETCH_IDX 0xffffffff 61 62 struct pipe_context; 63 struct draw_vertex_shader; 64 struct draw_context; 65 struct draw_stage; 66 struct vbuf_render; 67 struct tgsi_exec_machine; 68 struct tgsi_sampler; 69 struct tgsi_image; 70 struct tgsi_buffer; 71 struct draw_pt_front_end; 72 struct draw_assembler; 73 struct draw_llvm; 74 75 76 /** 77 * Represents the mapped vertex buffer. 78 */ 79 struct draw_vertex_buffer { 80 const void *map; 81 uint32_t size; 82 }; 83 84 /** 85 * Basic vertex info. 86 * Carry some useful information around with the vertices in the prim pipe. 87 */ 88 struct vertex_header { 89 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES; 90 unsigned edgeflag:1; 91 unsigned pad:1; 92 unsigned vertex_id:16; 93 94 float clip_pos[4]; 95 96 /* This will probably become float (*data)[4] soon: 97 */ 98 float data[][4]; 99 }; 100 101 /* NOTE: It should match vertex_id size above */ 102 #define UNDEFINED_VERTEX_ID 0xffff 103 104 105 /* maximum number of shader variants we can cache */ 106 #define DRAW_MAX_SHADER_VARIANTS 128 107 108 /** 109 * Private context for the drawing module. 110 */ 111 struct draw_context 112 { 113 struct pipe_context *pipe; 114 115 /** Drawing/primitive pipeline stages */ 116 struct { 117 struct draw_stage *first; /**< one of the following */ 118 119 struct draw_stage *validate; 120 121 /* stages (in logical order) */ 122 struct draw_stage *flatshade; 123 struct draw_stage *clip; 124 struct draw_stage *cull; 125 struct draw_stage *twoside; 126 struct draw_stage *offset; 127 struct draw_stage *unfilled; 128 struct draw_stage *stipple; 129 struct draw_stage *aapoint; 130 struct draw_stage *aaline; 131 struct draw_stage *pstipple; 132 struct draw_stage *wide_line; 133 struct draw_stage *wide_point; 134 struct draw_stage *rasterize; 135 136 float wide_point_threshold; /**< convert pnts to tris if larger than this */ 137 float wide_line_threshold; /**< convert lines to tris if wider than this */ 138 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ 139 boolean line_stipple; /**< do line stipple? */ 140 boolean point_sprite; /**< convert points to quads for sprites? */ 141 142 /* Temporary storage while the pipeline is being run: 143 */ 144 char *verts; 145 unsigned vertex_stride; 146 unsigned vertex_count; 147 } pipeline; 148 149 150 struct vbuf_render *render; 151 152 /* Support prototype passthrough path: 153 */ 154 struct { 155 /* Current active frontend */ 156 struct draw_pt_front_end *frontend; 157 unsigned prim; 158 unsigned opt; /**< bitmask of PT_x flags */ 159 unsigned eltSize; /* saved eltSize for flushing */ 160 161 boolean rebind_parameters; 162 163 struct { 164 struct draw_pt_middle_end *fetch_emit; 165 struct draw_pt_middle_end *fetch_shade_emit; 166 struct draw_pt_middle_end *general; 167 struct draw_pt_middle_end *llvm; 168 } middle; 169 170 struct { 171 struct draw_pt_front_end *vsplit; 172 } front; 173 174 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 175 unsigned nr_vertex_buffers; 176 177 /* 178 * This is the largest legal index value for the current set of 179 * bound vertex buffers. Regardless of any other consideration, 180 * all vertex lookups need to be clamped to 0..max_index to 181 * prevent out-of-bound access. 182 */ 183 unsigned max_index; 184 185 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 186 unsigned nr_vertex_elements; 187 188 /* user-space vertex data, buffers */ 189 struct { 190 /** vertex element/index buffer (ex: glDrawElements) */ 191 const void *elts; 192 /** bytes per index (0, 1, 2 or 4) */ 193 unsigned eltSizeIB; 194 unsigned eltSize; 195 unsigned eltMax; 196 int eltBias; 197 unsigned min_index; 198 unsigned max_index; 199 200 /** vertex arrays */ 201 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS]; 202 203 /** constant buffers (for vertex/geometry shader) */ 204 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 205 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 206 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 207 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 208 209 /* pointer to planes */ 210 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4]; 211 } user; 212 213 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ 214 boolean no_fse; /* disable FSE even when it is correct */ 215 } pt; 216 217 struct { 218 boolean bypass_clip_xy; 219 boolean bypass_clip_z; 220 boolean guard_band_xy; 221 boolean bypass_clip_points; 222 } driver; 223 224 boolean quads_always_flatshade_last; 225 226 boolean flushing; /**< debugging/sanity */ 227 boolean suspend_flushing; /**< internally set */ 228 229 /* Flags set if API requires clipping in these planes and the 230 * driver doesn't indicate that it can do it for us. 231 */ 232 boolean clip_xy; 233 boolean clip_z; 234 boolean clip_user; 235 boolean guard_band_xy; 236 boolean guard_band_points_xy; 237 238 boolean force_passthrough; /**< never clip or shade */ 239 240 boolean dump_vs; 241 242 /** Depth format and bias related settings. */ 243 boolean floating_point_depth; 244 double mrd; /**< minimum resolvable depth value, for polygon offset */ 245 246 /** Current rasterizer state given to us by the driver */ 247 const struct pipe_rasterizer_state *rasterizer; 248 /** Driver CSO handle for the current rasterizer state */ 249 void *rast_handle; 250 251 /** Rasterizer CSOs without culling/stipple/etc */ 252 void *rasterizer_no_cull[2][2]; 253 254 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; 255 boolean identity_viewport; 256 boolean bypass_viewport; 257 258 /** Vertex shader state */ 259 struct { 260 struct draw_vertex_shader *vertex_shader; 261 uint num_vs_outputs; /**< convenience, from vertex_shader */ 262 uint position_output; 263 uint edgeflag_output; 264 uint clipvertex_output; 265 uint ccdistance_output[2]; 266 267 /** Fields for TGSI interpreter / execution */ 268 struct { 269 struct tgsi_exec_machine *machine; 270 271 struct tgsi_sampler *sampler; 272 struct tgsi_image *image; 273 struct tgsi_buffer *buffer; 274 } tgsi; 275 276 struct translate *fetch; 277 struct translate_cache *fetch_cache; 278 struct translate *emit; 279 struct translate_cache *emit_cache; 280 } vs; 281 282 /** Geometry shader state */ 283 struct { 284 struct draw_geometry_shader *geometry_shader; 285 uint num_gs_outputs; /**< convenience, from geometry_shader */ 286 uint position_output; 287 288 /** Fields for TGSI interpreter / execution */ 289 struct { 290 struct tgsi_exec_machine *machine; 291 292 struct tgsi_sampler *sampler; 293 struct tgsi_image *image; 294 struct tgsi_buffer *buffer; 295 } tgsi; 296 297 } gs; 298 299 /** Fragment shader state */ 300 struct { 301 struct draw_fragment_shader *fragment_shader; 302 } fs; 303 304 /** Stream output (vertex feedback) state */ 305 struct { 306 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]; 307 uint num_targets; 308 } so; 309 310 /* Clip derived state: 311 */ 312 float plane[DRAW_TOTAL_CLIP_PLANES][4]; 313 314 /* If a prim stage introduces new vertex attributes, they'll be stored here 315 */ 316 struct { 317 uint num; 318 uint semantic_name[10]; 319 uint semantic_index[10]; 320 uint slot[10]; 321 } extra_shader_outputs; 322 323 unsigned instance_id; 324 unsigned start_instance; 325 unsigned start_index; 326 327 struct draw_llvm *llvm; 328 329 /** Texture sampler and sampler view state. 330 * Note that we have arrays indexed by shader type. At this time 331 * we only handle vertex and geometry shaders in the draw module, but 332 * there may be more in the future (ex: hull and tessellation). 333 */ 334 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 335 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 336 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 337 unsigned num_samplers[PIPE_SHADER_TYPES]; 338 339 struct pipe_query_data_pipeline_statistics statistics; 340 boolean collect_statistics; 341 342 struct draw_assembler *ia; 343 344 void *driver_private; 345 }; 346 347 348 struct draw_fetch_info { 349 boolean linear; 350 unsigned start; 351 const unsigned *elts; 352 unsigned count; 353 }; 354 355 struct draw_vertex_info { 356 struct vertex_header *verts; 357 unsigned vertex_size; 358 unsigned stride; 359 unsigned count; 360 }; 361 362 /* these flags are set if the primitive is a segment of a larger one */ 363 #define DRAW_SPLIT_BEFORE 0x1 364 #define DRAW_SPLIT_AFTER 0x2 365 #define DRAW_LINE_LOOP_AS_STRIP 0x4 366 367 struct draw_prim_info { 368 boolean linear; 369 unsigned start; 370 371 const ushort *elts; 372 unsigned count; 373 374 unsigned prim; 375 unsigned flags; 376 unsigned *primitive_lengths; 377 unsigned primitive_count; 378 }; 379 380 381 /******************************************************************************* 382 * Draw common initialization code 383 */ 384 boolean draw_init(struct draw_context *draw); 385 void draw_new_instance(struct draw_context *draw); 386 387 /******************************************************************************* 388 * Vertex shader code: 389 */ 390 boolean draw_vs_init( struct draw_context *draw ); 391 void draw_vs_destroy( struct draw_context *draw ); 392 393 394 /******************************************************************************* 395 * Geometry shading code: 396 */ 397 boolean draw_gs_init( struct draw_context *draw ); 398 399 400 void draw_gs_destroy( struct draw_context *draw ); 401 402 /******************************************************************************* 403 * Common shading code: 404 */ 405 uint draw_current_shader_outputs(const struct draw_context *draw); 406 uint draw_current_shader_position_output(const struct draw_context *draw); 407 uint draw_current_shader_viewport_index_output(const struct draw_context *draw); 408 uint draw_current_shader_clipvertex_output(const struct draw_context *draw); 409 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index); 410 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); 411 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); 412 int draw_alloc_extra_vertex_attrib(struct draw_context *draw, 413 uint semantic_name, uint semantic_index); 414 void draw_remove_extra_vertex_attribs(struct draw_context *draw); 415 boolean draw_current_shader_uses_viewport_index( 416 const struct draw_context *draw); 417 418 419 /******************************************************************************* 420 * Vertex processing (was passthrough) code: 421 */ 422 boolean draw_pt_init( struct draw_context *draw ); 423 void draw_pt_destroy( struct draw_context *draw ); 424 void draw_pt_reset_vertex_ids( struct draw_context *draw ); 425 void draw_pt_flush( struct draw_context *draw, unsigned flags ); 426 427 428 /******************************************************************************* 429 * Primitive processing (pipeline) code: 430 */ 431 432 boolean draw_pipeline_init( struct draw_context *draw ); 433 void draw_pipeline_destroy( struct draw_context *draw ); 434 435 436 437 438 439 /* 440 * These flags are used by the pipeline when unfilled and/or line stipple modes 441 * are operational. 442 */ 443 #define DRAW_PIPE_EDGE_FLAG_0 0x1 444 #define DRAW_PIPE_EDGE_FLAG_1 0x2 445 #define DRAW_PIPE_EDGE_FLAG_2 0x4 446 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7 447 #define DRAW_PIPE_RESET_STIPPLE 0x8 448 449 void draw_pipeline_run( struct draw_context *draw, 450 const struct draw_vertex_info *vert, 451 const struct draw_prim_info *prim); 452 453 void draw_pipeline_run_linear( struct draw_context *draw, 454 const struct draw_vertex_info *vert, 455 const struct draw_prim_info *prim); 456 457 458 459 460 void draw_pipeline_flush( struct draw_context *draw, 461 unsigned flags ); 462 463 464 465 /******************************************************************************* 466 * Flushing 467 */ 468 469 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */ 470 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ 471 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */ 472 473 474 void draw_do_flush( struct draw_context *draw, unsigned flags ); 475 476 477 478 void * 479 draw_get_rasterizer_no_cull( struct draw_context *draw, 480 boolean scissor, 481 boolean flatshade ); 482 483 void 484 draw_stats_clipper_primitives(struct draw_context *draw, 485 const struct draw_prim_info *prim_info); 486 487 void draw_update_clip_flags(struct draw_context *draw); 488 void draw_update_viewport_flags(struct draw_context *draw); 489 490 /** 491 * Return index i from the index buffer. 492 * If the index buffer would overflow we return index 0. 493 */ 494 #define DRAW_GET_IDX(_elts, _i) \ 495 (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i]) 496 497 /** 498 * Return index of the given viewport clamping it 499 * to be between 0 <= and < PIPE_MAX_VIEWPORTS 500 */ 501 static inline unsigned 502 draw_clamp_viewport_idx(int idx) 503 { 504 return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0); 505 } 506 507 /** 508 * Adds two unsigned integers and if the addition 509 * overflows then it returns the value from 510 * the overflow_value variable. 511 */ 512 static inline unsigned 513 draw_overflow_uadd(unsigned a, unsigned b, 514 unsigned overflow_value) 515 { 516 unsigned res = a + b; 517 if (res < a) { 518 res = overflow_value; 519 } 520 return res; 521 } 522 523 #endif /* DRAW_PRIVATE_H */ 524