1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 /* 28 * GL_EXT/ARB_framebuffer_object extensions 29 * 30 * Authors: 31 * Brian Paul 32 */ 33 34 #include <stdbool.h> 35 36 #include "buffers.h" 37 #include "context.h" 38 #include "enums.h" 39 #include "fbobject.h" 40 #include "formats.h" 41 #include "framebuffer.h" 42 #include "glformats.h" 43 #include "hash.h" 44 #include "macros.h" 45 #include "multisample.h" 46 #include "mtypes.h" 47 #include "renderbuffer.h" 48 #include "state.h" 49 #include "teximage.h" 50 #include "texobj.h" 51 52 53 /** 54 * Notes: 55 * 56 * None of the GL_EXT_framebuffer_object functions are compiled into 57 * display lists. 58 */ 59 60 61 62 /* 63 * When glGenRender/FramebuffersEXT() is called we insert pointers to 64 * these placeholder objects into the hash table. 65 * Later, when the object ID is first bound, we replace the placeholder 66 * with the real frame/renderbuffer. 67 */ 68 static struct gl_framebuffer DummyFramebuffer; 69 static struct gl_renderbuffer DummyRenderbuffer; 70 71 /* We bind this framebuffer when applications pass a NULL 72 * drawable/surface in make current. */ 73 static struct gl_framebuffer IncompleteFramebuffer; 74 75 76 static void 77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) 78 { 79 /* no op */ 80 } 81 82 static void 83 delete_dummy_framebuffer(struct gl_framebuffer *fb) 84 { 85 /* no op */ 86 } 87 88 89 void 90 _mesa_init_fbobjects(struct gl_context *ctx) 91 { 92 mtx_init(&DummyFramebuffer.Mutex, mtx_plain); 93 mtx_init(&DummyRenderbuffer.Mutex, mtx_plain); 94 mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain); 95 DummyFramebuffer.Delete = delete_dummy_framebuffer; 96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer; 97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer; 98 } 99 100 struct gl_framebuffer * 101 _mesa_get_incomplete_framebuffer(void) 102 { 103 return &IncompleteFramebuffer; 104 } 105 106 /** 107 * Helper routine for getting a gl_renderbuffer. 108 */ 109 struct gl_renderbuffer * 110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) 111 { 112 struct gl_renderbuffer *rb; 113 114 if (id == 0) 115 return NULL; 116 117 rb = (struct gl_renderbuffer *) 118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id); 119 return rb; 120 } 121 122 123 /** 124 * A convenience function for direct state access that throws 125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist. 126 */ 127 struct gl_renderbuffer * 128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, 129 const char *func) 130 { 131 struct gl_renderbuffer *rb; 132 133 rb = _mesa_lookup_renderbuffer(ctx, id); 134 if (!rb || rb == &DummyRenderbuffer) { 135 _mesa_error(ctx, GL_INVALID_OPERATION, 136 "%s(non-existent renderbuffer %u)", func, id); 137 return NULL; 138 } 139 140 return rb; 141 } 142 143 144 /** 145 * Helper routine for getting a gl_framebuffer. 146 */ 147 struct gl_framebuffer * 148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) 149 { 150 struct gl_framebuffer *fb; 151 152 if (id == 0) 153 return NULL; 154 155 fb = (struct gl_framebuffer *) 156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id); 157 return fb; 158 } 159 160 161 /** 162 * A convenience function for direct state access that throws 163 * GL_INVALID_OPERATION if the framebuffer doesn't exist. 164 */ 165 struct gl_framebuffer * 166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, 167 const char *func) 168 { 169 struct gl_framebuffer *fb; 170 171 fb = _mesa_lookup_framebuffer(ctx, id); 172 if (!fb || fb == &DummyFramebuffer) { 173 _mesa_error(ctx, GL_INVALID_OPERATION, 174 "%s(non-existent framebuffer %u)", func, id); 175 return NULL; 176 } 177 178 return fb; 179 } 180 181 182 /** 183 * Mark the given framebuffer as invalid. This will force the 184 * test for framebuffer completeness to be done before the framebuffer 185 * is used. 186 */ 187 static void 188 invalidate_framebuffer(struct gl_framebuffer *fb) 189 { 190 fb->_Status = 0; /* "indeterminate" */ 191 } 192 193 194 /** 195 * Return the gl_framebuffer object which corresponds to the given 196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER. 197 * Check support for GL_EXT_framebuffer_blit to determine if certain 198 * targets are legal. 199 * \return gl_framebuffer pointer or NULL if target is illegal 200 */ 201 static struct gl_framebuffer * 202 get_framebuffer_target(struct gl_context *ctx, GLenum target) 203 { 204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx); 205 switch (target) { 206 case GL_DRAW_FRAMEBUFFER: 207 return have_fb_blit ? ctx->DrawBuffer : NULL; 208 case GL_READ_FRAMEBUFFER: 209 return have_fb_blit ? ctx->ReadBuffer : NULL; 210 case GL_FRAMEBUFFER_EXT: 211 return ctx->DrawBuffer; 212 default: 213 return NULL; 214 } 215 } 216 217 218 /** 219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding 220 * gl_renderbuffer_attachment object. 221 * This function is only used for user-created FB objects, not the 222 * default / window-system FB object. 223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 224 * the depth buffer attachment point. 225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on 226 * is_color_attachment, because several callers would return different errors 227 * if they don't find the attachment. 228 */ 229 static struct gl_renderbuffer_attachment * 230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 231 GLenum attachment, bool *is_color_attachment) 232 { 233 GLuint i; 234 235 assert(_mesa_is_user_fbo(fb)); 236 237 if (is_color_attachment) 238 *is_color_attachment = false; 239 240 switch (attachment) { 241 case GL_COLOR_ATTACHMENT0_EXT: 242 case GL_COLOR_ATTACHMENT1_EXT: 243 case GL_COLOR_ATTACHMENT2_EXT: 244 case GL_COLOR_ATTACHMENT3_EXT: 245 case GL_COLOR_ATTACHMENT4_EXT: 246 case GL_COLOR_ATTACHMENT5_EXT: 247 case GL_COLOR_ATTACHMENT6_EXT: 248 case GL_COLOR_ATTACHMENT7_EXT: 249 case GL_COLOR_ATTACHMENT8_EXT: 250 case GL_COLOR_ATTACHMENT9_EXT: 251 case GL_COLOR_ATTACHMENT10_EXT: 252 case GL_COLOR_ATTACHMENT11_EXT: 253 case GL_COLOR_ATTACHMENT12_EXT: 254 case GL_COLOR_ATTACHMENT13_EXT: 255 case GL_COLOR_ATTACHMENT14_EXT: 256 case GL_COLOR_ATTACHMENT15_EXT: 257 if (is_color_attachment) 258 *is_color_attachment = true; 259 /* Only OpenGL ES 1.x forbids color attachments other than 260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the 261 * hardware is used. 262 */ 263 i = attachment - GL_COLOR_ATTACHMENT0_EXT; 264 if (i >= ctx->Const.MaxColorAttachments 265 || (i > 0 && ctx->API == API_OPENGLES)) { 266 return NULL; 267 } 268 return &fb->Attachment[BUFFER_COLOR0 + i]; 269 case GL_DEPTH_STENCIL_ATTACHMENT: 270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) 271 return NULL; 272 /* fall-through */ 273 case GL_DEPTH_ATTACHMENT_EXT: 274 return &fb->Attachment[BUFFER_DEPTH]; 275 case GL_STENCIL_ATTACHMENT_EXT: 276 return &fb->Attachment[BUFFER_STENCIL]; 277 default: 278 return NULL; 279 } 280 } 281 282 283 /** 284 * As above, but only used for getting attachments of the default / 285 * window-system framebuffer (not user-created framebuffer objects). 286 */ 287 static struct gl_renderbuffer_attachment * 288 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, 289 GLenum attachment) 290 { 291 assert(_mesa_is_winsys_fbo(fb)); 292 293 if (_mesa_is_gles3(ctx)) { 294 assert(attachment == GL_BACK || 295 attachment == GL_DEPTH || 296 attachment == GL_STENCIL); 297 switch (attachment) { 298 case GL_BACK: 299 /* Since there is no stereo rendering in ES 3.0, only return the 300 * LEFT bits. 301 */ 302 if (ctx->DrawBuffer->Visual.doubleBufferMode) 303 return &fb->Attachment[BUFFER_BACK_LEFT]; 304 return &fb->Attachment[BUFFER_FRONT_LEFT]; 305 case GL_DEPTH: 306 return &fb->Attachment[BUFFER_DEPTH]; 307 case GL_STENCIL: 308 return &fb->Attachment[BUFFER_STENCIL]; 309 } 310 } 311 312 switch (attachment) { 313 case GL_FRONT_LEFT: 314 /* Front buffers can be allocated on the first use, but 315 * glGetFramebufferAttachmentParameteriv must work even if that 316 * allocation hasn't happened yet. In such case, use the back buffer, 317 * which should be the same. 318 */ 319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE) 320 return &fb->Attachment[BUFFER_BACK_LEFT]; 321 else 322 return &fb->Attachment[BUFFER_FRONT_LEFT]; 323 case GL_FRONT_RIGHT: 324 /* Same as above. */ 325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE) 326 return &fb->Attachment[BUFFER_BACK_RIGHT]; 327 else 328 return &fb->Attachment[BUFFER_FRONT_RIGHT]; 329 case GL_BACK_LEFT: 330 return &fb->Attachment[BUFFER_BACK_LEFT]; 331 case GL_BACK_RIGHT: 332 return &fb->Attachment[BUFFER_BACK_RIGHT]; 333 case GL_AUX0: 334 if (fb->Visual.numAuxBuffers == 1) { 335 return &fb->Attachment[BUFFER_AUX0]; 336 } 337 return NULL; 338 339 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says: 340 * 341 * "If the default framebuffer is bound to target, then attachment must 342 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi, 343 * identifying a color buffer; DEPTH, identifying the depth buffer; or 344 * STENCIL, identifying the stencil buffer." 345 * 346 * Revision #34 of the ARB_framebuffer_object spec has essentially the same 347 * language. However, revision #33 of the ARB_framebuffer_object spec 348 * says: 349 * 350 * "If the default framebuffer is bound to <target>, then <attachment> 351 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, 352 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the 353 * depth buffer, or the stencil buffer, and <pname> may be 354 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or 355 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME." 356 * 357 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed 358 * from glext.h, so shipping apps should not use those values. 359 * 360 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object 361 * support queries of the window system FBO. 362 */ 363 case GL_DEPTH: 364 return &fb->Attachment[BUFFER_DEPTH]; 365 case GL_STENCIL: 366 return &fb->Attachment[BUFFER_STENCIL]; 367 default: 368 return NULL; 369 } 370 } 371 372 373 374 /** 375 * Remove any texture or renderbuffer attached to the given attachment 376 * point. Update reference counts, etc. 377 */ 378 static void 379 remove_attachment(struct gl_context *ctx, 380 struct gl_renderbuffer_attachment *att) 381 { 382 struct gl_renderbuffer *rb = att->Renderbuffer; 383 384 /* tell driver that we're done rendering to this texture. */ 385 if (rb && rb->NeedsFinishRenderTexture) 386 ctx->Driver.FinishRenderTexture(ctx, rb); 387 388 if (att->Type == GL_TEXTURE) { 389 assert(att->Texture); 390 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 391 assert(!att->Texture); 392 } 393 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 394 assert(!att->Texture); 395 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ 396 assert(!att->Renderbuffer); 397 } 398 att->Type = GL_NONE; 399 att->Complete = GL_TRUE; 400 } 401 402 /** 403 * Verify a couple error conditions that will lead to an incomplete FBO and 404 * may cause problems for the driver's RenderTexture path. 405 */ 406 static bool 407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) 408 { 409 const struct gl_texture_image *const texImage = 410 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 411 412 if (!texImage || 413 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 414 return false; 415 416 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY 417 && att->Zoffset >= texImage->Height) 418 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY 419 && att->Zoffset >= texImage->Depth)) 420 return false; 421 422 return true; 423 } 424 425 /** 426 * Create a renderbuffer which will be set up by the driver to wrap the 427 * texture image slice. 428 * 429 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get 430 * to share most of their framebuffer rendering code between winsys, 431 * renderbuffer, and texture attachments. 432 * 433 * The allocated renderbuffer uses a non-zero Name so that drivers can check 434 * it for determining vertical orientation, but we use ~0 to make it fairly 435 * unambiguous with actual user (non-texture) renderbuffers. 436 */ 437 void 438 _mesa_update_texture_renderbuffer(struct gl_context *ctx, 439 struct gl_framebuffer *fb, 440 struct gl_renderbuffer_attachment *att) 441 { 442 struct gl_texture_image *texImage; 443 struct gl_renderbuffer *rb; 444 445 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 446 447 rb = att->Renderbuffer; 448 if (!rb) { 449 rb = ctx->Driver.NewRenderbuffer(ctx, ~0); 450 if (!rb) { 451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 452 return; 453 } 454 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 455 456 /* This can't get called on a texture renderbuffer, so set it to NULL 457 * for clarity compared to user renderbuffers. 458 */ 459 rb->AllocStorage = NULL; 460 461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; 462 } 463 464 if (!texImage) 465 return; 466 467 rb->_BaseFormat = texImage->_BaseFormat; 468 rb->Format = texImage->TexFormat; 469 rb->InternalFormat = texImage->InternalFormat; 470 rb->Width = texImage->Width2; 471 rb->Height = texImage->Height2; 472 rb->Depth = texImage->Depth2; 473 rb->NumSamples = texImage->NumSamples; 474 rb->TexImage = texImage; 475 476 if (driver_RenderTexture_is_safe(att)) 477 ctx->Driver.RenderTexture(ctx, fb, att); 478 } 479 480 /** 481 * Bind a texture object to an attachment point. 482 * The previous binding, if any, will be removed first. 483 */ 484 static void 485 set_texture_attachment(struct gl_context *ctx, 486 struct gl_framebuffer *fb, 487 struct gl_renderbuffer_attachment *att, 488 struct gl_texture_object *texObj, 489 GLenum texTarget, GLuint level, GLuint layer, 490 GLboolean layered) 491 { 492 struct gl_renderbuffer *rb = att->Renderbuffer; 493 494 if (rb && rb->NeedsFinishRenderTexture) 495 ctx->Driver.FinishRenderTexture(ctx, rb); 496 497 if (att->Texture == texObj) { 498 /* re-attaching same texture */ 499 assert(att->Type == GL_TEXTURE); 500 } 501 else { 502 /* new attachment */ 503 remove_attachment(ctx, att); 504 att->Type = GL_TEXTURE; 505 assert(!att->Texture); 506 _mesa_reference_texobj(&att->Texture, texObj); 507 } 508 invalidate_framebuffer(fb); 509 510 /* always update these fields */ 511 att->TextureLevel = level; 512 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 513 att->Zoffset = layer; 514 att->Layered = layered; 515 att->Complete = GL_FALSE; 516 517 _mesa_update_texture_renderbuffer(ctx, fb, att); 518 } 519 520 521 /** 522 * Bind a renderbuffer to an attachment point. 523 * The previous binding, if any, will be removed first. 524 */ 525 static void 526 set_renderbuffer_attachment(struct gl_context *ctx, 527 struct gl_renderbuffer_attachment *att, 528 struct gl_renderbuffer *rb) 529 { 530 /* XXX check if re-doing same attachment, exit early */ 531 remove_attachment(ctx, att); 532 att->Type = GL_RENDERBUFFER_EXT; 533 att->Texture = NULL; /* just to be safe */ 534 att->Layered = GL_FALSE; 535 att->Complete = GL_FALSE; 536 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 537 } 538 539 540 /** 541 * Fallback for ctx->Driver.FramebufferRenderbuffer() 542 * Attach a renderbuffer object to a framebuffer object. 543 */ 544 void 545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, 546 struct gl_framebuffer *fb, 547 GLenum attachment, 548 struct gl_renderbuffer *rb) 549 { 550 struct gl_renderbuffer_attachment *att; 551 552 mtx_lock(&fb->Mutex); 553 554 att = get_attachment(ctx, fb, attachment, NULL); 555 assert(att); 556 if (rb) { 557 set_renderbuffer_attachment(ctx, att, rb); 558 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 559 /* do stencil attachment here (depth already done above) */ 560 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 561 assert(att); 562 set_renderbuffer_attachment(ctx, att, rb); 563 } 564 rb->AttachedAnytime = GL_TRUE; 565 } 566 else { 567 remove_attachment(ctx, att); 568 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 569 /* detach stencil (depth was detached above) */ 570 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL); 571 assert(att); 572 remove_attachment(ctx, att); 573 } 574 } 575 576 invalidate_framebuffer(fb); 577 578 mtx_unlock(&fb->Mutex); 579 } 580 581 582 /** 583 * Fallback for ctx->Driver.ValidateFramebuffer() 584 * Check if the renderbuffer's formats are supported by the software 585 * renderer. 586 * Drivers should probably override this. 587 */ 588 void 589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) 590 { 591 gl_buffer_index buf; 592 for (buf = 0; buf < BUFFER_COUNT; buf++) { 593 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; 594 if (rb) { 595 switch (rb->_BaseFormat) { 596 case GL_ALPHA: 597 case GL_LUMINANCE_ALPHA: 598 case GL_LUMINANCE: 599 case GL_INTENSITY: 600 case GL_RED: 601 case GL_RG: 602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 603 return; 604 605 default: 606 switch (rb->Format) { 607 /* XXX This list is likely incomplete. */ 608 case MESA_FORMAT_R9G9B9E5_FLOAT: 609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 610 return; 611 default:; 612 /* render buffer format is supported by software rendering */ 613 } 614 } 615 } 616 } 617 } 618 619 620 /** 621 * Return true if the framebuffer has a combined depth/stencil 622 * renderbuffer attached. 623 */ 624 GLboolean 625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb) 626 { 627 const struct gl_renderbuffer_attachment *depth = 628 &fb->Attachment[BUFFER_DEPTH]; 629 const struct gl_renderbuffer_attachment *stencil = 630 &fb->Attachment[BUFFER_STENCIL]; 631 632 if (depth->Type == stencil->Type) { 633 if (depth->Type == GL_RENDERBUFFER_EXT && 634 depth->Renderbuffer == stencil->Renderbuffer) 635 return GL_TRUE; 636 637 if (depth->Type == GL_TEXTURE && 638 depth->Texture == stencil->Texture) 639 return GL_TRUE; 640 } 641 642 return GL_FALSE; 643 } 644 645 646 /** 647 * For debug only. 648 */ 649 static void 650 att_incomplete(const char *msg) 651 { 652 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 653 _mesa_debug(NULL, "attachment incomplete: %s\n", msg); 654 } 655 } 656 657 658 /** 659 * For debug only. 660 */ 661 static void 662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index) 663 { 664 static GLuint msg_id; 665 666 _mesa_gl_debug(ctx, &msg_id, 667 MESA_DEBUG_SOURCE_API, 668 MESA_DEBUG_TYPE_OTHER, 669 MESA_DEBUG_SEVERITY_MEDIUM, 670 "FBO incomplete: %s [%d]\n", msg, index); 671 672 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) { 673 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); 674 } 675 } 676 677 678 /** 679 * Is the given base format a legal format for a color renderbuffer? 680 */ 681 GLboolean 682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) 683 { 684 switch (baseFormat) { 685 case GL_RGB: 686 case GL_RGBA: 687 return GL_TRUE; 688 case GL_LUMINANCE: 689 case GL_LUMINANCE_ALPHA: 690 case GL_INTENSITY: 691 case GL_ALPHA: 692 return ctx->API == API_OPENGL_COMPAT && 693 ctx->Extensions.ARB_framebuffer_object; 694 case GL_RED: 695 case GL_RG: 696 return ctx->Extensions.ARB_texture_rg; 697 default: 698 return GL_FALSE; 699 } 700 } 701 702 703 /** 704 * Is the given base format a legal format for a color renderbuffer? 705 */ 706 static GLboolean 707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format, 708 GLenum internalFormat) 709 { 710 const GLenum baseFormat = 711 _mesa_get_format_base_format(format); 712 GLboolean valid; 713 714 valid = _mesa_is_legal_color_format(ctx, baseFormat); 715 if (!valid || _mesa_is_desktop_gl(ctx)) { 716 return valid; 717 } 718 719 /* Reject additional cases for GLES */ 720 switch (internalFormat) { 721 case GL_RGBA8_SNORM: 722 case GL_RGB32F: 723 case GL_RGB32I: 724 case GL_RGB32UI: 725 case GL_RGB16F: 726 case GL_RGB16I: 727 case GL_RGB16UI: 728 case GL_RGB8_SNORM: 729 case GL_RGB8I: 730 case GL_RGB8UI: 731 case GL_SRGB8: 732 case GL_RGB9_E5: 733 case GL_RG8_SNORM: 734 case GL_R8_SNORM: 735 return GL_FALSE; 736 default: 737 break; 738 } 739 740 if (format == MESA_FORMAT_B10G10R10A2_UNORM && 741 internalFormat != GL_RGB10_A2) { 742 return GL_FALSE; 743 } 744 745 return GL_TRUE; 746 } 747 748 749 /** 750 * Is the given base format a legal format for a depth/stencil renderbuffer? 751 */ 752 static GLboolean 753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) 754 { 755 switch (baseFormat) { 756 case GL_DEPTH_COMPONENT: 757 case GL_DEPTH_STENCIL_EXT: 758 return GL_TRUE; 759 default: 760 return GL_FALSE; 761 } 762 } 763 764 765 /** 766 * Test if an attachment point is complete and update its Complete field. 767 * \param format if GL_COLOR, this is a color attachment point, 768 * if GL_DEPTH, this is a depth component attachment point, 769 * if GL_STENCIL, this is a stencil component attachment point. 770 */ 771 static void 772 test_attachment_completeness(const struct gl_context *ctx, GLenum format, 773 struct gl_renderbuffer_attachment *att) 774 { 775 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 776 777 /* assume complete */ 778 att->Complete = GL_TRUE; 779 780 /* Look for reasons why the attachment might be incomplete */ 781 if (att->Type == GL_TEXTURE) { 782 const struct gl_texture_object *texObj = att->Texture; 783 struct gl_texture_image *texImage; 784 GLenum baseFormat; 785 786 if (!texObj) { 787 att_incomplete("no texobj"); 788 att->Complete = GL_FALSE; 789 return; 790 } 791 792 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; 793 if (!texImage) { 794 att_incomplete("no teximage"); 795 att->Complete = GL_FALSE; 796 return; 797 } 798 if (texImage->Width < 1 || texImage->Height < 1) { 799 att_incomplete("teximage width/height=0"); 800 att->Complete = GL_FALSE; 801 return; 802 } 803 804 switch (texObj->Target) { 805 case GL_TEXTURE_3D: 806 if (att->Zoffset >= texImage->Depth) { 807 att_incomplete("bad z offset"); 808 att->Complete = GL_FALSE; 809 return; 810 } 811 break; 812 case GL_TEXTURE_1D_ARRAY: 813 if (att->Zoffset >= texImage->Height) { 814 att_incomplete("bad 1D-array layer"); 815 att->Complete = GL_FALSE; 816 return; 817 } 818 break; 819 case GL_TEXTURE_2D_ARRAY: 820 if (att->Zoffset >= texImage->Depth) { 821 att_incomplete("bad 2D-array layer"); 822 att->Complete = GL_FALSE; 823 return; 824 } 825 break; 826 case GL_TEXTURE_CUBE_MAP_ARRAY: 827 if (att->Zoffset >= texImage->Depth) { 828 att_incomplete("bad cube-array layer"); 829 att->Complete = GL_FALSE; 830 return; 831 } 832 break; 833 } 834 835 baseFormat = texImage->_BaseFormat; 836 837 if (format == GL_COLOR) { 838 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 839 att_incomplete("bad format"); 840 att->Complete = GL_FALSE; 841 return; 842 } 843 if (_mesa_is_format_compressed(texImage->TexFormat)) { 844 att_incomplete("compressed internalformat"); 845 att->Complete = GL_FALSE; 846 return; 847 } 848 849 /* OES_texture_float allows creation and use of floating point 850 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow 851 * these textures to be used as a render target, this is done via 852 * GL_EXT_color_buffer(_half)_float with set of new sized types. 853 */ 854 if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat || 855 texImage->TexObject->_IsHalfFloat)) { 856 att_incomplete("bad internal format"); 857 att->Complete = GL_FALSE; 858 return; 859 } 860 } 861 else if (format == GL_DEPTH) { 862 if (baseFormat == GL_DEPTH_COMPONENT) { 863 /* OK */ 864 } 865 else if (ctx->Extensions.ARB_depth_texture && 866 baseFormat == GL_DEPTH_STENCIL) { 867 /* OK */ 868 } 869 else { 870 att->Complete = GL_FALSE; 871 att_incomplete("bad depth format"); 872 return; 873 } 874 } 875 else { 876 assert(format == GL_STENCIL); 877 if (ctx->Extensions.ARB_depth_texture && 878 baseFormat == GL_DEPTH_STENCIL) { 879 /* OK */ 880 } else if (ctx->Extensions.ARB_texture_stencil8 && 881 baseFormat == GL_STENCIL_INDEX) { 882 /* OK */ 883 } else { 884 /* no such thing as stencil-only textures */ 885 att_incomplete("illegal stencil texture"); 886 att->Complete = GL_FALSE; 887 return; 888 } 889 } 890 } 891 else if (att->Type == GL_RENDERBUFFER_EXT) { 892 const GLenum baseFormat = att->Renderbuffer->_BaseFormat; 893 894 assert(att->Renderbuffer); 895 if (!att->Renderbuffer->InternalFormat || 896 att->Renderbuffer->Width < 1 || 897 att->Renderbuffer->Height < 1) { 898 att_incomplete("0x0 renderbuffer"); 899 att->Complete = GL_FALSE; 900 return; 901 } 902 if (format == GL_COLOR) { 903 if (!_mesa_is_legal_color_format(ctx, baseFormat)) { 904 att_incomplete("bad renderbuffer color format"); 905 att->Complete = GL_FALSE; 906 return; 907 } 908 } 909 else if (format == GL_DEPTH) { 910 if (baseFormat == GL_DEPTH_COMPONENT) { 911 /* OK */ 912 } 913 else if (baseFormat == GL_DEPTH_STENCIL) { 914 /* OK */ 915 } 916 else { 917 att_incomplete("bad renderbuffer depth format"); 918 att->Complete = GL_FALSE; 919 return; 920 } 921 } 922 else { 923 assert(format == GL_STENCIL); 924 if (baseFormat == GL_STENCIL_INDEX || 925 baseFormat == GL_DEPTH_STENCIL) { 926 /* OK */ 927 } 928 else { 929 att->Complete = GL_FALSE; 930 att_incomplete("bad renderbuffer stencil format"); 931 return; 932 } 933 } 934 } 935 else { 936 assert(att->Type == GL_NONE); 937 /* complete */ 938 return; 939 } 940 } 941 942 943 /** 944 * Test if the given framebuffer object is complete and update its 945 * Status field with the results. 946 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the 947 * driver to make hardware-specific validation/completeness checks. 948 * Also update the framebuffer's Width and Height fields if the 949 * framebuffer is complete. 950 */ 951 void 952 _mesa_test_framebuffer_completeness(struct gl_context *ctx, 953 struct gl_framebuffer *fb) 954 { 955 GLuint numImages; 956 GLenum intFormat = GL_NONE; /* color buffers' internal format */ 957 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; 958 GLint numSamples = -1; 959 GLint fixedSampleLocations = -1; 960 GLint i; 961 GLuint j; 962 /* Covers max_layer_count, is_layered, and layer_tex_target */ 963 bool layer_info_valid = false; 964 GLuint max_layer_count = 0, att_layer_count; 965 bool is_layered = false; 966 GLenum layer_tex_target = 0; 967 bool has_depth_attachment = false; 968 bool has_stencil_attachment = false; 969 970 assert(_mesa_is_user_fbo(fb)); 971 972 /* we're changing framebuffer fields here */ 973 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 974 975 numImages = 0; 976 fb->Width = 0; 977 fb->Height = 0; 978 fb->_AllColorBuffersFixedPoint = GL_TRUE; 979 fb->_HasSNormOrFloatColorBuffer = GL_FALSE; 980 fb->_HasAttachments = true; 981 fb->_IntegerBuffers = 0; 982 983 /* Start at -2 to more easily loop over all attachment points. 984 * -2: depth buffer 985 * -1: stencil buffer 986 * >=0: color buffer 987 */ 988 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { 989 struct gl_renderbuffer_attachment *att; 990 GLenum f; 991 mesa_format attFormat; 992 GLenum att_tex_target = GL_NONE; 993 994 /* 995 * XXX for ARB_fbo, only check color buffers that are named by 996 * GL_READ_BUFFER and GL_DRAW_BUFFERi. 997 */ 998 999 /* check for attachment completeness 1000 */ 1001 if (i == -2) { 1002 att = &fb->Attachment[BUFFER_DEPTH]; 1003 test_attachment_completeness(ctx, GL_DEPTH, att); 1004 if (!att->Complete) { 1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1006 fbo_incomplete(ctx, "depth attachment incomplete", -1); 1007 return; 1008 } else if (att->Type != GL_NONE) { 1009 has_depth_attachment = true; 1010 } 1011 } 1012 else if (i == -1) { 1013 att = &fb->Attachment[BUFFER_STENCIL]; 1014 test_attachment_completeness(ctx, GL_STENCIL, att); 1015 if (!att->Complete) { 1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1017 fbo_incomplete(ctx, "stencil attachment incomplete", -1); 1018 return; 1019 } else if (att->Type != GL_NONE) { 1020 has_stencil_attachment = true; 1021 } 1022 } 1023 else { 1024 att = &fb->Attachment[BUFFER_COLOR0 + i]; 1025 test_attachment_completeness(ctx, GL_COLOR, att); 1026 if (!att->Complete) { 1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 1028 fbo_incomplete(ctx, "color attachment incomplete", i); 1029 return; 1030 } 1031 } 1032 1033 /* get width, height, format of the renderbuffer/texture 1034 */ 1035 if (att->Type == GL_TEXTURE) { 1036 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage; 1037 att_tex_target = att->Texture->Target; 1038 minWidth = MIN2(minWidth, texImg->Width); 1039 maxWidth = MAX2(maxWidth, texImg->Width); 1040 minHeight = MIN2(minHeight, texImg->Height); 1041 maxHeight = MAX2(maxHeight, texImg->Height); 1042 f = texImg->_BaseFormat; 1043 attFormat = texImg->TexFormat; 1044 numImages++; 1045 1046 if (!is_format_color_renderable(ctx, attFormat, 1047 texImg->InternalFormat) && 1048 !is_legal_depth_format(ctx, f) && 1049 f != GL_STENCIL_INDEX) { 1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 1051 fbo_incomplete(ctx, "texture attachment incomplete", -1); 1052 return; 1053 } 1054 1055 if (numSamples < 0) 1056 numSamples = texImg->NumSamples; 1057 else if (numSamples != texImg->NumSamples) { 1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1059 fbo_incomplete(ctx, "inconsistent sample count", -1); 1060 return; 1061 } 1062 1063 if (fixedSampleLocations < 0) 1064 fixedSampleLocations = texImg->FixedSampleLocations; 1065 else if (fixedSampleLocations != texImg->FixedSampleLocations) { 1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1067 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1068 return; 1069 } 1070 } 1071 else if (att->Type == GL_RENDERBUFFER_EXT) { 1072 minWidth = MIN2(minWidth, att->Renderbuffer->Width); 1073 maxWidth = MAX2(minWidth, att->Renderbuffer->Width); 1074 minHeight = MIN2(minHeight, att->Renderbuffer->Height); 1075 maxHeight = MAX2(minHeight, att->Renderbuffer->Height); 1076 f = att->Renderbuffer->InternalFormat; 1077 attFormat = att->Renderbuffer->Format; 1078 numImages++; 1079 1080 if (numSamples < 0) 1081 numSamples = att->Renderbuffer->NumSamples; 1082 else if (numSamples != att->Renderbuffer->NumSamples) { 1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1084 fbo_incomplete(ctx, "inconsistent sample count", -1); 1085 return; 1086 } 1087 1088 /* RENDERBUFFER has fixedSampleLocations implicitly true */ 1089 if (fixedSampleLocations < 0) 1090 fixedSampleLocations = GL_TRUE; 1091 else if (fixedSampleLocations != GL_TRUE) { 1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 1093 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1); 1094 return; 1095 } 1096 } 1097 else { 1098 assert(att->Type == GL_NONE); 1099 continue; 1100 } 1101 1102 /* Update flags describing color buffer datatypes */ 1103 if (i >= 0) { 1104 GLenum type = _mesa_get_format_datatype(attFormat); 1105 1106 /* check if integer color */ 1107 if (_mesa_is_format_integer_color(attFormat)) 1108 fb->_IntegerBuffers |= (1 << i); 1109 1110 fb->_AllColorBuffersFixedPoint = 1111 fb->_AllColorBuffersFixedPoint && 1112 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED); 1113 1114 fb->_HasSNormOrFloatColorBuffer = 1115 fb->_HasSNormOrFloatColorBuffer || 1116 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT; 1117 } 1118 1119 /* Error-check width, height, format */ 1120 if (numImages == 1) { 1121 /* save format */ 1122 if (i >= 0) { 1123 intFormat = f; 1124 } 1125 } 1126 else { 1127 if (!ctx->Extensions.ARB_framebuffer_object) { 1128 /* check that width, height, format are same */ 1129 if (minWidth != maxWidth || minHeight != maxHeight) { 1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; 1131 fbo_incomplete(ctx, "width or height mismatch", -1); 1132 return; 1133 } 1134 /* check that all color buffers are the same format */ 1135 if (intFormat != GL_NONE && f != intFormat) { 1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 1137 fbo_incomplete(ctx, "format mismatch", -1); 1138 return; 1139 } 1140 } 1141 } 1142 1143 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported) 1144 */ 1145 if (att->Type == GL_RENDERBUFFER && 1146 att->Renderbuffer->Format == MESA_FORMAT_NONE) { 1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1148 fbo_incomplete(ctx, "unsupported renderbuffer format", i); 1149 return; 1150 } 1151 1152 /* Check that layered rendering is consistent. */ 1153 if (att->Layered) { 1154 if (att_tex_target == GL_TEXTURE_CUBE_MAP) 1155 att_layer_count = 6; 1156 else if (att_tex_target == GL_TEXTURE_1D_ARRAY) 1157 att_layer_count = att->Renderbuffer->Height; 1158 else 1159 att_layer_count = att->Renderbuffer->Depth; 1160 } else { 1161 att_layer_count = 0; 1162 } 1163 if (!layer_info_valid) { 1164 is_layered = att->Layered; 1165 max_layer_count = att_layer_count; 1166 layer_tex_target = att_tex_target; 1167 layer_info_valid = true; 1168 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) { 1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1170 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1171 return; 1172 } else if (is_layered != att->Layered) { 1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; 1174 fbo_incomplete(ctx, 1175 "framebuffer attachment layer mode is inconsistent", 1176 i); 1177 return; 1178 } else if (att_layer_count > max_layer_count) { 1179 max_layer_count = att_layer_count; 1180 } 1181 1182 /* 1183 * The extension GL_ARB_framebuffer_no_attachments places additional 1184 * requirement on each attachment. Those additional requirements are 1185 * tighter that those of previous versions of GL. In interest of better 1186 * compatibility, we will not enforce these restrictions. For the record 1187 * those additional restrictions are quoted below: 1188 * 1189 * "The width and height of image are greater than zero and less than or 1190 * equal to the values of the implementation-dependent limits 1191 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively." 1192 * 1193 * "If <image> is a three-dimensional texture or a one- or two-dimensional 1194 * array texture and the attachment is layered, the depth or layer count 1195 * of the texture is less than or equal to the implementation-dependent 1196 * limit MAX_FRAMEBUFFER_LAYERS." 1197 * 1198 * "If image has multiple samples, its sample count is less than or equal 1199 * to the value of the implementation-dependent limit 1200 * MAX_FRAMEBUFFER_SAMPLES." 1201 * 1202 * The same requirements are also in place for GL 4.5, 1203 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311 1204 */ 1205 } 1206 1207 fb->MaxNumLayers = max_layer_count; 1208 1209 if (numImages == 0) { 1210 fb->_HasAttachments = false; 1211 1212 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1214 fbo_incomplete(ctx, "no attachments", -1); 1215 return; 1216 } 1217 1218 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) { 1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 1220 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1); 1221 return; 1222 } 1223 } 1224 1225 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) { 1226 /* Check that all DrawBuffers are present */ 1227 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { 1228 if (fb->ColorDrawBuffer[j] != GL_NONE) { 1229 const struct gl_renderbuffer_attachment *att 1230 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL); 1231 assert(att); 1232 if (att->Type == GL_NONE) { 1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; 1234 fbo_incomplete(ctx, "missing drawbuffer", j); 1235 return; 1236 } 1237 } 1238 } 1239 1240 /* Check that the ReadBuffer is present */ 1241 if (fb->ColorReadBuffer != GL_NONE) { 1242 const struct gl_renderbuffer_attachment *att 1243 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL); 1244 assert(att); 1245 if (att->Type == GL_NONE) { 1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; 1247 fbo_incomplete(ctx, "missing readbuffer", -1); 1248 return; 1249 } 1250 } 1251 } 1252 1253 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says: 1254 * 1255 * "Depth and stencil attachments, if present, are the same image." 1256 * 1257 * This restriction is not present in the OpenGL ES2 spec. 1258 */ 1259 if (_mesa_is_gles3(ctx) && 1260 has_stencil_attachment && has_depth_attachment && 1261 !_mesa_has_depthstencil_combined(fb)) { 1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; 1263 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1); 1264 return; 1265 } 1266 1267 /* Provisionally set status = COMPLETE ... */ 1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 1269 1270 /* ... but the driver may say the FB is incomplete. 1271 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED 1272 * if anything. 1273 */ 1274 if (ctx->Driver.ValidateFramebuffer) { 1275 ctx->Driver.ValidateFramebuffer(ctx, fb); 1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1277 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1); 1278 return; 1279 } 1280 } 1281 1282 /* 1283 * Note that if ARB_framebuffer_object is supported and the attached 1284 * renderbuffers/textures are different sizes, the framebuffer 1285 * width/height will be set to the smallest width/height. 1286 */ 1287 if (numImages != 0) { 1288 fb->Width = minWidth; 1289 fb->Height = minHeight; 1290 } 1291 1292 /* finally, update the visual info for the framebuffer */ 1293 _mesa_update_framebuffer_visual(ctx, fb); 1294 } 1295 1296 1297 GLboolean GLAPIENTRY 1298 _mesa_IsRenderbuffer(GLuint renderbuffer) 1299 { 1300 GET_CURRENT_CONTEXT(ctx); 1301 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1302 if (renderbuffer) { 1303 struct gl_renderbuffer *rb = 1304 _mesa_lookup_renderbuffer(ctx, renderbuffer); 1305 if (rb != NULL && rb != &DummyRenderbuffer) 1306 return GL_TRUE; 1307 } 1308 return GL_FALSE; 1309 } 1310 1311 1312 static struct gl_renderbuffer * 1313 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer, 1314 const char *func) 1315 { 1316 struct gl_renderbuffer *newRb; 1317 1318 /* create new renderbuffer object */ 1319 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); 1320 if (!newRb) { 1321 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 1322 return NULL; 1323 } 1324 assert(newRb->AllocStorage); 1325 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb); 1326 newRb->RefCount = 1; /* referenced by hash table */ 1327 1328 return newRb; 1329 } 1330 1331 1332 static void 1333 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names) 1334 { 1335 struct gl_renderbuffer *newRb; 1336 GET_CURRENT_CONTEXT(ctx); 1337 1338 if (target != GL_RENDERBUFFER_EXT) { 1339 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); 1340 return; 1341 } 1342 1343 /* No need to flush here since the render buffer binding has no 1344 * effect on rendering state. 1345 */ 1346 1347 if (renderbuffer) { 1348 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1349 if (newRb == &DummyRenderbuffer) { 1350 /* ID was reserved, but no real renderbuffer object made yet */ 1351 newRb = NULL; 1352 } 1353 else if (!newRb && !allow_user_names) { 1354 /* All RB IDs must be Gen'd */ 1355 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); 1356 return; 1357 } 1358 1359 if (!newRb) { 1360 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1361 newRb = allocate_renderbuffer_locked(ctx, renderbuffer, 1362 "glBindRenderbufferEXT"); 1363 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1364 } 1365 } 1366 else { 1367 newRb = NULL; 1368 } 1369 1370 assert(newRb != &DummyRenderbuffer); 1371 1372 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); 1373 } 1374 1375 void GLAPIENTRY 1376 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer) 1377 { 1378 GET_CURRENT_CONTEXT(ctx); 1379 1380 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same 1381 * entry point, but they allow the use of user-generated names. 1382 */ 1383 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx)); 1384 } 1385 1386 void GLAPIENTRY 1387 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) 1388 { 1389 /* This function should not be in the dispatch table for core profile / 1390 * OpenGL 3.1, so execution should never get here in those cases -- no 1391 * need for an explicit test. 1392 */ 1393 bind_renderbuffer(target, renderbuffer, true); 1394 } 1395 1396 /** 1397 * ARB_framebuffer_no_attachment - Application passes requested param's 1398 * here. NOTE: NumSamples requested need not be _NumSamples which is 1399 * what the hw supports. 1400 */ 1401 static void 1402 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb, 1403 GLenum pname, GLint param, const char *func) 1404 { 1405 switch (pname) { 1406 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1407 if (param < 0 || param > ctx->Const.MaxFramebufferWidth) 1408 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1409 else 1410 fb->DefaultGeometry.Width = param; 1411 break; 1412 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1413 if (param < 0 || param > ctx->Const.MaxFramebufferHeight) 1414 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1415 else 1416 fb->DefaultGeometry.Height = param; 1417 break; 1418 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1419 /* 1420 * According to the OpenGL ES 3.1 specification section 9.2.1, the 1421 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported. 1422 */ 1423 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1424 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1425 break; 1426 } 1427 if (param < 0 || param > ctx->Const.MaxFramebufferLayers) 1428 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1429 else 1430 fb->DefaultGeometry.Layers = param; 1431 break; 1432 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1433 if (param < 0 || param > ctx->Const.MaxFramebufferSamples) 1434 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func); 1435 else 1436 fb->DefaultGeometry.NumSamples = param; 1437 break; 1438 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1439 fb->DefaultGeometry.FixedSampleLocations = param; 1440 break; 1441 default: 1442 _mesa_error(ctx, GL_INVALID_ENUM, 1443 "%s(pname=0x%x)", func, pname); 1444 } 1445 1446 invalidate_framebuffer(fb); 1447 ctx->NewState |= _NEW_BUFFERS; 1448 } 1449 1450 void GLAPIENTRY 1451 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param) 1452 { 1453 GET_CURRENT_CONTEXT(ctx); 1454 struct gl_framebuffer *fb; 1455 1456 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1457 _mesa_error(ctx, GL_INVALID_OPERATION, 1458 "glFramebufferParameteriv not supported " 1459 "(ARB_framebuffer_no_attachments not implemented)"); 1460 return; 1461 } 1462 1463 fb = get_framebuffer_target(ctx, target); 1464 if (!fb) { 1465 _mesa_error(ctx, GL_INVALID_ENUM, 1466 "glFramebufferParameteri(target=0x%x)", target); 1467 return; 1468 } 1469 1470 /* check framebuffer binding */ 1471 if (_mesa_is_winsys_fbo(fb)) { 1472 _mesa_error(ctx, GL_INVALID_OPERATION, 1473 "glFramebufferParameteri"); 1474 return; 1475 } 1476 1477 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri"); 1478 } 1479 1480 static void 1481 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb, 1482 GLenum pname, GLint *params, const char *func) 1483 { 1484 switch (pname) { 1485 case GL_FRAMEBUFFER_DEFAULT_WIDTH: 1486 *params = fb->DefaultGeometry.Width; 1487 break; 1488 case GL_FRAMEBUFFER_DEFAULT_HEIGHT: 1489 *params = fb->DefaultGeometry.Height; 1490 break; 1491 case GL_FRAMEBUFFER_DEFAULT_LAYERS: 1492 /* 1493 * According to the OpenGL ES 3.1 specification section 9.2.3, the 1494 * GL_FRAMEBUFFER_LAYERS parameter name is not supported. 1495 */ 1496 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) { 1497 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); 1498 break; 1499 } 1500 *params = fb->DefaultGeometry.Layers; 1501 break; 1502 case GL_FRAMEBUFFER_DEFAULT_SAMPLES: 1503 *params = fb->DefaultGeometry.NumSamples; 1504 break; 1505 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 1506 *params = fb->DefaultGeometry.FixedSampleLocations; 1507 break; 1508 default: 1509 _mesa_error(ctx, GL_INVALID_ENUM, 1510 "%s(pname=0x%x)", func, pname); 1511 } 1512 } 1513 1514 void GLAPIENTRY 1515 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) 1516 { 1517 GET_CURRENT_CONTEXT(ctx); 1518 struct gl_framebuffer *fb; 1519 1520 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 1521 _mesa_error(ctx, GL_INVALID_OPERATION, 1522 "glGetFramebufferParameteriv not supported " 1523 "(ARB_framebuffer_no_attachments not implemented)"); 1524 return; 1525 } 1526 1527 fb = get_framebuffer_target(ctx, target); 1528 if (!fb) { 1529 _mesa_error(ctx, GL_INVALID_ENUM, 1530 "glGetFramebufferParameteriv(target=0x%x)", target); 1531 return; 1532 } 1533 1534 /* check framebuffer binding */ 1535 if (_mesa_is_winsys_fbo(fb)) { 1536 _mesa_error(ctx, GL_INVALID_OPERATION, 1537 "glGetFramebufferParameteriv"); 1538 return; 1539 } 1540 1541 get_framebuffer_parameteriv(ctx, fb, pname, params, 1542 "glGetFramebufferParameteriv"); 1543 } 1544 1545 1546 /** 1547 * Remove the specified renderbuffer or texture from any attachment point in 1548 * the framebuffer. 1549 * 1550 * \returns 1551 * \c true if the renderbuffer was detached from an attachment point. \c 1552 * false otherwise. 1553 */ 1554 bool 1555 _mesa_detach_renderbuffer(struct gl_context *ctx, 1556 struct gl_framebuffer *fb, 1557 const void *att) 1558 { 1559 unsigned i; 1560 bool progress = false; 1561 1562 for (i = 0; i < BUFFER_COUNT; i++) { 1563 if (fb->Attachment[i].Texture == att 1564 || fb->Attachment[i].Renderbuffer == att) { 1565 remove_attachment(ctx, &fb->Attachment[i]); 1566 progress = true; 1567 } 1568 } 1569 1570 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer 1571 * Completeness," of the OpenGL 3.1 spec says: 1572 * 1573 * "Performing any of the following actions may change whether the 1574 * framebuffer is considered complete or incomplete: 1575 * 1576 * ... 1577 * 1578 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object 1579 * containing an image that is attached to a framebuffer object 1580 * that is bound to the framebuffer." 1581 */ 1582 if (progress) 1583 invalidate_framebuffer(fb); 1584 1585 return progress; 1586 } 1587 1588 1589 void GLAPIENTRY 1590 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) 1591 { 1592 GLint i; 1593 GET_CURRENT_CONTEXT(ctx); 1594 1595 if (n < 0) { 1596 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)"); 1597 return; 1598 } 1599 1600 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1601 1602 for (i = 0; i < n; i++) { 1603 if (renderbuffers[i] > 0) { 1604 struct gl_renderbuffer *rb; 1605 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); 1606 if (rb) { 1607 /* check if deleting currently bound renderbuffer object */ 1608 if (rb == ctx->CurrentRenderbuffer) { 1609 /* bind default */ 1610 assert(rb->RefCount >= 2); 1611 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0); 1612 } 1613 1614 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), 1615 * subsection "Attaching Renderbuffer Images to a Framebuffer," 1616 * of the OpenGL 3.1 spec says: 1617 * 1618 * "If a renderbuffer object is deleted while its image is 1619 * attached to one or more attachment points in the currently 1620 * bound framebuffer, then it is as if FramebufferRenderbuffer 1621 * had been called, with a renderbuffer of 0, for each 1622 * attachment point to which this image was attached in the 1623 * currently bound framebuffer. In other words, this 1624 * renderbuffer image is first detached from all attachment 1625 * points in the currently bound framebuffer. Note that the 1626 * renderbuffer image is specifically not detached from any 1627 * non-bound framebuffers. Detaching the image from any 1628 * non-bound framebuffers is the responsibility of the 1629 * application. 1630 */ 1631 if (_mesa_is_user_fbo(ctx->DrawBuffer)) { 1632 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb); 1633 } 1634 if (_mesa_is_user_fbo(ctx->ReadBuffer) 1635 && ctx->ReadBuffer != ctx->DrawBuffer) { 1636 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb); 1637 } 1638 1639 /* Remove from hash table immediately, to free the ID. 1640 * But the object will not be freed until it's no longer 1641 * referenced anywhere else. 1642 */ 1643 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); 1644 1645 if (rb != &DummyRenderbuffer) { 1646 /* no longer referenced by hash table */ 1647 _mesa_reference_renderbuffer(&rb, NULL); 1648 } 1649 } 1650 } 1651 } 1652 } 1653 1654 static void 1655 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers, 1656 bool dsa) 1657 { 1658 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers"; 1659 GLuint first; 1660 GLint i; 1661 1662 if (n < 0) { 1663 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func); 1664 return; 1665 } 1666 1667 if (!renderbuffers) 1668 return; 1669 1670 _mesa_HashLockMutex(ctx->Shared->RenderBuffers); 1671 1672 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); 1673 1674 for (i = 0; i < n; i++) { 1675 GLuint name = first + i; 1676 renderbuffers[i] = name; 1677 1678 if (dsa) { 1679 allocate_renderbuffer_locked(ctx, name, func); 1680 } else { 1681 /* insert a dummy renderbuffer into the hash table */ 1682 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name, 1683 &DummyRenderbuffer); 1684 } 1685 } 1686 1687 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers); 1688 } 1689 1690 1691 void GLAPIENTRY 1692 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) 1693 { 1694 GET_CURRENT_CONTEXT(ctx); 1695 create_render_buffers(ctx, n, renderbuffers, false); 1696 } 1697 1698 1699 void GLAPIENTRY 1700 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) 1701 { 1702 GET_CURRENT_CONTEXT(ctx); 1703 create_render_buffers(ctx, n, renderbuffers, true); 1704 } 1705 1706 1707 /** 1708 * Given an internal format token for a render buffer, return the 1709 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, 1710 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, 1711 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). 1712 * 1713 * This is similar to _mesa_base_tex_format() but the set of valid 1714 * internal formats is different. 1715 * 1716 * Note that even if a format is determined to be legal here, validation 1717 * of the FBO may fail if the format is not supported by the driver/GPU. 1718 * 1719 * \param internalFormat as passed to glRenderbufferStorage() 1720 * \return the base internal format, or 0 if internalFormat is illegal 1721 */ 1722 GLenum 1723 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) 1724 { 1725 /* 1726 * Notes: some formats such as alpha, luminance, etc. were added 1727 * with GL_ARB_framebuffer_object. 1728 */ 1729 switch (internalFormat) { 1730 case GL_ALPHA: 1731 case GL_ALPHA4: 1732 case GL_ALPHA8: 1733 case GL_ALPHA12: 1734 case GL_ALPHA16: 1735 return (ctx->API == API_OPENGL_COMPAT && 1736 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0; 1737 case GL_LUMINANCE: 1738 case GL_LUMINANCE4: 1739 case GL_LUMINANCE8: 1740 case GL_LUMINANCE12: 1741 case GL_LUMINANCE16: 1742 return (ctx->API == API_OPENGL_COMPAT && 1743 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0; 1744 case GL_LUMINANCE_ALPHA: 1745 case GL_LUMINANCE4_ALPHA4: 1746 case GL_LUMINANCE6_ALPHA2: 1747 case GL_LUMINANCE8_ALPHA8: 1748 case GL_LUMINANCE12_ALPHA4: 1749 case GL_LUMINANCE12_ALPHA12: 1750 case GL_LUMINANCE16_ALPHA16: 1751 return (ctx->API == API_OPENGL_COMPAT && 1752 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0; 1753 case GL_INTENSITY: 1754 case GL_INTENSITY4: 1755 case GL_INTENSITY8: 1756 case GL_INTENSITY12: 1757 case GL_INTENSITY16: 1758 return (ctx->API == API_OPENGL_COMPAT && 1759 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0; 1760 case GL_RGB8: 1761 return GL_RGB; 1762 case GL_RGB: 1763 case GL_R3_G3_B2: 1764 case GL_RGB4: 1765 case GL_RGB5: 1766 case GL_RGB10: 1767 case GL_RGB12: 1768 case GL_RGB16: 1769 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1770 case GL_SRGB8_EXT: 1771 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0; 1772 case GL_RGBA4: 1773 case GL_RGB5_A1: 1774 case GL_RGBA8: 1775 return GL_RGBA; 1776 case GL_RGBA: 1777 case GL_RGBA2: 1778 case GL_RGBA12: 1779 case GL_RGBA16: 1780 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0; 1781 case GL_RGB10_A2: 1782 case GL_SRGB8_ALPHA8_EXT: 1783 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 1784 case GL_STENCIL_INDEX: 1785 case GL_STENCIL_INDEX1_EXT: 1786 case GL_STENCIL_INDEX4_EXT: 1787 case GL_STENCIL_INDEX16_EXT: 1788 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in 1789 * OpenGL ES, but Mesa does not currently support them. 1790 */ 1791 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0; 1792 case GL_STENCIL_INDEX8_EXT: 1793 return GL_STENCIL_INDEX; 1794 case GL_DEPTH_COMPONENT: 1795 case GL_DEPTH_COMPONENT32: 1796 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0; 1797 case GL_DEPTH_COMPONENT16: 1798 case GL_DEPTH_COMPONENT24: 1799 return GL_DEPTH_COMPONENT; 1800 case GL_DEPTH_STENCIL: 1801 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; 1802 case GL_DEPTH24_STENCIL8: 1803 return GL_DEPTH_STENCIL; 1804 case GL_DEPTH_COMPONENT32F: 1805 return ctx->Version >= 30 1806 || (ctx->API == API_OPENGL_COMPAT && 1807 ctx->Extensions.ARB_depth_buffer_float) 1808 ? GL_DEPTH_COMPONENT : 0; 1809 case GL_DEPTH32F_STENCIL8: 1810 return ctx->Version >= 30 1811 || (ctx->API == API_OPENGL_COMPAT && 1812 ctx->Extensions.ARB_depth_buffer_float) 1813 ? GL_DEPTH_STENCIL : 0; 1814 case GL_RED: 1815 case GL_R16: 1816 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1817 ? GL_RED : 0; 1818 case GL_R8: 1819 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1820 ? GL_RED : 0; 1821 case GL_RG: 1822 case GL_RG16: 1823 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg 1824 ? GL_RG : 0; 1825 case GL_RG8: 1826 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg 1827 ? GL_RG : 0; 1828 /* signed normalized texture formats */ 1829 case GL_RED_SNORM: 1830 case GL_R8_SNORM: 1831 case GL_R16_SNORM: 1832 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1833 ? GL_RED : 0; 1834 case GL_RG_SNORM: 1835 case GL_RG8_SNORM: 1836 case GL_RG16_SNORM: 1837 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1838 ? GL_RG : 0; 1839 case GL_RGB_SNORM: 1840 case GL_RGB8_SNORM: 1841 case GL_RGB16_SNORM: 1842 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1843 ? GL_RGB : 0; 1844 case GL_RGBA_SNORM: 1845 case GL_RGBA8_SNORM: 1846 case GL_RGBA16_SNORM: 1847 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1848 ? GL_RGBA : 0; 1849 case GL_ALPHA_SNORM: 1850 case GL_ALPHA8_SNORM: 1851 case GL_ALPHA16_SNORM: 1852 return ctx->API == API_OPENGL_COMPAT && 1853 ctx->Extensions.EXT_texture_snorm && 1854 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1855 case GL_LUMINANCE_SNORM: 1856 case GL_LUMINANCE8_SNORM: 1857 case GL_LUMINANCE16_SNORM: 1858 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1859 ? GL_LUMINANCE : 0; 1860 case GL_LUMINANCE_ALPHA_SNORM: 1861 case GL_LUMINANCE8_ALPHA8_SNORM: 1862 case GL_LUMINANCE16_ALPHA16_SNORM: 1863 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1864 ? GL_LUMINANCE_ALPHA : 0; 1865 case GL_INTENSITY_SNORM: 1866 case GL_INTENSITY8_SNORM: 1867 case GL_INTENSITY16_SNORM: 1868 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm 1869 ? GL_INTENSITY : 0; 1870 1871 case GL_R16F: 1872 case GL_R32F: 1873 return ((_mesa_is_desktop_gl(ctx) && 1874 ctx->Extensions.ARB_texture_rg && 1875 ctx->Extensions.ARB_texture_float) || 1876 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1877 ? GL_RED : 0; 1878 case GL_RG16F: 1879 case GL_RG32F: 1880 return ((_mesa_is_desktop_gl(ctx) && 1881 ctx->Extensions.ARB_texture_rg && 1882 ctx->Extensions.ARB_texture_float) || 1883 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1884 ? GL_RG : 0; 1885 case GL_RGB16F: 1886 case GL_RGB32F: 1887 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float) 1888 ? GL_RGB : 0; 1889 case GL_RGBA16F: 1890 case GL_RGBA32F: 1891 return ((_mesa_is_desktop_gl(ctx) && 1892 ctx->Extensions.ARB_texture_float) || 1893 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1894 ? GL_RGBA : 0; 1895 case GL_ALPHA16F_ARB: 1896 case GL_ALPHA32F_ARB: 1897 return ctx->API == API_OPENGL_COMPAT && 1898 ctx->Extensions.ARB_texture_float && 1899 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1900 case GL_LUMINANCE16F_ARB: 1901 case GL_LUMINANCE32F_ARB: 1902 return ctx->API == API_OPENGL_COMPAT && 1903 ctx->Extensions.ARB_texture_float && 1904 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 1905 case GL_LUMINANCE_ALPHA16F_ARB: 1906 case GL_LUMINANCE_ALPHA32F_ARB: 1907 return ctx->API == API_OPENGL_COMPAT && 1908 ctx->Extensions.ARB_texture_float && 1909 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 1910 case GL_INTENSITY16F_ARB: 1911 case GL_INTENSITY32F_ARB: 1912 return ctx->API == API_OPENGL_COMPAT && 1913 ctx->Extensions.ARB_texture_float && 1914 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 1915 case GL_R11F_G11F_B10F: 1916 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) || 1917 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ ) 1918 ? GL_RGB : 0; 1919 1920 case GL_RGBA8UI_EXT: 1921 case GL_RGBA16UI_EXT: 1922 case GL_RGBA32UI_EXT: 1923 case GL_RGBA8I_EXT: 1924 case GL_RGBA16I_EXT: 1925 case GL_RGBA32I_EXT: 1926 return ctx->Version >= 30 1927 || (_mesa_is_desktop_gl(ctx) && 1928 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0; 1929 1930 case GL_RGB8UI_EXT: 1931 case GL_RGB16UI_EXT: 1932 case GL_RGB32UI_EXT: 1933 case GL_RGB8I_EXT: 1934 case GL_RGB16I_EXT: 1935 case GL_RGB32I_EXT: 1936 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer 1937 ? GL_RGB : 0; 1938 case GL_R8UI: 1939 case GL_R8I: 1940 case GL_R16UI: 1941 case GL_R16I: 1942 case GL_R32UI: 1943 case GL_R32I: 1944 return ctx->Version >= 30 1945 || (_mesa_is_desktop_gl(ctx) && 1946 ctx->Extensions.ARB_texture_rg && 1947 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0; 1948 1949 case GL_RG8UI: 1950 case GL_RG8I: 1951 case GL_RG16UI: 1952 case GL_RG16I: 1953 case GL_RG32UI: 1954 case GL_RG32I: 1955 return ctx->Version >= 30 1956 || (_mesa_is_desktop_gl(ctx) && 1957 ctx->Extensions.ARB_texture_rg && 1958 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0; 1959 1960 case GL_INTENSITY8I_EXT: 1961 case GL_INTENSITY8UI_EXT: 1962 case GL_INTENSITY16I_EXT: 1963 case GL_INTENSITY16UI_EXT: 1964 case GL_INTENSITY32I_EXT: 1965 case GL_INTENSITY32UI_EXT: 1966 return ctx->API == API_OPENGL_COMPAT && 1967 ctx->Extensions.EXT_texture_integer && 1968 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; 1969 1970 case GL_LUMINANCE8I_EXT: 1971 case GL_LUMINANCE8UI_EXT: 1972 case GL_LUMINANCE16I_EXT: 1973 case GL_LUMINANCE16UI_EXT: 1974 case GL_LUMINANCE32I_EXT: 1975 case GL_LUMINANCE32UI_EXT: 1976 return ctx->API == API_OPENGL_COMPAT && 1977 ctx->Extensions.EXT_texture_integer && 1978 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; 1979 1980 case GL_LUMINANCE_ALPHA8I_EXT: 1981 case GL_LUMINANCE_ALPHA8UI_EXT: 1982 case GL_LUMINANCE_ALPHA16I_EXT: 1983 case GL_LUMINANCE_ALPHA16UI_EXT: 1984 case GL_LUMINANCE_ALPHA32I_EXT: 1985 case GL_LUMINANCE_ALPHA32UI_EXT: 1986 return ctx->API == API_OPENGL_COMPAT && 1987 ctx->Extensions.EXT_texture_integer && 1988 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; 1989 1990 case GL_ALPHA8I_EXT: 1991 case GL_ALPHA8UI_EXT: 1992 case GL_ALPHA16I_EXT: 1993 case GL_ALPHA16UI_EXT: 1994 case GL_ALPHA32I_EXT: 1995 case GL_ALPHA32UI_EXT: 1996 return ctx->API == API_OPENGL_COMPAT && 1997 ctx->Extensions.EXT_texture_integer && 1998 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; 1999 2000 case GL_RGB10_A2UI: 2001 return (_mesa_is_desktop_gl(ctx) && 2002 ctx->Extensions.ARB_texture_rgb10_a2ui) 2003 || _mesa_is_gles3(ctx) ? GL_RGBA : 0; 2004 2005 case GL_RGB565: 2006 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility 2007 ? GL_RGB : 0; 2008 default: 2009 return 0; 2010 } 2011 } 2012 2013 2014 /** 2015 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). 2016 */ 2017 static void 2018 invalidate_rb(GLuint key, void *data, void *userData) 2019 { 2020 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2021 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; 2022 2023 /* If this is a user-created FBO */ 2024 if (_mesa_is_user_fbo(fb)) { 2025 GLuint i; 2026 for (i = 0; i < BUFFER_COUNT; i++) { 2027 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2028 if (att->Type == GL_RENDERBUFFER && 2029 att->Renderbuffer == rb) { 2030 /* Mark fb status as indeterminate to force re-validation */ 2031 fb->_Status = 0; 2032 return; 2033 } 2034 } 2035 } 2036 } 2037 2038 2039 /** sentinal value, see below */ 2040 #define NO_SAMPLES 1000 2041 2042 void 2043 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2044 GLenum internalFormat, GLsizei width, 2045 GLsizei height, GLsizei samples) 2046 { 2047 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2048 2049 assert(baseFormat != 0); 2050 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2051 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize); 2052 assert(samples != NO_SAMPLES); 2053 if (samples != 0) { 2054 assert(samples > 0); 2055 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2056 internalFormat, samples) == GL_NO_ERROR); 2057 } 2058 2059 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2060 2061 if (rb->InternalFormat == internalFormat && 2062 rb->Width == (GLuint) width && 2063 rb->Height == (GLuint) height && 2064 rb->NumSamples == samples) { 2065 /* no change in allocation needed */ 2066 return; 2067 } 2068 2069 /* These MUST get set by the AllocStorage func */ 2070 rb->Format = MESA_FORMAT_NONE; 2071 rb->NumSamples = samples; 2072 2073 /* Now allocate the storage */ 2074 assert(rb->AllocStorage); 2075 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { 2076 /* No error - check/set fields now */ 2077 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */ 2078 assert(rb->Width == (GLuint) width); 2079 assert(rb->Height == (GLuint) height); 2080 rb->InternalFormat = internalFormat; 2081 rb->_BaseFormat = baseFormat; 2082 assert(rb->_BaseFormat != 0); 2083 } 2084 else { 2085 /* Probably ran out of memory - clear the fields */ 2086 rb->Width = 0; 2087 rb->Height = 0; 2088 rb->Format = MESA_FORMAT_NONE; 2089 rb->InternalFormat = GL_NONE; 2090 rb->_BaseFormat = GL_NONE; 2091 rb->NumSamples = 0; 2092 } 2093 2094 /* Invalidate the framebuffers the renderbuffer is attached in. */ 2095 if (rb->AttachedAnytime) { 2096 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); 2097 } 2098 } 2099 2100 /** 2101 * Helper function used by renderbuffer_storage_direct() and 2102 * renderbuffer_storage_target(). 2103 * samples will be NO_SAMPLES if called by a non-multisample function. 2104 */ 2105 static void 2106 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 2107 GLenum internalFormat, GLsizei width, 2108 GLsizei height, GLsizei samples, const char *func) 2109 { 2110 GLenum baseFormat; 2111 GLenum sample_count_error; 2112 2113 baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 2114 if (baseFormat == 0) { 2115 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)", 2116 func, _mesa_enum_to_string(internalFormat)); 2117 return; 2118 } 2119 2120 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2121 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func, 2122 width); 2123 return; 2124 } 2125 2126 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { 2127 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func, 2128 height); 2129 return; 2130 } 2131 2132 if (samples == NO_SAMPLES) { 2133 /* NumSamples == 0 indicates non-multisampling */ 2134 samples = 0; 2135 } 2136 else { 2137 /* check the sample count; 2138 * note: driver may choose to use more samples than what's requested 2139 */ 2140 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, 2141 internalFormat, samples); 2142 2143 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16: 2144 * 2145 * "If a negative number is provided where an argument of type sizei or 2146 * sizeiptr is specified, the error INVALID VALUE is generated." 2147 */ 2148 if (samples < 0) { 2149 sample_count_error = GL_INVALID_VALUE; 2150 } 2151 2152 if (sample_count_error != GL_NO_ERROR) { 2153 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); 2154 return; 2155 } 2156 } 2157 2158 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples); 2159 } 2160 2161 /** 2162 * Helper function used by _mesa_NamedRenderbufferStorage*(). 2163 * samples will be NO_SAMPLES if called by a non-multisample function. 2164 */ 2165 static void 2166 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat, 2167 GLsizei width, GLsizei height, GLsizei samples, 2168 const char *func) 2169 { 2170 GET_CURRENT_CONTEXT(ctx); 2171 2172 if (MESA_VERBOSE & VERBOSE_API) { 2173 if (samples == NO_SAMPLES) 2174 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n", 2175 func, renderbuffer, 2176 _mesa_enum_to_string(internalFormat), 2177 width, height); 2178 else 2179 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n", 2180 func, renderbuffer, 2181 _mesa_enum_to_string(internalFormat), 2182 width, height, samples); 2183 } 2184 2185 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2186 if (!rb || rb == &DummyRenderbuffer) { 2187 /* ID was reserved, but no real renderbuffer object made yet */ 2188 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)", 2189 func, renderbuffer); 2190 return; 2191 } 2192 2193 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func); 2194 } 2195 2196 /** 2197 * Helper function used by _mesa_RenderbufferStorage() and 2198 * _mesa_RenderbufferStorageMultisample(). 2199 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage(). 2200 */ 2201 static void 2202 renderbuffer_storage_target(GLenum target, GLenum internalFormat, 2203 GLsizei width, GLsizei height, GLsizei samples, 2204 const char *func) 2205 { 2206 GET_CURRENT_CONTEXT(ctx); 2207 2208 if (MESA_VERBOSE & VERBOSE_API) { 2209 if (samples == NO_SAMPLES) 2210 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n", 2211 func, 2212 _mesa_enum_to_string(target), 2213 _mesa_enum_to_string(internalFormat), 2214 width, height); 2215 else 2216 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n", 2217 func, 2218 _mesa_enum_to_string(target), 2219 _mesa_enum_to_string(internalFormat), 2220 width, height, samples); 2221 } 2222 2223 if (target != GL_RENDERBUFFER_EXT) { 2224 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 2225 return; 2226 } 2227 2228 if (!ctx->CurrentRenderbuffer) { 2229 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)", 2230 func); 2231 return; 2232 } 2233 2234 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width, 2235 height, samples, func); 2236 } 2237 2238 2239 void GLAPIENTRY 2240 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) 2241 { 2242 struct gl_renderbuffer *rb; 2243 GET_CURRENT_CONTEXT(ctx); 2244 2245 if (!ctx->Extensions.OES_EGL_image) { 2246 _mesa_error(ctx, GL_INVALID_OPERATION, 2247 "glEGLImageTargetRenderbufferStorageOES(unsupported)"); 2248 return; 2249 } 2250 2251 if (target != GL_RENDERBUFFER) { 2252 _mesa_error(ctx, GL_INVALID_ENUM, 2253 "EGLImageTargetRenderbufferStorageOES"); 2254 return; 2255 } 2256 2257 rb = ctx->CurrentRenderbuffer; 2258 if (!rb) { 2259 _mesa_error(ctx, GL_INVALID_OPERATION, 2260 "EGLImageTargetRenderbufferStorageOES"); 2261 return; 2262 } 2263 2264 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2265 2266 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); 2267 } 2268 2269 2270 /** 2271 * Helper function for _mesa_GetRenderbufferParameteriv() and 2272 * _mesa_GetFramebufferAttachmentParameteriv() 2273 * We have to be careful to respect the base format. For example, if a 2274 * renderbuffer/texture was created with internalFormat=GL_RGB but the 2275 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE 2276 * we need to return zero. 2277 */ 2278 static GLint 2279 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format) 2280 { 2281 if (_mesa_base_format_has_channel(baseFormat, pname)) 2282 return _mesa_get_format_bits(format, pname); 2283 else 2284 return 0; 2285 } 2286 2287 2288 2289 void GLAPIENTRY 2290 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat, 2291 GLsizei width, GLsizei height) 2292 { 2293 /* GL_ARB_fbo says calling this function is equivalent to calling 2294 * glRenderbufferStorageMultisample() with samples=0. We pass in 2295 * a token value here just for error reporting purposes. 2296 */ 2297 renderbuffer_storage_target(target, internalFormat, width, height, 2298 NO_SAMPLES, "glRenderbufferStorage"); 2299 } 2300 2301 2302 void GLAPIENTRY 2303 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, 2304 GLenum internalFormat, 2305 GLsizei width, GLsizei height) 2306 { 2307 renderbuffer_storage_target(target, internalFormat, width, height, 2308 samples, "glRenderbufferStorageMultisample"); 2309 } 2310 2311 2312 /** 2313 * OpenGL ES version of glRenderBufferStorage. 2314 */ 2315 void GLAPIENTRY 2316 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, 2317 GLsizei width, GLsizei height) 2318 { 2319 switch (internalFormat) { 2320 case GL_RGB565: 2321 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ 2322 /* choose a closest format */ 2323 internalFormat = GL_RGB5; 2324 break; 2325 default: 2326 break; 2327 } 2328 2329 renderbuffer_storage_target(target, internalFormat, width, height, 0, 2330 "glRenderbufferStorageEXT"); 2331 } 2332 2333 void GLAPIENTRY 2334 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, 2335 GLsizei width, GLsizei height) 2336 { 2337 /* GL_ARB_fbo says calling this function is equivalent to calling 2338 * glRenderbufferStorageMultisample() with samples=0. We pass in 2339 * a token value here just for error reporting purposes. 2340 */ 2341 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2342 NO_SAMPLES, "glNamedRenderbufferStorage"); 2343 } 2344 2345 void GLAPIENTRY 2346 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, 2347 GLenum internalformat, 2348 GLsizei width, GLsizei height) 2349 { 2350 renderbuffer_storage_named(renderbuffer, internalformat, width, height, 2351 samples, 2352 "glNamedRenderbufferStorageMultisample"); 2353 } 2354 2355 2356 static void 2357 get_render_buffer_parameteriv(struct gl_context *ctx, 2358 struct gl_renderbuffer *rb, GLenum pname, 2359 GLint *params, const char *func) 2360 { 2361 /* No need to flush here since we're just quering state which is 2362 * not effected by rendering. 2363 */ 2364 2365 switch (pname) { 2366 case GL_RENDERBUFFER_WIDTH_EXT: 2367 *params = rb->Width; 2368 return; 2369 case GL_RENDERBUFFER_HEIGHT_EXT: 2370 *params = rb->Height; 2371 return; 2372 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: 2373 *params = rb->InternalFormat; 2374 return; 2375 case GL_RENDERBUFFER_RED_SIZE_EXT: 2376 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 2377 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 2378 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 2379 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 2380 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 2381 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); 2382 break; 2383 case GL_RENDERBUFFER_SAMPLES: 2384 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object) 2385 || _mesa_is_gles3(ctx)) { 2386 *params = rb->NumSamples; 2387 break; 2388 } 2389 /* fallthrough */ 2390 default: 2391 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func, 2392 _mesa_enum_to_string(pname)); 2393 return; 2394 } 2395 } 2396 2397 2398 void GLAPIENTRY 2399 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) 2400 { 2401 GET_CURRENT_CONTEXT(ctx); 2402 2403 if (target != GL_RENDERBUFFER_EXT) { 2404 _mesa_error(ctx, GL_INVALID_ENUM, 2405 "glGetRenderbufferParameterivEXT(target)"); 2406 return; 2407 } 2408 2409 if (!ctx->CurrentRenderbuffer) { 2410 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT" 2411 "(no renderbuffer bound)"); 2412 return; 2413 } 2414 2415 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname, 2416 params, "glGetRenderbufferParameteriv"); 2417 } 2418 2419 2420 void GLAPIENTRY 2421 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, 2422 GLint *params) 2423 { 2424 GET_CURRENT_CONTEXT(ctx); 2425 2426 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 2427 if (!rb || rb == &DummyRenderbuffer) { 2428 /* ID was reserved, but no real renderbuffer object made yet */ 2429 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv" 2430 "(invalid renderbuffer %i)", renderbuffer); 2431 return; 2432 } 2433 2434 get_render_buffer_parameteriv(ctx, rb, pname, params, 2435 "glGetNamedRenderbufferParameteriv"); 2436 } 2437 2438 2439 GLboolean GLAPIENTRY 2440 _mesa_IsFramebuffer(GLuint framebuffer) 2441 { 2442 GET_CURRENT_CONTEXT(ctx); 2443 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2444 if (framebuffer) { 2445 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); 2446 if (rb != NULL && rb != &DummyFramebuffer) 2447 return GL_TRUE; 2448 } 2449 return GL_FALSE; 2450 } 2451 2452 2453 /** 2454 * Check if any of the attachments of the given framebuffer are textures 2455 * (render to texture). Call ctx->Driver.RenderTexture() for such 2456 * attachments. 2457 */ 2458 static void 2459 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2460 { 2461 GLuint i; 2462 assert(ctx->Driver.RenderTexture); 2463 2464 if (_mesa_is_winsys_fbo(fb)) 2465 return; /* can't render to texture with winsys framebuffers */ 2466 2467 for (i = 0; i < BUFFER_COUNT; i++) { 2468 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2469 if (att->Texture && att->Renderbuffer->TexImage 2470 && driver_RenderTexture_is_safe(att)) { 2471 ctx->Driver.RenderTexture(ctx, fb, att); 2472 } 2473 } 2474 } 2475 2476 2477 /** 2478 * Examine all the framebuffer's attachments to see if any are textures. 2479 * If so, call ctx->Driver.FinishRenderTexture() for each texture to 2480 * notify the device driver that the texture image may have changed. 2481 */ 2482 static void 2483 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) 2484 { 2485 /* Skip if we know NeedsFinishRenderTexture won't be set. */ 2486 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) 2487 return; 2488 2489 if (ctx->Driver.FinishRenderTexture) { 2490 GLuint i; 2491 for (i = 0; i < BUFFER_COUNT; i++) { 2492 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2493 struct gl_renderbuffer *rb = att->Renderbuffer; 2494 if (rb && rb->NeedsFinishRenderTexture) { 2495 ctx->Driver.FinishRenderTexture(ctx, rb); 2496 } 2497 } 2498 } 2499 } 2500 2501 2502 static void 2503 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names) 2504 { 2505 struct gl_framebuffer *newDrawFb, *newReadFb; 2506 GLboolean bindReadBuf, bindDrawBuf; 2507 GET_CURRENT_CONTEXT(ctx); 2508 2509 switch (target) { 2510 case GL_DRAW_FRAMEBUFFER_EXT: 2511 bindDrawBuf = GL_TRUE; 2512 bindReadBuf = GL_FALSE; 2513 break; 2514 case GL_READ_FRAMEBUFFER_EXT: 2515 bindDrawBuf = GL_FALSE; 2516 bindReadBuf = GL_TRUE; 2517 break; 2518 case GL_FRAMEBUFFER_EXT: 2519 bindDrawBuf = GL_TRUE; 2520 bindReadBuf = GL_TRUE; 2521 break; 2522 default: 2523 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 2524 return; 2525 } 2526 2527 if (framebuffer) { 2528 /* Binding a user-created framebuffer object */ 2529 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); 2530 if (newDrawFb == &DummyFramebuffer) { 2531 /* ID was reserved, but no real framebuffer object made yet */ 2532 newDrawFb = NULL; 2533 } 2534 else if (!newDrawFb && !allow_user_names) { 2535 /* All FBO IDs must be Gen'd */ 2536 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); 2537 return; 2538 } 2539 2540 if (!newDrawFb) { 2541 /* create new framebuffer object */ 2542 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); 2543 if (!newDrawFb) { 2544 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); 2545 return; 2546 } 2547 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); 2548 } 2549 newReadFb = newDrawFb; 2550 } 2551 else { 2552 /* Binding the window system framebuffer (which was originally set 2553 * with MakeCurrent). 2554 */ 2555 newDrawFb = ctx->WinSysDrawBuffer; 2556 newReadFb = ctx->WinSysReadBuffer; 2557 } 2558 2559 _mesa_bind_framebuffers(ctx, 2560 bindDrawBuf ? newDrawFb : ctx->DrawBuffer, 2561 bindReadBuf ? newReadFb : ctx->ReadBuffer); 2562 } 2563 2564 void 2565 _mesa_bind_framebuffers(struct gl_context *ctx, 2566 struct gl_framebuffer *newDrawFb, 2567 struct gl_framebuffer *newReadFb) 2568 { 2569 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer; 2570 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer; 2571 const bool bindDrawBuf = oldDrawFb != newDrawFb; 2572 const bool bindReadBuf = oldReadFb != newReadFb; 2573 2574 assert(newDrawFb); 2575 assert(newDrawFb != &DummyFramebuffer); 2576 2577 /* 2578 * OK, now bind the new Draw/Read framebuffers, if they're changing. 2579 * 2580 * We also check if we're beginning and/or ending render-to-texture. 2581 * When a framebuffer with texture attachments is unbound, call 2582 * ctx->Driver.FinishRenderTexture(). 2583 * When a framebuffer with texture attachments is bound, call 2584 * ctx->Driver.RenderTexture(). 2585 * 2586 * Note that if the ReadBuffer has texture attachments we don't consider 2587 * that a render-to-texture case. 2588 */ 2589 if (bindReadBuf) { 2590 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2591 2592 /* check if old readbuffer was render-to-texture */ 2593 check_end_texture_render(ctx, oldReadFb); 2594 2595 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); 2596 } 2597 2598 if (bindDrawBuf) { 2599 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2600 2601 /* check if old framebuffer had any texture attachments */ 2602 if (oldDrawFb) 2603 check_end_texture_render(ctx, oldDrawFb); 2604 2605 /* check if newly bound framebuffer has any texture attachments */ 2606 check_begin_texture_render(ctx, newDrawFb); 2607 2608 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); 2609 } 2610 2611 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { 2612 /* The few classic drivers that actually hook this function really only 2613 * want to know if the draw framebuffer changed. 2614 */ 2615 ctx->Driver.BindFramebuffer(ctx, 2616 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 2617 newDrawFb, newReadFb); 2618 } 2619 } 2620 2621 void GLAPIENTRY 2622 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer) 2623 { 2624 GET_CURRENT_CONTEXT(ctx); 2625 2626 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry 2627 * point, but they allow the use of user-generated names. 2628 */ 2629 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx)); 2630 } 2631 2632 2633 void GLAPIENTRY 2634 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) 2635 { 2636 /* This function should not be in the dispatch table for core profile / 2637 * OpenGL 3.1, so execution should never get here in those cases -- no 2638 * need for an explicit test. 2639 */ 2640 bind_framebuffer(target, framebuffer, true); 2641 } 2642 2643 2644 void GLAPIENTRY 2645 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) 2646 { 2647 GLint i; 2648 GET_CURRENT_CONTEXT(ctx); 2649 2650 if (n < 0) { 2651 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)"); 2652 return; 2653 } 2654 2655 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2656 2657 for (i = 0; i < n; i++) { 2658 if (framebuffers[i] > 0) { 2659 struct gl_framebuffer *fb; 2660 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); 2661 if (fb) { 2662 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); 2663 2664 /* check if deleting currently bound framebuffer object */ 2665 if (fb == ctx->DrawBuffer) { 2666 /* bind default */ 2667 assert(fb->RefCount >= 2); 2668 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); 2669 } 2670 if (fb == ctx->ReadBuffer) { 2671 /* bind default */ 2672 assert(fb->RefCount >= 2); 2673 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); 2674 } 2675 2676 /* remove from hash table immediately, to free the ID */ 2677 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); 2678 2679 if (fb != &DummyFramebuffer) { 2680 /* But the object will not be freed until it's no longer 2681 * bound in any context. 2682 */ 2683 _mesa_reference_framebuffer(&fb, NULL); 2684 } 2685 } 2686 } 2687 } 2688 } 2689 2690 2691 /** 2692 * This is the implementation for glGenFramebuffers and glCreateFramebuffers. 2693 * It is not exposed to the rest of Mesa to encourage the use of 2694 * nameless buffers in driver internals. 2695 */ 2696 static void 2697 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa) 2698 { 2699 GET_CURRENT_CONTEXT(ctx); 2700 GLuint first; 2701 GLint i; 2702 struct gl_framebuffer *fb; 2703 2704 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers"; 2705 2706 if (n < 0) { 2707 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); 2708 return; 2709 } 2710 2711 if (!framebuffers) 2712 return; 2713 2714 _mesa_HashLockMutex(ctx->Shared->FrameBuffers); 2715 2716 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); 2717 2718 for (i = 0; i < n; i++) { 2719 GLuint name = first + i; 2720 framebuffers[i] = name; 2721 2722 if (dsa) { 2723 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]); 2724 if (!fb) { 2725 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 2726 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); 2727 return; 2728 } 2729 } 2730 else 2731 fb = &DummyFramebuffer; 2732 2733 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb); 2734 } 2735 2736 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers); 2737 } 2738 2739 2740 void GLAPIENTRY 2741 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) 2742 { 2743 create_framebuffers(n, framebuffers, false); 2744 } 2745 2746 2747 void GLAPIENTRY 2748 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers) 2749 { 2750 create_framebuffers(n, framebuffers, true); 2751 } 2752 2753 2754 GLenum 2755 _mesa_check_framebuffer_status(struct gl_context *ctx, 2756 struct gl_framebuffer *buffer) 2757 { 2758 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 2759 2760 if (_mesa_is_winsys_fbo(buffer)) { 2761 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ 2762 if (buffer != &IncompleteFramebuffer) { 2763 return GL_FRAMEBUFFER_COMPLETE_EXT; 2764 } else { 2765 return GL_FRAMEBUFFER_UNDEFINED; 2766 } 2767 } 2768 2769 /* No need to flush here */ 2770 2771 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 2772 _mesa_test_framebuffer_completeness(ctx, buffer); 2773 } 2774 2775 return buffer->_Status; 2776 } 2777 2778 2779 GLenum GLAPIENTRY 2780 _mesa_CheckFramebufferStatus(GLenum target) 2781 { 2782 struct gl_framebuffer *fb; 2783 GET_CURRENT_CONTEXT(ctx); 2784 2785 if (MESA_VERBOSE & VERBOSE_API) 2786 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", 2787 _mesa_enum_to_string(target)); 2788 2789 fb = get_framebuffer_target(ctx, target); 2790 if (!fb) { 2791 _mesa_error(ctx, GL_INVALID_ENUM, 2792 "glCheckFramebufferStatus(invalid target %s)", 2793 _mesa_enum_to_string(target)); 2794 return 0; 2795 } 2796 2797 return _mesa_check_framebuffer_status(ctx, fb); 2798 } 2799 2800 2801 GLenum GLAPIENTRY 2802 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) 2803 { 2804 struct gl_framebuffer *fb; 2805 GET_CURRENT_CONTEXT(ctx); 2806 2807 /* Validate the target (for conformance's sake) and grab a reference to the 2808 * default framebuffer in case framebuffer = 0. 2809 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec 2810 * (30.10.2014, PDF page 336) says: 2811 * "If framebuffer is zero, then the status of the default read or 2812 * draw framebuffer (as determined by target) is returned." 2813 */ 2814 switch (target) { 2815 case GL_DRAW_FRAMEBUFFER: 2816 case GL_FRAMEBUFFER: 2817 fb = ctx->WinSysDrawBuffer; 2818 break; 2819 case GL_READ_FRAMEBUFFER: 2820 fb = ctx->WinSysReadBuffer; 2821 break; 2822 default: 2823 _mesa_error(ctx, GL_INVALID_ENUM, 2824 "glCheckNamedFramebufferStatus(invalid target %s)", 2825 _mesa_enum_to_string(target)); 2826 return 0; 2827 } 2828 2829 if (framebuffer) { 2830 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 2831 "glCheckNamedFramebufferStatus"); 2832 if (!fb) 2833 return 0; 2834 } 2835 2836 return _mesa_check_framebuffer_status(ctx, fb); 2837 } 2838 2839 2840 /** 2841 * Replicate the src attachment point. Used by framebuffer_texture() when 2842 * the same texture is attached at GL_DEPTH_ATTACHMENT and 2843 * GL_STENCIL_ATTACHMENT. 2844 */ 2845 static void 2846 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, 2847 gl_buffer_index dst, 2848 gl_buffer_index src) 2849 { 2850 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst]; 2851 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src]; 2852 2853 assert(src_att->Texture != NULL); 2854 assert(src_att->Renderbuffer != NULL); 2855 2856 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture); 2857 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer); 2858 dst_att->Type = src_att->Type; 2859 dst_att->Complete = src_att->Complete; 2860 dst_att->TextureLevel = src_att->TextureLevel; 2861 dst_att->CubeMapFace = src_att->CubeMapFace; 2862 dst_att->Zoffset = src_att->Zoffset; 2863 dst_att->Layered = src_att->Layered; 2864 } 2865 2866 2867 /** 2868 * Common code called by gl*FramebufferTexture*() to retrieve the correct 2869 * texture object pointer. 2870 * 2871 * \param texObj where the pointer to the texture object is returned. Note 2872 * that a successful call may return texObj = NULL. 2873 * 2874 * \return true if no errors, false if errors 2875 */ 2876 static bool 2877 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture, 2878 bool layered, const char *caller, 2879 struct gl_texture_object **texObj) 2880 { 2881 *texObj = NULL; /* This will get returned if texture = 0. */ 2882 2883 if (!texture) 2884 return true; 2885 2886 *texObj = _mesa_lookup_texture(ctx, texture); 2887 if (*texObj == NULL || (*texObj)->Target == 0) { 2888 /* Can't render to a non-existent texture object. 2889 * 2890 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and 2891 * Managing Framebuffer Objects specifies a different error 2892 * depending upon the calling function (PDF pages 325-328). 2893 * *FramebufferTexture (where layered = GL_TRUE) throws invalid 2894 * value, while the other commands throw invalid operation (where 2895 * layered = GL_FALSE). 2896 */ 2897 const GLenum error = layered ? GL_INVALID_VALUE : 2898 GL_INVALID_OPERATION; 2899 _mesa_error(ctx, error, 2900 "%s(non-existent texture %u)", caller, texture); 2901 return false; 2902 } 2903 2904 return true; 2905 } 2906 2907 2908 /** 2909 * Common code called by gl*FramebufferTexture() to verify the texture target 2910 * and decide whether or not the attachment should truly be considered 2911 * layered. 2912 * 2913 * \param layered true if attachment should be considered layered, false if 2914 * not 2915 * 2916 * \return true if no errors, false if errors 2917 */ 2918 static bool 2919 check_layered_texture_target(struct gl_context *ctx, GLenum target, 2920 const char *caller, GLboolean *layered) 2921 { 2922 *layered = GL_TRUE; 2923 2924 switch (target) { 2925 case GL_TEXTURE_3D: 2926 case GL_TEXTURE_1D_ARRAY_EXT: 2927 case GL_TEXTURE_2D_ARRAY_EXT: 2928 case GL_TEXTURE_CUBE_MAP: 2929 case GL_TEXTURE_CUBE_MAP_ARRAY: 2930 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 2931 return true; 2932 case GL_TEXTURE_1D: 2933 case GL_TEXTURE_2D: 2934 case GL_TEXTURE_RECTANGLE: 2935 case GL_TEXTURE_2D_MULTISAMPLE: 2936 /* These texture types are valid to pass to 2937 * glFramebufferTexture(), but since they aren't layered, it 2938 * is equivalent to calling glFramebufferTexture{1D,2D}(). 2939 */ 2940 *layered = GL_FALSE; 2941 return true; 2942 } 2943 2944 _mesa_error(ctx, GL_INVALID_OPERATION, 2945 "%s(invalid texture target %s)", caller, 2946 _mesa_enum_to_string(target)); 2947 return false; 2948 } 2949 2950 2951 /** 2952 * Common code called by gl*FramebufferTextureLayer() to verify the texture 2953 * target. 2954 * 2955 * \return true if no errors, false if errors 2956 */ 2957 static bool 2958 check_texture_target(struct gl_context *ctx, GLenum target, 2959 const char *caller) 2960 { 2961 /* We're being called by glFramebufferTextureLayer(). 2962 * The only legal texture types for that function are 3D, 2963 * cube-map, and 1D/2D/cube-map array textures. 2964 * 2965 * We don't need to check for GL_ARB_texture_cube_map_array because the 2966 * application wouldn't have been able to create a texture with a 2967 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled. 2968 */ 2969 switch (target) { 2970 case GL_TEXTURE_3D: 2971 case GL_TEXTURE_1D_ARRAY: 2972 case GL_TEXTURE_2D_ARRAY: 2973 case GL_TEXTURE_CUBE_MAP_ARRAY: 2974 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 2975 return true; 2976 case GL_TEXTURE_CUBE_MAP: 2977 /* We don't need to check the extension (GL_ARB_direct_state_access) or 2978 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always 2979 * enabled in core profile. This can be called from 2980 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0), 2981 * so we do have to check the profile. 2982 */ 2983 return ctx->API == API_OPENGL_CORE; 2984 } 2985 2986 _mesa_error(ctx, GL_INVALID_OPERATION, 2987 "%s(invalid texture target %s)", caller, 2988 _mesa_enum_to_string(target)); 2989 return false; 2990 } 2991 2992 2993 /** 2994 * Common code called by glFramebufferTexture*D() to verify the texture 2995 * target. 2996 * 2997 * \return true if no errors, false if errors 2998 */ 2999 static bool 3000 check_textarget(struct gl_context *ctx, int dims, GLenum target, 3001 GLenum textarget, const char *caller) 3002 { 3003 bool err = false; 3004 3005 switch (textarget) { 3006 case GL_TEXTURE_1D: 3007 err = dims != 1; 3008 break; 3009 case GL_TEXTURE_1D_ARRAY: 3010 err = dims != 1 || !ctx->Extensions.EXT_texture_array; 3011 break; 3012 case GL_TEXTURE_2D: 3013 err = dims != 2; 3014 break; 3015 case GL_TEXTURE_2D_ARRAY: 3016 err = dims != 2 || !ctx->Extensions.EXT_texture_array || 3017 (_mesa_is_gles(ctx) && ctx->Version < 30); 3018 break; 3019 case GL_TEXTURE_2D_MULTISAMPLE: 3020 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 3021 err = dims != 2 || 3022 !ctx->Extensions.ARB_texture_multisample || 3023 (_mesa_is_gles(ctx) && ctx->Version < 31); 3024 break; 3025 case GL_TEXTURE_RECTANGLE: 3026 err = dims != 2 || _mesa_is_gles(ctx) || 3027 !ctx->Extensions.NV_texture_rectangle; 3028 break; 3029 case GL_TEXTURE_CUBE_MAP: 3030 case GL_TEXTURE_CUBE_MAP_ARRAY: 3031 err = true; 3032 break; 3033 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 3034 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 3035 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 3036 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 3037 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 3038 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 3039 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map; 3040 break; 3041 case GL_TEXTURE_3D: 3042 err = dims != 3; 3043 break; 3044 default: 3045 _mesa_error(ctx, GL_INVALID_ENUM, 3046 "%s(unknown textarget 0x%x)", caller, textarget); 3047 return false; 3048 } 3049 3050 if (err) { 3051 _mesa_error(ctx, GL_INVALID_OPERATION, 3052 "%s(invalid textarget %s)", 3053 caller, _mesa_enum_to_string(textarget)); 3054 return false; 3055 } 3056 3057 /* Make sure textarget is consistent with the texture's type */ 3058 err = (target == GL_TEXTURE_CUBE_MAP) ? 3059 !_mesa_is_cube_face(textarget): (target != textarget); 3060 3061 if (err) { 3062 _mesa_error(ctx, GL_INVALID_OPERATION, 3063 "%s(mismatched texture target)", caller); 3064 return false; 3065 } 3066 3067 return true; 3068 } 3069 3070 3071 /** 3072 * Common code called by gl*FramebufferTextureLayer() and 3073 * glFramebufferTexture3D() to validate the layer. 3074 * 3075 * \return true if no errors, false if errors 3076 */ 3077 static bool 3078 check_layer(struct gl_context *ctx, GLenum target, GLint layer, 3079 const char *caller) 3080 { 3081 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile) 3082 * spec says: 3083 * 3084 * "An INVALID_VALUE error is generated if texture is non-zero 3085 * and layer is negative." 3086 */ 3087 if (layer < 0) { 3088 _mesa_error(ctx, GL_INVALID_VALUE, 3089 "%s(layer %u < 0)", caller, layer); 3090 return false; 3091 } 3092 3093 if (target == GL_TEXTURE_3D) { 3094 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 3095 if (layer >= maxSize) { 3096 _mesa_error(ctx, GL_INVALID_VALUE, 3097 "%s(invalid layer %u)", caller, layer); 3098 return false; 3099 } 3100 } 3101 else if ((target == GL_TEXTURE_1D_ARRAY) || 3102 (target == GL_TEXTURE_2D_ARRAY) || 3103 (target == GL_TEXTURE_CUBE_MAP_ARRAY) || 3104 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) { 3105 if (layer >= ctx->Const.MaxArrayTextureLayers) { 3106 _mesa_error(ctx, GL_INVALID_VALUE, 3107 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)", 3108 caller, layer); 3109 return false; 3110 } 3111 } 3112 else if (target == GL_TEXTURE_CUBE_MAP) { 3113 if (layer >= 6) { 3114 _mesa_error(ctx, GL_INVALID_VALUE, 3115 "%s(layer %u >= 6)", caller, layer); 3116 return false; 3117 } 3118 } 3119 3120 return true; 3121 } 3122 3123 3124 /** 3125 * Common code called by all gl*FramebufferTexture*() entry points to verify 3126 * the level. 3127 * 3128 * \return true if no errors, false if errors 3129 */ 3130 static bool 3131 check_level(struct gl_context *ctx, GLenum target, GLint level, 3132 const char *caller) 3133 { 3134 if ((level < 0) || 3135 (level >= _mesa_max_texture_levels(ctx, target))) { 3136 _mesa_error(ctx, GL_INVALID_VALUE, 3137 "%s(invalid level %d)", caller, level); 3138 return false; 3139 } 3140 3141 return true; 3142 } 3143 3144 3145 void 3146 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, 3147 GLenum attachment, 3148 struct gl_texture_object *texObj, GLenum textarget, 3149 GLint level, GLuint layer, GLboolean layered, 3150 const char *caller) 3151 { 3152 struct gl_renderbuffer_attachment *att; 3153 3154 /* The window-system framebuffer object is immutable */ 3155 if (_mesa_is_winsys_fbo(fb)) { 3156 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)", 3157 caller); 3158 return; 3159 } 3160 3161 /* Not a hash lookup, so we can afford to get the attachment here. */ 3162 att = get_attachment(ctx, fb, attachment, NULL); 3163 if (att == NULL) { 3164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, 3165 _mesa_enum_to_string(attachment)); 3166 return; 3167 } 3168 3169 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3170 3171 mtx_lock(&fb->Mutex); 3172 if (texObj) { 3173 if (attachment == GL_DEPTH_ATTACHMENT && 3174 texObj == fb->Attachment[BUFFER_STENCIL].Texture && 3175 level == fb->Attachment[BUFFER_STENCIL].TextureLevel && 3176 _mesa_tex_target_to_face(textarget) == 3177 fb->Attachment[BUFFER_STENCIL].CubeMapFace && 3178 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) { 3179 /* The texture object is already attached to the stencil attachment 3180 * point. Don't create a new renderbuffer; just reuse the stencil 3181 * attachment's. This is required to prevent a GL error in 3182 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL). 3183 */ 3184 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH, 3185 BUFFER_STENCIL); 3186 } else if (attachment == GL_STENCIL_ATTACHMENT && 3187 texObj == fb->Attachment[BUFFER_DEPTH].Texture && 3188 level == fb->Attachment[BUFFER_DEPTH].TextureLevel && 3189 _mesa_tex_target_to_face(textarget) == 3190 fb->Attachment[BUFFER_DEPTH].CubeMapFace && 3191 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) { 3192 /* As above, but with depth and stencil transposed. */ 3193 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, 3194 BUFFER_DEPTH); 3195 } else { 3196 set_texture_attachment(ctx, fb, att, texObj, textarget, 3197 level, layer, layered); 3198 3199 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3200 /* Above we created a new renderbuffer and attached it to the 3201 * depth attachment point. Now attach it to the stencil attachment 3202 * point too. 3203 */ 3204 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3205 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, 3206 BUFFER_DEPTH); 3207 } 3208 } 3209 3210 /* Set the render-to-texture flag. We'll check this flag in 3211 * glTexImage() and friends to determine if we need to revalidate 3212 * any FBOs that might be rendering into this texture. 3213 * This flag never gets cleared since it's non-trivial to determine 3214 * when all FBOs might be done rendering to this texture. That's OK 3215 * though since it's uncommon to render to a texture then repeatedly 3216 * call glTexImage() to change images in the texture. 3217 */ 3218 texObj->_RenderToTexture = GL_TRUE; 3219 } 3220 else { 3221 remove_attachment(ctx, att); 3222 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3223 assert(att == &fb->Attachment[BUFFER_DEPTH]); 3224 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]); 3225 } 3226 } 3227 3228 invalidate_framebuffer(fb); 3229 3230 mtx_unlock(&fb->Mutex); 3231 } 3232 3233 3234 static void 3235 framebuffer_texture_with_dims(int dims, GLenum target, 3236 GLenum attachment, GLenum textarget, 3237 GLuint texture, GLint level, GLint layer, 3238 const char *caller) 3239 { 3240 GET_CURRENT_CONTEXT(ctx); 3241 struct gl_framebuffer *fb; 3242 struct gl_texture_object *texObj; 3243 3244 /* Get the framebuffer object */ 3245 fb = get_framebuffer_target(ctx, target); 3246 if (!fb) { 3247 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, 3248 _mesa_enum_to_string(target)); 3249 return; 3250 } 3251 3252 /* Get the texture object */ 3253 if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj)) 3254 return; 3255 3256 if (texObj) { 3257 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller)) 3258 return; 3259 3260 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) 3261 return; 3262 3263 if (!check_level(ctx, textarget, level, caller)) 3264 return; 3265 } 3266 3267 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, 3268 layer, GL_FALSE, caller); 3269 } 3270 3271 3272 void GLAPIENTRY 3273 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, 3274 GLenum textarget, GLuint texture, GLint level) 3275 { 3276 framebuffer_texture_with_dims(1, target, attachment, textarget, texture, 3277 level, 0, "glFramebufferTexture1D"); 3278 } 3279 3280 3281 void GLAPIENTRY 3282 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, 3283 GLenum textarget, GLuint texture, GLint level) 3284 { 3285 framebuffer_texture_with_dims(2, target, attachment, textarget, texture, 3286 level, 0, "glFramebufferTexture2D"); 3287 } 3288 3289 3290 void GLAPIENTRY 3291 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, 3292 GLenum textarget, GLuint texture, 3293 GLint level, GLint layer) 3294 { 3295 framebuffer_texture_with_dims(3, target, attachment, textarget, texture, 3296 level, layer, "glFramebufferTexture3D"); 3297 } 3298 3299 3300 void GLAPIENTRY 3301 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, 3302 GLuint texture, GLint level, GLint layer) 3303 { 3304 GET_CURRENT_CONTEXT(ctx); 3305 struct gl_framebuffer *fb; 3306 struct gl_texture_object *texObj; 3307 GLenum textarget = 0; 3308 3309 const char *func = "glFramebufferTextureLayer"; 3310 3311 /* Get the framebuffer object */ 3312 fb = get_framebuffer_target(ctx, target); 3313 if (!fb) { 3314 _mesa_error(ctx, GL_INVALID_ENUM, 3315 "glFramebufferTextureLayer(invalid target %s)", 3316 _mesa_enum_to_string(target)); 3317 return; 3318 } 3319 3320 /* Get the texture object */ 3321 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj)) 3322 return; 3323 3324 if (texObj) { 3325 if (!check_texture_target(ctx, texObj->Target, func)) 3326 return; 3327 3328 if (!check_layer(ctx, texObj->Target, layer, func)) 3329 return; 3330 3331 if (!check_level(ctx, texObj->Target, level, func)) 3332 return; 3333 3334 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 3335 assert(layer >= 0 && layer < 6); 3336 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; 3337 layer = 0; 3338 } 3339 } 3340 3341 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, 3342 layer, GL_FALSE, func); 3343 } 3344 3345 3346 void GLAPIENTRY 3347 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, 3348 GLuint texture, GLint level, GLint layer) 3349 { 3350 GET_CURRENT_CONTEXT(ctx); 3351 struct gl_framebuffer *fb; 3352 struct gl_texture_object *texObj; 3353 GLenum textarget = 0; 3354 3355 const char *func = "glNamedFramebufferTextureLayer"; 3356 3357 /* Get the framebuffer object */ 3358 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); 3359 if (!fb) 3360 return; 3361 3362 /* Get the texture object */ 3363 if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj)) 3364 return; 3365 3366 if (texObj) { 3367 if (!check_texture_target(ctx, texObj->Target, func)) 3368 return; 3369 3370 if (!check_layer(ctx, texObj->Target, layer, func)) 3371 return; 3372 3373 if (!check_level(ctx, texObj->Target, level, func)) 3374 return; 3375 3376 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 3377 assert(layer >= 0 && layer < 6); 3378 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; 3379 layer = 0; 3380 } 3381 } 3382 3383 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, 3384 layer, GL_FALSE, func); 3385 } 3386 3387 3388 void GLAPIENTRY 3389 _mesa_FramebufferTexture(GLenum target, GLenum attachment, 3390 GLuint texture, GLint level) 3391 { 3392 GET_CURRENT_CONTEXT(ctx); 3393 struct gl_framebuffer *fb; 3394 struct gl_texture_object *texObj; 3395 GLboolean layered = GL_FALSE; 3396 3397 const char *func = "FramebufferTexture"; 3398 3399 if (!_mesa_has_geometry_shaders(ctx)) { 3400 _mesa_error(ctx, GL_INVALID_OPERATION, 3401 "unsupported function (glFramebufferTexture) called"); 3402 return; 3403 } 3404 3405 /* Get the framebuffer object */ 3406 fb = get_framebuffer_target(ctx, target); 3407 if (!fb) { 3408 _mesa_error(ctx, GL_INVALID_ENUM, 3409 "glFramebufferTexture(invalid target %s)", 3410 _mesa_enum_to_string(target)); 3411 return; 3412 } 3413 3414 /* Get the texture object */ 3415 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj)) 3416 return; 3417 3418 if (texObj) { 3419 if (!check_layered_texture_target(ctx, texObj->Target, func, &layered)) 3420 return; 3421 3422 if (!check_level(ctx, texObj->Target, level, func)) 3423 return; 3424 } 3425 3426 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, 3427 0, layered, func); 3428 } 3429 3430 3431 void GLAPIENTRY 3432 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, 3433 GLuint texture, GLint level) 3434 { 3435 GET_CURRENT_CONTEXT(ctx); 3436 struct gl_framebuffer *fb; 3437 struct gl_texture_object *texObj; 3438 GLboolean layered = GL_FALSE; 3439 3440 const char *func = "glNamedFramebufferTexture"; 3441 3442 if (!_mesa_has_geometry_shaders(ctx)) { 3443 _mesa_error(ctx, GL_INVALID_OPERATION, 3444 "unsupported function (glNamedFramebufferTexture) called"); 3445 return; 3446 } 3447 3448 /* Get the framebuffer object */ 3449 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func); 3450 if (!fb) 3451 return; 3452 3453 /* Get the texture object */ 3454 if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj)) 3455 return; 3456 3457 if (texObj) { 3458 if (!check_layered_texture_target(ctx, texObj->Target, func, 3459 &layered)) 3460 return; 3461 3462 if (!check_level(ctx, texObj->Target, level, func)) 3463 return; 3464 } 3465 3466 _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level, 3467 0, layered, func); 3468 } 3469 3470 3471 void 3472 _mesa_framebuffer_renderbuffer(struct gl_context *ctx, 3473 struct gl_framebuffer *fb, 3474 GLenum attachment, 3475 struct gl_renderbuffer *rb) 3476 { 3477 assert(!_mesa_is_winsys_fbo(fb)); 3478 3479 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 3480 3481 assert(ctx->Driver.FramebufferRenderbuffer); 3482 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); 3483 3484 /* Some subsequent GL commands may depend on the framebuffer's visual 3485 * after the binding is updated. Update visual info now. 3486 */ 3487 _mesa_update_framebuffer_visual(ctx, fb); 3488 } 3489 3490 static void 3491 framebuffer_renderbuffer(struct gl_context *ctx, 3492 struct gl_framebuffer *fb, 3493 GLenum attachment, 3494 struct gl_renderbuffer *rb, 3495 const char *func) 3496 { 3497 struct gl_renderbuffer_attachment *att; 3498 bool is_color_attachment; 3499 3500 if (_mesa_is_winsys_fbo(fb)) { 3501 /* Can't attach new renderbuffers to a window system framebuffer */ 3502 _mesa_error(ctx, GL_INVALID_OPERATION, 3503 "%s(window-system framebuffer)", func); 3504 return; 3505 } 3506 3507 att = get_attachment(ctx, fb, attachment, &is_color_attachment); 3508 if (att == NULL) { 3509 /* 3510 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to 3511 * a Framebuffer": 3512 * 3513 * "An INVALID_OPERATION error is generated if attachment is COLOR_- 3514 * ATTACHMENTm where m is greater than or equal to the value of 3515 * MAX_COLOR_- ATTACHMENTS ." 3516 * 3517 * If we are at this point, is because the attachment is not valid, so 3518 * if is_color_attachment is true, is because of the previous reason. 3519 */ 3520 if (is_color_attachment) { 3521 _mesa_error(ctx, GL_INVALID_OPERATION, 3522 "%s(invalid color attachment %s)", func, 3523 _mesa_enum_to_string(attachment)); 3524 } else { 3525 _mesa_error(ctx, GL_INVALID_ENUM, 3526 "%s(invalid attachment %s)", func, 3527 _mesa_enum_to_string(attachment)); 3528 } 3529 3530 return; 3531 } 3532 3533 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && 3534 rb && rb->Format != MESA_FORMAT_NONE) { 3535 /* make sure the renderbuffer is a depth/stencil format */ 3536 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); 3537 if (baseFormat != GL_DEPTH_STENCIL) { 3538 _mesa_error(ctx, GL_INVALID_OPERATION, 3539 "%s(renderbuffer is not DEPTH_STENCIL format)", func); 3540 return; 3541 } 3542 } 3543 3544 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 3545 } 3546 3547 void GLAPIENTRY 3548 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, 3549 GLenum renderbuffertarget, 3550 GLuint renderbuffer) 3551 { 3552 struct gl_framebuffer *fb; 3553 struct gl_renderbuffer *rb; 3554 GET_CURRENT_CONTEXT(ctx); 3555 3556 fb = get_framebuffer_target(ctx, target); 3557 if (!fb) { 3558 _mesa_error(ctx, GL_INVALID_ENUM, 3559 "glFramebufferRenderbuffer(invalid target %s)", 3560 _mesa_enum_to_string(target)); 3561 return; 3562 } 3563 3564 if (renderbuffertarget != GL_RENDERBUFFER) { 3565 _mesa_error(ctx, GL_INVALID_ENUM, 3566 "glFramebufferRenderbuffer(renderbuffertarget is not " 3567 "GL_RENDERBUFFER)"); 3568 return; 3569 } 3570 3571 if (renderbuffer) { 3572 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, 3573 "glFramebufferRenderbuffer"); 3574 if (!rb) 3575 return; 3576 } 3577 else { 3578 /* remove renderbuffer attachment */ 3579 rb = NULL; 3580 } 3581 3582 framebuffer_renderbuffer(ctx, fb, attachment, rb, 3583 "glFramebufferRenderbuffer"); 3584 } 3585 3586 3587 void GLAPIENTRY 3588 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, 3589 GLenum renderbuffertarget, 3590 GLuint renderbuffer) 3591 { 3592 struct gl_framebuffer *fb; 3593 struct gl_renderbuffer *rb; 3594 GET_CURRENT_CONTEXT(ctx); 3595 3596 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 3597 "glNamedFramebufferRenderbuffer"); 3598 if (!fb) 3599 return; 3600 3601 if (renderbuffertarget != GL_RENDERBUFFER) { 3602 _mesa_error(ctx, GL_INVALID_ENUM, 3603 "glNamedFramebufferRenderbuffer(renderbuffertarget is not " 3604 "GL_RENDERBUFFER)"); 3605 return; 3606 } 3607 3608 if (renderbuffer) { 3609 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, 3610 "glNamedFramebufferRenderbuffer"); 3611 if (!rb) 3612 return; 3613 } 3614 else { 3615 /* remove renderbuffer attachment */ 3616 rb = NULL; 3617 } 3618 3619 framebuffer_renderbuffer(ctx, fb, attachment, rb, 3620 "glNamedFramebufferRenderbuffer"); 3621 } 3622 3623 3624 void 3625 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, 3626 struct gl_framebuffer *buffer, 3627 GLenum attachment, GLenum pname, 3628 GLint *params, const char *caller) 3629 { 3630 const struct gl_renderbuffer_attachment *att; 3631 bool is_color_attachment = false; 3632 GLenum err; 3633 3634 /* The error code for an attachment type of GL_NONE differs between APIs. 3635 * 3636 * From the ES 2.0.25 specification, page 127: 3637 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 3638 * querying any other pname will generate INVALID_ENUM." 3639 * 3640 * From the OpenGL 3.0 specification, page 337, or identically, 3641 * the OpenGL ES 3.0.4 specification, page 240: 3642 * 3643 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no 3644 * framebuffer is bound to target. In this case querying pname 3645 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other 3646 * queries will generate an INVALID_OPERATION error." 3647 */ 3648 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ? 3649 GL_INVALID_ENUM : GL_INVALID_OPERATION; 3650 3651 if (_mesa_is_winsys_fbo(buffer)) { 3652 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec 3653 * says: 3654 * 3655 * "If the framebuffer currently bound to target is zero, then 3656 * INVALID_OPERATION is generated." 3657 * 3658 * The EXT_framebuffer_object spec has the same wording, and the 3659 * OES_framebuffer_object spec refers to the EXT_framebuffer_object 3660 * spec. 3661 */ 3662 if ((!_mesa_is_desktop_gl(ctx) || 3663 !ctx->Extensions.ARB_framebuffer_object) 3664 && !_mesa_is_gles3(ctx)) { 3665 _mesa_error(ctx, GL_INVALID_OPERATION, 3666 "%s(window-system framebuffer)", caller); 3667 return; 3668 } 3669 3670 if (_mesa_is_gles3(ctx) && attachment != GL_BACK && 3671 attachment != GL_DEPTH && attachment != GL_STENCIL) { 3672 _mesa_error(ctx, GL_INVALID_ENUM, 3673 "%s(invalid attachment %s)", caller, 3674 _mesa_enum_to_string(attachment)); 3675 return; 3676 } 3677 3678 /* The specs are not clear about how to handle 3679 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer, 3680 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been 3681 * discussed in: 3682 * 3683 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1 3684 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947 3685 */ 3686 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { 3687 _mesa_error(ctx, GL_INVALID_ENUM, 3688 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME " 3689 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is " 3690 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller); 3691 return; 3692 } 3693 3694 /* the default / window-system FBO */ 3695 att = _mesa_get_fb0_attachment(ctx, buffer, attachment); 3696 } 3697 else { 3698 /* user-created framebuffer FBO */ 3699 att = get_attachment(ctx, buffer, attachment, &is_color_attachment); 3700 } 3701 3702 if (att == NULL) { 3703 /* 3704 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries": 3705 * 3706 * "An INVALID_OPERATION error is generated if a framebuffer object 3707 * is bound to target and attachment is COLOR_ATTACHMENTm where m is 3708 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS." 3709 * 3710 * If we are at this point, is because the attachment is not valid, so 3711 * if is_color_attachment is true, is because of the previous reason. 3712 */ 3713 if (is_color_attachment) { 3714 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)", 3715 caller, _mesa_enum_to_string(attachment)); 3716 } else { 3717 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller, 3718 _mesa_enum_to_string(attachment)); 3719 } 3720 return; 3721 } 3722 3723 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3724 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; 3725 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { 3726 /* This behavior is first specified in OpenGL 4.4 specification. 3727 * 3728 * From the OpenGL 4.4 spec page 275: 3729 * "This query cannot be performed for a combined depth+stencil 3730 * attachment, since it does not have a single format." 3731 */ 3732 _mesa_error(ctx, GL_INVALID_OPERATION, 3733 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" 3734 " is invalid for depth+stencil attachment)", caller); 3735 return; 3736 } 3737 /* the depth and stencil attachments must point to the same buffer */ 3738 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL); 3739 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL); 3740 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { 3741 _mesa_error(ctx, GL_INVALID_OPERATION, 3742 "%s(DEPTH/STENCIL attachments differ)", caller); 3743 return; 3744 } 3745 } 3746 3747 /* No need to flush here */ 3748 3749 switch (pname) { 3750 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: 3751 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects: 3752 * 3753 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then 3754 * either no framebuffer is bound to target; or the default framebuffer 3755 * is bound, attachment is DEPTH or STENCIL, and the number of depth or 3756 * stencil bits, respectively, is zero." 3757 */ 3758 *params = (_mesa_is_winsys_fbo(buffer) && 3759 ((attachment != GL_DEPTH && attachment != GL_STENCIL) || 3760 (att->Type != GL_NONE))) 3761 ? GL_FRAMEBUFFER_DEFAULT : att->Type; 3762 return; 3763 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: 3764 if (att->Type == GL_RENDERBUFFER_EXT) { 3765 *params = att->Renderbuffer->Name; 3766 } 3767 else if (att->Type == GL_TEXTURE) { 3768 *params = att->Texture->Name; 3769 } 3770 else { 3771 assert(att->Type == GL_NONE); 3772 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 3773 *params = 0; 3774 } else { 3775 goto invalid_pname_enum; 3776 } 3777 } 3778 return; 3779 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: 3780 if (att->Type == GL_TEXTURE) { 3781 *params = att->TextureLevel; 3782 } 3783 else if (att->Type == GL_NONE) { 3784 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3785 _mesa_enum_to_string(pname)); 3786 } 3787 else { 3788 goto invalid_pname_enum; 3789 } 3790 return; 3791 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: 3792 if (att->Type == GL_TEXTURE) { 3793 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { 3794 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; 3795 } 3796 else { 3797 *params = 0; 3798 } 3799 } 3800 else if (att->Type == GL_NONE) { 3801 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3802 _mesa_enum_to_string(pname)); 3803 } 3804 else { 3805 goto invalid_pname_enum; 3806 } 3807 return; 3808 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: 3809 if (ctx->API == API_OPENGLES) { 3810 goto invalid_pname_enum; 3811 } else if (att->Type == GL_NONE) { 3812 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3813 _mesa_enum_to_string(pname)); 3814 } else if (att->Type == GL_TEXTURE) { 3815 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D || 3816 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) { 3817 *params = att->Zoffset; 3818 } 3819 else { 3820 *params = 0; 3821 } 3822 } 3823 else { 3824 goto invalid_pname_enum; 3825 } 3826 return; 3827 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 3828 if ((!_mesa_is_desktop_gl(ctx) || 3829 !ctx->Extensions.ARB_framebuffer_object) 3830 && !_mesa_is_gles3(ctx)) { 3831 goto invalid_pname_enum; 3832 } 3833 else if (att->Type == GL_NONE) { 3834 if (_mesa_is_winsys_fbo(buffer) && 3835 (attachment == GL_DEPTH || attachment == GL_STENCIL)) { 3836 *params = GL_LINEAR; 3837 } else { 3838 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3839 _mesa_enum_to_string(pname)); 3840 } 3841 } 3842 else { 3843 if (ctx->Extensions.EXT_framebuffer_sRGB) { 3844 *params = 3845 _mesa_get_format_color_encoding(att->Renderbuffer->Format); 3846 } 3847 else { 3848 /* According to ARB_framebuffer_sRGB, we should return LINEAR 3849 * if the sRGB conversion is unsupported. */ 3850 *params = GL_LINEAR; 3851 } 3852 } 3853 return; 3854 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 3855 if ((ctx->API != API_OPENGL_COMPAT || 3856 !ctx->Extensions.ARB_framebuffer_object) 3857 && ctx->API != API_OPENGL_CORE 3858 && !_mesa_is_gles3(ctx)) { 3859 goto invalid_pname_enum; 3860 } 3861 else if (att->Type == GL_NONE) { 3862 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3863 _mesa_enum_to_string(pname)); 3864 } 3865 else { 3866 mesa_format format = att->Renderbuffer->Format; 3867 3868 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES 3869 * 3.0.1 spec says: 3870 * 3871 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If 3872 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and 3873 * generate an INVALID_OPERATION error. 3874 */ 3875 if (_mesa_is_gles3(ctx) && 3876 attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 3877 _mesa_error(ctx, GL_INVALID_OPERATION, 3878 "%s(cannot query " 3879 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of " 3880 "GL_DEPTH_STENCIL_ATTACHMENT)", caller); 3881 return; 3882 } 3883 3884 if (format == MESA_FORMAT_S_UINT8) { 3885 /* special cases */ 3886 *params = GL_INDEX; 3887 } 3888 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) { 3889 /* depends on the attachment parameter */ 3890 if (attachment == GL_STENCIL_ATTACHMENT) { 3891 *params = GL_INDEX; 3892 } 3893 else { 3894 *params = GL_FLOAT; 3895 } 3896 } 3897 else { 3898 *params = _mesa_get_format_datatype(format); 3899 } 3900 } 3901 return; 3902 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 3903 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 3904 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 3905 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 3906 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 3907 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 3908 if ((!_mesa_is_desktop_gl(ctx) || 3909 !ctx->Extensions.ARB_framebuffer_object) 3910 && !_mesa_is_gles3(ctx)) { 3911 goto invalid_pname_enum; 3912 } 3913 else if (att->Type == GL_NONE) { 3914 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3915 _mesa_enum_to_string(pname)); 3916 } 3917 else if (att->Texture) { 3918 const struct gl_texture_image *texImage = 3919 _mesa_select_tex_image(att->Texture, att->Texture->Target, 3920 att->TextureLevel); 3921 if (texImage) { 3922 *params = get_component_bits(pname, texImage->_BaseFormat, 3923 texImage->TexFormat); 3924 } 3925 else { 3926 *params = 0; 3927 } 3928 } 3929 else if (att->Renderbuffer) { 3930 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, 3931 att->Renderbuffer->Format); 3932 } 3933 else { 3934 _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller); 3935 } 3936 return; 3937 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: 3938 if (!_mesa_has_geometry_shaders(ctx)) { 3939 goto invalid_pname_enum; 3940 } else if (att->Type == GL_TEXTURE) { 3941 *params = att->Layered; 3942 } else if (att->Type == GL_NONE) { 3943 _mesa_error(ctx, err, "%s(invalid pname %s)", caller, 3944 _mesa_enum_to_string(pname)); 3945 } else { 3946 goto invalid_pname_enum; 3947 } 3948 return; 3949 default: 3950 goto invalid_pname_enum; 3951 } 3952 3953 return; 3954 3955 invalid_pname_enum: 3956 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller, 3957 _mesa_enum_to_string(pname)); 3958 return; 3959 } 3960 3961 3962 void GLAPIENTRY 3963 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, 3964 GLenum pname, GLint *params) 3965 { 3966 GET_CURRENT_CONTEXT(ctx); 3967 struct gl_framebuffer *buffer; 3968 3969 buffer = get_framebuffer_target(ctx, target); 3970 if (!buffer) { 3971 _mesa_error(ctx, GL_INVALID_ENUM, 3972 "glGetFramebufferAttachmentParameteriv(invalid target %s)", 3973 _mesa_enum_to_string(target)); 3974 return; 3975 } 3976 3977 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 3978 params, 3979 "glGetFramebufferAttachmentParameteriv"); 3980 } 3981 3982 3983 void GLAPIENTRY 3984 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, 3985 GLenum attachment, 3986 GLenum pname, GLint *params) 3987 { 3988 GET_CURRENT_CONTEXT(ctx); 3989 struct gl_framebuffer *buffer; 3990 3991 if (framebuffer) { 3992 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer, 3993 "glGetNamedFramebufferAttachmentParameteriv"); 3994 if (!buffer) 3995 return; 3996 } 3997 else { 3998 /* 3999 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL 4000 * 4.5 core spec (30.10.2014, PDF page 314): 4001 * "If framebuffer is zero, then the default draw framebuffer is 4002 * queried." 4003 */ 4004 buffer = ctx->WinSysDrawBuffer; 4005 } 4006 4007 _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname, 4008 params, 4009 "glGetNamedFramebufferAttachmentParameteriv"); 4010 } 4011 4012 4013 void GLAPIENTRY 4014 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, 4015 GLint param) 4016 { 4017 GET_CURRENT_CONTEXT(ctx); 4018 struct gl_framebuffer *fb = NULL; 4019 4020 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 4021 _mesa_error(ctx, GL_INVALID_OPERATION, 4022 "glNamedFramebufferParameteri(" 4023 "ARB_framebuffer_no_attachments not implemented)"); 4024 return; 4025 } 4026 4027 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4028 "glNamedFramebufferParameteri"); 4029 4030 if (fb) { 4031 framebuffer_parameteri(ctx, fb, pname, param, 4032 "glNamedFramebufferParameteriv"); 4033 } 4034 } 4035 4036 4037 void GLAPIENTRY 4038 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, 4039 GLint *param) 4040 { 4041 GET_CURRENT_CONTEXT(ctx); 4042 struct gl_framebuffer *fb; 4043 4044 if (!ctx->Extensions.ARB_framebuffer_no_attachments) { 4045 _mesa_error(ctx, GL_INVALID_OPERATION, 4046 "glNamedFramebufferParameteriv(" 4047 "ARB_framebuffer_no_attachments not implemented)"); 4048 return; 4049 } 4050 4051 if (framebuffer) { 4052 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4053 "glGetNamedFramebufferParameteriv"); 4054 } else { 4055 fb = ctx->WinSysDrawBuffer; 4056 } 4057 4058 if (fb) { 4059 get_framebuffer_parameteriv(ctx, fb, pname, param, 4060 "glGetNamedFramebufferParameteriv"); 4061 } 4062 } 4063 4064 4065 static void 4066 invalidate_framebuffer_storage(struct gl_context *ctx, 4067 struct gl_framebuffer *fb, 4068 GLsizei numAttachments, 4069 const GLenum *attachments, GLint x, GLint y, 4070 GLsizei width, GLsizei height, const char *name) 4071 { 4072 int i; 4073 4074 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core 4075 * Spec (2.2.2015, PDF page 522) says: 4076 * "An INVALID_VALUE error is generated if numAttachments, width, or 4077 * height is negative." 4078 */ 4079 if (numAttachments < 0) { 4080 _mesa_error(ctx, GL_INVALID_VALUE, 4081 "%s(numAttachments < 0)", name); 4082 return; 4083 } 4084 4085 if (width < 0) { 4086 _mesa_error(ctx, GL_INVALID_VALUE, 4087 "%s(width < 0)", name); 4088 return; 4089 } 4090 4091 if (height < 0) { 4092 _mesa_error(ctx, GL_INVALID_VALUE, 4093 "%s(height < 0)", name); 4094 return; 4095 } 4096 4097 /* The GL_ARB_invalidate_subdata spec says: 4098 * 4099 * "If an attachment is specified that does not exist in the 4100 * framebuffer bound to <target>, it is ignored." 4101 * 4102 * It also says: 4103 * 4104 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than 4105 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error 4106 * INVALID_OPERATION is generated." 4107 * 4108 * No mention is made of GL_AUXi being out of range. Therefore, we allow 4109 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different 4110 * set of retrictions). 4111 */ 4112 for (i = 0; i < numAttachments; i++) { 4113 if (_mesa_is_winsys_fbo(fb)) { 4114 switch (attachments[i]) { 4115 case GL_ACCUM: 4116 case GL_AUX0: 4117 case GL_AUX1: 4118 case GL_AUX2: 4119 case GL_AUX3: 4120 /* Accumulation buffers and auxilary buffers were removed in 4121 * OpenGL 3.1, and they never existed in OpenGL ES. 4122 */ 4123 if (ctx->API != API_OPENGL_COMPAT) 4124 goto invalid_enum; 4125 break; 4126 case GL_COLOR: 4127 case GL_DEPTH: 4128 case GL_STENCIL: 4129 break; 4130 case GL_BACK_LEFT: 4131 case GL_BACK_RIGHT: 4132 case GL_FRONT_LEFT: 4133 case GL_FRONT_RIGHT: 4134 if (!_mesa_is_desktop_gl(ctx)) 4135 goto invalid_enum; 4136 break; 4137 default: 4138 goto invalid_enum; 4139 } 4140 } else { 4141 switch (attachments[i]) { 4142 case GL_DEPTH_ATTACHMENT: 4143 case GL_STENCIL_ATTACHMENT: 4144 break; 4145 case GL_DEPTH_STENCIL_ATTACHMENT: 4146 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only 4147 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil 4148 * extension does not make this attachment point valid on ES 2.0. 4149 */ 4150 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) 4151 break; 4152 /* fallthrough */ 4153 case GL_COLOR_ATTACHMENT0: 4154 case GL_COLOR_ATTACHMENT1: 4155 case GL_COLOR_ATTACHMENT2: 4156 case GL_COLOR_ATTACHMENT3: 4157 case GL_COLOR_ATTACHMENT4: 4158 case GL_COLOR_ATTACHMENT5: 4159 case GL_COLOR_ATTACHMENT6: 4160 case GL_COLOR_ATTACHMENT7: 4161 case GL_COLOR_ATTACHMENT8: 4162 case GL_COLOR_ATTACHMENT9: 4163 case GL_COLOR_ATTACHMENT10: 4164 case GL_COLOR_ATTACHMENT11: 4165 case GL_COLOR_ATTACHMENT12: 4166 case GL_COLOR_ATTACHMENT13: 4167 case GL_COLOR_ATTACHMENT14: 4168 case GL_COLOR_ATTACHMENT15: { 4169 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0; 4170 if (k >= ctx->Const.MaxColorAttachments) { 4171 _mesa_error(ctx, GL_INVALID_OPERATION, 4172 "%s(attachment >= max. color attachments)", name); 4173 return; 4174 } 4175 break; 4176 } 4177 default: 4178 goto invalid_enum; 4179 } 4180 } 4181 } 4182 4183 /* We don't actually do anything for this yet. Just return after 4184 * validating the parameters and generating the required errors. 4185 */ 4186 return; 4187 4188 invalid_enum: 4189 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name, 4190 _mesa_enum_to_string(attachments[i])); 4191 return; 4192 } 4193 4194 4195 void GLAPIENTRY 4196 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, 4197 const GLenum *attachments, GLint x, GLint y, 4198 GLsizei width, GLsizei height) 4199 { 4200 struct gl_framebuffer *fb; 4201 GET_CURRENT_CONTEXT(ctx); 4202 4203 fb = get_framebuffer_target(ctx, target); 4204 if (!fb) { 4205 _mesa_error(ctx, GL_INVALID_ENUM, 4206 "glInvalidateSubFramebuffer(invalid target %s)", 4207 _mesa_enum_to_string(target)); 4208 return; 4209 } 4210 4211 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4212 x, y, width, height, 4213 "glInvalidateSubFramebuffer"); 4214 } 4215 4216 4217 void GLAPIENTRY 4218 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, 4219 GLsizei numAttachments, 4220 const GLenum *attachments, 4221 GLint x, GLint y, 4222 GLsizei width, GLsizei height) 4223 { 4224 struct gl_framebuffer *fb; 4225 GET_CURRENT_CONTEXT(ctx); 4226 4227 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4228 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4229 * default draw framebuffer is affected." 4230 */ 4231 if (framebuffer) { 4232 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4233 "glInvalidateNamedFramebufferSubData"); 4234 if (!fb) 4235 return; 4236 } 4237 else 4238 fb = ctx->WinSysDrawBuffer; 4239 4240 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4241 x, y, width, height, 4242 "glInvalidateNamedFramebufferSubData"); 4243 } 4244 4245 4246 void GLAPIENTRY 4247 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, 4248 const GLenum *attachments) 4249 { 4250 struct gl_framebuffer *fb; 4251 GET_CURRENT_CONTEXT(ctx); 4252 4253 fb = get_framebuffer_target(ctx, target); 4254 if (!fb) { 4255 _mesa_error(ctx, GL_INVALID_ENUM, 4256 "glInvalidateFramebuffer(invalid target %s)", 4257 _mesa_enum_to_string(target)); 4258 return; 4259 } 4260 4261 /* The GL_ARB_invalidate_subdata spec says: 4262 * 4263 * "The command 4264 * 4265 * void InvalidateFramebuffer(enum target, 4266 * sizei numAttachments, 4267 * const enum *attachments); 4268 * 4269 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4270 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4271 * <MAX_VIEWPORT_DIMS[1]> respectively." 4272 */ 4273 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4274 0, 0, 4275 ctx->Const.MaxViewportWidth, 4276 ctx->Const.MaxViewportHeight, 4277 "glInvalidateFramebuffer"); 4278 } 4279 4280 4281 void GLAPIENTRY 4282 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer, 4283 GLsizei numAttachments, 4284 const GLenum *attachments) 4285 { 4286 struct gl_framebuffer *fb; 4287 GET_CURRENT_CONTEXT(ctx); 4288 4289 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole 4290 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the 4291 * default draw framebuffer is affected." 4292 */ 4293 if (framebuffer) { 4294 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, 4295 "glInvalidateNamedFramebufferData"); 4296 if (!fb) 4297 return; 4298 } 4299 else 4300 fb = ctx->WinSysDrawBuffer; 4301 4302 /* The GL_ARB_invalidate_subdata spec says: 4303 * 4304 * "The command 4305 * 4306 * void InvalidateFramebuffer(enum target, 4307 * sizei numAttachments, 4308 * const enum *attachments); 4309 * 4310 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>, 4311 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>, 4312 * <MAX_VIEWPORT_DIMS[1]> respectively." 4313 */ 4314 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, 4315 0, 0, 4316 ctx->Const.MaxViewportWidth, 4317 ctx->Const.MaxViewportHeight, 4318 "glInvalidateNamedFramebufferData"); 4319 } 4320 4321 4322 void GLAPIENTRY 4323 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, 4324 const GLenum *attachments) 4325 { 4326 struct gl_framebuffer *fb; 4327 GLint i; 4328 4329 GET_CURRENT_CONTEXT(ctx); 4330 4331 fb = get_framebuffer_target(ctx, target); 4332 if (!fb) { 4333 _mesa_error(ctx, GL_INVALID_ENUM, 4334 "glDiscardFramebufferEXT(target %s)", 4335 _mesa_enum_to_string(target)); 4336 return; 4337 } 4338 4339 if (numAttachments < 0) { 4340 _mesa_error(ctx, GL_INVALID_VALUE, 4341 "glDiscardFramebufferEXT(numAttachments < 0)"); 4342 return; 4343 } 4344 4345 for (i = 0; i < numAttachments; i++) { 4346 switch (attachments[i]) { 4347 case GL_COLOR: 4348 case GL_DEPTH: 4349 case GL_STENCIL: 4350 if (_mesa_is_user_fbo(fb)) 4351 goto invalid_enum; 4352 break; 4353 case GL_COLOR_ATTACHMENT0: 4354 case GL_DEPTH_ATTACHMENT: 4355 case GL_STENCIL_ATTACHMENT: 4356 if (_mesa_is_winsys_fbo(fb)) 4357 goto invalid_enum; 4358 break; 4359 default: 4360 goto invalid_enum; 4361 } 4362 } 4363 4364 if (ctx->Driver.DiscardFramebuffer) 4365 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments); 4366 4367 return; 4368 4369 invalid_enum: 4370 _mesa_error(ctx, GL_INVALID_ENUM, 4371 "glDiscardFramebufferEXT(attachment %s)", 4372 _mesa_enum_to_string(attachments[i])); 4373 } 4374