1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <SkCamera.h> 20 #include <SkMatrix.h> 21 22 #include <utils/LinearAllocator.h> 23 #include <utils/RefBase.h> 24 #include <utils/String8.h> 25 26 #include <cutils/compiler.h> 27 28 #include <androidfw/ResourceTypes.h> 29 30 #include "AnimatorManager.h" 31 #include "Debug.h" 32 #include "DisplayList.h" 33 #include "Matrix.h" 34 #include "RenderProperties.h" 35 #include "pipeline/skia/SkiaDisplayList.h" 36 #include "pipeline/skia/SkiaLayer.h" 37 #include "utils/FatVector.h" 38 39 #include <vector> 40 41 class SkBitmap; 42 class SkPaint; 43 class SkPath; 44 class SkRegion; 45 class SkSurface; 46 47 namespace android { 48 namespace uirenderer { 49 50 class CanvasState; 51 class DisplayListOp; 52 class FrameBuilder; 53 class OffscreenBuffer; 54 class Rect; 55 class SkiaShader; 56 struct RenderNodeOp; 57 58 class TreeInfo; 59 class TreeObserver; 60 61 namespace proto { 62 class RenderNode; 63 } 64 65 /** 66 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display 67 * properties. 68 * 69 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording 70 * functionality is split between RecordingCanvas (which manages the recording), DisplayList 71 * (which holds the actual data), and RenderNode (which holds properties used for render playback). 72 * 73 * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's 74 * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay 75 * attached. 76 */ 77 class RenderNode : public VirtualLightRefBase { 78 friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties 79 friend class FrameBuilder; 80 81 public: 82 enum DirtyPropertyMask { 83 GENERIC = 1 << 1, 84 TRANSLATION_X = 1 << 2, 85 TRANSLATION_Y = 1 << 3, 86 TRANSLATION_Z = 1 << 4, 87 SCALE_X = 1 << 5, 88 SCALE_Y = 1 << 6, 89 ROTATION = 1 << 7, 90 ROTATION_X = 1 << 8, 91 ROTATION_Y = 1 << 9, 92 X = 1 << 10, 93 Y = 1 << 11, 94 Z = 1 << 12, 95 ALPHA = 1 << 13, 96 DISPLAY_LIST = 1 << 14, 97 }; 98 99 ANDROID_API RenderNode(); 100 ANDROID_API virtual ~RenderNode(); 101 102 // See flags defined in DisplayList.java 103 enum ReplayFlag { kReplayFlag_ClipChildren = 0x1 }; 104 105 ANDROID_API void setStagingDisplayList(DisplayList* newData); 106 107 void computeOrdering(); 108 109 ANDROID_API void output(); 110 ANDROID_API int getDebugSize(); 111 void copyTo(proto::RenderNode* node); 112 113 bool isRenderable() const { return mDisplayList && !mDisplayList->isEmpty(); } 114 115 bool hasProjectionReceiver() const { 116 return mDisplayList && mDisplayList->projectionReceiveIndex >= 0; 117 } 118 119 const char* getName() const { return mName.string(); } 120 121 void setName(const char* name) { 122 if (name) { 123 const char* lastPeriod = strrchr(name, '.'); 124 if (lastPeriod) { 125 mName.setTo(lastPeriod + 1); 126 } else { 127 mName.setTo(name); 128 } 129 } 130 } 131 132 VirtualLightRefBase* getUserContext() const { return mUserContext.get(); } 133 134 void setUserContext(VirtualLightRefBase* context) { mUserContext = context; } 135 136 bool isPropertyFieldDirty(DirtyPropertyMask field) const { 137 return mDirtyPropertyFields & field; 138 } 139 140 void setPropertyFieldsDirty(uint32_t fields) { mDirtyPropertyFields |= fields; } 141 142 const RenderProperties& properties() const { return mProperties; } 143 144 RenderProperties& animatorProperties() { return mProperties; } 145 146 const RenderProperties& stagingProperties() { return mStagingProperties; } 147 148 RenderProperties& mutateStagingProperties() { return mStagingProperties; } 149 150 bool isValid() { return mValid; } 151 152 int getWidth() const { return properties().getWidth(); } 153 154 int getHeight() const { return properties().getHeight(); } 155 156 ANDROID_API virtual void prepareTree(TreeInfo& info); 157 void destroyHardwareResources(TreeInfo* info = nullptr); 158 void destroyLayers(); 159 160 // UI thread only! 161 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 162 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); 163 164 // This can only happen during pushStaging() 165 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { 166 mAnimatorManager.onAnimatorTargetChanged(animator); 167 } 168 169 AnimatorManager& animators() { return mAnimatorManager; } 170 171 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; 172 173 bool nothingToDraw() const { 174 const Outline& outline = properties().getOutline(); 175 return mDisplayList == nullptr || properties().getAlpha() <= 0 || 176 (outline.getShouldClip() && outline.isEmpty()) || properties().getScaleX() == 0 || 177 properties().getScaleY() == 0; 178 } 179 180 const DisplayList* getDisplayList() const { return mDisplayList; } 181 OffscreenBuffer* getLayer() const { return mLayer; } 182 OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh... 183 void setLayer(OffscreenBuffer* layer) { mLayer = layer; } 184 185 // Note: The position callbacks are relying on the listener using 186 // the frameNumber to appropriately batch/synchronize these transactions. 187 // There is no other filtering/batching to ensure that only the "final" 188 // state called once per frame. 189 class ANDROID_API PositionListener : public VirtualLightRefBase { 190 public: 191 virtual ~PositionListener() {} 192 // Called when the RenderNode's position changes 193 virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0; 194 // Called when the RenderNode no longer has a position. As in, it's 195 // no longer being drawn. 196 // Note, tree info might be null 197 virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0; 198 }; 199 200 // Note this is not thread safe, this needs to be called 201 // before the RenderNode is used for drawing. 202 // RenderNode takes ownership of the pointer 203 ANDROID_API void setPositionListener(PositionListener* listener) { 204 mPositionListener = listener; 205 } 206 207 // This is only modified in MODE_FULL, so it can be safely accessed 208 // on the UI thread. 209 ANDROID_API bool hasParents() { return mParentCount; } 210 211 void onRemovedFromTree(TreeInfo* info); 212 213 // Called by CanvasContext to promote a RenderNode to be a root node 214 void makeRoot() { incParentRefCount(); } 215 216 // Called by CanvasContext when it drops a RenderNode from being a root node 217 void clearRoot(); 218 219 void output(std::ostream& output, uint32_t level); 220 221 private: 222 void computeOrderingImpl(RenderNodeOp* opState, 223 std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface, 224 const mat4* transformFromProjectionSurface); 225 226 void syncProperties(); 227 void syncDisplayList(TreeObserver& observer, TreeInfo* info); 228 229 void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer); 230 void pushStagingPropertiesChanges(TreeInfo& info); 231 void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info); 232 void prepareLayer(TreeInfo& info, uint32_t dirtyMask); 233 void pushLayerUpdate(TreeInfo& info); 234 void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr); 235 void damageSelf(TreeInfo& info); 236 237 void incParentRefCount() { mParentCount++; } 238 void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr); 239 240 String8 mName; 241 sp<VirtualLightRefBase> mUserContext; 242 243 uint32_t mDirtyPropertyFields; 244 RenderProperties mProperties; 245 RenderProperties mStagingProperties; 246 247 // Owned by UI. Set when DL is set, cleared when DL cleared or when node detached 248 // (likely by parent re-record/removal) 249 bool mValid = false; 250 251 bool mNeedsDisplayListSync; 252 // WARNING: Do not delete this directly, you must go through deleteDisplayList()! 253 DisplayList* mDisplayList; 254 DisplayList* mStagingDisplayList; 255 256 friend class AnimatorManager; 257 AnimatorManager mAnimatorManager; 258 259 // Owned by RT. Lifecycle is managed by prepareTree(), with the exception 260 // being in ~RenderNode() which may happen on any thread. 261 OffscreenBuffer* mLayer = nullptr; 262 263 /** 264 * Draw time state - these properties are only set and used during rendering 265 */ 266 267 // for projection surfaces, contains a list of all children items 268 std::vector<RenderNodeOp*> mProjectedNodes; 269 270 // How many references our parent(s) have to us. Typically this should alternate 271 // between 2 and 1 (when a staging push happens we inc first then dec) 272 // When this hits 0 we are no longer in the tree, so any hardware resources 273 // (specifically Layers) should be released. 274 // This is *NOT* thread-safe, and should therefore only be tracking 275 // mDisplayList, not mStagingDisplayList. 276 uint32_t mParentCount; 277 278 sp<PositionListener> mPositionListener; 279 280 // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER 281 public: 282 /** 283 * Detach and transfer ownership of an already allocated displayList for use 284 * in recording updated content for this renderNode 285 */ 286 std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { 287 return std::move(mAvailableDisplayList); 288 } 289 290 /** 291 * Attach unused displayList to this node for potential future reuse. 292 */ 293 void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { 294 mAvailableDisplayList.reset(skiaDisplayList); 295 } 296 297 /** 298 * Returns true if an offscreen layer from any renderPipeline is attached 299 * to this node. 300 */ 301 bool hasLayer() const { return mLayer || mSkiaLayer.get(); } 302 303 /** 304 * Used by the RenderPipeline to attach an offscreen surface to the RenderNode. 305 * The surface is then will be used to store the contents of a layer. 306 */ 307 void setLayerSurface(sk_sp<SkSurface> layer) { 308 if (layer.get()) { 309 if (!mSkiaLayer.get()) { 310 mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); 311 } 312 mSkiaLayer->layerSurface = std::move(layer); 313 mSkiaLayer->inverseTransformInWindow.loadIdentity(); 314 } else { 315 mSkiaLayer.reset(); 316 } 317 } 318 319 /** 320 * If the RenderNode is of type LayerType::RenderLayer then this method will 321 * return the an offscreen rendering surface that is used to both render into 322 * the layer and composite the layer into its parent. If the type is not 323 * LayerType::RenderLayer then it will return a nullptr. 324 * 325 * NOTE: this function is only guaranteed to return accurate results after 326 * prepareTree has been run for this RenderNode 327 */ 328 SkSurface* getLayerSurface() const { 329 return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; 330 } 331 332 skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } 333 334 /** 335 * Returns the path that represents the outline of RenderNode intersected with 336 * the provided rect. This call will internally cache the resulting path in 337 * order to potentially return that path for subsequent calls to this method. 338 * By reusing the same path we get better performance on the GPU backends since 339 * those resources are cached in the hardware based on the path's genID. 340 * 341 * The returned path is only guaranteed to be valid until this function is called 342 * again or the RenderNode's outline is mutated. 343 */ 344 const SkPath* getClippedOutline(const SkRect& clipRect) const; 345 346 private: 347 /** 348 * If this RenderNode has been used in a previous frame then the SkiaDisplayList 349 * from that frame is cached here until one of the following conditions is met: 350 * 1) The RenderNode is deleted (causing this to be deleted) 351 * 2) It is replaced with the displayList from the next completed frame 352 * 3) It is detached and used to to record a new displayList for a later frame 353 */ 354 std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; 355 356 /** 357 * An offscreen rendering target used to contain the contents this RenderNode 358 * when it has been set to draw as a LayerType::RenderLayer. 359 */ 360 std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; 361 362 struct ClippedOutlineCache { 363 // keys 364 uint32_t outlineID = 0; 365 SkRect clipRect; 366 367 // value 368 SkPath clippedOutline; 369 }; 370 mutable ClippedOutlineCache mClippedOutlineCache; 371 }; // class RenderNode 372 373 class MarkAndSweepRemoved : public TreeObserver { 374 PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved); 375 376 public: 377 explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {} 378 379 void onMaybeRemovedFromTree(RenderNode* node) override { mMarked.emplace_back(node); } 380 381 ~MarkAndSweepRemoved() { 382 for (auto& node : mMarked) { 383 if (!node->hasParents()) { 384 node->onRemovedFromTree(mTreeInfo); 385 } 386 } 387 } 388 389 private: 390 FatVector<sp<RenderNode>, 10> mMarked; 391 TreeInfo* mTreeInfo; 392 }; 393 394 } /* namespace uirenderer */ 395 } /* namespace android */ 396