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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Brian Paul
     31   */
     32 
     33 #include "main/imports.h"
     34 #include "main/image.h"
     35 #include "main/bufferobj.h"
     36 #include "main/dlist.h"
     37 #include "main/macros.h"
     38 #include "main/pbo.h"
     39 #include "program/program.h"
     40 #include "program/prog_print.h"
     41 
     42 #include "st_context.h"
     43 #include "st_atom.h"
     44 #include "st_atom_constbuf.h"
     45 #include "st_draw.h"
     46 #include "st_program.h"
     47 #include "st_cb_bitmap.h"
     48 #include "st_sampler_view.h"
     49 #include "st_texture.h"
     50 
     51 #include "pipe/p_context.h"
     52 #include "pipe/p_defines.h"
     53 #include "pipe/p_shader_tokens.h"
     54 #include "util/u_inlines.h"
     55 #include "util/u_simple_shaders.h"
     56 #include "util/u_upload_mgr.h"
     57 #include "program/prog_instruction.h"
     58 #include "cso_cache/cso_context.h"
     59 
     60 
     61 /**
     62  * glBitmaps are drawn as textured quads.  The user's bitmap pattern
     63  * is stored in a texture image.  An alpha8 texture format is used.
     64  * The fragment shader samples a bit (texel) from the texture, then
     65  * discards the fragment if the bit is off.
     66  *
     67  * Note that we actually store the inverse image of the bitmap to
     68  * simplify the fragment program.  An "on" bit gets stored as texel=0x0
     69  * and an "off" bit is stored as texel=0xff.  Then we kill the
     70  * fragment if the negated texel value is less than zero.
     71  */
     72 
     73 
     74 /**
     75  * The bitmap cache attempts to accumulate multiple glBitmap calls in a
     76  * buffer which is then rendered en mass upon a flush, state change, etc.
     77  * A wide, short buffer is used to target the common case of a series
     78  * of glBitmap calls being used to draw text.
     79  */
     80 static GLboolean UseBitmapCache = GL_TRUE;
     81 
     82 
     83 #define BITMAP_CACHE_WIDTH  512
     84 #define BITMAP_CACHE_HEIGHT 32
     85 
     86 struct bitmap_cache
     87 {
     88    /** Window pos to render the cached image */
     89    GLint xpos, ypos;
     90    /** Bounds of region used in window coords */
     91    GLint xmin, ymin, xmax, ymax;
     92 
     93    GLfloat color[4];
     94 
     95    /** Bitmap's Z position */
     96    GLfloat zpos;
     97 
     98    struct pipe_resource *texture;
     99    struct pipe_transfer *trans;
    100 
    101    GLboolean empty;
    102 
    103    /** An I8 texture image: */
    104    ubyte *buffer;
    105 };
    106 
    107 
    108 /** Epsilon for Z comparisons */
    109 #define Z_EPSILON 1e-06
    110 
    111 
    112 /**
    113  * Copy user-provide bitmap bits into texture buffer, expanding
    114  * bits into texels.
    115  * "On" bits will set texels to 0x0.
    116  * "Off" bits will not modify texels.
    117  * Note that the image is actually going to be upside down in
    118  * the texture.  We deal with that with texcoords.
    119  */
    120 static void
    121 unpack_bitmap(struct st_context *st,
    122               GLint px, GLint py, GLsizei width, GLsizei height,
    123               const struct gl_pixelstore_attrib *unpack,
    124               const GLubyte *bitmap,
    125               ubyte *destBuffer, uint destStride)
    126 {
    127    destBuffer += py * destStride + px;
    128 
    129    _mesa_expand_bitmap(width, height, unpack, bitmap,
    130                        destBuffer, destStride, 0x0);
    131 }
    132 
    133 
    134 /**
    135  * Create a texture which represents a bitmap image.
    136  */
    137 static struct pipe_resource *
    138 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
    139                     const struct gl_pixelstore_attrib *unpack,
    140                     const GLubyte *bitmap)
    141 {
    142    struct st_context *st = st_context(ctx);
    143    struct pipe_context *pipe = st->pipe;
    144    struct pipe_transfer *transfer;
    145    ubyte *dest;
    146    struct pipe_resource *pt;
    147 
    148    /* PBO source... */
    149    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
    150    if (!bitmap) {
    151       return NULL;
    152    }
    153 
    154    /**
    155     * Create texture to hold bitmap pattern.
    156     */
    157    pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
    158                           0, width, height, 1, 1, 0,
    159                           PIPE_BIND_SAMPLER_VIEW);
    160    if (!pt) {
    161       _mesa_unmap_pbo_source(ctx, unpack);
    162       return NULL;
    163    }
    164 
    165    dest = pipe_transfer_map(st->pipe, pt, 0, 0,
    166                             PIPE_TRANSFER_WRITE,
    167                             0, 0, width, height, &transfer);
    168 
    169    /* Put image into texture transfer */
    170    memset(dest, 0xff, height * transfer->stride);
    171    unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
    172                  dest, transfer->stride);
    173 
    174    _mesa_unmap_pbo_source(ctx, unpack);
    175 
    176    /* Release transfer */
    177    pipe_transfer_unmap(pipe, transfer);
    178    return pt;
    179 }
    180 
    181 
    182 /**
    183  * Setup pipeline state prior to rendering the bitmap textured quad.
    184  */
    185 static void
    186 setup_render_state(struct gl_context *ctx,
    187                    struct pipe_sampler_view *sv,
    188                    const GLfloat *color,
    189                    bool atlas)
    190 {
    191    struct st_context *st = st_context(ctx);
    192    struct cso_context *cso = st->cso_context;
    193    struct st_fp_variant *fpv;
    194    struct st_fp_variant_key key;
    195 
    196    memset(&key, 0, sizeof(key));
    197    key.st = st->has_shareable_shaders ? NULL : st;
    198    key.bitmap = GL_TRUE;
    199    key.clamp_color = st->clamp_frag_color_in_shader &&
    200                      ctx->Color._ClampFragmentColor;
    201 
    202    fpv = st_get_fp_variant(st, st->fp, &key);
    203 
    204    /* As an optimization, Mesa's fragment programs will sometimes get the
    205     * primary color from a statevar/constant rather than a varying variable.
    206     * when that's the case, we need to ensure that we use the 'color'
    207     * parameter and not the current attribute color (which may have changed
    208     * through glRasterPos and state validation.
    209     * So, we force the proper color here.  Not elegant, but it works.
    210     */
    211    {
    212       GLfloat colorSave[4];
    213       COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
    214       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
    215       st_upload_constants(st, st->fp->Base.Parameters, MESA_SHADER_FRAGMENT);
    216       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
    217    }
    218 
    219    cso_save_state(cso, (CSO_BIT_RASTERIZER |
    220                         CSO_BIT_FRAGMENT_SAMPLERS |
    221                         CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
    222                         CSO_BIT_VIEWPORT |
    223                         CSO_BIT_STREAM_OUTPUTS |
    224                         CSO_BIT_VERTEX_ELEMENTS |
    225                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
    226                         CSO_BITS_ALL_SHADERS));
    227 
    228 
    229    /* rasterizer state: just scissor */
    230    st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
    231    cso_set_rasterizer(cso, &st->bitmap.rasterizer);
    232 
    233    /* fragment shader state: TEX lookup program */
    234    cso_set_fragment_shader_handle(cso, fpv->driver_shader);
    235 
    236    /* vertex shader state: position + texcoord pass-through */
    237    cso_set_vertex_shader_handle(cso, st->bitmap.vs);
    238 
    239    /* disable other shaders */
    240    cso_set_tessctrl_shader_handle(cso, NULL);
    241    cso_set_tesseval_shader_handle(cso, NULL);
    242    cso_set_geometry_shader_handle(cso, NULL);
    243 
    244    /* user samplers, plus our bitmap sampler */
    245    {
    246       struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
    247       uint num = MAX2(fpv->bitmap_sampler + 1,
    248                       st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
    249       uint i;
    250       for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
    251          samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
    252       }
    253       if (atlas)
    254          samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
    255       else
    256          samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
    257       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
    258                        (const struct pipe_sampler_state **) samplers);
    259    }
    260 
    261    /* user textures, plus the bitmap texture */
    262    {
    263       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
    264       uint num = MAX2(fpv->bitmap_sampler + 1,
    265                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
    266       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
    267              sizeof(sampler_views));
    268       sampler_views[fpv->bitmap_sampler] = sv;
    269       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
    270    }
    271 
    272    /* viewport state: viewport matching window dims */
    273    cso_set_viewport_dims(cso, st->state.framebuffer.width,
    274                          st->state.framebuffer.height,
    275                          st->state.fb_orientation == Y_0_TOP);
    276 
    277    cso_set_vertex_elements(cso, 3, st->util_velems);
    278 
    279    cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
    280 }
    281 
    282 
    283 /**
    284  * Restore pipeline state after rendering the bitmap textured quad.
    285  */
    286 static void
    287 restore_render_state(struct gl_context *ctx)
    288 {
    289    struct st_context *st = st_context(ctx);
    290    struct cso_context *cso = st->cso_context;
    291 
    292    cso_restore_state(cso);
    293 }
    294 
    295 
    296 /**
    297  * Render a glBitmap by drawing a textured quad
    298  */
    299 static void
    300 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    301                  GLsizei width, GLsizei height,
    302                  struct pipe_sampler_view *sv,
    303                  const GLfloat *color)
    304 {
    305    struct st_context *st = st_context(ctx);
    306    struct pipe_context *pipe = st->pipe;
    307    const float fb_width = (float) st->state.framebuffer.width;
    308    const float fb_height = (float) st->state.framebuffer.height;
    309    const float x0 = (float) x;
    310    const float x1 = (float) (x + width);
    311    const float y0 = (float) y;
    312    const float y1 = (float) (y + height);
    313    float sLeft = 0.0f, sRight = 1.0f;
    314    float tTop = 0.0f, tBot = 1.0f - tTop;
    315    const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
    316    const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
    317    const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
    318    const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
    319 
    320    /* limit checks */
    321    {
    322       /* XXX if the bitmap is larger than the max texture size, break
    323        * it up into chunks.
    324        */
    325       GLuint maxSize = 1 << (pipe->screen->get_param(pipe->screen,
    326                                     PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
    327       assert(width <= (GLsizei) maxSize);
    328       assert(height <= (GLsizei) maxSize);
    329    }
    330 
    331    setup_render_state(ctx, sv, color, false);
    332 
    333    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
    334    z = z * 2.0f - 1.0f;
    335 
    336    if (sv->texture->target == PIPE_TEXTURE_RECT) {
    337       /* use non-normalized texcoords */
    338       sRight = (float) width;
    339       tBot = (float) height;
    340    }
    341 
    342    if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
    343                      sLeft, tBot, sRight, tTop, color, 0)) {
    344       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
    345    }
    346 
    347    restore_render_state(ctx);
    348 
    349    /* We uploaded modified constants, need to invalidate them. */
    350    st->dirty |= ST_NEW_FS_CONSTANTS;
    351 }
    352 
    353 
    354 static void
    355 reset_cache(struct st_context *st)
    356 {
    357    struct bitmap_cache *cache = st->bitmap.cache;
    358 
    359    /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
    360    cache->empty = GL_TRUE;
    361 
    362    cache->xmin = 1000000;
    363    cache->xmax = -1000000;
    364    cache->ymin = 1000000;
    365    cache->ymax = -1000000;
    366 
    367    assert(!cache->texture);
    368 
    369    /* allocate a new texture */
    370    cache->texture = st_texture_create(st, st->internal_target,
    371                                       st->bitmap.tex_format, 0,
    372                                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
    373                                       1, 1, 0,
    374 				      PIPE_BIND_SAMPLER_VIEW);
    375 }
    376 
    377 
    378 /** Print bitmap image to stdout (debug) */
    379 static void
    380 print_cache(const struct bitmap_cache *cache)
    381 {
    382    int i, j, k;
    383 
    384    for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
    385       k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
    386       for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
    387          if (cache->buffer[k])
    388             printf("X");
    389          else
    390             printf(" ");
    391          k++;
    392       }
    393       printf("\n");
    394    }
    395 }
    396 
    397 
    398 /**
    399  * Create gallium pipe_transfer object for the bitmap cache.
    400  */
    401 static void
    402 create_cache_trans(struct st_context *st)
    403 {
    404    struct pipe_context *pipe = st->pipe;
    405    struct bitmap_cache *cache = st->bitmap.cache;
    406 
    407    if (cache->trans)
    408       return;
    409 
    410    /* Map the texture transfer.
    411     * Subsequent glBitmap calls will write into the texture image.
    412     */
    413    cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
    414                                      PIPE_TRANSFER_WRITE, 0, 0,
    415                                      BITMAP_CACHE_WIDTH,
    416                                      BITMAP_CACHE_HEIGHT, &cache->trans);
    417 
    418    /* init image to all 0xff */
    419    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
    420 }
    421 
    422 
    423 /**
    424  * If there's anything in the bitmap cache, draw/flush it now.
    425  */
    426 void
    427 st_flush_bitmap_cache(struct st_context *st)
    428 {
    429    struct bitmap_cache *cache = st->bitmap.cache;
    430 
    431    if (cache && !cache->empty) {
    432       struct pipe_context *pipe = st->pipe;
    433       struct pipe_sampler_view *sv;
    434 
    435       assert(cache->xmin <= cache->xmax);
    436 
    437       if (0)
    438          printf("flush bitmap, size %d x %d  at %d, %d\n",
    439                 cache->xmax - cache->xmin,
    440                 cache->ymax - cache->ymin,
    441                 cache->xpos, cache->ypos);
    442 
    443       /* The texture transfer has been mapped until now.
    444        * So unmap and release the texture transfer before drawing.
    445        */
    446       if (cache->trans && cache->buffer) {
    447          if (0)
    448             print_cache(cache);
    449          pipe_transfer_unmap(pipe, cache->trans);
    450          cache->buffer = NULL;
    451          cache->trans = NULL;
    452       }
    453 
    454       sv = st_create_texture_sampler_view(st->pipe, cache->texture);
    455       if (sv) {
    456          draw_bitmap_quad(st->ctx,
    457                           cache->xpos,
    458                           cache->ypos,
    459                           cache->zpos,
    460                           BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
    461                           sv,
    462                           cache->color);
    463 
    464          pipe_sampler_view_reference(&sv, NULL);
    465       }
    466 
    467       /* release/free the texture */
    468       pipe_resource_reference(&cache->texture, NULL);
    469 
    470       reset_cache(st);
    471    }
    472 }
    473 
    474 
    475 /**
    476  * Try to accumulate this glBitmap call in the bitmap cache.
    477  * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
    478  */
    479 static GLboolean
    480 accum_bitmap(struct gl_context *ctx,
    481              GLint x, GLint y, GLsizei width, GLsizei height,
    482              const struct gl_pixelstore_attrib *unpack,
    483              const GLubyte *bitmap )
    484 {
    485    struct st_context *st = ctx->st;
    486    struct bitmap_cache *cache = st->bitmap.cache;
    487    int px = -999, py = -999;
    488    const GLfloat z = ctx->Current.RasterPos[2];
    489 
    490    if (width > BITMAP_CACHE_WIDTH ||
    491        height > BITMAP_CACHE_HEIGHT)
    492       return GL_FALSE; /* too big to cache */
    493 
    494    if (!cache->empty) {
    495       px = x - cache->xpos;  /* pos in buffer */
    496       py = y - cache->ypos;
    497       if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
    498           py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
    499           !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
    500           ((fabs(z - cache->zpos) > Z_EPSILON))) {
    501          /* This bitmap would extend beyond cache bounds, or the bitmap
    502           * color is changing
    503           * so flush and continue.
    504           */
    505          st_flush_bitmap_cache(st);
    506       }
    507    }
    508 
    509    if (cache->empty) {
    510       /* Initialize.  Center bitmap vertically in the buffer. */
    511       px = 0;
    512       py = (BITMAP_CACHE_HEIGHT - height) / 2;
    513       cache->xpos = x;
    514       cache->ypos = y - py;
    515       cache->zpos = z;
    516       cache->empty = GL_FALSE;
    517       COPY_4FV(cache->color, ctx->Current.RasterColor);
    518    }
    519 
    520    assert(px != -999);
    521    assert(py != -999);
    522 
    523    if (x < cache->xmin)
    524       cache->xmin = x;
    525    if (y < cache->ymin)
    526       cache->ymin = y;
    527    if (x + width > cache->xmax)
    528       cache->xmax = x + width;
    529    if (y + height > cache->ymax)
    530       cache->ymax = y + height;
    531 
    532    /* create the transfer if needed */
    533    create_cache_trans(st);
    534 
    535    /* PBO source... */
    536    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
    537    if (!bitmap) {
    538       return FALSE;
    539    }
    540 
    541    unpack_bitmap(st, px, py, width, height, unpack, bitmap,
    542                  cache->buffer, BITMAP_CACHE_WIDTH);
    543 
    544    _mesa_unmap_pbo_source(ctx, unpack);
    545 
    546    return GL_TRUE; /* accumulated */
    547 }
    548 
    549 
    550 /**
    551  * One-time init for drawing bitmaps.
    552  */
    553 static void
    554 init_bitmap_state(struct st_context *st)
    555 {
    556    struct pipe_context *pipe = st->pipe;
    557    struct pipe_screen *screen = pipe->screen;
    558 
    559    /* This function should only be called once */
    560    assert(st->bitmap.cache == NULL);
    561 
    562    assert(st->internal_target == PIPE_TEXTURE_2D ||
    563           st->internal_target == PIPE_TEXTURE_RECT);
    564 
    565    /* alloc bitmap cache object */
    566    st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
    567 
    568    /* init sampler state once */
    569    memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
    570    st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
    571    st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
    572    st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
    573    st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    574    st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    575    st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    576    st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
    577 
    578    st->bitmap.atlas_sampler = st->bitmap.sampler;
    579    st->bitmap.atlas_sampler.normalized_coords = 0;
    580 
    581    /* init baseline rasterizer state once */
    582    memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
    583    st->bitmap.rasterizer.half_pixel_center = 1;
    584    st->bitmap.rasterizer.bottom_edge_rule = 1;
    585    st->bitmap.rasterizer.depth_clip = 1;
    586 
    587    /* find a usable texture format */
    588    if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
    589                                    st->internal_target, 0,
    590                                    PIPE_BIND_SAMPLER_VIEW)) {
    591       st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
    592    }
    593    else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
    594                                         st->internal_target, 0,
    595                                         PIPE_BIND_SAMPLER_VIEW)) {
    596       st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
    597    }
    598    else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
    599                                         st->internal_target, 0,
    600                                         PIPE_BIND_SAMPLER_VIEW)) {
    601       st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
    602    }
    603    else {
    604       /* XXX support more formats */
    605       assert(0);
    606    }
    607 
    608    /* Create the vertex shader */
    609    {
    610       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
    611                                       TGSI_SEMANTIC_COLOR,
    612         st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
    613                                       TGSI_SEMANTIC_GENERIC };
    614       const uint semantic_indexes[] = { 0, 0, 0 };
    615       st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
    616                                                           semantic_names,
    617                                                           semantic_indexes,
    618                                                           FALSE);
    619    }
    620 
    621    reset_cache(st);
    622 }
    623 
    624 
    625 /**
    626  * Called via ctx->Driver.Bitmap()
    627  */
    628 static void
    629 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
    630           GLsizei width, GLsizei height,
    631           const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
    632 {
    633    struct st_context *st = st_context(ctx);
    634    struct pipe_resource *pt;
    635 
    636    assert(width > 0);
    637    assert(height > 0);
    638 
    639    st_invalidate_readpix_cache(st);
    640 
    641    if (!st->bitmap.cache) {
    642       init_bitmap_state(st);
    643    }
    644 
    645    /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
    646     * for bitmap drawing uses no constants and the FS constants are
    647     * explicitly uploaded in the draw_bitmap_quad() function.
    648     */
    649    if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
    650        ST_PIPELINE_RENDER_STATE_MASK ||
    651        st->gfx_shaders_may_be_dirty) {
    652       st_validate_state(st, ST_PIPELINE_RENDER);
    653    }
    654 
    655    if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
    656       return;
    657 
    658    pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
    659    if (pt) {
    660       struct pipe_sampler_view *sv =
    661          st_create_texture_sampler_view(st->pipe, pt);
    662 
    663       assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
    664 
    665       if (sv) {
    666          draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
    667                           width, height, sv, ctx->Current.RasterColor);
    668 
    669          pipe_sampler_view_reference(&sv, NULL);
    670       }
    671 
    672       /* release/free the texture */
    673       pipe_resource_reference(&pt, NULL);
    674    }
    675 }
    676 
    677 
    678 /**
    679  * Called via ctx->Driver.DrawAtlasBitmap()
    680  */
    681 static void
    682 st_DrawAtlasBitmaps(struct gl_context *ctx,
    683                     const struct gl_bitmap_atlas *atlas,
    684                     GLuint count, const GLubyte *ids)
    685 {
    686    struct st_context *st = st_context(ctx);
    687    struct pipe_context *pipe = st->pipe;
    688    struct st_texture_object *stObj = st_texture_object(atlas->texObj);
    689    struct pipe_sampler_view *sv;
    690    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
    691    const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
    692    const float *color = ctx->Current.RasterColor;
    693    const float clip_x_scale = 2.0f / st->state.framebuffer.width;
    694    const float clip_y_scale = 2.0f / st->state.framebuffer.height;
    695    const unsigned num_verts = count * 4;
    696    const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
    697    struct st_util_vertex *verts;
    698    struct pipe_vertex_buffer vb = {0};
    699    unsigned i;
    700 
    701    if (!st->bitmap.cache) {
    702       init_bitmap_state(st);
    703    }
    704 
    705    st_flush_bitmap_cache(st);
    706 
    707    st_validate_state(st, ST_PIPELINE_RENDER);
    708    st_invalidate_readpix_cache(st);
    709 
    710    sv = st_create_texture_sampler_view(pipe, stObj->pt);
    711    if (!sv) {
    712       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
    713       return;
    714    }
    715 
    716    setup_render_state(ctx, sv, color, true);
    717 
    718    vb.stride = sizeof(struct st_util_vertex);
    719 
    720    u_upload_alloc(st->uploader, 0, num_vert_bytes, 4,
    721                   &vb.buffer_offset, &vb.buffer, (void **) &verts);
    722 
    723    /* build quads vertex data */
    724    for (i = 0; i < count; i++) {
    725       const GLfloat epsilon = 0.0001F;
    726       const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
    727       const float xmove = g->xmove, ymove = g->ymove;
    728       const float xorig = g->xorig, yorig = g->yorig;
    729       const float s0 = g->x, t0 = g->y;
    730       const float s1 = s0 + g->w, t1 = t0 + g->h;
    731       const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
    732       const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
    733       const float x1 = x0 + g->w, y1 = y0 + g->h;
    734       const float clip_x0 = x0 * clip_x_scale - 1.0f;
    735       const float clip_y0 = y0 * clip_y_scale - 1.0f;
    736       const float clip_x1 = x1 * clip_x_scale - 1.0f;
    737       const float clip_y1 = y1 * clip_y_scale - 1.0f;
    738 
    739       /* lower-left corner */
    740       verts->x = clip_x0;
    741       verts->y = clip_y0;
    742       verts->z = z;
    743       verts->r = color[0];
    744       verts->g = color[1];
    745       verts->b = color[2];
    746       verts->a = color[3];
    747       verts->s = s0;
    748       verts->t = t0;
    749       verts++;
    750 
    751       /* lower-right corner */
    752       verts->x = clip_x1;
    753       verts->y = clip_y0;
    754       verts->z = z;
    755       verts->r = color[0];
    756       verts->g = color[1];
    757       verts->b = color[2];
    758       verts->a = color[3];
    759       verts->s = s1;
    760       verts->t = t0;
    761       verts++;
    762 
    763       /* upper-right corner */
    764       verts->x = clip_x1;
    765       verts->y = clip_y1;
    766       verts->z = z;
    767       verts->r = color[0];
    768       verts->g = color[1];
    769       verts->b = color[2];
    770       verts->a = color[3];
    771       verts->s = s1;
    772       verts->t = t1;
    773       verts++;
    774 
    775       /* upper-left corner */
    776       verts->x = clip_x0;
    777       verts->y = clip_y1;
    778       verts->z = z;
    779       verts->r = color[0];
    780       verts->g = color[1];
    781       verts->b = color[2];
    782       verts->a = color[3];
    783       verts->s = s0;
    784       verts->t = t1;
    785       verts++;
    786 
    787       /* Update the raster position */
    788       ctx->Current.RasterPos[0] += xmove;
    789       ctx->Current.RasterPos[1] += ymove;
    790    }
    791 
    792    u_upload_unmap(st->uploader);
    793 
    794    cso_set_vertex_buffers(st->cso_context,
    795                           cso_get_aux_vertex_buffer_slot(st->cso_context),
    796                           1, &vb);
    797 
    798    cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
    799 
    800    restore_render_state(ctx);
    801 
    802    pipe_resource_reference(&vb.buffer, NULL);
    803 
    804    pipe_sampler_view_reference(&sv, NULL);
    805 
    806    /* We uploaded modified constants, need to invalidate them. */
    807    st->dirty |= ST_NEW_FS_CONSTANTS;
    808 }
    809 
    810 
    811 
    812 /** Per-context init */
    813 void
    814 st_init_bitmap_functions(struct dd_function_table *functions)
    815 {
    816    functions->Bitmap = st_Bitmap;
    817    functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
    818 }
    819 
    820 
    821 /** Per-context tear-down */
    822 void
    823 st_destroy_bitmap(struct st_context *st)
    824 {
    825    struct pipe_context *pipe = st->pipe;
    826    struct bitmap_cache *cache = st->bitmap.cache;
    827 
    828    if (st->bitmap.vs) {
    829       cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
    830       st->bitmap.vs = NULL;
    831    }
    832 
    833    if (cache) {
    834       if (cache->trans && cache->buffer) {
    835          pipe_transfer_unmap(pipe, cache->trans);
    836       }
    837       pipe_resource_reference(&st->bitmap.cache->texture, NULL);
    838       free(st->bitmap.cache);
    839       st->bitmap.cache = NULL;
    840    }
    841 }
    842