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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <log/log.h>
     18 #include <ui/Rect.h>
     19 #include <ui/Region.h>
     20 
     21 #include "GLES20RenderEngine.h"
     22 #include "GLExtensions.h"
     23 #include "Image.h"
     24 #include "Mesh.h"
     25 #include "RenderEngine.h"
     26 
     27 #include <SurfaceFlinger.h>
     28 #include <vector>
     29 
     30 #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
     31 #include <configstore/Utils.h>
     32 
     33 using namespace android::hardware::configstore;
     34 using namespace android::hardware::configstore::V1_0;
     35 
     36 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
     37 
     38 // ---------------------------------------------------------------------------
     39 namespace android {
     40 namespace RE {
     41 // ---------------------------------------------------------------------------
     42 
     43 RenderEngine::~RenderEngine() = default;
     44 
     45 namespace impl {
     46 
     47 std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
     48     // initialize EGL for the default display
     49     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
     50     if (!eglInitialize(display, nullptr, nullptr)) {
     51         LOG_ALWAYS_FATAL("failed to initialize EGL");
     52     }
     53 
     54     GLExtensions& extensions = GLExtensions::getInstance();
     55     extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION),
     56                                   eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS));
     57 
     58     // The code assumes that ES2 or later is available if this extension is
     59     // supported.
     60     EGLConfig config = EGL_NO_CONFIG;
     61     if (!extensions.hasNoConfigContext()) {
     62         config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
     63     }
     64 
     65     EGLint renderableType = 0;
     66     if (config == EGL_NO_CONFIG) {
     67         renderableType = EGL_OPENGL_ES2_BIT;
     68     } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
     69         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
     70     }
     71     EGLint contextClientVersion = 0;
     72     if (renderableType & EGL_OPENGL_ES2_BIT) {
     73         contextClientVersion = 2;
     74     } else if (renderableType & EGL_OPENGL_ES_BIT) {
     75         contextClientVersion = 1;
     76     } else {
     77         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
     78     }
     79 
     80     std::vector<EGLint> contextAttributes;
     81     contextAttributes.reserve(6);
     82     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
     83     contextAttributes.push_back(contextClientVersion);
     84     bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority());
     85     if (useContextPriority) {
     86         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
     87         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
     88     }
     89     contextAttributes.push_back(EGL_NONE);
     90 
     91     EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data());
     92 
     93     // if can't create a GL context, we can only abort.
     94     LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
     95 
     96     // now figure out what version of GL did we actually get
     97     // NOTE: a dummy surface is not needed if KHR_create_context is supported
     98 
     99     EGLConfig dummyConfig = config;
    100     if (dummyConfig == EGL_NO_CONFIG) {
    101         dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
    102     }
    103     EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
    104     EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
    105     LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer");
    106     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
    107     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
    108 
    109     extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
    110                                  glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
    111 
    112     GlesVersion version = parseGlesVersion(extensions.getVersion());
    113 
    114     // initialize the renderer while GL is current
    115 
    116     std::unique_ptr<RenderEngine> engine;
    117     switch (version) {
    118         case GLES_VERSION_1_0:
    119         case GLES_VERSION_1_1:
    120             LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
    121             break;
    122         case GLES_VERSION_2_0:
    123         case GLES_VERSION_3_0:
    124             engine = std::make_unique<GLES20RenderEngine>(featureFlags);
    125             break;
    126     }
    127     engine->setEGLHandles(display, config, ctxt);
    128 
    129     ALOGI("OpenGL ES informations:");
    130     ALOGI("vendor    : %s", extensions.getVendor());
    131     ALOGI("renderer  : %s", extensions.getRenderer());
    132     ALOGI("version   : %s", extensions.getVersion());
    133     ALOGI("extensions: %s", extensions.getExtensions());
    134     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
    135     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
    136 
    137     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    138     eglDestroySurface(display, dummy);
    139 
    140     return engine;
    141 }
    142 
    143 bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) {
    144     OptionalBool ret;
    145     ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) { ret = b; });
    146     if (ret.specified) {
    147         return ret.value;
    148     } else {
    149         return useContextPriority;
    150     }
    151 }
    152 
    153 RenderEngine::RenderEngine(uint32_t featureFlags)
    154       : mEGLDisplay(EGL_NO_DISPLAY),
    155         mEGLConfig(nullptr),
    156         mEGLContext(EGL_NO_CONTEXT),
    157         mFeatureFlags(featureFlags) {}
    158 
    159 RenderEngine::~RenderEngine() {
    160     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    161     eglTerminate(mEGLDisplay);
    162 }
    163 
    164 void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
    165     mEGLDisplay = display;
    166     mEGLConfig = config;
    167     mEGLContext = ctxt;
    168 }
    169 
    170 EGLDisplay RenderEngine::getEGLDisplay() const {
    171     return mEGLDisplay;
    172 }
    173 
    174 EGLConfig RenderEngine::getEGLConfig() const {
    175     return mEGLConfig;
    176 }
    177 
    178 bool RenderEngine::supportsImageCrop() const {
    179     return GLExtensions::getInstance().hasImageCrop();
    180 }
    181 
    182 bool RenderEngine::isCurrent() const {
    183     return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
    184 }
    185 
    186 std::unique_ptr<RE::Surface> RenderEngine::createSurface() {
    187     return std::make_unique<Surface>(*this);
    188 }
    189 
    190 std::unique_ptr<RE::Image> RenderEngine::createImage() {
    191     return std::make_unique<Image>(*this);
    192 }
    193 
    194 bool RenderEngine::setCurrentSurface(const android::RE::Surface& surface) {
    195     // Note: RE::Surface is an abstract interface. This implementation only ever
    196     // creates RE::impl::Surface's, so it is safe to just cast to the actual
    197     // type.
    198     return setCurrentSurface(static_cast<const android::RE::impl::Surface&>(surface));
    199 }
    200 
    201 bool RenderEngine::setCurrentSurface(const android::RE::impl::Surface& surface) {
    202     bool success = true;
    203     EGLSurface eglSurface = surface.getEGLSurface();
    204     if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) {
    205         success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE;
    206         if (success && surface.getAsync()) {
    207             eglSwapInterval(mEGLDisplay, 0);
    208         }
    209     }
    210 
    211     return success;
    212 }
    213 
    214 void RenderEngine::resetCurrentSurface() {
    215     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    216 }
    217 
    218 base::unique_fd RenderEngine::flush() {
    219     if (!GLExtensions::getInstance().hasNativeFenceSync()) {
    220         return base::unique_fd();
    221     }
    222 
    223     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
    224     if (sync == EGL_NO_SYNC_KHR) {
    225         ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
    226         return base::unique_fd();
    227     }
    228 
    229     // native fence fd will not be populated until flush() is done.
    230     glFlush();
    231 
    232     // get the fence fd
    233     base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
    234     eglDestroySyncKHR(mEGLDisplay, sync);
    235     if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
    236         ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
    237     }
    238 
    239     return fenceFd;
    240 }
    241 
    242 bool RenderEngine::finish() {
    243     if (!GLExtensions::getInstance().hasFenceSync()) {
    244         ALOGW("no synchronization support");
    245         return false;
    246     }
    247 
    248     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
    249     if (sync == EGL_NO_SYNC_KHR) {
    250         ALOGW("failed to create EGL fence sync: %#x", eglGetError());
    251         return false;
    252     }
    253 
    254     EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
    255                                          2000000000 /*2 sec*/);
    256     EGLint error = eglGetError();
    257     eglDestroySyncKHR(mEGLDisplay, sync);
    258     if (result != EGL_CONDITION_SATISFIED_KHR) {
    259         if (result == EGL_TIMEOUT_EXPIRED_KHR) {
    260             ALOGW("fence wait timed out");
    261         } else {
    262             ALOGW("error waiting on EGL fence: %#x", error);
    263         }
    264         return false;
    265     }
    266 
    267     return true;
    268 }
    269 
    270 bool RenderEngine::waitFence(base::unique_fd fenceFd) {
    271     if (!GLExtensions::getInstance().hasNativeFenceSync() ||
    272         !GLExtensions::getInstance().hasWaitSync()) {
    273         return false;
    274     }
    275 
    276     EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
    277     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
    278     if (sync == EGL_NO_SYNC_KHR) {
    279         ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
    280         return false;
    281     }
    282 
    283     // fenceFd is now owned by EGLSync
    284     (void)fenceFd.release();
    285 
    286     // XXX: The spec draft is inconsistent as to whether this should return an
    287     // EGLint or void.  Ignore the return value for now, as it's not strictly
    288     // needed.
    289     eglWaitSyncKHR(mEGLDisplay, sync, 0);
    290     EGLint error = eglGetError();
    291     eglDestroySyncKHR(mEGLDisplay, sync);
    292     if (error != EGL_SUCCESS) {
    293         ALOGE("failed to wait for EGL native fence sync: %#x", error);
    294         return false;
    295     }
    296 
    297     return true;
    298 }
    299 
    300 void RenderEngine::checkErrors() const {
    301     do {
    302         // there could be more than one error flag
    303         GLenum error = glGetError();
    304         if (error == GL_NO_ERROR) break;
    305         ALOGE("GL error 0x%04x", int(error));
    306     } while (true);
    307 }
    308 
    309 RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
    310     int major, minor;
    311     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
    312         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
    313             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
    314             return GLES_VERSION_1_0;
    315         }
    316     }
    317 
    318     if (major == 1 && minor == 0) return GLES_VERSION_1_0;
    319     if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
    320     if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
    321     if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
    322 
    323     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
    324     return GLES_VERSION_1_0;
    325 }
    326 
    327 void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red,
    328                                        float green, float blue, float alpha) {
    329     size_t c;
    330     Rect const* r = region.getArray(&c);
    331     Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
    332     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
    333     for (size_t i = 0; i < c; i++, r++) {
    334         position[i * 6 + 0].x = r->left;
    335         position[i * 6 + 0].y = height - r->top;
    336         position[i * 6 + 1].x = r->left;
    337         position[i * 6 + 1].y = height - r->bottom;
    338         position[i * 6 + 2].x = r->right;
    339         position[i * 6 + 2].y = height - r->bottom;
    340         position[i * 6 + 3].x = r->left;
    341         position[i * 6 + 3].y = height - r->top;
    342         position[i * 6 + 4].x = r->right;
    343         position[i * 6 + 4].y = height - r->bottom;
    344         position[i * 6 + 5].x = r->right;
    345         position[i * 6 + 5].y = height - r->top;
    346     }
    347     setupFillWithColor(red, green, blue, alpha);
    348     drawMesh(mesh);
    349 }
    350 
    351 void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
    352     glClearColor(red, green, blue, alpha);
    353     glClear(GL_COLOR_BUFFER_BIT);
    354 }
    355 
    356 void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
    357     glScissor(left, bottom, right, top);
    358     glEnable(GL_SCISSOR_TEST);
    359 }
    360 
    361 void RenderEngine::disableScissor() {
    362     glDisable(GL_SCISSOR_TEST);
    363 }
    364 
    365 void RenderEngine::genTextures(size_t count, uint32_t* names) {
    366     glGenTextures(count, names);
    367 }
    368 
    369 void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
    370     glDeleteTextures(count, names);
    371 }
    372 
    373 void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) {
    374     // Note: RE::Image is an abstract interface. This implementation only ever
    375     // creates RE::impl::Image's, so it is safe to just cast to the actual type.
    376     return bindExternalTextureImage(texName, static_cast<const android::RE::impl::Image&>(image));
    377 }
    378 
    379 void RenderEngine::bindExternalTextureImage(uint32_t texName,
    380                                             const android::RE::impl::Image& image) {
    381     const GLenum target = GL_TEXTURE_EXTERNAL_OES;
    382 
    383     glBindTexture(target, texName);
    384     if (image.getEGLImage() != EGL_NO_IMAGE_KHR) {
    385         glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(image.getEGLImage()));
    386     }
    387 }
    388 
    389 void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
    390     glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    391 }
    392 
    393 void RenderEngine::dump(String8& result) {
    394     const GLExtensions& extensions = GLExtensions::getInstance();
    395 
    396     result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
    397     result.appendFormat("%s\n", extensions.getEGLExtensions());
    398 
    399     result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
    400                         extensions.getVersion());
    401     result.appendFormat("%s\n", extensions.getExtensions());
    402 }
    403 
    404 // ---------------------------------------------------------------------------
    405 
    406 void RenderEngine::bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
    407                                                  RE::BindNativeBufferAsFramebuffer* bindHelper) {
    408     bindHelper->mImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
    409                                            buffer, nullptr);
    410     if (bindHelper->mImage == EGL_NO_IMAGE_KHR) {
    411         bindHelper->mStatus = NO_MEMORY;
    412         return;
    413     }
    414 
    415     uint32_t glStatus;
    416     bindImageAsFramebuffer(bindHelper->mImage, &bindHelper->mTexName, &bindHelper->mFbName,
    417                            &glStatus);
    418 
    419     ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
    420              glStatus);
    421 
    422     bindHelper->mStatus = glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
    423 }
    424 
    425 void RenderEngine::unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) {
    426     if (bindHelper->mImage == EGL_NO_IMAGE_KHR) {
    427         return;
    428     }
    429 
    430     // back to main framebuffer
    431     unbindFramebuffer(bindHelper->mTexName, bindHelper->mFbName);
    432     eglDestroyImageKHR(mEGLDisplay, bindHelper->mImage);
    433 
    434     // Workaround for b/77935566 to force the EGL driver to release the
    435     // screenshot buffer
    436     setScissor(0, 0, 0, 0);
    437     clearWithColor(0.0, 0.0, 0.0, 0.0);
    438     disableScissor();
    439 }
    440 
    441 // ---------------------------------------------------------------------------
    442 
    443 static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
    444                                          EGLint wanted, EGLConfig* outConfig) {
    445     EGLint numConfigs = -1, n = 0;
    446     eglGetConfigs(dpy, nullptr, 0, &numConfigs);
    447     EGLConfig* const configs = new EGLConfig[numConfigs];
    448     eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
    449 
    450     if (n) {
    451         if (attribute != EGL_NONE) {
    452             for (int i = 0; i < n; i++) {
    453                 EGLint value = 0;
    454                 eglGetConfigAttrib(dpy, configs[i], attribute, &value);
    455                 if (wanted == value) {
    456                     *outConfig = configs[i];
    457                     delete[] configs;
    458                     return NO_ERROR;
    459                 }
    460             }
    461         } else {
    462             // just pick the first one
    463             *outConfig = configs[0];
    464             delete[] configs;
    465             return NO_ERROR;
    466         }
    467     }
    468     delete[] configs;
    469     return NAME_NOT_FOUND;
    470 }
    471 
    472 class EGLAttributeVector {
    473     struct Attribute;
    474     class Adder;
    475     friend class Adder;
    476     KeyedVector<Attribute, EGLint> mList;
    477     struct Attribute {
    478         Attribute() : v(0){};
    479         explicit Attribute(EGLint v) : v(v) {}
    480         EGLint v;
    481         bool operator<(const Attribute& other) const {
    482             // this places EGL_NONE at the end
    483             EGLint lhs(v);
    484             EGLint rhs(other.v);
    485             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
    486             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
    487             return lhs < rhs;
    488         }
    489     };
    490     class Adder {
    491         friend class EGLAttributeVector;
    492         EGLAttributeVector& v;
    493         EGLint attribute;
    494         Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {}
    495 
    496     public:
    497         void operator=(EGLint value) {
    498             if (attribute != EGL_NONE) {
    499                 v.mList.add(Attribute(attribute), value);
    500             }
    501         }
    502         operator EGLint() const { return v.mList[attribute]; }
    503     };
    504 
    505 public:
    506     EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); }
    507     void remove(EGLint attribute) {
    508         if (attribute != EGL_NONE) {
    509             mList.removeItem(Attribute(attribute));
    510         }
    511     }
    512     Adder operator[](EGLint attribute) { return Adder(*this, attribute); }
    513     EGLint operator[](EGLint attribute) const { return mList[attribute]; }
    514     // cast-operator to (EGLint const*)
    515     operator EGLint const*() const { return &mList.keyAt(0).v; }
    516 };
    517 
    518 static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
    519                                 EGLConfig* config) {
    520     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
    521     // it is to be used with WIFI displays
    522     status_t err;
    523     EGLint wantedAttribute;
    524     EGLint wantedAttributeValue;
    525 
    526     EGLAttributeVector attribs;
    527     if (renderableType) {
    528         attribs[EGL_RENDERABLE_TYPE] = renderableType;
    529         attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
    530         attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
    531         attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
    532         attribs[EGL_RED_SIZE] = 8;
    533         attribs[EGL_GREEN_SIZE] = 8;
    534         attribs[EGL_BLUE_SIZE] = 8;
    535         attribs[EGL_ALPHA_SIZE] = 8;
    536         wantedAttribute = EGL_NONE;
    537         wantedAttributeValue = EGL_NONE;
    538     } else {
    539         // if no renderable type specified, fallback to a simplified query
    540         wantedAttribute = EGL_NATIVE_VISUAL_ID;
    541         wantedAttributeValue = format;
    542     }
    543 
    544     err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config);
    545     if (err == NO_ERROR) {
    546         EGLint caveat;
    547         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
    548             ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
    549     }
    550 
    551     return err;
    552 }
    553 
    554 EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
    555     status_t err;
    556     EGLConfig config;
    557 
    558     // First try to get an ES2 config
    559     err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
    560     if (err != NO_ERROR) {
    561         // If ES2 fails, try ES1
    562         err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
    563         if (err != NO_ERROR) {
    564             // still didn't work, probably because we're on the emulator...
    565             // try a simplified query
    566             ALOGW("no suitable EGLConfig found, trying a simpler query");
    567             err = selectEGLConfig(display, format, 0, &config);
    568             if (err != NO_ERROR) {
    569                 // this EGL is too lame for android
    570                 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
    571             }
    572         }
    573     }
    574 
    575     if (logConfig) {
    576         // print some debugging info
    577         EGLint r, g, b, a;
    578         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
    579         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
    580         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
    581         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
    582         ALOGI("EGL information:");
    583         ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
    584         ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
    585         ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
    586         ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
    587         ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
    588     }
    589 
    590     return config;
    591 }
    592 
    593 void RenderEngine::primeCache() const {
    594     ProgramCache::getInstance().primeCache(mFeatureFlags & WIDE_COLOR_SUPPORT);
    595 }
    596 
    597 // ---------------------------------------------------------------------------
    598 
    599 } // namespace impl
    600 } // namespace RE
    601 } // namespace android
    602