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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SF_RENDERENGINE_H_
     18 #define SF_RENDERENGINE_H_
     19 
     20 #include <memory>
     21 
     22 #include <stdint.h>
     23 #include <sys/types.h>
     24 
     25 #include <EGL/egl.h>
     26 #include <EGL/eglext.h>
     27 #include <Transform.h>
     28 #include <android-base/unique_fd.h>
     29 #include <gui/SurfaceControl.h>
     30 #include <math/mat4.h>
     31 
     32 #define EGL_NO_CONFIG ((EGLConfig)0)
     33 
     34 struct ANativeWindowBuffer;
     35 
     36 // ---------------------------------------------------------------------------
     37 namespace android {
     38 // ---------------------------------------------------------------------------
     39 
     40 class String8;
     41 class Rect;
     42 class Region;
     43 class Mesh;
     44 class Texture;
     45 
     46 namespace RE {
     47 
     48 class Image;
     49 class Surface;
     50 class BindNativeBufferAsFramebuffer;
     51 
     52 namespace impl {
     53 class RenderEngine;
     54 }
     55 
     56 class RenderEngine {
     57 public:
     58     enum FeatureFlag {
     59         WIDE_COLOR_SUPPORT = 1 << 0 // Platform has a wide color display
     60     };
     61 
     62     virtual ~RenderEngine() = 0;
     63 
     64     virtual std::unique_ptr<RE::Surface> createSurface() = 0;
     65     virtual std::unique_ptr<RE::Image> createImage() = 0;
     66 
     67     virtual void primeCache() const = 0;
     68 
     69     // dump the extension strings. always call the base class.
     70     virtual void dump(String8& result) = 0;
     71 
     72     virtual bool supportsImageCrop() const = 0;
     73 
     74     virtual bool isCurrent() const = 0;
     75     virtual bool setCurrentSurface(const RE::Surface& surface) = 0;
     76     virtual void resetCurrentSurface() = 0;
     77 
     78     // helpers
     79     // flush submits RenderEngine command stream for execution and returns a
     80     // native fence fd that is signaled when the execution has completed.  It
     81     // returns -1 on errors.
     82     virtual base::unique_fd flush() = 0;
     83     // finish waits until RenderEngine command stream has been executed.  It
     84     // returns false on errors.
     85     virtual bool finish() = 0;
     86     // waitFence inserts a wait on an external fence fd to RenderEngine
     87     // command stream.  It returns false on errors.
     88     virtual bool waitFence(base::unique_fd fenceFd) = 0;
     89 
     90     virtual void clearWithColor(float red, float green, float blue, float alpha) = 0;
     91     virtual void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
     92                                      float blue, float alpha) = 0;
     93 
     94     // common to all GL versions
     95     virtual void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) = 0;
     96     virtual void disableScissor() = 0;
     97     virtual void genTextures(size_t count, uint32_t* names) = 0;
     98     virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
     99     virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0;
    100     virtual void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) = 0;
    101     virtual void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
    102                                                RE::BindNativeBufferAsFramebuffer* bindHelper) = 0;
    103     virtual void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) = 0;
    104 
    105     // set-up
    106     virtual void checkErrors() const;
    107     virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
    108                                           bool yswap, Transform::orientation_flags rotation) = 0;
    109     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
    110                                     const half4& color) = 0;
    111     virtual void setupLayerTexturing(const Texture& texture) = 0;
    112     virtual void setupLayerBlackedOut() = 0;
    113     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
    114 
    115     virtual void setupColorTransform(const mat4& /* colorTransform */) = 0;
    116     virtual void setSaturationMatrix(const mat4& /* saturationMatrix */) = 0;
    117 
    118     virtual void disableTexturing() = 0;
    119     virtual void disableBlending() = 0;
    120 
    121     // HDR and wide color gamut support
    122     virtual void setSourceY410BT2020(bool enable) = 0;
    123     virtual void setSourceDataSpace(ui::Dataspace source) = 0;
    124     virtual void setOutputDataSpace(ui::Dataspace dataspace) = 0;
    125     virtual void setDisplayMaxLuminance(const float maxLuminance) = 0;
    126 
    127     // drawing
    128     virtual void drawMesh(const Mesh& mesh) = 0;
    129 
    130     // queries
    131     virtual size_t getMaxTextureSize() const = 0;
    132     virtual size_t getMaxViewportDims() const = 0;
    133 };
    134 
    135 class BindNativeBufferAsFramebuffer {
    136 public:
    137     BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer)
    138           : mEngine(engine) {
    139         mEngine.bindNativeBufferAsFrameBuffer(buffer, this);
    140     }
    141     ~BindNativeBufferAsFramebuffer() { mEngine.unbindNativeBufferAsFrameBuffer(this); }
    142     status_t getStatus() const { return mStatus; }
    143 
    144 protected:
    145     friend impl::RenderEngine;
    146 
    147     RenderEngine& mEngine;
    148     EGLImageKHR mImage;
    149     uint32_t mTexName, mFbName;
    150     status_t mStatus;
    151 };
    152 
    153 namespace impl {
    154 
    155 class Image;
    156 class Surface;
    157 
    158 class RenderEngine : public RE::RenderEngine {
    159     enum GlesVersion {
    160         GLES_VERSION_1_0 = 0x10000,
    161         GLES_VERSION_1_1 = 0x10001,
    162         GLES_VERSION_2_0 = 0x20000,
    163         GLES_VERSION_3_0 = 0x30000,
    164     };
    165     static GlesVersion parseGlesVersion(const char* str);
    166 
    167     EGLDisplay mEGLDisplay;
    168     EGLConfig mEGLConfig;
    169     EGLContext mEGLContext;
    170     void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);
    171 
    172     static bool overrideUseContextPriorityFromConfig(bool useContextPriority);
    173 
    174 protected:
    175     RenderEngine(uint32_t featureFlags);
    176 
    177     const uint32_t mFeatureFlags;
    178 
    179 public:
    180     virtual ~RenderEngine() = 0;
    181 
    182     static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags);
    183 
    184     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
    185 
    186     // RenderEngine interface implementation
    187 
    188     std::unique_ptr<RE::Surface> createSurface() override;
    189     std::unique_ptr<RE::Image> createImage() override;
    190 
    191     void primeCache() const override;
    192 
    193     // dump the extension strings. always call the base class.
    194     void dump(String8& result) override;
    195 
    196     bool supportsImageCrop() const override;
    197 
    198     bool isCurrent() const;
    199     bool setCurrentSurface(const RE::Surface& surface) override;
    200     void resetCurrentSurface() override;
    201 
    202     // synchronization
    203 
    204     // flush submits RenderEngine command stream for execution and returns a
    205     // native fence fd that is signaled when the execution has completed.  It
    206     // returns -1 on errors.
    207     base::unique_fd flush() override;
    208     // finish waits until RenderEngine command stream has been executed.  It
    209     // returns false on errors.
    210     bool finish() override;
    211     // waitFence inserts a wait on an external fence fd to RenderEngine
    212     // command stream.  It returns false on errors.
    213     bool waitFence(base::unique_fd fenceFd) override;
    214 
    215     // helpers
    216     void clearWithColor(float red, float green, float blue, float alpha) override;
    217     void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
    218                              float blue, float alpha) override;
    219 
    220     // common to all GL versions
    221     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override;
    222     void disableScissor() override;
    223     void genTextures(size_t count, uint32_t* names) override;
    224     void deleteTextures(size_t count, uint32_t const* names) override;
    225     void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override;
    226     void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) override;
    227 
    228     void checkErrors() const override;
    229 
    230     void setupColorTransform(const mat4& /* colorTransform */) override {}
    231     void setSaturationMatrix(const mat4& /* saturationMatrix */) override {}
    232 
    233     // internal to RenderEngine
    234     EGLDisplay getEGLDisplay() const;
    235     EGLConfig getEGLConfig() const;
    236 
    237     // Common implementation
    238     bool setCurrentSurface(const RE::impl::Surface& surface);
    239     void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image);
    240 
    241     void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
    242                                        RE::BindNativeBufferAsFramebuffer* bindHelper) override;
    243     void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) override;
    244 
    245     // Overriden by each specialization
    246     virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
    247                                         uint32_t* status) = 0;
    248     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
    249 };
    250 
    251 } // namespace impl
    252 } // namespace RE
    253 } // namespace android
    254 
    255 #endif /* SF_RENDERENGINE_H_ */
    256